CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6 - Game Boy Printer support
7 - Super Game Boy support
8 - Customizable autofire speed
9 - Ability to set default Game Boy model
10 - Map viewer
11 - Automatic cheat loading and saving
12 - GameShark and Action Replay button support
13 - AGBPrint support
14 - Debugger: Conditional breakpoints and watchpoints
15 - Ability to select GB/GBC/SGB BIOS on console ports
16 - Optional automatic state saving/loading
17 - Access to ur0 and uma0 partitions on the Vita
18 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
19 - GBA: ARMIPS/A22i-style and ELF symbol table support
20 - Initial Switch port
21Bugfixes:
22 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
23 - GB Serialize: Fix audio state loading
24 - GB Video: Fix dot clock timing being slightly wrong
25 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
26 - ARM: Fix MSR when T bit is set
27 - GB Serialize: Fix game title check
28 - GB: Revamp IRQ handling based on new information
29 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
30 - GB Video: Fix loading states while in mode 3
31 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
32 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
33 - GB Timer: Minor accuracy improvements
34 - GB Audio: Clock frame events on DIV
35 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
36 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
37 - GBA Savedata: Fix savedata modified time updating when read-only
38 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
39 - GBA Video: Start timing mid-scanline when skipping BIOS
40 - Core: Fix audio sync breaking when interrupted
41 - Qt: Improve FPS timer stability
42 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
43 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
44 - GBA BIOS: Fix BitUnPack final byte
45 - GB I/O: DMA register is R/W
46 - GB Video: Fix SCX timing
47 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
48 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
49 - GBA Video: Make layer disabling work consistently
50 - GB: Fix IRQ disabling on the same T-cycle as an assert
51 - Core: Fix ordering events when scheduling during events
52 - GBA: Reset WAITCNT properly
53 - GBA Serialize: Fix loading states in Hblank
54 - PSP2: Fix more issues causing poor audio
55 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
56 - GB, GBA Savedata: Fix unmasking savedata crash
57 - GBA DMA: Fix temporal sorting of DMAs of different priorities
58 - FFmpeg: Fix encoding audio/video queue issues
59 - GB Serialize: Fix IRQ pending/EI pending confusion
60 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
61 - GB Audio: Fix channel 3 reset value
62 - GB Audio: Fix channel 4 initial LFSR
63 - GB, GBA Video: Don't call finishFrame twice in thread proxy
64 - GB Audio: Fix channel 1, 2 and 4 reset timing
65 - Util: Fix wrapping edge cases in RingFIFO
66Misc:
67 - GBA Timer: Use global cycles for timers
68 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
69 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
70 - Qt: Redo GameController into multiple classes
71 - Test: Restructure test suite into multiple executables
72 - Python: Integrate tests from cinema test suite
73 - Util: Don't build crc32 if the function already exists
74 - GBA: Implement display start DMAs
75 - Qt: Prevent window from being created off-screen
76 - Qt: Add option to disable FPS display
77 - GBA: Improve multiboot image detection
78 - GB MBC: Remove erroneous bank 0 wrapping
79 - GBA Cheats: Allow multiple ROM patches in the same slot
80 - GB: Skip BIOS option now works
81 - Libretro: Add frameskip option
82 - GBA Memory: 64 MiB GBA Video cartridge support
83 - PSP2: Use system enter key by default
84 - 3DS: Remove deprecated CSND interface
85 - Qt: Options to mess around with layer placement
86 - GBA Savedata: Remove ability to disable realistic timing
87 - Qt: Add load alternate save option
88 - GB Audio: Improved audio quality
89 - GB, GBA Audio: Increase max audio volume
90 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
91 - GB Video: Darken colors in GBA mode
92 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
93 - FFmpeg: Support lossless h.264 encoding
94 - Feature: Added loading savestates from command line
95 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
96 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
97 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
98 - Core: Remove broken option for whether rewinding restores save games
99 - FFmpeg: Support lossless VP9 encoding
100 - mGUI: Add fast forward toggle
101Changes from beta 1:
102Features:
103 - Libretro: Add Game Boy cheat support
104 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
105 - Switch: Rumble support
106 - Switch: Rotation support
107 - Qt: State file load/save menu options
108 - Windows installer
109 - Tile viewer now has adjustable width
110Bugfixes:
111 - PSP2: Fix audio crackling after fast forward
112 - PSP2: Fix audio crackling when buffer is full
113 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
114 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
115 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
116 - Switch: Fix incorrect mapping for fast forward cap
117 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
118 - Qt: Fix jumbled background when paused
119 - Qt: Fix FPS counter on Windows
120 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
121 - Qt: Fix focus issues with load/save state overlay
122 - GB Video: Fix SGB border hole size
123Misc:
124 - mGUI: Add SGB border configuration option
125 - mGUI: Add support for different settings types
126 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
127 - Wii: Expose stretch configuration in settings
128 - Wii: Stretch now sets pixel-accurate mode size cap
129 - Qt: Ensure camera image is valid
130 - GB: Improved SGB2 support
131 - Libretro: Reduce rumble callbacks
132 - Debugger: Minor text fixes
133 - Qt: Debugger console history
134 - Qt: Detect presence of GL_ARB_framebuffer_object
135 - Python: Minor API improvements
136
1370.7 beta 1: (2018-09-24)
138- Initial beta for 0.7
139
1400.6.3: (2018-04-14)
141Bugfixes:
142 - GB Audio: Revert unsigned audio changes
143 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
144 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
145
1460.6.2: (2018-04-03)
147Bugfixes:
148 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
149 - 3DS: Fix opening files in directory names with trailing slashes
150 - LR35902: Fix watchpoints not reporting new value
151 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
152 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
153 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
154 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
155 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
156 - GBA: Fix SharkPort saves for EEPROM games
157 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
158 - GBA BIOS: Fix incorrect exit condition in LZ77
159 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
160 - GBA Cheats: Fix slide codes not initializing properly
161 - GBA DMA: ROM reads are forced to increment
162 - GBA Hardware: RTC accuracy improvements
163 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
164 - GBA Memory: Fix copy-on-write memory leak
165 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
166 - GBA Savedata: Fix crash when resizing flash
167 - GBA Video: Force align 256-color tiles
168 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
169 - PSP2: Fix issues causing poor audio
170 - Python: Fix package directory
171 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
172 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
173 - Wii: Fix screen tear when unpausing
174 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
175Misc:
176 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
177 - GB MBC: Remove erroneous bank 0 wrapping
178 - GBA: Improve multiboot image detection
179 - PSP2: Use system enter key by default
180
1810.6.1: (2017-10-01)
182Bugfixes:
183 - GB, GBA: Fix crashes when attempting to identify null VFiles
184 - GB, GBA: Fix sync to video with frameskip
185 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
186 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
187 - GB Core: Fix palette loading when loading a foreign config
188 - GB MBC: Pocket Cam memory should be accessible without enabling
189 - GB MBC: Fix SRAM sizes 4 and 5
190 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
191 - GB MBC: Fix RTC loading when file size is off
192 - GB Memory: Initialize peripheral pointers
193 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
194 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
195 - GB Memory: Actually load latch time from savestate
196 - GB Serialize: Fix deserializing video STAT
197 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
198 - GB Video: Fix potential hang when ending mode 0
199 - GB Video: Fix read mode when enabling LCD
200 - GBA: Reset active region as needed when loading a ROM
201 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
202 - GBA BIOS: Use core's VRAM variable instead of renderer's
203 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
204 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
205 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
206 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
207 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
208 - Python: Fix importing .gb or .gba before .core
209 - Qt: Fix command line debugger closing second game
210 - Qt: Fix LOG argument order
211 - Qt: Fix timezone issues with time overrides
212 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
213 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
214Misc:
215 - CMake: Fix CPack dependencies for libpng 1.6
216 - GBA: Detect hardware for Pokémon FireRed ROM hacks
217 - GBA Cheats: Improve detection of raw cheats
218 - Qt: Don't rebuild library view if style hasn't changed
219 - Qt: Allow overrides to be saved before a game is loaded
220 - Qt: Hide mouse immediately when loading
221 - SDL: Fix 2.0.5 build on macOS under some circumstances
222 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
223
2240.6.0: (2017-07-16)
225Features:
226 - Library view
227 - Sprite viewer
228 - Debugging console
229 - Improved memory viewer
230 - Memory search
231 - Command line ability to override configuration values
232 - Add option to allow preloading the entire ROM before running
233 - Add option for whether rewinding restores save games
234 - Savestates now contain any RTC override data
235 - Add option to lock video to integer scaling
236 - LR35902: Watchpoints
237 - LR35902/GB-Z80 disassembler
238 - GB: Tile viewer
239 - GB: Video/audio channel enabling/disabling
240 - GB: Symbol table support
241 - GB MBC: Add MBC1 multicart support
242 - GBA: Support printing debug strings from inside a game
243 - GBA: Better cheat type autodetection
244 - Implement keypad interrupts
245 - Configuration of gamepad hats
246 - Video log recording for testing and bug reporting
247 - Debugger: Segment/bank support
248 - Debugger: Execution tracing
249 - Qt: German translation (by Lothar Serra Mari)
250 - Qt: Spanish translation (by Kevin López)
251 - Qt: Italian translation (by theheroGAC)
252Bugfixes:
253 - ARM7: Fix MLA/*MULL/*MLAL timing
254 - Core: Fix crash with rewind if savestates shrink
255 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
256 - Core: Fix directory sets crashing on close if base isn't properly detached
257 - FFmpeg: Fix overflow and general issues with audio encoding
258 - GB: Fix flickering when screen is strobed quickly
259 - GB: Fix STAT blocking
260 - GB MBC: Fix ROM bank overflows getting set to bank 0
261 - GB MBC: Fix swapping carts not detect new MBC
262 - GB Timer: Improve DIV reset behavior
263 - GB Timer: Fix DIV batching if TAC changes
264 - GB Video: Reset renderer when loading state
265 - GBA: Fix multiboot ROM loading
266 - GBA: Fix multiboot loading resulting in too small WRAM
267 - GBA BIOS: Implement BitUnPack
268 - GBA BIOS: Fix ArcTan sign in HLE BIOS
269 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
270 - GBA BIOS: Fix INT_MIN/-1 crash
271 - GBA Hardware: Fix crash if a savestate lies about game hardware
272 - GBA I/O: Handle audio registers specially when deserializing
273 - GBA Memory: Improve initial skipped BIOS state
274 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
275 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
276 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
277 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
278 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
279 - LR35902: Fix core never exiting with certain event patterns
280 - LR35902: Fix pc overflowing current region off-by-one
281 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
282 - OpenGL: Fix some shaders causing offset graphics
283 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
284 - Qt: Fix window icon being stretched
285 - Qt: Fix data directory path
286 - Qt: Fix timing issues on high refresh rate monitors
287 - Qt: Fix linking after some windows have been closed
288 - Qt: Fix crash when changing audio settings after a game is closed
289 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
290 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
291 - Qt: Fix game unpausing after frame advancing and refocusing
292 - SDL: Fix game crash check
293 - SDL: Fix race condition with audio thread when starting
294 - SDL: Fix showing version number
295 - Test: Fix crash when loading invalid file
296 - Test: Fix crash when fuzzing fails to load a file
297 - Test: Don't rely on core for frames elapsed
298 - Test: Fix crash when loading invalid file
299 - Test: Fix crash when fuzzing fails to load a file
300 - Tools: Fix recurring multiple times over the same library
301 - Util: Fix overflow when loading invalid UPS patches
302 - Util: Fix highest-fd socket not being returned by SocketAccept
303 - Windows: Fix VDir.rewind
304Misc:
305 - All: Add C++ header guards
306 - All: Move time.h include to common.h
307 - 3DS, PSP2, Wii: Last directory loaded is saved
308 - CMake: Add ability to just print version string
309 - Core: New, faster event timing subsystem
310 - Core: Clean up some thread state checks
311 - Core: Add generic checksum function
312 - Core: Cores can now have multiple sets of callbacks
313 - Core: Restore sleep callback
314 - Core: Move rewind diffing to its own thread
315 - Core: Ability to enumerate and modify video and audio channels
316 - Core: List memory segments in the core
317 - Core: Move savestate creation time to extdata
318 - Core: Config values can now be hexadecimal
319 - Core: Improved threading interrupted detection
320 - Debugger: Modularize CLI debugger
321 - Debugger: Make building with debugging aspects optional
322 - Debugger: Add functions for read- or write-only watchpoints
323 - Debugger: Make attaching a backend idempotent
324 - Debugger: Add mDebuggerRunFrame convenience function
325 - Feature: Move game database from flatfile to SQLite3
326 - Feature: Support ImageMagick 7
327 - Feature: Make -l option explicit
328 - FFmpeg: Return false if a file fails to open
329 - FFmpeg: Force MP4 files to YUV420P
330 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
331 - GB: Reset with initial state of DIV register
332 - GB MBC: New MBC7 implementation
333 - GB Audio: Simplify envelope code
334 - GB Audio: Improve initial envelope samples
335 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
336 - GB Video: Improved video timings
337 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
338 - GBA, GB: ROM is now unloaded if a patch is applied
339 - GBA DMA: Refactor DMA out of memory.c
340 - GBA DMA: Move DMAs to using absolute timing
341 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
342 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
343 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
344 - GBA Memory: Support reading/writing POSTFLG
345 - GBA Memory: Remove unused prefetch cruft
346 - GBA Timer: Improve accuracy of timers
347 - GBA Video: Clean up unused timers
348 - GBA Video: Allow multiple handles into the same tile cache
349 - GBA Video, GB Video: Colors are now fully scaled
350 - GBA Video: Optimize when BLD* registers are written frequently
351 - OpenGL: Add xBR-lv2 shader
352 - Qt: Move last directory setting from qt.ini to config.ini
353 - Qt: Improved HiDPI support
354 - Qt: Expose configuration directory
355 - Qt: Merge "Save" and "OK" buttons in shader options
356 - Qt: Automatically load controller profile when plugged in
357 - Qt: Rename "Resample video" option to "Bilinear filtering"
358 - Qt: Remove audio thread
359 - Qt: Remove audio buffer sizing in AudioProcessorQt
360 - Qt: Re-enable QtMultimedia on Windows
361 - Qt: Make "Mute" able to be bound to a key
362 - Qt: Add .gb/.gbc files to the extension list in Info.plist
363 - Qt: Relax hard dependency on OpenGL
364 - Qt: Better highlight active key in control binding
365 - SDL: Remove scancode key input
366 - SDL: Automatically map controllers when plugged in
367 - Test: Add a basic test suite
368 - Util: Add size counting to Table
369 - Util: Add 8-bit PNG write support
370 - Util: Tune patch-fast extent sizes
371 - VFS: Call msync when syncing mapped data
372 - VFS: Allow truncating memory chunk VFiles
373 - VFS: Fix some minor VFile issues with FILEs
374 - VFS: Optimize expanding in-memory files
375 - VFS: Add VFileFIFO for operating on circle buffers
376Changes from beta 1:
377Features:
378 - Qt: Italian translation (by theheroGAC)
379 - Qt: Updated German translation
380Bugfixes:
381 - GB Audio: Fix incorrect channel 4 iteration
382 - GB Audio: Fix zombie mode bit masking
383 - GB Serialize: Fix timer serialization
384 - GB Video: Fix LYC regression
385 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
386 - GBA Timer: Fix count-up timing overflowing timer 3
387 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
388 - Qt: Fix memory search close button (fixes mgba.io/i/769)
389 - Qt: Fix window icon being stretched
390 - Qt: Fix initial window size (fixes mgba.io/i/766)
391 - Qt: Fix data directory path
392 - Qt: Fix controls not saving on non-SDL builds
393 - Qt: Fix translation initialization (fixes mgba.io/i/776)
394 - Qt: Fix patch loading while a game is running
395 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
396 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
397 - Qt: Fix GL-less build
398 - Qt: Fix Software renderer not handling alpha bits properly
399 - Qt: Fix screen background improperly stretching
400 - SDL: Fix cheats not loading
401Misc:
402 - GB Serialize: Add MBC state serialization
403 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
404 - GBA Timer: Improve accuracy of timers
405 - PSP2: Update toolchain to use vita.cmake
406 - Qt: Add language selector
407 - Qt: Minor test fixes
408 - Qt: Move shader settings into main settings window
409 - Qt: Dismiss game crashing/failing dialogs when a new game loads
410 - Qt: Properly ship Qt translations
411 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
412
4130.6 beta 1: (2017-06-29)
414 - Initial beta for 0.6
415
4160.5.2: (2016-12-31)
417Bugfixes:
418 - All: Fix fullscreen config option being ignored
419 - ARM7: PSR mode bits should not get sign extended
420 - GB: Fix audio not being deinitialized
421 - GB: Fix crash when masking savedata
422 - GB: Properly initialize sramRealVf variable
423 - GB Audio: Fix serialization of channel 3 and NR52 properties
424 - GB Audio: Reset envelope timer when reseting sound channel
425 - GB MBC: Fix SRAM dangling pointer with RTC games
426 - GB MBC: Fix initializing MBC when no ROM is loaded
427 - GB Memory: Fix patching ROM bank 0
428 - GB Memory: Fix starting HDMAs during mode 0
429 - GB Memory: Fix HDMA5 value after DMA completes
430 - GB Video: Initialize LCDC in renderer
431 - GB Video: Hblank IRQs should mask LYC=LY IRQs
432 - GBA: Fix IRQs firing after already being cleared
433 - GBA: Only unhalt CPU if appropriate bit is set in IE
434 - GBA: Add savegame override for Crash Bandicoot 2
435 - GBA BIOS: Fix MidiKey2Freq BIOS reads
436 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
437 - GBA Cheats: Fix GameShark ROM patches
438 - GBA I/O: Mask off WAITCNT bits that cannot be written
439 - GBA Memory: Fix misaligned BIOS reads
440 - GBA Memory: Fix VCOUNT being writable
441 - GBA Video: Fix out of bounds sprite transforms
442 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
443 - Libretro: Fix disabling BIOS
444 - Libretro: Fix Game Boy savestates and audio
445 - Qt: Fix changing resolution of software renderer
446 - Qt: Fix setting overrides
447 - Qt: Fix cut off tiles and alignment issues in tile viewer
448 - Qt: Only reset window dimensions when first shown
449 - Qt: Fix Qt Multimedia audio driver on big endian
450 - Qt: Fix Apply button for key and controller configurations
451 - VFS: Fix resizing memory chunks when not needed
452 - Windows: Fix Unicode directory handling
453Misc:
454 - GB, GBA: Prevent loading null ROMs
455 - GB Audio: Initialize wave RAM to GBC values
456 - GB Memory: Reset ROM bank when loading a ROM
457 - PSP2: Improved controller rumble
458
4590.5.1: (2016-10-05)
460Bugfixes:
461 - Core: Fix importing save games as read-only
462 - FFmpeg: Fix encoding AAC
463 - GB: Fix invalid STOP behavior on Game Boy Color
464 - GB: Initialize audio properly
465 - GB: Properly clear KEY1 bit 0 when switching speeds
466 - GB: Properly unload save files when unloading a ROM
467 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
468 - GB MBC: Fix MBC7 when size is incorrectly specified
469 - GB MBC: Fix RTC access when no save file is loaded
470 - GB SIO: Don't auto-clock external shift clock
471 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
472 - GB Video: Fix video frames getting missed when LCDC is off
473 - GB Video: Clear screen when LCDC is off
474 - GBA Cheats: Fix holding onto pointers that may get invalidated
475 - GBA Cheats: Fix key-activated CodeBreaker cheats
476 - GBA Cheats: Fix uninitialized memory getting freed when saving
477 - GBA Hardware: Improve Game Boy Player rumble behavior
478 - GBA Memory: Fix several unused I/O register read values
479 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
480 - LR35902: Fix events running with the wrong cycle active
481 - Qt: Fix "close" button on Overrides view
482 - Qt: Fix saving overrides
483 - Qt: Fix directory set unloading when replacing the ROM
484 - Qt: Fix patch loading
485 - Qt: Fix crash when saving an override if a game isn't loaded
486 - Qt: Fix showing default display driver as OpenGL (force 1.x)
487 - SDL: Attach rumble in SDL frontend
488 - Util: Fix PNG identification on files too small to be a PNG
489Misc:
490 - All: Only update version info if needed
491 - All: Split out install locations for Libretro and OpenEmu
492 - FFmpeg: Encoding cleanup
493 - GB: Reset active region when reloading ROM
494 - GB Memory: Initialize RAM pattern for GBC
495 - GB Video: Improved video timings
496 - Qt: Manage window sizes slightly better
497 - Qt: Remember scale option independent of core dimensions
498
4990.5.0: (2016-09-19)
500Features:
501 - Game Boy support
502 - Support for encrypted CodeBreaker GBA cheats
503 - Emulation of Vast Fame protected GBA carts (taizou)
504 - Tile viewer
505 - Threaded rendering mode
506 - Libretro: Memory map and achievement support (leiradel)
507 - GUI: Add UI control remapping
508 - GUI: Add fast-forward
509 - Wii: 240p support
510 - 3DS: Adjustable screen darkening
511 - Ability to temporarily load a savegame
512 - Load specific files out of archives
513 - Automatic BIOS detection
514Bugfixes:
515 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
516 - Debugger: Fix GDB breakpoints
517 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
518 - GBA: Fix filehandle leak with savegames
519 - GBA: Timer 0 cannot be count up
520 - GBA: Count up timers should not count themselves
521 - GBA Memory: Fix mirror on non-overdumped Classic NES games
522 - GBA Memory: Fix ldm {pc}
523 - GBA Savedata: Fix savedata sync timer
524 - GBA Savedata: Only unmap savedata if present
525 - GBA Serialize: Savestates now properly store prefetch
526 - GBA Video: WIN0/1 take priority over OBJWIN
527 - GBA Video: Fix out-of-order OBJWIN
528 - PSP2: Fix GPU crash while exiting
529 - PSP2: Fix VSync
530 - PSP2: Fix accelerometer range
531 - PSP2: Actually load screen mode setting
532 - PSP2: Fix gyroscope direction
533 - PSP2: Delete threads after they return
534 - PSP2: Fix mapping/unmapping from not at 0
535 - Qt: Fix bug in software renderer scaling
536 - Qt: Fix hanging key press after disabling autofire
537 - Qt: Fix being unable to pause manually when using auto-pausing
538 - SDL: Fix axes being mapped wrong
539 - Util: Fix realloc semantics in utf16to8
540 - Util: Fix inserting too many items into a hash table
541 - VFS: Fix uninitialized varaible reading from 7z
542 - VFS: Fix reading multiple files from a 7z archive
543 - Wii: Fix framelimiting after a slowdown
544 - Wii: Fix garbage flash at startup
545Misc:
546 - 3DS: Use blip_add_delta_fast for a small speed improvement
547 - 3DS: Allow UTF-16 filenames
548 - 3DS: Port to using citro3D
549 - 3DS: Use system font for menus
550 - 3DS: Attempt to use Core 2 for threads
551 - 3DS: Adjustable filering
552 - 3DS: 3D banner
553 - All: Add QUIET parameter to silence CMake
554 - All: Faster memory read/write
555 - ARM7: Support forcing Thumb mode via MSR
556 - ARM7: Flush prefetch cache when loading CPSR via MSR
557 - ARM7: Clean up instruction decoding for future expandability
558 - Debugger: Support register and memory writes via GDB stub
559 - Debugger: Add software breakpoint support to gdb
560 - FFmpeg: Full support for libavcodec 56+
561 - GBA: Better debug logging if event processing breaks
562 - GBA Audio: Force audio DMAs to not increment destination
563 - GBA BIOS: Use custom ArcTan, not relying on OS
564 - GBA Hardware: Clean up dead code in GBP
565 - GBA Memory: Optimize stalling behavior
566 - GBA Memory: Optimize Load-/StoreMultiple
567 - GBA Savedata: Add realistic timing for EEPROM
568 - GBA Serialize: Savestates now store if CPU was halted
569 - GBA Video: Remove old slow path fallback
570 - GBA Video: Optimize sprite drawing
571 - GBA Video: Optimize mode 0 rendering
572 - GBA Video: Optimize compositing cases slightly
573 - GUI: Screenshot dimensions are now passed through
574 - GUI: Add back logging
575 - GUI: Only reload config if manually saved
576 - GUI: Increase scrolling speed
577 - OpenGL: Log shader compilation failure
578 - OpenGL: Add texSize uniform
579 - Qt: Make -g flag work in Qt build
580 - Qt: Simplify OpenGL context creation
581 - Qt: Thread startup improvements
582 - Qt: Make audio channel/video layer options shortcut mappable
583 - Qt: Remove some C99isms from C++ code
584 - Qt: Remove default autofire mappings
585 - Qt: Make reseting when pasued frame-accurate
586 - Qt: Rearchitect game closing codepath
587 - PSP2: Use system font for menus
588 - PSP2: Add rumble for PS TV
589 - PSP2: Add fit-to-height screen mode
590 - PSP2: Sync files per descriptor
591 - PSP2: Allow UTF-8 filenames
592 - PSP2: Screenshots are now saved into the Photo Gallery
593 - PSP2: Stop underclocking when menuing
594 - SDL: Increase default audio buffer size to 1024 samples
595 - SDL: More responsive rumble
596 - Util: Add Vector GetConstPointer
597 - Util: Add rtrim
598 - Util: Add endswith
599 - VFS: Improve zip file detection
600 - Wii: Add pixelated resample filter
601 - Windows: Add native VDir support
602 - Util: Add PRIz macro for libc versions that don't support %z
603
6040.4.1: (2016-07-11)
605Bugfixes:
606 - All: Fix several file handle leaks
607 - All: Fix instruction tables getting zeroed when linking sometimes
608 - ARM7: Fix flags on SBC/RSC
609 - ARM7: Fix setting spsr privilege bits when spsr is empty
610 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
611 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
612 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
613 - GBA Memory: Fix executing code from OBJ region of VRAM
614 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
615 - GBA Serialize: Fix loading savegames from savestates
616 - OpenGL: Correct boolean vector strcmp strings for uniforms
617 - Qt: Fix sending gameStopped twice
618 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
619 - Qt: Fix initial state of key mapping
620 - Qt: Initialize m_useBios
621 - SDL: Fix joystick initialization on BSD
622 - SDL: Fix potential joystick crash in games with rumble
623 - SDL: Fix SDL 1.2 build
624 - SDL: Fix sporadic crash when deinitializing audio
625 - Shaders: Fix AGS-001 shader with some bad drivers
626 - Util: Use closesocket on Windows
627 - Util: Fix socket bind addresses
628 - VFS: Fix reading 7z archives without rewinding first
629 - VFS: VFileFromFD should not open directories
630 - Wii: Fix tilting direction
631 - Util: Fix realloc semantics in utf16to8
632Misc:
633 - All: Allow use of external minizip library
634 - Debugger: CLI debugger now exits when end-of-stream is reached
635 - FFmpeg: Update dependencies on Ubuntu
636 - GBA: Slightly optimize GBAProcessEvents
637 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
638 - GBA Video: Null renderer should return proper register values
639 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
640 - Qt: Add preset for DualShock 4
641 - Qt: Update 360 input profile on OS X to reflect newer drivers
642 - Qt: Remove use of NaN
643 - Qt: Canonicalize file paths when loading games
644 - Qt: Add refresh button to controller editing
645 - SDL: Remove default gamepad mappings
646 - Util: Fix intermittent build failure on OS X
647 - VFS: VFile.sync now updates modified time
648
6490.4.0: (2016-02-02)
650Features:
651 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
652 - I/O viewer
653 - Booting of multiboot images
654 - Customization of GIF recording
655 - Libretro: Cheat code support
656 - Support for GLSL shaders
657 - ROM information view
658 - Support for VBA-style cheat codes
659 - Savestates now store creation timestamps
660 - Key autofire
661 - Libretro: Allow blocking opposing directional input
662 - OpenEmu core for OS X
663 - Libretro: Settings for using BIOS and skipping intro
664 - Libretro: Customizable idle loop removal
665 - Implemented cycle counting for sprite rendering
666 - Cleaner, unified settings window
667 - Added a setting for pausing when the emulator is not in focus
668 - Customizable paths for save games, save states, screenshots and patches
669 - Controller hotplugging
670 - Ability to store save games and active cheats within savestates
671Bugfixes:
672 - ARM7: Fix sign of unaligned LDRSH
673 - ARM7: Fix decoding of some ARM ALU instructions with shifters
674 - Debugger: Fix watchpoints in gdb
675 - GBA: Fix warnings when creating and loading savestates
676 - GBA: Fix Iridion II savetype
677 - GBA BIOS: Fix misaligned CpuSet
678 - GBA Cheats: Fix cheats setting the Action Replay version
679 - GBA Hardware: Fix GPIO on big endian
680 - GBA Memory: Fix DMA register writing behavior
681 - GBA Memory: Fix DMAs triggering two cycles early
682 - Libretro: Fix aspect ratio
683 - Qt: Fix some potential crashes with the gamepad mapping
684 - Qt: Fix keys being mapped incorrectly when loading configuration file
685 - Util: Fix PowerPC PNG read/write pixel order
686 - Util: Fix excessive memory allocation when decoding a PNG
687 - VFS: Fix VFileReadline and remove _vfdReadline
688Misc:
689 - All: Improved PowerPC support
690 - All: Fix some undefined behavior warnings
691 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
692 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
693 - GBA: Implement bad I/O register loading
694 - GBA: Allow jumping to OAM and palette RAM
695 - GBA BIOS: Finish implementing RegisterRamReset
696 - GBA Config: Add "override" layer for better one-time configuration
697 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
698 - GBA Memory: Use a dynamically sized mask for ROM memory
699 - GBA Memory: Implement several unimplemented memory access types
700 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
701 - GBA RR: Starting from savestate now embeds the savegame
702 - GBA RR: Add preliminary SRAM support for VBM loading
703 - GBA RR: Add support for resets in movies
704 - GBA Video: Remove lastHblank, as it is implied
705 - Libretro: Use anonymous memory mappers for large blocks of memory
706 - Libretro: Add install target for libretro core
707 - Qt: Window size command line options are now supported
708 - Qt: Increase usability of key mapper
709 - Qt: Add 'Apply' button to settings window
710 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
711 - Qt: Allow use of modifier keys as input
712 - Qt: Optimize log viewer
713 - Qt: Added button for breaking into the GDB debugger
714 - Qt: Add box for showing duration of rewind
715 - SDL: Support fullscreen in SDL 1.2
716 - SDL: Allow GBASDLAudio to be used without a thread context
717 - Util: Use VFile for configuration
718 - Util: Add MutexTryLock
719
7200.3.2: (2015-12-16)
721Bugfixes:
722 - ARM7: Fix STRT/STRBT
723 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
724 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
725 - Libretro: Fix problems with rumble not turning off
726 - GBA: Fix idle skip state being retained between games
727 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
728 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
729 - GBA BIOS: Fix Sqrt sign
730 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
731 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
732 - GBA Memory: Fix DMA behavior for SRAM accesses
733 - GBA Memory: Fix Store8 to OBJ VRAM
734 - GBA Memory: Fix alignment of LDM/STM on SRAM
735 - GBA Memory: Fix unaligned out-of-bounds ROM loads
736 - GBA Memory: Fix timing of DMAs
737 - GBA Video: Fix _mix for 15-bit color
738 - GBA Video: Fix OAM and palette initialization
739 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
740 - Qt: Use safer isLoaded check in GameController
741 - Qt: Fix a race condition in PainterGL that could lead to a crash
742 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
743 - Qt: Fix font size in memory viewer
744 - Qt: Fix a crash in the memory viewer
745 - Qt: Add additional checks in CheatModel to prevent crashes
746 - Qt: Fix race condition with setting sample rate
747 - Qt: Fix crash when closing multiplayer windows
748 - Qt: Fix resetting while paused
749Misc:
750 - GBA Audio: Implement missing flags on SOUNDCNT_X register
751 - Qt: Add mute option to menu
752
7530.3.1: (2015-10-24)
754Bugfixes:
755 - ARM7: Fix instruction decoding of Thumb shifts
756 - GBA: Deinit savegame when unloading a ROM
757 - GBA: Fix BIOS check on big endian
758 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
759 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
760 - GBA Audio: Fix audio channels being silenced at the wrong time
761 - GBA Memory: Fix bad BIOS Load16 on big endian
762 - GBA Memory: Fix bad Load8 on big endian
763 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
764 - GBA Video: Fix edge case with sprite blend modes and semitransparency
765 - GBA Video: Fix objwin and blending interaction on sprites
766 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
767 - Libretro: Fix a memory leak with the render buffer
768 - Qt: Windows no longer spawn in the top left on first launch
769 - Qt: Fix install path of XDG desktop file with DESTDIR
770 - Qt: Fix drag and drop on Windows
771 - Qt: Reenable double buffering, as disabling it broke some Windows configs
772 - VFS: Fix return values of VFileFILE.read and .write
773Misc:
774 - All: Reset next event to cycles instead of zero to interrupt
775 - All: Add --version flag
776 - ARM7: Force disable LTO on two files to work around a GCC bug
777 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
778 - GBA: Better memory handling with PNG savestates
779 - GBA: Additional savestate sanity checks
780 - GBA: Check for cycle count being too high
781 - GBA Audio: Allow GBAAVStream to have no video callback
782 - GBA BIOS: Implement RegisterRamReset for SIO registers
783 - Qt: Remove useless help icons in dialogs
784 - Qt: Prevent savestate window from opening while in multiplayer
785 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
786 - Qt: Dropping multiplayer windows works more cleanly now
787
7880.3.0: (2015-08-16)
789Features:
790 - Ability to hide individual background layers, or OBJs
791 - Ability to mute individual audio channels
792 - Palette viewer and exporter
793 - Volume control
794 - More shortcuts are editable (e.g. quick save/load)
795 - Rewind now shows the frame after rewinding
796 - Import/Export of GameShark/Action Replay snapshots
797 - Add "Step backwards" item for single increment rewind
798 - Deadzone estimation for game controllers
799 - Analog inputs can be used for shortcuts
800 - Menu items for specific solar sensor brightness levels
801 - Remappable controls for tilt and gyroscope sensors
802 - Status messages for actions taken while a game is running (e.g. save/load state)
803 - Memory inspector
804 - Screensaver can now be suspended while a game is running
805 - Load/save the most recent savestate slot
806 - Support varible speed (PWM) rumble
807 - Ability to cap fast forward speed
808 - Finer control over FPS target
809 - Holdable shortcut for rewinding one frame at a time
810 - Ability to boot directly into the BIOS
811 - Preliminary support for yanking out the game pak while a game is running
812 - Thumb-drive mode by putting a file called portable.ini in the same folder
813 - Configurable display driver, between software and OpenGL
814 - Undo-able savestate loading and saving
815 - Controller profiles now store shortcut settings
816 - Default controller profiles for several common controllers
817 - Libretro now supports BIOS, rumble and solar sensor
818 - Implement BIOS call Stop, for sleep mode
819 - Automatically load patches, if found
820 - Improved video synchronization
821 - Configurable audio output sample rate
822Bugfixes:
823 - ARM7: Fix SWI and IRQ timings
824 - ARM7: Fix Thumb MUL timing
825 - ARM7: Fix timing of multiplies to use N cycles
826 - ARM7: ARMHotplugDetach should call deinit
827 - Debugger: Fix use-after-free in breakpoint clearing code
828 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
829 - GBA: Cap audio FIFO read size during deserialization
830 - GBA: Check for corrupted savestates when loading
831 - GBA: Check for improperly sized savestates when loading
832 - GBA: Check for savestates made from differently sized ROMs
833 - GBA: Fix calls to endian-independent loadstores
834 - GBA: Fix timing of reading from timer registers
835 - GBA: Ensure cycles never go negative
836 - GBA Audio: Force audio FIFOs to 32-bit
837 - GBA Audio: Fix audio pitch changing when adjusting buffer size
838 - GBA Audio: Fix sample order in audio channel 3
839 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
840 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
841 - GBA Memory: Improve Thumb open bus behavior
842 - GBA Memory: Fix potential DMA issue when loading a savestate
843 - GBA Memory: Fix load/store multiple video memory waitstates
844 - GBA SIO: Fix reseting when there are SIO devices attached
845 - GBA Video: Blended sprites should never have other effects applied
846 - GBA Video: Fix out-of-bounds tiles in mosaic
847 - GBA Video: Fix windows not affecting sprites
848 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
849 - GBA Video: Fix timing on first scanline
850 - Qt: Better cleanup when a game crashes
851 - Qt: Fix open ROM dialog filtering for archive formats
852 - Qt: Cap the maximum number of multiplayer windows
853 - Qt: Fix maximum year in sensor override
854 - Qt: Fix window being too tall after exiting fullscreen
855 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
856 - Qt: Fix analog buttons not getting unmapped
857 - Qt: Fix passing command line options
858 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
859 - SDL: Fix SDL build when OpenGL is missing
860 - Util: Allow loading IPS patches that grow the ROM
861 - VFS: Fix resource leaks if some allocations fail
862 - VFS: Fix line-reading to return proper values
863 - Video: Fix an issue with very long filenames
864 - Util: Fix formatting of floats
865Misc:
866 - All: Add --help flag for command line programs
867 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
868 - All: Enable static linking for Windows
869 - All: Enable static linking for OS X
870 - All: Threads are now named
871 - All: Proper handling of Unicode file paths
872 - ARM7: Add emulation for Undefined CPU mode
873 - ARM7: Reduce the size of the Thumb instruction table
874 - GBA: Add status log level
875 - GBA: GBARewind now returns how many states it has rewound
876 - GBA: SIO logging layer
877 - GBA BIOS: Stub out SoundBias
878 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
879 - GBA: Don't include GBACLIDebugger struct unless needed
880 - GBA: Savedata is now synced shortly after data finishes being written
881 - GBA: Process multiple timer events at once, if necessary
882 - GBA Audio: Implement audio reset for channels A/B
883 - GBA Audio: Process multiple audio events at once, if necessary
884 - GBA Hardware: Backport generic RTC source into core
885 - GBA Input: Allow axes and buttons to be mapped to the same key
886 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
887 - GBA SIO: Add a dummy driver for Normal mode
888 - GBA Thread: Add functionality for running callbacks on the GBA thread
889 - GBA Thread: Split GBASync into a separate file
890 - GBA Video: Refactor software renderer into separate files
891 - GBA Video: Slightly optimize mode 0 mosaic rendering
892 - Debugger: Free watchpoints in addition to breakpoints
893 - Qt: Handle saving input settings better
894 - Qt: Move GL frame drawing back onto its own thread
895 - Qt: Fast forward (held) option moved from Other to Emulation menu
896 - Qt: Show version info in window title
897 - Qt: Migrate multiplayer window handling into GBAApp
898 - Qt: Unified file opening and saving with last location
899 - Qt: Fix windows being resizable when they shouldn't have been
900 - Qt: Only hide cursor in full screen
901 - Qt: Replace pause-after-frame mutex with an atomic
902 - Qt: Add application icon and XDG desktop files
903 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
904 - Qt: Don't save window size when entering fullscreen
905 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
906 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
907 - Qt: Increase usability of key mapper
908 - Qt: Show checkmark for window sizes
909 - Qt: Set window path to loaded ROM
910 - Perf: Ability to load savestates immediately on launch
911 - SDL: Properly check for initialization
912 - SDL: Clean up initialization functions
913 - SDL: Clean up GL context
914 - Util: Allow disabling the threading code entirely
915 - VFS: Add sync method to force syncing with backing
916
9170.2.1: (2015-05-13)
918Bugfixes:
919 - All: Fix sanitize-deb script not cleaning up after itself
920 - All: Fix dependencies for libavcodec on Debian-derived platforms
921 - ARM7: Handle writeback for PC in addressing modes 2 and 3
922 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
923 - ARM7: Fix ARM multiply instructions when PC is a destination register
924 - Debugger: Fix use-after-free in breakpoint clearing code
925 - Debugger: Fix boundary conditions in tab completion
926 - GBA: Fix timers not updating timing when writing to only the reload register
927 - GBA: Fix rewind boundary conditions
928 - GBA: Add initial I/O register settings for background matrix registers
929 - GBA: Fix hang when loading a savestate if sync to video is enabled
930 - GBA: Handle out-of-bounds I/O access
931 - GBA: Fix bounds-checking on EEPROM access
932 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
933 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
934 - GBA Memory: Allow SRAM to be 64kB
935 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
936 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
937 - GBA Video: Fix second frame mode 5
938 - Perf: Fix race condition if a game crashes immediately on start
939 - Qt: Fix Display object leak when closing a window
940 - Qt: Fix .deb dependencies
941 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
942 - Qt: Fix window not regaining focus after exiting savestate window
943 - Qt: Fix regression where video would not record if the game had already started
944 - Qt: Fix potential crash if a gamepad causes focus to change
945 - Qt: Fix controller axis querying
946 - Qt: Fix multiplayer windows opening as the wrong size
947 - Qt: Fix controllers sometimes not loading the right profile
948 - SDL: Fix boundary conditions for joystick adjustments
949 - SDL: Allocate properly sized input maps
950 - SDL: Fix potential build issues when Qt and SDL2 are in use
951 - Util: Fix resource leak in UTF-8 handling code
952 - Util: Fix a null-pointer issue when attempting to delete a key
953 - VFS: Fix resource leaks if some allocations fail
954 - Video: Fix an issue with very long filenames
955Misc:
956 - GBA Memory: Soft-crash if jumping past the end of a ROM
957 - Qt: Show multiplayer numbers in window title
958 - Qt: Solar sensor can have shortcuts set
959
9600.2.0: (2015-04-03)
961Features:
962 - Support for gamepad axes, e.g. analog sticks or triggers
963 - Add scale presets for up to 6x
964 - Settings window
965 - Bilinear resampling option
966 - Add option to skip BIOS start screen
967 - List of recently opened games
968 - Support for games using the Solar Sensor
969 - Better audio resampling via blip-buf
970 - Game Pak overrides dialog for setting savetype and sensor values
971 - Support for games using the tilt sensor
972 - Remappable shortcuts for keyboard and gamepad
973 - Rewinding of emulation
974 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
975 - Support IPv6
976 - Save directory of last loaded file
977 - Support BPS patches
978 - Automatically detect and optimize out idle loops
979 - Configurable game overrides
980 - Support loading 7-Zip files
981 - Drag and drop game loading
982 - Cheat code support
983 - Runtime configurable audio driver
984 - Libretro core for use with RetroArch and other front-ends
985 - Controller profiles for setting different bindings for different controllers
986 - Ability to lock aspect ratio
987 - Local link cable support
988 - Ability to switch which game controller is in use per instance
989 - Ability to prevent opposing directional input
990 - Warning dialog if an unimplemented BIOS feature is called
991 - Debugger: Add CLI "frame", frame advance command
992 - Debugger: Add CLI functions for writing to memory
993 - Debugger: Add CLI functions for examining memory regions
994 - Debugger: Add CLI function for writing a register
995Bugfixes:
996 - ARM7: Extend prefetch by one stage
997 - ARM7: Fix cycle counting for loads
998 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
999 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1000 - GBA: Initialize gba.sync to null
1001 - GBA: Fix timer initialization
1002 - GBA Audio: Support 16-bit writes to FIFO audio
1003 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1004 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1005 - GBA BIOS: Fix BIOS prefetch after reset
1006 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1007 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1008 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1009 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1010 - GBA Memory: Fix cycle counting for 32-bit load/stores
1011 - GBA RR: Fix fallthrough error when reading tags from a movie
1012 - GBA Thread: Fix possible hang when loading an archive
1013 - GBA Thread: Fix possible deadlock in video sync
1014 - Perf: Fix crash when the GBA thread fails to start
1015 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1016 - Qt: Fix crash when adjusting settings after closing a game
1017 - Qt: Fix crash when starting GDB stub after closing a game
1018 - Qt: Fix patch loading while a game is running
1019 - Qt: Fix crash when loading a game after stopping GDB server
1020 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1021 - Qt: Fix crash when attempting to pause if a game is not running
1022 - SDL: Properly clean up if a game doesn't launch
1023 - Util: Fix sockets on Windows
1024Misc:
1025 - All: Enable link-time optimization
1026 - Debugger: Watchpoints now work on STM/LDM instructions
1027 - Debugger: Clean up GDB stub network interfacing
1028 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1029 - Debugger: Merge Thumb BL instructions when disassembling
1030 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1031 - Debugger: Watchpoints now report address watched (fixes #68)
1032 - Debugger: Add support for soft breakpoints
1033 - Debugger: Make I/O register names be addresses instead of values
1034 - Debugger: Rename read/write commands
1035 - GBA: Improve accuracy of event timing
1036 - GBA: Add API for getting Configuration structs for overrides and input
1037 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1038 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1039 - GBA: Move A/V stream interface into core
1040 - GBA: Savestates now take into account savedata state machines (fixes #109)
1041 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1042 - GBA Memory: Simplify memory API and use fixed bus width
1043 - GBA Thread: Make GBASyncWaitFrameStart time out
1044 - GBA Video: Start video at the last scanline instead of the first
1045 - Qt: Optimize logo drawing
1046 - Qt: Move frame upload back onto main thread
1047 - Qt: Remember window position
1048 - Qt: Double-clicking on the window toggles full screen
1049 - Util: Use proper locale for reading and writing float values
1050
10510.1.1: (2015-01-24)
1052Bugfixes:
1053 - ARM7: Fix LDM writeback to a register already written
1054 - GBA: Fix timers 2 and 3 updating incorrectly
1055 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1056 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1057 - GBA Audio: Properly initialize audio FIFO channels
1058 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1059 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1060 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1061 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1062 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1063 - GBA BIOS: Fix HuffUnComp boundary conditions
1064 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1065 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1066 - GBA Memory: Filter out top nybble of DMA addresses
1067 - GBA Memory: Properly bounds-check VRAM accesses
1068 - GBA Memory: Fix initial DMA state
1069 - GBA Thread: Allow halted games to exit cleanly
1070 - GBA Video: Fix blend issues with obscured middle layers
1071 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1072 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1073 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1074 - GBA Video: Fix sprite boundary conditions with mosaic
1075 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1076 - Qt: Fix issue with set frame sizes being the wrong height
1077 - Qt: Fix emulator crashing when full screen if a game is not running
1078 - Qt: Fix window focus issues
1079 - Qt: Properly set default video recording settings
1080 - Qt: Fix a race condition when a game crashes immediately
1081 - Qt: Fix some cases where key mapping can break if focus is adjusted
1082 - Qt: Fix crash if a game pauses before any frames are shown
1083 - Debugger: Negative PC-relative loads now properly subtract the offset
1084 - Debugger: Align PC-relative loads in Thumb
1085 - Debugger: Fix watchpoints triggering too late
1086 - Debugger: Fix binary print putting spaces between digits
1087 - Video: Ensure FFmpeg encoder has audio frames
1088 - Video: Fix uncompressed PCM audio recording
1089 - Video: Fix FFmpeg crashing when the file extension is wrong
1090 - Util: Fix SOCKET_FAILED macro
1091Misc:
1092 - GBA: Exit cleanly on FATAL if the port supports it
1093 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1094 - Qt: Disable sync to video by default
1095 - Qt: Handle a game crash without crashing
1096 - Qt: Set default log level to FATAL, ERROR and WARN
1097 - Qt: Clarify some phrasing in the menus
1098 - Qt: Clear active buttons when focus is lost
1099
11000.1.0: (2014-12-13)
1101 - Initial release