src/platform/qt/Window.h (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#ifndef QGBA_WINDOW
7#define QGBA_WINDOW
8
9#include <QDateTime>
10#include <QList>
11#include <QMainWindow>
12#include <QTimer>
13
14#include <functional>
15
16extern "C" {
17#include "gba/gba.h"
18}
19
20#include "GDBController.h"
21#include "InputController.h"
22#include "LoadSaveState.h"
23#include "LogController.h"
24struct mArguments;
25
26namespace QGBA {
27
28class ConfigController;
29class Display;
30class GameController;
31class GIFView;
32class LogView;
33class ShaderSelector;
34class ShortcutController;
35class VideoView;
36class WindowBackground;
37
38class Window : public QMainWindow {
39Q_OBJECT
40
41public:
42 Window(ConfigController* config, int playerId = 0, QWidget* parent = nullptr);
43 virtual ~Window();
44
45 GameController* controller() { return m_controller; }
46
47 void setConfig(ConfigController*);
48 void argumentsPassed(mArguments*);
49
50 void resizeFrame(int width, int height);
51
52signals:
53 void startDrawing(GBAThread*);
54 void shutdown();
55 void audioBufferSamplesChanged(int samples);
56 void sampleRateChanged(unsigned samples);
57 void fpsTargetChanged(float target);
58
59public slots:
60 void selectROM();
61 void selectBIOS();
62 void selectPatch();
63 void enterFullScreen();
64 void exitFullScreen();
65 void toggleFullScreen();
66 void loadConfig();
67 void reloadConfig();
68 void saveConfig();
69
70 void replaceROM();
71
72 void multiplayerChanged();
73
74 void importSharkport();
75 void exportSharkport();
76
77 void openSettingsWindow();
78 void openOverrideWindow();
79 void openSensorWindow();
80 void openCheatsWindow();
81
82 void openPaletteWindow();
83 void openMemoryWindow();
84 void openIOViewer();
85
86 void openAboutScreen();
87 void openROMInfo();
88
89#ifdef USE_FFMPEG
90 void openVideoWindow();
91#endif
92
93#ifdef USE_MAGICK
94 void openGIFWindow();
95#endif
96
97#ifdef USE_GDB_STUB
98 void gdbOpen();
99#endif
100
101protected:
102 virtual void keyPressEvent(QKeyEvent* event) override;
103 virtual void keyReleaseEvent(QKeyEvent* event) override;
104 virtual void resizeEvent(QResizeEvent*) override;
105 virtual void showEvent(QShowEvent*) override;
106 virtual void closeEvent(QCloseEvent*) override;
107 virtual void focusInEvent(QFocusEvent*) override;
108 virtual void focusOutEvent(QFocusEvent*) override;
109 virtual void dragEnterEvent(QDragEnterEvent*) override;
110 virtual void dropEvent(QDropEvent*) override;
111 virtual void mouseDoubleClickEvent(QMouseEvent*) override;
112
113private slots:
114 void gameStarted(GBAThread*);
115 void gameStopped();
116 void gameCrashed(const QString&);
117 void gameFailed();
118 void unimplementedBiosCall(int);
119
120 void tryMakePortable();
121 void mustRestart();
122
123 void recordFrame();
124 void showFPS();
125 void focusCheck();
126
127private:
128 static const int FPS_TIMER_INTERVAL = 2000;
129 static const int FRAME_LIST_SIZE = 120;
130
131 void setupMenu(QMenuBar*);
132 void openStateWindow(LoadSave);
133
134 void attachWidget(QWidget* widget);
135 void detachWidget(QWidget* widget);
136
137 void appendMRU(const QString& fname);
138 void updateMRU();
139
140 void openView(QWidget* widget);
141
142 QAction* addControlledAction(QMenu* menu, QAction* action, const QString& name);
143 QAction* addHiddenAction(QMenu* menu, QAction* action, const QString& name);
144
145 void updateTitle(float fps = NAN);
146
147 GameController* m_controller;
148 Display* m_display;
149 QList<QAction*> m_gameActions;
150 QList<QAction*> m_nonMpActions;
151 QMap<int, QAction*> m_frameSizes;
152 LogController m_log;
153 LogView* m_logView;
154 LoadSaveState* m_stateWindow;
155 WindowBackground* m_screenWidget;
156 QPixmap m_logo;
157 ConfigController* m_config;
158 InputController m_inputController;
159 QList<QDateTime> m_frameList;
160 QTimer m_fpsTimer;
161 QList<QString> m_mruFiles;
162 QMenu* m_mruMenu;
163 ShortcutController* m_shortcutController;
164 ShaderSelector* m_shaderView;
165 int m_playerId;
166 bool m_fullscreenOnStart;
167 QTimer m_focusCheck;
168 bool m_autoresume;
169
170 bool m_hitUnimplementedBiosCall;
171
172#ifdef USE_FFMPEG
173 VideoView* m_videoView;
174#endif
175
176#ifdef USE_MAGICK
177 GIFView* m_gifView;
178#endif
179
180#ifdef USE_GDB_STUB
181 GDBController* m_gdbController;
182#endif
183};
184
185class WindowBackground : public QLabel {
186Q_OBJECT
187
188public:
189 WindowBackground(QWidget* parent = 0);
190
191 void setSizeHint(const QSize& size);
192 virtual QSize sizeHint() const override;
193 void setLockAspectRatio(int width, int height);
194
195protected:
196 virtual void paintEvent(QPaintEvent*) override;
197
198private:
199 QSize m_sizeHint;
200 int m_aspectWidth;
201 int m_aspectHeight;
202};
203
204}
205
206#endif