src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2016 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#ifdef USE_SQLITE3
18#include "ArchiveInspector.h"
19#include "library/LibraryController.h"
20#endif
21
22#include "AboutScreen.h"
23#include "CheatsView.h"
24#include "ConfigController.h"
25#include "DebuggerConsole.h"
26#include "DebuggerConsoleController.h"
27#include "Display.h"
28#include "GameController.h"
29#include "GBAApp.h"
30#include "GDBController.h"
31#include "GDBWindow.h"
32#include "GIFView.h"
33#include "IOViewer.h"
34#include "LoadSaveState.h"
35#include "LogView.h"
36#include "MultiplayerController.h"
37#include "MemorySearch.h"
38#include "MemoryView.h"
39#include "OverrideView.h"
40#include "ObjView.h"
41#include "PaletteView.h"
42#include "ROMInfo.h"
43#include "SensorView.h"
44#include "SettingsView.h"
45#include "ShaderSelector.h"
46#include "ShortcutController.h"
47#include "TileView.h"
48#include "VideoView.h"
49
50#include <mgba/core/version.h>
51#ifdef M_CORE_GB
52#include <mgba/internal/gb/gb.h>
53#include <mgba/internal/gb/video.h>
54#endif
55#ifdef M_CORE_GBA
56#include <mgba/internal/gba/gba.h>
57#include <mgba/internal/gba/video.h>
58#endif
59#include <mgba/feature/commandline.h>
60#include "feature/sqlite3/no-intro.h"
61#include <mgba-util/vfs.h>
62
63using namespace QGBA;
64
65Window::Window(ConfigController* config, int playerId, QWidget* parent)
66 : QMainWindow(parent)
67 , m_logView(new LogView(&m_log))
68 , m_screenWidget(new WindowBackground())
69 , m_config(config)
70 , m_inputController(playerId, this)
71 , m_shortcutController(new ShortcutController(this))
72{
73 setFocusPolicy(Qt::StrongFocus);
74 setAcceptDrops(true);
75 setAttribute(Qt::WA_DeleteOnClose);
76 m_controller = new GameController(this);
77 m_controller->setInputController(&m_inputController);
78 updateTitle();
79
80 m_display = Display::create(this);
81 m_shaderView = new ShaderSelector(m_display, m_config);
82
83 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
84 m_logo = m_logo; // Free memory left over in old pixmap
85
86 m_screenWidget->setMinimumSize(m_display->minimumSize());
87 m_screenWidget->setSizePolicy(m_display->sizePolicy());
88#if defined(M_CORE_GBA)
89 float i = 2;
90#elif defined(M_CORE_GB)
91 float i = 3;
92#endif
93 QVariant multiplier = m_config->getOption("scaleMultiplier");
94 if (!multiplier.isNull()) {
95 m_savedScale = multiplier.toInt();
96 i = m_savedScale;
97 }
98#ifdef USE_SQLITE3
99 m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
100 ConfigOption* showLibrary = m_config->addOption("showLibrary");
101 showLibrary->connect([this](const QVariant& value) {
102 if (value.toBool()) {
103 if (m_controller->isLoaded()) {
104 m_screenWidget->layout()->addWidget(m_libraryView);
105 } else {
106 attachWidget(m_libraryView);
107 }
108 } else {
109 detachWidget(m_libraryView);
110 }
111 }, this);
112 m_config->updateOption("showLibrary");
113 ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
114 libraryStyle->connect([this](const QVariant& value) {
115 m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
116 }, this);
117 m_config->updateOption("libraryStyle");
118
119 connect(m_libraryView, &LibraryController::startGame, [this]() {
120 VFile* output = m_libraryView->selectedVFile();
121 if (output) {
122 QPair<QString, QString> path = m_libraryView->selectedPath();
123 m_controller->loadGame(output, path.second, path.first);
124 }
125 });
126#endif
127#if defined(M_CORE_GBA)
128 resizeFrame(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
129#elif defined(M_CORE_GB)
130 resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
131#endif
132 m_screenWidget->setPixmap(m_logo);
133 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
134 m_screenWidget->setLockIntegerScaling(false);
135 setCentralWidget(m_screenWidget);
136
137 connect(m_controller, &GameController::gameStarted, this, &Window::gameStarted);
138 connect(m_controller, &GameController::gameStarted, &m_inputController, &InputController::suspendScreensaver);
139 connect(m_controller, &GameController::gameStopped, m_display, &Display::stopDrawing);
140 connect(m_controller, &GameController::gameStopped, this, &Window::gameStopped);
141 connect(m_controller, &GameController::gameStopped, &m_inputController, &InputController::resumeScreensaver);
142 connect(m_controller, &GameController::stateLoaded, m_display, &Display::forceDraw);
143 connect(m_controller, &GameController::rewound, m_display, &Display::forceDraw);
144 connect(m_controller, &GameController::gamePaused, [this](mCoreThread* context) {
145 unsigned width, height;
146 context->core->desiredVideoDimensions(context->core, &width, &height);
147 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), width, height,
148 width * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
149 QPixmap pixmap;
150 pixmap.convertFromImage(currentImage);
151 m_screenWidget->setPixmap(pixmap);
152 m_screenWidget->setLockAspectRatio(width, height);
153 });
154 connect(m_controller, &GameController::gamePaused, m_display, &Display::pauseDrawing);
155#ifndef Q_OS_MAC
156 connect(m_controller, &GameController::gamePaused, menuBar(), &QWidget::show);
157 connect(m_controller, &GameController::gameUnpaused, [this]() {
158 if(isFullScreen()) {
159 menuBar()->hide();
160 }
161 });
162#endif
163 connect(m_controller, &GameController::gamePaused, &m_inputController, &InputController::resumeScreensaver);
164 connect(m_controller, &GameController::gameUnpaused, m_display, &Display::unpauseDrawing);
165 connect(m_controller, &GameController::gameUnpaused, &m_inputController, &InputController::suspendScreensaver);
166 connect(m_controller, &GameController::postLog, &m_log, &LogController::postLog);
167 connect(m_controller, &GameController::frameAvailable, this, &Window::recordFrame);
168 connect(m_controller, &GameController::frameAvailable, m_display, &Display::framePosted);
169 connect(m_controller, &GameController::gameCrashed, this, &Window::gameCrashed);
170 connect(m_controller, &GameController::gameFailed, this, &Window::gameFailed);
171 connect(m_controller, &GameController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
172 connect(m_controller, &GameController::statusPosted, m_display, &Display::showMessage);
173 connect(&m_log, &LogController::levelsSet, m_controller, &GameController::setLogLevel);
174 connect(&m_log, &LogController::levelsEnabled, m_controller, &GameController::enableLogLevel);
175 connect(&m_log, &LogController::levelsDisabled, m_controller, &GameController::disableLogLevel);
176 connect(this, &Window::startDrawing, m_display, &Display::startDrawing, Qt::QueuedConnection);
177 connect(this, &Window::shutdown, m_display, &Display::stopDrawing);
178 connect(this, &Window::shutdown, m_controller, &GameController::closeGame);
179 connect(this, &Window::shutdown, m_logView, &QWidget::hide);
180 connect(this, &Window::audioBufferSamplesChanged, m_controller, &GameController::setAudioBufferSamples);
181 connect(this, &Window::sampleRateChanged, m_controller, &GameController::setAudioSampleRate);
182 connect(this, &Window::fpsTargetChanged, m_controller, &GameController::setFPSTarget);
183 connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
184 connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
185 connect(m_display, &Display::hideCursor, [this]() {
186 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
187 m_screenWidget->setCursor(Qt::BlankCursor);
188 }
189 });
190 connect(m_display, &Display::showCursor, [this]() {
191 m_screenWidget->unsetCursor();
192 });
193 connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
194
195 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
196 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
197 m_focusCheck.setInterval(200);
198
199 m_shortcutController->setConfigController(m_config);
200 setupMenu(menuBar());
201}
202
203Window::~Window() {
204 delete m_logView;
205
206#ifdef USE_FFMPEG
207 delete m_videoView;
208#endif
209
210#ifdef USE_MAGICK
211 delete m_gifView;
212#endif
213
214#ifdef USE_SQLITE3
215 delete m_libraryView;
216#endif
217}
218
219void Window::argumentsPassed(mArguments* args) {
220 loadConfig();
221
222 if (args->patch) {
223 m_controller->loadPatch(args->patch);
224 }
225
226 if (args->fname) {
227 m_controller->loadGame(args->fname);
228 }
229
230#ifdef USE_GDB_STUB
231 if (args->debuggerType == DEBUGGER_GDB) {
232 if (!m_gdbController) {
233 m_gdbController = new GDBController(m_controller, this);
234 m_gdbController->listen();
235 }
236 }
237#endif
238}
239
240void Window::resizeFrame(const QSize& size) {
241 QSize newSize(size);
242 m_screenWidget->setSizeHint(newSize);
243 newSize -= m_screenWidget->size();
244 newSize += this->size();
245 resize(newSize);
246}
247
248void Window::setConfig(ConfigController* config) {
249 m_config = config;
250}
251
252void Window::loadConfig() {
253 const mCoreOptions* opts = m_config->options();
254 reloadConfig();
255
256 // TODO: Move these to ConfigController
257 if (opts->fpsTarget) {
258 emit fpsTargetChanged(opts->fpsTarget);
259 }
260
261 if (opts->audioBuffers) {
262 emit audioBufferSamplesChanged(opts->audioBuffers);
263 }
264
265 if (opts->sampleRate) {
266 emit sampleRateChanged(opts->sampleRate);
267 }
268
269 if (opts->width && opts->height) {
270 resizeFrame(QSize(opts->width, opts->height));
271 }
272
273 if (opts->fullscreen) {
274 enterFullScreen();
275 }
276
277 if (opts->shader) {
278 struct VDir* shader = VDirOpen(opts->shader);
279 if (shader) {
280 m_display->setShaders(shader);
281 m_shaderView->refreshShaders();
282 shader->close(shader);
283 }
284 }
285
286 m_mruFiles = m_config->getMRU();
287 updateMRU();
288
289 m_inputController.setConfiguration(m_config);
290 m_controller->setUseBIOS(opts->useBios);
291}
292
293void Window::reloadConfig() {
294 const mCoreOptions* opts = m_config->options();
295
296 m_log.setLevels(opts->logLevel);
297
298 m_controller->setConfig(m_config->config());
299 m_display->lockAspectRatio(opts->lockAspectRatio);
300 m_display->filter(opts->resampleVideo);
301
302 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
303}
304
305void Window::saveConfig() {
306 m_inputController.saveConfiguration();
307 m_config->write();
308}
309
310QString Window::getFilters() const {
311 QStringList filters;
312 QStringList formats;
313
314#ifdef M_CORE_GBA
315 QStringList gbaFormats{
316 "*.gba",
317#if defined(USE_LIBZIP) || defined(USE_ZLIB)
318 "*.zip",
319#endif
320#ifdef USE_LZMA
321 "*.7z",
322#endif
323 "*.agb",
324 "*.mb",
325 "*.rom",
326 "*.bin"};
327 formats.append(gbaFormats);
328 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
329#endif
330
331#ifdef M_CORE_GB
332 QStringList gbFormats{
333 "*.gb",
334 "*.gbc",
335#if defined(USE_LIBZIP) || defined(USE_ZLIB)
336 "*.zip",
337#endif
338#ifdef USE_LZMA
339 "*.7z",
340#endif
341 "*.rom",
342 "*.bin"};
343 formats.append(gbFormats);
344 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
345#endif
346
347 formats.removeDuplicates();
348 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
349 filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
350 return filters.join(";;");
351}
352
353QString Window::getFiltersArchive() const {
354 QStringList filters;
355
356 QStringList formats{
357#if defined(USE_LIBZIP) || defined(USE_ZLIB)
358 "*.zip",
359#endif
360#ifdef USE_LZMA
361 "*.7z",
362#endif
363 };
364 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
365 return filters.join(";;");
366}
367
368void Window::selectROM() {
369 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
370 if (!filename.isEmpty()) {
371 m_controller->loadGame(filename);
372 }
373}
374
375#ifdef USE_SQLITE3
376void Window::selectROMInArchive() {
377 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
378 if (filename.isEmpty()) {
379 return;
380 }
381 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
382 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
383 VFile* output = archiveInspector->selectedVFile();
384 QPair<QString, QString> path = archiveInspector->selectedPath();
385 if (output) {
386 m_controller->loadGame(output, path.second, path.first);
387 }
388 archiveInspector->close();
389 });
390 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
391 archiveInspector->show();
392}
393
394void Window::addDirToLibrary() {
395 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
396 if (filename.isEmpty()) {
397 return;
398 }
399 m_libraryView->addDirectory(filename);
400}
401#endif
402
403void Window::replaceROM() {
404 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
405 if (!filename.isEmpty()) {
406 m_controller->replaceGame(filename);
407 }
408}
409
410void Window::selectSave(bool temporary) {
411 QStringList formats{"*.sav"};
412 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
413 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
414 if (!filename.isEmpty()) {
415 m_controller->loadSave(filename, temporary);
416 }
417}
418
419void Window::multiplayerChanged() {
420 int attached = 1;
421 MultiplayerController* multiplayer = m_controller->multiplayerController();
422 if (multiplayer) {
423 attached = multiplayer->attached();
424 }
425 if (m_controller->isLoaded()) {
426 for (QAction* action : m_nonMpActions) {
427 action->setDisabled(attached > 1);
428 }
429 }
430}
431
432void Window::selectPatch() {
433 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
434 if (!filename.isEmpty()) {
435 m_controller->loadPatch(filename);
436 }
437}
438
439void Window::openView(QWidget* widget) {
440 connect(this, &Window::shutdown, widget, &QWidget::close);
441 connect(m_controller, &GameController::gameStopped, widget, &QWidget::close);
442 widget->setAttribute(Qt::WA_DeleteOnClose);
443 widget->show();
444}
445
446void Window::importSharkport() {
447 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
448 if (!filename.isEmpty()) {
449 m_controller->importSharkport(filename);
450 }
451}
452
453void Window::exportSharkport() {
454 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
455 if (!filename.isEmpty()) {
456 m_controller->exportSharkport(filename);
457 }
458}
459
460void Window::openSettingsWindow() {
461 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
462 if (m_display->supportsShaders()) {
463 settingsWindow->setShaderSelector(m_shaderView);
464 }
465 connect(settingsWindow, &SettingsView::biosLoaded, m_controller, &GameController::loadBIOS);
466 connect(settingsWindow, &SettingsView::audioDriverChanged, m_controller, &GameController::reloadAudioDriver);
467 connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::mustRestart);
468 connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
469 connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
470 connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
471 openView(settingsWindow);
472}
473
474void Window::openAboutScreen() {
475 AboutScreen* about = new AboutScreen();
476 openView(about);
477}
478
479void Window::startVideoLog() {
480 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
481 if (!filename.isEmpty()) {
482 m_controller->startVideoLog(filename);
483 }
484}
485
486template <typename T, typename A>
487std::function<void()> Window::openTView(A arg) {
488 return [=]() {
489 T* view = new T(m_controller, arg);
490 openView(view);
491 };
492}
493
494template <typename T>
495std::function<void()> Window::openTView() {
496 return [=]() {
497 T* view = new T(m_controller);
498 openView(view);
499 };
500}
501
502#ifdef USE_FFMPEG
503void Window::openVideoWindow() {
504 if (!m_videoView) {
505 m_videoView = new VideoView();
506 connect(m_videoView, &VideoView::recordingStarted, m_controller, &GameController::setAVStream);
507 connect(m_videoView, &VideoView::recordingStopped, m_controller, &GameController::clearAVStream, Qt::DirectConnection);
508 connect(m_controller, &GameController::gameStopped, m_videoView, &VideoView::stopRecording);
509 connect(m_controller, &GameController::gameStopped, m_videoView, &QWidget::close);
510 connect(m_controller, &GameController::gameStarted, [this]() {
511 m_videoView->setNativeResolution(m_controller->screenDimensions());
512 });
513 if (m_controller->isLoaded()) {
514 m_videoView->setNativeResolution(m_controller->screenDimensions());
515 }
516 connect(this, &Window::shutdown, m_videoView, &QWidget::close);
517 }
518 m_videoView->show();
519}
520#endif
521
522#ifdef USE_MAGICK
523void Window::openGIFWindow() {
524 if (!m_gifView) {
525 m_gifView = new GIFView();
526 connect(m_gifView, &GIFView::recordingStarted, m_controller, &GameController::setAVStream);
527 connect(m_gifView, &GIFView::recordingStopped, m_controller, &GameController::clearAVStream, Qt::DirectConnection);
528 connect(m_controller, &GameController::gameStopped, m_gifView, &GIFView::stopRecording);
529 connect(m_controller, &GameController::gameStopped, m_gifView, &QWidget::close);
530 connect(this, &Window::shutdown, m_gifView, &QWidget::close);
531 }
532 m_gifView->show();
533}
534#endif
535
536#ifdef USE_GDB_STUB
537void Window::gdbOpen() {
538 if (!m_gdbController) {
539 m_gdbController = new GDBController(m_controller, this);
540 }
541 GDBWindow* window = new GDBWindow(m_gdbController);
542 openView(window);
543}
544#endif
545
546#ifdef USE_DEBUGGERS
547void Window::consoleOpen() {
548 if (!m_console) {
549 m_console = new DebuggerConsoleController(m_controller, this);
550 }
551 DebuggerConsole* window = new DebuggerConsole(m_console);
552 openView(window);
553}
554#endif
555
556void Window::keyPressEvent(QKeyEvent* event) {
557 if (event->isAutoRepeat()) {
558 QWidget::keyPressEvent(event);
559 return;
560 }
561 GBAKey key = m_inputController.mapKeyboard(event->key());
562 if (key == GBA_KEY_NONE) {
563 QWidget::keyPressEvent(event);
564 return;
565 }
566 m_controller->keyPressed(key);
567 event->accept();
568}
569
570void Window::keyReleaseEvent(QKeyEvent* event) {
571 if (event->isAutoRepeat()) {
572 QWidget::keyReleaseEvent(event);
573 return;
574 }
575 GBAKey key = m_inputController.mapKeyboard(event->key());
576 if (key == GBA_KEY_NONE) {
577 QWidget::keyPressEvent(event);
578 return;
579 }
580 m_controller->keyReleased(key);
581 event->accept();
582}
583
584void Window::resizeEvent(QResizeEvent* event) {
585 if (!isFullScreen()) {
586 m_config->setOption("height", m_screenWidget->height());
587 m_config->setOption("width", m_screenWidget->width());
588 }
589
590 int factor = 0;
591 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
592 if (m_controller->isLoaded()) {
593 size = m_controller->screenDimensions();
594 }
595 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
596 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
597 factor = m_screenWidget->width() / size.width();
598 } else {
599 m_savedScale = 0;
600 }
601 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
602 bool enableSignals = iter.value()->blockSignals(true);
603 iter.value()->setChecked(iter.key() == factor);
604 iter.value()->blockSignals(enableSignals);
605 }
606
607 m_config->setOption("fullscreen", isFullScreen());
608}
609
610void Window::showEvent(QShowEvent* event) {
611 if (m_wasOpened) {
612 return;
613 }
614 m_wasOpened = true;
615 resizeFrame(m_screenWidget->sizeHint());
616 QVariant windowPos = m_config->getQtOption("windowPos");
617 if (!windowPos.isNull()) {
618 move(windowPos.toPoint());
619 } else {
620 QRect rect = frameGeometry();
621 rect.moveCenter(QApplication::desktop()->availableGeometry().center());
622 move(rect.topLeft());
623 }
624 if (m_fullscreenOnStart) {
625 enterFullScreen();
626 m_fullscreenOnStart = false;
627 }
628}
629
630void Window::closeEvent(QCloseEvent* event) {
631 emit shutdown();
632 m_config->setQtOption("windowPos", pos());
633
634 if (m_savedScale > 0) {
635 m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
636 m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
637 }
638 saveConfig();
639 QMainWindow::closeEvent(event);
640}
641
642void Window::focusInEvent(QFocusEvent*) {
643 m_display->forceDraw();
644}
645
646void Window::focusOutEvent(QFocusEvent*) {
647 m_controller->setTurbo(false, false);
648 m_controller->stopRewinding();
649 m_controller->clearKeys();
650}
651
652void Window::dragEnterEvent(QDragEnterEvent* event) {
653 if (event->mimeData()->hasFormat("text/uri-list")) {
654 event->acceptProposedAction();
655 }
656}
657
658void Window::dropEvent(QDropEvent* event) {
659 QString uris = event->mimeData()->data("text/uri-list");
660 uris = uris.trimmed();
661 if (uris.contains("\n")) {
662 // Only one file please
663 return;
664 }
665 QUrl url(uris);
666 if (!url.isLocalFile()) {
667 // No remote loading
668 return;
669 }
670 event->accept();
671 m_controller->loadGame(url.toLocalFile());
672}
673
674void Window::mouseDoubleClickEvent(QMouseEvent* event) {
675 if (event->button() != Qt::LeftButton) {
676 return;
677 }
678 toggleFullScreen();
679}
680
681void Window::enterFullScreen() {
682 if (!isVisible()) {
683 m_fullscreenOnStart = true;
684 return;
685 }
686 if (isFullScreen()) {
687 return;
688 }
689 showFullScreen();
690#ifndef Q_OS_MAC
691 if (m_controller->isLoaded() && !m_controller->isPaused()) {
692 menuBar()->hide();
693 }
694#endif
695}
696
697void Window::exitFullScreen() {
698 if (!isFullScreen()) {
699 return;
700 }
701 m_screenWidget->unsetCursor();
702 menuBar()->show();
703 showNormal();
704}
705
706void Window::toggleFullScreen() {
707 if (isFullScreen()) {
708 exitFullScreen();
709 } else {
710 enterFullScreen();
711 }
712}
713
714void Window::gameStarted(mCoreThread* context, const QString& fname) {
715 MutexLock(&context->stateMutex);
716 if (context->state < THREAD_EXITING) {
717 emit startDrawing(context);
718 } else {
719 MutexUnlock(&context->stateMutex);
720 return;
721 }
722 MutexUnlock(&context->stateMutex);
723 for (QAction* action : m_gameActions) {
724 action->setDisabled(false);
725 }
726#ifdef M_CORE_GBA
727 for (QAction* action : m_gbaActions) {
728 action->setDisabled(context->core->platform(context->core) != PLATFORM_GBA);
729 }
730#endif
731 multiplayerChanged();
732 if (!fname.isEmpty()) {
733 setWindowFilePath(fname);
734 appendMRU(fname);
735 }
736 updateTitle();
737 unsigned width, height;
738 context->core->desiredVideoDimensions(context->core, &width, &height);
739 m_display->setMinimumSize(width, height);
740 m_screenWidget->setMinimumSize(m_display->minimumSize());
741 m_config->updateOption("lockIntegerScaling");
742 if (m_savedScale > 0) {
743 resizeFrame(QSize(width, height) * m_savedScale);
744 }
745 attachWidget(m_display);
746
747#ifndef Q_OS_MAC
748 if (isFullScreen()) {
749 menuBar()->hide();
750 }
751#endif
752
753 m_hitUnimplementedBiosCall = false;
754 m_fpsTimer.start();
755 m_focusCheck.start();
756
757 m_controller->threadInterrupt();
758 if (m_controller->isLoaded()) {
759 mCore* core = m_controller->thread()->core;
760 const mCoreChannelInfo* videoLayers;
761 const mCoreChannelInfo* audioChannels;
762 size_t nVideo = core->listVideoLayers(core, &videoLayers);
763 size_t nAudio = core->listAudioChannels(core, &audioChannels);
764
765 if (nVideo) {
766 for (size_t i = 0; i < nVideo; ++i) {
767 QAction* action = new QAction(videoLayers[i].visibleName, m_videoLayers);
768 action->setCheckable(true);
769 action->setChecked(true);
770 connect(action, &QAction::triggered, [this, videoLayers, i](bool enable) {
771 m_controller->setVideoLayerEnabled(videoLayers[i].id, enable);
772 });
773 m_videoLayers->addAction(action);
774 }
775 }
776 if (nAudio) {
777 for (size_t i = 0; i < nAudio; ++i) {
778 QAction* action = new QAction(audioChannels[i].visibleName, m_audioChannels);
779 action->setCheckable(true);
780 action->setChecked(true);
781 connect(action, &QAction::triggered, [this, audioChannels, i](bool enable) {
782 m_controller->setAudioChannelEnabled(audioChannels[i].id, enable);
783 });
784 m_audioChannels->addAction(action);
785 }
786 }
787 }
788 m_controller->threadContinue();
789}
790
791void Window::gameStopped() {
792#ifdef M_CORE_GBA
793 for (QAction* action : m_gbaActions) {
794 action->setDisabled(false);
795 }
796#endif
797 for (QAction* action : m_gameActions) {
798 action->setDisabled(true);
799 }
800 setWindowFilePath(QString());
801 updateTitle();
802 detachWidget(m_display);
803 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
804 m_screenWidget->setLockIntegerScaling(false);
805 m_screenWidget->setPixmap(m_logo);
806 m_screenWidget->unsetCursor();
807#ifdef M_CORE_GB
808 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
809#elif defined(M_CORE_GBA)
810 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
811#endif
812 m_screenWidget->setMinimumSize(m_display->minimumSize());
813
814 m_videoLayers->clear();
815 m_audioChannels->clear();
816
817 m_fpsTimer.stop();
818 m_focusCheck.stop();
819}
820
821void Window::gameCrashed(const QString& errorMessage) {
822 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
823 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
824 QMessageBox::Ok, this, Qt::Sheet);
825 crash->setAttribute(Qt::WA_DeleteOnClose);
826 crash->show();
827}
828
829void Window::gameFailed() {
830 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
831 tr("Could not load game. Are you sure it's in the correct format?"),
832 QMessageBox::Ok, this, Qt::Sheet);
833 fail->setAttribute(Qt::WA_DeleteOnClose);
834 fail->show();
835}
836
837void Window::unimplementedBiosCall(int call) {
838 if (m_hitUnimplementedBiosCall) {
839 return;
840 }
841 m_hitUnimplementedBiosCall = true;
842
843 QMessageBox* fail = new QMessageBox(
844 QMessageBox::Warning, tr("Unimplemented BIOS call"),
845 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
846 QMessageBox::Ok, this, Qt::Sheet);
847 fail->setAttribute(Qt::WA_DeleteOnClose);
848 fail->show();
849}
850
851void Window::tryMakePortable() {
852 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
853 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
854 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
855 confirm->setAttribute(Qt::WA_DeleteOnClose);
856 connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
857 confirm->show();
858}
859
860void Window::mustRestart() {
861 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
862 tr("Some changes will not take effect until the emulator is restarted."),
863 QMessageBox::Ok, this, Qt::Sheet);
864 dialog->setAttribute(Qt::WA_DeleteOnClose);
865 dialog->show();
866}
867
868void Window::recordFrame() {
869 m_frameList.append(QDateTime::currentDateTime());
870 while (m_frameList.count() > FRAME_LIST_SIZE) {
871 m_frameList.removeFirst();
872 }
873}
874
875void Window::showFPS() {
876 if (m_frameList.isEmpty()) {
877 updateTitle();
878 return;
879 }
880 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
881 float fps = (m_frameList.count() - 1) * 10000.f / interval;
882 fps = round(fps) / 10.f;
883 updateTitle(fps);
884}
885
886void Window::updateTitle(float fps) {
887 QString title;
888
889 m_controller->threadInterrupt();
890 if (m_controller->isLoaded()) {
891 const NoIntroDB* db = GBAApp::app()->gameDB();
892 NoIntroGame game{};
893 uint32_t crc32 = 0;
894 m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
895
896 char gameTitle[17] = { '\0' };
897 mCore* core = m_controller->thread()->core;
898 core->getGameTitle(core, gameTitle);
899 title = gameTitle;
900
901#ifdef USE_SQLITE3
902 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
903 title = QLatin1String(game.name);
904 }
905#endif
906 }
907 MultiplayerController* multiplayer = m_controller->multiplayerController();
908 if (multiplayer && multiplayer->attached() > 1) {
909 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller) + 1).arg(multiplayer->attached());
910 for (QAction* action : m_nonMpActions) {
911 action->setDisabled(true);
912 }
913 } else if (m_controller->isLoaded()) {
914 for (QAction* action : m_nonMpActions) {
915 action->setDisabled(false);
916 }
917 }
918 m_controller->threadContinue();
919 if (title.isNull()) {
920 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
921 } else if (fps < 0) {
922 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
923 } else {
924 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
925 }
926}
927
928void Window::openStateWindow(LoadSave ls) {
929 if (m_stateWindow) {
930 return;
931 }
932 MultiplayerController* multiplayer = m_controller->multiplayerController();
933 if (multiplayer && multiplayer->attached() > 1) {
934 return;
935 }
936 bool wasPaused = m_controller->isPaused();
937 m_stateWindow = new LoadSaveState(m_controller);
938 connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
939 connect(m_controller, &GameController::gameStopped, m_stateWindow, &QWidget::close);
940 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
941 detachWidget(m_stateWindow);
942 m_stateWindow = nullptr;
943 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
944 });
945 if (!wasPaused) {
946 m_controller->setPaused(true);
947 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
948 }
949 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
950 m_stateWindow->setMode(ls);
951 attachWidget(m_stateWindow);
952}
953
954void Window::setupMenu(QMenuBar* menubar) {
955 menubar->clear();
956 QMenu* fileMenu = menubar->addMenu(tr("&File"));
957 m_shortcutController->addMenu(fileMenu);
958 installEventFilter(m_shortcutController);
959 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
960 "loadROM");
961#ifdef USE_SQLITE3
962 addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
963 "loadROMInArchive");
964 addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
965 "addDirToLibrary");
966#endif
967
968 QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
969 connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
970 m_gameActions.append(loadTemporarySave);
971 addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
972
973 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
974
975 QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
976 connect(bootBIOS, &QAction::triggered, [this]() {
977 m_controller->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios"));
978 m_controller->bootBIOS();
979 });
980 addControlledAction(fileMenu, bootBIOS, "bootBIOS");
981
982 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
983
984 QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
985 connect(romInfo, &QAction::triggered, openTView<ROMInfo>());
986 m_gameActions.append(romInfo);
987 addControlledAction(fileMenu, romInfo, "romInfo");
988
989 m_mruMenu = fileMenu->addMenu(tr("Recent"));
990
991 fileMenu->addSeparator();
992
993 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
994
995 fileMenu->addSeparator();
996
997 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
998 loadState->setShortcut(tr("F10"));
999 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
1000 m_gameActions.append(loadState);
1001 m_nonMpActions.append(loadState);
1002 addControlledAction(fileMenu, loadState, "loadState");
1003
1004 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
1005 saveState->setShortcut(tr("Shift+F10"));
1006 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
1007 m_gameActions.append(saveState);
1008 m_nonMpActions.append(saveState);
1009 addControlledAction(fileMenu, saveState, "saveState");
1010
1011 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
1012 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
1013 m_shortcutController->addMenu(quickLoadMenu);
1014 m_shortcutController->addMenu(quickSaveMenu);
1015
1016 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
1017 connect(quickLoad, &QAction::triggered, m_controller, &GameController::loadState);
1018 m_gameActions.append(quickLoad);
1019 m_nonMpActions.append(quickLoad);
1020 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
1021
1022 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
1023 connect(quickSave, &QAction::triggered, m_controller, &GameController::saveState);
1024 m_gameActions.append(quickSave);
1025 m_nonMpActions.append(quickSave);
1026 addControlledAction(quickSaveMenu, quickSave, "quickSave");
1027
1028 quickLoadMenu->addSeparator();
1029 quickSaveMenu->addSeparator();
1030
1031 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1032 undoLoadState->setShortcut(tr("F11"));
1033 connect(undoLoadState, &QAction::triggered, m_controller, &GameController::loadBackupState);
1034 m_gameActions.append(undoLoadState);
1035 m_nonMpActions.append(undoLoadState);
1036 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1037
1038 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1039 undoSaveState->setShortcut(tr("Shift+F11"));
1040 connect(undoSaveState, &QAction::triggered, m_controller, &GameController::saveBackupState);
1041 m_gameActions.append(undoSaveState);
1042 m_nonMpActions.append(undoSaveState);
1043 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1044
1045 quickLoadMenu->addSeparator();
1046 quickSaveMenu->addSeparator();
1047
1048 int i;
1049 for (i = 1; i < 10; ++i) {
1050 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1051 quickLoad->setShortcut(tr("F%1").arg(i));
1052 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
1053 m_gameActions.append(quickLoad);
1054 m_nonMpActions.append(quickLoad);
1055 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1056
1057 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1058 quickSave->setShortcut(tr("Shift+F%1").arg(i));
1059 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
1060 m_gameActions.append(quickSave);
1061 m_nonMpActions.append(quickSave);
1062 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1063 }
1064
1065#ifdef M_CORE_GBA
1066 fileMenu->addSeparator();
1067 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1068 connect(importShark, &QAction::triggered, this, &Window::importSharkport);
1069 m_gameActions.append(importShark);
1070 m_gbaActions.append(importShark);
1071 addControlledAction(fileMenu, importShark, "importShark");
1072
1073 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1074 connect(exportShark, &QAction::triggered, this, &Window::exportSharkport);
1075 m_gameActions.append(exportShark);
1076 m_gbaActions.append(exportShark);
1077 addControlledAction(fileMenu, exportShark, "exportShark");
1078#endif
1079
1080 fileMenu->addSeparator();
1081 m_multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1082 connect(m_multiWindow, &QAction::triggered, [this]() {
1083 GBAApp::app()->newWindow();
1084 });
1085 addControlledAction(fileMenu, m_multiWindow, "multiWindow");
1086
1087#ifndef Q_OS_MAC
1088 fileMenu->addSeparator();
1089#endif
1090
1091 QAction* about = new QAction(tr("About"), fileMenu);
1092 connect(about, &QAction::triggered, this, &Window::openAboutScreen);
1093 fileMenu->addAction(about);
1094
1095#ifndef Q_OS_MAC
1096 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1097#endif
1098
1099 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1100 m_shortcutController->addMenu(emulationMenu);
1101 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1102 reset->setShortcut(tr("Ctrl+R"));
1103 connect(reset, &QAction::triggered, m_controller, &GameController::reset);
1104 m_gameActions.append(reset);
1105 addControlledAction(emulationMenu, reset, "reset");
1106
1107 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1108 connect(shutdown, &QAction::triggered, m_controller, &GameController::closeGame);
1109 m_gameActions.append(shutdown);
1110 addControlledAction(emulationMenu, shutdown, "shutdown");
1111
1112#ifdef M_CORE_GBA
1113 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1114 connect(yank, &QAction::triggered, m_controller, &GameController::yankPak);
1115 m_gameActions.append(yank);
1116 m_gbaActions.append(yank);
1117 addControlledAction(emulationMenu, yank, "yank");
1118#endif
1119 emulationMenu->addSeparator();
1120
1121 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1122 pause->setChecked(false);
1123 pause->setCheckable(true);
1124 pause->setShortcut(tr("Ctrl+P"));
1125 connect(pause, &QAction::triggered, m_controller, &GameController::setPaused);
1126 connect(m_controller, &GameController::gamePaused, [this, pause]() {
1127 pause->setChecked(true);
1128 });
1129 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
1130 m_gameActions.append(pause);
1131 addControlledAction(emulationMenu, pause, "pause");
1132
1133 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1134 frameAdvance->setShortcut(tr("Ctrl+N"));
1135 connect(frameAdvance, &QAction::triggered, m_controller, &GameController::frameAdvance);
1136 m_gameActions.append(frameAdvance);
1137 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1138
1139 emulationMenu->addSeparator();
1140
1141 m_shortcutController->addFunctions(emulationMenu, [this]() {
1142 m_controller->setTurbo(true, false);
1143 }, [this]() {
1144 m_controller->setTurbo(false, false);
1145 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1146
1147 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1148 turbo->setCheckable(true);
1149 turbo->setChecked(false);
1150 turbo->setShortcut(tr("Shift+Tab"));
1151 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
1152 addControlledAction(emulationMenu, turbo, "fastForward");
1153
1154 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1155 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1156 ffspeed->connect([this](const QVariant& value) {
1157 m_controller->setTurboSpeed(value.toFloat());
1158 }, this);
1159 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1160 ffspeed->setValue(QVariant(-1.0f));
1161 ffspeedMenu->addSeparator();
1162 for (i = 2; i < 11; ++i) {
1163 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1164 }
1165 m_config->updateOption("fastForwardRatio");
1166
1167 m_shortcutController->addFunctions(emulationMenu, [this]() {
1168 m_controller->startRewinding();
1169 }, [this]() {
1170 m_controller->stopRewinding();
1171 }, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1172
1173 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1174 rewind->setShortcut(tr("~"));
1175 connect(rewind, &QAction::triggered, m_controller, &GameController::rewind);
1176 m_gameActions.append(rewind);
1177 m_nonMpActions.append(rewind);
1178 addControlledAction(emulationMenu, rewind, "rewind");
1179
1180 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1181 frameRewind->setShortcut(tr("Ctrl+B"));
1182 connect(frameRewind, &QAction::triggered, [this] () {
1183 m_controller->rewind(1);
1184 });
1185 m_gameActions.append(frameRewind);
1186 m_nonMpActions.append(frameRewind);
1187 addControlledAction(emulationMenu, frameRewind, "frameRewind");
1188
1189 ConfigOption* videoSync = m_config->addOption("videoSync");
1190 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1191 videoSync->connect([this](const QVariant& value) {
1192 m_controller->setVideoSync(value.toBool());
1193 }, this);
1194 m_config->updateOption("videoSync");
1195
1196 ConfigOption* audioSync = m_config->addOption("audioSync");
1197 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1198 audioSync->connect([this](const QVariant& value) {
1199 m_controller->setAudioSync(value.toBool());
1200 }, this);
1201 m_config->updateOption("audioSync");
1202
1203 emulationMenu->addSeparator();
1204
1205 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1206 m_shortcutController->addMenu(solarMenu);
1207 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1208 connect(solarIncrease, &QAction::triggered, m_controller, &GameController::increaseLuminanceLevel);
1209 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1210
1211 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1212 connect(solarDecrease, &QAction::triggered, m_controller, &GameController::decreaseLuminanceLevel);
1213 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1214
1215 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1216 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
1217 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1218
1219 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1220 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
1221 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1222
1223 solarMenu->addSeparator();
1224 for (int i = 0; i <= 10; ++i) {
1225 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1226 connect(setSolar, &QAction::triggered, [this, i]() {
1227 m_controller->setLuminanceLevel(i);
1228 });
1229 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1230 }
1231
1232 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1233 m_shortcutController->addMenu(avMenu);
1234 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1235 m_shortcutController->addMenu(frameMenu, avMenu);
1236 for (int i = 1; i <= 6; ++i) {
1237 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1238 setSize->setCheckable(true);
1239 if (m_savedScale == i) {
1240 setSize->setChecked(true);
1241 }
1242 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1243 showNormal();
1244 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1245 if (m_controller->isLoaded()) {
1246 size = m_controller->screenDimensions();
1247 }
1248 size *= i;
1249 m_savedScale = i;
1250 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1251 resizeFrame(size);
1252 bool enableSignals = setSize->blockSignals(true);
1253 setSize->setChecked(true);
1254 setSize->blockSignals(enableSignals);
1255 });
1256 m_frameSizes[i] = setSize;
1257 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1258 }
1259 QKeySequence fullscreenKeys;
1260#ifdef Q_OS_WIN
1261 fullscreenKeys = QKeySequence("Alt+Return");
1262#else
1263 fullscreenKeys = QKeySequence("Ctrl+F");
1264#endif
1265 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1266
1267 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1268 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1269 lockAspectRatio->connect([this](const QVariant& value) {
1270 m_display->lockAspectRatio(value.toBool());
1271 }, this);
1272 m_config->updateOption("lockAspectRatio");
1273
1274 ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1275 lockIntegerScaling->addBoolean(tr("Force integer scaling"), avMenu);
1276 lockIntegerScaling->connect([this](const QVariant& value) {
1277 m_display->lockIntegerScaling(value.toBool());
1278 if (m_controller->isLoaded()) {
1279 m_screenWidget->setLockIntegerScaling(value.toBool());
1280 }
1281 }, this);
1282 m_config->updateOption("lockIntegerScaling");
1283
1284 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1285 resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1286 resampleVideo->connect([this](const QVariant& value) {
1287 m_display->filter(value.toBool());
1288 }, this);
1289 m_config->updateOption("resampleVideo");
1290
1291 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1292 ConfigOption* skip = m_config->addOption("frameskip");
1293 skip->connect([this](const QVariant& value) {
1294 reloadConfig();
1295 }, this);
1296 for (int i = 0; i <= 10; ++i) {
1297 skip->addValue(QString::number(i), i, skipMenu);
1298 }
1299 m_config->updateOption("frameskip");
1300
1301 avMenu->addSeparator();
1302
1303 ConfigOption* mute = m_config->addOption("mute");
1304 QAction* muteAction = mute->addBoolean(tr("Mute"), avMenu);
1305 mute->connect([this](const QVariant& value) {
1306 reloadConfig();
1307 }, this);
1308 m_config->updateOption("mute");
1309 addControlledAction(avMenu, muteAction, "mute");
1310
1311 QMenu* target = avMenu->addMenu(tr("FPS target"));
1312 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1313 fpsTargetOption->connect([this](const QVariant& value) {
1314 emit fpsTargetChanged(value.toFloat());
1315 }, this);
1316 fpsTargetOption->addValue(tr("15"), 15, target);
1317 fpsTargetOption->addValue(tr("30"), 30, target);
1318 fpsTargetOption->addValue(tr("45"), 45, target);
1319 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1320 fpsTargetOption->addValue(tr("60"), 60, target);
1321 fpsTargetOption->addValue(tr("90"), 90, target);
1322 fpsTargetOption->addValue(tr("120"), 120, target);
1323 fpsTargetOption->addValue(tr("240"), 240, target);
1324 m_config->updateOption("fpsTarget");
1325
1326#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1327 avMenu->addSeparator();
1328#endif
1329
1330#ifdef USE_PNG
1331 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1332 screenshot->setShortcut(tr("F12"));
1333 connect(screenshot, &QAction::triggered, m_controller, &GameController::screenshot);
1334 m_gameActions.append(screenshot);
1335 addControlledAction(avMenu, screenshot, "screenshot");
1336#endif
1337
1338#ifdef USE_FFMPEG
1339 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1340 connect(recordOutput, &QAction::triggered, this, &Window::openVideoWindow);
1341 addControlledAction(avMenu, recordOutput, "recordOutput");
1342 m_gameActions.append(recordOutput);
1343#endif
1344
1345#ifdef USE_MAGICK
1346 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1347 connect(recordGIF, &QAction::triggered, this, &Window::openGIFWindow);
1348 addControlledAction(avMenu, recordGIF, "recordGIF");
1349#endif
1350
1351 QAction* recordVL = new QAction(tr("Record video log..."), avMenu);
1352 connect(recordVL, &QAction::triggered, this, &Window::startVideoLog);
1353 addControlledAction(avMenu, recordVL, "recordVL");
1354 m_gameActions.append(recordVL);
1355
1356 QAction* stopVL = new QAction(tr("Stop video log"), avMenu);
1357 connect(stopVL, &QAction::triggered, m_controller, &GameController::endVideoLog);
1358 addControlledAction(avMenu, stopVL, "stopVL");
1359 m_gameActions.append(stopVL);
1360
1361 avMenu->addSeparator();
1362 m_videoLayers = avMenu->addMenu(tr("Video layers"));
1363 m_shortcutController->addMenu(m_videoLayers, avMenu);
1364
1365 m_audioChannels = avMenu->addMenu(tr("Audio channels"));
1366 m_shortcutController->addMenu(m_audioChannels, avMenu);
1367
1368 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1369 m_shortcutController->addMenu(toolsMenu);
1370 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1371 connect(viewLogs, &QAction::triggered, m_logView, &QWidget::show);
1372 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1373
1374 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1375 connect(overrides, &QAction::triggered, openTView<OverrideView, ConfigController*>(m_config));
1376 addControlledAction(toolsMenu, overrides, "overrideWindow");
1377
1378 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1379 connect(sensors, &QAction::triggered, openTView<SensorView, InputController*>(&m_inputController));
1380 addControlledAction(toolsMenu, sensors, "sensorWindow");
1381
1382 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1383 connect(cheats, &QAction::triggered, openTView<CheatsView>());
1384 m_gameActions.append(cheats);
1385 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1386
1387 toolsMenu->addSeparator();
1388 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1389 "settings");
1390
1391 toolsMenu->addSeparator();
1392
1393#ifdef USE_DEBUGGERS
1394 QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1395 connect(consoleWindow, &QAction::triggered, this, &Window::consoleOpen);
1396 addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1397#endif
1398
1399#ifdef USE_GDB_STUB
1400 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1401 connect(gdbWindow, &QAction::triggered, this, &Window::gdbOpen);
1402 m_gbaActions.append(gdbWindow);
1403 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1404#endif
1405 toolsMenu->addSeparator();
1406
1407 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1408 connect(paletteView, &QAction::triggered, openTView<PaletteView>());
1409 m_gameActions.append(paletteView);
1410 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1411
1412 QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1413 connect(objView, &QAction::triggered, openTView<ObjView>());
1414 m_gameActions.append(objView);
1415 addControlledAction(toolsMenu, objView, "spriteWindow");
1416
1417 QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1418 connect(tileView, &QAction::triggered, openTView<TileView>());
1419 m_gameActions.append(tileView);
1420 addControlledAction(toolsMenu, tileView, "tileWindow");
1421
1422 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1423 connect(memoryView, &QAction::triggered, openTView<MemoryView>());
1424 m_gameActions.append(memoryView);
1425 addControlledAction(toolsMenu, memoryView, "memoryView");
1426
1427 QAction* memorySearch = new QAction(tr("Search memory..."), toolsMenu);
1428 connect(memorySearch, &QAction::triggered, openTView<MemorySearch>());
1429 m_gameActions.append(memorySearch);
1430 addControlledAction(toolsMenu, memorySearch, "memorySearch");
1431
1432#ifdef M_CORE_GBA
1433 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1434 connect(ioViewer, &QAction::triggered, openTView<IOViewer>());
1435 m_gameActions.append(ioViewer);
1436 m_gbaActions.append(ioViewer);
1437 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1438#endif
1439
1440 ConfigOption* skipBios = m_config->addOption("skipBios");
1441 skipBios->connect([this](const QVariant& value) {
1442 reloadConfig();
1443 }, this);
1444
1445 ConfigOption* useBios = m_config->addOption("useBios");
1446 useBios->connect([this](const QVariant& value) {
1447 m_controller->setUseBIOS(value.toBool());
1448 }, this);
1449
1450 ConfigOption* buffers = m_config->addOption("audioBuffers");
1451 buffers->connect([this](const QVariant& value) {
1452 emit audioBufferSamplesChanged(value.toInt());
1453 }, this);
1454
1455 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1456 sampleRate->connect([this](const QVariant& value) {
1457 emit sampleRateChanged(value.toUInt());
1458 }, this);
1459
1460 ConfigOption* volume = m_config->addOption("volume");
1461 volume->connect([this](const QVariant& value) {
1462 reloadConfig();
1463 }, this);
1464
1465 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1466 rewindEnable->connect([this](const QVariant& value) {
1467 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindSave").toInt());
1468 }, this);
1469
1470 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1471 rewindBufferCapacity->connect([this](const QVariant& value) {
1472 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindSave").toInt());
1473 }, this);
1474
1475 ConfigOption* rewindSave = m_config->addOption("rewindSave");
1476 rewindBufferCapacity->connect([this](const QVariant& value) {
1477 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toBool());
1478 }, this);
1479
1480 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1481 allowOpposingDirections->connect([this](const QVariant& value) {
1482 m_inputController.setAllowOpposing(value.toBool());
1483 }, this);
1484
1485 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1486 saveStateExtdata->connect([this](const QVariant& value) {
1487 m_controller->setSaveStateExtdata(value.toInt());
1488 }, this);
1489 m_config->updateOption("saveStateExtdata");
1490
1491 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1492 loadStateExtdata->connect([this](const QVariant& value) {
1493 m_controller->setLoadStateExtdata(value.toInt());
1494 }, this);
1495 m_config->updateOption("loadStateExtdata");
1496
1497 ConfigOption* preload = m_config->addOption("preload");
1498 preload->connect([this](const QVariant& value) {
1499 m_controller->setPreload(value.toBool());
1500 }, this);
1501 m_config->updateOption("preload");
1502
1503 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1504 connect(exitFullScreen, &QAction::triggered, this, &Window::exitFullScreen);
1505 exitFullScreen->setShortcut(QKeySequence("Esc"));
1506 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1507
1508 QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1509 m_shortcutController->addMenu(autofireMenu);
1510
1511 m_shortcutController->addFunctions(autofireMenu, [this]() {
1512 m_controller->setAutofire(GBA_KEY_A, true);
1513 }, [this]() {
1514 m_controller->setAutofire(GBA_KEY_A, false);
1515 }, QKeySequence(), tr("Autofire A"), "autofireA");
1516
1517 m_shortcutController->addFunctions(autofireMenu, [this]() {
1518 m_controller->setAutofire(GBA_KEY_B, true);
1519 }, [this]() {
1520 m_controller->setAutofire(GBA_KEY_B, false);
1521 }, QKeySequence(), tr("Autofire B"), "autofireB");
1522
1523 m_shortcutController->addFunctions(autofireMenu, [this]() {
1524 m_controller->setAutofire(GBA_KEY_L, true);
1525 }, [this]() {
1526 m_controller->setAutofire(GBA_KEY_L, false);
1527 }, QKeySequence(), tr("Autofire L"), "autofireL");
1528
1529 m_shortcutController->addFunctions(autofireMenu, [this]() {
1530 m_controller->setAutofire(GBA_KEY_R, true);
1531 }, [this]() {
1532 m_controller->setAutofire(GBA_KEY_R, false);
1533 }, QKeySequence(), tr("Autofire R"), "autofireR");
1534
1535 m_shortcutController->addFunctions(autofireMenu, [this]() {
1536 m_controller->setAutofire(GBA_KEY_START, true);
1537 }, [this]() {
1538 m_controller->setAutofire(GBA_KEY_START, false);
1539 }, QKeySequence(), tr("Autofire Start"), "autofireStart");
1540
1541 m_shortcutController->addFunctions(autofireMenu, [this]() {
1542 m_controller->setAutofire(GBA_KEY_SELECT, true);
1543 }, [this]() {
1544 m_controller->setAutofire(GBA_KEY_SELECT, false);
1545 }, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1546
1547 m_shortcutController->addFunctions(autofireMenu, [this]() {
1548 m_controller->setAutofire(GBA_KEY_UP, true);
1549 }, [this]() {
1550 m_controller->setAutofire(GBA_KEY_UP, false);
1551 }, QKeySequence(), tr("Autofire Up"), "autofireUp");
1552
1553 m_shortcutController->addFunctions(autofireMenu, [this]() {
1554 m_controller->setAutofire(GBA_KEY_RIGHT, true);
1555 }, [this]() {
1556 m_controller->setAutofire(GBA_KEY_RIGHT, false);
1557 }, QKeySequence(), tr("Autofire Right"), "autofireRight");
1558
1559 m_shortcutController->addFunctions(autofireMenu, [this]() {
1560 m_controller->setAutofire(GBA_KEY_DOWN, true);
1561 }, [this]() {
1562 m_controller->setAutofire(GBA_KEY_DOWN, false);
1563 }, QKeySequence(), tr("Autofire Down"), "autofireDown");
1564
1565 m_shortcutController->addFunctions(autofireMenu, [this]() {
1566 m_controller->setAutofire(GBA_KEY_LEFT, true);
1567 }, [this]() {
1568 m_controller->setAutofire(GBA_KEY_LEFT, false);
1569 }, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1570
1571 for (QAction* action : m_gameActions) {
1572 action->setDisabled(true);
1573 }
1574}
1575
1576void Window::attachWidget(QWidget* widget) {
1577 m_screenWidget->layout()->addWidget(widget);
1578 m_screenWidget->unsetCursor();
1579 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1580}
1581
1582void Window::detachWidget(QWidget* widget) {
1583 m_screenWidget->layout()->removeWidget(widget);
1584}
1585
1586void Window::appendMRU(const QString& fname) {
1587 int index = m_mruFiles.indexOf(fname);
1588 if (index >= 0) {
1589 m_mruFiles.removeAt(index);
1590 }
1591 m_mruFiles.prepend(fname);
1592 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1593 m_mruFiles.removeLast();
1594 }
1595 updateMRU();
1596}
1597
1598void Window::updateMRU() {
1599 if (!m_mruMenu) {
1600 return;
1601 }
1602 for (QAction* action : m_mruMenu->actions()) {
1603 delete action;
1604 }
1605 m_mruMenu->clear();
1606 int i = 0;
1607 for (const QString& file : m_mruFiles) {
1608 QAction* item = new QAction(QDir::toNativeSeparators(file).replace("&", "&&"), m_mruMenu);
1609 item->setShortcut(QString("Ctrl+%1").arg(i));
1610 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1611 m_mruMenu->addAction(item);
1612 ++i;
1613 }
1614 m_config->setMRU(m_mruFiles);
1615 m_config->write();
1616 m_mruMenu->setEnabled(i > 0);
1617}
1618
1619QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1620 addHiddenAction(menu, action, name);
1621 menu->addAction(action);
1622 return action;
1623}
1624
1625QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1626 m_shortcutController->addAction(menu, action, name);
1627 action->setShortcutContext(Qt::WidgetShortcut);
1628 addAction(action);
1629 return action;
1630}
1631
1632void Window::focusCheck() {
1633 if (!m_config->getOption("pauseOnFocusLost").toInt()) {
1634 return;
1635 }
1636 if (QGuiApplication::focusWindow() && m_autoresume) {
1637 m_controller->setPaused(false);
1638 m_autoresume = false;
1639 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1640 m_autoresume = true;
1641 m_controller->setPaused(true);
1642 }
1643}
1644
1645WindowBackground::WindowBackground(QWidget* parent)
1646 : QLabel(parent)
1647{
1648 setLayout(new QStackedLayout());
1649 layout()->setContentsMargins(0, 0, 0, 0);
1650 setAlignment(Qt::AlignCenter);
1651}
1652
1653void WindowBackground::setSizeHint(const QSize& hint) {
1654 m_sizeHint = hint;
1655}
1656
1657QSize WindowBackground::sizeHint() const {
1658 return m_sizeHint;
1659}
1660
1661void WindowBackground::setLockAspectRatio(int width, int height) {
1662 m_aspectWidth = width;
1663 m_aspectHeight = height;
1664}
1665
1666void WindowBackground::setLockIntegerScaling(bool lock) {
1667 m_lockIntegerScaling = lock;
1668}
1669
1670void WindowBackground::paintEvent(QPaintEvent*) {
1671 const QPixmap* logo = pixmap();
1672 if (!logo) {
1673 return;
1674 }
1675 QPainter painter(this);
1676 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1677 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1678 QSize s = size();
1679 QSize ds = s;
1680 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1681 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1682 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1683 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1684 }
1685 if (m_lockIntegerScaling) {
1686 ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
1687 ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
1688 }
1689 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1690 QRect full(origin, ds);
1691 painter.drawPixmap(full, *logo);
1692}