all repos — mgba @ fc520d6e1ea8e0a6dc131bf79981faca1dfff56b

mGBA Game Boy Advance Emulator

src/platform/qt/DisplayGL.cpp (view raw)

  1/* Copyright (c) 2013-2019 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "DisplayGL.h"
  7
  8#if defined(BUILD_GL) || defined(BUILD_GLES2)
  9
 10#include "CoreController.h"
 11
 12#include <QApplication>
 13#include <QOpenGLContext>
 14#include <QOpenGLPaintDevice>
 15#include <QMutexLocker>
 16#include <QResizeEvent>
 17#include <QScreen>
 18#include <QTimer>
 19#include <QWindow>
 20
 21#include <mgba/core/core.h>
 22#include <mgba-util/math.h>
 23#ifdef BUILD_GL
 24#include "platform/opengl/gl.h"
 25#endif
 26#ifdef BUILD_GLES2
 27#include "platform/opengl/gles2.h"
 28#ifdef _WIN32
 29#include <epoxy/wgl.h>
 30#endif
 31#endif
 32
 33using namespace QGBA;
 34
 35DisplayGL::DisplayGL(const QSurfaceFormat& format, QWidget* parent)
 36	: Display(parent)
 37	, m_gl(nullptr)
 38{
 39	setAttribute(Qt::WA_NativeWindow);
 40	windowHandle()->create();
 41
 42	// This can spontaneously re-enter into this->resizeEvent before creation is done, so we
 43	// need to make sure it's initialized to nullptr before we assign the new object to it
 44	m_gl = new QOpenGLContext;
 45	m_gl->setFormat(format);
 46	m_gl->create();
 47
 48	m_gl->makeCurrent(windowHandle());
 49#if defined(_WIN32) && defined(USE_EPOXY)
 50	epoxy_handle_external_wglMakeCurrent();
 51#endif
 52	auto version = m_gl->format().version();
 53	QStringList extensions = QString(reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS))).split(' ');
 54
 55	int forceVersion = 0;
 56	if (format.majorVersion() < 2) {
 57		forceVersion = 1;
 58	}
 59
 60	if ((version == qMakePair(2, 1) && !extensions.contains("GL_ARB_framebuffer_object")) || version == qMakePair(2, 0)) {
 61		QSurfaceFormat newFormat(format);
 62		newFormat.setVersion(1, 4);
 63		forceVersion = 1;
 64		m_gl->setFormat(newFormat);
 65		m_gl->create();
 66	}
 67
 68	m_painter = new PainterGL(windowHandle(), m_gl, forceVersion);
 69}
 70
 71DisplayGL::~DisplayGL() {
 72	stopDrawing();
 73	delete m_painter;
 74	delete m_gl;
 75}
 76
 77bool DisplayGL::supportsShaders() const {
 78	return m_painter->supportsShaders();
 79}
 80
 81VideoShader* DisplayGL::shaders() {
 82	VideoShader* shaders = nullptr;
 83	if (m_drawThread) {
 84		QMetaObject::invokeMethod(m_painter, "shaders", Qt::BlockingQueuedConnection, Q_RETURN_ARG(VideoShader*, shaders));
 85	} else {
 86		shaders = m_painter->shaders();
 87	}
 88	return shaders;
 89}
 90
 91void DisplayGL::startDrawing(std::shared_ptr<CoreController> controller) {
 92	if (m_drawThread) {
 93		return;
 94	}
 95	m_isDrawing = true;
 96	m_painter->setContext(controller);
 97	m_painter->setMessagePainter(messagePainter());
 98	m_context = controller;
 99	m_painter->resize(size());
100	m_drawThread = new QThread(this);
101	m_drawThread->setObjectName("Painter Thread");
102	m_gl->doneCurrent();
103	m_gl->moveToThread(m_drawThread);
104	m_painter->moveToThread(m_drawThread);
105	if (videoProxy()) {
106		videoProxy()->moveToThread(m_drawThread);
107	}
108	connect(m_drawThread, &QThread::started, m_painter, &PainterGL::start);
109	m_drawThread->start();
110
111	lockAspectRatio(isAspectRatioLocked());
112	lockIntegerScaling(isIntegerScalingLocked());
113	interframeBlending(hasInterframeBlending());
114	showOSDMessages(isShowOSD());
115	filter(isFiltered());
116#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
117	messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatioF());
118#else
119	messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatio());
120#endif
121	resizePainter();
122	setUpdatesEnabled(false);
123}
124
125void DisplayGL::stopDrawing() {
126	if (m_drawThread) {
127		m_isDrawing = false;
128		CoreController::Interrupter interrupter(m_context);
129		QMetaObject::invokeMethod(m_painter, "stop", Qt::BlockingQueuedConnection);
130		m_drawThread->exit();
131		m_drawThread->wait();
132		m_drawThread = nullptr;
133
134		m_gl->makeCurrent(windowHandle());
135#if defined(_WIN32) && defined(USE_EPOXY)
136		epoxy_handle_external_wglMakeCurrent();
137#endif
138		setUpdatesEnabled(true);
139	}
140	m_context.reset();
141}
142
143void DisplayGL::pauseDrawing() {
144	if (m_drawThread) {
145		m_isDrawing = false;
146		CoreController::Interrupter interrupter(m_context);
147		QMetaObject::invokeMethod(m_painter, "pause", Qt::BlockingQueuedConnection);
148#ifndef Q_OS_MAC
149		setUpdatesEnabled(true);
150#endif
151	}
152}
153
154void DisplayGL::unpauseDrawing() {
155	if (m_drawThread) {
156		m_isDrawing = true;
157		CoreController::Interrupter interrupter(m_context);
158		QMetaObject::invokeMethod(m_painter, "unpause", Qt::BlockingQueuedConnection);
159#ifndef Q_OS_MAC
160		setUpdatesEnabled(false);
161#endif
162	}
163}
164
165void DisplayGL::forceDraw() {
166	if (m_drawThread) {
167		QMetaObject::invokeMethod(m_painter, "forceDraw");
168	}
169}
170
171void DisplayGL::lockAspectRatio(bool lock) {
172	Display::lockAspectRatio(lock);
173	if (m_drawThread) {
174		QMetaObject::invokeMethod(m_painter, "lockAspectRatio", Q_ARG(bool, lock));
175	}
176}
177
178void DisplayGL::lockIntegerScaling(bool lock) {
179	Display::lockIntegerScaling(lock);
180	if (m_drawThread) {
181		QMetaObject::invokeMethod(m_painter, "lockIntegerScaling", Q_ARG(bool, lock));
182	}
183}
184
185void DisplayGL::interframeBlending(bool enable) {
186	Display::interframeBlending(enable);
187	if (m_drawThread) {
188		QMetaObject::invokeMethod(m_painter, "interframeBlending", Q_ARG(bool, enable));
189	}
190}
191
192void DisplayGL::showOSDMessages(bool enable) {
193	Display::showOSDMessages(enable);
194	if (m_drawThread) {
195		QMetaObject::invokeMethod(m_painter, "showOSD", Q_ARG(bool, enable));
196	}
197}
198
199void DisplayGL::filter(bool filter) {
200	Display::filter(filter);
201	if (m_drawThread) {
202		QMetaObject::invokeMethod(m_painter, "filter", Q_ARG(bool, filter));
203	}
204}
205
206void DisplayGL::framePosted() {
207	if (m_drawThread) {
208		m_painter->enqueue(m_context->drawContext());
209		QMetaObject::invokeMethod(m_painter, "draw");
210	}
211}
212
213void DisplayGL::setShaders(struct VDir* shaders) {
214	if (m_drawThread) {
215		QMetaObject::invokeMethod(m_painter, "setShaders", Qt::BlockingQueuedConnection, Q_ARG(struct VDir*, shaders));
216	} else {
217		m_painter->setShaders(shaders);
218	}
219}
220
221void DisplayGL::clearShaders() {
222	QMetaObject::invokeMethod(m_painter, "clearShaders");
223}
224
225void DisplayGL::resizeContext() {
226	if (m_drawThread) {
227		m_isDrawing = false;
228		CoreController::Interrupter interrupter(m_context);
229		QMetaObject::invokeMethod(m_painter, "resizeContext", Qt::BlockingQueuedConnection);
230	}
231}
232
233void DisplayGL::setVideoScale(int scale) {
234	if (m_drawThread) {
235		m_isDrawing = false;
236		CoreController::Interrupter interrupter(m_context);
237		mCoreConfigSetIntValue(&m_context->thread()->core->config, "videoScale", scale);
238		QMetaObject::invokeMethod(m_painter, "resizeContext", Qt::BlockingQueuedConnection);
239	}
240}
241
242void DisplayGL::resizeEvent(QResizeEvent* event) {
243	Display::resizeEvent(event);
244	resizePainter();
245}
246
247void DisplayGL::resizePainter() {
248	if (m_drawThread) {
249		QMetaObject::invokeMethod(m_painter, "resize", Qt::BlockingQueuedConnection, Q_ARG(QSize, size()));
250	}
251}
252
253void DisplayGL::setVideoProxy(std::shared_ptr<VideoProxy> proxy) {
254	Display::setVideoProxy(proxy);
255	if (m_drawThread && proxy) {
256		proxy->moveToThread(m_drawThread);
257	}
258	m_painter->setVideoProxy(proxy);
259}
260
261int DisplayGL::framebufferHandle() {
262	return m_painter->glTex();
263}
264
265PainterGL::PainterGL(QWindow* surface, QOpenGLContext* parent, int forceVersion)
266	: m_gl(parent)
267	, m_surface(surface)
268{
269#ifdef BUILD_GL
270	mGLContext* glBackend;
271#endif
272#ifdef BUILD_GLES2
273	mGLES2Context* gl2Backend;
274#endif
275
276	m_gl->makeCurrent(m_surface);
277	m_window = new QOpenGLPaintDevice;
278#if defined(_WIN32) && defined(USE_EPOXY)
279	epoxy_handle_external_wglMakeCurrent();
280#endif
281
282#ifdef BUILD_GLES2
283	auto version = m_gl->format().version();
284	QStringList extensions = QString(reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS))).split(' ');
285	if (forceVersion != 1 && ((version == qMakePair(2, 1) && extensions.contains("GL_ARB_framebuffer_object")) || version.first > 2)) {
286		gl2Backend = static_cast<mGLES2Context*>(malloc(sizeof(mGLES2Context)));
287		mGLES2ContextCreate(gl2Backend);
288		m_backend = &gl2Backend->d;
289		m_supportsShaders = true;
290	}
291#endif
292
293#ifdef BUILD_GL
294	 if (!m_backend) {
295		glBackend = static_cast<mGLContext*>(malloc(sizeof(mGLContext)));
296		mGLContextCreate(glBackend);
297		m_backend = &glBackend->d;
298		m_supportsShaders = false;
299	}
300#endif
301	m_backend->swap = [](VideoBackend* v) {
302		PainterGL* painter = static_cast<PainterGL*>(v->user);
303		if (!painter->m_gl->isValid()) {
304			return;
305		}
306		painter->m_gl->swapBuffers(painter->m_surface);
307		painter->m_gl->makeCurrent(painter->m_surface);
308#if defined(_WIN32) && defined(USE_EPOXY)
309		epoxy_handle_external_wglMakeCurrent();
310#endif
311	};
312
313	m_backend->init(m_backend, 0);
314#ifdef BUILD_GLES2
315	if (m_supportsShaders) {
316		m_shader.preprocessShader = static_cast<void*>(&reinterpret_cast<mGLES2Context*>(m_backend)->initialShader);
317	}
318#endif
319
320	m_backend->user = this;
321	m_backend->filter = false;
322	m_backend->lockAspectRatio = false;
323	m_backend->interframeBlending = false;
324
325	for (int i = 0; i < 3; ++i) {
326		m_free.append(new uint32_t[1024 * 2048]);
327	}
328}
329
330PainterGL::~PainterGL() {
331	while (!m_queue.isEmpty()) {
332		delete[] m_queue.dequeue();
333	}
334	for (auto item : m_free) {
335		delete[] item;
336	}
337	m_gl->makeCurrent(m_surface);
338#if defined(_WIN32) && defined(USE_EPOXY)
339	epoxy_handle_external_wglMakeCurrent();
340#endif
341#ifdef BUILD_GLES2
342	if (m_shader.passes) {
343		mGLES2ShaderFree(&m_shader);
344	}
345#endif
346	m_backend->deinit(m_backend);
347	m_gl->doneCurrent();
348	free(m_backend);
349	m_backend = nullptr;
350	delete m_window;
351}
352
353void PainterGL::setContext(std::shared_ptr<CoreController> context) {
354	m_context = context;
355	resizeContext();
356}
357
358void PainterGL::resizeContext() {
359	if (!m_context) {
360		return;
361	}
362
363	if (m_started) {
364		mCore* core = m_context->thread()->core;
365		core->reloadConfigOption(core, "videoScale", NULL);
366	}
367
368	QSize size = m_context->screenDimensions();
369	m_backend->setDimensions(m_backend, size.width(), size.height());
370}
371
372void PainterGL::setMessagePainter(MessagePainter* messagePainter) {
373	m_messagePainter = messagePainter;
374}
375
376void PainterGL::resize(const QSize& size) {
377	m_size = size;
378	m_window->setSize(m_size);
379	if (m_started && !m_active) {
380		forceDraw();
381	}
382}
383
384void PainterGL::lockAspectRatio(bool lock) {
385	m_backend->lockAspectRatio = lock;
386	resize(m_size);
387}
388
389void PainterGL::lockIntegerScaling(bool lock) {
390	m_backend->lockIntegerScaling = lock;
391	resize(m_size);
392}
393
394void PainterGL::interframeBlending(bool enable) {
395	m_backend->interframeBlending = enable;
396}
397
398void PainterGL::showOSD(bool enable) {
399	m_showOSD = enable;
400}
401
402void PainterGL::filter(bool filter) {
403	m_backend->filter = filter;
404	if (m_started && !m_active) {
405		forceDraw();
406	}
407}
408
409void PainterGL::start() {
410	m_gl->makeCurrent(m_surface);
411#if defined(_WIN32) && defined(USE_EPOXY)
412	epoxy_handle_external_wglMakeCurrent();
413#endif
414
415#ifdef BUILD_GLES2
416	if (m_supportsShaders && m_shader.passes) {
417		mGLES2ShaderAttach(reinterpret_cast<mGLES2Context*>(m_backend), static_cast<mGLES2Shader*>(m_shader.passes), m_shader.nPasses);
418	}
419#endif
420
421	m_buffer = nullptr;
422	m_active = true;
423	m_started = true;
424}
425
426void PainterGL::draw() {
427	if (!m_active || m_queue.isEmpty()) {
428		return;
429	}
430	mCoreSync* sync = &m_context->thread()->impl->sync;
431	mCoreSyncWaitFrameStart(sync);
432	dequeue();
433	if (!m_delayTimer.isValid()) {
434		m_delayTimer.start();
435	} else if (sync->audioWait || sync->videoFrameWait) {
436		while (m_delayTimer.nsecsElapsed() + 2000000 < 1000000000 / sync->fpsTarget) {
437			QThread::usleep(500);
438		}
439		m_delayTimer.restart();
440	}
441	mCoreSyncWaitFrameEnd(sync);
442
443	forceDraw();
444}
445
446void PainterGL::forceDraw() {
447	m_painter.begin(m_window);
448	performDraw();
449	m_painter.end();
450	if (!m_context->thread()->impl->sync.audioWait && !m_context->thread()->impl->sync.videoFrameWait) {
451		if (m_delayTimer.elapsed() < 1000 / m_surface->screen()->refreshRate()) {
452			return;
453		}
454		m_delayTimer.restart();
455	}
456	m_backend->swap(m_backend);
457}
458
459void PainterGL::stop() {
460	m_active = false;
461	m_started = false;
462	dequeueAll();
463	m_backend->clear(m_backend);
464	m_backend->swap(m_backend);
465	if (m_videoProxy) {
466		m_videoProxy->reset();
467	}
468	m_gl->doneCurrent();
469	m_gl->moveToThread(m_surface->thread());
470	m_context.reset();
471	moveToThread(m_gl->thread());
472	if (m_videoProxy) {
473		m_videoProxy->moveToThread(m_gl->thread());
474	}
475}
476
477void PainterGL::pause() {
478	m_active = false;
479}
480
481void PainterGL::unpause() {
482	m_active = true;
483}
484
485void PainterGL::performDraw() {
486	m_painter.beginNativePainting();
487	float r = m_surface->devicePixelRatio();
488	m_backend->resized(m_backend, m_size.width() * r, m_size.height() * r);
489	if (m_buffer) {
490		m_backend->postFrame(m_backend, m_buffer);
491	}
492	m_backend->drawFrame(m_backend);
493	m_painter.endNativePainting();
494	if (m_showOSD && m_messagePainter) {
495		m_messagePainter->paint(&m_painter);
496	}
497}
498
499void PainterGL::enqueue(const uint32_t* backing) {
500	QMutexLocker locker(&m_mutex);
501	uint32_t* buffer = nullptr;
502	if (backing) {
503		if (m_free.isEmpty()) {
504			buffer = m_queue.dequeue();
505		} else {
506			buffer = m_free.takeLast();
507		}
508		if (buffer) {
509			QSize size = m_context->screenDimensions();
510			memcpy(buffer, backing, size.width() * size.height() * BYTES_PER_PIXEL);
511		}
512	}
513	m_queue.enqueue(buffer);
514}
515
516void PainterGL::dequeue() {
517	QMutexLocker locker(&m_mutex);
518	if (m_queue.isEmpty()) {
519		return;
520	}
521	uint32_t* buffer = m_queue.dequeue();
522	if (m_buffer) {
523		m_free.append(m_buffer);
524		m_buffer = nullptr;
525	}
526	m_buffer = buffer;
527}
528
529void PainterGL::dequeueAll() {
530	uint32_t* buffer = 0;
531	m_mutex.lock();
532	while (!m_queue.isEmpty()) {
533		buffer = m_queue.dequeue();
534		if (buffer) {
535			m_free.append(buffer);
536		}
537	}
538	if (buffer) {
539		m_backend->postFrame(m_backend, buffer);
540	}
541	if (m_buffer) {
542		m_free.append(m_buffer);
543		m_buffer = nullptr;
544	}
545	m_mutex.unlock();
546}
547
548void PainterGL::setVideoProxy(std::shared_ptr<VideoProxy> proxy) {
549	m_videoProxy = proxy;
550}
551
552void PainterGL::setShaders(struct VDir* dir) {
553	if (!supportsShaders()) {
554		return;
555	}
556#ifdef BUILD_GLES2
557	if (!m_started) {
558		m_gl->makeCurrent(m_surface);
559#if defined(_WIN32) && defined(USE_EPOXY)
560		epoxy_handle_external_wglMakeCurrent();
561#endif
562	}
563	if (m_shader.passes) {
564		mGLES2ShaderDetach(reinterpret_cast<mGLES2Context*>(m_backend));
565		mGLES2ShaderFree(&m_shader);
566	}
567	mGLES2ShaderLoad(&m_shader, dir);
568	if (m_started) {
569		mGLES2ShaderAttach(reinterpret_cast<mGLES2Context*>(m_backend), static_cast<mGLES2Shader*>(m_shader.passes), m_shader.nPasses);
570	} else {
571		m_gl->doneCurrent();
572	}
573#endif
574}
575
576void PainterGL::clearShaders() {
577	if (!supportsShaders()) {
578		return;
579	}
580#ifdef BUILD_GLES2
581	if (!m_started) {
582		m_gl->makeCurrent(m_surface);
583#if defined(_WIN32) && defined(USE_EPOXY)
584		epoxy_handle_external_wglMakeCurrent();
585#endif
586	}
587	if (m_shader.passes) {
588		mGLES2ShaderDetach(reinterpret_cast<mGLES2Context*>(m_backend));
589		mGLES2ShaderFree(&m_shader);
590	}
591	if (!m_started) {
592		m_gl->doneCurrent();
593	}
594#endif
595}
596
597VideoShader* PainterGL::shaders() {
598	return &m_shader;
599}
600
601int PainterGL::glTex() {
602#ifdef BUILD_GLES2
603	if (supportsShaders()) {
604		mGLES2Context* gl2Backend = reinterpret_cast<mGLES2Context*>(m_backend);
605		return gl2Backend->tex;
606	}
607#endif
608#ifdef BUILD_GL
609	mGLContext* glBackend = reinterpret_cast<mGLContext*>(m_backend);
610	return glBackend->tex[0];
611#else
612	return -1;
613#endif
614}
615
616#endif