src/platform/perf-main.c (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "gba-thread.h"
7#include "gba-config.h"
8#include "gba.h"
9#include "renderers/video-software.h"
10
11#include "platform/commandline.h"
12
13#include <errno.h>
14#include <fcntl.h>
15#include <signal.h>
16#include <inttypes.h>
17#include <sys/time.h>
18
19#define PERF_OPTIONS "F:NPS:"
20#define PERF_USAGE \
21 "\nBenchmark options:\n" \
22 " -F FRAMES Run for the specified number of FRAMES before exiting\n" \
23 " -N Disable video rendering entirely\n" \
24 " -P CSV output, useful for parsing\n" \
25 " -S SEC Run for SEC in-game seconds before exiting"
26
27struct PerfOpts {
28 bool noVideo;
29 bool csv;
30 unsigned duration;
31 unsigned frames;
32};
33
34static void _GBAPerfRunloop(struct GBAThread* context, int* frames, bool quiet);
35static void _GBAPerfShutdown(int signal);
36static bool _parsePerfOpts(struct SubParser* parser, struct GBAConfig* config, int option, const char* arg);
37
38static struct GBAThread* _thread;
39static bool _dispatchExiting = false;
40
41int main(int argc, char** argv) {
42 signal(SIGINT, _GBAPerfShutdown);
43
44 struct GBAVideoSoftwareRenderer renderer;
45 GBAVideoSoftwareRendererCreate(&renderer);
46
47 struct PerfOpts perfOpts = { false, false, 0, 0 };
48 struct SubParser subparser = {
49 .usage = PERF_USAGE,
50 .parse = _parsePerfOpts,
51 .extraOptions = PERF_OPTIONS,
52 .opts = &perfOpts
53 };
54
55 struct GBAConfig config;
56 GBAConfigInit(&config, "perf");
57 GBAConfigLoad(&config);
58
59 struct GBAOptions opts = {};
60 struct GBAArguments args = {};
61 if (!parseArguments(&args, &config, argc, argv, &subparser)) {
62 usage(argv[0], PERF_USAGE);
63 freeArguments(&args);
64 GBAConfigFreeOpts(&opts);
65 GBAConfigDeinit(&config);
66 return 1;
67 }
68
69 renderer.outputBuffer = malloc(256 * 256 * 4);
70 renderer.outputBufferStride = 256;
71
72 struct GBAThread context = { };
73 _thread = &context;
74
75 if (!perfOpts.noVideo) {
76 context.renderer = &renderer.d;
77 }
78
79 context.debugger = createDebugger(&args, &context);
80 context.overrides = &config.configTable;
81 char gameCode[5] = { 0 };
82
83 GBAConfigMap(&config, &opts);
84 opts.audioSync = false;
85 opts.videoSync = false;
86 GBAMapArgumentsToContext(&args, &context);
87 GBAMapOptionsToContext(&opts, &context);
88
89 GBAThreadStart(&context);
90 GBAGetGameCode(context.gba, gameCode);
91
92 int frames = perfOpts.frames;
93 if (!frames) {
94 frames = perfOpts.duration * 60;
95 }
96 struct timeval tv;
97 gettimeofday(&tv, 0);
98 uint64_t start = 1000000LL * tv.tv_sec + tv.tv_usec;
99 _GBAPerfRunloop(&context, &frames, perfOpts.csv);
100 gettimeofday(&tv, 0);
101 uint64_t end = 1000000LL * tv.tv_sec + tv.tv_usec;
102 uint64_t duration = end - start;
103
104 GBAThreadJoin(&context);
105 GBAConfigFreeOpts(&opts);
106 freeArguments(&args);
107 GBAConfigDeinit(&config);
108 free(context.debugger);
109
110 free(renderer.outputBuffer);
111
112 float scaledFrames = frames * 1000000.f;
113 if (perfOpts.csv) {
114 puts("game_code,frames,duration,renderer");
115 const char* rendererName;
116 if (perfOpts.noVideo) {
117 rendererName = "none";
118 } else {
119 rendererName = "software";
120 }
121 printf("%s,%i,%" PRIu64 ",%s\n", gameCode, frames, duration, rendererName);
122 } else {
123 printf("%u frames in %" PRIu64 " microseconds: %g fps (%gx)\n", frames, duration, scaledFrames / duration, scaledFrames / (duration * 60.f));
124 }
125
126 return GBAThreadHasCrashed(&context);
127}
128
129static void _GBAPerfRunloop(struct GBAThread* context, int* frames, bool quiet) {
130 struct timeval lastEcho;
131 gettimeofday(&lastEcho, 0);
132 int duration = *frames;
133 *frames = 0;
134 int lastFrames = 0;
135 while (context->state < THREAD_EXITING) {
136 if (GBASyncWaitFrameStart(&context->sync, 0)) {
137 ++*frames;
138 ++lastFrames;
139 if (!quiet) {
140 struct timeval currentTime;
141 long timeDiff;
142 gettimeofday(¤tTime, 0);
143 timeDiff = currentTime.tv_sec - lastEcho.tv_sec;
144 timeDiff *= 1000;
145 timeDiff += (currentTime.tv_usec - lastEcho.tv_usec) / 1000;
146 if (timeDiff >= 1000) {
147 printf("\033[2K\rCurrent FPS: %g (%gx)", lastFrames / (timeDiff / 1000.0f), lastFrames / (float) (60 * (timeDiff / 1000.0f)));
148 fflush(stdout);
149 lastEcho = currentTime;
150 lastFrames = 0;
151 }
152 }
153 }
154 GBASyncWaitFrameEnd(&context->sync);
155 if (*frames == duration) {
156 _GBAPerfShutdown(0);
157 }
158 if (_dispatchExiting) {
159 GBAThreadEnd(context);
160 }
161 }
162 if (!quiet) {
163 printf("\033[2K\r");
164 }
165}
166
167static void _GBAPerfShutdown(int signal) {
168 UNUSED(signal);
169 // This will come in ON the GBA thread, so we have to handle it carefully
170 _dispatchExiting = true;
171 ConditionWake(&_thread->sync.videoFrameAvailableCond);
172}
173
174static bool _parsePerfOpts(struct SubParser* parser, struct GBAConfig* config, int option, const char* arg) {
175 UNUSED(config);
176 struct PerfOpts* opts = parser->opts;
177 errno = 0;
178 switch (option) {
179 case 'F':
180 opts->frames = strtoul(arg, 0, 10);
181 return !errno;
182 case 'N':
183 opts->noVideo = true;
184 return true;
185 case 'P':
186 opts->csv = true;
187 return true;
188 case 'S':
189 opts->duration = strtoul(arg, 0, 10);
190 return !errno;
191 default:
192 return false;
193 }
194}