CHANGES (view raw)
10.6.0: (Future)
2Bugfixes:
3 - GB MBC: Fix MBC7 when size is incorrectly specified
4 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
5 - GBA Cheats: Fix holding onto pointers that may get invalidated
6 - Qt: Fix "close" button on Overrides view
7 - Qt: Fix saving overrides
8 - FFmpeg: Fix encoding AAC
9 - GB Video: Fix video frames getting missed when LCDC is off
10 - LR35902: Fix events running with the wrong cycle active
11 - GB Video: Clear screen when LCDC is off
12 - GBA Cheats: Fix key-activated CodeBreaker cheats
13 - GB SIO: Don't auto-clock external shift clock
14 - Qt: Fix directory set unloading when replacing the ROM
15 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
16 - Core: Fix importing save games as read-only
17 - Util: Fix PNG identification on files too small to be a PNG
18 - GB: Fix invalid STOP behavior on Game Boy Color
19 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
20 - SDL: Attach rumble in SDL frontend
21 - GBA Hardware: Improve Game Boy Player rumble behavior
22 - GB: Initialize audio properly
23 - GB MBC: Fix RTC access when no save file is loaded
24 - GB: Properly clear KEY1 bit 0 when switching speeds
25Misc:
26 - All: Only update version info if needed
27 - FFmpeg: Encoding cleanup
28 - GB Memory: Initialize RAM pattern for GBC
29 - SDL: Remove scancode key input
30 - GB Video: Improved video timings
31 - All: Split out install locations for Libretro and OpenEmu
32 - GBA Video: Clean up unused timers
33
340.5.0: (2016-09-19)
35Features:
36 - Game Boy support
37 - Support for encrypted CodeBreaker GBA cheats
38 - Emulation of Vast Fame protected GBA carts (taizou)
39 - Tile viewer
40 - Threaded rendering mode
41 - Libretro: Memory map and achievement support (leiradel)
42 - GUI: Add UI control remapping
43 - GUI: Add fast-forward
44 - Wii: 240p support
45 - 3DS: Adjustable screen darkening
46 - Ability to temporarily load a savegame
47 - Load specific files out of archives
48 - Automatic BIOS detection
49Bugfixes:
50 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
51 - Debugger: Fix GDB breakpoints
52 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
53 - GBA: Fix filehandle leak with savegames
54 - GBA: Timer 0 cannot be count up
55 - GBA: Count up timers should not count themselves
56 - GBA Memory: Fix mirror on non-overdumped Classic NES games
57 - GBA Memory: Fix ldm {pc}
58 - GBA Savedata: Fix savedata sync timer
59 - GBA Savedata: Only unmap savedata if present
60 - GBA Serialize: Savestates now properly store prefetch
61 - GBA Video: WIN0/1 take priority over OBJWIN
62 - GBA Video: Fix out-of-order OBJWIN
63 - PSP2: Fix GPU crash while exiting
64 - PSP2: Fix VSync
65 - PSP2: Fix accelerometer range
66 - PSP2: Actually load screen mode setting
67 - PSP2: Fix gyroscope direction
68 - PSP2: Delete threads after they return
69 - PSP2: Fix mapping/unmapping from not at 0
70 - Qt: Fix bug in software renderer scaling
71 - Qt: Fix hanging key press after disabling autofire
72 - Qt: Fix being unable to pause manually when using auto-pausing
73 - SDL: Fix axes being mapped wrong
74 - Util: Fix realloc semantics in utf16to8
75 - Util: Fix inserting too many items into a hash table
76 - VFS: Fix uninitialized varaible reading from 7z
77 - VFS: Fix reading multiple files from a 7z archive
78 - Wii: Fix framelimiting after a slowdown
79 - Wii: Fix garbage flash at startup
80Misc:
81 - 3DS: Use blip_add_delta_fast for a small speed improvement
82 - 3DS: Allow UTF-16 filenames
83 - 3DS: Port to using citro3D
84 - 3DS: Use system font for menus
85 - 3DS: Attempt to use Core 2 for threads
86 - 3DS: Adjustable filering
87 - 3DS: 3D banner
88 - All: Add QUIET parameter to silence CMake
89 - All: Faster memory read/write
90 - ARM7: Support forcing Thumb mode via MSR
91 - ARM7: Flush prefetch cache when loading CPSR via MSR
92 - ARM7: Clean up instruction decoding for future expandability
93 - Debugger: Support register and memory writes via GDB stub
94 - Debugger: Add software breakpoint support to gdb
95 - FFmpeg: Full support for libavcodec 56+
96 - GBA: Better debug logging if event processing breaks
97 - GBA Audio: Force audio DMAs to not increment destination
98 - GBA BIOS: Use custom ArcTan, not relying on OS
99 - GBA Hardware: Clean up dead code in GBP
100 - GBA Memory: Optimize stalling behavior
101 - GBA Memory: Optimize Load-/StoreMultiple
102 - GBA Savedata: Add realistic timing for EEPROM
103 - GBA Serialize: Savestates now store if CPU was halted
104 - GBA Video: Remove old slow path fallback
105 - GBA Video: Optimize sprite drawing
106 - GBA Video: Optimize mode 0 rendering
107 - GBA Video: Optimize compositing cases slightly
108 - GUI: Screenshot dimensions are now passed through
109 - GUI: Add back logging
110 - GUI: Only reload config if manually saved
111 - GUI: Increase scrolling speed
112 - OpenGL: Log shader compilation failure
113 - OpenGL: Add texSize uniform
114 - Qt: Make -g flag work in Qt build
115 - Qt: Simplify OpenGL context creation
116 - Qt: Thread startup improvements
117 - Qt: Make audio channel/video layer options shortcut mappable
118 - Qt: Remove some C99isms from C++ code
119 - Qt: Remove default autofire mappings
120 - Qt: Make reseting when pasued frame-accurate
121 - Qt: Rearchitect game closing codepath
122 - PSP2: Use system font for menus
123 - PSP2: Add rumble for PS TV
124 - PSP2: Add fit-to-height screen mode
125 - PSP2: Sync files per descriptor
126 - PSP2: Allow UTF-8 filenames
127 - PSP2: Screenshots are now saved into the Photo Gallery
128 - PSP2: Stop underclocking when menuing
129 - SDL: Increase default audio buffer size to 1024 samples
130 - SDL: More responsive rumble
131 - Util: Add Vector GetConstPointer
132 - Util: Add rtrim
133 - Util: Add endswith
134 - VFS: Improve zip file detection
135 - Wii: Add pixelated resample filter
136 - Windows: Add native VDir support
137 - Util: Add PRIz macro for libc versions that don't support %z
138
1390.4.1: (2016-07-11)
140Bugfixes:
141 - All: Fix several file handle leaks
142 - All: Fix instruction tables getting zeroed when linking sometimes
143 - ARM7: Fix flags on SBC/RSC
144 - ARM7: Fix setting spsr privilege bits when spsr is empty
145 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
146 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
147 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
148 - GBA Memory: Fix executing code from OBJ region of VRAM
149 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
150 - GBA Serialize: Fix loading savegames from savestates
151 - OpenGL: Correct boolean vector strcmp strings for uniforms
152 - Qt: Fix sending gameStopped twice
153 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
154 - Qt: Fix initial state of key mapping
155 - Qt: Initialize m_useBios
156 - SDL: Fix joystick initialization on BSD
157 - SDL: Fix potential joystick crash in games with rumble
158 - SDL: Fix SDL 1.2 build
159 - SDL: Fix sporadic crash when deinitializing audio
160 - Shaders: Fix AGS-001 shader with some bad drivers
161 - Util: Use closesocket on Windows
162 - Util: Fix socket bind addresses
163 - VFS: Fix reading 7z archives without rewinding first
164 - VFS: VFileFromFD should not open directories
165 - Wii: Fix tilting direction
166 - Util: Fix realloc semantics in utf16to8
167Misc:
168 - All: Allow use of external minizip library
169 - Debugger: CLI debugger now exits when end-of-stream is reached
170 - FFmpeg: Update dependencies on Ubuntu
171 - GBA: Slightly optimize GBAProcessEvents
172 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
173 - GBA Video: Null renderer should return proper register values
174 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
175 - Qt: Add preset for DualShock 4
176 - Qt: Update 360 input profile on OS X to reflect newer drivers
177 - Qt: Remove use of NaN
178 - Qt: Canonicalize file paths when loading games
179 - Qt: Add refresh button to controller editing
180 - SDL: Remove default gamepad mappings
181 - Util: Fix intermittent build failure on OS X
182 - VFS: VFile.sync now updates modified time
183
1840.4.0: (2016-02-02)
185Features:
186 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
187 - I/O viewer
188 - Booting of multiboot images
189 - Customization of GIF recording
190 - Libretro: Cheat code support
191 - Support for GLSL shaders
192 - ROM information view
193 - Support for VBA-style cheat codes
194 - Savestates now store creation timestamps
195 - Key autofire
196 - Libretro: Allow blocking opposing directional input
197 - OpenEmu core for OS X
198 - Libretro: Settings for using BIOS and skipping intro
199 - Libretro: Customizable idle loop removal
200 - Implemented cycle counting for sprite rendering
201 - Cleaner, unified settings window
202 - Added a setting for pausing when the emulator is not in focus
203 - Customizable paths for save games, save states, screenshots and patches
204 - Controller hotplugging
205 - Ability to store save games and active cheats within savestates
206Bugfixes:
207 - ARM7: Fix sign of unaligned LDRSH
208 - ARM7: Fix decoding of some ARM ALU instructions with shifters
209 - Debugger: Fix watchpoints in gdb
210 - GBA: Fix warnings when creating and loading savestates
211 - GBA: Fix Iridion II savetype
212 - GBA BIOS: Fix misaligned CpuSet
213 - GBA Cheats: Fix cheats setting the Action Replay version
214 - GBA Hardware: Fix GPIO on big endian
215 - GBA Memory: Fix DMA register writing behavior
216 - GBA Memory: Fix DMAs triggering two cycles early
217 - Libretro: Fix aspect ratio
218 - Qt: Fix some potential crashes with the gamepad mapping
219 - Qt: Fix keys being mapped incorrectly when loading configuration file
220 - Util: Fix PowerPC PNG read/write pixel order
221 - Util: Fix excessive memory allocation when decoding a PNG
222 - VFS: Fix VFileReadline and remove _vfdReadline
223Misc:
224 - All: Improved PowerPC support
225 - All: Fix some undefined behavior warnings
226 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
227 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
228 - GBA: Implement bad I/O register loading
229 - GBA: Allow jumping to OAM and palette RAM
230 - GBA BIOS: Finish implementing RegisterRamReset
231 - GBA Config: Add "override" layer for better one-time configuration
232 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
233 - GBA Memory: Use a dynamically sized mask for ROM memory
234 - GBA Memory: Implement several unimplemented memory access types
235 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
236 - GBA RR: Starting from savestate now embeds the savegame
237 - GBA RR: Add preliminary SRAM support for VBM loading
238 - GBA RR: Add support for resets in movies
239 - GBA Video: Remove lastHblank, as it is implied
240 - Libretro: Use anonymous memory mappers for large blocks of memory
241 - Libretro: Add install target for libretro core
242 - Qt: Window size command line options are now supported
243 - Qt: Increase usability of key mapper
244 - Qt: Add 'Apply' button to settings window
245 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
246 - Qt: Allow use of modifier keys as input
247 - Qt: Optimize log viewer
248 - Qt: Added button for breaking into the GDB debugger
249 - Qt: Add box for showing duration of rewind
250 - SDL: Support fullscreen in SDL 1.2
251 - SDL: Allow GBASDLAudio to be used without a thread context
252 - Util: Use VFile for configuration
253 - Util: Add MutexTryLock
254
2550.3.2: (2015-12-16)
256Bugfixes:
257 - ARM7: Fix STRT/STRBT
258 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
259 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
260 - Libretro: Fix problems with rumble not turning off
261 - GBA: Fix idle skip state being retained between games
262 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
263 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
264 - GBA BIOS: Fix Sqrt sign
265 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
266 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
267 - GBA Memory: Fix DMA behavior for SRAM accesses
268 - GBA Memory: Fix Store8 to OBJ VRAM
269 - GBA Memory: Fix alignment of LDM/STM on SRAM
270 - GBA Memory: Fix unaligned out-of-bounds ROM loads
271 - GBA Memory: Fix timing of DMAs
272 - GBA Video: Fix _mix for 15-bit color
273 - GBA Video: Fix OAM and palette initialization
274 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
275 - Qt: Use safer isLoaded check in GameController
276 - Qt: Fix a race condition in PainterGL that could lead to a crash
277 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
278 - Qt: Fix font size in memory viewer
279 - Qt: Fix a crash in the memory viewer
280 - Qt: Add additional checks in CheatModel to prevent crashes
281 - Qt: Fix race condition with setting sample rate
282 - Qt: Fix crash when closing multiplayer windows
283 - Qt: Fix resetting while paused
284Misc:
285 - GBA Audio: Implement missing flags on SOUNDCNT_X register
286 - Qt: Add mute option to menu
287
2880.3.1: (2015-10-24)
289Bugfixes:
290 - ARM7: Fix instruction decoding of Thumb shifts
291 - GBA: Deinit savegame when unloading a ROM
292 - GBA: Fix BIOS check on big endian
293 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
294 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
295 - GBA Audio: Fix audio channels being silenced at the wrong time
296 - GBA Memory: Fix bad BIOS Load16 on big endian
297 - GBA Memory: Fix bad Load8 on big endian
298 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
299 - GBA Video: Fix edge case with sprite blend modes and semitransparency
300 - GBA Video: Fix objwin and blending interaction on sprites
301 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
302 - Libretro: Fix a memory leak with the render buffer
303 - Qt: Windows no longer spawn in the top left on first launch
304 - Qt: Fix install path of XDG desktop file with DESTDIR
305 - Qt: Fix drag and drop on Windows
306 - Qt: Reenable double buffering, as disabling it broke some Windows configs
307 - VFS: Fix return values of VFileFILE.read and .write
308Misc:
309 - All: Reset next event to cycles instead of zero to interrupt
310 - All: Add --version flag
311 - ARM7: Force disable LTO on two files to work around a GCC bug
312 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
313 - GBA: Better memory handling with PNG savestates
314 - GBA: Additional savestate sanity checks
315 - GBA: Check for cycle count being too high
316 - GBA Audio: Allow GBAAVStream to have no video callback
317 - GBA BIOS: Implement RegisterRamReset for SIO registers
318 - Qt: Remove useless help icons in dialogs
319 - Qt: Prevent savestate window from opening while in multiplayer
320 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
321 - Qt: Dropping multiplayer windows works more cleanly now
322
3230.3.0: (2015-08-16)
324Features:
325 - Ability to hide individual background layers, or OBJs
326 - Ability to mute individual audio channels
327 - Palette viewer and exporter
328 - Volume control
329 - More shortcuts are editable (e.g. quick save/load)
330 - Rewind now shows the frame after rewinding
331 - Import/Export of GameShark/Action Replay snapshots
332 - Add "Step backwards" item for single increment rewind
333 - Deadzone estimation for game controllers
334 - Analog inputs can be used for shortcuts
335 - Menu items for specific solar sensor brightness levels
336 - Remappable controls for tilt and gyroscope sensors
337 - Status messages for actions taken while a game is running (e.g. save/load state)
338 - Memory inspector
339 - Screensaver can now be suspended while a game is running
340 - Load/save the most recent savestate slot
341 - Support varible speed (PWM) rumble
342 - Ability to cap fast forward speed
343 - Finer control over FPS target
344 - Holdable shortcut for rewinding one frame at a time
345 - Ability to boot directly into the BIOS
346 - Preliminary support for yanking out the game pak while a game is running
347 - Thumb-drive mode by putting a file called portable.ini in the same folder
348 - Configurable display driver, between software and OpenGL
349 - Undo-able savestate loading and saving
350 - Controller profiles now store shortcut settings
351 - Default controller profiles for several common controllers
352 - Libretro now supports BIOS, rumble and solar sensor
353 - Implement BIOS call Stop, for sleep mode
354 - Automatically load patches, if found
355 - Improved video synchronization
356 - Configurable audio output sample rate
357Bugfixes:
358 - ARM7: Fix SWI and IRQ timings
359 - ARM7: Fix Thumb MUL timing
360 - ARM7: Fix timing of multiplies to use N cycles
361 - ARM7: ARMHotplugDetach should call deinit
362 - Debugger: Fix use-after-free in breakpoint clearing code
363 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
364 - GBA: Cap audio FIFO read size during deserialization
365 - GBA: Check for corrupted savestates when loading
366 - GBA: Check for improperly sized savestates when loading
367 - GBA: Check for savestates made from differently sized ROMs
368 - GBA: Fix calls to endian-independent loadstores
369 - GBA: Fix timing of reading from timer registers
370 - GBA: Ensure cycles never go negative
371 - GBA Audio: Force audio FIFOs to 32-bit
372 - GBA Audio: Fix audio pitch changing when adjusting buffer size
373 - GBA Audio: Fix sample order in audio channel 3
374 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
375 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
376 - GBA Memory: Improve Thumb open bus behavior
377 - GBA Memory: Fix potential DMA issue when loading a savestate
378 - GBA Memory: Fix load/store multiple video memory waitstates
379 - GBA SIO: Fix reseting when there are SIO devices attached
380 - GBA Video: Blended sprites should never have other effects applied
381 - GBA Video: Fix out-of-bounds tiles in mosaic
382 - GBA Video: Fix windows not affecting sprites
383 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
384 - GBA Video: Fix timing on first scanline
385 - Qt: Better cleanup when a game crashes
386 - Qt: Fix open ROM dialog filtering for archive formats
387 - Qt: Cap the maximum number of multiplayer windows
388 - Qt: Fix maximum year in sensor override
389 - Qt: Fix window being too tall after exiting fullscreen
390 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
391 - Qt: Fix analog buttons not getting unmapped
392 - Qt: Fix passing command line options
393 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
394 - SDL: Fix SDL build when OpenGL is missing
395 - Util: Allow loading IPS patches that grow the ROM
396 - VFS: Fix resource leaks if some allocations fail
397 - VFS: Fix line-reading to return proper values
398 - Video: Fix an issue with very long filenames
399 - Util: Fix formatting of floats
400Misc:
401 - All: Add --help flag for command line programs
402 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
403 - All: Enable static linking for Windows
404 - All: Enable static linking for OS X
405 - All: Threads are now named
406 - All: Proper handling of Unicode file paths
407 - ARM7: Add emulation for Undefined CPU mode
408 - ARM7: Reduce the size of the Thumb instruction table
409 - GBA: Add status log level
410 - GBA: GBARewind now returns how many states it has rewound
411 - GBA: SIO logging layer
412 - GBA BIOS: Stub out SoundBias
413 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
414 - GBA: Don't include GBACLIDebugger struct unless needed
415 - GBA: Savedata is now synced shortly after data finishes being written
416 - GBA: Process multiple timer events at once, if necessary
417 - GBA Audio: Implement audio reset for channels A/B
418 - GBA Audio: Process multiple audio events at once, if necessary
419 - GBA Hardware: Backport generic RTC source into core
420 - GBA Input: Allow axes and buttons to be mapped to the same key
421 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
422 - GBA SIO: Add a dummy driver for Normal mode
423 - GBA Thread: Add functionality for running callbacks on the GBA thread
424 - GBA Thread: Split GBASync into a separate file
425 - GBA Video: Refactor software renderer into separate files
426 - GBA Video: Slightly optimize mode 0 mosaic rendering
427 - Debugger: Free watchpoints in addition to breakpoints
428 - Qt: Handle saving input settings better
429 - Qt: Move GL frame drawing back onto its own thread
430 - Qt: Fast forward (held) option moved from Other to Emulation menu
431 - Qt: Show version info in window title
432 - Qt: Migrate multiplayer window handling into GBAApp
433 - Qt: Unified file opening and saving with last location
434 - Qt: Fix windows being resizable when they shouldn't have been
435 - Qt: Only hide cursor in full screen
436 - Qt: Replace pause-after-frame mutex with an atomic
437 - Qt: Add application icon and XDG desktop files
438 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
439 - Qt: Don't save window size when entering fullscreen
440 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
441 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
442 - Qt: Increase usability of key mapper
443 - Qt: Show checkmark for window sizes
444 - Qt: Set window path to loaded ROM
445 - Perf: Ability to load savestates immediately on launch
446 - SDL: Properly check for initialization
447 - SDL: Clean up initialization functions
448 - SDL: Clean up GL context
449 - Util: Allow disabling the threading code entirely
450 - VFS: Add sync method to force syncing with backing
451
4520.2.1: (2015-05-13)
453Bugfixes:
454 - All: Fix sanitize-deb script not cleaning up after itself
455 - All: Fix dependencies for libavcodec on Debian-derived platforms
456 - ARM7: Handle writeback for PC in addressing modes 2 and 3
457 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
458 - ARM7: Fix ARM multiply instructions when PC is a destination register
459 - Debugger: Fix use-after-free in breakpoint clearing code
460 - Debugger: Fix boundary conditions in tab completion
461 - GBA: Fix timers not updating timing when writing to only the reload register
462 - GBA: Fix rewind boundary conditions
463 - GBA: Add initial I/O register settings for background matrix registers
464 - GBA: Fix hang when loading a savestate if sync to video is enabled
465 - GBA: Handle out-of-bounds I/O access
466 - GBA: Fix bounds-checking on EEPROM access
467 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
468 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
469 - GBA Memory: Allow SRAM to be 64kB
470 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
471 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
472 - GBA Video: Fix second frame mode 5
473 - Perf: Fix race condition if a game crashes immediately on start
474 - Qt: Fix Display object leak when closing a window
475 - Qt: Fix .deb dependencies
476 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
477 - Qt: Fix window not regaining focus after exiting savestate window
478 - Qt: Fix regression where video would not record if the game had already started
479 - Qt: Fix potential crash if a gamepad causes focus to change
480 - Qt: Fix controller axis querying
481 - Qt: Fix multiplayer windows opening as the wrong size
482 - Qt: Fix controllers sometimes not loading the right profile
483 - SDL: Fix boundary conditions for joystick adjustments
484 - SDL: Allocate properly sized input maps
485 - SDL: Fix potential build issues when Qt and SDL2 are in use
486 - Util: Fix resource leak in UTF-8 handling code
487 - Util: Fix a null-pointer issue when attempting to delete a key
488 - VFS: Fix resource leaks if some allocations fail
489 - Video: Fix an issue with very long filenames
490Misc:
491 - GBA Memory: Soft-crash if jumping past the end of a ROM
492 - Qt: Show multiplayer numbers in window title
493 - Qt: Solar sensor can have shortcuts set
494
4950.2.0: (2015-04-03)
496Features:
497 - Support for gamepad axes, e.g. analog sticks or triggers
498 - Add scale presets for up to 6x
499 - Settings window
500 - Bilinear resampling option
501 - Add option to skip BIOS start screen
502 - List of recently opened games
503 - Support for games using the Solar Sensor
504 - Better audio resampling via blip-buf
505 - Game Pak overrides dialog for setting savetype and sensor values
506 - Support for games using the tilt sensor
507 - Remappable shortcuts for keyboard and gamepad
508 - Rewinding of emulation
509 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
510 - Support IPv6
511 - Save directory of last loaded file
512 - Support BPS patches
513 - Automatically detect and optimize out idle loops
514 - Configurable game overrides
515 - Support loading 7-Zip files
516 - Drag and drop game loading
517 - Cheat code support
518 - Runtime configurable audio driver
519 - Libretro core for use with RetroArch and other front-ends
520 - Controller profiles for setting different bindings for different controllers
521 - Ability to lock aspect ratio
522 - Local link cable support
523 - Ability to switch which game controller is in use per instance
524 - Ability to prevent opposing directional input
525 - Warning dialog if an unimplemented BIOS feature is called
526 - Debugger: Add CLI "frame", frame advance command
527 - Debugger: Add CLI functions for writing to memory
528 - Debugger: Add CLI functions for examining memory regions
529 - Debugger: Add CLI function for writing a register
530Bugfixes:
531 - ARM7: Extend prefetch by one stage
532 - ARM7: Fix cycle counting for loads
533 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
534 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
535 - GBA: Initialize gba.sync to null
536 - GBA: Fix timer initialization
537 - GBA Audio: Support 16-bit writes to FIFO audio
538 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
539 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
540 - GBA BIOS: Fix BIOS prefetch after reset
541 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
542 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
543 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
544 - GBA Memory: Fix I cycles that had been moved to ARM7 core
545 - GBA Memory: Fix cycle counting for 32-bit load/stores
546 - GBA RR: Fix fallthrough error when reading tags from a movie
547 - GBA Thread: Fix possible hang when loading an archive
548 - GBA Thread: Fix possible deadlock in video sync
549 - Perf: Fix crash when the GBA thread fails to start
550 - Qt: Fix crash starting a GDB stub if a game isn't loaded
551 - Qt: Fix crash when adjusting settings after closing a game
552 - Qt: Fix crash when starting GDB stub after closing a game
553 - Qt: Fix patch loading while a game is running
554 - Qt: Fix crash when loading a game after stopping GDB server
555 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
556 - Qt: Fix crash when attempting to pause if a game is not running
557 - SDL: Properly clean up if a game doesn't launch
558 - Util: Fix sockets on Windows
559Misc:
560 - All: Enable link-time optimization
561 - Debugger: Watchpoints now work on STM/LDM instructions
562 - Debugger: Clean up GDB stub network interfacing
563 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
564 - Debugger: Merge Thumb BL instructions when disassembling
565 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
566 - Debugger: Watchpoints now report address watched (fixes #68)
567 - Debugger: Add support for soft breakpoints
568 - Debugger: Make I/O register names be addresses instead of values
569 - Debugger: Rename read/write commands
570 - GBA: Improve accuracy of event timing
571 - GBA: Add API for getting Configuration structs for overrides and input
572 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
573 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
574 - GBA: Move A/V stream interface into core
575 - GBA: Savestates now take into account savedata state machines (fixes #109)
576 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
577 - GBA Memory: Simplify memory API and use fixed bus width
578 - GBA Thread: Make GBASyncWaitFrameStart time out
579 - GBA Video: Start video at the last scanline instead of the first
580 - Qt: Optimize logo drawing
581 - Qt: Move frame upload back onto main thread
582 - Qt: Remember window position
583 - Qt: Double-clicking on the window toggles full screen
584 - Util: Use proper locale for reading and writing float values
585
5860.1.1: (2015-01-24)
587Bugfixes:
588 - ARM7: Fix LDM writeback to a register already written
589 - GBA: Fix timers 2 and 3 updating incorrectly
590 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
591 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
592 - GBA Audio: Properly initialize audio FIFO channels
593 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
594 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
595 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
596 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
597 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
598 - GBA BIOS: Fix HuffUnComp boundary conditions
599 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
600 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
601 - GBA Memory: Filter out top nybble of DMA addresses
602 - GBA Memory: Properly bounds-check VRAM accesses
603 - GBA Memory: Fix initial DMA state
604 - GBA Thread: Allow halted games to exit cleanly
605 - GBA Video: Fix blend issues with obscured middle layers
606 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
607 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
608 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
609 - GBA Video: Fix sprite boundary conditions with mosaic
610 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
611 - Qt: Fix issue with set frame sizes being the wrong height
612 - Qt: Fix emulator crashing when full screen if a game is not running
613 - Qt: Fix window focus issues
614 - Qt: Properly set default video recording settings
615 - Qt: Fix a race condition when a game crashes immediately
616 - Qt: Fix some cases where key mapping can break if focus is adjusted
617 - Qt: Fix crash if a game pauses before any frames are shown
618 - Debugger: Negative PC-relative loads now properly subtract the offset
619 - Debugger: Align PC-relative loads in Thumb
620 - Debugger: Fix watchpoints triggering too late
621 - Debugger: Fix binary print putting spaces between digits
622 - Video: Ensure FFmpeg encoder has audio frames
623 - Video: Fix uncompressed PCM audio recording
624 - Video: Fix FFmpeg crashing when the file extension is wrong
625 - Util: Fix SOCKET_FAILED macro
626Misc:
627 - GBA: Exit cleanly on FATAL if the port supports it
628 - GBA Memory: Implement 16- and 32-bit loads from SRAM
629 - Qt: Disable sync to video by default
630 - Qt: Handle a game crash without crashing
631 - Qt: Set default log level to FATAL, ERROR and WARN
632 - Qt: Clarify some phrasing in the menus
633 - Qt: Clear active buttons when focus is lost
634
6350.1.0: (2014-12-13)
636 - Initial release