src/platform/qt/SettingsView.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "SettingsView.h"
7
8#include "AudioProcessor.h"
9#include "ConfigController.h"
10#include "Display.h"
11#include "GBAApp.h"
12#include "InputController.h"
13#include "ShortcutView.h"
14
15#include <mgba/core/serialize.h>
16#include <mgba/internal/gba/gba.h>
17
18using namespace QGBA;
19
20SettingsView::SettingsView(ConfigController* controller, InputController* inputController, InputModel* inputModel, QWidget* parent)
21 : QDialog(parent, Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint)
22 , m_controller(controller)
23{
24 m_ui.setupUi(this);
25
26 reloadConfig();
27
28 if (m_ui.savegamePath->text().isEmpty()) {
29 m_ui.savegameSameDir->setChecked(true);
30 }
31 connect(m_ui.savegameSameDir, &QAbstractButton::toggled, [this] (bool e) {
32 if (e) {
33 m_ui.savegamePath->clear();
34 }
35 });
36 connect(m_ui.savegameBrowse, &QAbstractButton::pressed, [this] () {
37 QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
38 if (!path.isNull()) {
39 m_ui.savegameSameDir->setChecked(false);
40 m_ui.savegamePath->setText(path);
41 }
42 });
43
44 if (m_ui.savestatePath->text().isEmpty()) {
45 m_ui.savestateSameDir->setChecked(true);
46 }
47 connect(m_ui.savestateSameDir, &QAbstractButton::toggled, [this] (bool e) {
48 if (e) {
49 m_ui.savestatePath->clear();
50 }
51 });
52 connect(m_ui.savestateBrowse, &QAbstractButton::pressed, [this] () {
53 QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
54 if (!path.isNull()) {
55 m_ui.savestateSameDir->setChecked(false);
56 m_ui.savestatePath->setText(path);
57 }
58 });
59
60 if (m_ui.screenshotPath->text().isEmpty()) {
61 m_ui.screenshotSameDir->setChecked(true);
62 }
63 connect(m_ui.screenshotSameDir, &QAbstractButton::toggled, [this] (bool e) {
64 if (e) {
65 m_ui.screenshotPath->clear();
66 }
67 });
68 connect(m_ui.screenshotBrowse, &QAbstractButton::pressed, [this] () {
69 QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
70 if (!path.isNull()) {
71 m_ui.screenshotSameDir->setChecked(false);
72 m_ui.screenshotPath->setText(path);
73 }
74 });
75
76 if (m_ui.patchPath->text().isEmpty()) {
77 m_ui.patchSameDir->setChecked(true);
78 }
79 connect(m_ui.patchSameDir, &QAbstractButton::toggled, [this] (bool e) {
80 if (e) {
81 m_ui.patchPath->clear();
82 }
83 });
84 connect(m_ui.patchBrowse, &QAbstractButton::pressed, [this] () {
85 QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
86 if (!path.isNull()) {
87 m_ui.patchSameDir->setChecked(false);
88 m_ui.patchPath->setText(path);
89 }
90 });
91
92 // TODO: Move to reloadConfig()
93 QVariant audioDriver = m_controller->getQtOption("audioDriver");
94#ifdef BUILD_QT_MULTIMEDIA
95 m_ui.audioDriver->addItem(tr("Qt Multimedia"), static_cast<int>(AudioProcessor::Driver::QT_MULTIMEDIA));
96 if (!audioDriver.isNull() && audioDriver.toInt() == static_cast<int>(AudioProcessor::Driver::QT_MULTIMEDIA)) {
97 m_ui.audioDriver->setCurrentIndex(m_ui.audioDriver->count() - 1);
98 }
99#endif
100
101#ifdef BUILD_SDL
102 m_ui.audioDriver->addItem(tr("SDL"), static_cast<int>(AudioProcessor::Driver::SDL));
103 if (audioDriver.isNull() || audioDriver.toInt() == static_cast<int>(AudioProcessor::Driver::SDL)) {
104 m_ui.audioDriver->setCurrentIndex(m_ui.audioDriver->count() - 1);
105 }
106#endif
107
108 // TODO: Move to reloadConfig()
109 QVariant displayDriver = m_controller->getQtOption("displayDriver");
110 m_ui.displayDriver->addItem(tr("Software (Qt)"), static_cast<int>(Display::Driver::QT));
111 if (!displayDriver.isNull() && displayDriver.toInt() == static_cast<int>(Display::Driver::QT)) {
112 m_ui.displayDriver->setCurrentIndex(m_ui.displayDriver->count() - 1);
113 }
114
115#if defined(BUILD_GL) || defined(BUILD_GLES2) || defined(USE_EPOXY)
116 m_ui.displayDriver->addItem(tr("OpenGL"), static_cast<int>(Display::Driver::OPENGL));
117 if (displayDriver.isNull() || displayDriver.toInt() == static_cast<int>(Display::Driver::OPENGL)) {
118 m_ui.displayDriver->setCurrentIndex(m_ui.displayDriver->count() - 1);
119 }
120#endif
121
122#ifdef BUILD_GL
123 m_ui.displayDriver->addItem(tr("OpenGL (force version 1.x)"), static_cast<int>(Display::Driver::OPENGL1));
124 if (!displayDriver.isNull() && displayDriver.toInt() == static_cast<int>(Display::Driver::OPENGL1)) {
125 m_ui.displayDriver->setCurrentIndex(m_ui.displayDriver->count() - 1);
126 }
127#endif
128
129 connect(m_ui.gbaBiosBrowse, &QPushButton::clicked, [this]() {
130 selectBios(m_ui.gbaBios);
131 });
132 connect(m_ui.dsBios7Browse, &QPushButton::clicked, [this]() {
133 selectBios(m_ui.dsBios7);
134 });
135 connect(m_ui.dsBios9Browse, &QPushButton::clicked, [this]() {
136 selectBios(m_ui.dsBios9);
137 });
138 connect(m_ui.dsFirmwareBrowse, &QPushButton::clicked, [this]() {
139 selectBios(m_ui.dsFirmware);
140 });
141 connect(m_ui.gbBiosBrowse, &QPushButton::clicked, [this]() {
142 selectBios(m_ui.gbBios);
143 });
144 connect(m_ui.gbcBiosBrowse, &QPushButton::clicked, [this]() {
145 selectBios(m_ui.gbcBios);
146 });
147
148 connect(m_ui.buttonBox, SIGNAL(accepted()), this, SLOT(updateConfig()));
149
150 ShortcutView* shortcutView = new ShortcutView();
151 shortcutView->setModel(inputModel);
152 shortcutView->setInputController(inputController);
153 m_ui.stackedWidget->addWidget(shortcutView);
154 m_ui.tabs->addItem(tr("Bindings"));
155}
156
157void SettingsView::selectBios(QLineEdit* bios) {
158 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
159 if (!filename.isEmpty()) {
160 bios->setText(filename);
161 }
162}
163
164void SettingsView::updateConfig() {
165 saveSetting("gba.bios", m_ui.gbaBios);
166 saveSetting("gb.bios", m_ui.gbBios);
167 saveSetting("gbc.bios", m_ui.gbcBios);
168 saveSetting("ds.bios7", m_ui.dsBios7);
169 saveSetting("ds.bios9", m_ui.dsBios9);
170 saveSetting("ds.firmware", m_ui.dsFirmware);
171 saveSetting("useBios", m_ui.useBios);
172 saveSetting("skipBios", m_ui.skipBios);
173 saveSetting("audioBuffers", m_ui.audioBufferSize);
174 saveSetting("sampleRate", m_ui.sampleRate);
175 saveSetting("videoSync", m_ui.videoSync);
176 saveSetting("audioSync", m_ui.audioSync);
177 saveSetting("frameskip", m_ui.frameskip);
178 saveSetting("fpsTarget", m_ui.fpsTarget);
179 saveSetting("lockAspectRatio", m_ui.lockAspectRatio);
180 saveSetting("lockIntegerScaling", m_ui.lockIntegerScaling);
181 saveSetting("volume", m_ui.volume);
182 saveSetting("mute", m_ui.mute);
183 saveSetting("rewindEnable", m_ui.rewind);
184 saveSetting("rewindBufferCapacity", m_ui.rewindCapacity);
185 saveSetting("rewindSave", m_ui.rewindSave);
186 saveSetting("resampleVideo", m_ui.resampleVideo);
187 saveSetting("allowOpposingDirections", m_ui.allowOpposingDirections);
188 saveSetting("suspendScreensaver", m_ui.suspendScreensaver);
189 saveSetting("pauseOnFocusLost", m_ui.pauseOnFocusLost);
190 saveSetting("savegamePath", m_ui.savegamePath);
191 saveSetting("savestatePath", m_ui.savestatePath);
192 saveSetting("screenshotPath", m_ui.screenshotPath);
193 saveSetting("patchPath", m_ui.patchPath);
194 saveSetting("showLibrary", m_ui.showLibrary);
195 saveSetting("preload", m_ui.preload);
196
197 if (m_ui.fastForwardUnbounded->isChecked()) {
198 saveSetting("fastForwardRatio", "-1");
199 } else {
200 saveSetting("fastForwardRatio", m_ui.fastForwardRatio);
201 }
202
203 switch (m_ui.idleOptimization->currentIndex() + IDLE_LOOP_IGNORE) {
204 case IDLE_LOOP_IGNORE:
205 saveSetting("idleOptimization", "ignore");
206 break;
207 case IDLE_LOOP_REMOVE:
208 saveSetting("idleOptimization", "remove");
209 break;
210 case IDLE_LOOP_DETECT:
211 saveSetting("idleOptimization", "detect");
212 break;
213 }
214
215 int loadState = SAVESTATE_RTC;
216 loadState |= m_ui.loadStateScreenshot->isChecked() ? SAVESTATE_SCREENSHOT : 0;
217 loadState |= m_ui.loadStateSave->isChecked() ? SAVESTATE_SAVEDATA : 0;
218 loadState |= m_ui.loadStateCheats->isChecked() ? SAVESTATE_CHEATS : 0;
219 saveSetting("loadStateExtdata", loadState);
220
221 int saveState = SAVESTATE_RTC;
222 saveState |= m_ui.saveStateScreenshot->isChecked() ? SAVESTATE_SCREENSHOT : 0;
223 saveState |= m_ui.saveStateSave->isChecked() ? SAVESTATE_SAVEDATA : 0;
224 saveState |= m_ui.saveStateCheats->isChecked() ? SAVESTATE_CHEATS : 0;
225 saveSetting("saveStateExtdata", saveState);
226
227 QVariant audioDriver = m_ui.audioDriver->itemData(m_ui.audioDriver->currentIndex());
228 if (audioDriver != m_controller->getQtOption("audioDriver")) {
229 m_controller->setQtOption("audioDriver", audioDriver);
230 AudioProcessor::setDriver(static_cast<AudioProcessor::Driver>(audioDriver.toInt()));
231 emit audioDriverChanged();
232 }
233
234 QVariant displayDriver = m_ui.displayDriver->itemData(m_ui.displayDriver->currentIndex());
235 if (displayDriver != m_controller->getQtOption("displayDriver")) {
236 m_controller->setQtOption("displayDriver", displayDriver);
237 Display::setDriver(static_cast<Display::Driver>(displayDriver.toInt()));
238 emit displayDriverChanged();
239 }
240
241 m_controller->write();
242
243 emit pathsChanged();
244 emit biosLoaded(PLATFORM_GBA, m_ui.gbaBios->text());
245}
246
247void SettingsView::reloadConfig() {
248 loadSetting("bios", m_ui.gbaBios);
249 loadSetting("gba.bios", m_ui.gbaBios);
250 loadSetting("gb.bios", m_ui.gbBios);
251 loadSetting("gbc.bios", m_ui.gbcBios);
252 loadSetting("ds.bios7", m_ui.dsBios7);
253 loadSetting("ds.bios9", m_ui.dsBios9);
254 loadSetting("ds.firmware", m_ui.dsFirmware);
255 loadSetting("useBios", m_ui.useBios);
256 loadSetting("skipBios", m_ui.skipBios);
257 loadSetting("audioBuffers", m_ui.audioBufferSize);
258 loadSetting("sampleRate", m_ui.sampleRate);
259 loadSetting("videoSync", m_ui.videoSync);
260 loadSetting("audioSync", m_ui.audioSync);
261 loadSetting("frameskip", m_ui.frameskip);
262 loadSetting("fpsTarget", m_ui.fpsTarget);
263 loadSetting("lockAspectRatio", m_ui.lockAspectRatio);
264 loadSetting("lockIntegerScaling", m_ui.lockIntegerScaling);
265 loadSetting("volume", m_ui.volume);
266 loadSetting("mute", m_ui.mute);
267 loadSetting("rewindEnable", m_ui.rewind);
268 loadSetting("rewindBufferCapacity", m_ui.rewindCapacity);
269 loadSetting("rewindSave", m_ui.rewindSave);
270 loadSetting("resampleVideo", m_ui.resampleVideo);
271 loadSetting("allowOpposingDirections", m_ui.allowOpposingDirections);
272 loadSetting("suspendScreensaver", m_ui.suspendScreensaver);
273 loadSetting("pauseOnFocusLost", m_ui.pauseOnFocusLost);
274 loadSetting("savegamePath", m_ui.savegamePath);
275 loadSetting("savestatePath", m_ui.savestatePath);
276 loadSetting("screenshotPath", m_ui.screenshotPath);
277 loadSetting("patchPath", m_ui.patchPath);
278 loadSetting("showLibrary", m_ui.showLibrary);
279 loadSetting("preload", m_ui.preload);
280
281 double fastForwardRatio = loadSetting("fastForwardRatio").toDouble();
282 if (fastForwardRatio <= 0) {
283 m_ui.fastForwardUnbounded->setChecked(true);
284 m_ui.fastForwardRatio->setEnabled(false);
285 } else {
286 m_ui.fastForwardUnbounded->setChecked(false);
287 m_ui.fastForwardRatio->setEnabled(true);
288 m_ui.fastForwardRatio->setValue(fastForwardRatio);
289 }
290
291 QString idleOptimization = loadSetting("idleOptimization");
292 if (idleOptimization == "ignore") {
293 m_ui.idleOptimization->setCurrentIndex(0);
294 } else if (idleOptimization == "remove") {
295 m_ui.idleOptimization->setCurrentIndex(1);
296 } else if (idleOptimization == "detect") {
297 m_ui.idleOptimization->setCurrentIndex(2);
298 }
299
300 bool ok;
301 int loadState = loadSetting("loadStateExtdata").toInt(&ok);
302 if (!ok) {
303 loadState = SAVESTATE_SCREENSHOT | SAVESTATE_RTC;
304 }
305 m_ui.loadStateScreenshot->setChecked(loadState & SAVESTATE_SCREENSHOT);
306 m_ui.loadStateSave->setChecked(loadState & SAVESTATE_SAVEDATA);
307 m_ui.loadStateCheats->setChecked(loadState & SAVESTATE_CHEATS);
308
309 int saveState = loadSetting("saveStateExtdata").toInt(&ok);
310 if (!ok) {
311 saveState = SAVESTATE_SCREENSHOT | SAVESTATE_SAVEDATA | SAVESTATE_CHEATS | SAVESTATE_RTC;
312 }
313 m_ui.saveStateScreenshot->setChecked(saveState & SAVESTATE_SCREENSHOT);
314 m_ui.saveStateSave->setChecked(saveState & SAVESTATE_SAVEDATA);
315 m_ui.saveStateCheats->setChecked(saveState & SAVESTATE_CHEATS);
316}
317
318void SettingsView::saveSetting(const char* key, const QAbstractButton* field) {
319 m_controller->setOption(key, field->isChecked());
320 m_controller->updateOption(key);
321}
322
323void SettingsView::saveSetting(const char* key, const QComboBox* field) {
324 saveSetting(key, field->lineEdit());
325}
326
327void SettingsView::saveSetting(const char* key, const QDoubleSpinBox* field) {
328 saveSetting(key, field->value());
329}
330
331void SettingsView::saveSetting(const char* key, const QLineEdit* field) {
332 saveSetting(key, field->text());
333}
334
335void SettingsView::saveSetting(const char* key, const QSlider* field) {
336 saveSetting(key, field->value());
337}
338
339void SettingsView::saveSetting(const char* key, const QSpinBox* field) {
340 saveSetting(key, field->value());
341}
342
343void SettingsView::saveSetting(const char* key, const QVariant& field) {
344 m_controller->setOption(key, field);
345 m_controller->updateOption(key);
346}
347
348void SettingsView::loadSetting(const char* key, QAbstractButton* field) {
349 QString option = loadSetting(key);
350 field->setChecked(!option.isNull() && option != "0");
351}
352
353void SettingsView::loadSetting(const char* key, QComboBox* field) {
354 loadSetting(key, field->lineEdit());
355}
356
357void SettingsView::loadSetting(const char* key, QDoubleSpinBox* field) {
358 QString option = loadSetting(key);
359 field->setValue(option.toDouble());
360}
361
362void SettingsView::loadSetting(const char* key, QLineEdit* field) {
363 QString option = loadSetting(key);
364 field->setText(option);
365}
366
367void SettingsView::loadSetting(const char* key, QSlider* field) {
368 QString option = loadSetting(key);
369 field->setValue(option.toInt());
370}
371
372void SettingsView::loadSetting(const char* key, QSpinBox* field) {
373 QString option = loadSetting(key);
374 field->setValue(option.toInt());
375}
376
377QString SettingsView::loadSetting(const char* key) {
378 return m_controller->getOption(key);
379}