all repos — mgba @ fbb29de1606f1489fc5aa7f7492e9a610cd95fcd

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7 - Debugging console
  8 - Improved memory viewer
  9Bugfixes:
 10 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
 11 - LR35902: Fix core never exiting with certain event patterns
 12 - GB Timer: Improve DIV reset behavior
 13 - GBA Memory: Fix misaligned BIOS reads
 14 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 15 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 16 - GB MBC: Fix SRAM dangling pointer with RTC games
 17 - Windows: Fix Unicode directory handling
 18 - Qt: Fix changing resolution of software renderer
 19 - Qt: Fix setting overrides
 20 - GBA Cheats: Fix GameShark ROM patches
 21 - Qt: Fix cut off tiles and alignment issues in tile viewer
 22 - GB MBC: Fix initializing MBC when no ROM is loaded
 23 - VFS: Fix resizing memory chunks when not needed
 24 - GB Memory: Fix patching ROM bank 0
 25 - GB: Fix audio not being deinitialized
 26 - GBA Memory: Fix VCOUNT being writable
 27 - GBA Memory: Improve initial skipped BIOS state
 28 - Qt: Only reset window dimensions when first shown
 29 - GB Memory: Fix starting HDMAs during mode 0
 30 - Qt: Fix Qt Multimedia audio driver on big endian
 31 - GBA: Fix IRQs firing after already being cleared
 32 - All: Fix fullscreen config option being ignored
 33 - GBA BIOS: Implement BitUnPack
 34 - GBA: Add savegame override for Crash Bandicoot 2
 35Misc:
 36 - SDL: Remove scancode key input
 37 - GBA Video: Clean up unused timers
 38 - Test: Add a basic test suite
 39 - GBA Video: Allow multiple handles into the same tile cache
 40 - VFS: Call msync when syncing mapped data
 41 - GBA Video, GB Video: Colors are now fully scaled
 42 - PSP2: Improved controller rumble
 43 - GB, GBA: Prevent loading null ROMs
 44 - VFS: Allow truncating memory chunk VFiles
 45 - Debugger: Modularize CLI debugger
 46 - Core: Clean up some thread state checks
 47 - Debugger: Make building with debugging aspects optional
 48 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 49 - GBA Memory: Support reading/writing POSTFLG
 50 - Util: Add size counting to Table
 51
 520.5.1: (2016-10-05)
 53Bugfixes:
 54 - Core: Fix importing save games as read-only
 55 - FFmpeg: Fix encoding AAC
 56 - GB: Fix invalid STOP behavior on Game Boy Color
 57 - GB: Initialize audio properly
 58 - GB: Properly clear KEY1 bit 0 when switching speeds
 59 - GB: Properly unload save files when unloading a ROM
 60 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
 61 - GB MBC: Fix MBC7 when size is incorrectly specified
 62 - GB MBC: Fix RTC access when no save file is loaded
 63 - GB SIO: Don't auto-clock external shift clock
 64 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
 65 - GB Video: Fix video frames getting missed when LCDC is off
 66 - GB Video: Clear screen when LCDC is off
 67 - GBA Cheats: Fix holding onto pointers that may get invalidated
 68 - GBA Cheats: Fix key-activated CodeBreaker cheats
 69 - GBA Cheats: Fix uninitialized memory getting freed when saving
 70 - GBA Hardware: Improve Game Boy Player rumble behavior
 71 - GBA Memory: Fix several unused I/O register read values
 72 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
 73 - LR35902: Fix events running with the wrong cycle active
 74 - Qt: Fix "close" button on Overrides view
 75 - Qt: Fix saving overrides
 76 - Qt: Fix directory set unloading when replacing the ROM
 77 - Qt: Fix patch loading
 78 - Qt: Fix crash when saving an override if a game isn't loaded
 79 - Qt: Fix showing default display driver as OpenGL (force 1.x)
 80 - SDL: Attach rumble in SDL frontend
 81 - Util: Fix PNG identification on files too small to be a PNG
 82Misc:
 83 - All: Only update version info if needed
 84 - All: Split out install locations for Libretro and OpenEmu
 85 - FFmpeg: Encoding cleanup
 86 - GB: Reset active region when reloading ROM
 87 - GB Memory: Initialize RAM pattern for GBC
 88 - GB Video: Improved video timings
 89 - Qt: Manage window sizes slightly better
 90 - Qt: Remember scale option independent of core dimensions
 91
 920.5.0: (2016-09-19)
 93Features:
 94 - Game Boy support
 95 - Support for encrypted CodeBreaker GBA cheats
 96 - Emulation of Vast Fame protected GBA carts (taizou)
 97 - Tile viewer
 98 - Threaded rendering mode
 99 - Libretro: Memory map and achievement support (leiradel)
100 - GUI: Add UI control remapping
101 - GUI: Add fast-forward
102 - Wii: 240p support
103 - 3DS: Adjustable screen darkening
104 - Ability to temporarily load a savegame
105 - Load specific files out of archives
106 - Automatic BIOS detection
107Bugfixes:
108 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
109 - Debugger: Fix GDB breakpoints
110 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
111 - GBA: Fix filehandle leak with savegames
112 - GBA: Timer 0 cannot be count up
113 - GBA: Count up timers should not count themselves
114 - GBA Memory: Fix mirror on non-overdumped Classic NES games
115 - GBA Memory: Fix ldm {pc}
116 - GBA Savedata: Fix savedata sync timer
117 - GBA Savedata: Only unmap savedata if present
118 - GBA Serialize: Savestates now properly store prefetch
119 - GBA Video: WIN0/1 take priority over OBJWIN
120 - GBA Video: Fix out-of-order OBJWIN
121 - PSP2: Fix GPU crash while exiting
122 - PSP2: Fix VSync
123 - PSP2: Fix accelerometer range
124 - PSP2: Actually load screen mode setting
125 - PSP2: Fix gyroscope direction
126 - PSP2: Delete threads after they return
127 - PSP2: Fix mapping/unmapping from not at 0
128 - Qt: Fix bug in software renderer scaling
129 - Qt: Fix hanging key press after disabling autofire
130 - Qt: Fix being unable to pause manually when using auto-pausing
131 - SDL: Fix axes being mapped wrong
132 - Util: Fix realloc semantics in utf16to8
133 - Util: Fix inserting too many items into a hash table
134 - VFS: Fix uninitialized varaible reading from 7z
135 - VFS: Fix reading multiple files from a 7z archive
136 - Wii: Fix framelimiting after a slowdown
137 - Wii: Fix garbage flash at startup
138Misc:
139 - 3DS: Use blip_add_delta_fast for a small speed improvement
140 - 3DS: Allow UTF-16 filenames
141 - 3DS: Port to using citro3D
142 - 3DS: Use system font for menus
143 - 3DS: Attempt to use Core 2 for threads
144 - 3DS: Adjustable filering
145 - 3DS: 3D banner
146 - All: Add QUIET parameter to silence CMake
147 - All: Faster memory read/write
148 - ARM7: Support forcing Thumb mode via MSR
149 - ARM7: Flush prefetch cache when loading CPSR via MSR
150 - ARM7: Clean up instruction decoding for future expandability
151 - Debugger: Support register and memory writes via GDB stub
152 - Debugger: Add software breakpoint support to gdb
153 - FFmpeg: Full support for libavcodec 56+
154 - GBA: Better debug logging if event processing breaks
155 - GBA Audio: Force audio DMAs to not increment destination
156 - GBA BIOS: Use custom ArcTan, not relying on OS
157 - GBA Hardware: Clean up dead code in GBP
158 - GBA Memory: Optimize stalling behavior
159 - GBA Memory: Optimize Load-/StoreMultiple
160 - GBA Savedata: Add realistic timing for EEPROM
161 - GBA Serialize: Savestates now store if CPU was halted
162 - GBA Video: Remove old slow path fallback
163 - GBA Video: Optimize sprite drawing
164 - GBA Video: Optimize mode 0 rendering
165 - GBA Video: Optimize compositing cases slightly
166 - GUI: Screenshot dimensions are now passed through
167 - GUI: Add back logging
168 - GUI: Only reload config if manually saved
169 - GUI: Increase scrolling speed
170 - OpenGL: Log shader compilation failure
171 - OpenGL: Add texSize uniform
172 - Qt: Make -g flag work in Qt build
173 - Qt: Simplify OpenGL context creation
174 - Qt: Thread startup improvements
175 - Qt: Make audio channel/video layer options shortcut mappable
176 - Qt: Remove some C99isms from C++ code
177 - Qt: Remove default autofire mappings
178 - Qt: Make reseting when pasued frame-accurate
179 - Qt: Rearchitect game closing codepath
180 - PSP2: Use system font for menus
181 - PSP2: Add rumble for PS TV
182 - PSP2: Add fit-to-height screen mode
183 - PSP2: Sync files per descriptor
184 - PSP2: Allow UTF-8 filenames
185 - PSP2: Screenshots are now saved into the Photo Gallery
186 - PSP2: Stop underclocking when menuing
187 - SDL: Increase default audio buffer size to 1024 samples
188 - SDL: More responsive rumble
189 - Util: Add Vector GetConstPointer
190 - Util: Add rtrim
191 - Util: Add endswith
192 - VFS: Improve zip file detection
193 - Wii: Add pixelated resample filter
194 - Windows: Add native VDir support
195 - Util: Add PRIz macro for libc versions that don't support %z
196
1970.4.1: (2016-07-11)
198Bugfixes:
199 - All: Fix several file handle leaks
200 - All: Fix instruction tables getting zeroed when linking sometimes
201 - ARM7: Fix flags on SBC/RSC
202 - ARM7: Fix setting spsr privilege bits when spsr is empty
203 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
204 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
205 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
206 - GBA Memory: Fix executing code from OBJ region of VRAM
207 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
208 - GBA Serialize: Fix loading savegames from savestates
209 - OpenGL: Correct boolean vector strcmp strings for uniforms
210 - Qt: Fix sending gameStopped twice
211 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
212 - Qt: Fix initial state of key mapping
213 - Qt: Initialize m_useBios
214 - SDL: Fix joystick initialization on BSD
215 - SDL: Fix potential joystick crash in games with rumble
216 - SDL: Fix SDL 1.2 build
217 - SDL: Fix sporadic crash when deinitializing audio
218 - Shaders: Fix AGS-001 shader with some bad drivers
219 - Util: Use closesocket on Windows
220 - Util: Fix socket bind addresses
221 - VFS: Fix reading 7z archives without rewinding first
222 - VFS: VFileFromFD should not open directories
223 - Wii: Fix tilting direction
224 - Util: Fix realloc semantics in utf16to8
225Misc:
226 - All: Allow use of external minizip library
227 - Debugger: CLI debugger now exits when end-of-stream is reached
228 - FFmpeg: Update dependencies on Ubuntu
229 - GBA: Slightly optimize GBAProcessEvents
230 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
231 - GBA Video: Null renderer should return proper register values
232 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
233 - Qt: Add preset for DualShock 4
234 - Qt: Update 360 input profile on OS X to reflect newer drivers
235 - Qt: Remove use of NaN
236 - Qt: Canonicalize file paths when loading games
237 - Qt: Add refresh button to controller editing
238 - SDL: Remove default gamepad mappings
239 - Util: Fix intermittent build failure on OS X
240 - VFS: VFile.sync now updates modified time
241
2420.4.0: (2016-02-02)
243Features:
244 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
245 - I/O viewer
246 - Booting of multiboot images
247 - Customization of GIF recording
248 - Libretro: Cheat code support
249 - Support for GLSL shaders
250 - ROM information view
251 - Support for VBA-style cheat codes
252 - Savestates now store creation timestamps
253 - Key autofire
254 - Libretro: Allow blocking opposing directional input
255 - OpenEmu core for OS X
256 - Libretro: Settings for using BIOS and skipping intro
257 - Libretro: Customizable idle loop removal
258 - Implemented cycle counting for sprite rendering
259 - Cleaner, unified settings window
260 - Added a setting for pausing when the emulator is not in focus
261 - Customizable paths for save games, save states, screenshots and patches
262 - Controller hotplugging
263 - Ability to store save games and active cheats within savestates
264Bugfixes:
265 - ARM7: Fix sign of unaligned LDRSH
266 - ARM7: Fix decoding of some ARM ALU instructions with shifters
267 - Debugger: Fix watchpoints in gdb
268 - GBA: Fix warnings when creating and loading savestates
269 - GBA: Fix Iridion II savetype
270 - GBA BIOS: Fix misaligned CpuSet
271 - GBA Cheats: Fix cheats setting the Action Replay version
272 - GBA Hardware: Fix GPIO on big endian
273 - GBA Memory: Fix DMA register writing behavior
274 - GBA Memory: Fix DMAs triggering two cycles early
275 - Libretro: Fix aspect ratio
276 - Qt: Fix some potential crashes with the gamepad mapping
277 - Qt: Fix keys being mapped incorrectly when loading configuration file
278 - Util: Fix PowerPC PNG read/write pixel order
279 - Util: Fix excessive memory allocation when decoding a PNG
280 - VFS: Fix VFileReadline and remove _vfdReadline
281Misc:
282 - All: Improved PowerPC support
283 - All: Fix some undefined behavior warnings
284 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
285 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
286 - GBA: Implement bad I/O register loading
287 - GBA: Allow jumping to OAM and palette RAM
288 - GBA BIOS: Finish implementing RegisterRamReset
289 - GBA Config: Add "override" layer for better one-time configuration
290 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
291 - GBA Memory: Use a dynamically sized mask for ROM memory
292 - GBA Memory: Implement several unimplemented memory access types
293 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
294 - GBA RR: Starting from savestate now embeds the savegame
295 - GBA RR: Add preliminary SRAM support for VBM loading
296 - GBA RR: Add support for resets in movies
297 - GBA Video: Remove lastHblank, as it is implied
298 - Libretro: Use anonymous memory mappers for large blocks of memory
299 - Libretro: Add install target for libretro core
300 - Qt: Window size command line options are now supported
301 - Qt: Increase usability of key mapper
302 - Qt: Add 'Apply' button to settings window
303 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
304 - Qt: Allow use of modifier keys as input
305 - Qt: Optimize log viewer
306 - Qt: Added button for breaking into the GDB debugger
307 - Qt: Add box for showing duration of rewind
308 - SDL: Support fullscreen in SDL 1.2
309 - SDL: Allow GBASDLAudio to be used without a thread context
310 - Util: Use VFile for configuration
311 - Util: Add MutexTryLock
312
3130.3.2: (2015-12-16)
314Bugfixes:
315 - ARM7: Fix STRT/STRBT
316 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
317 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
318 - Libretro: Fix problems with rumble not turning off
319 - GBA: Fix idle skip state being retained between games
320 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
321 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
322 - GBA BIOS: Fix Sqrt sign
323 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
324 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
325 - GBA Memory: Fix DMA behavior for SRAM accesses
326 - GBA Memory: Fix Store8 to OBJ VRAM
327 - GBA Memory: Fix alignment of LDM/STM on SRAM
328 - GBA Memory: Fix unaligned out-of-bounds ROM loads
329 - GBA Memory: Fix timing of DMAs
330 - GBA Video: Fix _mix for 15-bit color
331 - GBA Video: Fix OAM and palette initialization
332 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
333 - Qt: Use safer isLoaded check in GameController
334 - Qt: Fix a race condition in PainterGL that could lead to a crash
335 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
336 - Qt: Fix font size in memory viewer
337 - Qt: Fix a crash in the memory viewer
338 - Qt: Add additional checks in CheatModel to prevent crashes
339 - Qt: Fix race condition with setting sample rate
340 - Qt: Fix crash when closing multiplayer windows
341 - Qt: Fix resetting while paused
342Misc:
343 - GBA Audio: Implement missing flags on SOUNDCNT_X register
344 - Qt: Add mute option to menu
345
3460.3.1: (2015-10-24)
347Bugfixes:
348 - ARM7: Fix instruction decoding of Thumb shifts
349 - GBA: Deinit savegame when unloading a ROM
350 - GBA: Fix BIOS check on big endian
351 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
352 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
353 - GBA Audio: Fix audio channels being silenced at the wrong time
354 - GBA Memory: Fix bad BIOS Load16 on big endian
355 - GBA Memory: Fix bad Load8 on big endian
356 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
357 - GBA Video: Fix edge case with sprite blend modes and semitransparency
358 - GBA Video: Fix objwin and blending interaction on sprites
359 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
360 - Libretro: Fix a memory leak with the render buffer
361 - Qt: Windows no longer spawn in the top left on first launch
362 - Qt: Fix install path of XDG desktop file with DESTDIR
363 - Qt: Fix drag and drop on Windows
364 - Qt: Reenable double buffering, as disabling it broke some Windows configs
365 - VFS: Fix return values of VFileFILE.read and .write
366Misc:
367 - All: Reset next event to cycles instead of zero to interrupt
368 - All: Add --version flag
369 - ARM7: Force disable LTO on two files to work around a GCC bug
370 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
371 - GBA: Better memory handling with PNG savestates
372 - GBA: Additional savestate sanity checks
373 - GBA: Check for cycle count being too high
374 - GBA Audio: Allow GBAAVStream to have no video callback
375 - GBA BIOS: Implement RegisterRamReset for SIO registers
376 - Qt: Remove useless help icons in dialogs
377 - Qt: Prevent savestate window from opening while in multiplayer
378 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
379 - Qt: Dropping multiplayer windows works more cleanly now
380
3810.3.0: (2015-08-16)
382Features:
383 - Ability to hide individual background layers, or OBJs
384 - Ability to mute individual audio channels
385 - Palette viewer and exporter
386 - Volume control
387 - More shortcuts are editable (e.g. quick save/load)
388 - Rewind now shows the frame after rewinding
389 - Import/Export of GameShark/Action Replay snapshots
390 - Add "Step backwards" item for single increment rewind
391 - Deadzone estimation for game controllers
392 - Analog inputs can be used for shortcuts
393 - Menu items for specific solar sensor brightness levels
394 - Remappable controls for tilt and gyroscope sensors
395 - Status messages for actions taken while a game is running (e.g. save/load state)
396 - Memory inspector
397 - Screensaver can now be suspended while a game is running
398 - Load/save the most recent savestate slot
399 - Support varible speed (PWM) rumble
400 - Ability to cap fast forward speed
401 - Finer control over FPS target
402 - Holdable shortcut for rewinding one frame at a time
403 - Ability to boot directly into the BIOS
404 - Preliminary support for yanking out the game pak while a game is running
405 - Thumb-drive mode by putting a file called portable.ini in the same folder
406 - Configurable display driver, between software and OpenGL
407 - Undo-able savestate loading and saving
408 - Controller profiles now store shortcut settings
409 - Default controller profiles for several common controllers
410 - Libretro now supports BIOS, rumble and solar sensor
411 - Implement BIOS call Stop, for sleep mode
412 - Automatically load patches, if found
413 - Improved video synchronization
414 - Configurable audio output sample rate
415Bugfixes:
416 - ARM7: Fix SWI and IRQ timings
417 - ARM7: Fix Thumb MUL timing
418 - ARM7: Fix timing of multiplies to use N cycles
419 - ARM7: ARMHotplugDetach should call deinit
420 - Debugger: Fix use-after-free in breakpoint clearing code
421 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
422 - GBA: Cap audio FIFO read size during deserialization
423 - GBA: Check for corrupted savestates when loading
424 - GBA: Check for improperly sized savestates when loading
425 - GBA: Check for savestates made from differently sized ROMs
426 - GBA: Fix calls to endian-independent loadstores
427 - GBA: Fix timing of reading from timer registers
428 - GBA: Ensure cycles never go negative
429 - GBA Audio: Force audio FIFOs to 32-bit
430 - GBA Audio: Fix audio pitch changing when adjusting buffer size
431 - GBA Audio: Fix sample order in audio channel 3
432 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
433 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
434 - GBA Memory: Improve Thumb open bus behavior
435 - GBA Memory: Fix potential DMA issue when loading a savestate
436 - GBA Memory: Fix load/store multiple video memory waitstates
437 - GBA SIO: Fix reseting when there are SIO devices attached
438 - GBA Video: Blended sprites should never have other effects applied
439 - GBA Video: Fix out-of-bounds tiles in mosaic
440 - GBA Video: Fix windows not affecting sprites
441 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
442 - GBA Video: Fix timing on first scanline
443 - Qt: Better cleanup when a game crashes
444 - Qt: Fix open ROM dialog filtering for archive formats
445 - Qt: Cap the maximum number of multiplayer windows
446 - Qt: Fix maximum year in sensor override
447 - Qt: Fix window being too tall after exiting fullscreen
448 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
449 - Qt: Fix analog buttons not getting unmapped
450 - Qt: Fix passing command line options
451 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
452 - SDL: Fix SDL build when OpenGL is missing
453 - Util: Allow loading IPS patches that grow the ROM
454 - VFS: Fix resource leaks if some allocations fail
455 - VFS: Fix line-reading to return proper values
456 - Video: Fix an issue with very long filenames
457 - Util: Fix formatting of floats
458Misc:
459 - All: Add --help flag for command line programs
460 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
461 - All: Enable static linking for Windows
462 - All: Enable static linking for OS X
463 - All: Threads are now named
464 - All: Proper handling of Unicode file paths
465 - ARM7: Add emulation for Undefined CPU mode
466 - ARM7: Reduce the size of the Thumb instruction table
467 - GBA: Add status log level
468 - GBA: GBARewind now returns how many states it has rewound
469 - GBA: SIO logging layer
470 - GBA BIOS: Stub out SoundBias
471 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
472 - GBA: Don't include GBACLIDebugger struct unless needed
473 - GBA: Savedata is now synced shortly after data finishes being written
474 - GBA: Process multiple timer events at once, if necessary
475 - GBA Audio: Implement audio reset for channels A/B
476 - GBA Audio: Process multiple audio events at once, if necessary
477 - GBA Hardware: Backport generic RTC source into core
478 - GBA Input: Allow axes and buttons to be mapped to the same key
479 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
480 - GBA SIO: Add a dummy driver for Normal mode
481 - GBA Thread: Add functionality for running callbacks on the GBA thread
482 - GBA Thread: Split GBASync into a separate file
483 - GBA Video: Refactor software renderer into separate files
484 - GBA Video: Slightly optimize mode 0 mosaic rendering
485 - Debugger: Free watchpoints in addition to breakpoints
486 - Qt: Handle saving input settings better
487 - Qt: Move GL frame drawing back onto its own thread
488 - Qt: Fast forward (held) option moved from Other to Emulation menu
489 - Qt: Show version info in window title
490 - Qt: Migrate multiplayer window handling into GBAApp
491 - Qt: Unified file opening and saving with last location
492 - Qt: Fix windows being resizable when they shouldn't have been
493 - Qt: Only hide cursor in full screen
494 - Qt: Replace pause-after-frame mutex with an atomic
495 - Qt: Add application icon and XDG desktop files
496 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
497 - Qt: Don't save window size when entering fullscreen
498 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
499 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
500 - Qt: Increase usability of key mapper
501 - Qt: Show checkmark for window sizes
502 - Qt: Set window path to loaded ROM
503 - Perf: Ability to load savestates immediately on launch
504 - SDL: Properly check for initialization
505 - SDL: Clean up initialization functions
506 - SDL: Clean up GL context
507 - Util: Allow disabling the threading code entirely
508 - VFS: Add sync method to force syncing with backing
509
5100.2.1: (2015-05-13)
511Bugfixes:
512 - All: Fix sanitize-deb script not cleaning up after itself
513 - All: Fix dependencies for libavcodec on Debian-derived platforms
514 - ARM7: Handle writeback for PC in addressing modes 2 and 3
515 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
516 - ARM7: Fix ARM multiply instructions when PC is a destination register
517 - Debugger: Fix use-after-free in breakpoint clearing code
518 - Debugger: Fix boundary conditions in tab completion
519 - GBA: Fix timers not updating timing when writing to only the reload register
520 - GBA: Fix rewind boundary conditions
521 - GBA: Add initial I/O register settings for background matrix registers
522 - GBA: Fix hang when loading a savestate if sync to video is enabled
523 - GBA: Handle out-of-bounds I/O access
524 - GBA: Fix bounds-checking on EEPROM access
525 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
526 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
527 - GBA Memory: Allow SRAM to be 64kB
528 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
529 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
530 - GBA Video: Fix second frame mode 5
531 - Perf: Fix race condition if a game crashes immediately on start
532 - Qt: Fix Display object leak when closing a window
533 - Qt: Fix .deb dependencies
534 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
535 - Qt: Fix window not regaining focus after exiting savestate window
536 - Qt: Fix regression where video would not record if the game had already started
537 - Qt: Fix potential crash if a gamepad causes focus to change
538 - Qt: Fix controller axis querying
539 - Qt: Fix multiplayer windows opening as the wrong size
540 - Qt: Fix controllers sometimes not loading the right profile
541 - SDL: Fix boundary conditions for joystick adjustments
542 - SDL: Allocate properly sized input maps
543 - SDL: Fix potential build issues when Qt and SDL2 are in use
544 - Util: Fix resource leak in UTF-8 handling code
545 - Util: Fix a null-pointer issue when attempting to delete a key
546 - VFS: Fix resource leaks if some allocations fail
547 - Video: Fix an issue with very long filenames
548Misc:
549 - GBA Memory: Soft-crash if jumping past the end of a ROM
550 - Qt: Show multiplayer numbers in window title
551 - Qt: Solar sensor can have shortcuts set
552
5530.2.0: (2015-04-03)
554Features:
555 - Support for gamepad axes, e.g. analog sticks or triggers
556 - Add scale presets for up to 6x
557 - Settings window
558 - Bilinear resampling option
559 - Add option to skip BIOS start screen
560 - List of recently opened games
561 - Support for games using the Solar Sensor
562 - Better audio resampling via blip-buf
563 - Game Pak overrides dialog for setting savetype and sensor values
564 - Support for games using the tilt sensor
565 - Remappable shortcuts for keyboard and gamepad
566 - Rewinding of emulation
567 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
568 - Support IPv6
569 - Save directory of last loaded file
570 - Support BPS patches
571 - Automatically detect and optimize out idle loops
572 - Configurable game overrides
573 - Support loading 7-Zip files
574 - Drag and drop game loading
575 - Cheat code support
576 - Runtime configurable audio driver
577 - Libretro core for use with RetroArch and other front-ends
578 - Controller profiles for setting different bindings for different controllers
579 - Ability to lock aspect ratio
580 - Local link cable support
581 - Ability to switch which game controller is in use per instance
582 - Ability to prevent opposing directional input
583 - Warning dialog if an unimplemented BIOS feature is called
584 - Debugger: Add CLI "frame", frame advance command
585 - Debugger: Add CLI functions for writing to memory
586 - Debugger: Add CLI functions for examining memory regions
587 - Debugger: Add CLI function for writing a register
588Bugfixes:
589 - ARM7: Extend prefetch by one stage
590 - ARM7: Fix cycle counting for loads
591 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
592 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
593 - GBA: Initialize gba.sync to null
594 - GBA: Fix timer initialization
595 - GBA Audio: Support 16-bit writes to FIFO audio
596 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
597 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
598 - GBA BIOS: Fix BIOS prefetch after reset
599 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
600 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
601 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
602 - GBA Memory: Fix I cycles that had been moved to ARM7 core
603 - GBA Memory: Fix cycle counting for 32-bit load/stores
604 - GBA RR: Fix fallthrough error when reading tags from a movie
605 - GBA Thread: Fix possible hang when loading an archive
606 - GBA Thread: Fix possible deadlock in video sync
607 - Perf: Fix crash when the GBA thread fails to start
608 - Qt: Fix crash starting a GDB stub if a game isn't loaded
609 - Qt: Fix crash when adjusting settings after closing a game
610 - Qt: Fix crash when starting GDB stub after closing a game
611 - Qt: Fix patch loading while a game is running
612 - Qt: Fix crash when loading a game after stopping GDB server
613 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
614 - Qt: Fix crash when attempting to pause if a game is not running
615 - SDL: Properly clean up if a game doesn't launch
616 - Util: Fix sockets on Windows
617Misc:
618 - All: Enable link-time optimization
619 - Debugger: Watchpoints now work on STM/LDM instructions
620 - Debugger: Clean up GDB stub network interfacing
621 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
622 - Debugger: Merge Thumb BL instructions when disassembling
623 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
624 - Debugger: Watchpoints now report address watched (fixes #68)
625 - Debugger: Add support for soft breakpoints
626 - Debugger: Make I/O register names be addresses instead of values
627 - Debugger: Rename read/write commands
628 - GBA: Improve accuracy of event timing
629 - GBA: Add API for getting Configuration structs for overrides and input
630 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
631 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
632 - GBA: Move A/V stream interface into core
633 - GBA: Savestates now take into account savedata state machines (fixes #109)
634 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
635 - GBA Memory: Simplify memory API and use fixed bus width
636 - GBA Thread: Make GBASyncWaitFrameStart time out
637 - GBA Video: Start video at the last scanline instead of the first
638 - Qt: Optimize logo drawing
639 - Qt: Move frame upload back onto main thread
640 - Qt: Remember window position
641 - Qt: Double-clicking on the window toggles full screen
642 - Util: Use proper locale for reading and writing float values
643
6440.1.1: (2015-01-24)
645Bugfixes:
646 - ARM7: Fix LDM writeback to a register already written
647 - GBA: Fix timers 2 and 3 updating incorrectly
648 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
649 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
650 - GBA Audio: Properly initialize audio FIFO channels
651 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
652 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
653 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
654 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
655 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
656 - GBA BIOS: Fix HuffUnComp boundary conditions
657 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
658 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
659 - GBA Memory: Filter out top nybble of DMA addresses
660 - GBA Memory: Properly bounds-check VRAM accesses
661 - GBA Memory: Fix initial DMA state
662 - GBA Thread: Allow halted games to exit cleanly
663 - GBA Video: Fix blend issues with obscured middle layers
664 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
665 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
666 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
667 - GBA Video: Fix sprite boundary conditions with mosaic
668 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
669 - Qt: Fix issue with set frame sizes being the wrong height
670 - Qt: Fix emulator crashing when full screen if a game is not running
671 - Qt: Fix window focus issues
672 - Qt: Properly set default video recording settings
673 - Qt: Fix a race condition when a game crashes immediately
674 - Qt: Fix some cases where key mapping can break if focus is adjusted
675 - Qt: Fix crash if a game pauses before any frames are shown
676 - Debugger: Negative PC-relative loads now properly subtract the offset
677 - Debugger: Align PC-relative loads in Thumb
678 - Debugger: Fix watchpoints triggering too late
679 - Debugger: Fix binary print putting spaces between digits
680 - Video: Ensure FFmpeg encoder has audio frames
681 - Video: Fix uncompressed PCM audio recording
682 - Video: Fix FFmpeg crashing when the file extension is wrong
683 - Util: Fix SOCKET_FAILED macro
684Misc:
685 - GBA: Exit cleanly on FATAL if the port supports it
686 - GBA Memory: Implement 16- and 32-bit loads from SRAM
687 - Qt: Disable sync to video by default
688 - Qt: Handle a game crash without crashing
689 - Qt: Set default log level to FATAL, ERROR and WARN
690 - Qt: Clarify some phrasing in the menus
691 - Qt: Clear active buttons when focus is lost
692
6930.1.0: (2014-12-13)
694 - Initial release