CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - Add WebP and APNG recording
5 - Support for unlicensed Pokemon Jade/Diamond Game Boy mapper
6 - Stack tracing tools in ARM debugger (by ahigerd)
7 - Command scripts for CLI debugger (by ahigerd)
8Emulation fixes:
9 - ARM: Fix ALU reading PC after shifting
10 - ARM: Fix STR storing PC after address calculation
11 - GB: Partially fix timing for skipped BIOS
12 - GB MBC: Fix MBC1 mode changing behavior
13 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
14 - GBA: Fix timing advancing too quickly in rare cases
15 - GBA BIOS: Implement dummy sound driver calls
16 - GBA BIOS: Improve HLE BIOS timing
17 - GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
18 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
19 - GBA Memory: Improve gamepak prefetch timing
20 - GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190)
21 - GBA SIO: Fix copying Normal mode transfer values
22 - GBA SIO: Fix Normal mode being totally broken (fixes mgba.io/i/1800)
23 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
24 - GBA Video: Fix Hblank timing
25 - SM83: Emulate HALT bug
26Other fixes:
27 - All: Improve export headers (fixes mgba.io/i/1738)
28 - Core: Ensure ELF regions can be written before trying
29 - Debugger: Don't skip undefined instructions when debugger attached
30 - FFmpeg: Fix some small memory leaks
31 - FFmpeg: Fix encoding of time base
32 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
33 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
34 - Qt: Fix a race condition in the frame inspector
35 - SM83: Simplify register pair access on big endian
36Misc:
37 - 3DS: Use "wide mode" where applicable for slightly better filtering
38 - GB: Allow pausing event loop while CPU is blocked
39 - GBA: Allow pausing event loop while CPU is blocked
40 - Debugger: Keep track of global cycle count
41 - FFmpeg: Add looping option for GIF/APNG
42 - Qt: Renderer can be changed while a game is running
43 - Qt: Add hex index to palette view
44 - Qt: Add transformation matrix info to sprite view
45 - Util: Reset vector size on deinit
46
470.8.3: (2020-08-03)
48Emulation fixes:
49 - ARM: Fix LDM^ writeback to user-mode register
50 - ARM: Fix LDM^ {pc} differences (fixes mgba.io/i/1698)
51 - ARM: Fix edge case with Thumb SBC flags (fixes mgba.io/i/1818)
52 - GB MBC: Fix MBC1 RAM enable bit selection
53 - GB MBC: Fix MBC2 bit selection
54 - GB Memory: Fix OAM DMA from top 8 kB
55 - GB Video: Always initialize palette
56 - GBA Savedata: Fix potential corruption when loading a 1Mbit flash save
57 - GBA Video: Fix invalid read in mode 4 mosaic
58 - GBA Video: Fix color of disabled screen
59 - SM83: Fix flags on little endian PowerPC
60Other fixes:
61 - 3DS: Fix garbage on borders of scaled screens
62 - All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
63 - All: Correct more format strings on Windows (fixes mgba.io/i/1817)
64 - ARM: Fix decoder detection of branches with ALU and LDR instrctions
65 - CMake: Fix build with libzip 1.7
66 - CMake: Add missing dllexports.h file to dev installation
67 - GB Core: Fix extracting SRAM when none is present
68 - GBA: Fix leak if attempting to load BIOS multiple times
69 - GBA Memory: Fix instability on Wii when using AGBPrint
70 - GBA Savedata: Fix extracting save when not yet configured in-game
71 - Qt: Fix file handle leak on opening an invalid ROM
72 - Qt: Fix Italian RTC translation (fixes mgba.io/i/1798)
73 - Qt: Add missing option for Wisdom Tree in overrides list
74 - Qt: Fix stability regression on AMD drivers (fixes mgba.io/i/1791)
75 - Util: Fix crash if PNG header fails to write
76 - Vita: Fix flickering when using frameskip (fixes mgba.io/i/1822)
77 - Wii: Fix pixelated filtering on interframe blending (fixes mgba.io/i/1830)
78Misc:
79 - FFmpeg: Use range coder for FFV1 to reduce output size
80 - Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
81 - Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)
82
830.8.2: (2020-06-14)
84Emulation fixes:
85 - ARM: Fix timing on Thumb shift instructions
86 - GB: Fix GBC game registers after skipping BIOS
87 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
88 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
89 - GBA: Add missing RTC overrides for Legendz games
90 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
91 - GBA SIO: Fix Multiplayer busy bit
92 - GBA SIO: Fix double-unloading active driver
93 - GBA Timers: Fix deserializing count-up timers
94 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
95 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
96 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
97 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
98 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
99 - GBA Video: Fix sprite/backdrop blending regression
100Other fixes:
101 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
102 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
103 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
104 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
105 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
106 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
107 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
108 - GBA: Reject incorrectly sized BIOSes
109 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
110 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
111 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
112Misc:
113 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
114 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
115 - Qt: Disable Replace ROM option when no game loaded
116 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
117 - Qt: Set icon for Discord Rich Presence
118 - Qt: Show a warning when save file can't be opened
119
1200.8.1: (2020-02-16)
121Emulation fixes:
122 - GB Serialize: Fix timing bug loading channel 4 timing
123 - GBA: Fix multiboot entry point while skipping BIOS
124 - GBA BIOS: Fix undefined instruction HLE behavior
125 - GBA DMA: Fix invalid audio DMA parameters
126 - GBA Memory: Misaligned SRAM writes are ignored
127 - GBA Serialize: Fix serializing DMA transfer register
128 - GBA Serialize: Fix audio DMA timing deserialization
129 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
130 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
131 - GBA Video: Fix OpenGL sprite flag priority
132Other fixes:
133 - Core: Fix race condition initializing thread proxy
134 - Core: Fix integer overflow in ELF loading
135 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
136 - FFmpeg: Disallow recording video with no audio nor video
137 - GBA: Automatically skip BIOS for multiboot ROMs
138 - Qt: Only dynamically reset video scale if a game is running
139 - Qt: Fix race condition with proxied video events
140 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
141 - Qt: Fix missing OSD messages
142 - Qt: Fix crash unloading shaders
143 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
144 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
145 - Qt: Fix window title not updating after shutting down game
146 - Qt: Fix GIF view not allowing manual filename entry
147 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
148 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
149 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
150 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
151 - Util: Fix crash reading invalid ELFs
152 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
153Misc:
154 - FFmpeg: Add more presets
155 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
156 - SDL: Use DirectSound audio driver by default on Windows
157 - Switch: Make OpenGL scale adjustable while running
158
1590.8.0: (2020-01-21)
160Features:
161 - Improved logging configuration
162 - One-Player BattleChip/Progress/Beast Link Gate support
163 - Add Game Boy Color palettes for original Game Boy games
164 - Debugger: Add unary operators and memory dereferencing
165 - GB: Expose platform information to CLI debugger
166 - Support Discord Rich Presence
167 - Debugger: Add tracing to file
168 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
169 - OpenGL renderer with high-resolution upscaling support
170 - Experimental high level "XQ" audio for most GBA games
171 - Interframe blending for games that use flicker effects
172 - Frame inspector for dissecting and debugging rendering
173 - Switch: Option to use built-in brightness sensor for Boktai
174 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
175 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
176 - Cheats: Add support for loading Libretro-style cht files
177 - GBA Cheats: Add support for loading EZ Flash-style cht files
178 - Support for unlicensed Wisdom Tree Game Boy mapper
179 - Qt: Add export button for tile view (closes mgba.io/i/1507)
180 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
181 - GB: Yanking gamepak now supported
182 - Qt: Memory range dumping (closes mgba.io/i/1298)
183Emulation fixes:
184 - GB: Fix using boot ROM with MMM01 games
185 - GB Audio: Only reset channel 3 sample in DMG mode
186 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
187 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
188 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
189 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
190 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
191 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
192 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
193 - GB Video: Fix color scaling in AGB mode
194 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
195 - GBA: Reset now reloads multiboot ROMs
196 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
197Other fixes:
198 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
199 - FFmpeg: Drain recording buffers
200 - GB: Fix reading ROM immediately after unmapping BIOS
201 - GB SIO: Fix lockstep failing games aren't reloaded
202 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
203 - Libretro: Fix crash changing allowing opposing directions (hhromic)
204 - Qt: Fix some Qt display driver race conditions
205 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
206 - Qt: Only show emulator restart warning once per settings saving
207 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
208 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
209 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
210Misc:
211 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
212 - Core: Add keysRead callback
213 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
214 - Core: Add more memory search ops (closes mgba.io/i/1510)
215 - Debugger: Make tracing compatible with breakpoints/watchpoints
216 - Debugger: Print breakpoint/watchpoint number when inserting
217 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
218 - FFmpeg: Support audio-only recording
219 - GB Memory: Support running from blocked memory
220 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
221 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
222 - GBA Savedata: EEPROM performance fixes
223 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
224 - Debugger: Add breakpoint and watchpoint listing
225 - mGUI: Remember name and position of last loaded game
226 - OpenGL: Only resize textures when needed
227 - Qt: Don't unload ROM immediately if it crashes
228 - Qt: Support switching webcams
229 - Qt: Cap window size on start to monitor size
230 - Qt: Open a message box for Qt frontend errors
231 - Qt: Increase maximum magnifications and scaling
232 - Qt: Add native FPS button to settings view
233 - Qt: Improve sync code
234 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
235 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
236 - Qt: Remove What's This icon from dialogs
237 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
238 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
239 - Qt: Show list of all sprites in sprite view
240 - Qt: Add option for disabling OSD messages
241 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
242 - SM83: Support PC-relative opcode decoding
243 - Switch: Dynamic display resizing
244 - Switch: Support file associations
245 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
246Changes from beta 1:
247Emulation fixes:
248 - ARM: Fix STR writeback pipeline stage
249 - ARM: Partially fix LDM/STM writeback with empty register list
250 - ARM: Fix stepping when events are pending
251 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
252 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
253 - GBA Timers: Improve timer startup emulation
254 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
255 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
256 - GBA Video: Fix effects blending improperly in some non-last windows
257 - GBA Video: Copy higher priority target 1 flag
258Other fixes:
259 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
260 - Core: Fix uninitialized memory issues with graphics caches
261 - Core: Return null for out of bounds cached tile VRAM querying
262 - GBA Video: Fix OpenGL fragment data binding
263 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
264 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
265 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
266 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
267 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
268 - Qt: Fix several cases where shader selections don't get saved
269 - Qt: Fix division by zero error in invalid TilePainter state
270 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
271 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
272 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
273 - Qt: Fix inability to clear default keybindings
274 - Qt: Release held actions if they get rebound
275 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
276 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
277 - Vita: Fix analog controls (fixes mgba.io/i/1554)
278 - Wii: Fix game fast-forwarding after slowing down
279 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
280Misc:
281 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
282 - GBA: Trim non-movie ROMs to 32 MiB if applicable
283 - GBA Audio: Redo channel 4 batching for GBA only
284 - GBA I/O: Stop logging several harmless invalid register reads
285 - GBA Video: Changing OpenGL scaling no longer requires restart
286 - Debugger: Separate aliases from main commands
287 - Debugger: Print break-/watchpoint ID when breaking in CLI
288 - Debugger: Minor interface cleanup
289 - SDL: Use controller GUID instead of name
290 - SM83: Rename LR35902 to SM83
291 - Tools: Allow using threaded renderer in perf.py
292 - Tools: Clean up unused argument in mgba-perf
293
2940.8 beta 1: (2019-10-20)
295- Initial beta for 0.8
296
2970.7.3: (2019-09-15)
298Emulation fixes:
299 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
300 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
301 - GB Audio: Improve channel 4 supersampling
302 - GB Printer: Reset printer buffer index after printing
303 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
304 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
305 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
306 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
307 - GBA Memory: Fix STM/LDM to invalid VRAM
308 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
309 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
310Other fixes:
311 - Core: Fix crashes if core directories aren't set
312 - Core: Fix crash when exiting game with cheats loaded
313 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
314 - GBA Cheats: Fix PARv3 Thumb hooks
315 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
316 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
317 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
318 - Qt: Fix race conditions initializing GDB stub
319 - Qt: Improve cheat view UX
320 - Libretro: Fix crash changing allowing opposing directions (hhromic)
321 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
322 - Switch: Fix threading-related crash on second launch
323Misc:
324 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
325 - Qt: Show error message if file failed to load
326
3270.7.2: (2019-05-25)
328Emulation fixes:
329 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
330 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
331 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
332 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
333 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
334 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
335 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
336 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
337 - GBA Video: Fix scanline cache with scale factor change edge cases
338 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
339 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
340Other fixes:
341 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
342 - All: Fix several memory leaks
343 - GB Core: Fix toggling WIN and OBJ being swapped
344 - GBA: Fix skipping BIOS on irregularly sized ROMs
345 - CMake: Fix .deb imagemagick dependencies
346 - FFmpeg: Improve initialization reliability and cleanup
347 - FFmpeg: Fix audio conversion producing gaps
348 - LR35902: Fix disassembly of several CB-prefix instructions
349 - LR35902: Fix trailing whitespace in disassembly
350 - Qt: More app metadata fixes
351 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
352 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
353 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
354 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
355 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
356 - Qt: Fix bounded fast forward with Qt Multimedia
357 - Qt: Fix saving settings with native FPS target
358 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
359Misc:
360 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
361 - Qt: Improve camera initialization
362 - Vita: Improved frame drawing speed
363
3640.7.1: (2019-02-24)
365Bugfixes:
366 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
367 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
368 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
369 - GB, GBA Serialize: Fix loading two states in a row
370 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
371 - GBA DMA: Fix Display Start DMAs
372 - GBA DMA: Fix DMA start/end timing
373 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
374 - GBA Memory: Fix a few AGBPrint crashes
375 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
376 - GBA SIO: Prevent writing read-only multiplayer bits
377 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
378 - Python: Fix crash when deleting files owned by library
379 - Python: Make sure GB link object isn't GC'd before GB object
380 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
381 - Qt: Fix tile and sprite views not always displaying at first
382 - Qt: Fix audio context holding onto closed game controller
383 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
384 - Qt: Fix window icon on X11
385 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
386 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
387 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
388Misc:
389 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
390 - Qt: Updated Italian translation (by Vecna)
391
3920.7.0: (2019-01-26)
393Features:
394 - ELF support
395 - Game Boy Camera support
396 - Qt: Set default Game Boy colors
397 - Game Boy Printer support
398 - Super Game Boy support
399 - Customizable autofire speed
400 - Ability to set default Game Boy model
401 - Map viewer
402 - Automatic cheat loading and saving
403 - GameShark and Action Replay button support
404 - AGBPrint support
405 - Debugger: Conditional breakpoints and watchpoints
406 - Ability to select GB/GBC/SGB BIOS on console ports
407 - Optional automatic state saving/loading
408 - Access to ur0 and uma0 partitions on the Vita
409 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
410 - GBA: ARMIPS/A22i-style and ELF symbol table support
411 - Initial Switch port
412Bugfixes:
413 - ARM: Fix MSR when T bit is set
414 - Core: Fix audio sync breaking when interrupted
415 - Core: Fix ordering events when scheduling during events
416 - FFmpeg: Fix encoding audio/video queue issues
417 - GB: Revamp IRQ handling based on new information
418 - GB: Fix IRQ disabling on the same T-cycle as an assert
419 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
420 - GB Audio: Clock frame events on DIV
421 - GB Audio: Fix channel 3 reset value
422 - GB Audio: Fix channel 4 initial LFSR
423 - GB Audio: Fix channel 1, 2 and 4 reset timing
424 - GB I/O: DMA register is R/W
425 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
426 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
427 - GB, GBA Savedata: Fix unmasking savedata crash
428 - GB Serialize: Fix audio state loading
429 - GB Serialize: Fix game title check
430 - GB Serialize: Fix IRQ pending/EI pending confusion
431 - GB Timer: Minor accuracy improvements
432 - GB Video: Fix dot clock timing being slightly wrong
433 - GB Video: Fix loading states while in mode 3
434 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
435 - GB Video: Fix SCX timing
436 - GB, GBA Video: Don't call finishFrame twice in thread proxy
437 - GBA: Reset WAITCNT properly
438 - GBA BIOS: Fix BitUnPack final byte
439 - GBA BIOS: Fix BitUnPack narrowing
440 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
441 - GBA DMA: Fix temporal sorting of DMAs of different priorities
442 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
443 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
444 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
445 - GBA Savedata: Fix savedata modified time updating when read-only
446 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
447 - GBA Serialize: Fix loading states in Hblank
448 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
449 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
450 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
451 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
452 - GBA Video: Start timing mid-scanline when skipping BIOS
453 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
454 - GBA Video: Make layer disabling work consistently
455 - PSP2: Fix more issues causing poor audio
456 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
457 - Qt: Improve FPS timer stability
458 - Util: Fix wrapping edge cases in RingFIFO
459Misc:
460 - 3DS: Remove deprecated CSND interface
461 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
462 - Core: Remove broken option for whether rewinding restores save games
463 - Feature: Added loading savestates from command line
464 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
465 - FFmpeg: Support lossless h.264 encoding
466 - FFmpeg: Support lossless VP9 encoding
467 - GBA Cheats: Allow multiple ROM patches in the same slot
468 - GB: Skip BIOS option now works
469 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
470 - GB Audio: Improved audio quality
471 - GB, GBA Audio: Increase max audio volume
472 - GB MBC: Remove erroneous bank 0 wrapping
473 - GB Video: Darken colors in GBA mode
474 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
475 - GBA: Implement display start DMAs
476 - GBA: Improve multiboot image detection
477 - GBA Memory: 64 MiB GBA Video cartridge support
478 - GBA Savedata: Remove ability to disable realistic timing
479 - GBA Timer: Use global cycles for timers
480 - Libretro: Add frameskip option
481 - mGUI: Add fast forward toggle
482 - PSP2: Use system enter key by default
483 - Python: Integrate tests from cinema test suite
484 - Qt: Redo GameController into multiple classes
485 - Qt: Prevent window from being created off-screen
486 - Qt: Add option to disable FPS display
487 - Qt: Options to mess around with layer placement
488 - Qt: Add load alternate save option
489 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
490 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
491 - Test: Restructure test suite into multiple executables
492 - Util: Don't build crc32 if the function already exists
493 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
494Changes from beta 1:
495Features:
496 - Libretro: Add Game Boy cheat support
497 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
498 - Switch: Rumble support
499 - Switch: Rotation support
500 - Switch: Screen stretching options
501 - Qt: State file load/save menu options
502 - Windows installer
503 - Tile viewer now has adjustable width
504 - Python: Experimental audio API
505Bugfixes:
506 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
507 - Core: Remember to deinit proxy ring FIFO
508 - Core: Reroot timing list when (de)scheduling
509 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
510 - GB MBC: Fix MBC30 SRAM
511 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
512 - GB Video: Fix SGB border hole size
513 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
514 - GBA: Fix GB Player features
515 - GBA I/O: SOUNDCNT_HI is readable when sound is off
516 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
517 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
518 - Libretro: Fix adding codes with hooks
519 - PSP2: Fix audio crackling after fast forward
520 - PSP2: Fix audio crackling when buffer is full
521 - Qt: Fix jumbled background when paused
522 - Qt: Fix FPS counter on Windows
523 - Qt: Fix focus issues with load/save state overlay
524 - Switch: Fix incorrect mapping for fast forward cap
525 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
526 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
527 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
528 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
529 - Qt: Ensure FATAL logs reach log view
530 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
531Misc:
532 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
533 - Debugger: Minor text fixes
534 - Debugger: Readability improvements (fixes mgba.io/i/1238)
535 - GB: Improved SGB2 support
536 - GB Audio: Skip frame if enabled when clock is high
537 - Libretro: Reduce rumble callbacks
538 - mGUI: Add SGB border configuration option
539 - mGUI: Add support for different settings types
540 - Python: Minor API improvements
541 - Qt: Ensure camera image is valid
542 - Qt: Debugger console history
543 - Qt: Detect presence of GL_ARB_framebuffer_object
544 - Qt: Minor memory view tweaks
545 - Res: Improve modeling of AGB/AGS screen in shaders
546 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
547 - Wii: Expose stretch configuration in settings
548 - Wii: Stretch now sets pixel-accurate mode size cap
549
5500.7 beta 1: (2018-09-24)
551- Initial beta for 0.7
552
5530.6.3: (2018-04-14)
554Bugfixes:
555 - GB Audio: Revert unsigned audio changes
556 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
557 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
558
5590.6.2: (2018-04-03)
560Bugfixes:
561 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
562 - 3DS: Fix opening files in directory names with trailing slashes
563 - LR35902: Fix watchpoints not reporting new value
564 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
565 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
566 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
567 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
568 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
569 - GBA: Fix SharkPort saves for EEPROM games
570 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
571 - GBA BIOS: Fix incorrect exit condition in LZ77
572 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
573 - GBA Cheats: Fix slide codes not initializing properly
574 - GBA DMA: ROM reads are forced to increment
575 - GBA Hardware: RTC accuracy improvements
576 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
577 - GBA Memory: Fix copy-on-write memory leak
578 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
579 - GBA Savedata: Fix crash when resizing flash
580 - GBA Video: Force align 256-color tiles
581 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
582 - PSP2: Fix issues causing poor audio
583 - Python: Fix package directory
584 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
585 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
586 - Wii: Fix screen tear when unpausing
587 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
588Misc:
589 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
590 - GB MBC: Remove erroneous bank 0 wrapping
591 - GBA: Improve multiboot image detection
592 - PSP2: Use system enter key by default
593
5940.6.1: (2017-10-01)
595Bugfixes:
596 - GB, GBA: Fix crashes when attempting to identify null VFiles
597 - GB, GBA: Fix sync to video with frameskip
598 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
599 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
600 - GB Core: Fix palette loading when loading a foreign config
601 - GB MBC: Pocket Cam memory should be accessible without enabling
602 - GB MBC: Fix SRAM sizes 4 and 5
603 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
604 - GB MBC: Fix RTC loading when file size is off
605 - GB Memory: Initialize peripheral pointers
606 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
607 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
608 - GB Memory: Actually load latch time from savestate
609 - GB Serialize: Fix deserializing video STAT
610 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
611 - GB Video: Fix potential hang when ending mode 0
612 - GB Video: Fix read mode when enabling LCD
613 - GBA: Reset active region as needed when loading a ROM
614 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
615 - GBA BIOS: Use core's VRAM variable instead of renderer's
616 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
617 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
618 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
619 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
620 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
621 - Python: Fix importing .gb or .gba before .core
622 - Qt: Fix command line debugger closing second game
623 - Qt: Fix LOG argument order
624 - Qt: Fix timezone issues with time overrides
625 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
626 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
627Misc:
628 - CMake: Fix CPack dependencies for libpng 1.6
629 - GBA: Detect hardware for Pokémon FireRed ROM hacks
630 - GBA Cheats: Improve detection of raw cheats
631 - Qt: Don't rebuild library view if style hasn't changed
632 - Qt: Allow overrides to be saved before a game is loaded
633 - Qt: Hide mouse immediately when loading
634 - SDL: Fix 2.0.5 build on macOS under some circumstances
635 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
636
6370.6.0: (2017-07-16)
638Features:
639 - Library view
640 - Sprite viewer
641 - Debugging console
642 - Improved memory viewer
643 - Memory search
644 - Command line ability to override configuration values
645 - Add option to allow preloading the entire ROM before running
646 - Add option for whether rewinding restores save games
647 - Savestates now contain any RTC override data
648 - Add option to lock video to integer scaling
649 - LR35902: Watchpoints
650 - LR35902/GB-Z80 disassembler
651 - GB: Tile viewer
652 - GB: Video/audio channel enabling/disabling
653 - GB: Symbol table support
654 - GB MBC: Add MBC1 multicart support
655 - GBA: Support printing debug strings from inside a game
656 - GBA: Better cheat type autodetection
657 - Implement keypad interrupts
658 - Configuration of gamepad hats
659 - Video log recording for testing and bug reporting
660 - Debugger: Segment/bank support
661 - Debugger: Execution tracing
662 - Qt: German translation (by Lothar Serra Mari)
663 - Qt: Spanish translation (by Kevin López)
664 - Qt: Italian translation (by theheroGAC)
665Bugfixes:
666 - ARM7: Fix MLA/*MULL/*MLAL timing
667 - Core: Fix crash with rewind if savestates shrink
668 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
669 - Core: Fix directory sets crashing on close if base isn't properly detached
670 - FFmpeg: Fix overflow and general issues with audio encoding
671 - GB: Fix flickering when screen is strobed quickly
672 - GB: Fix STAT blocking
673 - GB MBC: Fix ROM bank overflows getting set to bank 0
674 - GB MBC: Fix swapping carts not detect new MBC
675 - GB Timer: Improve DIV reset behavior
676 - GB Timer: Fix DIV batching if TAC changes
677 - GB Video: Reset renderer when loading state
678 - GBA: Fix multiboot ROM loading
679 - GBA: Fix multiboot loading resulting in too small WRAM
680 - GBA BIOS: Implement BitUnPack
681 - GBA BIOS: Fix ArcTan sign in HLE BIOS
682 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
683 - GBA BIOS: Fix INT_MIN/-1 crash
684 - GBA Hardware: Fix crash if a savestate lies about game hardware
685 - GBA I/O: Handle audio registers specially when deserializing
686 - GBA Memory: Improve initial skipped BIOS state
687 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
688 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
689 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
690 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
691 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
692 - LR35902: Fix core never exiting with certain event patterns
693 - LR35902: Fix pc overflowing current region off-by-one
694 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
695 - OpenGL: Fix some shaders causing offset graphics
696 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
697 - Qt: Fix window icon being stretched
698 - Qt: Fix data directory path
699 - Qt: Fix timing issues on high refresh rate monitors
700 - Qt: Fix linking after some windows have been closed
701 - Qt: Fix crash when changing audio settings after a game is closed
702 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
703 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
704 - Qt: Fix game unpausing after frame advancing and refocusing
705 - SDL: Fix game crash check
706 - SDL: Fix race condition with audio thread when starting
707 - SDL: Fix showing version number
708 - Test: Fix crash when loading invalid file
709 - Test: Fix crash when fuzzing fails to load a file
710 - Test: Don't rely on core for frames elapsed
711 - Test: Fix crash when loading invalid file
712 - Test: Fix crash when fuzzing fails to load a file
713 - Tools: Fix recurring multiple times over the same library
714 - Util: Fix overflow when loading invalid UPS patches
715 - Util: Fix highest-fd socket not being returned by SocketAccept
716 - Windows: Fix VDir.rewind
717Misc:
718 - All: Add C++ header guards
719 - All: Move time.h include to common.h
720 - 3DS, PSP2, Wii: Last directory loaded is saved
721 - CMake: Add ability to just print version string
722 - Core: New, faster event timing subsystem
723 - Core: Clean up some thread state checks
724 - Core: Add generic checksum function
725 - Core: Cores can now have multiple sets of callbacks
726 - Core: Restore sleep callback
727 - Core: Move rewind diffing to its own thread
728 - Core: Ability to enumerate and modify video and audio channels
729 - Core: List memory segments in the core
730 - Core: Move savestate creation time to extdata
731 - Core: Config values can now be hexadecimal
732 - Core: Improved threading interrupted detection
733 - Debugger: Modularize CLI debugger
734 - Debugger: Make building with debugging aspects optional
735 - Debugger: Add functions for read- or write-only watchpoints
736 - Debugger: Make attaching a backend idempotent
737 - Debugger: Add mDebuggerRunFrame convenience function
738 - Feature: Move game database from flatfile to SQLite3
739 - Feature: Support ImageMagick 7
740 - Feature: Make -l option explicit
741 - FFmpeg: Return false if a file fails to open
742 - FFmpeg: Force MP4 files to YUV420P
743 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
744 - GB: Reset with initial state of DIV register
745 - GB MBC: New MBC7 implementation
746 - GB Audio: Simplify envelope code
747 - GB Audio: Improve initial envelope samples
748 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
749 - GB Video: Improved video timings
750 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
751 - GBA, GB: ROM is now unloaded if a patch is applied
752 - GBA DMA: Refactor DMA out of memory.c
753 - GBA DMA: Move DMAs to using absolute timing
754 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
755 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
756 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
757 - GBA Memory: Support reading/writing POSTFLG
758 - GBA Memory: Remove unused prefetch cruft
759 - GBA Timer: Improve accuracy of timers
760 - GBA Video: Clean up unused timers
761 - GBA Video: Allow multiple handles into the same tile cache
762 - GBA Video, GB Video: Colors are now fully scaled
763 - GBA Video: Optimize when BLD* registers are written frequently
764 - OpenGL: Add xBR-lv2 shader
765 - Qt: Move last directory setting from qt.ini to config.ini
766 - Qt: Improved HiDPI support
767 - Qt: Expose configuration directory
768 - Qt: Merge "Save" and "OK" buttons in shader options
769 - Qt: Automatically load controller profile when plugged in
770 - Qt: Rename "Resample video" option to "Bilinear filtering"
771 - Qt: Remove audio thread
772 - Qt: Remove audio buffer sizing in AudioProcessorQt
773 - Qt: Re-enable QtMultimedia on Windows
774 - Qt: Make "Mute" able to be bound to a key
775 - Qt: Add .gb/.gbc files to the extension list in Info.plist
776 - Qt: Relax hard dependency on OpenGL
777 - Qt: Better highlight active key in control binding
778 - SDL: Remove scancode key input
779 - SDL: Automatically map controllers when plugged in
780 - Test: Add a basic test suite
781 - Util: Add size counting to Table
782 - Util: Add 8-bit PNG write support
783 - Util: Tune patch-fast extent sizes
784 - VFS: Call msync when syncing mapped data
785 - VFS: Allow truncating memory chunk VFiles
786 - VFS: Fix some minor VFile issues with FILEs
787 - VFS: Optimize expanding in-memory files
788 - VFS: Add VFileFIFO for operating on circle buffers
789Changes from beta 1:
790Features:
791 - Qt: Italian translation (by theheroGAC)
792 - Qt: Updated German translation
793Bugfixes:
794 - GB Audio: Fix incorrect channel 4 iteration
795 - GB Audio: Fix zombie mode bit masking
796 - GB Serialize: Fix timer serialization
797 - GB Video: Fix LYC regression
798 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
799 - GBA Timer: Fix count-up timing overflowing timer 3
800 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
801 - Qt: Fix memory search close button (fixes mgba.io/i/769)
802 - Qt: Fix window icon being stretched
803 - Qt: Fix initial window size (fixes mgba.io/i/766)
804 - Qt: Fix data directory path
805 - Qt: Fix controls not saving on non-SDL builds
806 - Qt: Fix translation initialization (fixes mgba.io/i/776)
807 - Qt: Fix patch loading while a game is running
808 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
809 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
810 - Qt: Fix GL-less build
811 - Qt: Fix Software renderer not handling alpha bits properly
812 - Qt: Fix screen background improperly stretching
813 - SDL: Fix cheats not loading
814Misc:
815 - GB Serialize: Add MBC state serialization
816 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
817 - GBA Timer: Improve accuracy of timers
818 - PSP2: Update toolchain to use vita.cmake
819 - Qt: Add language selector
820 - Qt: Minor test fixes
821 - Qt: Move shader settings into main settings window
822 - Qt: Dismiss game crashing/failing dialogs when a new game loads
823 - Qt: Properly ship Qt translations
824 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
825
8260.6 beta 1: (2017-06-29)
827 - Initial beta for 0.6
828
8290.5.2: (2016-12-31)
830Bugfixes:
831 - All: Fix fullscreen config option being ignored
832 - ARM7: PSR mode bits should not get sign extended
833 - GB: Fix audio not being deinitialized
834 - GB: Fix crash when masking savedata
835 - GB: Properly initialize sramRealVf variable
836 - GB Audio: Fix serialization of channel 3 and NR52 properties
837 - GB Audio: Reset envelope timer when reseting sound channel
838 - GB MBC: Fix SRAM dangling pointer with RTC games
839 - GB MBC: Fix initializing MBC when no ROM is loaded
840 - GB Memory: Fix patching ROM bank 0
841 - GB Memory: Fix starting HDMAs during mode 0
842 - GB Memory: Fix HDMA5 value after DMA completes
843 - GB Video: Initialize LCDC in renderer
844 - GB Video: Hblank IRQs should mask LYC=LY IRQs
845 - GBA: Fix IRQs firing after already being cleared
846 - GBA: Only unhalt CPU if appropriate bit is set in IE
847 - GBA: Add savegame override for Crash Bandicoot 2
848 - GBA BIOS: Fix MidiKey2Freq BIOS reads
849 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
850 - GBA Cheats: Fix GameShark ROM patches
851 - GBA I/O: Mask off WAITCNT bits that cannot be written
852 - GBA Memory: Fix misaligned BIOS reads
853 - GBA Memory: Fix VCOUNT being writable
854 - GBA Video: Fix out of bounds sprite transforms
855 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
856 - Libretro: Fix disabling BIOS
857 - Libretro: Fix Game Boy savestates and audio
858 - Qt: Fix changing resolution of software renderer
859 - Qt: Fix setting overrides
860 - Qt: Fix cut off tiles and alignment issues in tile viewer
861 - Qt: Only reset window dimensions when first shown
862 - Qt: Fix Qt Multimedia audio driver on big endian
863 - Qt: Fix Apply button for key and controller configurations
864 - VFS: Fix resizing memory chunks when not needed
865 - Windows: Fix Unicode directory handling
866Misc:
867 - GB, GBA: Prevent loading null ROMs
868 - GB Audio: Initialize wave RAM to GBC values
869 - GB Memory: Reset ROM bank when loading a ROM
870 - PSP2: Improved controller rumble
871
8720.5.1: (2016-10-05)
873Bugfixes:
874 - Core: Fix importing save games as read-only
875 - FFmpeg: Fix encoding AAC
876 - GB: Fix invalid STOP behavior on Game Boy Color
877 - GB: Initialize audio properly
878 - GB: Properly clear KEY1 bit 0 when switching speeds
879 - GB: Properly unload save files when unloading a ROM
880 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
881 - GB MBC: Fix MBC7 when size is incorrectly specified
882 - GB MBC: Fix RTC access when no save file is loaded
883 - GB SIO: Don't auto-clock external shift clock
884 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
885 - GB Video: Fix video frames getting missed when LCDC is off
886 - GB Video: Clear screen when LCDC is off
887 - GBA Cheats: Fix holding onto pointers that may get invalidated
888 - GBA Cheats: Fix key-activated CodeBreaker cheats
889 - GBA Cheats: Fix uninitialized memory getting freed when saving
890 - GBA Hardware: Improve Game Boy Player rumble behavior
891 - GBA Memory: Fix several unused I/O register read values
892 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
893 - LR35902: Fix events running with the wrong cycle active
894 - Qt: Fix "close" button on Overrides view
895 - Qt: Fix saving overrides
896 - Qt: Fix directory set unloading when replacing the ROM
897 - Qt: Fix patch loading
898 - Qt: Fix crash when saving an override if a game isn't loaded
899 - Qt: Fix showing default display driver as OpenGL (force 1.x)
900 - SDL: Attach rumble in SDL frontend
901 - Util: Fix PNG identification on files too small to be a PNG
902Misc:
903 - All: Only update version info if needed
904 - All: Split out install locations for Libretro and OpenEmu
905 - FFmpeg: Encoding cleanup
906 - GB: Reset active region when reloading ROM
907 - GB Memory: Initialize RAM pattern for GBC
908 - GB Video: Improved video timings
909 - Qt: Manage window sizes slightly better
910 - Qt: Remember scale option independent of core dimensions
911
9120.5.0: (2016-09-19)
913Features:
914 - Game Boy support
915 - Support for encrypted CodeBreaker GBA cheats
916 - Emulation of Vast Fame protected GBA carts (taizou)
917 - Tile viewer
918 - Threaded rendering mode
919 - Libretro: Memory map and achievement support (leiradel)
920 - GUI: Add UI control remapping
921 - GUI: Add fast-forward
922 - Wii: 240p support
923 - 3DS: Adjustable screen darkening
924 - Ability to temporarily load a savegame
925 - Load specific files out of archives
926 - Automatic BIOS detection
927Bugfixes:
928 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
929 - Debugger: Fix GDB breakpoints
930 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
931 - GBA: Fix filehandle leak with savegames
932 - GBA: Timer 0 cannot be count up
933 - GBA: Count up timers should not count themselves
934 - GBA Memory: Fix mirror on non-overdumped Classic NES games
935 - GBA Memory: Fix ldm {pc}
936 - GBA Savedata: Fix savedata sync timer
937 - GBA Savedata: Only unmap savedata if present
938 - GBA Serialize: Savestates now properly store prefetch
939 - GBA Video: WIN0/1 take priority over OBJWIN
940 - GBA Video: Fix out-of-order OBJWIN
941 - PSP2: Fix GPU crash while exiting
942 - PSP2: Fix VSync
943 - PSP2: Fix accelerometer range
944 - PSP2: Actually load screen mode setting
945 - PSP2: Fix gyroscope direction
946 - PSP2: Delete threads after they return
947 - PSP2: Fix mapping/unmapping from not at 0
948 - Qt: Fix bug in software renderer scaling
949 - Qt: Fix hanging key press after disabling autofire
950 - Qt: Fix being unable to pause manually when using auto-pausing
951 - SDL: Fix axes being mapped wrong
952 - Util: Fix realloc semantics in utf16to8
953 - Util: Fix inserting too many items into a hash table
954 - VFS: Fix uninitialized varaible reading from 7z
955 - VFS: Fix reading multiple files from a 7z archive
956 - Wii: Fix framelimiting after a slowdown
957 - Wii: Fix garbage flash at startup
958Misc:
959 - 3DS: Use blip_add_delta_fast for a small speed improvement
960 - 3DS: Allow UTF-16 filenames
961 - 3DS: Port to using citro3D
962 - 3DS: Use system font for menus
963 - 3DS: Attempt to use Core 2 for threads
964 - 3DS: Adjustable filering
965 - 3DS: 3D banner
966 - All: Add QUIET parameter to silence CMake
967 - All: Faster memory read/write
968 - ARM7: Support forcing Thumb mode via MSR
969 - ARM7: Flush prefetch cache when loading CPSR via MSR
970 - ARM7: Clean up instruction decoding for future expandability
971 - Debugger: Support register and memory writes via GDB stub
972 - Debugger: Add software breakpoint support to gdb
973 - FFmpeg: Full support for libavcodec 56+
974 - GBA: Better debug logging if event processing breaks
975 - GBA Audio: Force audio DMAs to not increment destination
976 - GBA BIOS: Use custom ArcTan, not relying on OS
977 - GBA Hardware: Clean up dead code in GBP
978 - GBA Memory: Optimize stalling behavior
979 - GBA Memory: Optimize Load-/StoreMultiple
980 - GBA Savedata: Add realistic timing for EEPROM
981 - GBA Serialize: Savestates now store if CPU was halted
982 - GBA Video: Remove old slow path fallback
983 - GBA Video: Optimize sprite drawing
984 - GBA Video: Optimize mode 0 rendering
985 - GBA Video: Optimize compositing cases slightly
986 - GUI: Screenshot dimensions are now passed through
987 - GUI: Add back logging
988 - GUI: Only reload config if manually saved
989 - GUI: Increase scrolling speed
990 - OpenGL: Log shader compilation failure
991 - OpenGL: Add texSize uniform
992 - Qt: Make -g flag work in Qt build
993 - Qt: Simplify OpenGL context creation
994 - Qt: Thread startup improvements
995 - Qt: Make audio channel/video layer options shortcut mappable
996 - Qt: Remove some C99isms from C++ code
997 - Qt: Remove default autofire mappings
998 - Qt: Make reseting when pasued frame-accurate
999 - Qt: Rearchitect game closing codepath
1000 - PSP2: Use system font for menus
1001 - PSP2: Add rumble for PS TV
1002 - PSP2: Add fit-to-height screen mode
1003 - PSP2: Sync files per descriptor
1004 - PSP2: Allow UTF-8 filenames
1005 - PSP2: Screenshots are now saved into the Photo Gallery
1006 - PSP2: Stop underclocking when menuing
1007 - SDL: Increase default audio buffer size to 1024 samples
1008 - SDL: More responsive rumble
1009 - Util: Add Vector GetConstPointer
1010 - Util: Add rtrim
1011 - Util: Add endswith
1012 - VFS: Improve zip file detection
1013 - Wii: Add pixelated resample filter
1014 - Windows: Add native VDir support
1015 - Util: Add PRIz macro for libc versions that don't support %z
1016
10170.4.1: (2016-07-11)
1018Bugfixes:
1019 - All: Fix several file handle leaks
1020 - All: Fix instruction tables getting zeroed when linking sometimes
1021 - ARM7: Fix flags on SBC/RSC
1022 - ARM7: Fix setting spsr privilege bits when spsr is empty
1023 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
1024 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
1025 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
1026 - GBA Memory: Fix executing code from OBJ region of VRAM
1027 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
1028 - GBA Serialize: Fix loading savegames from savestates
1029 - OpenGL: Correct boolean vector strcmp strings for uniforms
1030 - Qt: Fix sending gameStopped twice
1031 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
1032 - Qt: Fix initial state of key mapping
1033 - Qt: Initialize m_useBios
1034 - SDL: Fix joystick initialization on BSD
1035 - SDL: Fix potential joystick crash in games with rumble
1036 - SDL: Fix SDL 1.2 build
1037 - SDL: Fix sporadic crash when deinitializing audio
1038 - Shaders: Fix AGS-001 shader with some bad drivers
1039 - Util: Use closesocket on Windows
1040 - Util: Fix socket bind addresses
1041 - VFS: Fix reading 7z archives without rewinding first
1042 - VFS: VFileFromFD should not open directories
1043 - Wii: Fix tilting direction
1044 - Util: Fix realloc semantics in utf16to8
1045Misc:
1046 - All: Allow use of external minizip library
1047 - Debugger: CLI debugger now exits when end-of-stream is reached
1048 - FFmpeg: Update dependencies on Ubuntu
1049 - GBA: Slightly optimize GBAProcessEvents
1050 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
1051 - GBA Video: Null renderer should return proper register values
1052 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
1053 - Qt: Add preset for DualShock 4
1054 - Qt: Update 360 input profile on OS X to reflect newer drivers
1055 - Qt: Remove use of NaN
1056 - Qt: Canonicalize file paths when loading games
1057 - Qt: Add refresh button to controller editing
1058 - SDL: Remove default gamepad mappings
1059 - Util: Fix intermittent build failure on OS X
1060 - VFS: VFile.sync now updates modified time
1061
10620.4.0: (2016-02-02)
1063Features:
1064 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1065 - I/O viewer
1066 - Booting of multiboot images
1067 - Customization of GIF recording
1068 - Libretro: Cheat code support
1069 - Support for GLSL shaders
1070 - ROM information view
1071 - Support for VBA-style cheat codes
1072 - Savestates now store creation timestamps
1073 - Key autofire
1074 - Libretro: Allow blocking opposing directional input
1075 - OpenEmu core for OS X
1076 - Libretro: Settings for using BIOS and skipping intro
1077 - Libretro: Customizable idle loop removal
1078 - Implemented cycle counting for sprite rendering
1079 - Cleaner, unified settings window
1080 - Added a setting for pausing when the emulator is not in focus
1081 - Customizable paths for save games, save states, screenshots and patches
1082 - Controller hotplugging
1083 - Ability to store save games and active cheats within savestates
1084Bugfixes:
1085 - ARM7: Fix sign of unaligned LDRSH
1086 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1087 - Debugger: Fix watchpoints in gdb
1088 - GBA: Fix warnings when creating and loading savestates
1089 - GBA: Fix Iridion II savetype
1090 - GBA BIOS: Fix misaligned CpuSet
1091 - GBA Cheats: Fix cheats setting the Action Replay version
1092 - GBA Hardware: Fix GPIO on big endian
1093 - GBA Memory: Fix DMA register writing behavior
1094 - GBA Memory: Fix DMAs triggering two cycles early
1095 - Libretro: Fix aspect ratio
1096 - Qt: Fix some potential crashes with the gamepad mapping
1097 - Qt: Fix keys being mapped incorrectly when loading configuration file
1098 - Util: Fix PowerPC PNG read/write pixel order
1099 - Util: Fix excessive memory allocation when decoding a PNG
1100 - VFS: Fix VFileReadline and remove _vfdReadline
1101Misc:
1102 - All: Improved PowerPC support
1103 - All: Fix some undefined behavior warnings
1104 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1105 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1106 - GBA: Implement bad I/O register loading
1107 - GBA: Allow jumping to OAM and palette RAM
1108 - GBA BIOS: Finish implementing RegisterRamReset
1109 - GBA Config: Add "override" layer for better one-time configuration
1110 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1111 - GBA Memory: Use a dynamically sized mask for ROM memory
1112 - GBA Memory: Implement several unimplemented memory access types
1113 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1114 - GBA RR: Starting from savestate now embeds the savegame
1115 - GBA RR: Add preliminary SRAM support for VBM loading
1116 - GBA RR: Add support for resets in movies
1117 - GBA Video: Remove lastHblank, as it is implied
1118 - Libretro: Use anonymous memory mappers for large blocks of memory
1119 - Libretro: Add install target for libretro core
1120 - Qt: Window size command line options are now supported
1121 - Qt: Increase usability of key mapper
1122 - Qt: Add 'Apply' button to settings window
1123 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1124 - Qt: Allow use of modifier keys as input
1125 - Qt: Optimize log viewer
1126 - Qt: Added button for breaking into the GDB debugger
1127 - Qt: Add box for showing duration of rewind
1128 - SDL: Support fullscreen in SDL 1.2
1129 - SDL: Allow GBASDLAudio to be used without a thread context
1130 - Util: Use VFile for configuration
1131 - Util: Add MutexTryLock
1132
11330.3.2: (2015-12-16)
1134Bugfixes:
1135 - ARM7: Fix STRT/STRBT
1136 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1137 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1138 - Libretro: Fix problems with rumble not turning off
1139 - GBA: Fix idle skip state being retained between games
1140 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1141 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1142 - GBA BIOS: Fix Sqrt sign
1143 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1144 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1145 - GBA Memory: Fix DMA behavior for SRAM accesses
1146 - GBA Memory: Fix Store8 to OBJ VRAM
1147 - GBA Memory: Fix alignment of LDM/STM on SRAM
1148 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1149 - GBA Memory: Fix timing of DMAs
1150 - GBA Video: Fix _mix for 15-bit color
1151 - GBA Video: Fix OAM and palette initialization
1152 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1153 - Qt: Use safer isLoaded check in GameController
1154 - Qt: Fix a race condition in PainterGL that could lead to a crash
1155 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1156 - Qt: Fix font size in memory viewer
1157 - Qt: Fix a crash in the memory viewer
1158 - Qt: Add additional checks in CheatModel to prevent crashes
1159 - Qt: Fix race condition with setting sample rate
1160 - Qt: Fix crash when closing multiplayer windows
1161 - Qt: Fix resetting while paused
1162Misc:
1163 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1164 - Qt: Add mute option to menu
1165
11660.3.1: (2015-10-24)
1167Bugfixes:
1168 - ARM7: Fix instruction decoding of Thumb shifts
1169 - GBA: Deinit savegame when unloading a ROM
1170 - GBA: Fix BIOS check on big endian
1171 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1172 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1173 - GBA Audio: Fix audio channels being silenced at the wrong time
1174 - GBA Memory: Fix bad BIOS Load16 on big endian
1175 - GBA Memory: Fix bad Load8 on big endian
1176 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1177 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1178 - GBA Video: Fix objwin and blending interaction on sprites
1179 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1180 - Libretro: Fix a memory leak with the render buffer
1181 - Qt: Windows no longer spawn in the top left on first launch
1182 - Qt: Fix install path of XDG desktop file with DESTDIR
1183 - Qt: Fix drag and drop on Windows
1184 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1185 - VFS: Fix return values of VFileFILE.read and .write
1186Misc:
1187 - All: Reset next event to cycles instead of zero to interrupt
1188 - All: Add --version flag
1189 - ARM7: Force disable LTO on two files to work around a GCC bug
1190 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1191 - GBA: Better memory handling with PNG savestates
1192 - GBA: Additional savestate sanity checks
1193 - GBA: Check for cycle count being too high
1194 - GBA Audio: Allow GBAAVStream to have no video callback
1195 - GBA BIOS: Implement RegisterRamReset for SIO registers
1196 - Qt: Remove useless help icons in dialogs
1197 - Qt: Prevent savestate window from opening while in multiplayer
1198 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1199 - Qt: Dropping multiplayer windows works more cleanly now
1200
12010.3.0: (2015-08-16)
1202Features:
1203 - Ability to hide individual background layers, or OBJs
1204 - Ability to mute individual audio channels
1205 - Palette viewer and exporter
1206 - Volume control
1207 - More shortcuts are editable (e.g. quick save/load)
1208 - Rewind now shows the frame after rewinding
1209 - Import/Export of GameShark/Action Replay snapshots
1210 - Add "Step backwards" item for single increment rewind
1211 - Deadzone estimation for game controllers
1212 - Analog inputs can be used for shortcuts
1213 - Menu items for specific solar sensor brightness levels
1214 - Remappable controls for tilt and gyroscope sensors
1215 - Status messages for actions taken while a game is running (e.g. save/load state)
1216 - Memory inspector
1217 - Screensaver can now be suspended while a game is running
1218 - Load/save the most recent savestate slot
1219 - Support varible speed (PWM) rumble
1220 - Ability to cap fast forward speed
1221 - Finer control over FPS target
1222 - Holdable shortcut for rewinding one frame at a time
1223 - Ability to boot directly into the BIOS
1224 - Preliminary support for yanking out the game pak while a game is running
1225 - Thumb-drive mode by putting a file called portable.ini in the same folder
1226 - Configurable display driver, between software and OpenGL
1227 - Undo-able savestate loading and saving
1228 - Controller profiles now store shortcut settings
1229 - Default controller profiles for several common controllers
1230 - Libretro now supports BIOS, rumble and solar sensor
1231 - Implement BIOS call Stop, for sleep mode
1232 - Automatically load patches, if found
1233 - Improved video synchronization
1234 - Configurable audio output sample rate
1235Bugfixes:
1236 - ARM7: Fix SWI and IRQ timings
1237 - ARM7: Fix Thumb MUL timing
1238 - ARM7: Fix timing of multiplies to use N cycles
1239 - ARM7: ARMHotplugDetach should call deinit
1240 - Debugger: Fix use-after-free in breakpoint clearing code
1241 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1242 - GBA: Cap audio FIFO read size during deserialization
1243 - GBA: Check for corrupted savestates when loading
1244 - GBA: Check for improperly sized savestates when loading
1245 - GBA: Check for savestates made from differently sized ROMs
1246 - GBA: Fix calls to endian-independent loadstores
1247 - GBA: Fix timing of reading from timer registers
1248 - GBA: Ensure cycles never go negative
1249 - GBA Audio: Force audio FIFOs to 32-bit
1250 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1251 - GBA Audio: Fix sample order in audio channel 3
1252 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1253 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1254 - GBA Memory: Improve Thumb open bus behavior
1255 - GBA Memory: Fix potential DMA issue when loading a savestate
1256 - GBA Memory: Fix load/store multiple video memory waitstates
1257 - GBA SIO: Fix reseting when there are SIO devices attached
1258 - GBA Video: Blended sprites should never have other effects applied
1259 - GBA Video: Fix out-of-bounds tiles in mosaic
1260 - GBA Video: Fix windows not affecting sprites
1261 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1262 - GBA Video: Fix timing on first scanline
1263 - Qt: Better cleanup when a game crashes
1264 - Qt: Fix open ROM dialog filtering for archive formats
1265 - Qt: Cap the maximum number of multiplayer windows
1266 - Qt: Fix maximum year in sensor override
1267 - Qt: Fix window being too tall after exiting fullscreen
1268 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1269 - Qt: Fix analog buttons not getting unmapped
1270 - Qt: Fix passing command line options
1271 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1272 - SDL: Fix SDL build when OpenGL is missing
1273 - Util: Allow loading IPS patches that grow the ROM
1274 - VFS: Fix resource leaks if some allocations fail
1275 - VFS: Fix line-reading to return proper values
1276 - Video: Fix an issue with very long filenames
1277 - Util: Fix formatting of floats
1278Misc:
1279 - All: Add --help flag for command line programs
1280 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1281 - All: Enable static linking for Windows
1282 - All: Enable static linking for OS X
1283 - All: Threads are now named
1284 - All: Proper handling of Unicode file paths
1285 - ARM7: Add emulation for Undefined CPU mode
1286 - ARM7: Reduce the size of the Thumb instruction table
1287 - GBA: Add status log level
1288 - GBA: GBARewind now returns how many states it has rewound
1289 - GBA: SIO logging layer
1290 - GBA BIOS: Stub out SoundBias
1291 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1292 - GBA: Don't include GBACLIDebugger struct unless needed
1293 - GBA: Savedata is now synced shortly after data finishes being written
1294 - GBA: Process multiple timer events at once, if necessary
1295 - GBA Audio: Implement audio reset for channels A/B
1296 - GBA Audio: Process multiple audio events at once, if necessary
1297 - GBA Hardware: Backport generic RTC source into core
1298 - GBA Input: Allow axes and buttons to be mapped to the same key
1299 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1300 - GBA SIO: Add a dummy driver for Normal mode
1301 - GBA Thread: Add functionality for running callbacks on the GBA thread
1302 - GBA Thread: Split GBASync into a separate file
1303 - GBA Video: Refactor software renderer into separate files
1304 - GBA Video: Slightly optimize mode 0 mosaic rendering
1305 - Debugger: Free watchpoints in addition to breakpoints
1306 - Qt: Handle saving input settings better
1307 - Qt: Move GL frame drawing back onto its own thread
1308 - Qt: Fast forward (held) option moved from Other to Emulation menu
1309 - Qt: Show version info in window title
1310 - Qt: Migrate multiplayer window handling into GBAApp
1311 - Qt: Unified file opening and saving with last location
1312 - Qt: Fix windows being resizable when they shouldn't have been
1313 - Qt: Only hide cursor in full screen
1314 - Qt: Replace pause-after-frame mutex with an atomic
1315 - Qt: Add application icon and XDG desktop files
1316 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1317 - Qt: Don't save window size when entering fullscreen
1318 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1319 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1320 - Qt: Increase usability of key mapper
1321 - Qt: Show checkmark for window sizes
1322 - Qt: Set window path to loaded ROM
1323 - Perf: Ability to load savestates immediately on launch
1324 - SDL: Properly check for initialization
1325 - SDL: Clean up initialization functions
1326 - SDL: Clean up GL context
1327 - Util: Allow disabling the threading code entirely
1328 - VFS: Add sync method to force syncing with backing
1329
13300.2.1: (2015-05-13)
1331Bugfixes:
1332 - All: Fix sanitize-deb script not cleaning up after itself
1333 - All: Fix dependencies for libavcodec on Debian-derived platforms
1334 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1335 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1336 - ARM7: Fix ARM multiply instructions when PC is a destination register
1337 - Debugger: Fix use-after-free in breakpoint clearing code
1338 - Debugger: Fix boundary conditions in tab completion
1339 - GBA: Fix timers not updating timing when writing to only the reload register
1340 - GBA: Fix rewind boundary conditions
1341 - GBA: Add initial I/O register settings for background matrix registers
1342 - GBA: Fix hang when loading a savestate if sync to video is enabled
1343 - GBA: Handle out-of-bounds I/O access
1344 - GBA: Fix bounds-checking on EEPROM access
1345 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1346 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1347 - GBA Memory: Allow SRAM to be 64kB
1348 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1349 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1350 - GBA Video: Fix second frame mode 5
1351 - Perf: Fix race condition if a game crashes immediately on start
1352 - Qt: Fix Display object leak when closing a window
1353 - Qt: Fix .deb dependencies
1354 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1355 - Qt: Fix window not regaining focus after exiting savestate window
1356 - Qt: Fix regression where video would not record if the game had already started
1357 - Qt: Fix potential crash if a gamepad causes focus to change
1358 - Qt: Fix controller axis querying
1359 - Qt: Fix multiplayer windows opening as the wrong size
1360 - Qt: Fix controllers sometimes not loading the right profile
1361 - SDL: Fix boundary conditions for joystick adjustments
1362 - SDL: Allocate properly sized input maps
1363 - SDL: Fix potential build issues when Qt and SDL2 are in use
1364 - Util: Fix resource leak in UTF-8 handling code
1365 - Util: Fix a null-pointer issue when attempting to delete a key
1366 - VFS: Fix resource leaks if some allocations fail
1367 - Video: Fix an issue with very long filenames
1368Misc:
1369 - GBA Memory: Soft-crash if jumping past the end of a ROM
1370 - Qt: Show multiplayer numbers in window title
1371 - Qt: Solar sensor can have shortcuts set
1372
13730.2.0: (2015-04-03)
1374Features:
1375 - Support for gamepad axes, e.g. analog sticks or triggers
1376 - Add scale presets for up to 6x
1377 - Settings window
1378 - Bilinear resampling option
1379 - Add option to skip BIOS start screen
1380 - List of recently opened games
1381 - Support for games using the Solar Sensor
1382 - Better audio resampling via blip-buf
1383 - Game Pak overrides dialog for setting savetype and sensor values
1384 - Support for games using the tilt sensor
1385 - Remappable shortcuts for keyboard and gamepad
1386 - Rewinding of emulation
1387 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1388 - Support IPv6
1389 - Save directory of last loaded file
1390 - Support BPS patches
1391 - Automatically detect and optimize out idle loops
1392 - Configurable game overrides
1393 - Support loading 7-Zip files
1394 - Drag and drop game loading
1395 - Cheat code support
1396 - Runtime configurable audio driver
1397 - Libretro core for use with RetroArch and other front-ends
1398 - Controller profiles for setting different bindings for different controllers
1399 - Ability to lock aspect ratio
1400 - Local link cable support
1401 - Ability to switch which game controller is in use per instance
1402 - Ability to prevent opposing directional input
1403 - Warning dialog if an unimplemented BIOS feature is called
1404 - Debugger: Add CLI "frame", frame advance command
1405 - Debugger: Add CLI functions for writing to memory
1406 - Debugger: Add CLI functions for examining memory regions
1407 - Debugger: Add CLI function for writing a register
1408Bugfixes:
1409 - ARM7: Extend prefetch by one stage
1410 - ARM7: Fix cycle counting for loads
1411 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1412 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1413 - GBA: Initialize gba.sync to null
1414 - GBA: Fix timer initialization
1415 - GBA Audio: Support 16-bit writes to FIFO audio
1416 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1417 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1418 - GBA BIOS: Fix BIOS prefetch after reset
1419 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1420 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1421 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1422 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1423 - GBA Memory: Fix cycle counting for 32-bit load/stores
1424 - GBA RR: Fix fallthrough error when reading tags from a movie
1425 - GBA Thread: Fix possible hang when loading an archive
1426 - GBA Thread: Fix possible deadlock in video sync
1427 - Perf: Fix crash when the GBA thread fails to start
1428 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1429 - Qt: Fix crash when adjusting settings after closing a game
1430 - Qt: Fix crash when starting GDB stub after closing a game
1431 - Qt: Fix patch loading while a game is running
1432 - Qt: Fix crash when loading a game after stopping GDB server
1433 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1434 - Qt: Fix crash when attempting to pause if a game is not running
1435 - SDL: Properly clean up if a game doesn't launch
1436 - Util: Fix sockets on Windows
1437Misc:
1438 - All: Enable link-time optimization
1439 - Debugger: Watchpoints now work on STM/LDM instructions
1440 - Debugger: Clean up GDB stub network interfacing
1441 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1442 - Debugger: Merge Thumb BL instructions when disassembling
1443 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1444 - Debugger: Watchpoints now report address watched (fixes #68)
1445 - Debugger: Add support for soft breakpoints
1446 - Debugger: Make I/O register names be addresses instead of values
1447 - Debugger: Rename read/write commands
1448 - GBA: Improve accuracy of event timing
1449 - GBA: Add API for getting Configuration structs for overrides and input
1450 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1451 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1452 - GBA: Move A/V stream interface into core
1453 - GBA: Savestates now take into account savedata state machines (fixes #109)
1454 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1455 - GBA Memory: Simplify memory API and use fixed bus width
1456 - GBA Thread: Make GBASyncWaitFrameStart time out
1457 - GBA Video: Start video at the last scanline instead of the first
1458 - Qt: Optimize logo drawing
1459 - Qt: Move frame upload back onto main thread
1460 - Qt: Remember window position
1461 - Qt: Double-clicking on the window toggles full screen
1462 - Util: Use proper locale for reading and writing float values
1463
14640.1.1: (2015-01-24)
1465Bugfixes:
1466 - ARM7: Fix LDM writeback to a register already written
1467 - GBA: Fix timers 2 and 3 updating incorrectly
1468 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1469 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1470 - GBA Audio: Properly initialize audio FIFO channels
1471 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1472 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1473 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1474 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1475 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1476 - GBA BIOS: Fix HuffUnComp boundary conditions
1477 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1478 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1479 - GBA Memory: Filter out top nybble of DMA addresses
1480 - GBA Memory: Properly bounds-check VRAM accesses
1481 - GBA Memory: Fix initial DMA state
1482 - GBA Thread: Allow halted games to exit cleanly
1483 - GBA Video: Fix blend issues with obscured middle layers
1484 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1485 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1486 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1487 - GBA Video: Fix sprite boundary conditions with mosaic
1488 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1489 - Qt: Fix issue with set frame sizes being the wrong height
1490 - Qt: Fix emulator crashing when full screen if a game is not running
1491 - Qt: Fix window focus issues
1492 - Qt: Properly set default video recording settings
1493 - Qt: Fix a race condition when a game crashes immediately
1494 - Qt: Fix some cases where key mapping can break if focus is adjusted
1495 - Qt: Fix crash if a game pauses before any frames are shown
1496 - Debugger: Negative PC-relative loads now properly subtract the offset
1497 - Debugger: Align PC-relative loads in Thumb
1498 - Debugger: Fix watchpoints triggering too late
1499 - Debugger: Fix binary print putting spaces between digits
1500 - Video: Ensure FFmpeg encoder has audio frames
1501 - Video: Fix uncompressed PCM audio recording
1502 - Video: Fix FFmpeg crashing when the file extension is wrong
1503 - Util: Fix SOCKET_FAILED macro
1504Misc:
1505 - GBA: Exit cleanly on FATAL if the port supports it
1506 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1507 - Qt: Disable sync to video by default
1508 - Qt: Handle a game crash without crashing
1509 - Qt: Set default log level to FATAL, ERROR and WARN
1510 - Qt: Clarify some phrasing in the menus
1511 - Qt: Clear active buttons when focus is lost
1512
15130.1.0: (2014-12-13)
1514 - Initial release