all repos — mgba @ fba659daa1db9beca099ff06d573ef3ff1f6ae1c

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

  1#include "Window.h"
  2
  3#include <QFileDialog>
  4#include <QKeyEvent>
  5#include <QKeySequence>
  6#include <QMenuBar>
  7#include <QStackedLayout>
  8
  9#include "ConfigController.h"
 10#include "GameController.h"
 11#include "GBAKeyEditor.h"
 12#include "GDBController.h"
 13#include "GDBWindow.h"
 14#include "LoadSaveState.h"
 15#include "LogView.h"
 16#include "VideoView.h"
 17
 18extern "C" {
 19#include "platform/commandline.h"
 20}
 21
 22using namespace QGBA;
 23
 24Window::Window(ConfigController* config, QWidget* parent)
 25	: QMainWindow(parent)
 26	, m_logView(new LogView())
 27	, m_stateWindow(nullptr)
 28	, m_screenWidget(new WindowBackground())
 29	, m_logo(":/res/mgba-1024.png")
 30	, m_config(config)
 31#ifdef USE_FFMPEG
 32	, m_videoView(nullptr)
 33#endif
 34#ifdef USE_GDB_STUB
 35	, m_gdbController(nullptr)
 36#endif
 37{
 38	setWindowTitle(PROJECT_NAME);
 39	m_controller = new GameController(this);
 40	m_controller->setInputController(&m_inputController);
 41
 42	QGLFormat format(QGLFormat(QGL::Rgba | QGL::DoubleBuffer));
 43	format.setSwapInterval(1);
 44	m_display = new Display(format);
 45
 46	m_screenWidget->setMinimumSize(m_display->minimumSize());
 47	m_screenWidget->setSizePolicy(m_display->sizePolicy());
 48	m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
 49	setCentralWidget(m_screenWidget);
 50
 51	connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
 52	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
 53	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
 54	connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
 55	connect(m_controller, SIGNAL(postLog(int, const QString&)), m_logView, SLOT(postLog(int, const QString&)));
 56	connect(this, SIGNAL(startDrawing(const uint32_t*, GBAThread*)), m_display, SLOT(startDrawing(const uint32_t*, GBAThread*)), Qt::QueuedConnection);
 57	connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
 58	connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
 59	connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
 60	connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
 61	connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
 62
 63	setupMenu(menuBar());
 64}
 65
 66Window::~Window() {
 67	delete m_logView;
 68
 69#ifdef USE_FFMPEG
 70	delete m_videoView;
 71#endif
 72}
 73
 74void Window::argumentsPassed(GBAArguments* args) {
 75	loadConfig();
 76
 77	if (args->patch) {
 78		m_controller->loadPatch(args->patch);
 79	}
 80
 81	if (args->fname) {
 82		m_controller->loadGame(args->fname, args->dirmode);
 83	}
 84}
 85
 86void Window::setConfig(ConfigController* config) {
 87	m_config = config;
 88}
 89
 90void Window::loadConfig() {
 91	const GBAOptions* opts = m_config->options();
 92
 93	m_logView->setLevels(opts->logLevel);
 94
 95	m_controller->setFrameskip(opts->frameskip);
 96	m_controller->setAudioSync(opts->audioSync);
 97	m_controller->setVideoSync(opts->videoSync);
 98
 99	if (opts->bios) {
100		m_controller->loadBIOS(opts->bios);
101	}
102
103	if (opts->fpsTarget) {
104		emit fpsTargetChanged(opts->fpsTarget);
105	}
106
107	if (opts->audioBuffers) {
108		emit audioBufferSamplesChanged(opts->audioBuffers);
109	}
110
111	if (opts->width && opts->height) {
112		m_screenWidget->setSizeHint(QSize(opts->width, opts->height));
113	}
114
115	m_inputController.setConfiguration(m_config);
116}
117
118void Window::saveConfig() {
119	m_config->write();
120}
121
122void Window::selectROM() {
123	QString filename = QFileDialog::getOpenFileName(this, tr("Select ROM"));
124	if (!filename.isEmpty()) {
125		m_controller->loadGame(filename);
126	}
127}
128
129void Window::selectBIOS() {
130	QString filename = QFileDialog::getOpenFileName(this, tr("Select BIOS"));
131	if (!filename.isEmpty()) {
132		m_controller->loadBIOS(filename);
133	}
134}
135
136void Window::selectPatch() {
137	QString filename = QFileDialog::getOpenFileName(this, tr("Select patch"), QString(), tr("Patches (*.ips *.ups)"));
138	if (!filename.isEmpty()) {
139		m_controller->loadPatch(filename);
140	}
141}
142
143void Window::openKeymapWindow() {
144	GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
145	connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
146	keyEditor->setAttribute(Qt::WA_DeleteOnClose);
147	keyEditor->show();
148}
149
150#ifdef USE_FFMPEG
151void Window::openVideoWindow() {
152	if (!m_videoView) {
153		m_videoView = new VideoView();
154		connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
155		connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
156		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
157		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
158		connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
159	}
160	m_videoView->show();
161}
162#endif
163
164#ifdef USE_GDB_STUB
165void Window::gdbOpen() {
166	if (!m_gdbController) {
167		m_gdbController = new GDBController(m_controller, this);
168	}
169	GDBWindow* window = new GDBWindow(m_gdbController);
170	window->show();
171}
172#endif
173
174void Window::keyPressEvent(QKeyEvent* event) {
175	if (event->isAutoRepeat()) {
176		QWidget::keyPressEvent(event);
177		return;
178	}
179	if (event->key() == Qt::Key_Tab) {
180		m_controller->setTurbo(true, false);
181	}
182	GBAKey key = m_inputController.mapKeyboard(event->key());
183	if (key == GBA_KEY_NONE) {
184		QWidget::keyPressEvent(event);
185		return;
186	}
187	m_controller->keyPressed(key);
188	event->accept();
189}
190
191void Window::keyReleaseEvent(QKeyEvent* event) {
192	if (event->isAutoRepeat()) {
193		QWidget::keyReleaseEvent(event);
194		return;
195	}
196	if (event->key() == Qt::Key_Tab) {
197		m_controller->setTurbo(false, false);
198	}
199	GBAKey key = m_inputController.mapKeyboard(event->key());
200	if (key == GBA_KEY_NONE) {
201		QWidget::keyPressEvent(event);
202		return;
203	}
204	m_controller->keyReleased(key);
205	event->accept();
206}
207
208void Window::resizeEvent(QResizeEvent*) {
209	redoLogo();
210	m_config->setOption("height", m_screenWidget->height());
211	m_config->setOption("width", m_screenWidget->width());
212}
213
214void Window::closeEvent(QCloseEvent* event) {
215	emit shutdown();
216	QMainWindow::closeEvent(event);
217}
218
219void Window::toggleFullScreen() {
220	if (isFullScreen()) {
221		showNormal();
222	} else {
223		showFullScreen();
224	}
225}
226
227void Window::gameStarted(GBAThread* context) {
228	emit startDrawing(m_controller->drawContext(), context);
229	foreach (QAction* action, m_gameActions) {
230		action->setDisabled(false);
231	}
232	char title[13] = { '\0' };
233	GBAGetGameTitle(context->gba, title);
234	setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
235	attachWidget(m_display);
236	m_screenWidget->setScaledContents(true);
237}
238
239void Window::gameStopped() {
240	foreach (QAction* action, m_gameActions) {
241		action->setDisabled(true);
242	}
243	setWindowTitle(tr(PROJECT_NAME));
244	detachWidget(m_display);
245	m_screenWidget->setScaledContents(false);
246	redoLogo();
247}
248
249void Window::redoLogo() {
250	if (m_controller->isLoaded()) {
251		return;
252	}
253	QPixmap logo(m_logo.scaled(m_screenWidget->size() * m_screenWidget->devicePixelRatio(), Qt::KeepAspectRatio, Qt::SmoothTransformation));
254	logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
255	m_screenWidget->setPixmap(logo);
256}
257
258void Window::openStateWindow(LoadSave ls) {
259	if (m_stateWindow) {
260		return;
261	}
262	bool wasPaused = m_controller->isPaused();
263	m_stateWindow = new LoadSaveState(m_controller);
264	connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
265	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
266	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
267		m_screenWidget->layout()->removeWidget(m_stateWindow);
268		m_stateWindow = nullptr;
269		setFocus();
270	});
271	if (!wasPaused) {
272		m_controller->setPaused(true);
273		connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
274	}
275	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
276	m_stateWindow->setMode(ls);
277	attachWidget(m_stateWindow);
278}
279
280void Window::setupMenu(QMenuBar* menubar) {
281	menubar->clear();
282	QMenu* fileMenu = menubar->addMenu(tr("&File"));
283	fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open);
284	fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS()));
285	fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch()));
286
287	fileMenu->addSeparator();
288
289	QAction* loadState = new QAction(tr("&Load state"), fileMenu);
290	loadState->setShortcut(tr("F10"));
291	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
292	m_gameActions.append(loadState);
293	fileMenu->addAction(loadState);
294
295	QAction* saveState = new QAction(tr("&Save state"), fileMenu);
296	saveState->setShortcut(tr("Shift+F10"));
297	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
298	m_gameActions.append(saveState);
299	fileMenu->addAction(saveState);
300
301	QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
302	QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
303	int i;
304	for (i = 1; i < 10; ++i) {
305		QAction* quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
306		quickLoad->setShortcut(tr("F%1").arg(i));
307		connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
308		m_gameActions.append(quickLoad);
309		quickLoadMenu->addAction(quickLoad);
310
311		QAction* quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
312		quickSave->setShortcut(tr("Shift+F%1").arg(i));
313		connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
314		m_gameActions.append(quickSave);
315		quickSaveMenu->addAction(quickSave);
316	}
317
318#ifndef Q_OS_MAC
319	fileMenu->addSeparator();
320	fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit);
321#endif
322
323	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
324	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
325	reset->setShortcut(tr("Ctrl+R"));
326	connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
327	m_gameActions.append(reset);
328	emulationMenu->addAction(reset);
329
330	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
331	connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
332	m_gameActions.append(shutdown);
333	emulationMenu->addAction(shutdown);
334	emulationMenu->addSeparator();
335
336	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
337	pause->setChecked(false);
338	pause->setCheckable(true);
339	pause->setShortcut(tr("Ctrl+P"));
340	connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
341	connect(m_controller, &GameController::gamePaused, [this, pause]() {
342		pause->setChecked(true);
343
344		QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
345		QPixmap pixmap;
346		pixmap.convertFromImage(currentImage.rgbSwapped());
347		m_screenWidget->setPixmap(pixmap);
348	});
349	connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
350	m_gameActions.append(pause);
351	emulationMenu->addAction(pause);
352
353	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
354	frameAdvance->setShortcut(tr("Ctrl+N"));
355	connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
356	m_gameActions.append(frameAdvance);
357	emulationMenu->addAction(frameAdvance);
358
359	QMenu* target = emulationMenu->addMenu("FPS target");
360	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
361	fpsTargetOption->connect([this](const QVariant& value) { emit fpsTargetChanged(value.toInt()); });
362	fpsTargetOption->addValue(tr("15"), 15, target);
363	fpsTargetOption->addValue(tr("30"), 30, target);
364	fpsTargetOption->addValue(tr("45"), 45, target);
365	fpsTargetOption->addValue(tr("60"), 60, target);
366	fpsTargetOption->addValue(tr("90"), 90, target);
367	fpsTargetOption->addValue(tr("120"), 120, target);
368	fpsTargetOption->addValue(tr("240"), 240, target);
369	m_config->updateOption("fpsTarget");
370
371	emulationMenu->addSeparator();
372
373	QAction* turbo = new QAction(tr("T&urbo"), emulationMenu);
374	turbo->setCheckable(true);
375	turbo->setChecked(false);
376	turbo->setShortcut(tr("Shift+Tab"));
377	connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
378	emulationMenu->addAction(turbo);
379
380	ConfigOption* videoSync = m_config->addOption("videoSync");
381	videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
382	videoSync->connect([this](const QVariant& value) { m_controller->setVideoSync(value.toBool()); });
383	m_config->updateOption("videoSync");
384
385	ConfigOption* audioSync = m_config->addOption("audioSync");
386	audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
387	audioSync->connect([this](const QVariant& value) { m_controller->setAudioSync(value.toBool()); });
388	m_config->updateOption("audioSync");
389
390	emulationMenu->addSeparator();
391	QAction* keymap = new QAction(tr("Remap keyboard..."), emulationMenu);
392	connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
393	emulationMenu->addAction(keymap);
394
395	QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
396	QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
397	QAction* setSize = new QAction(tr("1x"), avMenu);
398	connect(setSize, &QAction::triggered, [this]() {
399		showNormal();
400		resize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
401	});
402	frameMenu->addAction(setSize);
403	setSize = new QAction(tr("2x"), avMenu);
404	connect(setSize, &QAction::triggered, [this]() {
405		showNormal();
406		resize(VIDEO_HORIZONTAL_PIXELS * 2, VIDEO_VERTICAL_PIXELS * 2);
407	});
408	frameMenu->addAction(setSize);
409	setSize = new QAction(tr("3x"), avMenu);
410	connect(setSize, &QAction::triggered, [this]() {
411		showNormal();
412		resize(VIDEO_HORIZONTAL_PIXELS * 3, VIDEO_VERTICAL_PIXELS * 3);
413	});
414	frameMenu->addAction(setSize);
415	setSize = new QAction(tr("4x"), avMenu);
416	connect(setSize, &QAction::triggered, [this]() {
417		showNormal();
418		resize(VIDEO_HORIZONTAL_PIXELS * 4, VIDEO_VERTICAL_PIXELS * 4);
419	});
420	frameMenu->addAction(setSize);
421	frameMenu->addAction(tr("Fullscreen"), this, SLOT(toggleFullScreen()), QKeySequence("Ctrl+F"));
422
423	QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
424	ConfigOption* skip = m_config->addOption("frameskip");
425	skip->connect([this](const QVariant& value) { m_controller->setFrameskip(value.toInt()); });
426	for (int i = 0; i <= 10; ++i) {
427		skip->addValue(QString::number(i), i, skipMenu);
428	}
429	m_config->updateOption("frameskip");
430
431	avMenu->addSeparator();
432
433	QMenu* buffersMenu = avMenu->addMenu(tr("Buffer &size"));
434	ConfigOption* buffers = m_config->addOption("audioBuffers");
435	buffers->connect([this](const QVariant& value) { emit audioBufferSamplesChanged(value.toInt()); });
436	buffers->addValue(tr("512"), 512, buffersMenu);
437	buffers->addValue(tr("768"), 768, buffersMenu);
438	buffers->addValue(tr("1024"), 1024, buffersMenu);
439	buffers->addValue(tr("2048"), 2048, buffersMenu);
440	buffers->addValue(tr("4096"), 4096, buffersMenu);
441	m_config->updateOption("audioBuffers");
442
443#if defined(USE_PNG) || defined(USE_FFMPEG)
444	avMenu->addSeparator();
445#endif
446
447#ifdef USE_PNG
448	QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
449	screenshot->setShortcut(tr("F12"));
450	connect(screenshot, SIGNAL(triggered()), m_display, SLOT(screenshot()));
451	m_gameActions.append(screenshot);
452	avMenu->addAction(screenshot);
453#endif
454
455#ifdef USE_FFMPEG
456	QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
457	recordOutput->setShortcut(tr("F11"));
458	connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
459	avMenu->addAction(recordOutput);
460#endif
461
462	QMenu* debuggingMenu = menubar->addMenu(tr("&Debugging"));
463	QAction* viewLogs = new QAction(tr("View &logs..."), debuggingMenu);
464	connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
465	debuggingMenu->addAction(viewLogs);
466#ifdef USE_GDB_STUB
467	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), debuggingMenu);
468	connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
469	debuggingMenu->addAction(gdbWindow);
470#endif
471
472	foreach (QAction* action, m_gameActions) {
473		action->setDisabled(true);
474	}
475}
476
477void Window::attachWidget(QWidget* widget) {
478	m_screenWidget->layout()->addWidget(widget);
479	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
480}
481
482void Window::detachWidget(QWidget* widget) {
483	m_screenWidget->layout()->removeWidget(widget);
484}
485
486WindowBackground::WindowBackground(QWidget* parent)
487	: QLabel(parent)
488{
489	setLayout(new QStackedLayout());
490	layout()->setContentsMargins(0, 0, 0, 0);
491	setAlignment(Qt::AlignCenter);
492	QPalette p = palette();
493	p.setColor(backgroundRole(), Qt::black);
494	setPalette(p);
495	setAutoFillBackground(true);
496}
497
498void WindowBackground::setSizeHint(const QSize& hint) {
499	m_sizeHint = hint;
500}
501
502QSize WindowBackground::sizeHint() const {
503	return m_sizeHint;
504}