all repos — mgba @ fb82257d03d8ad01b2353513f11981308ee47126

mGBA Game Boy Advance Emulator

src/platform/3ds/main.c (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6
  7#include "gba/renderers/video-software.h"
  8#include "gba/supervisor/context.h"
  9#include "gba/video.h"
 10#include "util/gui.h"
 11#include "util/gui/file-select.h"
 12#include "util/gui/font.h"
 13#include "util/memory.h"
 14
 15#include "3ds-vfs.h"
 16
 17#include <3ds.h>
 18#include <sf2d.h>
 19
 20FS_archive sdmcArchive;
 21
 22static void GBA3DSLog(struct GBAThread* thread, enum GBALogLevel level, const char* format, va_list args);
 23static Handle logFile;
 24
 25static void _drawStart(void) {
 26	sf2d_start_frame(GFX_BOTTOM, GFX_LEFT);
 27}
 28static void _drawEnd(void) {
 29	sf2d_end_frame();
 30	sf2d_swapbuffers();
 31}
 32
 33static int _pollInput(void) {
 34	hidScanInput();
 35	int keys = 0;
 36	int activeKeys = hidKeysHeld();
 37	if (activeKeys & KEY_X) {
 38		keys |= 1 << GUI_INPUT_CANCEL;
 39	}
 40	if (activeKeys & KEY_B) {
 41		keys |= 1 << GUI_INPUT_BACK;
 42	}
 43	if (activeKeys & KEY_A) {
 44		keys |= 1 << GUI_INPUT_SELECT;
 45	}
 46	if (activeKeys & KEY_LEFT) {
 47		keys |= 1 << GUI_INPUT_LEFT;
 48	}
 49	if (activeKeys & KEY_RIGHT) {
 50		keys |= 1 << GUI_INPUT_RIGHT;
 51	}
 52	if (activeKeys & KEY_UP) {
 53		keys |= 1 << GUI_INPUT_UP;
 54	}
 55	if (activeKeys & KEY_DOWN) {
 56		keys |= 1 << GUI_INPUT_DOWN;
 57	}
 58	return keys;
 59}
 60
 61int main() {
 62	struct GBAContext context;
 63	srvInit();
 64	aptInit();
 65	hidInit(0);
 66	fsInit();
 67	sdmcInit();
 68
 69	sf2d_init();
 70	sf2d_set_clear_color(0);
 71	sf2d_texture* tex = sf2d_create_texture(256, 256, TEXFMT_RGB565, SF2D_PLACE_RAM);
 72	memset(tex->data, 0, 256 * 256 * 2);
 73
 74	sdmcArchive = (FS_archive) {
 75		ARCH_SDMC,
 76		(FS_path) { PATH_EMPTY, 1, (const u8*)"" },
 77		0, 0
 78	};
 79	FSUSER_OpenArchive(0, &sdmcArchive);
 80	FSUSER_OpenFile(0, &logFile, sdmcArchive, FS_makePath(PATH_CHAR, "/mgba.log"), FS_OPEN_WRITE | FS_OPEN_CREATE, FS_ATTRIBUTE_NONE);
 81
 82	struct GUIFont* font = GUIFontCreate();
 83
 84	GBAContextInit(&context, 0);
 85	struct GBAOptions opts = {
 86		.useBios = true,
 87		.logLevel = 0,
 88		.idleOptimization = IDLE_LOOP_REMOVE
 89	};
 90	GBAConfigLoadDefaults(&context.config, &opts);
 91	context.gba->logHandler = GBA3DSLog;
 92	context.gba->logLevel = 0;
 93
 94	struct GBAVideoSoftwareRenderer renderer;
 95	GBAVideoSoftwareRendererCreate(&renderer);
 96	renderer.outputBuffer = anonymousMemoryMap(256 * VIDEO_VERTICAL_PIXELS * 2);
 97	renderer.outputBufferStride = 256;
 98	GBAVideoAssociateRenderer(&context.gba->video, &renderer.d);
 99
100	if (!font) {
101		goto cleanup;
102	}
103
104	struct GUIParams params = {
105		320, 240,
106		font, _drawStart, _drawEnd, _pollInput
107	};
108	_drawStart();
109	GUIFontPrintf(font, 0, GUIFontHeight(font), GUI_TEXT_LEFT, 0xFFFFFFFF, "Loading...");
110	_drawEnd();
111	char path[256] = "/rom.gba";
112	if (!selectFile(&params, "/", path, sizeof(path), "gba") || !GBAContextLoadROM(&context, path, true)) {
113		goto cleanup;
114	}
115	GBAContextStart(&context);
116
117	while (aptMainLoop()) {
118		hidScanInput();
119		int activeKeys = hidKeysHeld() & 0x3FF;
120		if (hidKeysDown() & KEY_X) {
121			break;
122		}
123		GBAContextFrame(&context, activeKeys);
124		GSPGPU_FlushDataCache(0, renderer.outputBuffer, 256 * VIDEO_VERTICAL_PIXELS * 2);
125		GX_SetDisplayTransfer(0, renderer.outputBuffer, GX_BUFFER_DIM(256, VIDEO_VERTICAL_PIXELS), tex->data, GX_BUFFER_DIM(256, VIDEO_VERTICAL_PIXELS), 0x000002202);
126		gspWaitForPPF();
127		_drawStart();
128		sf2d_draw_texture_scale(tex, 40, 296, 1, -1);
129		_drawEnd();
130	}
131
132	GBAContextStop(&context);
133	GBAContextDeinit(&context);
134
135cleanup:
136	mappedMemoryFree(renderer.outputBuffer, 0);
137
138	FSFILE_Close(logFile);
139
140	sf2d_free_texture(tex);
141	sf2d_fini();
142
143	sdmcExit();
144	fsExit();
145	gfxExit();
146	hidExit();
147	aptExit();
148	srvExit();
149	return 0;
150}
151
152static void GBA3DSLog(struct GBAThread* thread, enum GBALogLevel level, const char* format, va_list args) {
153	UNUSED(thread);
154	UNUSED(level);
155	char out[256];
156	u64 size;
157	u32 written;
158	size_t len = vsnprintf(out, sizeof(out), format, args);
159	if (len >= 256) {
160		len = 255;
161	}
162	out[len] = '\n';
163	FSFILE_GetSize(logFile, &size);
164	FSFILE_Write(logFile, &written, size, out, len + 1, FS_WRITE_FLUSH);
165}