all repos — mgba @ fd6948da4d5c066ecbb298081ed5a8cb661c9c86

mGBA Game Boy Advance Emulator

src/platform/qt/DisplayGL.cpp (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "DisplayGL.h"
  7
  8#if defined(BUILD_GL) || defined(BUILD_GLES2)
  9
 10#include "CoreController.h"
 11
 12#include <QApplication>
 13#include <QOpenGLContext>
 14#include <QOpenGLPaintDevice>
 15#include <QResizeEvent>
 16#include <QTimer>
 17#include <QWindow>
 18
 19#include <mgba/core/core.h>
 20#include <mgba-util/math.h>
 21#ifdef BUILD_GL
 22#include "platform/opengl/gl.h"
 23#endif
 24#ifdef BUILD_GLES2
 25#include "platform/opengl/gles2.h"
 26#ifdef _WIN32
 27#include <epoxy/wgl.h>
 28#endif
 29#endif
 30
 31using namespace QGBA;
 32
 33DisplayGL::DisplayGL(const QSurfaceFormat& format, QWidget* parent)
 34	: Display(parent)
 35	, m_gl(nullptr)
 36{
 37	setAttribute(Qt::WA_NativeWindow);
 38
 39	// This can spontaneously re-enter into this->resizeEvent before creation is done, so we
 40	// need to make sure it's initialized to nullptr before we assign the new object to it
 41	m_gl = new QOpenGLContext;
 42	m_gl->setFormat(format);
 43	m_gl->create();
 44
 45	m_gl->makeCurrent(windowHandle());
 46#if defined(_WIN32) && defined(USE_EPOXY)
 47	epoxy_handle_external_wglMakeCurrent();
 48#endif
 49	int majorVersion = m_gl->format().majorVersion();
 50	QStringList extensions = QString(reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS))).split(' ');
 51	m_gl->doneCurrent();
 52
 53	if (majorVersion == 2 && !extensions.contains("GL_ARB_framebuffer_object")) {
 54		QSurfaceFormat newFormat(format);
 55		newFormat.setVersion(1, 4);
 56		m_gl->setFormat(newFormat);
 57		m_gl->create();
 58	}
 59
 60	m_painter = new PainterGL(&m_videoProxy, windowHandle(), m_gl);
 61	setUpdatesEnabled(false); // Prevent paint events, which can cause race conditions
 62}
 63
 64DisplayGL::~DisplayGL() {
 65	stopDrawing();
 66	delete m_painter;
 67	delete m_gl;
 68}
 69
 70bool DisplayGL::supportsShaders() const {
 71	return m_painter->supportsShaders();
 72}
 73
 74VideoShader* DisplayGL::shaders() {
 75	VideoShader* shaders = nullptr;
 76	if (m_drawThread) {
 77		QMetaObject::invokeMethod(m_painter, "shaders", Qt::BlockingQueuedConnection, Q_RETURN_ARG(VideoShader*, shaders));
 78	} else {
 79		shaders = m_painter->shaders();
 80	}
 81	return shaders;
 82}
 83
 84void DisplayGL::startDrawing(std::shared_ptr<CoreController> controller) {
 85	if (m_drawThread) {
 86		return;
 87	}
 88	m_isDrawing = true;
 89	m_painter->setContext(controller);
 90	m_painter->setMessagePainter(messagePainter());
 91	m_context = controller;
 92	m_painter->resize(size());
 93	m_drawThread = new QThread(this);
 94	m_drawThread->setObjectName("Painter Thread");
 95	m_gl->doneCurrent();
 96	m_gl->moveToThread(m_drawThread);
 97	m_painter->moveToThread(m_drawThread);
 98	m_videoProxy.moveToThread(m_drawThread);
 99	connect(m_drawThread, &QThread::started, m_painter, &PainterGL::start);
100	m_drawThread->start();
101
102	lockAspectRatio(isAspectRatioLocked());
103	lockIntegerScaling(isIntegerScalingLocked());
104	filter(isFiltered());
105#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
106	messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatioF());
107#else
108	messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatio());
109#endif
110	resizePainter();
111	connect(m_context.get(), &CoreController::didReset, this, &DisplayGL::resizeContext);
112}
113
114void DisplayGL::stopDrawing() {
115	if (m_drawThread) {
116		m_isDrawing = false;
117		CoreController::Interrupter interrupter(m_context);
118		QMetaObject::invokeMethod(m_painter, "stop", Qt::BlockingQueuedConnection);
119		m_drawThread->exit();
120		m_drawThread = nullptr;
121
122		m_gl->makeCurrent(windowHandle());
123#if defined(_WIN32) && defined(USE_EPOXY)
124		epoxy_handle_external_wglMakeCurrent();
125#endif
126	}
127	m_context.reset();
128}
129
130void DisplayGL::pauseDrawing() {
131	if (m_drawThread) {
132		m_isDrawing = false;
133		CoreController::Interrupter interrupter(m_context);
134		QMetaObject::invokeMethod(m_painter, "pause", Qt::BlockingQueuedConnection);
135	}
136}
137
138void DisplayGL::unpauseDrawing() {
139	if (m_drawThread) {
140		m_isDrawing = true;
141		CoreController::Interrupter interrupter(m_context);
142		QMetaObject::invokeMethod(m_painter, "unpause", Qt::BlockingQueuedConnection);
143	}
144}
145
146void DisplayGL::forceDraw() {
147	if (m_drawThread) {
148		QMetaObject::invokeMethod(m_painter, "forceDraw");
149	}
150}
151
152void DisplayGL::lockAspectRatio(bool lock) {
153	Display::lockAspectRatio(lock);
154	if (m_drawThread) {
155		QMetaObject::invokeMethod(m_painter, "lockAspectRatio", Q_ARG(bool, lock));
156	}
157}
158
159void DisplayGL::lockIntegerScaling(bool lock) {
160	Display::lockIntegerScaling(lock);
161	if (m_drawThread) {
162		QMetaObject::invokeMethod(m_painter, "lockIntegerScaling", Q_ARG(bool, lock));
163	}
164}
165
166void DisplayGL::filter(bool filter) {
167	Display::filter(filter);
168	if (m_drawThread) {
169		QMetaObject::invokeMethod(m_painter, "filter", Q_ARG(bool, filter));
170	}
171}
172
173void DisplayGL::framePosted() {
174	if (m_drawThread) {
175		m_painter->enqueue(m_context->drawContext());
176		QMetaObject::invokeMethod(m_painter, "draw");
177	}
178}
179
180void DisplayGL::setShaders(struct VDir* shaders) {
181	if (m_drawThread) {
182		QMetaObject::invokeMethod(m_painter, "setShaders", Qt::BlockingQueuedConnection, Q_ARG(struct VDir*, shaders));
183	} else {
184		m_painter->setShaders(shaders);
185	}
186}
187
188void DisplayGL::clearShaders() {
189	QMetaObject::invokeMethod(m_painter, "clearShaders");
190}
191
192
193void DisplayGL::resizeContext() {
194	if (m_drawThread) {
195		m_isDrawing = false;
196		CoreController::Interrupter interrupter(m_context);
197		QMetaObject::invokeMethod(m_painter, "resizeContext", Qt::BlockingQueuedConnection);
198	}
199}
200
201void DisplayGL::resizeEvent(QResizeEvent* event) {
202	Display::resizeEvent(event);
203	resizePainter();
204}
205
206void DisplayGL::resizePainter() {
207	if (m_drawThread) {
208		QMetaObject::invokeMethod(m_painter, "resize", Qt::BlockingQueuedConnection, Q_ARG(QSize, size()));
209	}
210}
211
212VideoProxy* DisplayGL::videoProxy() {
213	if (supportsShaders()) {
214		return &m_videoProxy;
215	}
216	return nullptr;
217}
218
219int DisplayGL::framebufferHandle() {
220	return m_painter->glTex();
221}
222
223PainterGL::PainterGL(VideoProxy* proxy, QWindow* surface, QOpenGLContext* parent)
224	: m_gl(parent)
225	, m_surface(surface)
226	, m_videoProxy(proxy)
227{
228#ifdef BUILD_GL
229	mGLContext* glBackend;
230#endif
231#ifdef BUILD_GLES2
232	mGLES2Context* gl2Backend;
233#endif
234
235	m_gl->makeCurrent(m_surface);
236	m_window = new QOpenGLPaintDevice;
237#if defined(_WIN32) && defined(USE_EPOXY)
238	epoxy_handle_external_wglMakeCurrent();
239#endif
240	int majorVersion = m_gl->format().majorVersion();
241
242	QStringList extensions = QString(reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS))).split(' ');
243
244#ifdef BUILD_GLES2
245	if ((majorVersion == 2 && extensions.contains("GL_ARB_framebuffer_object")) || majorVersion > 2) {
246		gl2Backend = static_cast<mGLES2Context*>(malloc(sizeof(mGLES2Context)));
247		mGLES2ContextCreate(gl2Backend);
248		m_backend = &gl2Backend->d;
249		m_supportsShaders = true;
250	}
251#endif
252
253#ifdef BUILD_GL
254	 if (!m_backend) {
255		glBackend = static_cast<mGLContext*>(malloc(sizeof(mGLContext)));
256		mGLContextCreate(glBackend);
257		m_backend = &glBackend->d;
258		m_supportsShaders = false;
259	}
260#endif
261	m_backend->swap = [](VideoBackend* v) {
262		PainterGL* painter = static_cast<PainterGL*>(v->user);
263		if (!painter->m_gl->isValid()) {
264			return;
265		}
266		painter->m_gl->swapBuffers(painter->m_gl->surface());
267	};
268
269	m_backend->init(m_backend, 0);
270#ifdef BUILD_GLES2
271	if (m_supportsShaders) {
272		m_shader.preprocessShader = static_cast<void*>(&reinterpret_cast<mGLES2Context*>(m_backend)->initialShader);
273	}
274#endif
275	m_gl->doneCurrent();
276
277	m_backend->user = this;
278	m_backend->filter = false;
279	m_backend->lockAspectRatio = false;
280
281	for (int i = 0; i < 2; ++i) {
282		m_free.append(new uint32_t[1024 * 2048]);
283	}
284}
285
286PainterGL::~PainterGL() {
287	while (!m_queue.isEmpty()) {
288		delete[] m_queue.dequeue();
289	}
290	for (auto item : m_free) {
291		delete[] item;
292	}
293	m_gl->makeCurrent(m_surface);
294#if defined(_WIN32) && defined(USE_EPOXY)
295	epoxy_handle_external_wglMakeCurrent();
296#endif
297#ifdef BUILD_GLES2
298	if (m_shader.passes) {
299		mGLES2ShaderFree(&m_shader);
300	}
301#endif
302	m_backend->deinit(m_backend);
303	m_gl->doneCurrent();
304	free(m_backend);
305	m_backend = nullptr;
306	delete m_window;
307}
308
309void PainterGL::setContext(std::shared_ptr<CoreController> context) {
310	m_context = context;
311	resizeContext();
312}
313
314void PainterGL::resizeContext() {
315	if (!m_context) {
316		return;
317	}
318
319	QSize size = m_context->screenDimensions();
320	m_backend->setDimensions(m_backend, size.width(), size.height());
321}
322
323void PainterGL::setMessagePainter(MessagePainter* messagePainter) {
324	m_messagePainter = messagePainter;
325}
326
327void PainterGL::resize(const QSize& size) {
328	m_size = size;
329	if (m_started && !m_active) {
330		forceDraw();
331	}
332}
333
334void PainterGL::lockAspectRatio(bool lock) {
335	m_backend->lockAspectRatio = lock;
336	resize(m_size);
337}
338
339void PainterGL::lockIntegerScaling(bool lock) {
340	m_backend->lockIntegerScaling = lock;
341	resize(m_size);
342}
343
344void PainterGL::filter(bool filter) {
345	m_backend->filter = filter;
346	if (m_started && !m_active) {
347		forceDraw();
348	}
349}
350
351void PainterGL::start() {
352	m_gl->makeCurrent(m_surface);
353#if defined(_WIN32) && defined(USE_EPOXY)
354	epoxy_handle_external_wglMakeCurrent();
355#endif
356
357#ifdef BUILD_GLES2
358	if (m_supportsShaders && m_shader.passes) {
359		mGLES2ShaderAttach(reinterpret_cast<mGLES2Context*>(m_backend), static_cast<mGLES2Shader*>(m_shader.passes), m_shader.nPasses);
360	}
361#endif
362
363	m_active = true;
364	m_started = true;
365}
366
367void PainterGL::draw() {
368	if (m_queue.isEmpty()) {
369		return;
370	}
371
372	if (mCoreSyncWaitFrameStart(&m_context->thread()->impl->sync) || !m_queue.isEmpty()) {
373		dequeue();
374		mCoreSyncWaitFrameEnd(&m_context->thread()->impl->sync);
375		m_painter.begin(m_window);
376		performDraw();
377		m_painter.end();
378		m_backend->swap(m_backend);
379		if (!m_delayTimer.isValid()) {
380			m_delayTimer.start();
381		} else if (m_gl->format().swapInterval()) {
382			while (m_delayTimer.elapsed() < 15) {
383				QThread::usleep(100);
384			}
385			m_delayTimer.restart();
386		}
387	} else {
388		mCoreSyncWaitFrameEnd(&m_context->thread()->impl->sync);
389	}
390	if (!m_queue.isEmpty()) {
391		QMetaObject::invokeMethod(this, "draw", Qt::QueuedConnection);
392	}
393}
394
395void PainterGL::forceDraw() {
396	m_painter.begin(m_window);
397	performDraw();
398	m_painter.end();
399	m_backend->swap(m_backend);
400}
401
402void PainterGL::stop() {
403	m_active = false;
404	m_started = false;
405	dequeueAll();
406	m_backend->clear(m_backend);
407	m_backend->swap(m_backend);
408	if (m_videoProxy) {
409		m_videoProxy->reset();
410	}
411	m_gl->doneCurrent();
412	m_gl->moveToThread(m_surface->thread());
413	m_context.reset();
414	moveToThread(m_gl->thread());
415	m_videoProxy->moveToThread(m_gl->thread());
416}
417
418void PainterGL::pause() {
419	m_active = false;
420}
421
422void PainterGL::unpause() {
423	m_active = true;
424}
425
426void PainterGL::performDraw() {
427	m_painter.beginNativePainting();
428	float r = m_surface->devicePixelRatio();
429	m_backend->resized(m_backend, m_size.width() * r, m_size.height() * r);
430	m_backend->drawFrame(m_backend);
431	m_painter.endNativePainting();
432	if (m_messagePainter) {
433		m_messagePainter->paint(&m_painter);
434	}
435}
436
437void PainterGL::enqueue(const uint32_t* backing) {
438	m_mutex.lock();
439	uint32_t* buffer = nullptr;
440	if (backing) {
441		if (m_free.isEmpty()) {
442			buffer = m_queue.dequeue();
443		} else {
444			buffer = m_free.takeLast();
445		}
446		QSize size = m_context->screenDimensions();
447		memcpy(buffer, backing, size.width() * size.height() * BYTES_PER_PIXEL);
448	}
449	m_queue.enqueue(buffer);
450	m_mutex.unlock();
451}
452
453void PainterGL::dequeue() {
454	m_mutex.lock();
455	if (m_queue.isEmpty()) {
456		m_mutex.unlock();
457		return;
458	}
459	uint32_t* buffer = m_queue.dequeue();
460	if (buffer) {
461		m_backend->postFrame(m_backend, buffer);
462		m_free.append(buffer);
463	}
464	m_mutex.unlock();
465}
466
467void PainterGL::dequeueAll() {
468	uint32_t* buffer = 0;
469	m_mutex.lock();
470	while (!m_queue.isEmpty()) {
471		buffer = m_queue.dequeue();
472		if (buffer) {
473			m_free.append(buffer);
474		}
475	}
476	if (buffer) {
477		m_backend->postFrame(m_backend, buffer);
478	}
479	m_mutex.unlock();
480}
481
482void PainterGL::setShaders(struct VDir* dir) {
483	if (!supportsShaders()) {
484		return;
485	}
486#ifdef BUILD_GLES2
487	if (m_shader.passes) {
488		mGLES2ShaderDetach(reinterpret_cast<mGLES2Context*>(m_backend));
489		mGLES2ShaderFree(&m_shader);
490	}
491	mGLES2ShaderLoad(&m_shader, dir);
492	if (m_started) {
493		mGLES2ShaderAttach(reinterpret_cast<mGLES2Context*>(m_backend), static_cast<mGLES2Shader*>(m_shader.passes), m_shader.nPasses);
494	}
495#endif
496}
497
498void PainterGL::clearShaders() {
499	if (!supportsShaders()) {
500		return;
501	}
502#ifdef BUILD_GLES2
503	if (m_shader.passes) {
504		mGLES2ShaderDetach(reinterpret_cast<mGLES2Context*>(m_backend));
505		mGLES2ShaderFree(&m_shader);
506	}
507#endif
508}
509
510VideoShader* PainterGL::shaders() {
511	return &m_shader;
512}
513
514int PainterGL::glTex() {
515#ifdef BUILD_GLES2
516	if (supportsShaders()) {
517		mGLES2Context* gl2Backend = reinterpret_cast<mGLES2Context*>(m_backend);
518		return gl2Backend->tex;
519	}
520#endif
521#ifdef BUILD_GL
522	mGLContext* glBackend = reinterpret_cast<mGLContext*>(m_backend);
523	return glBackend->tex;
524#else
525	return -1;
526#endif
527}
528
529#endif