all repos — mgba @ fbda6d8a1cd76de2385c894bf9182f41af08b71d

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7 - Debugging console
  8 - Improved memory viewer
  9 - GB: LR35902/GB-Z80 disassembler
 10 - Configuration of gamepad hats
 11 - Qt: Spanish translation (by Kevin López)
 12 - Add option for whether rewinding restores save games
 13 - Qt: German translation (by Lothar Serra Mari)
 14 - Savestates now contain any RTC override data
 15Bugfixes:
 16 - LR35902: Fix core never exiting with certain event patterns
 17 - GB Timer: Improve DIV reset behavior
 18 - GBA Memory: Improve initial skipped BIOS state
 19 - GBA BIOS: Implement BitUnPack
 20 - ARM7: Fix MLA/*MULL/*MLAL timing
 21 - GBA: Fix multiboot ROM loading
 22 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 23 - LR35902: Fix pc overflowing current region off-by-one
 24 - GB MBC: Fix ROM bank overflows getting set to bank 0
 25 - Qt: Fix timing issues on high refresh rate monitors
 26 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 27 - Util: Fix overflow when loading invalid UPS patches
 28 - Tools: Fix recurring multiple times over the same library
 29 - GBA I/O: Handle audio registers specially when deserializing
 30 - Util: Fix highest-fd socket not being returned by SocketAccept
 31 - Qt: Fix linking after some windows have been closed
 32 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 33Misc:
 34 - SDL: Remove scancode key input
 35 - GBA Video: Clean up unused timers
 36 - Test: Add a basic test suite
 37 - GBA Video: Allow multiple handles into the same tile cache
 38 - VFS: Call msync when syncing mapped data
 39 - GBA Video, GB Video: Colors are now fully scaled
 40 - VFS: Allow truncating memory chunk VFiles
 41 - Debugger: Modularize CLI debugger
 42 - Core: Clean up some thread state checks
 43 - Debugger: Make building with debugging aspects optional
 44 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 45 - GBA Memory: Support reading/writing POSTFLG
 46 - Util: Add size counting to Table
 47 - Qt: Move last directory setting from qt.ini to config.ini
 48 - 3DS, PSP2, Wii: Last directory loaded is saved
 49 - GB Audio: Simplify envelope code
 50 - GB Audio: Improve initial envelope samples
 51 - Debugger: Add functions for read- or write-only watchpoints
 52 - GBA DMA: Refactor DMA out of memory.c
 53 - GBA DMA: Move DMAs to using absolute timing
 54 - All: Add C++ header guards
 55 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
 56 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
 57 - Qt: Improved HiDPI support
 58 - Qt: Expose configuration directory
 59 - Feature: Move game database from flatfile to SQLite3
 60 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
 61 - VFS: Fix some minor VFile issues with FILEs
 62 - Core: Add generic checksum function
 63 - Feature: Support ImageMagick 7
 64 - All: Move time.h include to common.h
 65 - CMake: Add ability to just print version string
 66 - Qt: Merge "Save" and "OK" buttons in shader options
 67 - SDL: Automatically map controllers when plugged in
 68 - Qt: Automatically load controller profile when plugged in
 69 - OpenGL: Add xBR-lv2 shader
 70 - GBA, GB: ROM is now unloaded if a patch is applied
 71 - Util: Add 8-bit PNG write support
 72 - Qt: Rename "Resample video" option to "Bilinear filtering"
 73 - GBA Video: Optimize when BLD* registers are written frequently
 74 - Core: Cores can now have multiple sets of callbacks
 75 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
 76 - Qt: Remove audio thread
 77 - Qt: Remove audio buffer sizing in AudioProcessorQt
 78 - Qt: Re-enable QtMultimedia on Windows
 79
 800.5.2: (2016-12-31)
 81Bugfixes:
 82 - All: Fix fullscreen config option being ignored
 83 - ARM7: PSR mode bits should not get sign extended
 84 - GB: Fix audio not being deinitialized
 85 - GB: Fix crash when masking savedata
 86 - GB: Properly initialize sramRealVf variable
 87 - GB Audio: Fix serialization of channel 3 and NR52 properties
 88 - GB Audio: Reset envelope timer when reseting sound channel
 89 - GB MBC: Fix SRAM dangling pointer with RTC games
 90 - GB MBC: Fix initializing MBC when no ROM is loaded
 91 - GB Memory: Fix patching ROM bank 0
 92 - GB Memory: Fix starting HDMAs during mode 0
 93 - GB Memory: Fix HDMA5 value after DMA completes
 94 - GB Video: Initialize LCDC in renderer
 95 - GB Video: Hblank IRQs should mask LYC=LY IRQs
 96 - GBA: Fix IRQs firing after already being cleared
 97 - GBA: Only unhalt CPU if appropriate bit is set in IE
 98 - GBA: Add savegame override for Crash Bandicoot 2
 99 - GBA BIOS: Fix MidiKey2Freq BIOS reads
100 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
101 - GBA Cheats: Fix GameShark ROM patches
102 - GBA I/O: Mask off WAITCNT bits that cannot be written
103 - GBA Memory: Fix misaligned BIOS reads
104 - GBA Memory: Fix VCOUNT being writable
105 - GBA Video: Fix out of bounds sprite transforms
106 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
107 - Libretro: Fix disabling BIOS
108 - Libretro: Fix Game Boy savestates and audio
109 - Qt: Fix changing resolution of software renderer
110 - Qt: Fix setting overrides
111 - Qt: Fix cut off tiles and alignment issues in tile viewer
112 - Qt: Only reset window dimensions when first shown
113 - Qt: Fix Qt Multimedia audio driver on big endian
114 - Qt: Fix Apply button for key and controller configurations
115 - VFS: Fix resizing memory chunks when not needed
116 - Windows: Fix Unicode directory handling
117Misc:
118 - GB, GBA: Prevent loading null ROMs
119 - GB Audio: Initialize wave RAM to GBC values
120 - GB Memory: Reset ROM bank when loading a ROM
121 - PSP2: Improved controller rumble
122
1230.5.1: (2016-10-05)
124Bugfixes:
125 - Core: Fix importing save games as read-only
126 - FFmpeg: Fix encoding AAC
127 - GB: Fix invalid STOP behavior on Game Boy Color
128 - GB: Initialize audio properly
129 - GB: Properly clear KEY1 bit 0 when switching speeds
130 - GB: Properly unload save files when unloading a ROM
131 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
132 - GB MBC: Fix MBC7 when size is incorrectly specified
133 - GB MBC: Fix RTC access when no save file is loaded
134 - GB SIO: Don't auto-clock external shift clock
135 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
136 - GB Video: Fix video frames getting missed when LCDC is off
137 - GB Video: Clear screen when LCDC is off
138 - GBA Cheats: Fix holding onto pointers that may get invalidated
139 - GBA Cheats: Fix key-activated CodeBreaker cheats
140 - GBA Cheats: Fix uninitialized memory getting freed when saving
141 - GBA Hardware: Improve Game Boy Player rumble behavior
142 - GBA Memory: Fix several unused I/O register read values
143 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
144 - LR35902: Fix events running with the wrong cycle active
145 - Qt: Fix "close" button on Overrides view
146 - Qt: Fix saving overrides
147 - Qt: Fix directory set unloading when replacing the ROM
148 - Qt: Fix patch loading
149 - Qt: Fix crash when saving an override if a game isn't loaded
150 - Qt: Fix showing default display driver as OpenGL (force 1.x)
151 - SDL: Attach rumble in SDL frontend
152 - Util: Fix PNG identification on files too small to be a PNG
153Misc:
154 - All: Only update version info if needed
155 - All: Split out install locations for Libretro and OpenEmu
156 - FFmpeg: Encoding cleanup
157 - GB: Reset active region when reloading ROM
158 - GB Memory: Initialize RAM pattern for GBC
159 - GB Video: Improved video timings
160 - Qt: Manage window sizes slightly better
161 - Qt: Remember scale option independent of core dimensions
162
1630.5.0: (2016-09-19)
164Features:
165 - Game Boy support
166 - Support for encrypted CodeBreaker GBA cheats
167 - Emulation of Vast Fame protected GBA carts (taizou)
168 - Tile viewer
169 - Threaded rendering mode
170 - Libretro: Memory map and achievement support (leiradel)
171 - GUI: Add UI control remapping
172 - GUI: Add fast-forward
173 - Wii: 240p support
174 - 3DS: Adjustable screen darkening
175 - Ability to temporarily load a savegame
176 - Load specific files out of archives
177 - Automatic BIOS detection
178Bugfixes:
179 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
180 - Debugger: Fix GDB breakpoints
181 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
182 - GBA: Fix filehandle leak with savegames
183 - GBA: Timer 0 cannot be count up
184 - GBA: Count up timers should not count themselves
185 - GBA Memory: Fix mirror on non-overdumped Classic NES games
186 - GBA Memory: Fix ldm {pc}
187 - GBA Savedata: Fix savedata sync timer
188 - GBA Savedata: Only unmap savedata if present
189 - GBA Serialize: Savestates now properly store prefetch
190 - GBA Video: WIN0/1 take priority over OBJWIN
191 - GBA Video: Fix out-of-order OBJWIN
192 - PSP2: Fix GPU crash while exiting
193 - PSP2: Fix VSync
194 - PSP2: Fix accelerometer range
195 - PSP2: Actually load screen mode setting
196 - PSP2: Fix gyroscope direction
197 - PSP2: Delete threads after they return
198 - PSP2: Fix mapping/unmapping from not at 0
199 - Qt: Fix bug in software renderer scaling
200 - Qt: Fix hanging key press after disabling autofire
201 - Qt: Fix being unable to pause manually when using auto-pausing
202 - SDL: Fix axes being mapped wrong
203 - Util: Fix realloc semantics in utf16to8
204 - Util: Fix inserting too many items into a hash table
205 - VFS: Fix uninitialized varaible reading from 7z
206 - VFS: Fix reading multiple files from a 7z archive
207 - Wii: Fix framelimiting after a slowdown
208 - Wii: Fix garbage flash at startup
209Misc:
210 - 3DS: Use blip_add_delta_fast for a small speed improvement
211 - 3DS: Allow UTF-16 filenames
212 - 3DS: Port to using citro3D
213 - 3DS: Use system font for menus
214 - 3DS: Attempt to use Core 2 for threads
215 - 3DS: Adjustable filering
216 - 3DS: 3D banner
217 - All: Add QUIET parameter to silence CMake
218 - All: Faster memory read/write
219 - ARM7: Support forcing Thumb mode via MSR
220 - ARM7: Flush prefetch cache when loading CPSR via MSR
221 - ARM7: Clean up instruction decoding for future expandability
222 - Debugger: Support register and memory writes via GDB stub
223 - Debugger: Add software breakpoint support to gdb
224 - FFmpeg: Full support for libavcodec 56+
225 - GBA: Better debug logging if event processing breaks
226 - GBA Audio: Force audio DMAs to not increment destination
227 - GBA BIOS: Use custom ArcTan, not relying on OS
228 - GBA Hardware: Clean up dead code in GBP
229 - GBA Memory: Optimize stalling behavior
230 - GBA Memory: Optimize Load-/StoreMultiple
231 - GBA Savedata: Add realistic timing for EEPROM
232 - GBA Serialize: Savestates now store if CPU was halted
233 - GBA Video: Remove old slow path fallback
234 - GBA Video: Optimize sprite drawing
235 - GBA Video: Optimize mode 0 rendering
236 - GBA Video: Optimize compositing cases slightly
237 - GUI: Screenshot dimensions are now passed through
238 - GUI: Add back logging
239 - GUI: Only reload config if manually saved
240 - GUI: Increase scrolling speed
241 - OpenGL: Log shader compilation failure
242 - OpenGL: Add texSize uniform
243 - Qt: Make -g flag work in Qt build
244 - Qt: Simplify OpenGL context creation
245 - Qt: Thread startup improvements
246 - Qt: Make audio channel/video layer options shortcut mappable
247 - Qt: Remove some C99isms from C++ code
248 - Qt: Remove default autofire mappings
249 - Qt: Make reseting when pasued frame-accurate
250 - Qt: Rearchitect game closing codepath
251 - PSP2: Use system font for menus
252 - PSP2: Add rumble for PS TV
253 - PSP2: Add fit-to-height screen mode
254 - PSP2: Sync files per descriptor
255 - PSP2: Allow UTF-8 filenames
256 - PSP2: Screenshots are now saved into the Photo Gallery
257 - PSP2: Stop underclocking when menuing
258 - SDL: Increase default audio buffer size to 1024 samples
259 - SDL: More responsive rumble
260 - Util: Add Vector GetConstPointer
261 - Util: Add rtrim
262 - Util: Add endswith
263 - VFS: Improve zip file detection
264 - Wii: Add pixelated resample filter
265 - Windows: Add native VDir support
266 - Util: Add PRIz macro for libc versions that don't support %z
267
2680.4.1: (2016-07-11)
269Bugfixes:
270 - All: Fix several file handle leaks
271 - All: Fix instruction tables getting zeroed when linking sometimes
272 - ARM7: Fix flags on SBC/RSC
273 - ARM7: Fix setting spsr privilege bits when spsr is empty
274 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
275 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
276 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
277 - GBA Memory: Fix executing code from OBJ region of VRAM
278 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
279 - GBA Serialize: Fix loading savegames from savestates
280 - OpenGL: Correct boolean vector strcmp strings for uniforms
281 - Qt: Fix sending gameStopped twice
282 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
283 - Qt: Fix initial state of key mapping
284 - Qt: Initialize m_useBios
285 - SDL: Fix joystick initialization on BSD
286 - SDL: Fix potential joystick crash in games with rumble
287 - SDL: Fix SDL 1.2 build
288 - SDL: Fix sporadic crash when deinitializing audio
289 - Shaders: Fix AGS-001 shader with some bad drivers
290 - Util: Use closesocket on Windows
291 - Util: Fix socket bind addresses
292 - VFS: Fix reading 7z archives without rewinding first
293 - VFS: VFileFromFD should not open directories
294 - Wii: Fix tilting direction
295 - Util: Fix realloc semantics in utf16to8
296Misc:
297 - All: Allow use of external minizip library
298 - Debugger: CLI debugger now exits when end-of-stream is reached
299 - FFmpeg: Update dependencies on Ubuntu
300 - GBA: Slightly optimize GBAProcessEvents
301 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
302 - GBA Video: Null renderer should return proper register values
303 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
304 - Qt: Add preset for DualShock 4
305 - Qt: Update 360 input profile on OS X to reflect newer drivers
306 - Qt: Remove use of NaN
307 - Qt: Canonicalize file paths when loading games
308 - Qt: Add refresh button to controller editing
309 - SDL: Remove default gamepad mappings
310 - Util: Fix intermittent build failure on OS X
311 - VFS: VFile.sync now updates modified time
312
3130.4.0: (2016-02-02)
314Features:
315 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
316 - I/O viewer
317 - Booting of multiboot images
318 - Customization of GIF recording
319 - Libretro: Cheat code support
320 - Support for GLSL shaders
321 - ROM information view
322 - Support for VBA-style cheat codes
323 - Savestates now store creation timestamps
324 - Key autofire
325 - Libretro: Allow blocking opposing directional input
326 - OpenEmu core for OS X
327 - Libretro: Settings for using BIOS and skipping intro
328 - Libretro: Customizable idle loop removal
329 - Implemented cycle counting for sprite rendering
330 - Cleaner, unified settings window
331 - Added a setting for pausing when the emulator is not in focus
332 - Customizable paths for save games, save states, screenshots and patches
333 - Controller hotplugging
334 - Ability to store save games and active cheats within savestates
335Bugfixes:
336 - ARM7: Fix sign of unaligned LDRSH
337 - ARM7: Fix decoding of some ARM ALU instructions with shifters
338 - Debugger: Fix watchpoints in gdb
339 - GBA: Fix warnings when creating and loading savestates
340 - GBA: Fix Iridion II savetype
341 - GBA BIOS: Fix misaligned CpuSet
342 - GBA Cheats: Fix cheats setting the Action Replay version
343 - GBA Hardware: Fix GPIO on big endian
344 - GBA Memory: Fix DMA register writing behavior
345 - GBA Memory: Fix DMAs triggering two cycles early
346 - Libretro: Fix aspect ratio
347 - Qt: Fix some potential crashes with the gamepad mapping
348 - Qt: Fix keys being mapped incorrectly when loading configuration file
349 - Util: Fix PowerPC PNG read/write pixel order
350 - Util: Fix excessive memory allocation when decoding a PNG
351 - VFS: Fix VFileReadline and remove _vfdReadline
352Misc:
353 - All: Improved PowerPC support
354 - All: Fix some undefined behavior warnings
355 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
356 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
357 - GBA: Implement bad I/O register loading
358 - GBA: Allow jumping to OAM and palette RAM
359 - GBA BIOS: Finish implementing RegisterRamReset
360 - GBA Config: Add "override" layer for better one-time configuration
361 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
362 - GBA Memory: Use a dynamically sized mask for ROM memory
363 - GBA Memory: Implement several unimplemented memory access types
364 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
365 - GBA RR: Starting from savestate now embeds the savegame
366 - GBA RR: Add preliminary SRAM support for VBM loading
367 - GBA RR: Add support for resets in movies
368 - GBA Video: Remove lastHblank, as it is implied
369 - Libretro: Use anonymous memory mappers for large blocks of memory
370 - Libretro: Add install target for libretro core
371 - Qt: Window size command line options are now supported
372 - Qt: Increase usability of key mapper
373 - Qt: Add 'Apply' button to settings window
374 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
375 - Qt: Allow use of modifier keys as input
376 - Qt: Optimize log viewer
377 - Qt: Added button for breaking into the GDB debugger
378 - Qt: Add box for showing duration of rewind
379 - SDL: Support fullscreen in SDL 1.2
380 - SDL: Allow GBASDLAudio to be used without a thread context
381 - Util: Use VFile for configuration
382 - Util: Add MutexTryLock
383
3840.3.2: (2015-12-16)
385Bugfixes:
386 - ARM7: Fix STRT/STRBT
387 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
388 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
389 - Libretro: Fix problems with rumble not turning off
390 - GBA: Fix idle skip state being retained between games
391 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
392 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
393 - GBA BIOS: Fix Sqrt sign
394 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
395 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
396 - GBA Memory: Fix DMA behavior for SRAM accesses
397 - GBA Memory: Fix Store8 to OBJ VRAM
398 - GBA Memory: Fix alignment of LDM/STM on SRAM
399 - GBA Memory: Fix unaligned out-of-bounds ROM loads
400 - GBA Memory: Fix timing of DMAs
401 - GBA Video: Fix _mix for 15-bit color
402 - GBA Video: Fix OAM and palette initialization
403 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
404 - Qt: Use safer isLoaded check in GameController
405 - Qt: Fix a race condition in PainterGL that could lead to a crash
406 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
407 - Qt: Fix font size in memory viewer
408 - Qt: Fix a crash in the memory viewer
409 - Qt: Add additional checks in CheatModel to prevent crashes
410 - Qt: Fix race condition with setting sample rate
411 - Qt: Fix crash when closing multiplayer windows
412 - Qt: Fix resetting while paused
413Misc:
414 - GBA Audio: Implement missing flags on SOUNDCNT_X register
415 - Qt: Add mute option to menu
416
4170.3.1: (2015-10-24)
418Bugfixes:
419 - ARM7: Fix instruction decoding of Thumb shifts
420 - GBA: Deinit savegame when unloading a ROM
421 - GBA: Fix BIOS check on big endian
422 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
423 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
424 - GBA Audio: Fix audio channels being silenced at the wrong time
425 - GBA Memory: Fix bad BIOS Load16 on big endian
426 - GBA Memory: Fix bad Load8 on big endian
427 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
428 - GBA Video: Fix edge case with sprite blend modes and semitransparency
429 - GBA Video: Fix objwin and blending interaction on sprites
430 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
431 - Libretro: Fix a memory leak with the render buffer
432 - Qt: Windows no longer spawn in the top left on first launch
433 - Qt: Fix install path of XDG desktop file with DESTDIR
434 - Qt: Fix drag and drop on Windows
435 - Qt: Reenable double buffering, as disabling it broke some Windows configs
436 - VFS: Fix return values of VFileFILE.read and .write
437Misc:
438 - All: Reset next event to cycles instead of zero to interrupt
439 - All: Add --version flag
440 - ARM7: Force disable LTO on two files to work around a GCC bug
441 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
442 - GBA: Better memory handling with PNG savestates
443 - GBA: Additional savestate sanity checks
444 - GBA: Check for cycle count being too high
445 - GBA Audio: Allow GBAAVStream to have no video callback
446 - GBA BIOS: Implement RegisterRamReset for SIO registers
447 - Qt: Remove useless help icons in dialogs
448 - Qt: Prevent savestate window from opening while in multiplayer
449 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
450 - Qt: Dropping multiplayer windows works more cleanly now
451
4520.3.0: (2015-08-16)
453Features:
454 - Ability to hide individual background layers, or OBJs
455 - Ability to mute individual audio channels
456 - Palette viewer and exporter
457 - Volume control
458 - More shortcuts are editable (e.g. quick save/load)
459 - Rewind now shows the frame after rewinding
460 - Import/Export of GameShark/Action Replay snapshots
461 - Add "Step backwards" item for single increment rewind
462 - Deadzone estimation for game controllers
463 - Analog inputs can be used for shortcuts
464 - Menu items for specific solar sensor brightness levels
465 - Remappable controls for tilt and gyroscope sensors
466 - Status messages for actions taken while a game is running (e.g. save/load state)
467 - Memory inspector
468 - Screensaver can now be suspended while a game is running
469 - Load/save the most recent savestate slot
470 - Support varible speed (PWM) rumble
471 - Ability to cap fast forward speed
472 - Finer control over FPS target
473 - Holdable shortcut for rewinding one frame at a time
474 - Ability to boot directly into the BIOS
475 - Preliminary support for yanking out the game pak while a game is running
476 - Thumb-drive mode by putting a file called portable.ini in the same folder
477 - Configurable display driver, between software and OpenGL
478 - Undo-able savestate loading and saving
479 - Controller profiles now store shortcut settings
480 - Default controller profiles for several common controllers
481 - Libretro now supports BIOS, rumble and solar sensor
482 - Implement BIOS call Stop, for sleep mode
483 - Automatically load patches, if found
484 - Improved video synchronization
485 - Configurable audio output sample rate
486Bugfixes:
487 - ARM7: Fix SWI and IRQ timings
488 - ARM7: Fix Thumb MUL timing
489 - ARM7: Fix timing of multiplies to use N cycles
490 - ARM7: ARMHotplugDetach should call deinit
491 - Debugger: Fix use-after-free in breakpoint clearing code
492 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
493 - GBA: Cap audio FIFO read size during deserialization
494 - GBA: Check for corrupted savestates when loading
495 - GBA: Check for improperly sized savestates when loading
496 - GBA: Check for savestates made from differently sized ROMs
497 - GBA: Fix calls to endian-independent loadstores
498 - GBA: Fix timing of reading from timer registers
499 - GBA: Ensure cycles never go negative
500 - GBA Audio: Force audio FIFOs to 32-bit
501 - GBA Audio: Fix audio pitch changing when adjusting buffer size
502 - GBA Audio: Fix sample order in audio channel 3
503 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
504 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
505 - GBA Memory: Improve Thumb open bus behavior
506 - GBA Memory: Fix potential DMA issue when loading a savestate
507 - GBA Memory: Fix load/store multiple video memory waitstates
508 - GBA SIO: Fix reseting when there are SIO devices attached
509 - GBA Video: Blended sprites should never have other effects applied
510 - GBA Video: Fix out-of-bounds tiles in mosaic
511 - GBA Video: Fix windows not affecting sprites
512 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
513 - GBA Video: Fix timing on first scanline
514 - Qt: Better cleanup when a game crashes
515 - Qt: Fix open ROM dialog filtering for archive formats
516 - Qt: Cap the maximum number of multiplayer windows
517 - Qt: Fix maximum year in sensor override
518 - Qt: Fix window being too tall after exiting fullscreen
519 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
520 - Qt: Fix analog buttons not getting unmapped
521 - Qt: Fix passing command line options
522 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
523 - SDL: Fix SDL build when OpenGL is missing
524 - Util: Allow loading IPS patches that grow the ROM
525 - VFS: Fix resource leaks if some allocations fail
526 - VFS: Fix line-reading to return proper values
527 - Video: Fix an issue with very long filenames
528 - Util: Fix formatting of floats
529Misc:
530 - All: Add --help flag for command line programs
531 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
532 - All: Enable static linking for Windows
533 - All: Enable static linking for OS X
534 - All: Threads are now named
535 - All: Proper handling of Unicode file paths
536 - ARM7: Add emulation for Undefined CPU mode
537 - ARM7: Reduce the size of the Thumb instruction table
538 - GBA: Add status log level
539 - GBA: GBARewind now returns how many states it has rewound
540 - GBA: SIO logging layer
541 - GBA BIOS: Stub out SoundBias
542 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
543 - GBA: Don't include GBACLIDebugger struct unless needed
544 - GBA: Savedata is now synced shortly after data finishes being written
545 - GBA: Process multiple timer events at once, if necessary
546 - GBA Audio: Implement audio reset for channels A/B
547 - GBA Audio: Process multiple audio events at once, if necessary
548 - GBA Hardware: Backport generic RTC source into core
549 - GBA Input: Allow axes and buttons to be mapped to the same key
550 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
551 - GBA SIO: Add a dummy driver for Normal mode
552 - GBA Thread: Add functionality for running callbacks on the GBA thread
553 - GBA Thread: Split GBASync into a separate file
554 - GBA Video: Refactor software renderer into separate files
555 - GBA Video: Slightly optimize mode 0 mosaic rendering
556 - Debugger: Free watchpoints in addition to breakpoints
557 - Qt: Handle saving input settings better
558 - Qt: Move GL frame drawing back onto its own thread
559 - Qt: Fast forward (held) option moved from Other to Emulation menu
560 - Qt: Show version info in window title
561 - Qt: Migrate multiplayer window handling into GBAApp
562 - Qt: Unified file opening and saving with last location
563 - Qt: Fix windows being resizable when they shouldn't have been
564 - Qt: Only hide cursor in full screen
565 - Qt: Replace pause-after-frame mutex with an atomic
566 - Qt: Add application icon and XDG desktop files
567 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
568 - Qt: Don't save window size when entering fullscreen
569 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
570 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
571 - Qt: Increase usability of key mapper
572 - Qt: Show checkmark for window sizes
573 - Qt: Set window path to loaded ROM
574 - Perf: Ability to load savestates immediately on launch
575 - SDL: Properly check for initialization
576 - SDL: Clean up initialization functions
577 - SDL: Clean up GL context
578 - Util: Allow disabling the threading code entirely
579 - VFS: Add sync method to force syncing with backing
580
5810.2.1: (2015-05-13)
582Bugfixes:
583 - All: Fix sanitize-deb script not cleaning up after itself
584 - All: Fix dependencies for libavcodec on Debian-derived platforms
585 - ARM7: Handle writeback for PC in addressing modes 2 and 3
586 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
587 - ARM7: Fix ARM multiply instructions when PC is a destination register
588 - Debugger: Fix use-after-free in breakpoint clearing code
589 - Debugger: Fix boundary conditions in tab completion
590 - GBA: Fix timers not updating timing when writing to only the reload register
591 - GBA: Fix rewind boundary conditions
592 - GBA: Add initial I/O register settings for background matrix registers
593 - GBA: Fix hang when loading a savestate if sync to video is enabled
594 - GBA: Handle out-of-bounds I/O access
595 - GBA: Fix bounds-checking on EEPROM access
596 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
597 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
598 - GBA Memory: Allow SRAM to be 64kB
599 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
600 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
601 - GBA Video: Fix second frame mode 5
602 - Perf: Fix race condition if a game crashes immediately on start
603 - Qt: Fix Display object leak when closing a window
604 - Qt: Fix .deb dependencies
605 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
606 - Qt: Fix window not regaining focus after exiting savestate window
607 - Qt: Fix regression where video would not record if the game had already started
608 - Qt: Fix potential crash if a gamepad causes focus to change
609 - Qt: Fix controller axis querying
610 - Qt: Fix multiplayer windows opening as the wrong size
611 - Qt: Fix controllers sometimes not loading the right profile
612 - SDL: Fix boundary conditions for joystick adjustments
613 - SDL: Allocate properly sized input maps
614 - SDL: Fix potential build issues when Qt and SDL2 are in use
615 - Util: Fix resource leak in UTF-8 handling code
616 - Util: Fix a null-pointer issue when attempting to delete a key
617 - VFS: Fix resource leaks if some allocations fail
618 - Video: Fix an issue with very long filenames
619Misc:
620 - GBA Memory: Soft-crash if jumping past the end of a ROM
621 - Qt: Show multiplayer numbers in window title
622 - Qt: Solar sensor can have shortcuts set
623
6240.2.0: (2015-04-03)
625Features:
626 - Support for gamepad axes, e.g. analog sticks or triggers
627 - Add scale presets for up to 6x
628 - Settings window
629 - Bilinear resampling option
630 - Add option to skip BIOS start screen
631 - List of recently opened games
632 - Support for games using the Solar Sensor
633 - Better audio resampling via blip-buf
634 - Game Pak overrides dialog for setting savetype and sensor values
635 - Support for games using the tilt sensor
636 - Remappable shortcuts for keyboard and gamepad
637 - Rewinding of emulation
638 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
639 - Support IPv6
640 - Save directory of last loaded file
641 - Support BPS patches
642 - Automatically detect and optimize out idle loops
643 - Configurable game overrides
644 - Support loading 7-Zip files
645 - Drag and drop game loading
646 - Cheat code support
647 - Runtime configurable audio driver
648 - Libretro core for use with RetroArch and other front-ends
649 - Controller profiles for setting different bindings for different controllers
650 - Ability to lock aspect ratio
651 - Local link cable support
652 - Ability to switch which game controller is in use per instance
653 - Ability to prevent opposing directional input
654 - Warning dialog if an unimplemented BIOS feature is called
655 - Debugger: Add CLI "frame", frame advance command
656 - Debugger: Add CLI functions for writing to memory
657 - Debugger: Add CLI functions for examining memory regions
658 - Debugger: Add CLI function for writing a register
659Bugfixes:
660 - ARM7: Extend prefetch by one stage
661 - ARM7: Fix cycle counting for loads
662 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
663 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
664 - GBA: Initialize gba.sync to null
665 - GBA: Fix timer initialization
666 - GBA Audio: Support 16-bit writes to FIFO audio
667 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
668 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
669 - GBA BIOS: Fix BIOS prefetch after reset
670 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
671 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
672 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
673 - GBA Memory: Fix I cycles that had been moved to ARM7 core
674 - GBA Memory: Fix cycle counting for 32-bit load/stores
675 - GBA RR: Fix fallthrough error when reading tags from a movie
676 - GBA Thread: Fix possible hang when loading an archive
677 - GBA Thread: Fix possible deadlock in video sync
678 - Perf: Fix crash when the GBA thread fails to start
679 - Qt: Fix crash starting a GDB stub if a game isn't loaded
680 - Qt: Fix crash when adjusting settings after closing a game
681 - Qt: Fix crash when starting GDB stub after closing a game
682 - Qt: Fix patch loading while a game is running
683 - Qt: Fix crash when loading a game after stopping GDB server
684 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
685 - Qt: Fix crash when attempting to pause if a game is not running
686 - SDL: Properly clean up if a game doesn't launch
687 - Util: Fix sockets on Windows
688Misc:
689 - All: Enable link-time optimization
690 - Debugger: Watchpoints now work on STM/LDM instructions
691 - Debugger: Clean up GDB stub network interfacing
692 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
693 - Debugger: Merge Thumb BL instructions when disassembling
694 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
695 - Debugger: Watchpoints now report address watched (fixes #68)
696 - Debugger: Add support for soft breakpoints
697 - Debugger: Make I/O register names be addresses instead of values
698 - Debugger: Rename read/write commands
699 - GBA: Improve accuracy of event timing
700 - GBA: Add API for getting Configuration structs for overrides and input
701 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
702 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
703 - GBA: Move A/V stream interface into core
704 - GBA: Savestates now take into account savedata state machines (fixes #109)
705 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
706 - GBA Memory: Simplify memory API and use fixed bus width
707 - GBA Thread: Make GBASyncWaitFrameStart time out
708 - GBA Video: Start video at the last scanline instead of the first
709 - Qt: Optimize logo drawing
710 - Qt: Move frame upload back onto main thread
711 - Qt: Remember window position
712 - Qt: Double-clicking on the window toggles full screen
713 - Util: Use proper locale for reading and writing float values
714
7150.1.1: (2015-01-24)
716Bugfixes:
717 - ARM7: Fix LDM writeback to a register already written
718 - GBA: Fix timers 2 and 3 updating incorrectly
719 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
720 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
721 - GBA Audio: Properly initialize audio FIFO channels
722 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
723 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
724 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
725 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
726 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
727 - GBA BIOS: Fix HuffUnComp boundary conditions
728 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
729 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
730 - GBA Memory: Filter out top nybble of DMA addresses
731 - GBA Memory: Properly bounds-check VRAM accesses
732 - GBA Memory: Fix initial DMA state
733 - GBA Thread: Allow halted games to exit cleanly
734 - GBA Video: Fix blend issues with obscured middle layers
735 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
736 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
737 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
738 - GBA Video: Fix sprite boundary conditions with mosaic
739 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
740 - Qt: Fix issue with set frame sizes being the wrong height
741 - Qt: Fix emulator crashing when full screen if a game is not running
742 - Qt: Fix window focus issues
743 - Qt: Properly set default video recording settings
744 - Qt: Fix a race condition when a game crashes immediately
745 - Qt: Fix some cases where key mapping can break if focus is adjusted
746 - Qt: Fix crash if a game pauses before any frames are shown
747 - Debugger: Negative PC-relative loads now properly subtract the offset
748 - Debugger: Align PC-relative loads in Thumb
749 - Debugger: Fix watchpoints triggering too late
750 - Debugger: Fix binary print putting spaces between digits
751 - Video: Ensure FFmpeg encoder has audio frames
752 - Video: Fix uncompressed PCM audio recording
753 - Video: Fix FFmpeg crashing when the file extension is wrong
754 - Util: Fix SOCKET_FAILED macro
755Misc:
756 - GBA: Exit cleanly on FATAL if the port supports it
757 - GBA Memory: Implement 16- and 32-bit loads from SRAM
758 - Qt: Disable sync to video by default
759 - Qt: Handle a game crash without crashing
760 - Qt: Set default log level to FATAL, ERROR and WARN
761 - Qt: Clarify some phrasing in the menus
762 - Qt: Clear active buttons when focus is lost
763
7640.1.0: (2014-12-13)
765 - Initial release