all repos — mgba @ fbfbbbf279ffc1e270a1acc8259fc280ec8141de

mGBA Game Boy Advance Emulator

src/gba/core.c (view raw)

  1/* Copyright (c) 2013-2016 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "core.h"
  7
  8#include "core/core.h"
  9#include "core/log.h"
 10#include "gba/gba.h"
 11#include "gba/context/overrides.h"
 12#include "gba/renderers/video-software.h"
 13#include "gba/serialize.h"
 14#include "util/memory.h"
 15#include "util/patch.h"
 16#include "util/vfs.h"
 17
 18struct GBACore {
 19	struct mCore d;
 20	struct GBAVideoSoftwareRenderer renderer;
 21	int keys;
 22	struct mCPUComponent* components[GBA_COMPONENT_MAX];
 23};
 24
 25static bool _GBACoreInit(struct mCore* core) {
 26	struct GBACore* gbacore = (struct GBACore*) core;
 27
 28	struct ARMCore* cpu = anonymousMemoryMap(sizeof(struct ARMCore));
 29	struct GBA* gba = anonymousMemoryMap(sizeof(struct GBA));
 30	if (!cpu || !gba) {
 31		free(cpu);
 32		free(gba);
 33		return false;
 34	}
 35	core->cpu = cpu;
 36	core->board = gba;
 37
 38	GBACreate(gba);
 39	// TODO: Restore debugger and cheats
 40	memset(gbacore->components, 0, sizeof(gbacore->components));
 41	ARMSetComponents(cpu, &gba->d, GBA_COMPONENT_MAX, gbacore->components);
 42	ARMInit(cpu);
 43
 44	GBAVideoSoftwareRendererCreate(&gbacore->renderer);
 45
 46	gba->keySource = &gbacore->keys;
 47
 48#if !defined(MINIMAL_CORE) || MINIMAL_CORE < 2
 49	mDirectorySetInit(&core->dirs);
 50#endif
 51	
 52	return true;
 53}
 54
 55static void _GBACoreDeinit(struct mCore* core) {
 56	ARMDeinit(core->cpu);
 57	GBADestroy(core->board);
 58	mappedMemoryFree(core->cpu, sizeof(struct ARMCore));
 59	mappedMemoryFree(core->board, sizeof(struct GBA));
 60#if !defined(MINIMAL_CORE) || MINIMAL_CORE < 2
 61	mDirectorySetDeinit(&core->dirs);
 62#endif
 63}
 64
 65static void _GBACoreSetSync(struct mCore* core, struct mCoreSync* sync) {
 66	struct GBA* gba = core->board;
 67	gba->sync = sync;
 68}
 69
 70static void _GBACoreLoadConfig(struct mCore* core) {
 71	struct GBA* gba = core->board;
 72
 73#if !defined(MINIMAL_CORE) || MINIMAL_CORE < 2
 74	struct VFile* bios = 0;
 75	if (core->opts.useBios) {
 76		bios = VFileOpen(core->opts.bios, O_RDONLY);
 77	}
 78	if (bios) {
 79		GBALoadBIOS(gba, bios);
 80	}
 81#endif
 82
 83	const char* idleOptimization = mCoreConfigGetValue(&core->config, "idleOptimization");
 84	if (idleOptimization) {
 85		if (strcasecmp(idleOptimization, "ignore") == 0) {
 86			gba->idleOptimization = IDLE_LOOP_IGNORE;
 87		} else if (strcasecmp(idleOptimization, "remove") == 0) {
 88			gba->idleOptimization = IDLE_LOOP_REMOVE;
 89		} else if (strcasecmp(idleOptimization, "detect") == 0) {
 90			gba->idleOptimization = IDLE_LOOP_DETECT;
 91		}
 92	}
 93}
 94
 95static void _GBACoreDesiredVideoDimensions(struct mCore* core, unsigned* width, unsigned* height) {
 96	UNUSED(core);
 97	*width = VIDEO_HORIZONTAL_PIXELS;
 98	*height = VIDEO_VERTICAL_PIXELS;
 99}
100
101static void _GBACoreSetVideoBuffer(struct mCore* core, color_t* buffer, size_t stride) {
102	struct GBACore* gbacore = (struct GBACore*) core;
103	gbacore->renderer.outputBuffer = buffer;
104	gbacore->renderer.outputBufferStride = stride;
105}
106
107static void _GBACoreGetVideoBuffer(struct mCore* core, color_t** buffer, size_t* stride) {
108	struct GBACore* gbacore = (struct GBACore*) core;
109	*buffer = gbacore->renderer.outputBuffer;
110	*stride = gbacore->renderer.outputBufferStride;
111}
112
113static struct blip_t* _GBACoreGetAudioChannel(struct mCore* core, int ch) {
114	struct GBA* gba = core->board;
115	switch (ch) {
116	case 0:
117		return gba->audio.psg.left;
118	case 1:
119		return gba->audio.psg.right;
120	default:
121		return NULL;
122	}
123}
124
125static bool _GBACoreLoadROM(struct mCore* core, struct VFile* vf) {
126	return GBALoadROM2(core->board, vf);
127}
128
129static bool _GBACoreLoadBIOS(struct mCore* core, struct VFile* vf, int type) {
130	UNUSED(type);
131	if (!GBAIsBIOS(vf)) {
132		return false;
133	}
134	GBALoadBIOS(core->board, vf);
135	return true;
136}
137
138static bool _GBACoreLoadSave(struct mCore* core, struct VFile* vf) {
139	return GBALoadSave(core->board, vf);
140}
141
142static bool _GBACoreLoadPatch(struct mCore* core, struct VFile* vf) {
143	if (!vf) {
144		return false;
145	}
146	struct Patch patch;
147	if (!loadPatch(vf, &patch)) {
148		return false;
149	}
150	GBAApplyPatch(core->board, &patch);
151	return true;
152}
153
154static void _GBACoreUnloadROM(struct mCore* core) {
155	return GBAUnloadROM(core->board);
156}
157
158static void _GBACoreReset(struct mCore* core) {
159	struct GBACore* gbacore = (struct GBACore*) core;
160	struct GBA* gba = (struct GBA*) core->board;
161	if (gbacore->renderer.outputBuffer) {
162		GBAVideoAssociateRenderer(&gba->video, &gbacore->renderer.d);
163	}
164	ARMReset(core->cpu);
165	if (core->opts.skipBios) {
166		GBASkipBIOS(core->board);
167	}
168
169	struct GBACartridgeOverride override;
170	const struct GBACartridge* cart = (const struct GBACartridge*) gba->memory.rom;
171	memcpy(override.id, &cart->id, sizeof(override.id));
172	struct Configuration* overrides = 0;
173#if !defined(MINIMAL_CORE) || MINIMAL_CORE < 2
174	overrides = mCoreConfigGetOverrides(&core->config);
175#endif
176	if (GBAOverrideFind(overrides, &override)) {
177		GBAOverrideApply(gba, &override);
178	}
179}
180
181static void _GBACoreRunFrame(struct mCore* core) {
182	struct GBA* gba = core->board;
183	int32_t frameCounter = gba->video.frameCounter;
184	while (gba->video.frameCounter == frameCounter) {
185		ARMRunLoop(core->cpu);
186	}
187}
188
189static void _GBACoreRunLoop(struct mCore* core) {
190	ARMRunLoop(core->cpu);
191}
192
193static void _GBACoreStep(struct mCore* core) {
194	ARMRun(core->cpu);
195}
196
197static bool _GBACoreLoadState(struct mCore* core, struct VFile* vf, int flags) {
198	return GBALoadStateNamed(core->board, vf, flags);
199}
200
201static bool _GBACoreSaveState(struct mCore* core, struct VFile* vf, int flags) {
202	return GBASaveStateNamed(core->board, vf, flags);
203}
204
205static void _GBACoreSetKeys(struct mCore* core, uint32_t keys) {
206	struct GBACore* gbacore = (struct GBACore*) core;
207	gbacore->keys = keys;
208}
209
210static void _GBACoreAddKeys(struct mCore* core, uint32_t keys) {
211	struct GBACore* gbacore = (struct GBACore*) core;
212	gbacore->keys |= keys;
213}
214
215static void _GBACoreClearKeys(struct mCore* core, uint32_t keys) {
216	struct GBACore* gbacore = (struct GBACore*) core;
217	gbacore->keys &= ~keys;
218}
219
220static int32_t _GBACoreFrameCounter(struct mCore* core) {
221	struct GBA* gba = core->board;
222	return gba->video.frameCounter;
223}
224
225static int32_t _GBACoreFrameCycles(struct mCore* core) {
226	UNUSED(core);
227	return VIDEO_TOTAL_LENGTH;
228}
229
230static int32_t _GBACoreFrequency(struct mCore* core) {
231	UNUSED(core);
232	return GBA_ARM7TDMI_FREQUENCY;
233}
234
235static void _GBACoreSetRTC(struct mCore* core, struct mRTCSource* rtc) {
236	struct GBA* gba = core->board;
237	gba->rtcSource = rtc;
238}
239
240struct mCore* GBACoreCreate(void) {
241	struct GBACore* gbacore = malloc(sizeof(*gbacore));
242	struct mCore* core = &gbacore->d;
243	memset(&core->opts, 0, sizeof(core->opts));
244	core->cpu = 0;
245	core->board = 0;
246	core->init = _GBACoreInit;
247	core->deinit = _GBACoreDeinit;
248	core->setSync = _GBACoreSetSync;
249	core->loadConfig = _GBACoreLoadConfig;
250	core->desiredVideoDimensions = _GBACoreDesiredVideoDimensions;
251	core->setVideoBuffer = _GBACoreSetVideoBuffer;
252	core->getVideoBuffer = _GBACoreGetVideoBuffer;
253	core->getAudioChannel = _GBACoreGetAudioChannel;
254	core->isROM = GBAIsROM;
255	core->loadROM = _GBACoreLoadROM;
256	core->loadBIOS = _GBACoreLoadBIOS;
257	core->loadSave = _GBACoreLoadSave;
258	core->loadPatch = _GBACoreLoadPatch;
259	core->unloadROM = _GBACoreUnloadROM;
260	core->reset = _GBACoreReset;
261	core->runFrame = _GBACoreRunFrame;
262	core->runLoop = _GBACoreRunLoop;
263	core->step = _GBACoreStep;
264	core->loadState = _GBACoreLoadState;
265	core->saveState = _GBACoreSaveState;
266	core->setKeys = _GBACoreSetKeys;
267	core->addKeys = _GBACoreAddKeys;
268	core->clearKeys = _GBACoreClearKeys;
269	core->frameCounter = _GBACoreFrameCounter;
270	core->frameCycles = _GBACoreFrameCycles;
271	core->frequency = _GBACoreFrequency;
272	core->setRTC = _GBACoreSetRTC;
273	return core;
274}