CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8 - Support Discord Rich Presence
9 - Debugger: Add tracing to file
10 - Map viewer supports bitmapped GBA modes
11Emulation fixes:
12 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
13 - GBA: Reset now reloads multiboot ROMs
14 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
15 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
16 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
17 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
18 - GBA Video: Fix scanline cache with scale factor change edge cases
19 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
20 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
21 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
22 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
23 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
24 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
25 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
26Other fixes:
27 - Qt: More app metadata fixes
28 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
29 - LR35902: Fix disassembly of several CB-prefix instructions
30 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
31 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
32 - CMake: Fix .deb imagemagick dependencies
33 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
34 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
35 - GB Core: Fix toggling WIN and OBJ being swapped
36 - All: Fix several memory leaks
37 - LR35902: Fix trailing whitespace in disassembly
38 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
39 - FFmpeg: Improve initialization reliability and cleanup
40 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
41 - Qt: Fix some Qt display driver race conditions
42Misc:
43 - GBA Savedata: EEPROM performance fixes
44 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
45 - GB Memory: Support running from blocked memory
46 - Qt: Don't unload ROM immediately if it crashes
47 - Debugger: Add breakpoint and watchpoint listing
48 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
49 - LR35902: Support PC-relative opcode decoding
50 - Qt: Improve camera initialization
51 - Qt: Support switching webcams
52 - Core: Add keysRead callback
53 - Vita: Improved frame drawing speed
54 - Qt: Cap window size on start to monitor size
55 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
56 - Debugger: Make tracing compatible with breakpoints/watchpoints
57 - Debugger: Print breakpoint/watchpoint number when inserting
58 - Qt: Open a message box for Qt frontend errors
59 - GBA Video: Clean up dead code in sprite rendering loop
60
610.7.1: (2019-02-24)
62Bugfixes:
63 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
64 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
65 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
66 - GB, GBA Serialize: Fix loading two states in a row
67 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
68 - GBA DMA: Fix Display Start DMAs
69 - GBA DMA: Fix DMA start/end timing
70 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
71 - GBA Memory: Fix a few AGBPrint crashes
72 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
73 - GBA SIO: Prevent writing read-only multiplayer bits
74 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
75 - Python: Fix crash when deleting files owned by library
76 - Python: Make sure GB link object isn't GC'd before GB object
77 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
78 - Qt: Fix tile and sprite views not always displaying at first
79 - Qt: Fix audio context holding onto closed game controller
80 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
81 - Qt: Fix window icon on X11
82 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
83 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
84 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
85Misc:
86 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
87 - Qt: Updated Italian translation (by Vecna)
88
890.7.0: (2019-01-26)
90Features:
91 - ELF support
92 - Game Boy Camera support
93 - Qt: Set default Game Boy colors
94 - Game Boy Printer support
95 - Super Game Boy support
96 - Customizable autofire speed
97 - Ability to set default Game Boy model
98 - Map viewer
99 - Automatic cheat loading and saving
100 - GameShark and Action Replay button support
101 - AGBPrint support
102 - Debugger: Conditional breakpoints and watchpoints
103 - Ability to select GB/GBC/SGB BIOS on console ports
104 - Optional automatic state saving/loading
105 - Access to ur0 and uma0 partitions on the Vita
106 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
107 - GBA: ARMIPS/A22i-style and ELF symbol table support
108 - Initial Switch port
109Bugfixes:
110 - ARM: Fix MSR when T bit is set
111 - Core: Fix audio sync breaking when interrupted
112 - Core: Fix ordering events when scheduling during events
113 - FFmpeg: Fix encoding audio/video queue issues
114 - GB: Revamp IRQ handling based on new information
115 - GB: Fix IRQ disabling on the same T-cycle as an assert
116 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
117 - GB Audio: Clock frame events on DIV
118 - GB Audio: Fix channel 3 reset value
119 - GB Audio: Fix channel 4 initial LFSR
120 - GB Audio: Fix channel 1, 2 and 4 reset timing
121 - GB I/O: DMA register is R/W
122 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
123 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
124 - GB, GBA Savedata: Fix unmasking savedata crash
125 - GB Serialize: Fix audio state loading
126 - GB Serialize: Fix game title check
127 - GB Serialize: Fix IRQ pending/EI pending confusion
128 - GB Timer: Minor accuracy improvements
129 - GB Video: Fix dot clock timing being slightly wrong
130 - GB Video: Fix loading states while in mode 3
131 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
132 - GB Video: Fix SCX timing
133 - GB, GBA Video: Don't call finishFrame twice in thread proxy
134 - GBA: Reset WAITCNT properly
135 - GBA BIOS: Fix BitUnPack final byte
136 - GBA BIOS: Fix BitUnPack narrowing
137 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
138 - GBA DMA: Fix temporal sorting of DMAs of different priorities
139 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
140 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
141 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
142 - GBA Savedata: Fix savedata modified time updating when read-only
143 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
144 - GBA Serialize: Fix loading states in Hblank
145 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
146 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
147 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
148 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
149 - GBA Video: Start timing mid-scanline when skipping BIOS
150 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
151 - GBA Video: Make layer disabling work consistently
152 - PSP2: Fix more issues causing poor audio
153 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
154 - Qt: Improve FPS timer stability
155 - Util: Fix wrapping edge cases in RingFIFO
156Misc:
157 - 3DS: Remove deprecated CSND interface
158 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
159 - Core: Remove broken option for whether rewinding restores save games
160 - Feature: Added loading savestates from command line
161 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
162 - FFmpeg: Support lossless h.264 encoding
163 - FFmpeg: Support lossless VP9 encoding
164 - GBA Cheats: Allow multiple ROM patches in the same slot
165 - GB: Skip BIOS option now works
166 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
167 - GB Audio: Improved audio quality
168 - GB, GBA Audio: Increase max audio volume
169 - GB MBC: Remove erroneous bank 0 wrapping
170 - GB Video: Darken colors in GBA mode
171 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
172 - GBA: Implement display start DMAs
173 - GBA: Improve multiboot image detection
174 - GBA Memory: 64 MiB GBA Video cartridge support
175 - GBA Savedata: Remove ability to disable realistic timing
176 - GBA Timer: Use global cycles for timers
177 - Libretro: Add frameskip option
178 - mGUI: Add fast forward toggle
179 - PSP2: Use system enter key by default
180 - Python: Integrate tests from cinema test suite
181 - Qt: Redo GameController into multiple classes
182 - Qt: Prevent window from being created off-screen
183 - Qt: Add option to disable FPS display
184 - Qt: Options to mess around with layer placement
185 - Qt: Add load alternate save option
186 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
187 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
188 - Test: Restructure test suite into multiple executables
189 - Util: Don't build crc32 if the function already exists
190 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
191Changes from beta 1:
192Features:
193 - Libretro: Add Game Boy cheat support
194 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
195 - Switch: Rumble support
196 - Switch: Rotation support
197 - Switch: Screen stretching options
198 - Qt: State file load/save menu options
199 - Windows installer
200 - Tile viewer now has adjustable width
201 - Python: Experimental audio API
202Bugfixes:
203 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
204 - Core: Remember to deinit proxy ring FIFO
205 - Core: Reroot timing list when (de)scheduling
206 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
207 - GB MBC: Fix MBC30 SRAM
208 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
209 - GB Video: Fix SGB border hole size
210 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
211 - GBA: Fix GB Player features
212 - GBA I/O: SOUNDCNT_HI is readable when sound is off
213 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
214 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
215 - Libretro: Fix adding codes with hooks
216 - PSP2: Fix audio crackling after fast forward
217 - PSP2: Fix audio crackling when buffer is full
218 - Qt: Fix jumbled background when paused
219 - Qt: Fix FPS counter on Windows
220 - Qt: Fix focus issues with load/save state overlay
221 - Switch: Fix incorrect mapping for fast forward cap
222 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
223 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
224 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
225 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
226 - Qt: Ensure FATAL logs reach log view
227 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
228Misc:
229 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
230 - Debugger: Minor text fixes
231 - Debugger: Readability improvements (fixes mgba.io/i/1238)
232 - GB: Improved SGB2 support
233 - GB Audio: Skip frame if enabled when clock is high
234 - Libretro: Reduce rumble callbacks
235 - mGUI: Add SGB border configuration option
236 - mGUI: Add support for different settings types
237 - Python: Minor API improvements
238 - Qt: Ensure camera image is valid
239 - Qt: Debugger console history
240 - Qt: Detect presence of GL_ARB_framebuffer_object
241 - Qt: Minor memory view tweaks
242 - Res: Improve modeling of AGB/AGS screen in shaders
243 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
244 - Wii: Expose stretch configuration in settings
245 - Wii: Stretch now sets pixel-accurate mode size cap
246
2470.7 beta 1: (2018-09-24)
248- Initial beta for 0.7
249
2500.6.3: (2018-04-14)
251Bugfixes:
252 - GB Audio: Revert unsigned audio changes
253 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
254 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
255
2560.6.2: (2018-04-03)
257Bugfixes:
258 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
259 - 3DS: Fix opening files in directory names with trailing slashes
260 - LR35902: Fix watchpoints not reporting new value
261 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
262 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
263 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
264 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
265 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
266 - GBA: Fix SharkPort saves for EEPROM games
267 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
268 - GBA BIOS: Fix incorrect exit condition in LZ77
269 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
270 - GBA Cheats: Fix slide codes not initializing properly
271 - GBA DMA: ROM reads are forced to increment
272 - GBA Hardware: RTC accuracy improvements
273 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
274 - GBA Memory: Fix copy-on-write memory leak
275 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
276 - GBA Savedata: Fix crash when resizing flash
277 - GBA Video: Force align 256-color tiles
278 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
279 - PSP2: Fix issues causing poor audio
280 - Python: Fix package directory
281 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
282 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
283 - Wii: Fix screen tear when unpausing
284 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
285Misc:
286 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
287 - GB MBC: Remove erroneous bank 0 wrapping
288 - GBA: Improve multiboot image detection
289 - PSP2: Use system enter key by default
290
2910.6.1: (2017-10-01)
292Bugfixes:
293 - GB, GBA: Fix crashes when attempting to identify null VFiles
294 - GB, GBA: Fix sync to video with frameskip
295 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
296 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
297 - GB Core: Fix palette loading when loading a foreign config
298 - GB MBC: Pocket Cam memory should be accessible without enabling
299 - GB MBC: Fix SRAM sizes 4 and 5
300 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
301 - GB MBC: Fix RTC loading when file size is off
302 - GB Memory: Initialize peripheral pointers
303 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
304 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
305 - GB Memory: Actually load latch time from savestate
306 - GB Serialize: Fix deserializing video STAT
307 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
308 - GB Video: Fix potential hang when ending mode 0
309 - GB Video: Fix read mode when enabling LCD
310 - GBA: Reset active region as needed when loading a ROM
311 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
312 - GBA BIOS: Use core's VRAM variable instead of renderer's
313 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
314 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
315 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
316 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
317 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
318 - Python: Fix importing .gb or .gba before .core
319 - Qt: Fix command line debugger closing second game
320 - Qt: Fix LOG argument order
321 - Qt: Fix timezone issues with time overrides
322 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
323 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
324Misc:
325 - CMake: Fix CPack dependencies for libpng 1.6
326 - GBA: Detect hardware for Pokémon FireRed ROM hacks
327 - GBA Cheats: Improve detection of raw cheats
328 - Qt: Don't rebuild library view if style hasn't changed
329 - Qt: Allow overrides to be saved before a game is loaded
330 - Qt: Hide mouse immediately when loading
331 - SDL: Fix 2.0.5 build on macOS under some circumstances
332 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
333
3340.6.0: (2017-07-16)
335Features:
336 - Library view
337 - Sprite viewer
338 - Debugging console
339 - Improved memory viewer
340 - Memory search
341 - Command line ability to override configuration values
342 - Add option to allow preloading the entire ROM before running
343 - Add option for whether rewinding restores save games
344 - Savestates now contain any RTC override data
345 - Add option to lock video to integer scaling
346 - LR35902: Watchpoints
347 - LR35902/GB-Z80 disassembler
348 - GB: Tile viewer
349 - GB: Video/audio channel enabling/disabling
350 - GB: Symbol table support
351 - GB MBC: Add MBC1 multicart support
352 - GBA: Support printing debug strings from inside a game
353 - GBA: Better cheat type autodetection
354 - Implement keypad interrupts
355 - Configuration of gamepad hats
356 - Video log recording for testing and bug reporting
357 - Debugger: Segment/bank support
358 - Debugger: Execution tracing
359 - Qt: German translation (by Lothar Serra Mari)
360 - Qt: Spanish translation (by Kevin López)
361 - Qt: Italian translation (by theheroGAC)
362Bugfixes:
363 - ARM7: Fix MLA/*MULL/*MLAL timing
364 - Core: Fix crash with rewind if savestates shrink
365 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
366 - Core: Fix directory sets crashing on close if base isn't properly detached
367 - FFmpeg: Fix overflow and general issues with audio encoding
368 - GB: Fix flickering when screen is strobed quickly
369 - GB: Fix STAT blocking
370 - GB MBC: Fix ROM bank overflows getting set to bank 0
371 - GB MBC: Fix swapping carts not detect new MBC
372 - GB Timer: Improve DIV reset behavior
373 - GB Timer: Fix DIV batching if TAC changes
374 - GB Video: Reset renderer when loading state
375 - GBA: Fix multiboot ROM loading
376 - GBA: Fix multiboot loading resulting in too small WRAM
377 - GBA BIOS: Implement BitUnPack
378 - GBA BIOS: Fix ArcTan sign in HLE BIOS
379 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
380 - GBA BIOS: Fix INT_MIN/-1 crash
381 - GBA Hardware: Fix crash if a savestate lies about game hardware
382 - GBA I/O: Handle audio registers specially when deserializing
383 - GBA Memory: Improve initial skipped BIOS state
384 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
385 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
386 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
387 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
388 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
389 - LR35902: Fix core never exiting with certain event patterns
390 - LR35902: Fix pc overflowing current region off-by-one
391 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
392 - OpenGL: Fix some shaders causing offset graphics
393 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
394 - Qt: Fix window icon being stretched
395 - Qt: Fix data directory path
396 - Qt: Fix timing issues on high refresh rate monitors
397 - Qt: Fix linking after some windows have been closed
398 - Qt: Fix crash when changing audio settings after a game is closed
399 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
400 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
401 - Qt: Fix game unpausing after frame advancing and refocusing
402 - SDL: Fix game crash check
403 - SDL: Fix race condition with audio thread when starting
404 - SDL: Fix showing version number
405 - Test: Fix crash when loading invalid file
406 - Test: Fix crash when fuzzing fails to load a file
407 - Test: Don't rely on core for frames elapsed
408 - Test: Fix crash when loading invalid file
409 - Test: Fix crash when fuzzing fails to load a file
410 - Tools: Fix recurring multiple times over the same library
411 - Util: Fix overflow when loading invalid UPS patches
412 - Util: Fix highest-fd socket not being returned by SocketAccept
413 - Windows: Fix VDir.rewind
414Misc:
415 - All: Add C++ header guards
416 - All: Move time.h include to common.h
417 - 3DS, PSP2, Wii: Last directory loaded is saved
418 - CMake: Add ability to just print version string
419 - Core: New, faster event timing subsystem
420 - Core: Clean up some thread state checks
421 - Core: Add generic checksum function
422 - Core: Cores can now have multiple sets of callbacks
423 - Core: Restore sleep callback
424 - Core: Move rewind diffing to its own thread
425 - Core: Ability to enumerate and modify video and audio channels
426 - Core: List memory segments in the core
427 - Core: Move savestate creation time to extdata
428 - Core: Config values can now be hexadecimal
429 - Core: Improved threading interrupted detection
430 - Debugger: Modularize CLI debugger
431 - Debugger: Make building with debugging aspects optional
432 - Debugger: Add functions for read- or write-only watchpoints
433 - Debugger: Make attaching a backend idempotent
434 - Debugger: Add mDebuggerRunFrame convenience function
435 - Feature: Move game database from flatfile to SQLite3
436 - Feature: Support ImageMagick 7
437 - Feature: Make -l option explicit
438 - FFmpeg: Return false if a file fails to open
439 - FFmpeg: Force MP4 files to YUV420P
440 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
441 - GB: Reset with initial state of DIV register
442 - GB MBC: New MBC7 implementation
443 - GB Audio: Simplify envelope code
444 - GB Audio: Improve initial envelope samples
445 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
446 - GB Video: Improved video timings
447 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
448 - GBA, GB: ROM is now unloaded if a patch is applied
449 - GBA DMA: Refactor DMA out of memory.c
450 - GBA DMA: Move DMAs to using absolute timing
451 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
452 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
453 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
454 - GBA Memory: Support reading/writing POSTFLG
455 - GBA Memory: Remove unused prefetch cruft
456 - GBA Timer: Improve accuracy of timers
457 - GBA Video: Clean up unused timers
458 - GBA Video: Allow multiple handles into the same tile cache
459 - GBA Video, GB Video: Colors are now fully scaled
460 - GBA Video: Optimize when BLD* registers are written frequently
461 - OpenGL: Add xBR-lv2 shader
462 - Qt: Move last directory setting from qt.ini to config.ini
463 - Qt: Improved HiDPI support
464 - Qt: Expose configuration directory
465 - Qt: Merge "Save" and "OK" buttons in shader options
466 - Qt: Automatically load controller profile when plugged in
467 - Qt: Rename "Resample video" option to "Bilinear filtering"
468 - Qt: Remove audio thread
469 - Qt: Remove audio buffer sizing in AudioProcessorQt
470 - Qt: Re-enable QtMultimedia on Windows
471 - Qt: Make "Mute" able to be bound to a key
472 - Qt: Add .gb/.gbc files to the extension list in Info.plist
473 - Qt: Relax hard dependency on OpenGL
474 - Qt: Better highlight active key in control binding
475 - SDL: Remove scancode key input
476 - SDL: Automatically map controllers when plugged in
477 - Test: Add a basic test suite
478 - Util: Add size counting to Table
479 - Util: Add 8-bit PNG write support
480 - Util: Tune patch-fast extent sizes
481 - VFS: Call msync when syncing mapped data
482 - VFS: Allow truncating memory chunk VFiles
483 - VFS: Fix some minor VFile issues with FILEs
484 - VFS: Optimize expanding in-memory files
485 - VFS: Add VFileFIFO for operating on circle buffers
486Changes from beta 1:
487Features:
488 - Qt: Italian translation (by theheroGAC)
489 - Qt: Updated German translation
490Bugfixes:
491 - GB Audio: Fix incorrect channel 4 iteration
492 - GB Audio: Fix zombie mode bit masking
493 - GB Serialize: Fix timer serialization
494 - GB Video: Fix LYC regression
495 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
496 - GBA Timer: Fix count-up timing overflowing timer 3
497 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
498 - Qt: Fix memory search close button (fixes mgba.io/i/769)
499 - Qt: Fix window icon being stretched
500 - Qt: Fix initial window size (fixes mgba.io/i/766)
501 - Qt: Fix data directory path
502 - Qt: Fix controls not saving on non-SDL builds
503 - Qt: Fix translation initialization (fixes mgba.io/i/776)
504 - Qt: Fix patch loading while a game is running
505 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
506 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
507 - Qt: Fix GL-less build
508 - Qt: Fix Software renderer not handling alpha bits properly
509 - Qt: Fix screen background improperly stretching
510 - SDL: Fix cheats not loading
511Misc:
512 - GB Serialize: Add MBC state serialization
513 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
514 - GBA Timer: Improve accuracy of timers
515 - PSP2: Update toolchain to use vita.cmake
516 - Qt: Add language selector
517 - Qt: Minor test fixes
518 - Qt: Move shader settings into main settings window
519 - Qt: Dismiss game crashing/failing dialogs when a new game loads
520 - Qt: Properly ship Qt translations
521 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
522
5230.6 beta 1: (2017-06-29)
524 - Initial beta for 0.6
525
5260.5.2: (2016-12-31)
527Bugfixes:
528 - All: Fix fullscreen config option being ignored
529 - ARM7: PSR mode bits should not get sign extended
530 - GB: Fix audio not being deinitialized
531 - GB: Fix crash when masking savedata
532 - GB: Properly initialize sramRealVf variable
533 - GB Audio: Fix serialization of channel 3 and NR52 properties
534 - GB Audio: Reset envelope timer when reseting sound channel
535 - GB MBC: Fix SRAM dangling pointer with RTC games
536 - GB MBC: Fix initializing MBC when no ROM is loaded
537 - GB Memory: Fix patching ROM bank 0
538 - GB Memory: Fix starting HDMAs during mode 0
539 - GB Memory: Fix HDMA5 value after DMA completes
540 - GB Video: Initialize LCDC in renderer
541 - GB Video: Hblank IRQs should mask LYC=LY IRQs
542 - GBA: Fix IRQs firing after already being cleared
543 - GBA: Only unhalt CPU if appropriate bit is set in IE
544 - GBA: Add savegame override for Crash Bandicoot 2
545 - GBA BIOS: Fix MidiKey2Freq BIOS reads
546 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
547 - GBA Cheats: Fix GameShark ROM patches
548 - GBA I/O: Mask off WAITCNT bits that cannot be written
549 - GBA Memory: Fix misaligned BIOS reads
550 - GBA Memory: Fix VCOUNT being writable
551 - GBA Video: Fix out of bounds sprite transforms
552 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
553 - Libretro: Fix disabling BIOS
554 - Libretro: Fix Game Boy savestates and audio
555 - Qt: Fix changing resolution of software renderer
556 - Qt: Fix setting overrides
557 - Qt: Fix cut off tiles and alignment issues in tile viewer
558 - Qt: Only reset window dimensions when first shown
559 - Qt: Fix Qt Multimedia audio driver on big endian
560 - Qt: Fix Apply button for key and controller configurations
561 - VFS: Fix resizing memory chunks when not needed
562 - Windows: Fix Unicode directory handling
563Misc:
564 - GB, GBA: Prevent loading null ROMs
565 - GB Audio: Initialize wave RAM to GBC values
566 - GB Memory: Reset ROM bank when loading a ROM
567 - PSP2: Improved controller rumble
568
5690.5.1: (2016-10-05)
570Bugfixes:
571 - Core: Fix importing save games as read-only
572 - FFmpeg: Fix encoding AAC
573 - GB: Fix invalid STOP behavior on Game Boy Color
574 - GB: Initialize audio properly
575 - GB: Properly clear KEY1 bit 0 when switching speeds
576 - GB: Properly unload save files when unloading a ROM
577 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
578 - GB MBC: Fix MBC7 when size is incorrectly specified
579 - GB MBC: Fix RTC access when no save file is loaded
580 - GB SIO: Don't auto-clock external shift clock
581 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
582 - GB Video: Fix video frames getting missed when LCDC is off
583 - GB Video: Clear screen when LCDC is off
584 - GBA Cheats: Fix holding onto pointers that may get invalidated
585 - GBA Cheats: Fix key-activated CodeBreaker cheats
586 - GBA Cheats: Fix uninitialized memory getting freed when saving
587 - GBA Hardware: Improve Game Boy Player rumble behavior
588 - GBA Memory: Fix several unused I/O register read values
589 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
590 - LR35902: Fix events running with the wrong cycle active
591 - Qt: Fix "close" button on Overrides view
592 - Qt: Fix saving overrides
593 - Qt: Fix directory set unloading when replacing the ROM
594 - Qt: Fix patch loading
595 - Qt: Fix crash when saving an override if a game isn't loaded
596 - Qt: Fix showing default display driver as OpenGL (force 1.x)
597 - SDL: Attach rumble in SDL frontend
598 - Util: Fix PNG identification on files too small to be a PNG
599Misc:
600 - All: Only update version info if needed
601 - All: Split out install locations for Libretro and OpenEmu
602 - FFmpeg: Encoding cleanup
603 - GB: Reset active region when reloading ROM
604 - GB Memory: Initialize RAM pattern for GBC
605 - GB Video: Improved video timings
606 - Qt: Manage window sizes slightly better
607 - Qt: Remember scale option independent of core dimensions
608
6090.5.0: (2016-09-19)
610Features:
611 - Game Boy support
612 - Support for encrypted CodeBreaker GBA cheats
613 - Emulation of Vast Fame protected GBA carts (taizou)
614 - Tile viewer
615 - Threaded rendering mode
616 - Libretro: Memory map and achievement support (leiradel)
617 - GUI: Add UI control remapping
618 - GUI: Add fast-forward
619 - Wii: 240p support
620 - 3DS: Adjustable screen darkening
621 - Ability to temporarily load a savegame
622 - Load specific files out of archives
623 - Automatic BIOS detection
624Bugfixes:
625 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
626 - Debugger: Fix GDB breakpoints
627 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
628 - GBA: Fix filehandle leak with savegames
629 - GBA: Timer 0 cannot be count up
630 - GBA: Count up timers should not count themselves
631 - GBA Memory: Fix mirror on non-overdumped Classic NES games
632 - GBA Memory: Fix ldm {pc}
633 - GBA Savedata: Fix savedata sync timer
634 - GBA Savedata: Only unmap savedata if present
635 - GBA Serialize: Savestates now properly store prefetch
636 - GBA Video: WIN0/1 take priority over OBJWIN
637 - GBA Video: Fix out-of-order OBJWIN
638 - PSP2: Fix GPU crash while exiting
639 - PSP2: Fix VSync
640 - PSP2: Fix accelerometer range
641 - PSP2: Actually load screen mode setting
642 - PSP2: Fix gyroscope direction
643 - PSP2: Delete threads after they return
644 - PSP2: Fix mapping/unmapping from not at 0
645 - Qt: Fix bug in software renderer scaling
646 - Qt: Fix hanging key press after disabling autofire
647 - Qt: Fix being unable to pause manually when using auto-pausing
648 - SDL: Fix axes being mapped wrong
649 - Util: Fix realloc semantics in utf16to8
650 - Util: Fix inserting too many items into a hash table
651 - VFS: Fix uninitialized varaible reading from 7z
652 - VFS: Fix reading multiple files from a 7z archive
653 - Wii: Fix framelimiting after a slowdown
654 - Wii: Fix garbage flash at startup
655Misc:
656 - 3DS: Use blip_add_delta_fast for a small speed improvement
657 - 3DS: Allow UTF-16 filenames
658 - 3DS: Port to using citro3D
659 - 3DS: Use system font for menus
660 - 3DS: Attempt to use Core 2 for threads
661 - 3DS: Adjustable filering
662 - 3DS: 3D banner
663 - All: Add QUIET parameter to silence CMake
664 - All: Faster memory read/write
665 - ARM7: Support forcing Thumb mode via MSR
666 - ARM7: Flush prefetch cache when loading CPSR via MSR
667 - ARM7: Clean up instruction decoding for future expandability
668 - Debugger: Support register and memory writes via GDB stub
669 - Debugger: Add software breakpoint support to gdb
670 - FFmpeg: Full support for libavcodec 56+
671 - GBA: Better debug logging if event processing breaks
672 - GBA Audio: Force audio DMAs to not increment destination
673 - GBA BIOS: Use custom ArcTan, not relying on OS
674 - GBA Hardware: Clean up dead code in GBP
675 - GBA Memory: Optimize stalling behavior
676 - GBA Memory: Optimize Load-/StoreMultiple
677 - GBA Savedata: Add realistic timing for EEPROM
678 - GBA Serialize: Savestates now store if CPU was halted
679 - GBA Video: Remove old slow path fallback
680 - GBA Video: Optimize sprite drawing
681 - GBA Video: Optimize mode 0 rendering
682 - GBA Video: Optimize compositing cases slightly
683 - GUI: Screenshot dimensions are now passed through
684 - GUI: Add back logging
685 - GUI: Only reload config if manually saved
686 - GUI: Increase scrolling speed
687 - OpenGL: Log shader compilation failure
688 - OpenGL: Add texSize uniform
689 - Qt: Make -g flag work in Qt build
690 - Qt: Simplify OpenGL context creation
691 - Qt: Thread startup improvements
692 - Qt: Make audio channel/video layer options shortcut mappable
693 - Qt: Remove some C99isms from C++ code
694 - Qt: Remove default autofire mappings
695 - Qt: Make reseting when pasued frame-accurate
696 - Qt: Rearchitect game closing codepath
697 - PSP2: Use system font for menus
698 - PSP2: Add rumble for PS TV
699 - PSP2: Add fit-to-height screen mode
700 - PSP2: Sync files per descriptor
701 - PSP2: Allow UTF-8 filenames
702 - PSP2: Screenshots are now saved into the Photo Gallery
703 - PSP2: Stop underclocking when menuing
704 - SDL: Increase default audio buffer size to 1024 samples
705 - SDL: More responsive rumble
706 - Util: Add Vector GetConstPointer
707 - Util: Add rtrim
708 - Util: Add endswith
709 - VFS: Improve zip file detection
710 - Wii: Add pixelated resample filter
711 - Windows: Add native VDir support
712 - Util: Add PRIz macro for libc versions that don't support %z
713
7140.4.1: (2016-07-11)
715Bugfixes:
716 - All: Fix several file handle leaks
717 - All: Fix instruction tables getting zeroed when linking sometimes
718 - ARM7: Fix flags on SBC/RSC
719 - ARM7: Fix setting spsr privilege bits when spsr is empty
720 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
721 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
722 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
723 - GBA Memory: Fix executing code from OBJ region of VRAM
724 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
725 - GBA Serialize: Fix loading savegames from savestates
726 - OpenGL: Correct boolean vector strcmp strings for uniforms
727 - Qt: Fix sending gameStopped twice
728 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
729 - Qt: Fix initial state of key mapping
730 - Qt: Initialize m_useBios
731 - SDL: Fix joystick initialization on BSD
732 - SDL: Fix potential joystick crash in games with rumble
733 - SDL: Fix SDL 1.2 build
734 - SDL: Fix sporadic crash when deinitializing audio
735 - Shaders: Fix AGS-001 shader with some bad drivers
736 - Util: Use closesocket on Windows
737 - Util: Fix socket bind addresses
738 - VFS: Fix reading 7z archives without rewinding first
739 - VFS: VFileFromFD should not open directories
740 - Wii: Fix tilting direction
741 - Util: Fix realloc semantics in utf16to8
742Misc:
743 - All: Allow use of external minizip library
744 - Debugger: CLI debugger now exits when end-of-stream is reached
745 - FFmpeg: Update dependencies on Ubuntu
746 - GBA: Slightly optimize GBAProcessEvents
747 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
748 - GBA Video: Null renderer should return proper register values
749 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
750 - Qt: Add preset for DualShock 4
751 - Qt: Update 360 input profile on OS X to reflect newer drivers
752 - Qt: Remove use of NaN
753 - Qt: Canonicalize file paths when loading games
754 - Qt: Add refresh button to controller editing
755 - SDL: Remove default gamepad mappings
756 - Util: Fix intermittent build failure on OS X
757 - VFS: VFile.sync now updates modified time
758
7590.4.0: (2016-02-02)
760Features:
761 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
762 - I/O viewer
763 - Booting of multiboot images
764 - Customization of GIF recording
765 - Libretro: Cheat code support
766 - Support for GLSL shaders
767 - ROM information view
768 - Support for VBA-style cheat codes
769 - Savestates now store creation timestamps
770 - Key autofire
771 - Libretro: Allow blocking opposing directional input
772 - OpenEmu core for OS X
773 - Libretro: Settings for using BIOS and skipping intro
774 - Libretro: Customizable idle loop removal
775 - Implemented cycle counting for sprite rendering
776 - Cleaner, unified settings window
777 - Added a setting for pausing when the emulator is not in focus
778 - Customizable paths for save games, save states, screenshots and patches
779 - Controller hotplugging
780 - Ability to store save games and active cheats within savestates
781Bugfixes:
782 - ARM7: Fix sign of unaligned LDRSH
783 - ARM7: Fix decoding of some ARM ALU instructions with shifters
784 - Debugger: Fix watchpoints in gdb
785 - GBA: Fix warnings when creating and loading savestates
786 - GBA: Fix Iridion II savetype
787 - GBA BIOS: Fix misaligned CpuSet
788 - GBA Cheats: Fix cheats setting the Action Replay version
789 - GBA Hardware: Fix GPIO on big endian
790 - GBA Memory: Fix DMA register writing behavior
791 - GBA Memory: Fix DMAs triggering two cycles early
792 - Libretro: Fix aspect ratio
793 - Qt: Fix some potential crashes with the gamepad mapping
794 - Qt: Fix keys being mapped incorrectly when loading configuration file
795 - Util: Fix PowerPC PNG read/write pixel order
796 - Util: Fix excessive memory allocation when decoding a PNG
797 - VFS: Fix VFileReadline and remove _vfdReadline
798Misc:
799 - All: Improved PowerPC support
800 - All: Fix some undefined behavior warnings
801 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
802 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
803 - GBA: Implement bad I/O register loading
804 - GBA: Allow jumping to OAM and palette RAM
805 - GBA BIOS: Finish implementing RegisterRamReset
806 - GBA Config: Add "override" layer for better one-time configuration
807 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
808 - GBA Memory: Use a dynamically sized mask for ROM memory
809 - GBA Memory: Implement several unimplemented memory access types
810 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
811 - GBA RR: Starting from savestate now embeds the savegame
812 - GBA RR: Add preliminary SRAM support for VBM loading
813 - GBA RR: Add support for resets in movies
814 - GBA Video: Remove lastHblank, as it is implied
815 - Libretro: Use anonymous memory mappers for large blocks of memory
816 - Libretro: Add install target for libretro core
817 - Qt: Window size command line options are now supported
818 - Qt: Increase usability of key mapper
819 - Qt: Add 'Apply' button to settings window
820 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
821 - Qt: Allow use of modifier keys as input
822 - Qt: Optimize log viewer
823 - Qt: Added button for breaking into the GDB debugger
824 - Qt: Add box for showing duration of rewind
825 - SDL: Support fullscreen in SDL 1.2
826 - SDL: Allow GBASDLAudio to be used without a thread context
827 - Util: Use VFile for configuration
828 - Util: Add MutexTryLock
829
8300.3.2: (2015-12-16)
831Bugfixes:
832 - ARM7: Fix STRT/STRBT
833 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
834 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
835 - Libretro: Fix problems with rumble not turning off
836 - GBA: Fix idle skip state being retained between games
837 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
838 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
839 - GBA BIOS: Fix Sqrt sign
840 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
841 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
842 - GBA Memory: Fix DMA behavior for SRAM accesses
843 - GBA Memory: Fix Store8 to OBJ VRAM
844 - GBA Memory: Fix alignment of LDM/STM on SRAM
845 - GBA Memory: Fix unaligned out-of-bounds ROM loads
846 - GBA Memory: Fix timing of DMAs
847 - GBA Video: Fix _mix for 15-bit color
848 - GBA Video: Fix OAM and palette initialization
849 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
850 - Qt: Use safer isLoaded check in GameController
851 - Qt: Fix a race condition in PainterGL that could lead to a crash
852 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
853 - Qt: Fix font size in memory viewer
854 - Qt: Fix a crash in the memory viewer
855 - Qt: Add additional checks in CheatModel to prevent crashes
856 - Qt: Fix race condition with setting sample rate
857 - Qt: Fix crash when closing multiplayer windows
858 - Qt: Fix resetting while paused
859Misc:
860 - GBA Audio: Implement missing flags on SOUNDCNT_X register
861 - Qt: Add mute option to menu
862
8630.3.1: (2015-10-24)
864Bugfixes:
865 - ARM7: Fix instruction decoding of Thumb shifts
866 - GBA: Deinit savegame when unloading a ROM
867 - GBA: Fix BIOS check on big endian
868 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
869 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
870 - GBA Audio: Fix audio channels being silenced at the wrong time
871 - GBA Memory: Fix bad BIOS Load16 on big endian
872 - GBA Memory: Fix bad Load8 on big endian
873 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
874 - GBA Video: Fix edge case with sprite blend modes and semitransparency
875 - GBA Video: Fix objwin and blending interaction on sprites
876 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
877 - Libretro: Fix a memory leak with the render buffer
878 - Qt: Windows no longer spawn in the top left on first launch
879 - Qt: Fix install path of XDG desktop file with DESTDIR
880 - Qt: Fix drag and drop on Windows
881 - Qt: Reenable double buffering, as disabling it broke some Windows configs
882 - VFS: Fix return values of VFileFILE.read and .write
883Misc:
884 - All: Reset next event to cycles instead of zero to interrupt
885 - All: Add --version flag
886 - ARM7: Force disable LTO on two files to work around a GCC bug
887 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
888 - GBA: Better memory handling with PNG savestates
889 - GBA: Additional savestate sanity checks
890 - GBA: Check for cycle count being too high
891 - GBA Audio: Allow GBAAVStream to have no video callback
892 - GBA BIOS: Implement RegisterRamReset for SIO registers
893 - Qt: Remove useless help icons in dialogs
894 - Qt: Prevent savestate window from opening while in multiplayer
895 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
896 - Qt: Dropping multiplayer windows works more cleanly now
897
8980.3.0: (2015-08-16)
899Features:
900 - Ability to hide individual background layers, or OBJs
901 - Ability to mute individual audio channels
902 - Palette viewer and exporter
903 - Volume control
904 - More shortcuts are editable (e.g. quick save/load)
905 - Rewind now shows the frame after rewinding
906 - Import/Export of GameShark/Action Replay snapshots
907 - Add "Step backwards" item for single increment rewind
908 - Deadzone estimation for game controllers
909 - Analog inputs can be used for shortcuts
910 - Menu items for specific solar sensor brightness levels
911 - Remappable controls for tilt and gyroscope sensors
912 - Status messages for actions taken while a game is running (e.g. save/load state)
913 - Memory inspector
914 - Screensaver can now be suspended while a game is running
915 - Load/save the most recent savestate slot
916 - Support varible speed (PWM) rumble
917 - Ability to cap fast forward speed
918 - Finer control over FPS target
919 - Holdable shortcut for rewinding one frame at a time
920 - Ability to boot directly into the BIOS
921 - Preliminary support for yanking out the game pak while a game is running
922 - Thumb-drive mode by putting a file called portable.ini in the same folder
923 - Configurable display driver, between software and OpenGL
924 - Undo-able savestate loading and saving
925 - Controller profiles now store shortcut settings
926 - Default controller profiles for several common controllers
927 - Libretro now supports BIOS, rumble and solar sensor
928 - Implement BIOS call Stop, for sleep mode
929 - Automatically load patches, if found
930 - Improved video synchronization
931 - Configurable audio output sample rate
932Bugfixes:
933 - ARM7: Fix SWI and IRQ timings
934 - ARM7: Fix Thumb MUL timing
935 - ARM7: Fix timing of multiplies to use N cycles
936 - ARM7: ARMHotplugDetach should call deinit
937 - Debugger: Fix use-after-free in breakpoint clearing code
938 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
939 - GBA: Cap audio FIFO read size during deserialization
940 - GBA: Check for corrupted savestates when loading
941 - GBA: Check for improperly sized savestates when loading
942 - GBA: Check for savestates made from differently sized ROMs
943 - GBA: Fix calls to endian-independent loadstores
944 - GBA: Fix timing of reading from timer registers
945 - GBA: Ensure cycles never go negative
946 - GBA Audio: Force audio FIFOs to 32-bit
947 - GBA Audio: Fix audio pitch changing when adjusting buffer size
948 - GBA Audio: Fix sample order in audio channel 3
949 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
950 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
951 - GBA Memory: Improve Thumb open bus behavior
952 - GBA Memory: Fix potential DMA issue when loading a savestate
953 - GBA Memory: Fix load/store multiple video memory waitstates
954 - GBA SIO: Fix reseting when there are SIO devices attached
955 - GBA Video: Blended sprites should never have other effects applied
956 - GBA Video: Fix out-of-bounds tiles in mosaic
957 - GBA Video: Fix windows not affecting sprites
958 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
959 - GBA Video: Fix timing on first scanline
960 - Qt: Better cleanup when a game crashes
961 - Qt: Fix open ROM dialog filtering for archive formats
962 - Qt: Cap the maximum number of multiplayer windows
963 - Qt: Fix maximum year in sensor override
964 - Qt: Fix window being too tall after exiting fullscreen
965 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
966 - Qt: Fix analog buttons not getting unmapped
967 - Qt: Fix passing command line options
968 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
969 - SDL: Fix SDL build when OpenGL is missing
970 - Util: Allow loading IPS patches that grow the ROM
971 - VFS: Fix resource leaks if some allocations fail
972 - VFS: Fix line-reading to return proper values
973 - Video: Fix an issue with very long filenames
974 - Util: Fix formatting of floats
975Misc:
976 - All: Add --help flag for command line programs
977 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
978 - All: Enable static linking for Windows
979 - All: Enable static linking for OS X
980 - All: Threads are now named
981 - All: Proper handling of Unicode file paths
982 - ARM7: Add emulation for Undefined CPU mode
983 - ARM7: Reduce the size of the Thumb instruction table
984 - GBA: Add status log level
985 - GBA: GBARewind now returns how many states it has rewound
986 - GBA: SIO logging layer
987 - GBA BIOS: Stub out SoundBias
988 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
989 - GBA: Don't include GBACLIDebugger struct unless needed
990 - GBA: Savedata is now synced shortly after data finishes being written
991 - GBA: Process multiple timer events at once, if necessary
992 - GBA Audio: Implement audio reset for channels A/B
993 - GBA Audio: Process multiple audio events at once, if necessary
994 - GBA Hardware: Backport generic RTC source into core
995 - GBA Input: Allow axes and buttons to be mapped to the same key
996 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
997 - GBA SIO: Add a dummy driver for Normal mode
998 - GBA Thread: Add functionality for running callbacks on the GBA thread
999 - GBA Thread: Split GBASync into a separate file
1000 - GBA Video: Refactor software renderer into separate files
1001 - GBA Video: Slightly optimize mode 0 mosaic rendering
1002 - Debugger: Free watchpoints in addition to breakpoints
1003 - Qt: Handle saving input settings better
1004 - Qt: Move GL frame drawing back onto its own thread
1005 - Qt: Fast forward (held) option moved from Other to Emulation menu
1006 - Qt: Show version info in window title
1007 - Qt: Migrate multiplayer window handling into GBAApp
1008 - Qt: Unified file opening and saving with last location
1009 - Qt: Fix windows being resizable when they shouldn't have been
1010 - Qt: Only hide cursor in full screen
1011 - Qt: Replace pause-after-frame mutex with an atomic
1012 - Qt: Add application icon and XDG desktop files
1013 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1014 - Qt: Don't save window size when entering fullscreen
1015 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1016 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1017 - Qt: Increase usability of key mapper
1018 - Qt: Show checkmark for window sizes
1019 - Qt: Set window path to loaded ROM
1020 - Perf: Ability to load savestates immediately on launch
1021 - SDL: Properly check for initialization
1022 - SDL: Clean up initialization functions
1023 - SDL: Clean up GL context
1024 - Util: Allow disabling the threading code entirely
1025 - VFS: Add sync method to force syncing with backing
1026
10270.2.1: (2015-05-13)
1028Bugfixes:
1029 - All: Fix sanitize-deb script not cleaning up after itself
1030 - All: Fix dependencies for libavcodec on Debian-derived platforms
1031 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1032 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1033 - ARM7: Fix ARM multiply instructions when PC is a destination register
1034 - Debugger: Fix use-after-free in breakpoint clearing code
1035 - Debugger: Fix boundary conditions in tab completion
1036 - GBA: Fix timers not updating timing when writing to only the reload register
1037 - GBA: Fix rewind boundary conditions
1038 - GBA: Add initial I/O register settings for background matrix registers
1039 - GBA: Fix hang when loading a savestate if sync to video is enabled
1040 - GBA: Handle out-of-bounds I/O access
1041 - GBA: Fix bounds-checking on EEPROM access
1042 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1043 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1044 - GBA Memory: Allow SRAM to be 64kB
1045 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1046 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1047 - GBA Video: Fix second frame mode 5
1048 - Perf: Fix race condition if a game crashes immediately on start
1049 - Qt: Fix Display object leak when closing a window
1050 - Qt: Fix .deb dependencies
1051 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1052 - Qt: Fix window not regaining focus after exiting savestate window
1053 - Qt: Fix regression where video would not record if the game had already started
1054 - Qt: Fix potential crash if a gamepad causes focus to change
1055 - Qt: Fix controller axis querying
1056 - Qt: Fix multiplayer windows opening as the wrong size
1057 - Qt: Fix controllers sometimes not loading the right profile
1058 - SDL: Fix boundary conditions for joystick adjustments
1059 - SDL: Allocate properly sized input maps
1060 - SDL: Fix potential build issues when Qt and SDL2 are in use
1061 - Util: Fix resource leak in UTF-8 handling code
1062 - Util: Fix a null-pointer issue when attempting to delete a key
1063 - VFS: Fix resource leaks if some allocations fail
1064 - Video: Fix an issue with very long filenames
1065Misc:
1066 - GBA Memory: Soft-crash if jumping past the end of a ROM
1067 - Qt: Show multiplayer numbers in window title
1068 - Qt: Solar sensor can have shortcuts set
1069
10700.2.0: (2015-04-03)
1071Features:
1072 - Support for gamepad axes, e.g. analog sticks or triggers
1073 - Add scale presets for up to 6x
1074 - Settings window
1075 - Bilinear resampling option
1076 - Add option to skip BIOS start screen
1077 - List of recently opened games
1078 - Support for games using the Solar Sensor
1079 - Better audio resampling via blip-buf
1080 - Game Pak overrides dialog for setting savetype and sensor values
1081 - Support for games using the tilt sensor
1082 - Remappable shortcuts for keyboard and gamepad
1083 - Rewinding of emulation
1084 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1085 - Support IPv6
1086 - Save directory of last loaded file
1087 - Support BPS patches
1088 - Automatically detect and optimize out idle loops
1089 - Configurable game overrides
1090 - Support loading 7-Zip files
1091 - Drag and drop game loading
1092 - Cheat code support
1093 - Runtime configurable audio driver
1094 - Libretro core for use with RetroArch and other front-ends
1095 - Controller profiles for setting different bindings for different controllers
1096 - Ability to lock aspect ratio
1097 - Local link cable support
1098 - Ability to switch which game controller is in use per instance
1099 - Ability to prevent opposing directional input
1100 - Warning dialog if an unimplemented BIOS feature is called
1101 - Debugger: Add CLI "frame", frame advance command
1102 - Debugger: Add CLI functions for writing to memory
1103 - Debugger: Add CLI functions for examining memory regions
1104 - Debugger: Add CLI function for writing a register
1105Bugfixes:
1106 - ARM7: Extend prefetch by one stage
1107 - ARM7: Fix cycle counting for loads
1108 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1109 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1110 - GBA: Initialize gba.sync to null
1111 - GBA: Fix timer initialization
1112 - GBA Audio: Support 16-bit writes to FIFO audio
1113 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1114 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1115 - GBA BIOS: Fix BIOS prefetch after reset
1116 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1117 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1118 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1119 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1120 - GBA Memory: Fix cycle counting for 32-bit load/stores
1121 - GBA RR: Fix fallthrough error when reading tags from a movie
1122 - GBA Thread: Fix possible hang when loading an archive
1123 - GBA Thread: Fix possible deadlock in video sync
1124 - Perf: Fix crash when the GBA thread fails to start
1125 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1126 - Qt: Fix crash when adjusting settings after closing a game
1127 - Qt: Fix crash when starting GDB stub after closing a game
1128 - Qt: Fix patch loading while a game is running
1129 - Qt: Fix crash when loading a game after stopping GDB server
1130 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1131 - Qt: Fix crash when attempting to pause if a game is not running
1132 - SDL: Properly clean up if a game doesn't launch
1133 - Util: Fix sockets on Windows
1134Misc:
1135 - All: Enable link-time optimization
1136 - Debugger: Watchpoints now work on STM/LDM instructions
1137 - Debugger: Clean up GDB stub network interfacing
1138 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1139 - Debugger: Merge Thumb BL instructions when disassembling
1140 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1141 - Debugger: Watchpoints now report address watched (fixes #68)
1142 - Debugger: Add support for soft breakpoints
1143 - Debugger: Make I/O register names be addresses instead of values
1144 - Debugger: Rename read/write commands
1145 - GBA: Improve accuracy of event timing
1146 - GBA: Add API for getting Configuration structs for overrides and input
1147 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1148 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1149 - GBA: Move A/V stream interface into core
1150 - GBA: Savestates now take into account savedata state machines (fixes #109)
1151 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1152 - GBA Memory: Simplify memory API and use fixed bus width
1153 - GBA Thread: Make GBASyncWaitFrameStart time out
1154 - GBA Video: Start video at the last scanline instead of the first
1155 - Qt: Optimize logo drawing
1156 - Qt: Move frame upload back onto main thread
1157 - Qt: Remember window position
1158 - Qt: Double-clicking on the window toggles full screen
1159 - Util: Use proper locale for reading and writing float values
1160
11610.1.1: (2015-01-24)
1162Bugfixes:
1163 - ARM7: Fix LDM writeback to a register already written
1164 - GBA: Fix timers 2 and 3 updating incorrectly
1165 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1166 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1167 - GBA Audio: Properly initialize audio FIFO channels
1168 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1169 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1170 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1171 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1172 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1173 - GBA BIOS: Fix HuffUnComp boundary conditions
1174 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1175 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1176 - GBA Memory: Filter out top nybble of DMA addresses
1177 - GBA Memory: Properly bounds-check VRAM accesses
1178 - GBA Memory: Fix initial DMA state
1179 - GBA Thread: Allow halted games to exit cleanly
1180 - GBA Video: Fix blend issues with obscured middle layers
1181 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1182 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1183 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1184 - GBA Video: Fix sprite boundary conditions with mosaic
1185 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1186 - Qt: Fix issue with set frame sizes being the wrong height
1187 - Qt: Fix emulator crashing when full screen if a game is not running
1188 - Qt: Fix window focus issues
1189 - Qt: Properly set default video recording settings
1190 - Qt: Fix a race condition when a game crashes immediately
1191 - Qt: Fix some cases where key mapping can break if focus is adjusted
1192 - Qt: Fix crash if a game pauses before any frames are shown
1193 - Debugger: Negative PC-relative loads now properly subtract the offset
1194 - Debugger: Align PC-relative loads in Thumb
1195 - Debugger: Fix watchpoints triggering too late
1196 - Debugger: Fix binary print putting spaces between digits
1197 - Video: Ensure FFmpeg encoder has audio frames
1198 - Video: Fix uncompressed PCM audio recording
1199 - Video: Fix FFmpeg crashing when the file extension is wrong
1200 - Util: Fix SOCKET_FAILED macro
1201Misc:
1202 - GBA: Exit cleanly on FATAL if the port supports it
1203 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1204 - Qt: Disable sync to video by default
1205 - Qt: Handle a game crash without crashing
1206 - Qt: Set default log level to FATAL, ERROR and WARN
1207 - Qt: Clarify some phrasing in the menus
1208 - Qt: Clear active buttons when focus is lost
1209
12100.1.0: (2014-12-13)
1211 - Initial release