src/platform/qt/Window.h (view raw)
1#ifndef QGBA_WINDOW
2#define QGBA_WINDOW
3
4#include <QAudioOutput>
5#include <QMainWindow>
6
7extern "C" {
8#include "gba.h"
9}
10
11#include "Display.h"
12#include "LoadSaveState.h"
13
14namespace QGBA {
15
16class GameController;
17class GDBController;
18class LogView;
19
20class Window : public QMainWindow {
21Q_OBJECT
22
23public:
24 Window(QWidget* parent = nullptr);
25 virtual ~Window();
26
27 static GBAKey mapKey(int qtKey);
28
29signals:
30 void startDrawing(const uint32_t*, GBAThread*);
31 void shutdown();
32
33public slots:
34 void selectROM();
35
36#ifdef USE_GDB_STUB
37 void gdbOpen();
38#endif
39
40protected:
41 virtual void keyPressEvent(QKeyEvent* event) override;
42 virtual void keyReleaseEvent(QKeyEvent* event) override;
43 virtual void resizeEvent(QResizeEvent*) override;
44 virtual void closeEvent(QCloseEvent*) override;
45
46signals:
47 void audioBufferSamplesChanged(int samples);
48 void fpsTargetChanged(float target);
49
50public slots:
51 void toggleFullScreen();
52
53private slots:
54 void gameStarted(GBAThread*);
55 void gameStopped();
56 void redoLogo();
57
58private:
59 void setupMenu(QMenuBar*);
60 void openStateWindow(LoadSave);
61
62 void attachWidget(QWidget* widget);
63 void detachWidget(QWidget* widget);
64
65 GameController* m_controller;
66 Display* m_display;
67 QList<QAction*> m_gameActions;
68 LogView* m_logView;
69 LoadSaveState* m_stateWindow;
70 QLabel* m_screenWidget;
71 QPixmap m_logo;
72
73#ifdef USE_GDB_STUB
74 GDBController* m_gdbController;
75#endif
76};
77
78}
79
80#endif