all repos — mgba @ fe2f67e2aa2246e8ec2c2599a480d6ff7557f3f7

mGBA Game Boy Advance Emulator

src/platform/qt/DisplayGL.cpp (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "DisplayGL.h"
  7
  8#include <QApplication>
  9#include <QResizeEvent>
 10#include <QTimer>
 11
 12#include <mgba/core/core.h>
 13#include <mgba/core/thread.h>
 14#ifdef BUILD_GL
 15#include "platform/opengl/gl.h"
 16#endif
 17#if !defined(_WIN32) || defined(USE_EPOXY)
 18#include "platform/opengl/gles2.h"
 19#ifdef _WIN32
 20#include <epoxy/wgl.h>
 21#endif
 22#endif
 23
 24using namespace QGBA;
 25
 26DisplayGL::DisplayGL(const QGLFormat& format, QWidget* parent)
 27	: Display(parent)
 28	, m_isDrawing(false)
 29	, m_gl(new EmptyGLWidget(format, this))
 30	, m_drawThread(nullptr)
 31	, m_context(nullptr)
 32{
 33	m_painter = new PainterGL(format.majorVersion() < 2 ? 1 : m_gl->format().majorVersion(), m_gl);
 34	m_gl->setMouseTracking(true);
 35	m_gl->setAttribute(Qt::WA_TransparentForMouseEvents); // This doesn't seem to work?
 36}
 37
 38DisplayGL::~DisplayGL() {
 39	delete m_painter;
 40}
 41
 42bool DisplayGL::supportsShaders() const {
 43	return m_painter->supportsShaders();
 44}
 45
 46VideoShader* DisplayGL::shaders() {
 47	VideoShader* shaders = nullptr;
 48	if (m_drawThread) {
 49		QMetaObject::invokeMethod(m_painter, "shaders", Qt::BlockingQueuedConnection, Q_RETURN_ARG(VideoShader*, shaders));
 50	} else {
 51		shaders = m_painter->shaders();
 52	}
 53	return shaders;
 54}
 55
 56void DisplayGL::startDrawing(mCoreThread* thread) {
 57	if (m_drawThread) {
 58		return;
 59	}
 60	m_isDrawing = true;
 61	m_painter->setContext(thread);
 62	m_painter->setMessagePainter(messagePainter());
 63	m_context = thread;
 64	m_painter->resize(size());
 65	m_gl->move(0, 0);
 66	m_drawThread = new QThread(this);
 67	m_drawThread->setObjectName("Painter Thread");
 68	m_gl->context()->doneCurrent();
 69	m_gl->context()->moveToThread(m_drawThread);
 70	m_painter->moveToThread(m_drawThread);
 71	connect(m_drawThread, SIGNAL(started()), m_painter, SLOT(start()));
 72	m_drawThread->start();
 73	mCoreSyncSetVideoSync(&m_context->sync, false);
 74
 75	lockAspectRatio(isAspectRatioLocked());
 76	lockIntegerScaling(isIntegerScalingLocked());
 77
 78	unsigned width, height;
 79	thread->core->desiredVideoDimensions(thread->core, &width, &height);
 80	setSystemDimensions(width, height);
 81
 82	filter(isFiltered());
 83#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
 84	messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatioF());
 85#else
 86	messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatio());
 87#endif
 88	resizePainter();
 89}
 90
 91void DisplayGL::stopDrawing() {
 92	if (m_drawThread) {
 93		m_isDrawing = false;
 94		if (mCoreThreadIsActive(m_context)) {
 95			mCoreThreadInterrupt(m_context);
 96		}
 97		QMetaObject::invokeMethod(m_painter, "stop", Qt::BlockingQueuedConnection);
 98		m_drawThread->exit();
 99		m_drawThread = nullptr;
100		if (mCoreThreadIsActive(m_context)) {
101			mCoreThreadContinue(m_context);
102		}
103	}
104}
105
106void DisplayGL::pauseDrawing() {
107	if (m_drawThread) {
108		m_isDrawing = false;
109		if (mCoreThreadIsActive(m_context)) {
110			mCoreThreadInterrupt(m_context);
111		}
112		QMetaObject::invokeMethod(m_painter, "pause", Qt::BlockingQueuedConnection);
113		if (mCoreThreadIsActive(m_context)) {
114			mCoreThreadContinue(m_context);
115		}
116	}
117}
118
119void DisplayGL::unpauseDrawing() {
120	if (m_drawThread) {
121		m_isDrawing = true;
122		if (mCoreThreadIsActive(m_context)) {
123			mCoreThreadInterrupt(m_context);
124		}
125		QMetaObject::invokeMethod(m_painter, "unpause", Qt::BlockingQueuedConnection);
126		if (mCoreThreadIsActive(m_context)) {
127			mCoreThreadContinue(m_context);
128		}
129	}
130}
131
132void DisplayGL::forceDraw() {
133	if (m_drawThread) {
134		QMetaObject::invokeMethod(m_painter, "forceDraw");
135	}
136}
137
138void DisplayGL::lockAspectRatio(bool lock) {
139	Display::lockAspectRatio(lock);
140	if (m_drawThread) {
141		QMetaObject::invokeMethod(m_painter, "lockAspectRatio", Q_ARG(bool, lock));
142	}
143}
144
145void DisplayGL::lockIntegerScaling(bool lock) {
146	Display::lockIntegerScaling(lock);
147	if (m_drawThread) {
148		QMetaObject::invokeMethod(m_painter, "lockIntegerScaling", Q_ARG(bool, lock));
149	}
150}
151
152void DisplayGL::filter(bool filter) {
153	Display::filter(filter);
154	if (m_drawThread) {
155		QMetaObject::invokeMethod(m_painter, "filter", Q_ARG(bool, filter));
156	}
157}
158
159void DisplayGL::framePosted(const uint32_t* buffer) {
160	if (m_drawThread && buffer) {
161		m_painter->enqueue(buffer);
162		QMetaObject::invokeMethod(m_painter, "draw");
163	}
164}
165
166void DisplayGL::setShaders(struct VDir* shaders) {
167	if (m_drawThread) {
168		QMetaObject::invokeMethod(m_painter, "setShaders", Qt::BlockingQueuedConnection, Q_ARG(struct VDir*, shaders));
169	} else {
170		m_painter->setShaders(shaders);
171	}
172}
173
174void DisplayGL::clearShaders() {
175	QMetaObject::invokeMethod(m_painter, "clearShaders");
176}
177
178void DisplayGL::resizeEvent(QResizeEvent* event) {
179	Display::resizeEvent(event);
180	resizePainter();
181}
182
183void DisplayGL::resizePainter() {
184	m_gl->resize(size());
185	if (m_drawThread) {
186		QMetaObject::invokeMethod(m_painter, "resize", Qt::BlockingQueuedConnection, Q_ARG(QSize, size()));
187	}
188}
189
190PainterGL::PainterGL(int majorVersion, QGLWidget* parent)
191	: m_gl(parent)
192	, m_active(false)
193	, m_started(false)
194	, m_context(nullptr)
195	, m_shader{}
196	, m_backend(nullptr)
197	, m_messagePainter(nullptr)
198{
199#ifdef BUILD_GL
200	mGLContext* glBackend;
201#endif
202#if !defined(_WIN32) || defined(USE_EPOXY)
203	mGLES2Context* gl2Backend;
204#endif
205
206#if !defined(_WIN32) || defined(USE_EPOXY)
207	if (majorVersion >= 2) {
208		gl2Backend = new mGLES2Context;
209		mGLES2ContextCreate(gl2Backend);
210		m_backend = &gl2Backend->d;
211		m_supportsShaders = true;
212	}
213#endif
214
215#ifdef BUILD_GL
216	 if (!m_backend) {
217		glBackend = new mGLContext;
218		mGLContextCreate(glBackend);
219		m_backend = &glBackend->d;
220		m_supportsShaders = false;
221	}
222#endif
223	m_backend->swap = [](VideoBackend* v) {
224		PainterGL* painter = static_cast<PainterGL*>(v->user);
225		painter->m_gl->swapBuffers();
226	};
227
228	m_gl->makeCurrent();
229#if defined(_WIN32) && defined(USE_EPOXY)
230	epoxy_handle_external_wglMakeCurrent();
231#endif
232	m_backend->init(m_backend, reinterpret_cast<WHandle>(m_gl->winId()));
233#if !defined(_WIN32) || defined(USE_EPOXY)
234	if (m_supportsShaders) {
235		m_shader.preprocessShader = static_cast<void*>(&reinterpret_cast<mGLES2Context*>(m_backend)->initialShader);
236	}
237#endif
238	m_gl->doneCurrent();
239
240	m_backend->user = this;
241	m_backend->filter = false;
242	m_backend->lockAspectRatio = false;
243
244	for (int i = 0; i < 2; ++i) {
245		m_free.append(new uint32_t[256 * 384]);
246	}
247}
248
249PainterGL::~PainterGL() {
250	while (!m_queue.isEmpty()) {
251		delete[] m_queue.dequeue();
252	}
253	for (auto item : m_free) {
254		delete[] item;
255	}
256	m_gl->makeCurrent();
257#if defined(_WIN32) && defined(USE_EPOXY)
258	epoxy_handle_external_wglMakeCurrent();
259#endif
260#if !defined(_WIN32) || defined(USE_EPOXY)
261	if (m_shader.passes) {
262		mGLES2ShaderFree(&m_shader);
263	}
264#endif
265	m_backend->deinit(m_backend);
266	m_gl->doneCurrent();
267	delete m_backend;
268	m_backend = nullptr;
269}
270
271void PainterGL::setContext(mCoreThread* context) {
272	m_context = context;
273
274	if (!context) {
275		return;
276	}
277
278	m_gl->makeCurrent();
279#if defined(_WIN32) && defined(USE_EPOXY)
280	epoxy_handle_external_wglMakeCurrent();
281#endif
282	unsigned width, height;
283	context->core->desiredVideoDimensions(context->core, &width, &height);
284	m_backend->setDimensions(m_backend, width, height);
285	m_gl->doneCurrent();
286}
287
288void PainterGL::setMessagePainter(MessagePainter* messagePainter) {
289	m_messagePainter = messagePainter;
290}
291
292void PainterGL::resize(const QSize& size) {
293	m_size = size;
294	if (m_started && !m_active) {
295		forceDraw();
296	}
297}
298
299void PainterGL::lockAspectRatio(bool lock) {
300	m_backend->lockAspectRatio = lock;
301	if (m_started && !m_active) {
302		forceDraw();
303	}
304}
305
306void PainterGL::lockIntegerScaling(bool lock) {
307	m_backend->lockIntegerScaling = lock;
308	if (m_started && !m_active) {
309		forceDraw();
310	}
311}
312
313void PainterGL::filter(bool filter) {
314	m_backend->filter = filter;
315	if (m_started && !m_active) {
316		forceDraw();
317	}
318}
319
320void PainterGL::start() {
321	m_gl->makeCurrent();
322#if defined(_WIN32) && defined(USE_EPOXY)
323	epoxy_handle_external_wglMakeCurrent();
324#endif
325
326#if !defined(_WIN32) || defined(USE_EPOXY)
327	if (m_supportsShaders && m_shader.passes) {
328		mGLES2ShaderAttach(reinterpret_cast<mGLES2Context*>(m_backend), static_cast<mGLES2Shader*>(m_shader.passes), m_shader.nPasses);
329	}
330#endif
331
332	m_gl->doneCurrent();
333	m_active = true;
334	m_started = true;
335}
336
337void PainterGL::draw() {
338	if (m_queue.isEmpty() || !mCoreThreadIsActive(m_context)) {
339		return;
340	}
341
342	if (mCoreSyncWaitFrameStart(&m_context->sync) || !m_queue.isEmpty()) {
343		dequeue();
344		mCoreSyncWaitFrameEnd(&m_context->sync);
345		m_painter.begin(m_gl->context()->device());
346		performDraw();
347		m_painter.end();
348		m_backend->swap(m_backend);
349		if (!m_delayTimer.isValid()) {
350			m_delayTimer.start();
351		} else {
352			while (m_delayTimer.elapsed() < 15) {
353				QThread::usleep(100);
354			}
355			m_delayTimer.restart();
356		}
357	} else {
358		mCoreSyncWaitFrameEnd(&m_context->sync);
359	}
360	if (!m_queue.isEmpty()) {
361		QMetaObject::invokeMethod(this, "draw", Qt::QueuedConnection);
362	}
363}
364
365void PainterGL::forceDraw() {
366	m_painter.begin(m_gl->context()->device());
367	performDraw();
368	m_painter.end();
369	m_backend->swap(m_backend);
370}
371
372void PainterGL::stop() {
373	m_active = false;
374	m_started = false;
375	m_gl->makeCurrent();
376#if defined(_WIN32) && defined(USE_EPOXY)
377	epoxy_handle_external_wglMakeCurrent();
378#endif
379	dequeueAll();
380	m_backend->clear(m_backend);
381	m_backend->swap(m_backend);
382	m_gl->doneCurrent();
383	m_gl->context()->moveToThread(m_gl->thread());
384	moveToThread(m_gl->thread());
385}
386
387void PainterGL::pause() {
388	m_active = false;
389}
390
391void PainterGL::unpause() {
392	m_active = true;
393}
394
395void PainterGL::performDraw() {
396	m_painter.beginNativePainting();
397#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
398	float r = m_gl->devicePixelRatioF();
399#else
400	float r = m_gl->devicePixelRatio();
401#endif
402	m_backend->resized(m_backend, m_size.width() * r, m_size.height() * r);
403	m_backend->drawFrame(m_backend);
404	m_painter.endNativePainting();
405	if (m_messagePainter) {
406		m_messagePainter->paint(&m_painter);
407	}
408}
409
410void PainterGL::enqueue(const uint32_t* backing) {
411	m_mutex.lock();
412	uint32_t* buffer;
413	if (m_free.isEmpty()) {
414		buffer = m_queue.dequeue();
415	} else {
416		buffer = m_free.takeLast();
417	}
418	unsigned width, height;
419	m_context->core->desiredVideoDimensions(m_context->core, &width, &height);
420	memcpy(buffer, backing, width * height * BYTES_PER_PIXEL);
421	m_queue.enqueue(buffer);
422	m_mutex.unlock();
423}
424
425void PainterGL::dequeue() {
426	m_mutex.lock();
427	if (m_queue.isEmpty()) {
428		m_mutex.unlock();
429		return;
430	}
431	uint32_t* buffer = m_queue.dequeue();
432	m_backend->postFrame(m_backend, buffer);
433	m_free.append(buffer);
434	m_mutex.unlock();
435}
436
437void PainterGL::dequeueAll() {
438	uint32_t* buffer = 0;
439	m_mutex.lock();
440	while (!m_queue.isEmpty()) {
441		buffer = m_queue.dequeue();
442		m_free.append(buffer);
443	}
444	if (buffer) {
445		m_backend->postFrame(m_backend, buffer);
446	}
447	m_mutex.unlock();
448}
449
450void PainterGL::setShaders(struct VDir* dir) {
451	if (!supportsShaders()) {
452		return;
453	}
454#if !defined(_WIN32) || defined(USE_EPOXY)
455	m_gl->makeCurrent();
456#if defined(_WIN32) && defined(USE_EPOXY)
457	epoxy_handle_external_wglMakeCurrent();
458#endif
459	if (m_shader.passes) {
460		mGLES2ShaderDetach(reinterpret_cast<mGLES2Context*>(m_backend));
461		mGLES2ShaderFree(&m_shader);
462	}
463	mGLES2ShaderLoad(&m_shader, dir);
464	if (m_started) {
465		mGLES2ShaderAttach(reinterpret_cast<mGLES2Context*>(m_backend), static_cast<mGLES2Shader*>(m_shader.passes), m_shader.nPasses);
466	}
467	m_gl->doneCurrent();
468#endif
469}
470
471void PainterGL::clearShaders() {
472	if (!supportsShaders()) {
473		return;
474	}
475#if !defined(_WIN32) || defined(USE_EPOXY)
476	m_gl->makeCurrent();
477#if defined(_WIN32) && defined(USE_EPOXY)
478	epoxy_handle_external_wglMakeCurrent();
479#endif
480	if (m_shader.passes) {
481		mGLES2ShaderDetach(reinterpret_cast<mGLES2Context*>(m_backend));
482		mGLES2ShaderFree(&m_shader);
483	}
484	m_gl->doneCurrent();
485#endif
486}
487
488VideoShader* PainterGL::shaders() {
489	return &m_shader;
490}