src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2016 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#include "AboutScreen.h"
18#ifdef USE_SQLITE3
19#include "ArchiveInspector.h"
20#endif
21#include "CheatsView.h"
22#include "ConfigController.h"
23#include "DebuggerConsole.h"
24#include "DebuggerConsoleController.h"
25#include "Display.h"
26#include "GameController.h"
27#include "GBAApp.h"
28#include "GDBController.h"
29#include "GDBWindow.h"
30#include "GIFView.h"
31#include "InputModel.h"
32#include "IOViewer.h"
33#include "LoadSaveState.h"
34#include "LogView.h"
35#include "MultiplayerController.h"
36#include "MemoryView.h"
37#include "OverrideView.h"
38#include "ObjView.h"
39#include "PaletteView.h"
40#include "ROMInfo.h"
41#include "SensorView.h"
42#include "SettingsView.h"
43#include "ShaderSelector.h"
44#include "TileView.h"
45#include "VideoView.h"
46
47#include <mgba/core/version.h>
48#ifdef M_CORE_GB
49#include <mgba/internal/gb/gb.h>
50#include <mgba/internal/gb/input.h>
51#include <mgba/internal/gb/video.h>
52#endif
53#ifdef M_CORE_GBA
54#include <mgba/internal/gba/gba.h>
55#include <mgba/internal/gba/input.h>
56#include <mgba/internal/gba/video.h>
57#endif
58#include "feature/commandline.h"
59#include "feature/sqlite3/no-intro.h"
60#include <mgba-util/vfs.h>
61
62using namespace QGBA;
63
64Window::Window(ConfigController* config, int playerId, QWidget* parent)
65 : QMainWindow(parent)
66 , m_log(0)
67 , m_logView(new LogView(&m_log))
68 , m_stateWindow(nullptr)
69 , m_screenWidget(new WindowBackground())
70 , m_logo(":/res/mgba-1024.png")
71 , m_config(config)
72 , m_inputModel(new InputModel(this))
73 , m_inputController(m_inputModel, playerId, this)
74#ifdef USE_FFMPEG
75 , m_videoView(nullptr)
76#endif
77#ifdef USE_MAGICK
78 , m_gifView(nullptr)
79#endif
80#ifdef USE_GDB_STUB
81 , m_gdbController(nullptr)
82#endif
83#ifdef USE_DEBUGGERS
84 , m_console(nullptr)
85#endif
86 , m_mruMenu(nullptr)
87 , m_fullscreenOnStart(false)
88 , m_autoresume(false)
89 , m_wasOpened(false)
90{
91 setFocusPolicy(Qt::StrongFocus);
92 setAcceptDrops(true);
93 setAttribute(Qt::WA_DeleteOnClose);
94 m_controller = new GameController(this);
95 m_controller->setInputController(&m_inputController);
96 updateTitle();
97
98 m_display = Display::create(this);
99 m_shaderView = new ShaderSelector(m_display, m_config);
100
101 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
102 m_logo = m_logo; // Free memory left over in old pixmap
103
104 m_screenWidget->setMinimumSize(m_display->minimumSize());
105 m_screenWidget->setSizePolicy(m_display->sizePolicy());
106 int i = 2;
107 QVariant multiplier = m_config->getOption("scaleMultiplier");
108 if (!multiplier.isNull()) {
109 m_savedScale = multiplier.toInt();
110 i = m_savedScale;
111 }
112#ifdef USE_SQLITE3
113 m_libraryView = new LibraryView();
114 ConfigOption* showLibrary = m_config->addOption("showLibrary");
115 showLibrary->connect([this](const QVariant& value) {
116 if (value.toBool()) {
117 if (m_controller->isLoaded()) {
118 m_screenWidget->layout()->addWidget(m_libraryView);
119 } else {
120 attachWidget(m_libraryView);
121 }
122 } else {
123 detachWidget(m_libraryView);
124 }
125 }, this);
126 m_config->updateOption("showLibrary");
127
128 connect(m_libraryView, &LibraryView::accepted, [this]() {
129 VFile* output = m_libraryView->selectedVFile();
130 QPair<QString, QString> path = m_libraryView->selectedPath();
131 if (output) {
132 m_controller->loadGame(output, path.first, path.second);
133 }
134 });
135#elif defined(M_CORE_GBA)
136 m_screenWidget->setSizeHint(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
137#endif
138 m_screenWidget->setPixmap(m_logo);
139 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
140 setCentralWidget(m_screenWidget);
141
142 connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), this, SLOT(gameStarted(mCoreThread*, const QString&)));
143 connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), &m_inputController, SLOT(suspendScreensaver()));
144 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_display, SLOT(stopDrawing()));
145 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), this, SLOT(gameStopped()));
146 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
147 connect(m_controller, SIGNAL(stateLoaded(mCoreThread*)), m_display, SLOT(forceDraw()));
148 connect(m_controller, SIGNAL(rewound(mCoreThread*)), m_display, SLOT(forceDraw()));
149 connect(m_controller, &GameController::gamePaused, [this](mCoreThread* context) {
150 unsigned width, height;
151 context->core->desiredVideoDimensions(context->core, &width, &height);
152 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), width, height,
153 width * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
154 QPixmap pixmap;
155 pixmap.convertFromImage(currentImage);
156 m_screenWidget->setPixmap(pixmap);
157 m_screenWidget->setLockAspectRatio(width, height);
158 });
159 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), m_display, SLOT(pauseDrawing()));
160#ifndef Q_OS_MAC
161 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), menuBar(), SLOT(show()));
162 connect(m_controller, &GameController::gameUnpaused, [this]() {
163 if(isFullScreen()) {
164 menuBar()->hide();
165 }
166 });
167#endif
168 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
169 connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), m_display, SLOT(unpauseDrawing()));
170 connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), &m_inputController, SLOT(suspendScreensaver()));
171 connect(m_controller, SIGNAL(postLog(int, int, const QString&)), &m_log, SLOT(postLog(int, int, const QString&)));
172 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
173 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
174 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
175 connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
176 connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
177 connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
178 connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
179 connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
180 connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
181 connect(this, SIGNAL(startDrawing(mCoreThread*)), m_display, SLOT(startDrawing(mCoreThread*)), Qt::QueuedConnection);
182 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
183 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
184 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
185 connect(this, SIGNAL(shutdown()), m_shaderView, SLOT(hide()));
186 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
187 connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned)));
188 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
189 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
190 connect(&m_focusCheck, SIGNAL(timeout()), this, SLOT(focusCheck()));
191 connect(m_display, &Display::hideCursor, [this]() {
192 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
193 m_screenWidget->setCursor(Qt::BlankCursor);
194 }
195 });
196 connect(m_display, &Display::showCursor, [this]() {
197 m_screenWidget->unsetCursor();
198 });
199
200 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
201 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
202 m_focusCheck.setInterval(200);
203
204 m_inputModel->setConfigController(m_config);
205 setupMenu(menuBar());
206
207#ifdef M_CORE_GBA
208 m_inputController.addPlatform(PLATFORM_GBA, tr("Game Boy Advance"), &GBAInputInfo);
209#endif
210#ifdef M_CORE_GB
211 m_inputController.addPlatform(PLATFORM_GB, tr("Game Boy"), &GBInputInfo);
212#endif
213 m_inputController.setupCallback(m_controller);
214}
215
216Window::~Window() {
217 delete m_logView;
218
219#ifdef USE_FFMPEG
220 delete m_videoView;
221#endif
222
223#ifdef USE_MAGICK
224 delete m_gifView;
225#endif
226
227#ifdef USE_SQLITE3
228 delete m_libraryView;
229#endif
230}
231
232void Window::argumentsPassed(mArguments* args) {
233 loadConfig();
234
235 if (args->patch) {
236 m_controller->loadPatch(args->patch);
237 }
238
239 if (args->fname) {
240 m_controller->loadGame(args->fname);
241 }
242
243#ifdef USE_GDB_STUB
244 if (args->debuggerType == DEBUGGER_GDB) {
245 if (!m_gdbController) {
246 m_gdbController = new GDBController(m_controller, this);
247 m_gdbController->listen();
248 }
249 }
250#endif
251}
252
253void Window::resizeFrame(const QSize& size) {
254 QSize newSize(size);
255#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
256 newSize /= m_screenWidget->devicePixelRatioF();
257#endif
258 m_screenWidget->setSizeHint(newSize);
259 newSize -= m_screenWidget->size();
260 newSize += this->size();
261 resize(newSize);
262}
263
264void Window::setConfig(ConfigController* config) {
265 m_config = config;
266}
267
268void Window::loadConfig() {
269 const mCoreOptions* opts = m_config->options();
270 reloadConfig();
271
272 // TODO: Move these to ConfigController
273 if (opts->fpsTarget) {
274 emit fpsTargetChanged(opts->fpsTarget);
275 }
276
277 if (opts->audioBuffers) {
278 emit audioBufferSamplesChanged(opts->audioBuffers);
279 }
280
281 if (opts->sampleRate) {
282 emit sampleRateChanged(opts->sampleRate);
283 }
284
285 if (opts->width && opts->height) {
286 resizeFrame(QSize(opts->width, opts->height));
287 }
288
289 if (opts->fullscreen) {
290 enterFullScreen();
291 }
292
293 if (opts->shader) {
294 struct VDir* shader = VDirOpen(opts->shader);
295 if (shader) {
296 m_display->setShaders(shader);
297 m_shaderView->refreshShaders();
298 shader->close(shader);
299 }
300 }
301
302 m_mruFiles = m_config->getMRU();
303 updateMRU();
304
305 m_inputController.setConfiguration(m_config);
306 m_controller->setUseBIOS(opts->useBios);
307}
308
309void Window::reloadConfig() {
310 const mCoreOptions* opts = m_config->options();
311
312 m_log.setLevels(opts->logLevel);
313
314 QString saveStateExtdata = m_config->getOption("saveStateExtdata");
315 bool ok;
316 int flags = saveStateExtdata.toInt(&ok);
317 if (ok) {
318 m_controller->setSaveStateExtdata(flags);
319 }
320
321 QString loadStateExtdata = m_config->getOption("loadStateExtdata");
322 flags = loadStateExtdata.toInt(&ok);
323 if (ok) {
324 m_controller->setLoadStateExtdata(flags);
325 }
326
327 m_controller->setConfig(m_config->config());
328 m_display->lockAspectRatio(opts->lockAspectRatio);
329 m_display->filter(opts->resampleVideo);
330
331 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
332}
333
334void Window::saveConfig() {
335 m_inputController.saveConfiguration();
336 m_config->write();
337}
338
339QString Window::getFilters() const {
340 QStringList filters;
341 QStringList formats;
342
343#ifdef M_CORE_GBA
344 QStringList gbaFormats{
345 "*.gba",
346#if defined(USE_LIBZIP) || defined(USE_ZLIB)
347 "*.zip",
348#endif
349#ifdef USE_LZMA
350 "*.7z",
351#endif
352 "*.agb",
353 "*.mb",
354 "*.rom",
355 "*.bin"};
356 formats.append(gbaFormats);
357 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
358#endif
359
360#ifdef M_CORE_GB
361 QStringList gbFormats{
362 "*.gb",
363 "*.gbc",
364#if defined(USE_LIBZIP) || defined(USE_ZLIB)
365 "*.zip",
366#endif
367#ifdef USE_LZMA
368 "*.7z",
369#endif
370 "*.rom",
371 "*.bin"};
372 formats.append(gbFormats);
373 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
374#endif
375
376 formats.removeDuplicates();
377 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
378 return filters.join(";;");
379}
380
381QString Window::getFiltersArchive() const {
382 QStringList filters;
383
384 QStringList formats{
385#if defined(USE_LIBZIP) || defined(USE_ZLIB)
386 "*.zip",
387#endif
388#ifdef USE_LZMA
389 "*.7z",
390#endif
391 };
392 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
393 return filters.join(";;");
394}
395
396void Window::selectROM() {
397 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
398 if (!filename.isEmpty()) {
399 m_controller->loadGame(filename);
400 }
401}
402
403#ifdef USE_SQLITE3
404void Window::selectROMInArchive() {
405 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
406 if (filename.isEmpty()) {
407 return;
408 }
409 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
410 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
411 VFile* output = archiveInspector->selectedVFile();
412 QPair<QString, QString> path = archiveInspector->selectedPath();
413 if (output) {
414 m_controller->loadGame(output, path.second, path.first);
415 }
416 archiveInspector->close();
417 });
418 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
419 archiveInspector->show();
420}
421
422void Window::addDirToLibrary() {
423 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
424 if (filename.isEmpty()) {
425 return;
426 }
427 m_libraryView->addDirectory(filename);
428}
429#endif
430
431void Window::replaceROM() {
432 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
433 if (!filename.isEmpty()) {
434 m_controller->replaceGame(filename);
435 }
436}
437
438void Window::selectSave(bool temporary) {
439 QStringList formats{"*.sav"};
440 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
441 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
442 if (!filename.isEmpty()) {
443 m_controller->loadSave(filename, temporary);
444 }
445}
446
447void Window::multiplayerChanged() {
448 int attached = 1;
449 MultiplayerController* multiplayer = m_controller->multiplayerController();
450 if (multiplayer) {
451 attached = multiplayer->attached();
452 }
453 if (m_controller->isLoaded()) {
454 for (QAction* action : m_nonMpActions) {
455 action->setDisabled(attached > 1);
456 }
457 }
458}
459
460void Window::selectPatch() {
461 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
462 if (!filename.isEmpty()) {
463 m_controller->loadPatch(filename);
464 }
465}
466
467void Window::openView(QWidget* widget) {
468 connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
469 widget->setAttribute(Qt::WA_DeleteOnClose);
470 widget->show();
471}
472
473void Window::importSharkport() {
474 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
475 if (!filename.isEmpty()) {
476 m_controller->importSharkport(filename);
477 }
478}
479
480void Window::exportSharkport() {
481 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
482 if (!filename.isEmpty()) {
483 m_controller->exportSharkport(filename);
484 }
485}
486
487void Window::openSettingsWindow() {
488 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_inputModel);
489 connect(settingsWindow, SIGNAL(biosLoaded(int, const QString&)), m_controller, SLOT(loadBIOS(int, const QString&)));
490 connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
491 connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
492 connect(settingsWindow, SIGNAL(pathsChanged()), this, SLOT(reloadConfig()));
493 openView(settingsWindow);
494}
495
496void Window::openAboutScreen() {
497 AboutScreen* about = new AboutScreen();
498 openView(about);
499}
500
501template <typename T, typename A>
502std::function<void()> Window::openTView(A arg) {
503 return [=]() {
504 T* view = new T(m_controller, arg);
505 openView(view);
506 };
507}
508
509template <typename T>
510std::function<void()> Window::openTView() {
511 return [=]() {
512 T* view = new T(m_controller);
513 openView(view);
514 };
515}
516
517#ifdef USE_FFMPEG
518void Window::openVideoWindow() {
519 if (!m_videoView) {
520 m_videoView = new VideoView();
521 connect(m_videoView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
522 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
523 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(stopRecording()));
524 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(close()));
525 connect(m_controller, &GameController::gameStarted, [this]() {
526 m_videoView->setNativeResolution(m_controller->screenDimensions());
527 });
528 if (m_controller->isLoaded()) {
529 m_videoView->setNativeResolution(m_controller->screenDimensions());
530 }
531 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
532 }
533 m_videoView->show();
534}
535#endif
536
537#ifdef USE_MAGICK
538void Window::openGIFWindow() {
539 if (!m_gifView) {
540 m_gifView = new GIFView();
541 connect(m_gifView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
542 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
543 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(stopRecording()));
544 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(close()));
545 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
546 }
547 m_gifView->show();
548}
549#endif
550
551#ifdef USE_GDB_STUB
552void Window::gdbOpen() {
553 if (!m_gdbController) {
554 m_gdbController = new GDBController(m_controller, this);
555 }
556 GDBWindow* window = new GDBWindow(m_gdbController);
557 openView(window);
558}
559#endif
560
561#ifdef USE_DEBUGGERS
562void Window::consoleOpen() {
563 if (!m_console) {
564 m_console = new DebuggerConsoleController(m_controller, this);
565 }
566 DebuggerConsole* window = new DebuggerConsole(m_console);
567 openView(window);
568}
569#endif
570
571void Window::resizeEvent(QResizeEvent* event) {
572 if (!isFullScreen()) {
573 m_config->setOption("height", m_screenWidget->height());
574 m_config->setOption("width", m_screenWidget->width());
575 }
576
577 int factor = 0;
578 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
579 if (m_controller->isLoaded()) {
580 size = m_controller->screenDimensions();
581 }
582 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
583 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
584 factor = m_screenWidget->width() / size.width();
585 } else {
586 m_savedScale = 0;
587 }
588 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
589 bool enableSignals = iter.value()->blockSignals(true);
590 iter.value()->setChecked(iter.key() == factor);
591 iter.value()->blockSignals(enableSignals);
592 }
593
594 m_config->setOption("fullscreen", isFullScreen());
595}
596
597void Window::showEvent(QShowEvent* event) {
598 if (m_wasOpened) {
599 return;
600 }
601 m_wasOpened = true;
602 resizeFrame(m_screenWidget->sizeHint());
603 QVariant windowPos = m_config->getQtOption("windowPos");
604 if (!windowPos.isNull()) {
605 move(windowPos.toPoint());
606 } else {
607 QRect rect = frameGeometry();
608 rect.moveCenter(QApplication::desktop()->availableGeometry().center());
609 move(rect.topLeft());
610 }
611 if (m_fullscreenOnStart) {
612 enterFullScreen();
613 m_fullscreenOnStart = false;
614 }
615}
616
617void Window::closeEvent(QCloseEvent* event) {
618 emit shutdown();
619 m_config->setQtOption("windowPos", pos());
620
621 if (m_savedScale > 0) {
622 m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
623 m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
624 }
625 saveConfig();
626 QMainWindow::closeEvent(event);
627}
628
629void Window::focusInEvent(QFocusEvent*) {
630 m_display->forceDraw();
631}
632
633void Window::focusOutEvent(QFocusEvent*) {
634 m_controller->setTurbo(false, false);
635 m_controller->stopRewinding();
636 m_controller->clearKeys();
637}
638
639void Window::dragEnterEvent(QDragEnterEvent* event) {
640 if (event->mimeData()->hasFormat("text/uri-list")) {
641 event->acceptProposedAction();
642 }
643}
644
645void Window::dropEvent(QDropEvent* event) {
646 QString uris = event->mimeData()->data("text/uri-list");
647 uris = uris.trimmed();
648 if (uris.contains("\n")) {
649 // Only one file please
650 return;
651 }
652 QUrl url(uris);
653 if (!url.isLocalFile()) {
654 // No remote loading
655 return;
656 }
657 event->accept();
658 m_controller->loadGame(url.toLocalFile());
659}
660
661void Window::mouseDoubleClickEvent(QMouseEvent* event) {
662 if (event->button() != Qt::LeftButton) {
663 return;
664 }
665 toggleFullScreen();
666}
667
668void Window::enterFullScreen() {
669 if (!isVisible()) {
670 m_fullscreenOnStart = true;
671 return;
672 }
673 if (isFullScreen()) {
674 return;
675 }
676 showFullScreen();
677#ifndef Q_OS_MAC
678 if (m_controller->isLoaded() && !m_controller->isPaused()) {
679 menuBar()->hide();
680 }
681#endif
682}
683
684void Window::exitFullScreen() {
685 if (!isFullScreen()) {
686 return;
687 }
688 m_screenWidget->unsetCursor();
689 menuBar()->show();
690 showNormal();
691}
692
693void Window::toggleFullScreen() {
694 if (isFullScreen()) {
695 exitFullScreen();
696 } else {
697 enterFullScreen();
698 }
699}
700
701void Window::gameStarted(mCoreThread* context, const QString& fname) {
702 MutexLock(&context->stateMutex);
703 if (context->state < THREAD_EXITING) {
704 emit startDrawing(context);
705 } else {
706 MutexUnlock(&context->stateMutex);
707 return;
708 }
709 MutexUnlock(&context->stateMutex);
710 foreach (QAction* action, m_gameActions) {
711 action->setDisabled(false);
712 }
713#ifdef M_CORE_GBA
714 foreach (QAction* action, m_gbaActions) {
715 action->setDisabled(context->core->platform(context->core) != PLATFORM_GBA);
716 }
717#endif
718 multiplayerChanged();
719 if (!fname.isEmpty()) {
720 setWindowFilePath(fname);
721 appendMRU(fname);
722 }
723 updateTitle();
724 unsigned width, height;
725 context->core->desiredVideoDimensions(context->core, &width, &height);
726 m_display->setMinimumSize(width, height);
727 m_screenWidget->setMinimumSize(m_display->minimumSize());
728 if (m_savedScale > 0) {
729 resizeFrame(QSize(width, height) * m_savedScale);
730 }
731 attachWidget(m_display);
732
733#ifndef Q_OS_MAC
734 if (isFullScreen()) {
735 menuBar()->hide();
736 }
737#endif
738
739 m_inputController.setPlatform(m_controller->platform());
740
741 m_hitUnimplementedBiosCall = false;
742 m_fpsTimer.start();
743 m_focusCheck.start();
744}
745
746void Window::gameStopped() {
747#ifdef M_CORE_GBA
748 foreach (QAction* action, m_gbaActions) {
749 action->setDisabled(false);
750 }
751#endif
752 foreach (QAction* action, m_gameActions) {
753 action->setDisabled(true);
754 }
755 setWindowFilePath(QString());
756 updateTitle();
757 detachWidget(m_display);
758 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
759 m_screenWidget->setPixmap(m_logo);
760 m_screenWidget->unsetCursor();
761#ifdef M_CORE_GB
762 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
763#elif defined(M_CORE_GBA)
764 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
765#endif
766 m_screenWidget->setMinimumSize(m_display->minimumSize());
767
768 m_fpsTimer.stop();
769 m_focusCheck.stop();
770}
771
772void Window::gameCrashed(const QString& errorMessage) {
773 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
774 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
775 QMessageBox::Ok, this, Qt::Sheet);
776 crash->setAttribute(Qt::WA_DeleteOnClose);
777 crash->show();
778}
779
780void Window::gameFailed() {
781 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
782 tr("Could not load game. Are you sure it's in the correct format?"),
783 QMessageBox::Ok, this, Qt::Sheet);
784 fail->setAttribute(Qt::WA_DeleteOnClose);
785 fail->show();
786}
787
788void Window::unimplementedBiosCall(int call) {
789 if (m_hitUnimplementedBiosCall) {
790 return;
791 }
792 m_hitUnimplementedBiosCall = true;
793
794 QMessageBox* fail = new QMessageBox(
795 QMessageBox::Warning, tr("Unimplemented BIOS call"),
796 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
797 QMessageBox::Ok, this, Qt::Sheet);
798 fail->setAttribute(Qt::WA_DeleteOnClose);
799 fail->show();
800}
801
802void Window::tryMakePortable() {
803 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
804 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
805 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
806 confirm->setAttribute(Qt::WA_DeleteOnClose);
807 connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
808 confirm->show();
809}
810
811void Window::mustRestart() {
812 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
813 tr("Some changes will not take effect until the emulator is restarted."),
814 QMessageBox::Ok, this, Qt::Sheet);
815 dialog->setAttribute(Qt::WA_DeleteOnClose);
816 dialog->show();
817}
818
819void Window::recordFrame() {
820 m_frameList.append(QDateTime::currentDateTime());
821 while (m_frameList.count() > FRAME_LIST_SIZE) {
822 m_frameList.removeFirst();
823 }
824}
825
826void Window::showFPS() {
827 if (m_frameList.isEmpty()) {
828 updateTitle();
829 return;
830 }
831 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
832 float fps = (m_frameList.count() - 1) * 10000.f / interval;
833 fps = round(fps) / 10.f;
834 updateTitle(fps);
835}
836
837void Window::updateTitle(float fps) {
838 QString title;
839
840 m_controller->threadInterrupt();
841 if (m_controller->isLoaded()) {
842 const NoIntroDB* db = GBAApp::app()->gameDB();
843 NoIntroGame game{};
844 uint32_t crc32 = 0;
845 m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
846
847 char gameTitle[17] = { '\0' };
848 mCore* core = m_controller->thread()->core;
849 core->getGameTitle(core, gameTitle);
850 title = gameTitle;
851
852#ifdef USE_SQLITE3
853 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
854 title = QLatin1String(game.name);
855 }
856#endif
857 }
858 MultiplayerController* multiplayer = m_controller->multiplayerController();
859 if (multiplayer && multiplayer->attached() > 1) {
860 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller) + 1).arg(multiplayer->attached());
861 for (QAction* action : m_nonMpActions) {
862 action->setDisabled(true);
863 }
864 } else if (m_controller->isLoaded()) {
865 for (QAction* action : m_nonMpActions) {
866 action->setDisabled(false);
867 }
868 }
869 m_controller->threadContinue();
870 if (title.isNull()) {
871 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
872 } else if (fps < 0) {
873 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
874 } else {
875 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
876 }
877}
878
879void Window::openStateWindow(LoadSave ls) {
880 if (m_stateWindow) {
881 return;
882 }
883 MultiplayerController* multiplayer = m_controller->multiplayerController();
884 if (multiplayer && multiplayer->attached() > 1) {
885 return;
886 }
887 bool wasPaused = m_controller->isPaused();
888 m_stateWindow = new LoadSaveState(m_controller);
889 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
890 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_stateWindow, SLOT(close()));
891 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
892 detachWidget(m_stateWindow);
893 m_stateWindow = nullptr;
894 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
895 });
896 if (!wasPaused) {
897 m_controller->setPaused(true);
898 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
899 }
900 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
901 m_stateWindow->setMode(ls);
902 attachWidget(m_stateWindow);
903}
904
905void Window::setupMenu(QMenuBar* menubar) {
906 menubar->clear();
907 QMenu* fileMenu = menubar->addMenu(tr("&File"));
908 m_inputModel->addMenu(fileMenu);
909 installEventFilter(&m_inputController);
910 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
911 "loadROM");
912#ifdef USE_SQLITE3
913 addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
914 "loadROMInArchive");
915 addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
916 "addDirToLibrary");
917#endif
918
919 QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
920 connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
921 m_gameActions.append(loadTemporarySave);
922 addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
923
924 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
925
926 QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
927 connect(bootBIOS, &QAction::triggered, [this]() {
928 m_controller->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios"));
929 m_controller->bootBIOS();
930 });
931 addControlledAction(fileMenu, bootBIOS, "bootBIOS");
932
933 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
934
935 QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
936 connect(romInfo, &QAction::triggered, openTView<ROMInfo>());
937 m_gameActions.append(romInfo);
938 addControlledAction(fileMenu, romInfo, "romInfo");
939
940 m_mruMenu = fileMenu->addMenu(tr("Recent"));
941
942 fileMenu->addSeparator();
943
944 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
945
946 fileMenu->addSeparator();
947
948 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
949 loadState->setShortcut(tr("F10"));
950 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
951 m_gameActions.append(loadState);
952 m_nonMpActions.append(loadState);
953 addControlledAction(fileMenu, loadState, "loadState");
954
955 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
956 saveState->setShortcut(tr("Shift+F10"));
957 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
958 m_gameActions.append(saveState);
959 m_nonMpActions.append(saveState);
960 addControlledAction(fileMenu, saveState, "saveState");
961
962 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
963 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
964 m_inputModel->addMenu(quickLoadMenu);
965 m_inputModel->addMenu(quickSaveMenu);
966
967 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
968 connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
969 m_gameActions.append(quickLoad);
970 m_nonMpActions.append(quickLoad);
971 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
972
973 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
974 connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
975 m_gameActions.append(quickSave);
976 m_nonMpActions.append(quickSave);
977 addControlledAction(quickSaveMenu, quickSave, "quickSave");
978
979 quickLoadMenu->addSeparator();
980 quickSaveMenu->addSeparator();
981
982 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
983 undoLoadState->setShortcut(tr("F11"));
984 connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
985 m_gameActions.append(undoLoadState);
986 m_nonMpActions.append(undoLoadState);
987 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
988
989 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
990 undoSaveState->setShortcut(tr("Shift+F11"));
991 connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
992 m_gameActions.append(undoSaveState);
993 m_nonMpActions.append(undoSaveState);
994 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
995
996 quickLoadMenu->addSeparator();
997 quickSaveMenu->addSeparator();
998
999 int i;
1000 for (i = 1; i < 10; ++i) {
1001 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1002 quickLoad->setShortcut(tr("F%1").arg(i));
1003 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
1004 m_gameActions.append(quickLoad);
1005 m_nonMpActions.append(quickLoad);
1006 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1007
1008 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1009 quickSave->setShortcut(tr("Shift+F%1").arg(i));
1010 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
1011 m_gameActions.append(quickSave);
1012 m_nonMpActions.append(quickSave);
1013 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1014 }
1015
1016#ifdef M_CORE_GBA
1017 fileMenu->addSeparator();
1018 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1019 connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
1020 m_gameActions.append(importShark);
1021 m_gbaActions.append(importShark);
1022 addControlledAction(fileMenu, importShark, "importShark");
1023
1024 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1025 connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
1026 m_gameActions.append(exportShark);
1027 m_gbaActions.append(exportShark);
1028 addControlledAction(fileMenu, exportShark, "exportShark");
1029#endif
1030
1031 fileMenu->addSeparator();
1032 QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1033 connect(multiWindow, &QAction::triggered, [this]() {
1034 GBAApp::app()->newWindow();
1035 });
1036 addControlledAction(fileMenu, multiWindow, "multiWindow");
1037
1038#ifndef Q_OS_MAC
1039 fileMenu->addSeparator();
1040#endif
1041
1042 QAction* about = new QAction(tr("About"), fileMenu);
1043 connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
1044 fileMenu->addAction(about);
1045
1046#ifndef Q_OS_MAC
1047 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1048#endif
1049
1050 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1051 m_inputModel->addMenu(emulationMenu);
1052 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1053 reset->setShortcut(tr("Ctrl+R"));
1054 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
1055 m_gameActions.append(reset);
1056 addControlledAction(emulationMenu, reset, "reset");
1057
1058 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1059 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
1060 m_gameActions.append(shutdown);
1061 addControlledAction(emulationMenu, shutdown, "shutdown");
1062
1063#ifdef M_CORE_GBA
1064 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1065 connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
1066 m_gameActions.append(yank);
1067 m_gbaActions.append(yank);
1068 addControlledAction(emulationMenu, yank, "yank");
1069#endif
1070 emulationMenu->addSeparator();
1071
1072 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1073 pause->setChecked(false);
1074 pause->setCheckable(true);
1075 pause->setShortcut(tr("Ctrl+P"));
1076 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
1077 connect(m_controller, &GameController::gamePaused, [this, pause]() {
1078 pause->setChecked(true);
1079 });
1080 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
1081 m_gameActions.append(pause);
1082 addControlledAction(emulationMenu, pause, "pause");
1083
1084 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1085 frameAdvance->setShortcut(tr("Ctrl+N"));
1086 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
1087 m_gameActions.append(frameAdvance);
1088 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1089
1090 emulationMenu->addSeparator();
1091
1092 m_inputModel->addFunctions(emulationMenu, [this]() {
1093 m_controller->setTurbo(true, false);
1094 }, [this]() {
1095 m_controller->setTurbo(false, false);
1096 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1097
1098 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1099 turbo->setCheckable(true);
1100 turbo->setChecked(false);
1101 turbo->setShortcut(tr("Shift+Tab"));
1102 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
1103 addControlledAction(emulationMenu, turbo, "fastForward");
1104
1105 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1106 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1107 ffspeed->connect([this](const QVariant& value) {
1108 m_controller->setTurboSpeed(value.toFloat());
1109 }, this);
1110 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1111 ffspeed->setValue(QVariant(-1.0f));
1112 ffspeedMenu->addSeparator();
1113 for (i = 2; i < 11; ++i) {
1114 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1115 }
1116 m_config->updateOption("fastForwardRatio");
1117
1118 m_inputModel->addFunctions(emulationMenu, [this]() {
1119 m_controller->startRewinding();
1120 }, [this]() {
1121 m_controller->stopRewinding();
1122 }, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1123
1124 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1125 rewind->setShortcut(tr("~"));
1126 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
1127 m_gameActions.append(rewind);
1128 m_nonMpActions.append(rewind);
1129 addControlledAction(emulationMenu, rewind, "rewind");
1130
1131 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1132 frameRewind->setShortcut(tr("Ctrl+B"));
1133 connect(frameRewind, &QAction::triggered, [this] () {
1134 m_controller->rewind(1);
1135 });
1136 m_gameActions.append(frameRewind);
1137 m_nonMpActions.append(frameRewind);
1138 addControlledAction(emulationMenu, frameRewind, "frameRewind");
1139
1140 ConfigOption* videoSync = m_config->addOption("videoSync");
1141 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1142 videoSync->connect([this](const QVariant& value) {
1143 reloadConfig();
1144 }, this);
1145 m_config->updateOption("videoSync");
1146
1147 ConfigOption* audioSync = m_config->addOption("audioSync");
1148 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1149 audioSync->connect([this](const QVariant& value) {
1150 reloadConfig();
1151 }, this);
1152 m_config->updateOption("audioSync");
1153
1154 emulationMenu->addSeparator();
1155
1156 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1157 m_inputModel->addMenu(solarMenu);
1158 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1159 connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
1160 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1161
1162 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1163 connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
1164 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1165
1166 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1167 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
1168 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1169
1170 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1171 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
1172 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1173
1174 solarMenu->addSeparator();
1175 for (int i = 0; i <= 10; ++i) {
1176 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1177 connect(setSolar, &QAction::triggered, [this, i]() {
1178 m_controller->setLuminanceLevel(i);
1179 });
1180 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1181 }
1182
1183 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1184 m_inputModel->addMenu(avMenu);
1185 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1186 m_inputModel->addMenu(frameMenu, avMenu);
1187 for (int i = 1; i <= 6; ++i) {
1188 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1189 setSize->setCheckable(true);
1190 if (m_savedScale == i) {
1191 setSize->setChecked(true);
1192 }
1193 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1194 showNormal();
1195 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1196 if (m_controller->isLoaded()) {
1197 size = m_controller->screenDimensions();
1198 }
1199 size *= i;
1200 m_savedScale = i;
1201 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1202 resizeFrame(size);
1203 bool enableSignals = setSize->blockSignals(true);
1204 setSize->setChecked(true);
1205 setSize->blockSignals(enableSignals);
1206 });
1207 m_frameSizes[i] = setSize;
1208 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1209 }
1210 QKeySequence fullscreenKeys;
1211#ifdef Q_OS_WIN
1212 fullscreenKeys = QKeySequence("Alt+Return");
1213#else
1214 fullscreenKeys = QKeySequence("Ctrl+F");
1215#endif
1216 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1217
1218 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1219 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1220 lockAspectRatio->connect([this](const QVariant& value) {
1221 m_display->lockAspectRatio(value.toBool());
1222 }, this);
1223 m_config->updateOption("lockAspectRatio");
1224
1225 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1226 resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1227 resampleVideo->connect([this](const QVariant& value) {
1228 m_display->filter(value.toBool());
1229 }, this);
1230 m_config->updateOption("resampleVideo");
1231
1232 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1233 ConfigOption* skip = m_config->addOption("frameskip");
1234 skip->connect([this](const QVariant& value) {
1235 reloadConfig();
1236 }, this);
1237 for (int i = 0; i <= 10; ++i) {
1238 skip->addValue(QString::number(i), i, skipMenu);
1239 }
1240 m_config->updateOption("frameskip");
1241
1242 QAction* shaderView = new QAction(tr("Shader options..."), avMenu);
1243 connect(shaderView, SIGNAL(triggered()), m_shaderView, SLOT(show()));
1244 if (!m_display->supportsShaders()) {
1245 shaderView->setEnabled(false);
1246 }
1247 addControlledAction(avMenu, shaderView, "shaderSelector");
1248
1249 avMenu->addSeparator();
1250
1251 ConfigOption* mute = m_config->addOption("mute");
1252 mute->addBoolean(tr("Mute"), avMenu);
1253 mute->connect([this](const QVariant& value) {
1254 reloadConfig();
1255 }, this);
1256 m_config->updateOption("mute");
1257
1258 QMenu* target = avMenu->addMenu(tr("FPS target"));
1259 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1260 fpsTargetOption->connect([this](const QVariant& value) {
1261 emit fpsTargetChanged(value.toFloat());
1262 }, this);
1263 fpsTargetOption->addValue(tr("15"), 15, target);
1264 fpsTargetOption->addValue(tr("30"), 30, target);
1265 fpsTargetOption->addValue(tr("45"), 45, target);
1266 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1267 fpsTargetOption->addValue(tr("60"), 60, target);
1268 fpsTargetOption->addValue(tr("90"), 90, target);
1269 fpsTargetOption->addValue(tr("120"), 120, target);
1270 fpsTargetOption->addValue(tr("240"), 240, target);
1271 m_config->updateOption("fpsTarget");
1272
1273#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1274 avMenu->addSeparator();
1275#endif
1276
1277#ifdef USE_PNG
1278 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1279 screenshot->setShortcut(tr("F12"));
1280 connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1281 m_gameActions.append(screenshot);
1282 addControlledAction(avMenu, screenshot, "screenshot");
1283#endif
1284
1285#ifdef USE_FFMPEG
1286 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1287 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1288 addControlledAction(avMenu, recordOutput, "recordOutput");
1289 m_gameActions.append(recordOutput);
1290#endif
1291
1292#ifdef USE_MAGICK
1293 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1294 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1295 addControlledAction(avMenu, recordGIF, "recordGIF");
1296#endif
1297
1298 avMenu->addSeparator();
1299 QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
1300 m_inputModel->addMenu(videoLayers, avMenu);
1301
1302 for (int i = 0; i < 4; ++i) {
1303 QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
1304 enableBg->setCheckable(true);
1305 enableBg->setChecked(true);
1306 connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->setVideoLayerEnabled(i, enable); });
1307 addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1308 }
1309
1310 QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1311 enableObj->setCheckable(true);
1312 enableObj->setChecked(true);
1313 connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->setVideoLayerEnabled(4, enable); });
1314 addControlledAction(videoLayers, enableObj, "enableOBJ");
1315
1316 QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1317 m_inputModel->addMenu(audioChannels, avMenu);
1318
1319 for (int i = 0; i < 4; ++i) {
1320 QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1321 enableCh->setCheckable(true);
1322 enableCh->setChecked(true);
1323 connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(i, enable); });
1324 addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1325 }
1326
1327 QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1328 enableChA->setCheckable(true);
1329 enableChA->setChecked(true);
1330 connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(4, enable); });
1331 addControlledAction(audioChannels, enableChA, QString("enableChA"));
1332
1333 QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1334 enableChB->setCheckable(true);
1335 enableChB->setChecked(true);
1336 connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(5, enable); });
1337 addControlledAction(audioChannels, enableChB, QString("enableChB"));
1338
1339 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1340 m_inputModel->addMenu(toolsMenu);
1341 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1342 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1343 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1344
1345 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1346 connect(overrides, &QAction::triggered, openTView<OverrideView, ConfigController*>(m_config));
1347 addControlledAction(toolsMenu, overrides, "overrideWindow");
1348
1349 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1350 connect(sensors, &QAction::triggered, openTView<SensorView, InputController*>(&m_inputController));
1351 addControlledAction(toolsMenu, sensors, "sensorWindow");
1352
1353 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1354 connect(cheats, &QAction::triggered, openTView<CheatsView>());
1355 m_gameActions.append(cheats);
1356 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1357
1358 toolsMenu->addSeparator();
1359 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1360 "settings");
1361
1362 toolsMenu->addSeparator();
1363
1364#ifdef USE_DEBUGGERS
1365 QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1366 connect(consoleWindow, SIGNAL(triggered()), this, SLOT(consoleOpen()));
1367 addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1368#endif
1369
1370#ifdef USE_GDB_STUB
1371 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1372 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1373 m_gbaActions.append(gdbWindow);
1374 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1375#endif
1376 toolsMenu->addSeparator();
1377
1378 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1379 connect(paletteView, &QAction::triggered, openTView<PaletteView>());
1380 m_gameActions.append(paletteView);
1381 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1382
1383 QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1384 connect(objView, &QAction::triggered, openTView<ObjView>());
1385 m_gameActions.append(objView);
1386 addControlledAction(toolsMenu, objView, "spriteWindow");
1387
1388 QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1389 connect(tileView, &QAction::triggered, openTView<TileView>());
1390 m_gameActions.append(tileView);
1391 addControlledAction(toolsMenu, tileView, "tileWindow");
1392
1393 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1394 connect(memoryView, &QAction::triggered, openTView<MemoryView>());
1395 m_gameActions.append(memoryView);
1396 addControlledAction(toolsMenu, memoryView, "memoryView");
1397
1398#ifdef M_CORE_GBA
1399 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1400 connect(ioViewer, &QAction::triggered, openTView<IOViewer>());
1401 m_gameActions.append(ioViewer);
1402 m_gbaActions.append(ioViewer);
1403 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1404#endif
1405
1406 ConfigOption* skipBios = m_config->addOption("skipBios");
1407 skipBios->connect([this](const QVariant& value) {
1408 reloadConfig();
1409 }, this);
1410
1411 ConfigOption* useBios = m_config->addOption("useBios");
1412 useBios->connect([this](const QVariant& value) {
1413 m_controller->setUseBIOS(value.toBool());
1414 }, this);
1415
1416 ConfigOption* buffers = m_config->addOption("audioBuffers");
1417 buffers->connect([this](const QVariant& value) {
1418 emit audioBufferSamplesChanged(value.toInt());
1419 }, this);
1420
1421 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1422 sampleRate->connect([this](const QVariant& value) {
1423 emit sampleRateChanged(value.toUInt());
1424 }, this);
1425
1426 ConfigOption* volume = m_config->addOption("volume");
1427 volume->connect([this](const QVariant& value) {
1428 reloadConfig();
1429 }, this);
1430
1431 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1432 rewindEnable->connect([this](const QVariant& value) {
1433 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindSave").toInt());
1434 }, this);
1435
1436 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1437 rewindBufferCapacity->connect([this](const QVariant& value) {
1438 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindSave").toInt());
1439 }, this);
1440
1441 ConfigOption* rewindSave = m_config->addOption("rewindSave");
1442 rewindBufferCapacity->connect([this](const QVariant& value) {
1443 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toBool());
1444 }, this);
1445
1446 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1447 allowOpposingDirections->connect([this](const QVariant& value) {
1448 m_inputController.setAllowOpposing(value.toBool());
1449 }, this);
1450
1451 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1452 saveStateExtdata->connect([this](const QVariant& value) {
1453 m_controller->setSaveStateExtdata(value.toInt());
1454 }, this);
1455
1456 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1457 loadStateExtdata->connect([this](const QVariant& value) {
1458 m_controller->setLoadStateExtdata(value.toInt());
1459 }, this);
1460
1461 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1462 connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1463 exitFullScreen->setShortcut(QKeySequence("Esc"));
1464 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1465
1466 foreach (QAction* action, m_gameActions) {
1467 action->setDisabled(true);
1468 }
1469}
1470
1471void Window::attachWidget(QWidget* widget) {
1472 m_screenWidget->layout()->addWidget(widget);
1473 m_screenWidget->unsetCursor();
1474 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1475}
1476
1477void Window::detachWidget(QWidget* widget) {
1478 m_screenWidget->layout()->removeWidget(widget);
1479}
1480
1481void Window::appendMRU(const QString& fname) {
1482 int index = m_mruFiles.indexOf(fname);
1483 if (index >= 0) {
1484 m_mruFiles.removeAt(index);
1485 }
1486 m_mruFiles.prepend(fname);
1487 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1488 m_mruFiles.removeLast();
1489 }
1490 updateMRU();
1491}
1492
1493void Window::updateMRU() {
1494 if (!m_mruMenu) {
1495 return;
1496 }
1497 for (QAction* action : m_mruMenu->actions()) {
1498 delete action;
1499 }
1500 m_mruMenu->clear();
1501 int i = 0;
1502 for (const QString& file : m_mruFiles) {
1503 QAction* item = new QAction(file, m_mruMenu);
1504 item->setShortcut(QString("Ctrl+%1").arg(i));
1505 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1506 m_mruMenu->addAction(item);
1507 ++i;
1508 }
1509 m_config->setMRU(m_mruFiles);
1510 m_config->write();
1511 m_mruMenu->setEnabled(i > 0);
1512}
1513
1514QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1515 addHiddenAction(menu, action, name);
1516 menu->addAction(action);
1517 return action;
1518}
1519
1520QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1521 m_inputModel->addAction(menu, action, name);
1522 action->setShortcutContext(Qt::WidgetShortcut);
1523 addAction(action);
1524 return action;
1525}
1526
1527void Window::focusCheck() {
1528 if (!m_config->getOption("pauseOnFocusLost").toInt()) {
1529 return;
1530 }
1531 if (QGuiApplication::focusWindow() && m_autoresume) {
1532 m_controller->setPaused(false);
1533 m_autoresume = false;
1534 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1535 m_autoresume = true;
1536 m_controller->setPaused(true);
1537 }
1538}
1539
1540WindowBackground::WindowBackground(QWidget* parent)
1541 : QLabel(parent)
1542{
1543 setLayout(new QStackedLayout());
1544 layout()->setContentsMargins(0, 0, 0, 0);
1545 setAlignment(Qt::AlignCenter);
1546}
1547
1548void WindowBackground::setSizeHint(const QSize& hint) {
1549 m_sizeHint = hint;
1550}
1551
1552QSize WindowBackground::sizeHint() const {
1553 return m_sizeHint;
1554}
1555
1556void WindowBackground::setLockAspectRatio(int width, int height) {
1557 m_aspectWidth = width;
1558 m_aspectHeight = height;
1559}
1560
1561void WindowBackground::paintEvent(QPaintEvent*) {
1562 const QPixmap* logo = pixmap();
1563 if (!logo) {
1564 return;
1565 }
1566 QPainter painter(this);
1567 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1568 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1569 QSize s = size();
1570 QSize ds = s;
1571 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1572 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1573 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1574 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1575 }
1576 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1577 QRect full(origin, ds);
1578 painter.drawPixmap(full, *logo);
1579}