CHANGES (view raw)
10.5.0: (Future)
2Features:
3 - Game Boy support
4 - Support for encrypted CodeBreaker GBA cheats
5 - Emulation of Vast Fame protected GBA carts (taizou)
6Bugfixes:
7 - VFS: Fix reading 7z archives without rewinding first
8 - Qt: Fix sending gameStopped twice
9 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
10 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
11 - OpenGL: Correct boolean vector strcmp strings for uniforms
12 - Wii: Fix tilting direction
13 - SDL: Fix joystick initialization on BSD
14 - SDL: Fix potential joystick crash in games with rumble
15 - SDL: Fix axes being mapped wrong
16 - Qt: Fix initial state of key mapping
17 - Shaders: Fix AGS-001 shader with some bad drivers
18 - GBA Memory: Fix mirror on non-overdumped Classic NES games
19 - Qt: Initialize m_useBios
20 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
21 - GBA Serialize: Fix loading savegames from savestates
22 - All: Fix several file handle leaks
23 - Util: Use closesocket on Windows
24 - GBA Memory: Fix executing code from OBJ region of VRAM
25 - Util: Fix socket bind addresses
26 - All: Fix instruction tables getting zeroed when linking sometimes
27 - SDL: Fix SDL 1.2 build
28 - ARM7: Fix flags on SBC/RSC
29 - Util: Fix realloc semantics in utf16to8
30 - ARM7: Fix setting spsr privilege bits when spsr is empty
31 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
32 - SDL: Fix sporadic crash when deinitializing audio
33Misc:
34 - GBA: Slightly optimize GBAProcessEvents
35 - Qt: Add preset for DualShock 4
36 - SDL: Remove default gamepad mappings
37 - Qt: Update 360 input profile on OS X to reflect newer drivers
38 - Qt: Remove use of NaN
39 - 3DS: Use blip_add_delta_fast for a small speed improvement
40 - FFmpeg: Update dependencies on Ubuntu
41 - OpenGL: Log shader compilation failure
42 - All: Allow use of external minizip library
43 - Qt: Remove some C99isms from C++ code
44 - Windows: Add native VDir support
45 - All: Add QUIET parameter to silence CMake
46 - GBA Video: Null renderer should return proper register values
47 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
48 - ARM7: Support forcing Thumb mode via MSR
49 - ARM7: Flush prefetch cache when loading CPSR via MSR
50 - Qt: Canonicalize file paths when loading games
51 - OpenGL: Add texSize uniform
52 - Qt: Add refresh button to controller editing
53 - ARM7: Clean up instruction decoding for future expandability
54 - Debugger: CLI debugger now exits when end-of-stream is reached
55 - VFS: VFile.sync now updates modified time
56 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
57 - Util: Fix intermittent build failure on OS X
58
590.4.0: (2016-02-02)
60Features:
61 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
62 - I/O viewer
63 - Booting of multiboot images
64 - Customization of GIF recording
65 - Libretro: Cheat code support
66 - Support for GLSL shaders
67 - ROM information view
68 - Support for VBA-style cheat codes
69 - Savestates now store creation timestamps
70 - Key autofire
71 - Libretro: Allow blocking opposing directional input
72 - OpenEmu core for OS X
73 - Libretro: Settings for using BIOS and skipping intro
74 - Libretro: Customizable idle loop removal
75 - Implemented cycle counting for sprite rendering
76 - Cleaner, unified settings window
77 - Added a setting for pausing when the emulator is not in focus
78 - Customizable paths for save games, save states, screenshots and patches
79 - Controller hotplugging
80 - Ability to store save games and active cheats within savestates
81Bugfixes:
82 - ARM7: Fix sign of unaligned LDRSH
83 - ARM7: Fix decoding of some ARM ALU instructions with shifters
84 - Debugger: Fix watchpoints in gdb
85 - GBA: Fix warnings when creating and loading savestates
86 - GBA: Fix Iridion II savetype
87 - GBA BIOS: Fix misaligned CpuSet
88 - GBA Cheats: Fix cheats setting the Action Replay version
89 - GBA Hardware: Fix GPIO on big endian
90 - GBA Memory: Fix DMA register writing behavior
91 - GBA Memory: Fix DMAs triggering two cycles early
92 - Libretro: Fix aspect ratio
93 - Qt: Fix some potential crashes with the gamepad mapping
94 - Qt: Fix keys being mapped incorrectly when loading configuration file
95 - Util: Fix PowerPC PNG read/write pixel order
96 - Util: Fix excessive memory allocation when decoding a PNG
97 - VFS: Fix VFileReadline and remove _vfdReadline
98Misc:
99 - All: Improved PowerPC support
100 - All: Fix some undefined behavior warnings
101 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
102 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
103 - GBA: Implement bad I/O register loading
104 - GBA: Allow jumping to OAM and palette RAM
105 - GBA BIOS: Finish implementing RegisterRamReset
106 - GBA Config: Add "override" layer for better one-time configuration
107 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
108 - GBA Memory: Use a dynamically sized mask for ROM memory
109 - GBA Memory: Implement several unimplemented memory access types
110 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
111 - GBA RR: Starting from savestate now embeds the savegame
112 - GBA RR: Add preliminary SRAM support for VBM loading
113 - GBA RR: Add support for resets in movies
114 - GBA Video: Remove lastHblank, as it is implied
115 - Libretro: Use anonymous memory mappers for large blocks of memory
116 - Libretro: Add install target for libretro core
117 - Qt: Window size command line options are now supported
118 - Qt: Increase usability of key mapper
119 - Qt: Add 'Apply' button to settings window
120 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
121 - Qt: Allow use of modifier keys as input
122 - Qt: Optimize log viewer
123 - Qt: Added button for breaking into the GDB debugger
124 - Qt: Add box for showing duration of rewind
125 - SDL: Support fullscreen in SDL 1.2
126 - SDL: Allow GBASDLAudio to be used without a thread context
127 - Util: Use VFile for configuration
128 - Util: Add MutexTryLock
129
1300.3.2: (2015-12-16)
131Bugfixes:
132 - ARM7: Fix STRT/STRBT
133 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
134 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
135 - Libretro: Fix problems with rumble not turning off
136 - GBA: Fix idle skip state being retained between games
137 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
138 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
139 - GBA BIOS: Fix Sqrt sign
140 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
141 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
142 - GBA Memory: Fix DMA behavior for SRAM accesses
143 - GBA Memory: Fix Store8 to OBJ VRAM
144 - GBA Memory: Fix alignment of LDM/STM on SRAM
145 - GBA Memory: Fix unaligned out-of-bounds ROM loads
146 - GBA Memory: Fix timing of DMAs
147 - GBA Video: Fix _mix for 15-bit color
148 - GBA Video: Fix OAM and palette initialization
149 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
150 - Qt: Use safer isLoaded check in GameController
151 - Qt: Fix a race condition in PainterGL that could lead to a crash
152 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
153 - Qt: Fix font size in memory viewer
154 - Qt: Fix a crash in the memory viewer
155 - Qt: Add additional checks in CheatModel to prevent crashes
156 - Qt: Fix race condition with setting sample rate
157 - Qt: Fix crash when closing multiplayer windows
158 - Qt: Fix resetting while paused
159Misc:
160 - GBA Audio: Implement missing flags on SOUNDCNT_X register
161 - Qt: Add mute option to menu
162
1630.3.1: (2015-10-24)
164Bugfixes:
165 - ARM7: Fix instruction decoding of Thumb shifts
166 - GBA: Deinit savegame when unloading a ROM
167 - GBA: Fix BIOS check on big endian
168 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
169 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
170 - GBA Audio: Fix audio channels being silenced at the wrong time
171 - GBA Memory: Fix bad BIOS Load16 on big endian
172 - GBA Memory: Fix bad Load8 on big endian
173 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
174 - GBA Video: Fix edge case with sprite blend modes and semitransparency
175 - GBA Video: Fix objwin and blending interaction on sprites
176 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
177 - Libretro: Fix a memory leak with the render buffer
178 - Qt: Windows no longer spawn in the top left on first launch
179 - Qt: Fix install path of XDG desktop file with DESTDIR
180 - Qt: Fix drag and drop on Windows
181 - Qt: Reenable double buffering, as disabling it broke some Windows configs
182 - VFS: Fix return values of VFileFILE.read and .write
183Misc:
184 - All: Reset next event to cycles instead of zero to interrupt
185 - All: Add --version flag
186 - ARM7: Force disable LTO on two files to work around a GCC bug
187 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
188 - GBA: Better memory handling with PNG savestates
189 - GBA: Additional savestate sanity checks
190 - GBA: Check for cycle count being too high
191 - GBA Audio: Allow GBAAVStream to have no video callback
192 - GBA BIOS: Implement RegisterRamReset for SIO registers
193 - Qt: Remove useless help icons in dialogs
194 - Qt: Prevent savestate window from opening while in multiplayer
195 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
196 - Qt: Dropping multiplayer windows works more cleanly now
197
1980.3.0: (2015-08-16)
199Features:
200 - Ability to hide individual background layers, or OBJs
201 - Ability to mute individual audio channels
202 - Palette viewer and exporter
203 - Volume control
204 - More shortcuts are editable (e.g. quick save/load)
205 - Rewind now shows the frame after rewinding
206 - Import/Export of GameShark/Action Replay snapshots
207 - Add "Step backwards" item for single increment rewind
208 - Deadzone estimation for game controllers
209 - Analog inputs can be used for shortcuts
210 - Menu items for specific solar sensor brightness levels
211 - Remappable controls for tilt and gyroscope sensors
212 - Status messages for actions taken while a game is running (e.g. save/load state)
213 - Memory inspector
214 - Screensaver can now be suspended while a game is running
215 - Load/save the most recent savestate slot
216 - Support varible speed (PWM) rumble
217 - Ability to cap fast forward speed
218 - Finer control over FPS target
219 - Holdable shortcut for rewinding one frame at a time
220 - Ability to boot directly into the BIOS
221 - Preliminary support for yanking out the game pak while a game is running
222 - Thumb-drive mode by putting a file called portable.ini in the same folder
223 - Configurable display driver, between software and OpenGL
224 - Undo-able savestate loading and saving
225 - Controller profiles now store shortcut settings
226 - Default controller profiles for several common controllers
227 - Libretro now supports BIOS, rumble and solar sensor
228 - Implement BIOS call Stop, for sleep mode
229 - Automatically load patches, if found
230 - Improved video synchronization
231 - Configurable audio output sample rate
232Bugfixes:
233 - ARM7: Fix SWI and IRQ timings
234 - ARM7: Fix Thumb MUL timing
235 - ARM7: Fix timing of multiplies to use N cycles
236 - ARM7: ARMHotplugDetach should call deinit
237 - Debugger: Fix use-after-free in breakpoint clearing code
238 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
239 - GBA: Cap audio FIFO read size during deserialization
240 - GBA: Check for corrupted savestates when loading
241 - GBA: Check for improperly sized savestates when loading
242 - GBA: Check for savestates made from differently sized ROMs
243 - GBA: Fix calls to endian-independent loadstores
244 - GBA: Fix timing of reading from timer registers
245 - GBA: Ensure cycles never go negative
246 - GBA Audio: Force audio FIFOs to 32-bit
247 - GBA Audio: Fix audio pitch changing when adjusting buffer size
248 - GBA Audio: Fix sample order in audio channel 3
249 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
250 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
251 - GBA Memory: Improve Thumb open bus behavior
252 - GBA Memory: Fix potential DMA issue when loading a savestate
253 - GBA Memory: Fix load/store multiple video memory waitstates
254 - GBA SIO: Fix reseting when there are SIO devices attached
255 - GBA Video: Blended sprites should never have other effects applied
256 - GBA Video: Fix out-of-bounds tiles in mosaic
257 - GBA Video: Fix windows not affecting sprites
258 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
259 - GBA Video: Fix timing on first scanline
260 - Qt: Better cleanup when a game crashes
261 - Qt: Fix open ROM dialog filtering for archive formats
262 - Qt: Cap the maximum number of multiplayer windows
263 - Qt: Fix maximum year in sensor override
264 - Qt: Fix window being too tall after exiting fullscreen
265 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
266 - Qt: Fix analog buttons not getting unmapped
267 - Qt: Fix passing command line options
268 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
269 - SDL: Fix SDL build when OpenGL is missing
270 - Util: Allow loading IPS patches that grow the ROM
271 - VFS: Fix resource leaks if some allocations fail
272 - VFS: Fix line-reading to return proper values
273 - Video: Fix an issue with very long filenames
274 - Util: Fix formatting of floats
275Misc:
276 - All: Add --help flag for command line programs
277 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
278 - All: Enable static linking for Windows
279 - All: Enable static linking for OS X
280 - All: Threads are now named
281 - All: Proper handling of Unicode file paths
282 - ARM7: Add emulation for Undefined CPU mode
283 - ARM7: Reduce the size of the Thumb instruction table
284 - GBA: Add status log level
285 - GBA: GBARewind now returns how many states it has rewound
286 - GBA: SIO logging layer
287 - GBA BIOS: Stub out SoundBias
288 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
289 - GBA: Don't include GBACLIDebugger struct unless needed
290 - GBA: Savedata is now synced shortly after data finishes being written
291 - GBA: Process multiple timer events at once, if necessary
292 - GBA Audio: Implement audio reset for channels A/B
293 - GBA Audio: Process multiple audio events at once, if necessary
294 - GBA Hardware: Backport generic RTC source into core
295 - GBA Input: Allow axes and buttons to be mapped to the same key
296 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
297 - GBA SIO: Add a dummy driver for Normal mode
298 - GBA Thread: Add functionality for running callbacks on the GBA thread
299 - GBA Thread: Split GBASync into a separate file
300 - GBA Video: Refactor software renderer into separate files
301 - GBA Video: Slightly optimize mode 0 mosaic rendering
302 - Debugger: Free watchpoints in addition to breakpoints
303 - Qt: Handle saving input settings better
304 - Qt: Move GL frame drawing back onto its own thread
305 - Qt: Fast forward (held) option moved from Other to Emulation menu
306 - Qt: Show version info in window title
307 - Qt: Migrate multiplayer window handling into GBAApp
308 - Qt: Unified file opening and saving with last location
309 - Qt: Fix windows being resizable when they shouldn't have been
310 - Qt: Only hide cursor in full screen
311 - Qt: Replace pause-after-frame mutex with an atomic
312 - Qt: Add application icon and XDG desktop files
313 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
314 - Qt: Don't save window size when entering fullscreen
315 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
316 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
317 - Qt: Increase usability of key mapper
318 - Qt: Show checkmark for window sizes
319 - Qt: Set window path to loaded ROM
320 - Perf: Ability to load savestates immediately on launch
321 - SDL: Properly check for initialization
322 - SDL: Clean up initialization functions
323 - SDL: Clean up GL context
324 - Util: Allow disabling the threading code entirely
325 - VFS: Add sync method to force syncing with backing
326
3270.2.1: (2015-05-13)
328Bugfixes:
329 - All: Fix sanitize-deb script not cleaning up after itself
330 - All: Fix dependencies for libavcodec on Debian-derived platforms
331 - ARM7: Handle writeback for PC in addressing modes 2 and 3
332 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
333 - ARM7: Fix ARM multiply instructions when PC is a destination register
334 - Debugger: Fix use-after-free in breakpoint clearing code
335 - Debugger: Fix boundary conditions in tab completion
336 - GBA: Fix timers not updating timing when writing to only the reload register
337 - GBA: Fix rewind boundary conditions
338 - GBA: Add initial I/O register settings for background matrix registers
339 - GBA: Fix hang when loading a savestate if sync to video is enabled
340 - GBA: Handle out-of-bounds I/O access
341 - GBA: Fix bounds-checking on EEPROM access
342 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
343 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
344 - GBA Memory: Allow SRAM to be 64kB
345 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
346 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
347 - GBA Video: Fix second frame mode 5
348 - Perf: Fix race condition if a game crashes immediately on start
349 - Qt: Fix Display object leak when closing a window
350 - Qt: Fix .deb dependencies
351 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
352 - Qt: Fix window not regaining focus after exiting savestate window
353 - Qt: Fix regression where video would not record if the game had already started
354 - Qt: Fix potential crash if a gamepad causes focus to change
355 - Qt: Fix controller axis querying
356 - Qt: Fix multiplayer windows opening as the wrong size
357 - Qt: Fix controllers sometimes not loading the right profile
358 - SDL: Fix boundary conditions for joystick adjustments
359 - SDL: Allocate properly sized input maps
360 - SDL: Fix potential build issues when Qt and SDL2 are in use
361 - Util: Fix resource leak in UTF-8 handling code
362 - Util: Fix a null-pointer issue when attempting to delete a key
363 - VFS: Fix resource leaks if some allocations fail
364 - Video: Fix an issue with very long filenames
365Misc:
366 - GBA Memory: Soft-crash if jumping past the end of a ROM
367 - Qt: Show multiplayer numbers in window title
368 - Qt: Solar sensor can have shortcuts set
369
3700.2.0: (2015-04-03)
371Features:
372 - Support for gamepad axes, e.g. analog sticks or triggers
373 - Add scale presets for up to 6x
374 - Settings window
375 - Bilinear resampling option
376 - Add option to skip BIOS start screen
377 - List of recently opened games
378 - Support for games using the Solar Sensor
379 - Better audio resampling via blip-buf
380 - Game Pak overrides dialog for setting savetype and sensor values
381 - Support for games using the tilt sensor
382 - Remappable shortcuts for keyboard and gamepad
383 - Rewinding of emulation
384 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
385 - Support IPv6
386 - Save directory of last loaded file
387 - Support BPS patches
388 - Automatically detect and optimize out idle loops
389 - Configurable game overrides
390 - Support loading 7-Zip files
391 - Drag and drop game loading
392 - Cheat code support
393 - Runtime configurable audio driver
394 - Libretro core for use with RetroArch and other front-ends
395 - Controller profiles for setting different bindings for different controllers
396 - Ability to lock aspect ratio
397 - Local link cable support
398 - Ability to switch which game controller is in use per instance
399 - Ability to prevent opposing directional input
400 - Warning dialog if an unimplemented BIOS feature is called
401 - Debugger: Add CLI "frame", frame advance command
402 - Debugger: Add CLI functions for writing to memory
403 - Debugger: Add CLI functions for examining memory regions
404 - Debugger: Add CLI function for writing a register
405Bugfixes:
406 - ARM7: Extend prefetch by one stage
407 - ARM7: Fix cycle counting for loads
408 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
409 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
410 - GBA: Initialize gba.sync to null
411 - GBA: Fix timer initialization
412 - GBA Audio: Support 16-bit writes to FIFO audio
413 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
414 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
415 - GBA BIOS: Fix BIOS prefetch after reset
416 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
417 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
418 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
419 - GBA Memory: Fix I cycles that had been moved to ARM7 core
420 - GBA Memory: Fix cycle counting for 32-bit load/stores
421 - GBA RR: Fix fallthrough error when reading tags from a movie
422 - GBA Thread: Fix possible hang when loading an archive
423 - GBA Thread: Fix possible deadlock in video sync
424 - Perf: Fix crash when the GBA thread fails to start
425 - Qt: Fix crash starting a GDB stub if a game isn't loaded
426 - Qt: Fix crash when adjusting settings after closing a game
427 - Qt: Fix crash when starting GDB stub after closing a game
428 - Qt: Fix patch loading while a game is running
429 - Qt: Fix crash when loading a game after stopping GDB server
430 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
431 - Qt: Fix crash when attempting to pause if a game is not running
432 - SDL: Properly clean up if a game doesn't launch
433 - Util: Fix sockets on Windows
434Misc:
435 - All: Enable link-time optimization
436 - Debugger: Watchpoints now work on STM/LDM instructions
437 - Debugger: Clean up GDB stub network interfacing
438 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
439 - Debugger: Merge Thumb BL instructions when disassembling
440 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
441 - Debugger: Watchpoints now report address watched (fixes #68)
442 - Debugger: Add support for soft breakpoints
443 - Debugger: Make I/O register names be addresses instead of values
444 - Debugger: Rename read/write commands
445 - GBA: Improve accuracy of event timing
446 - GBA: Add API for getting Configuration structs for overrides and input
447 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
448 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
449 - GBA: Move A/V stream interface into core
450 - GBA: Savestates now take into account savedata state machines (fixes #109)
451 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
452 - GBA Memory: Simplify memory API and use fixed bus width
453 - GBA Thread: Make GBASyncWaitFrameStart time out
454 - GBA Video: Start video at the last scanline instead of the first
455 - Qt: Optimize logo drawing
456 - Qt: Move frame upload back onto main thread
457 - Qt: Remember window position
458 - Qt: Double-clicking on the window toggles full screen
459 - Util: Use proper locale for reading and writing float values
460
4610.1.1: (2015-01-24)
462Bugfixes:
463 - ARM7: Fix LDM writeback to a register already written
464 - GBA: Fix timers 2 and 3 updating incorrectly
465 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
466 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
467 - GBA Audio: Properly initialize audio FIFO channels
468 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
469 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
470 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
471 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
472 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
473 - GBA BIOS: Fix HuffUnComp boundary conditions
474 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
475 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
476 - GBA Memory: Filter out top nybble of DMA addresses
477 - GBA Memory: Properly bounds-check VRAM accesses
478 - GBA Memory: Fix initial DMA state
479 - GBA Thread: Allow halted games to exit cleanly
480 - GBA Video: Fix blend issues with obscured middle layers
481 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
482 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
483 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
484 - GBA Video: Fix sprite boundary conditions with mosaic
485 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
486 - Qt: Fix issue with set frame sizes being the wrong height
487 - Qt: Fix emulator crashing when full screen if a game is not running
488 - Qt: Fix window focus issues
489 - Qt: Properly set default video recording settings
490 - Qt: Fix a race condition when a game crashes immediately
491 - Qt: Fix some cases where key mapping can break if focus is adjusted
492 - Qt: Fix crash if a game pauses before any frames are shown
493 - Debugger: Negative PC-relative loads now properly subtract the offset
494 - Debugger: Align PC-relative loads in Thumb
495 - Debugger: Fix watchpoints triggering too late
496 - Debugger: Fix binary print putting spaces between digits
497 - Video: Ensure FFmpeg encoder has audio frames
498 - Video: Fix uncompressed PCM audio recording
499 - Video: Fix FFmpeg crashing when the file extension is wrong
500 - Util: Fix SOCKET_FAILED macro
501Misc:
502 - GBA: Exit cleanly on FATAL if the port supports it
503 - GBA Memory: Implement 16- and 32-bit loads from SRAM
504 - Qt: Disable sync to video by default
505 - Qt: Handle a game crash without crashing
506 - Qt: Set default log level to FATAL, ERROR and WARN
507 - Qt: Clarify some phrasing in the menus
508 - Qt: Clear active buttons when focus is lost
509
5100.1.0: (2014-12-13)
511 - Initial release