CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - Add APNG recording
4Emulation fixes:
5 - ARM: Fix ALU reading PC after shifting
6 - ARM: Fix STR storing PC after address calculation
7 - GB Serialize: Fix timing bug loading channel 4 timing
8 - GBA: Fix multiboot entry point while skipping BIOS
9 - GBA BIOS: Fix undefined instruction HLE behavior
10 - GBA BIOS: Implement dummy sound driver calls
11 - GBA BIOS: Improve HLE BIOS timing
12 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
13 - GBA Memory: Misaligned SRAM writes are ignored
14 - GBA Memory: Improve gamepak prefetch timing
15 - GBA Serialize: Fix serializing DMA transfer register
16 - GBA Serialize: Fix audio serialization for desynced FIFOs
17 - GBA Serialize: Fix audio DMA timing deserialization
18 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
19 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
20 - GBA Video: Fix Hblank timing
21 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
22 - GBA Video: Fix OpenGL sprite flag priority
23Other fixes:
24 - Core: Fix race condition initializing thread proxy
25 - Core: Ensure ELF regions can be written before trying
26 - Core: Fix integer overflow in ELF loading
27 - Debugger: Don't skip undefined instructions when debugger attached
28 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
29 - FFmpeg: Disallow recording video with no audio nor video
30 - GBA: Automatically skip BIOS for multiboot ROMs
31 - Qt: Only dynamically reset video scale if a game is running
32 - Qt: Fix race condition with proxied video events
33 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
34 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
35 - Qt: Fix missing OSD messages
36 - Qt: Fix crash unloading shaders
37 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
38 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
39 - Qt: Fix window title not updating after shutting down game
40 - Qt: Fix GIF view not allowing manual filename entry
41 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
42 - Util: Fix crash reading invalid ELFs
43 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
44Misc:
45 - FFmpeg: Add more presets
46 - FFmpeg: Add looping option for GIF/APNG
47 - Qt: Renderer can be changed while a game is running
48 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
49 - SDL: Use DirectSound audio driver by default on Windows
50 - Switch: Make OpenGL scale adjustable while running
51
520.8.0: (2020-01-21)
53Features:
54 - Improved logging configuration
55 - One-Player BattleChip/Progress/Beast Link Gate support
56 - Add Game Boy Color palettes for original Game Boy games
57 - Debugger: Add unary operators and memory dereferencing
58 - GB: Expose platform information to CLI debugger
59 - Support Discord Rich Presence
60 - Debugger: Add tracing to file
61 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
62 - OpenGL renderer with high-resolution upscaling support
63 - Experimental high level "XQ" audio for most GBA games
64 - Interframe blending for games that use flicker effects
65 - Frame inspector for dissecting and debugging rendering
66 - Switch: Option to use built-in brightness sensor for Boktai
67 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
68 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
69 - Cheats: Add support for loading Libretro-style cht files
70 - GBA Cheats: Add support for loading EZ Flash-style cht files
71 - Support for unlicensed Wisdom Tree Game Boy mapper
72 - Qt: Add export button for tile view (closes mgba.io/i/1507)
73 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
74 - GB: Yanking gamepak now supported
75 - Qt: Memory range dumping (closes mgba.io/i/1298)
76Emulation fixes:
77 - GB: Fix using boot ROM with MMM01 games
78 - GB Audio: Only reset channel 3 sample in DMG mode
79 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
80 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
81 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
82 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
83 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
84 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
85 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
86 - GB Video: Fix color scaling in AGB mode
87 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
88 - GBA: Reset now reloads multiboot ROMs
89 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
90Other fixes:
91 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
92 - FFmpeg: Drain recording buffers
93 - GB: Fix reading ROM immediately after unmapping BIOS
94 - GB SIO: Fix lockstep failing games aren't reloaded
95 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
96 - Libretro: Fix crash changing allowing opposing directions (hhromic)
97 - Qt: Fix some Qt display driver race conditions
98 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
99 - Qt: Only show emulator restart warning once per settings saving
100 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
101 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
102 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
103Misc:
104 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
105 - Core: Add keysRead callback
106 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
107 - Core: Add more memory search ops (closes mgba.io/i/1510)
108 - Debugger: Make tracing compatible with breakpoints/watchpoints
109 - Debugger: Print breakpoint/watchpoint number when inserting
110 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
111 - FFmpeg: Support audio-only recording
112 - GB Memory: Support running from blocked memory
113 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
114 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
115 - GBA Savedata: EEPROM performance fixes
116 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
117 - Debugger: Add breakpoint and watchpoint listing
118 - mGUI: Remember name and position of last loaded game
119 - OpenGL: Only resize textures when needed
120 - Qt: Don't unload ROM immediately if it crashes
121 - Qt: Support switching webcams
122 - Qt: Cap window size on start to monitor size
123 - Qt: Open a message box for Qt frontend errors
124 - Qt: Increase maximum magnifications and scaling
125 - Qt: Add native FPS button to settings view
126 - Qt: Improve sync code
127 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
128 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
129 - Qt: Remove What's This icon from dialogs
130 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
131 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
132 - Qt: Show list of all sprites in sprite view
133 - Qt: Add option for disabling OSD messages
134 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
135 - SM83: Support PC-relative opcode decoding
136 - Switch: Dynamic display resizing
137 - Switch: Support file associations
138 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
139Changes from beta 1:
140Emulation fixes:
141 - ARM: Fix STR writeback pipeline stage
142 - ARM: Partially fix LDM/STM writeback with empty register list
143 - ARM: Fix stepping when events are pending
144 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
145 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
146 - GBA Timers: Improve timer startup emulation
147 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
148 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
149 - GBA Video: Fix effects blending improperly in some non-last windows
150 - GBA Video: Copy higher priority target 1 flag
151Other fixes:
152 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
153 - Core: Fix uninitialized memory issues with graphics caches
154 - Core: Return null for out of bounds cached tile VRAM querying
155 - GBA Video: Fix OpenGL fragment data binding
156 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
157 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
158 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
159 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
160 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
161 - Qt: Fix several cases where shader selections don't get saved
162 - Qt: Fix division by zero error in invalid TilePainter state
163 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
164 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
165 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
166 - Qt: Fix inability to clear default keybindings
167 - Qt: Release held actions if they get rebound
168 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
169 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
170 - Vita: Fix analog controls (fixes mgba.io/i/1554)
171 - Wii: Fix game fast-forwarding after slowing down
172 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
173Misc:
174 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
175 - GBA: Trim non-movie ROMs to 32 MiB if applicable
176 - GBA Audio: Redo channel 4 batching for GBA only
177 - GBA I/O: Stop logging several harmless invalid register reads
178 - GBA Video: Changing OpenGL scaling no longer requires restart
179 - Debugger: Separate aliases from main commands
180 - Debugger: Print break-/watchpoint ID when breaking in CLI
181 - Debugger: Minor interface cleanup
182 - SDL: Use controller GUID instead of name
183 - SM83: Rename LR35902 to SM83
184 - Tools: Allow using threaded renderer in perf.py
185 - Tools: Clean up unused argument in mgba-perf
186
1870.8 beta 1: (2019-10-20)
188- Initial beta for 0.8
189
1900.7.3: (2019-09-15)
191Emulation fixes:
192 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
193 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
194 - GB Audio: Improve channel 4 supersampling
195 - GB Printer: Reset printer buffer index after printing
196 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
197 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
198 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
199 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
200 - GBA Memory: Fix STM/LDM to invalid VRAM
201 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
202 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
203Other fixes:
204 - Core: Fix crashes if core directories aren't set
205 - Core: Fix crash when exiting game with cheats loaded
206 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
207 - GBA Cheats: Fix PARv3 Thumb hooks
208 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
209 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
210 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
211 - Qt: Fix race conditions initializing GDB stub
212 - Qt: Improve cheat view UX
213 - Libretro: Fix crash changing allowing opposing directions (hhromic)
214 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
215 - Switch: Fix threading-related crash on second launch
216Misc:
217 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
218 - Qt: Show error message if file failed to load
219
2200.7.2: (2019-05-25)
221Emulation fixes:
222 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
223 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
224 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
225 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
226 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
227 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
228 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
229 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
230 - GBA Video: Fix scanline cache with scale factor change edge cases
231 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
232 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
233Other fixes:
234 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
235 - All: Fix several memory leaks
236 - GB Core: Fix toggling WIN and OBJ being swapped
237 - GBA: Fix skipping BIOS on irregularly sized ROMs
238 - CMake: Fix .deb imagemagick dependencies
239 - FFmpeg: Improve initialization reliability and cleanup
240 - FFmpeg: Fix audio conversion producing gaps
241 - LR35902: Fix disassembly of several CB-prefix instructions
242 - LR35902: Fix trailing whitespace in disassembly
243 - Qt: More app metadata fixes
244 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
245 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
246 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
247 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
248 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
249 - Qt: Fix bounded fast forward with Qt Multimedia
250 - Qt: Fix saving settings with native FPS target
251 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
252Misc:
253 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
254 - Qt: Improve camera initialization
255 - Vita: Improved frame drawing speed
256
2570.7.1: (2019-02-24)
258Bugfixes:
259 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
260 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
261 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
262 - GB, GBA Serialize: Fix loading two states in a row
263 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
264 - GBA DMA: Fix Display Start DMAs
265 - GBA DMA: Fix DMA start/end timing
266 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
267 - GBA Memory: Fix a few AGBPrint crashes
268 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
269 - GBA SIO: Prevent writing read-only multiplayer bits
270 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
271 - Python: Fix crash when deleting files owned by library
272 - Python: Make sure GB link object isn't GC'd before GB object
273 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
274 - Qt: Fix tile and sprite views not always displaying at first
275 - Qt: Fix audio context holding onto closed game controller
276 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
277 - Qt: Fix window icon on X11
278 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
279 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
280 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
281Misc:
282 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
283 - Qt: Updated Italian translation (by Vecna)
284
2850.7.0: (2019-01-26)
286Features:
287 - ELF support
288 - Game Boy Camera support
289 - Qt: Set default Game Boy colors
290 - Game Boy Printer support
291 - Super Game Boy support
292 - Customizable autofire speed
293 - Ability to set default Game Boy model
294 - Map viewer
295 - Automatic cheat loading and saving
296 - GameShark and Action Replay button support
297 - AGBPrint support
298 - Debugger: Conditional breakpoints and watchpoints
299 - Ability to select GB/GBC/SGB BIOS on console ports
300 - Optional automatic state saving/loading
301 - Access to ur0 and uma0 partitions on the Vita
302 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
303 - GBA: ARMIPS/A22i-style and ELF symbol table support
304 - Initial Switch port
305Bugfixes:
306 - ARM: Fix MSR when T bit is set
307 - Core: Fix audio sync breaking when interrupted
308 - Core: Fix ordering events when scheduling during events
309 - FFmpeg: Fix encoding audio/video queue issues
310 - GB: Revamp IRQ handling based on new information
311 - GB: Fix IRQ disabling on the same T-cycle as an assert
312 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
313 - GB Audio: Clock frame events on DIV
314 - GB Audio: Fix channel 3 reset value
315 - GB Audio: Fix channel 4 initial LFSR
316 - GB Audio: Fix channel 1, 2 and 4 reset timing
317 - GB I/O: DMA register is R/W
318 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
319 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
320 - GB, GBA Savedata: Fix unmasking savedata crash
321 - GB Serialize: Fix audio state loading
322 - GB Serialize: Fix game title check
323 - GB Serialize: Fix IRQ pending/EI pending confusion
324 - GB Timer: Minor accuracy improvements
325 - GB Video: Fix dot clock timing being slightly wrong
326 - GB Video: Fix loading states while in mode 3
327 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
328 - GB Video: Fix SCX timing
329 - GB, GBA Video: Don't call finishFrame twice in thread proxy
330 - GBA: Reset WAITCNT properly
331 - GBA BIOS: Fix BitUnPack final byte
332 - GBA BIOS: Fix BitUnPack narrowing
333 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
334 - GBA DMA: Fix temporal sorting of DMAs of different priorities
335 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
336 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
337 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
338 - GBA Savedata: Fix savedata modified time updating when read-only
339 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
340 - GBA Serialize: Fix loading states in Hblank
341 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
342 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
343 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
344 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
345 - GBA Video: Start timing mid-scanline when skipping BIOS
346 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
347 - GBA Video: Make layer disabling work consistently
348 - PSP2: Fix more issues causing poor audio
349 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
350 - Qt: Improve FPS timer stability
351 - Util: Fix wrapping edge cases in RingFIFO
352Misc:
353 - 3DS: Remove deprecated CSND interface
354 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
355 - Core: Remove broken option for whether rewinding restores save games
356 - Feature: Added loading savestates from command line
357 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
358 - FFmpeg: Support lossless h.264 encoding
359 - FFmpeg: Support lossless VP9 encoding
360 - GBA Cheats: Allow multiple ROM patches in the same slot
361 - GB: Skip BIOS option now works
362 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
363 - GB Audio: Improved audio quality
364 - GB, GBA Audio: Increase max audio volume
365 - GB MBC: Remove erroneous bank 0 wrapping
366 - GB Video: Darken colors in GBA mode
367 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
368 - GBA: Implement display start DMAs
369 - GBA: Improve multiboot image detection
370 - GBA Memory: 64 MiB GBA Video cartridge support
371 - GBA Savedata: Remove ability to disable realistic timing
372 - GBA Timer: Use global cycles for timers
373 - Libretro: Add frameskip option
374 - mGUI: Add fast forward toggle
375 - PSP2: Use system enter key by default
376 - Python: Integrate tests from cinema test suite
377 - Qt: Redo GameController into multiple classes
378 - Qt: Prevent window from being created off-screen
379 - Qt: Add option to disable FPS display
380 - Qt: Options to mess around with layer placement
381 - Qt: Add load alternate save option
382 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
383 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
384 - Test: Restructure test suite into multiple executables
385 - Util: Don't build crc32 if the function already exists
386 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
387Changes from beta 1:
388Features:
389 - Libretro: Add Game Boy cheat support
390 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
391 - Switch: Rumble support
392 - Switch: Rotation support
393 - Switch: Screen stretching options
394 - Qt: State file load/save menu options
395 - Windows installer
396 - Tile viewer now has adjustable width
397 - Python: Experimental audio API
398Bugfixes:
399 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
400 - Core: Remember to deinit proxy ring FIFO
401 - Core: Reroot timing list when (de)scheduling
402 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
403 - GB MBC: Fix MBC30 SRAM
404 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
405 - GB Video: Fix SGB border hole size
406 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
407 - GBA: Fix GB Player features
408 - GBA I/O: SOUNDCNT_HI is readable when sound is off
409 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
410 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
411 - Libretro: Fix adding codes with hooks
412 - PSP2: Fix audio crackling after fast forward
413 - PSP2: Fix audio crackling when buffer is full
414 - Qt: Fix jumbled background when paused
415 - Qt: Fix FPS counter on Windows
416 - Qt: Fix focus issues with load/save state overlay
417 - Switch: Fix incorrect mapping for fast forward cap
418 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
419 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
420 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
421 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
422 - Qt: Ensure FATAL logs reach log view
423 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
424Misc:
425 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
426 - Debugger: Minor text fixes
427 - Debugger: Readability improvements (fixes mgba.io/i/1238)
428 - GB: Improved SGB2 support
429 - GB Audio: Skip frame if enabled when clock is high
430 - Libretro: Reduce rumble callbacks
431 - mGUI: Add SGB border configuration option
432 - mGUI: Add support for different settings types
433 - Python: Minor API improvements
434 - Qt: Ensure camera image is valid
435 - Qt: Debugger console history
436 - Qt: Detect presence of GL_ARB_framebuffer_object
437 - Qt: Minor memory view tweaks
438 - Res: Improve modeling of AGB/AGS screen in shaders
439 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
440 - Wii: Expose stretch configuration in settings
441 - Wii: Stretch now sets pixel-accurate mode size cap
442
4430.7 beta 1: (2018-09-24)
444- Initial beta for 0.7
445
4460.6.3: (2018-04-14)
447Bugfixes:
448 - GB Audio: Revert unsigned audio changes
449 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
450 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
451
4520.6.2: (2018-04-03)
453Bugfixes:
454 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
455 - 3DS: Fix opening files in directory names with trailing slashes
456 - LR35902: Fix watchpoints not reporting new value
457 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
458 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
459 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
460 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
461 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
462 - GBA: Fix SharkPort saves for EEPROM games
463 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
464 - GBA BIOS: Fix incorrect exit condition in LZ77
465 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
466 - GBA Cheats: Fix slide codes not initializing properly
467 - GBA DMA: ROM reads are forced to increment
468 - GBA Hardware: RTC accuracy improvements
469 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
470 - GBA Memory: Fix copy-on-write memory leak
471 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
472 - GBA Savedata: Fix crash when resizing flash
473 - GBA Video: Force align 256-color tiles
474 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
475 - PSP2: Fix issues causing poor audio
476 - Python: Fix package directory
477 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
478 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
479 - Wii: Fix screen tear when unpausing
480 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
481Misc:
482 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
483 - GB MBC: Remove erroneous bank 0 wrapping
484 - GBA: Improve multiboot image detection
485 - PSP2: Use system enter key by default
486
4870.6.1: (2017-10-01)
488Bugfixes:
489 - GB, GBA: Fix crashes when attempting to identify null VFiles
490 - GB, GBA: Fix sync to video with frameskip
491 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
492 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
493 - GB Core: Fix palette loading when loading a foreign config
494 - GB MBC: Pocket Cam memory should be accessible without enabling
495 - GB MBC: Fix SRAM sizes 4 and 5
496 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
497 - GB MBC: Fix RTC loading when file size is off
498 - GB Memory: Initialize peripheral pointers
499 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
500 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
501 - GB Memory: Actually load latch time from savestate
502 - GB Serialize: Fix deserializing video STAT
503 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
504 - GB Video: Fix potential hang when ending mode 0
505 - GB Video: Fix read mode when enabling LCD
506 - GBA: Reset active region as needed when loading a ROM
507 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
508 - GBA BIOS: Use core's VRAM variable instead of renderer's
509 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
510 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
511 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
512 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
513 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
514 - Python: Fix importing .gb or .gba before .core
515 - Qt: Fix command line debugger closing second game
516 - Qt: Fix LOG argument order
517 - Qt: Fix timezone issues with time overrides
518 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
519 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
520Misc:
521 - CMake: Fix CPack dependencies for libpng 1.6
522 - GBA: Detect hardware for Pokémon FireRed ROM hacks
523 - GBA Cheats: Improve detection of raw cheats
524 - Qt: Don't rebuild library view if style hasn't changed
525 - Qt: Allow overrides to be saved before a game is loaded
526 - Qt: Hide mouse immediately when loading
527 - SDL: Fix 2.0.5 build on macOS under some circumstances
528 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
529
5300.6.0: (2017-07-16)
531Features:
532 - Library view
533 - Sprite viewer
534 - Debugging console
535 - Improved memory viewer
536 - Memory search
537 - Command line ability to override configuration values
538 - Add option to allow preloading the entire ROM before running
539 - Add option for whether rewinding restores save games
540 - Savestates now contain any RTC override data
541 - Add option to lock video to integer scaling
542 - LR35902: Watchpoints
543 - LR35902/GB-Z80 disassembler
544 - GB: Tile viewer
545 - GB: Video/audio channel enabling/disabling
546 - GB: Symbol table support
547 - GB MBC: Add MBC1 multicart support
548 - GBA: Support printing debug strings from inside a game
549 - GBA: Better cheat type autodetection
550 - Implement keypad interrupts
551 - Configuration of gamepad hats
552 - Video log recording for testing and bug reporting
553 - Debugger: Segment/bank support
554 - Debugger: Execution tracing
555 - Qt: German translation (by Lothar Serra Mari)
556 - Qt: Spanish translation (by Kevin López)
557 - Qt: Italian translation (by theheroGAC)
558Bugfixes:
559 - ARM7: Fix MLA/*MULL/*MLAL timing
560 - Core: Fix crash with rewind if savestates shrink
561 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
562 - Core: Fix directory sets crashing on close if base isn't properly detached
563 - FFmpeg: Fix overflow and general issues with audio encoding
564 - GB: Fix flickering when screen is strobed quickly
565 - GB: Fix STAT blocking
566 - GB MBC: Fix ROM bank overflows getting set to bank 0
567 - GB MBC: Fix swapping carts not detect new MBC
568 - GB Timer: Improve DIV reset behavior
569 - GB Timer: Fix DIV batching if TAC changes
570 - GB Video: Reset renderer when loading state
571 - GBA: Fix multiboot ROM loading
572 - GBA: Fix multiboot loading resulting in too small WRAM
573 - GBA BIOS: Implement BitUnPack
574 - GBA BIOS: Fix ArcTan sign in HLE BIOS
575 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
576 - GBA BIOS: Fix INT_MIN/-1 crash
577 - GBA Hardware: Fix crash if a savestate lies about game hardware
578 - GBA I/O: Handle audio registers specially when deserializing
579 - GBA Memory: Improve initial skipped BIOS state
580 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
581 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
582 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
583 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
584 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
585 - LR35902: Fix core never exiting with certain event patterns
586 - LR35902: Fix pc overflowing current region off-by-one
587 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
588 - OpenGL: Fix some shaders causing offset graphics
589 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
590 - Qt: Fix window icon being stretched
591 - Qt: Fix data directory path
592 - Qt: Fix timing issues on high refresh rate monitors
593 - Qt: Fix linking after some windows have been closed
594 - Qt: Fix crash when changing audio settings after a game is closed
595 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
596 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
597 - Qt: Fix game unpausing after frame advancing and refocusing
598 - SDL: Fix game crash check
599 - SDL: Fix race condition with audio thread when starting
600 - SDL: Fix showing version number
601 - Test: Fix crash when loading invalid file
602 - Test: Fix crash when fuzzing fails to load a file
603 - Test: Don't rely on core for frames elapsed
604 - Test: Fix crash when loading invalid file
605 - Test: Fix crash when fuzzing fails to load a file
606 - Tools: Fix recurring multiple times over the same library
607 - Util: Fix overflow when loading invalid UPS patches
608 - Util: Fix highest-fd socket not being returned by SocketAccept
609 - Windows: Fix VDir.rewind
610Misc:
611 - All: Add C++ header guards
612 - All: Move time.h include to common.h
613 - 3DS, PSP2, Wii: Last directory loaded is saved
614 - CMake: Add ability to just print version string
615 - Core: New, faster event timing subsystem
616 - Core: Clean up some thread state checks
617 - Core: Add generic checksum function
618 - Core: Cores can now have multiple sets of callbacks
619 - Core: Restore sleep callback
620 - Core: Move rewind diffing to its own thread
621 - Core: Ability to enumerate and modify video and audio channels
622 - Core: List memory segments in the core
623 - Core: Move savestate creation time to extdata
624 - Core: Config values can now be hexadecimal
625 - Core: Improved threading interrupted detection
626 - Debugger: Modularize CLI debugger
627 - Debugger: Make building with debugging aspects optional
628 - Debugger: Add functions for read- or write-only watchpoints
629 - Debugger: Make attaching a backend idempotent
630 - Debugger: Add mDebuggerRunFrame convenience function
631 - Feature: Move game database from flatfile to SQLite3
632 - Feature: Support ImageMagick 7
633 - Feature: Make -l option explicit
634 - FFmpeg: Return false if a file fails to open
635 - FFmpeg: Force MP4 files to YUV420P
636 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
637 - GB: Reset with initial state of DIV register
638 - GB MBC: New MBC7 implementation
639 - GB Audio: Simplify envelope code
640 - GB Audio: Improve initial envelope samples
641 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
642 - GB Video: Improved video timings
643 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
644 - GBA, GB: ROM is now unloaded if a patch is applied
645 - GBA DMA: Refactor DMA out of memory.c
646 - GBA DMA: Move DMAs to using absolute timing
647 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
648 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
649 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
650 - GBA Memory: Support reading/writing POSTFLG
651 - GBA Memory: Remove unused prefetch cruft
652 - GBA Timer: Improve accuracy of timers
653 - GBA Video: Clean up unused timers
654 - GBA Video: Allow multiple handles into the same tile cache
655 - GBA Video, GB Video: Colors are now fully scaled
656 - GBA Video: Optimize when BLD* registers are written frequently
657 - OpenGL: Add xBR-lv2 shader
658 - Qt: Move last directory setting from qt.ini to config.ini
659 - Qt: Improved HiDPI support
660 - Qt: Expose configuration directory
661 - Qt: Merge "Save" and "OK" buttons in shader options
662 - Qt: Automatically load controller profile when plugged in
663 - Qt: Rename "Resample video" option to "Bilinear filtering"
664 - Qt: Remove audio thread
665 - Qt: Remove audio buffer sizing in AudioProcessorQt
666 - Qt: Re-enable QtMultimedia on Windows
667 - Qt: Make "Mute" able to be bound to a key
668 - Qt: Add .gb/.gbc files to the extension list in Info.plist
669 - Qt: Relax hard dependency on OpenGL
670 - Qt: Better highlight active key in control binding
671 - SDL: Remove scancode key input
672 - SDL: Automatically map controllers when plugged in
673 - Test: Add a basic test suite
674 - Util: Add size counting to Table
675 - Util: Add 8-bit PNG write support
676 - Util: Tune patch-fast extent sizes
677 - VFS: Call msync when syncing mapped data
678 - VFS: Allow truncating memory chunk VFiles
679 - VFS: Fix some minor VFile issues with FILEs
680 - VFS: Optimize expanding in-memory files
681 - VFS: Add VFileFIFO for operating on circle buffers
682Changes from beta 1:
683Features:
684 - Qt: Italian translation (by theheroGAC)
685 - Qt: Updated German translation
686Bugfixes:
687 - GB Audio: Fix incorrect channel 4 iteration
688 - GB Audio: Fix zombie mode bit masking
689 - GB Serialize: Fix timer serialization
690 - GB Video: Fix LYC regression
691 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
692 - GBA Timer: Fix count-up timing overflowing timer 3
693 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
694 - Qt: Fix memory search close button (fixes mgba.io/i/769)
695 - Qt: Fix window icon being stretched
696 - Qt: Fix initial window size (fixes mgba.io/i/766)
697 - Qt: Fix data directory path
698 - Qt: Fix controls not saving on non-SDL builds
699 - Qt: Fix translation initialization (fixes mgba.io/i/776)
700 - Qt: Fix patch loading while a game is running
701 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
702 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
703 - Qt: Fix GL-less build
704 - Qt: Fix Software renderer not handling alpha bits properly
705 - Qt: Fix screen background improperly stretching
706 - SDL: Fix cheats not loading
707Misc:
708 - GB Serialize: Add MBC state serialization
709 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
710 - GBA Timer: Improve accuracy of timers
711 - PSP2: Update toolchain to use vita.cmake
712 - Qt: Add language selector
713 - Qt: Minor test fixes
714 - Qt: Move shader settings into main settings window
715 - Qt: Dismiss game crashing/failing dialogs when a new game loads
716 - Qt: Properly ship Qt translations
717 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
718
7190.6 beta 1: (2017-06-29)
720 - Initial beta for 0.6
721
7220.5.2: (2016-12-31)
723Bugfixes:
724 - All: Fix fullscreen config option being ignored
725 - ARM7: PSR mode bits should not get sign extended
726 - GB: Fix audio not being deinitialized
727 - GB: Fix crash when masking savedata
728 - GB: Properly initialize sramRealVf variable
729 - GB Audio: Fix serialization of channel 3 and NR52 properties
730 - GB Audio: Reset envelope timer when reseting sound channel
731 - GB MBC: Fix SRAM dangling pointer with RTC games
732 - GB MBC: Fix initializing MBC when no ROM is loaded
733 - GB Memory: Fix patching ROM bank 0
734 - GB Memory: Fix starting HDMAs during mode 0
735 - GB Memory: Fix HDMA5 value after DMA completes
736 - GB Video: Initialize LCDC in renderer
737 - GB Video: Hblank IRQs should mask LYC=LY IRQs
738 - GBA: Fix IRQs firing after already being cleared
739 - GBA: Only unhalt CPU if appropriate bit is set in IE
740 - GBA: Add savegame override for Crash Bandicoot 2
741 - GBA BIOS: Fix MidiKey2Freq BIOS reads
742 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
743 - GBA Cheats: Fix GameShark ROM patches
744 - GBA I/O: Mask off WAITCNT bits that cannot be written
745 - GBA Memory: Fix misaligned BIOS reads
746 - GBA Memory: Fix VCOUNT being writable
747 - GBA Video: Fix out of bounds sprite transforms
748 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
749 - Libretro: Fix disabling BIOS
750 - Libretro: Fix Game Boy savestates and audio
751 - Qt: Fix changing resolution of software renderer
752 - Qt: Fix setting overrides
753 - Qt: Fix cut off tiles and alignment issues in tile viewer
754 - Qt: Only reset window dimensions when first shown
755 - Qt: Fix Qt Multimedia audio driver on big endian
756 - Qt: Fix Apply button for key and controller configurations
757 - VFS: Fix resizing memory chunks when not needed
758 - Windows: Fix Unicode directory handling
759Misc:
760 - GB, GBA: Prevent loading null ROMs
761 - GB Audio: Initialize wave RAM to GBC values
762 - GB Memory: Reset ROM bank when loading a ROM
763 - PSP2: Improved controller rumble
764
7650.5.1: (2016-10-05)
766Bugfixes:
767 - Core: Fix importing save games as read-only
768 - FFmpeg: Fix encoding AAC
769 - GB: Fix invalid STOP behavior on Game Boy Color
770 - GB: Initialize audio properly
771 - GB: Properly clear KEY1 bit 0 when switching speeds
772 - GB: Properly unload save files when unloading a ROM
773 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
774 - GB MBC: Fix MBC7 when size is incorrectly specified
775 - GB MBC: Fix RTC access when no save file is loaded
776 - GB SIO: Don't auto-clock external shift clock
777 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
778 - GB Video: Fix video frames getting missed when LCDC is off
779 - GB Video: Clear screen when LCDC is off
780 - GBA Cheats: Fix holding onto pointers that may get invalidated
781 - GBA Cheats: Fix key-activated CodeBreaker cheats
782 - GBA Cheats: Fix uninitialized memory getting freed when saving
783 - GBA Hardware: Improve Game Boy Player rumble behavior
784 - GBA Memory: Fix several unused I/O register read values
785 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
786 - LR35902: Fix events running with the wrong cycle active
787 - Qt: Fix "close" button on Overrides view
788 - Qt: Fix saving overrides
789 - Qt: Fix directory set unloading when replacing the ROM
790 - Qt: Fix patch loading
791 - Qt: Fix crash when saving an override if a game isn't loaded
792 - Qt: Fix showing default display driver as OpenGL (force 1.x)
793 - SDL: Attach rumble in SDL frontend
794 - Util: Fix PNG identification on files too small to be a PNG
795Misc:
796 - All: Only update version info if needed
797 - All: Split out install locations for Libretro and OpenEmu
798 - FFmpeg: Encoding cleanup
799 - GB: Reset active region when reloading ROM
800 - GB Memory: Initialize RAM pattern for GBC
801 - GB Video: Improved video timings
802 - Qt: Manage window sizes slightly better
803 - Qt: Remember scale option independent of core dimensions
804
8050.5.0: (2016-09-19)
806Features:
807 - Game Boy support
808 - Support for encrypted CodeBreaker GBA cheats
809 - Emulation of Vast Fame protected GBA carts (taizou)
810 - Tile viewer
811 - Threaded rendering mode
812 - Libretro: Memory map and achievement support (leiradel)
813 - GUI: Add UI control remapping
814 - GUI: Add fast-forward
815 - Wii: 240p support
816 - 3DS: Adjustable screen darkening
817 - Ability to temporarily load a savegame
818 - Load specific files out of archives
819 - Automatic BIOS detection
820Bugfixes:
821 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
822 - Debugger: Fix GDB breakpoints
823 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
824 - GBA: Fix filehandle leak with savegames
825 - GBA: Timer 0 cannot be count up
826 - GBA: Count up timers should not count themselves
827 - GBA Memory: Fix mirror on non-overdumped Classic NES games
828 - GBA Memory: Fix ldm {pc}
829 - GBA Savedata: Fix savedata sync timer
830 - GBA Savedata: Only unmap savedata if present
831 - GBA Serialize: Savestates now properly store prefetch
832 - GBA Video: WIN0/1 take priority over OBJWIN
833 - GBA Video: Fix out-of-order OBJWIN
834 - PSP2: Fix GPU crash while exiting
835 - PSP2: Fix VSync
836 - PSP2: Fix accelerometer range
837 - PSP2: Actually load screen mode setting
838 - PSP2: Fix gyroscope direction
839 - PSP2: Delete threads after they return
840 - PSP2: Fix mapping/unmapping from not at 0
841 - Qt: Fix bug in software renderer scaling
842 - Qt: Fix hanging key press after disabling autofire
843 - Qt: Fix being unable to pause manually when using auto-pausing
844 - SDL: Fix axes being mapped wrong
845 - Util: Fix realloc semantics in utf16to8
846 - Util: Fix inserting too many items into a hash table
847 - VFS: Fix uninitialized varaible reading from 7z
848 - VFS: Fix reading multiple files from a 7z archive
849 - Wii: Fix framelimiting after a slowdown
850 - Wii: Fix garbage flash at startup
851Misc:
852 - 3DS: Use blip_add_delta_fast for a small speed improvement
853 - 3DS: Allow UTF-16 filenames
854 - 3DS: Port to using citro3D
855 - 3DS: Use system font for menus
856 - 3DS: Attempt to use Core 2 for threads
857 - 3DS: Adjustable filering
858 - 3DS: 3D banner
859 - All: Add QUIET parameter to silence CMake
860 - All: Faster memory read/write
861 - ARM7: Support forcing Thumb mode via MSR
862 - ARM7: Flush prefetch cache when loading CPSR via MSR
863 - ARM7: Clean up instruction decoding for future expandability
864 - Debugger: Support register and memory writes via GDB stub
865 - Debugger: Add software breakpoint support to gdb
866 - FFmpeg: Full support for libavcodec 56+
867 - GBA: Better debug logging if event processing breaks
868 - GBA Audio: Force audio DMAs to not increment destination
869 - GBA BIOS: Use custom ArcTan, not relying on OS
870 - GBA Hardware: Clean up dead code in GBP
871 - GBA Memory: Optimize stalling behavior
872 - GBA Memory: Optimize Load-/StoreMultiple
873 - GBA Savedata: Add realistic timing for EEPROM
874 - GBA Serialize: Savestates now store if CPU was halted
875 - GBA Video: Remove old slow path fallback
876 - GBA Video: Optimize sprite drawing
877 - GBA Video: Optimize mode 0 rendering
878 - GBA Video: Optimize compositing cases slightly
879 - GUI: Screenshot dimensions are now passed through
880 - GUI: Add back logging
881 - GUI: Only reload config if manually saved
882 - GUI: Increase scrolling speed
883 - OpenGL: Log shader compilation failure
884 - OpenGL: Add texSize uniform
885 - Qt: Make -g flag work in Qt build
886 - Qt: Simplify OpenGL context creation
887 - Qt: Thread startup improvements
888 - Qt: Make audio channel/video layer options shortcut mappable
889 - Qt: Remove some C99isms from C++ code
890 - Qt: Remove default autofire mappings
891 - Qt: Make reseting when pasued frame-accurate
892 - Qt: Rearchitect game closing codepath
893 - PSP2: Use system font for menus
894 - PSP2: Add rumble for PS TV
895 - PSP2: Add fit-to-height screen mode
896 - PSP2: Sync files per descriptor
897 - PSP2: Allow UTF-8 filenames
898 - PSP2: Screenshots are now saved into the Photo Gallery
899 - PSP2: Stop underclocking when menuing
900 - SDL: Increase default audio buffer size to 1024 samples
901 - SDL: More responsive rumble
902 - Util: Add Vector GetConstPointer
903 - Util: Add rtrim
904 - Util: Add endswith
905 - VFS: Improve zip file detection
906 - Wii: Add pixelated resample filter
907 - Windows: Add native VDir support
908 - Util: Add PRIz macro for libc versions that don't support %z
909
9100.4.1: (2016-07-11)
911Bugfixes:
912 - All: Fix several file handle leaks
913 - All: Fix instruction tables getting zeroed when linking sometimes
914 - ARM7: Fix flags on SBC/RSC
915 - ARM7: Fix setting spsr privilege bits when spsr is empty
916 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
917 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
918 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
919 - GBA Memory: Fix executing code from OBJ region of VRAM
920 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
921 - GBA Serialize: Fix loading savegames from savestates
922 - OpenGL: Correct boolean vector strcmp strings for uniforms
923 - Qt: Fix sending gameStopped twice
924 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
925 - Qt: Fix initial state of key mapping
926 - Qt: Initialize m_useBios
927 - SDL: Fix joystick initialization on BSD
928 - SDL: Fix potential joystick crash in games with rumble
929 - SDL: Fix SDL 1.2 build
930 - SDL: Fix sporadic crash when deinitializing audio
931 - Shaders: Fix AGS-001 shader with some bad drivers
932 - Util: Use closesocket on Windows
933 - Util: Fix socket bind addresses
934 - VFS: Fix reading 7z archives without rewinding first
935 - VFS: VFileFromFD should not open directories
936 - Wii: Fix tilting direction
937 - Util: Fix realloc semantics in utf16to8
938Misc:
939 - All: Allow use of external minizip library
940 - Debugger: CLI debugger now exits when end-of-stream is reached
941 - FFmpeg: Update dependencies on Ubuntu
942 - GBA: Slightly optimize GBAProcessEvents
943 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
944 - GBA Video: Null renderer should return proper register values
945 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
946 - Qt: Add preset for DualShock 4
947 - Qt: Update 360 input profile on OS X to reflect newer drivers
948 - Qt: Remove use of NaN
949 - Qt: Canonicalize file paths when loading games
950 - Qt: Add refresh button to controller editing
951 - SDL: Remove default gamepad mappings
952 - Util: Fix intermittent build failure on OS X
953 - VFS: VFile.sync now updates modified time
954
9550.4.0: (2016-02-02)
956Features:
957 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
958 - I/O viewer
959 - Booting of multiboot images
960 - Customization of GIF recording
961 - Libretro: Cheat code support
962 - Support for GLSL shaders
963 - ROM information view
964 - Support for VBA-style cheat codes
965 - Savestates now store creation timestamps
966 - Key autofire
967 - Libretro: Allow blocking opposing directional input
968 - OpenEmu core for OS X
969 - Libretro: Settings for using BIOS and skipping intro
970 - Libretro: Customizable idle loop removal
971 - Implemented cycle counting for sprite rendering
972 - Cleaner, unified settings window
973 - Added a setting for pausing when the emulator is not in focus
974 - Customizable paths for save games, save states, screenshots and patches
975 - Controller hotplugging
976 - Ability to store save games and active cheats within savestates
977Bugfixes:
978 - ARM7: Fix sign of unaligned LDRSH
979 - ARM7: Fix decoding of some ARM ALU instructions with shifters
980 - Debugger: Fix watchpoints in gdb
981 - GBA: Fix warnings when creating and loading savestates
982 - GBA: Fix Iridion II savetype
983 - GBA BIOS: Fix misaligned CpuSet
984 - GBA Cheats: Fix cheats setting the Action Replay version
985 - GBA Hardware: Fix GPIO on big endian
986 - GBA Memory: Fix DMA register writing behavior
987 - GBA Memory: Fix DMAs triggering two cycles early
988 - Libretro: Fix aspect ratio
989 - Qt: Fix some potential crashes with the gamepad mapping
990 - Qt: Fix keys being mapped incorrectly when loading configuration file
991 - Util: Fix PowerPC PNG read/write pixel order
992 - Util: Fix excessive memory allocation when decoding a PNG
993 - VFS: Fix VFileReadline and remove _vfdReadline
994Misc:
995 - All: Improved PowerPC support
996 - All: Fix some undefined behavior warnings
997 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
998 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
999 - GBA: Implement bad I/O register loading
1000 - GBA: Allow jumping to OAM and palette RAM
1001 - GBA BIOS: Finish implementing RegisterRamReset
1002 - GBA Config: Add "override" layer for better one-time configuration
1003 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1004 - GBA Memory: Use a dynamically sized mask for ROM memory
1005 - GBA Memory: Implement several unimplemented memory access types
1006 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1007 - GBA RR: Starting from savestate now embeds the savegame
1008 - GBA RR: Add preliminary SRAM support for VBM loading
1009 - GBA RR: Add support for resets in movies
1010 - GBA Video: Remove lastHblank, as it is implied
1011 - Libretro: Use anonymous memory mappers for large blocks of memory
1012 - Libretro: Add install target for libretro core
1013 - Qt: Window size command line options are now supported
1014 - Qt: Increase usability of key mapper
1015 - Qt: Add 'Apply' button to settings window
1016 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1017 - Qt: Allow use of modifier keys as input
1018 - Qt: Optimize log viewer
1019 - Qt: Added button for breaking into the GDB debugger
1020 - Qt: Add box for showing duration of rewind
1021 - SDL: Support fullscreen in SDL 1.2
1022 - SDL: Allow GBASDLAudio to be used without a thread context
1023 - Util: Use VFile for configuration
1024 - Util: Add MutexTryLock
1025
10260.3.2: (2015-12-16)
1027Bugfixes:
1028 - ARM7: Fix STRT/STRBT
1029 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1030 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1031 - Libretro: Fix problems with rumble not turning off
1032 - GBA: Fix idle skip state being retained between games
1033 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1034 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1035 - GBA BIOS: Fix Sqrt sign
1036 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1037 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1038 - GBA Memory: Fix DMA behavior for SRAM accesses
1039 - GBA Memory: Fix Store8 to OBJ VRAM
1040 - GBA Memory: Fix alignment of LDM/STM on SRAM
1041 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1042 - GBA Memory: Fix timing of DMAs
1043 - GBA Video: Fix _mix for 15-bit color
1044 - GBA Video: Fix OAM and palette initialization
1045 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1046 - Qt: Use safer isLoaded check in GameController
1047 - Qt: Fix a race condition in PainterGL that could lead to a crash
1048 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1049 - Qt: Fix font size in memory viewer
1050 - Qt: Fix a crash in the memory viewer
1051 - Qt: Add additional checks in CheatModel to prevent crashes
1052 - Qt: Fix race condition with setting sample rate
1053 - Qt: Fix crash when closing multiplayer windows
1054 - Qt: Fix resetting while paused
1055Misc:
1056 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1057 - Qt: Add mute option to menu
1058
10590.3.1: (2015-10-24)
1060Bugfixes:
1061 - ARM7: Fix instruction decoding of Thumb shifts
1062 - GBA: Deinit savegame when unloading a ROM
1063 - GBA: Fix BIOS check on big endian
1064 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1065 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1066 - GBA Audio: Fix audio channels being silenced at the wrong time
1067 - GBA Memory: Fix bad BIOS Load16 on big endian
1068 - GBA Memory: Fix bad Load8 on big endian
1069 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1070 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1071 - GBA Video: Fix objwin and blending interaction on sprites
1072 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1073 - Libretro: Fix a memory leak with the render buffer
1074 - Qt: Windows no longer spawn in the top left on first launch
1075 - Qt: Fix install path of XDG desktop file with DESTDIR
1076 - Qt: Fix drag and drop on Windows
1077 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1078 - VFS: Fix return values of VFileFILE.read and .write
1079Misc:
1080 - All: Reset next event to cycles instead of zero to interrupt
1081 - All: Add --version flag
1082 - ARM7: Force disable LTO on two files to work around a GCC bug
1083 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1084 - GBA: Better memory handling with PNG savestates
1085 - GBA: Additional savestate sanity checks
1086 - GBA: Check for cycle count being too high
1087 - GBA Audio: Allow GBAAVStream to have no video callback
1088 - GBA BIOS: Implement RegisterRamReset for SIO registers
1089 - Qt: Remove useless help icons in dialogs
1090 - Qt: Prevent savestate window from opening while in multiplayer
1091 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1092 - Qt: Dropping multiplayer windows works more cleanly now
1093
10940.3.0: (2015-08-16)
1095Features:
1096 - Ability to hide individual background layers, or OBJs
1097 - Ability to mute individual audio channels
1098 - Palette viewer and exporter
1099 - Volume control
1100 - More shortcuts are editable (e.g. quick save/load)
1101 - Rewind now shows the frame after rewinding
1102 - Import/Export of GameShark/Action Replay snapshots
1103 - Add "Step backwards" item for single increment rewind
1104 - Deadzone estimation for game controllers
1105 - Analog inputs can be used for shortcuts
1106 - Menu items for specific solar sensor brightness levels
1107 - Remappable controls for tilt and gyroscope sensors
1108 - Status messages for actions taken while a game is running (e.g. save/load state)
1109 - Memory inspector
1110 - Screensaver can now be suspended while a game is running
1111 - Load/save the most recent savestate slot
1112 - Support varible speed (PWM) rumble
1113 - Ability to cap fast forward speed
1114 - Finer control over FPS target
1115 - Holdable shortcut for rewinding one frame at a time
1116 - Ability to boot directly into the BIOS
1117 - Preliminary support for yanking out the game pak while a game is running
1118 - Thumb-drive mode by putting a file called portable.ini in the same folder
1119 - Configurable display driver, between software and OpenGL
1120 - Undo-able savestate loading and saving
1121 - Controller profiles now store shortcut settings
1122 - Default controller profiles for several common controllers
1123 - Libretro now supports BIOS, rumble and solar sensor
1124 - Implement BIOS call Stop, for sleep mode
1125 - Automatically load patches, if found
1126 - Improved video synchronization
1127 - Configurable audio output sample rate
1128Bugfixes:
1129 - ARM7: Fix SWI and IRQ timings
1130 - ARM7: Fix Thumb MUL timing
1131 - ARM7: Fix timing of multiplies to use N cycles
1132 - ARM7: ARMHotplugDetach should call deinit
1133 - Debugger: Fix use-after-free in breakpoint clearing code
1134 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1135 - GBA: Cap audio FIFO read size during deserialization
1136 - GBA: Check for corrupted savestates when loading
1137 - GBA: Check for improperly sized savestates when loading
1138 - GBA: Check for savestates made from differently sized ROMs
1139 - GBA: Fix calls to endian-independent loadstores
1140 - GBA: Fix timing of reading from timer registers
1141 - GBA: Ensure cycles never go negative
1142 - GBA Audio: Force audio FIFOs to 32-bit
1143 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1144 - GBA Audio: Fix sample order in audio channel 3
1145 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1146 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1147 - GBA Memory: Improve Thumb open bus behavior
1148 - GBA Memory: Fix potential DMA issue when loading a savestate
1149 - GBA Memory: Fix load/store multiple video memory waitstates
1150 - GBA SIO: Fix reseting when there are SIO devices attached
1151 - GBA Video: Blended sprites should never have other effects applied
1152 - GBA Video: Fix out-of-bounds tiles in mosaic
1153 - GBA Video: Fix windows not affecting sprites
1154 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1155 - GBA Video: Fix timing on first scanline
1156 - Qt: Better cleanup when a game crashes
1157 - Qt: Fix open ROM dialog filtering for archive formats
1158 - Qt: Cap the maximum number of multiplayer windows
1159 - Qt: Fix maximum year in sensor override
1160 - Qt: Fix window being too tall after exiting fullscreen
1161 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1162 - Qt: Fix analog buttons not getting unmapped
1163 - Qt: Fix passing command line options
1164 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1165 - SDL: Fix SDL build when OpenGL is missing
1166 - Util: Allow loading IPS patches that grow the ROM
1167 - VFS: Fix resource leaks if some allocations fail
1168 - VFS: Fix line-reading to return proper values
1169 - Video: Fix an issue with very long filenames
1170 - Util: Fix formatting of floats
1171Misc:
1172 - All: Add --help flag for command line programs
1173 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1174 - All: Enable static linking for Windows
1175 - All: Enable static linking for OS X
1176 - All: Threads are now named
1177 - All: Proper handling of Unicode file paths
1178 - ARM7: Add emulation for Undefined CPU mode
1179 - ARM7: Reduce the size of the Thumb instruction table
1180 - GBA: Add status log level
1181 - GBA: GBARewind now returns how many states it has rewound
1182 - GBA: SIO logging layer
1183 - GBA BIOS: Stub out SoundBias
1184 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1185 - GBA: Don't include GBACLIDebugger struct unless needed
1186 - GBA: Savedata is now synced shortly after data finishes being written
1187 - GBA: Process multiple timer events at once, if necessary
1188 - GBA Audio: Implement audio reset for channels A/B
1189 - GBA Audio: Process multiple audio events at once, if necessary
1190 - GBA Hardware: Backport generic RTC source into core
1191 - GBA Input: Allow axes and buttons to be mapped to the same key
1192 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1193 - GBA SIO: Add a dummy driver for Normal mode
1194 - GBA Thread: Add functionality for running callbacks on the GBA thread
1195 - GBA Thread: Split GBASync into a separate file
1196 - GBA Video: Refactor software renderer into separate files
1197 - GBA Video: Slightly optimize mode 0 mosaic rendering
1198 - Debugger: Free watchpoints in addition to breakpoints
1199 - Qt: Handle saving input settings better
1200 - Qt: Move GL frame drawing back onto its own thread
1201 - Qt: Fast forward (held) option moved from Other to Emulation menu
1202 - Qt: Show version info in window title
1203 - Qt: Migrate multiplayer window handling into GBAApp
1204 - Qt: Unified file opening and saving with last location
1205 - Qt: Fix windows being resizable when they shouldn't have been
1206 - Qt: Only hide cursor in full screen
1207 - Qt: Replace pause-after-frame mutex with an atomic
1208 - Qt: Add application icon and XDG desktop files
1209 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1210 - Qt: Don't save window size when entering fullscreen
1211 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1212 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1213 - Qt: Increase usability of key mapper
1214 - Qt: Show checkmark for window sizes
1215 - Qt: Set window path to loaded ROM
1216 - Perf: Ability to load savestates immediately on launch
1217 - SDL: Properly check for initialization
1218 - SDL: Clean up initialization functions
1219 - SDL: Clean up GL context
1220 - Util: Allow disabling the threading code entirely
1221 - VFS: Add sync method to force syncing with backing
1222
12230.2.1: (2015-05-13)
1224Bugfixes:
1225 - All: Fix sanitize-deb script not cleaning up after itself
1226 - All: Fix dependencies for libavcodec on Debian-derived platforms
1227 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1228 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1229 - ARM7: Fix ARM multiply instructions when PC is a destination register
1230 - Debugger: Fix use-after-free in breakpoint clearing code
1231 - Debugger: Fix boundary conditions in tab completion
1232 - GBA: Fix timers not updating timing when writing to only the reload register
1233 - GBA: Fix rewind boundary conditions
1234 - GBA: Add initial I/O register settings for background matrix registers
1235 - GBA: Fix hang when loading a savestate if sync to video is enabled
1236 - GBA: Handle out-of-bounds I/O access
1237 - GBA: Fix bounds-checking on EEPROM access
1238 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1239 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1240 - GBA Memory: Allow SRAM to be 64kB
1241 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1242 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1243 - GBA Video: Fix second frame mode 5
1244 - Perf: Fix race condition if a game crashes immediately on start
1245 - Qt: Fix Display object leak when closing a window
1246 - Qt: Fix .deb dependencies
1247 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1248 - Qt: Fix window not regaining focus after exiting savestate window
1249 - Qt: Fix regression where video would not record if the game had already started
1250 - Qt: Fix potential crash if a gamepad causes focus to change
1251 - Qt: Fix controller axis querying
1252 - Qt: Fix multiplayer windows opening as the wrong size
1253 - Qt: Fix controllers sometimes not loading the right profile
1254 - SDL: Fix boundary conditions for joystick adjustments
1255 - SDL: Allocate properly sized input maps
1256 - SDL: Fix potential build issues when Qt and SDL2 are in use
1257 - Util: Fix resource leak in UTF-8 handling code
1258 - Util: Fix a null-pointer issue when attempting to delete a key
1259 - VFS: Fix resource leaks if some allocations fail
1260 - Video: Fix an issue with very long filenames
1261Misc:
1262 - GBA Memory: Soft-crash if jumping past the end of a ROM
1263 - Qt: Show multiplayer numbers in window title
1264 - Qt: Solar sensor can have shortcuts set
1265
12660.2.0: (2015-04-03)
1267Features:
1268 - Support for gamepad axes, e.g. analog sticks or triggers
1269 - Add scale presets for up to 6x
1270 - Settings window
1271 - Bilinear resampling option
1272 - Add option to skip BIOS start screen
1273 - List of recently opened games
1274 - Support for games using the Solar Sensor
1275 - Better audio resampling via blip-buf
1276 - Game Pak overrides dialog for setting savetype and sensor values
1277 - Support for games using the tilt sensor
1278 - Remappable shortcuts for keyboard and gamepad
1279 - Rewinding of emulation
1280 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1281 - Support IPv6
1282 - Save directory of last loaded file
1283 - Support BPS patches
1284 - Automatically detect and optimize out idle loops
1285 - Configurable game overrides
1286 - Support loading 7-Zip files
1287 - Drag and drop game loading
1288 - Cheat code support
1289 - Runtime configurable audio driver
1290 - Libretro core for use with RetroArch and other front-ends
1291 - Controller profiles for setting different bindings for different controllers
1292 - Ability to lock aspect ratio
1293 - Local link cable support
1294 - Ability to switch which game controller is in use per instance
1295 - Ability to prevent opposing directional input
1296 - Warning dialog if an unimplemented BIOS feature is called
1297 - Debugger: Add CLI "frame", frame advance command
1298 - Debugger: Add CLI functions for writing to memory
1299 - Debugger: Add CLI functions for examining memory regions
1300 - Debugger: Add CLI function for writing a register
1301Bugfixes:
1302 - ARM7: Extend prefetch by one stage
1303 - ARM7: Fix cycle counting for loads
1304 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1305 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1306 - GBA: Initialize gba.sync to null
1307 - GBA: Fix timer initialization
1308 - GBA Audio: Support 16-bit writes to FIFO audio
1309 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1310 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1311 - GBA BIOS: Fix BIOS prefetch after reset
1312 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1313 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1314 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1315 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1316 - GBA Memory: Fix cycle counting for 32-bit load/stores
1317 - GBA RR: Fix fallthrough error when reading tags from a movie
1318 - GBA Thread: Fix possible hang when loading an archive
1319 - GBA Thread: Fix possible deadlock in video sync
1320 - Perf: Fix crash when the GBA thread fails to start
1321 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1322 - Qt: Fix crash when adjusting settings after closing a game
1323 - Qt: Fix crash when starting GDB stub after closing a game
1324 - Qt: Fix patch loading while a game is running
1325 - Qt: Fix crash when loading a game after stopping GDB server
1326 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1327 - Qt: Fix crash when attempting to pause if a game is not running
1328 - SDL: Properly clean up if a game doesn't launch
1329 - Util: Fix sockets on Windows
1330Misc:
1331 - All: Enable link-time optimization
1332 - Debugger: Watchpoints now work on STM/LDM instructions
1333 - Debugger: Clean up GDB stub network interfacing
1334 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1335 - Debugger: Merge Thumb BL instructions when disassembling
1336 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1337 - Debugger: Watchpoints now report address watched (fixes #68)
1338 - Debugger: Add support for soft breakpoints
1339 - Debugger: Make I/O register names be addresses instead of values
1340 - Debugger: Rename read/write commands
1341 - GBA: Improve accuracy of event timing
1342 - GBA: Add API for getting Configuration structs for overrides and input
1343 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1344 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1345 - GBA: Move A/V stream interface into core
1346 - GBA: Savestates now take into account savedata state machines (fixes #109)
1347 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1348 - GBA Memory: Simplify memory API and use fixed bus width
1349 - GBA Thread: Make GBASyncWaitFrameStart time out
1350 - GBA Video: Start video at the last scanline instead of the first
1351 - Qt: Optimize logo drawing
1352 - Qt: Move frame upload back onto main thread
1353 - Qt: Remember window position
1354 - Qt: Double-clicking on the window toggles full screen
1355 - Util: Use proper locale for reading and writing float values
1356
13570.1.1: (2015-01-24)
1358Bugfixes:
1359 - ARM7: Fix LDM writeback to a register already written
1360 - GBA: Fix timers 2 and 3 updating incorrectly
1361 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1362 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1363 - GBA Audio: Properly initialize audio FIFO channels
1364 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1365 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1366 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1367 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1368 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1369 - GBA BIOS: Fix HuffUnComp boundary conditions
1370 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1371 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1372 - GBA Memory: Filter out top nybble of DMA addresses
1373 - GBA Memory: Properly bounds-check VRAM accesses
1374 - GBA Memory: Fix initial DMA state
1375 - GBA Thread: Allow halted games to exit cleanly
1376 - GBA Video: Fix blend issues with obscured middle layers
1377 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1378 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1379 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1380 - GBA Video: Fix sprite boundary conditions with mosaic
1381 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1382 - Qt: Fix issue with set frame sizes being the wrong height
1383 - Qt: Fix emulator crashing when full screen if a game is not running
1384 - Qt: Fix window focus issues
1385 - Qt: Properly set default video recording settings
1386 - Qt: Fix a race condition when a game crashes immediately
1387 - Qt: Fix some cases where key mapping can break if focus is adjusted
1388 - Qt: Fix crash if a game pauses before any frames are shown
1389 - Debugger: Negative PC-relative loads now properly subtract the offset
1390 - Debugger: Align PC-relative loads in Thumb
1391 - Debugger: Fix watchpoints triggering too late
1392 - Debugger: Fix binary print putting spaces between digits
1393 - Video: Ensure FFmpeg encoder has audio frames
1394 - Video: Fix uncompressed PCM audio recording
1395 - Video: Fix FFmpeg crashing when the file extension is wrong
1396 - Util: Fix SOCKET_FAILED macro
1397Misc:
1398 - GBA: Exit cleanly on FATAL if the port supports it
1399 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1400 - Qt: Disable sync to video by default
1401 - Qt: Handle a game crash without crashing
1402 - Qt: Set default log level to FATAL, ERROR and WARN
1403 - Qt: Clarify some phrasing in the menus
1404 - Qt: Clear active buttons when focus is lost
1405
14060.1.0: (2014-12-13)
1407 - Initial release