all repos — mgba @ fe797de35ee8a16ab49bd4ff77395b76b00c4b2c

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  1medusa alpha 3 (Future)
  2Features:
  3 - DS GX: Toon shading
  4Bugfixes:
  5 - DS GX: Fix vertex texture transformation (fixes mgba.io/i/702)
  6 - DS GX: Automatically normalize winding culling calculations (fixes mgba.io/i/699)
  7Misc:
  8 - DS GX: Clean up and unify texture mapping
  9
 100.7.0: (Future)
 11Bugfixes:
 12 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
 13Misc:
 14 - GBA Timer: Use global cycles for timers
 15 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
 16 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
 17
 180.6.0: (Future)
 19Features:
 20 - Library view
 21 - Sprite viewer
 22 - Debugging console
 23 - Improved memory viewer
 24 - Memory search
 25 - Command line ability to override configuration values
 26 - Add option to allow preloading the entire ROM before running
 27 - Add option for whether rewinding restores save games
 28 - Savestates now contain any RTC override data
 29 - Add option to lock video to integer scaling
 30 - LR35902: Watchpoints
 31 - LR35902/GB-Z80 disassembler
 32 - GB: Tile viewer
 33 - GB: Video/audio channel enabling/disabling
 34 - GB: Symbol table support
 35 - GB MBC: Add MBC1 multicart support
 36 - GBA: Support printing debug strings from inside a game
 37 - GBA: Better cheat type autodetection
 38 - Implement keypad interrupts
 39 - Configuration of gamepad hats
 40 - Video log recording for testing and bug reporting
 41 - Debugger: Segment/bank support
 42 - Debugger: Execution tracing
 43 - Qt: German translation (by Lothar Serra Mari)
 44 - Qt: Spanish translation (by Kevin López)
 45 - Qt: Italian translation (by theheroGAC)
 46Bugfixes:
 47 - ARM7: Fix MLA/*MULL/*MLAL timing
 48 - Core: Fix crash with rewind if savestates shrink
 49 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
 50 - Core: Fix directory sets crashing on close if base isn't properly detached
 51 - FFmpeg: Fix overflow and general issues with audio encoding
 52 - GB: Fix flickering when screen is strobed quickly
 53 - GB: Fix STAT blocking
 54 - GB MBC: Fix ROM bank overflows getting set to bank 0
 55 - GB MBC: Fix swapping carts not detect new MBC
 56 - GB Timer: Improve DIV reset behavior
 57 - GB Timer: Fix DIV batching if TAC changes
 58 - GB Video: Reset renderer when loading state
 59 - GBA: Fix multiboot ROM loading
 60 - GBA: Fix multiboot loading resulting in too small WRAM
 61 - GBA BIOS: Implement BitUnPack
 62 - GBA BIOS: Fix ArcTan sign in HLE BIOS
 63 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
 64 - GBA BIOS: Fix INT_MIN/-1 crash
 65 - GBA Hardware: Fix crash if a savestate lies about game hardware
 66 - GBA I/O: Handle audio registers specially when deserializing
 67 - GBA Memory: Improve initial skipped BIOS state
 68 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 69 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
 70 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 71 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
 72 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 73 - LR35902: Fix core never exiting with certain event patterns
 74 - LR35902: Fix pc overflowing current region off-by-one
 75 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
 76 - OpenGL: Fix some shaders causing offset graphics
 77 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
 78 - Qt: Fix window icon being stretched
 79 - Qt: Fix data directory path
 80 - Qt: Fix timing issues on high refresh rate monitors
 81 - Qt: Fix linking after some windows have been closed
 82 - Qt: Fix crash when changing audio settings after a game is closed
 83 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
 84 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
 85 - Qt: Fix game unpausing after frame advancing and refocusing
 86 - SDL: Fix game crash check
 87 - SDL: Fix race condition with audio thread when starting
 88 - SDL: Fix showing version number
 89 - Test: Fix crash when loading invalid file
 90 - Test: Fix crash when fuzzing fails to load a file
 91 - Test: Don't rely on core for frames elapsed
 92 - Test: Fix crash when loading invalid file
 93 - Test: Fix crash when fuzzing fails to load a file
 94 - Tools: Fix recurring multiple times over the same library
 95 - Util: Fix overflow when loading invalid UPS patches
 96 - Util: Fix highest-fd socket not being returned by SocketAccept
 97 - Windows: Fix VDir.rewind
 98Misc:
 99 - All: Add C++ header guards
100 - All: Move time.h include to common.h
101 - 3DS, PSP2, Wii: Last directory loaded is saved
102 - CMake: Add ability to just print version string
103 - Core: New, faster event timing subsystem
104 - Core: Clean up some thread state checks
105 - Core: Add generic checksum function
106 - Core: Cores can now have multiple sets of callbacks
107 - Core: Restore sleep callback
108 - Core: Move rewind diffing to its own thread
109 - Core: Ability to enumerate and modify video and audio channels
110 - Core: List memory segments in the core
111 - Core: Move savestate creation time to extdata
112 - Core: Config values can now be hexadecimal
113 - Core: Improved threading interrupted detection
114 - Debugger: Modularize CLI debugger
115 - Debugger: Make building with debugging aspects optional
116 - Debugger: Add functions for read- or write-only watchpoints
117 - Debugger: Make attaching a backend idempotent
118 - Debugger: Add mDebuggerRunFrame convenience function
119 - Feature: Move game database from flatfile to SQLite3
120 - Feature: Support ImageMagick 7
121 - Feature: Make -l option explicit
122 - FFmpeg: Return false if a file fails to open
123 - FFmpeg: Force MP4 files to YUV420P
124 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
125 - GB: Reset with initial state of DIV register
126 - GB MBC: New MBC7 implementation
127 - GB Audio: Simplify envelope code
128 - GB Audio: Improve initial envelope samples
129 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
130 - GB Video: Improved video timings
131 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
132 - GBA, GB: ROM is now unloaded if a patch is applied
133 - GBA DMA: Refactor DMA out of memory.c
134 - GBA DMA: Move DMAs to using absolute timing
135 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
136 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
137 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
138 - GBA Memory: Support reading/writing POSTFLG
139 - GBA Memory: Remove unused prefetch cruft
140 - GBA Timer: Improve accuracy of timers
141 - GBA Video: Clean up unused timers
142 - GBA Video: Allow multiple handles into the same tile cache
143 - GBA Video, GB Video: Colors are now fully scaled
144 - GBA Video: Optimize when BLD* registers are written frequently
145 - OpenGL: Add xBR-lv2 shader
146 - Qt: Move last directory setting from qt.ini to config.ini
147 - Qt: Improved HiDPI support
148 - Qt: Expose configuration directory
149 - Qt: Merge "Save" and "OK" buttons in shader options
150 - Qt: Automatically load controller profile when plugged in
151 - Qt: Rename "Resample video" option to "Bilinear filtering"
152 - Qt: Remove audio thread
153 - Qt: Remove audio buffer sizing in AudioProcessorQt
154 - Qt: Re-enable QtMultimedia on Windows
155 - Qt: Make "Mute" able to be bound to a key
156 - Qt: Add .gb/.gbc files to the extension list in Info.plist
157 - Qt: Relax hard dependency on OpenGL
158 - Qt: Better highlight active key in control binding
159 - SDL: Remove scancode key input
160 - SDL: Automatically map controllers when plugged in
161 - Test: Add a basic test suite
162 - Util: Add size counting to Table
163 - Util: Add 8-bit PNG write support
164 - Util: Tune patch-fast extent sizes
165 - VFS: Call msync when syncing mapped data
166 - VFS: Allow truncating memory chunk VFiles
167 - VFS: Fix some minor VFile issues with FILEs
168 - VFS: Optimize expanding in-memory files
169 - VFS: Add VFileFIFO for operating on circle buffers
170Changes from beta 1:
171Features:
172 - Qt: Italian translation (by theheroGAC)
173 - Qt: Updated German translation
174Bugfixes:
175 - GB Audio: Fix incorrect channel 4 iteration
176 - GB Audio: Fix zombie mode bit masking
177 - GB Serialize: Fix timer serialization
178 - GB Video: Fix LYC regression
179 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
180 - GBA Timer: Fix count-up timing overflowing timer 3
181 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
182 - Qt: Fix memory search close button (fixes mgba.io/i/769)
183 - Qt: Fix window icon being stretched
184 - Qt: Fix initial window size (fixes mgba.io/i/766)
185 - Qt: Fix data directory path
186 - Qt: Fix controls not saving on non-SDL builds
187 - Qt: Fix translation initialization (fixes mgba.io/i/776)
188 - Qt: Fix patch loading while a game is running
189 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
190 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
191 - Qt: Fix GL-less build
192 - Qt: Fix Software renderer not handling alpha bits properly
193Misc:
194 - GB Serialize: Add MBC state serialization
195 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
196 - GBA Timer: Improve accuracy of timers
197 - PSP2: Update toolchain to use vita.cmake
198 - Qt: Add language selector
199 - Qt: Minor test fixes
200 - Qt: Move shader settings into main settings window
201 - Qt: Dismiss game crashing/failing dialogs when a new game loads
202 - Qt: Properly ship Qt translations
203 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
204
2050.6 beta 1: (2017-06-29)
206 - Initial beta for 0.6
207
208medusa alpha 2: (2017-04-26)
209Features:
210 - DS Audio: Add PSG audio
211 - DS Slot-1: Improve savedata setup via IPC sniffing
212 - DS Video: Add display capture blending
213Bugfixes:
214 - DS: Fix exposed CPU frequencies and audio timing
215 - DS Audio: Fix audio sampling slightly too quickly
216 - DS GX: Fix T-repeat textures (fixes mgba.io/i/577)
217 - DS GX: Fix 4-color texture coordinates
218 - DS GX: Hack around writing to a full FIFO that has a swap pending (fixes mgba.io/i/608)
219 - DS GX: Fix bitmap textures when no palette is mapped (fixes mgba.io/i/628)
220 - DS GX: Don't reset state between buffer swaps (fixes mgba.io/i/642)
221 - DS GX: Allow viewport to change in the middle of a frame
222 - DS GX: Properly mask address for slot 2 4x4-texel textures
223 - DS GX: Retain translucent polygon ID when drawing opaque fragments (fixes mgba.io/i/661)
224 - DS GX: Fix DMAs triggering too frequently (fixes mgba.io/i/620, mgba.io/i/583)
225 - DS GX: Fix large textures wrapping
226 - DS Slot-1: Emulate initial SPI command delay
227 - DS Timers: Fix ARM9 timers running too fast
228 - DS Video: Fix VRAM mirroring in the renderer (fixes mgba.io/i/561)
229 - DS Video: Fix extended modes 1.x screen base range (fixes mgba.io/i/568)
230 - DS Video: Capture with alpha bit set
231 - DS Video: Bitmap sprites use alpha bit for transparent
232 - DS Video: Fix blend bit on windows for 3D layer (fixes mgba.io/i/611)
233 - DS Video: Enable overflow bit on extended affine modes
234 - DS Video: Fix extended mode 0 without extended palettes
235 - DS Video: Fix caputre stride
236 - DS Video: Fix affine transformations in video capture
237 - Feature: Fix resizing GIF buffer (fixes mgba.io/i/695)
238Misc:
239 - ARM9: Implement SMLAW<y> and SMULW<y>
240 - ARM9: Implement STRD/LDRD
241 - DS: Set boot complete bit in RAM on boot (fixes mgba.io/i/576, mgba.io/i/580, mgba.io/i/586)
242 - DS: Attempt to detect if a game is homebrew
243 - DS Memory: Ensure DS9 I/O is 8-byte aligned
244 - DS Slot-1: Emulate KEY delay
245 - FFmpeg: Allow framerate to be adjusted
246 - Qt: Add .nds files to the extension list in Info.plist
247 - Qt: Add .srl as an extension for DS ROMs
248
249medusa alpha 1: (2017-04-08)
250Features:
251 - Partial DS Support
252Bugfixes:
253 - SDL: Prevent crash on cores with no audio
254 - ARM7: Decode MCR/MRC
255 - ARM7: Clean up instruction decoding for future expandability
256 - Core: Don't save state if core fails to serialize
257
2580.5.2: (2016-12-31)
259Bugfixes:
260 - All: Fix fullscreen config option being ignored
261 - ARM7: PSR mode bits should not get sign extended
262 - GB: Fix audio not being deinitialized
263 - GB: Fix crash when masking savedata
264 - GB: Properly initialize sramRealVf variable
265 - GB Audio: Fix serialization of channel 3 and NR52 properties
266 - GB Audio: Reset envelope timer when reseting sound channel
267 - GB MBC: Fix SRAM dangling pointer with RTC games
268 - GB MBC: Fix initializing MBC when no ROM is loaded
269 - GB Memory: Fix patching ROM bank 0
270 - GB Memory: Fix starting HDMAs during mode 0
271 - GB Memory: Fix HDMA5 value after DMA completes
272 - GB Video: Initialize LCDC in renderer
273 - GB Video: Hblank IRQs should mask LYC=LY IRQs
274 - GBA: Fix IRQs firing after already being cleared
275 - GBA: Only unhalt CPU if appropriate bit is set in IE
276 - GBA: Add savegame override for Crash Bandicoot 2
277 - GBA BIOS: Fix MidiKey2Freq BIOS reads
278 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
279 - GBA Cheats: Fix GameShark ROM patches
280 - GBA I/O: Mask off WAITCNT bits that cannot be written
281 - GBA Memory: Fix misaligned BIOS reads
282 - GBA Memory: Fix VCOUNT being writable
283 - GBA Video: Fix out of bounds sprite transforms
284 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
285 - Libretro: Fix disabling BIOS
286 - Libretro: Fix Game Boy savestates and audio
287 - Qt: Fix changing resolution of software renderer
288 - Qt: Fix setting overrides
289 - Qt: Fix cut off tiles and alignment issues in tile viewer
290 - Qt: Only reset window dimensions when first shown
291 - Qt: Fix Qt Multimedia audio driver on big endian
292 - Qt: Fix Apply button for key and controller configurations
293 - VFS: Fix resizing memory chunks when not needed
294 - Windows: Fix Unicode directory handling
295Misc:
296 - GB, GBA: Prevent loading null ROMs
297 - GB Audio: Initialize wave RAM to GBC values
298 - GB Memory: Reset ROM bank when loading a ROM
299 - PSP2: Improved controller rumble
300
3010.5.1: (2016-10-05)
302Bugfixes:
303 - Core: Fix importing save games as read-only
304 - FFmpeg: Fix encoding AAC
305 - GB: Fix invalid STOP behavior on Game Boy Color
306 - GB: Initialize audio properly
307 - GB: Properly clear KEY1 bit 0 when switching speeds
308 - GB: Properly unload save files when unloading a ROM
309 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
310 - GB MBC: Fix MBC7 when size is incorrectly specified
311 - GB MBC: Fix RTC access when no save file is loaded
312 - GB SIO: Don't auto-clock external shift clock
313 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
314 - GB Video: Fix video frames getting missed when LCDC is off
315 - GB Video: Clear screen when LCDC is off
316 - GBA Cheats: Fix holding onto pointers that may get invalidated
317 - GBA Cheats: Fix key-activated CodeBreaker cheats
318 - GBA Cheats: Fix uninitialized memory getting freed when saving
319 - GBA Hardware: Improve Game Boy Player rumble behavior
320 - GBA Memory: Fix several unused I/O register read values
321 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
322 - LR35902: Fix events running with the wrong cycle active
323 - Qt: Fix "close" button on Overrides view
324 - Qt: Fix saving overrides
325 - Qt: Fix directory set unloading when replacing the ROM
326 - Qt: Fix patch loading
327 - Qt: Fix crash when saving an override if a game isn't loaded
328 - Qt: Fix showing default display driver as OpenGL (force 1.x)
329 - SDL: Attach rumble in SDL frontend
330 - Util: Fix PNG identification on files too small to be a PNG
331Misc:
332 - All: Only update version info if needed
333 - All: Split out install locations for Libretro and OpenEmu
334 - FFmpeg: Encoding cleanup
335 - GB: Reset active region when reloading ROM
336 - GB Memory: Initialize RAM pattern for GBC
337 - GB Video: Improved video timings
338 - Qt: Manage window sizes slightly better
339 - Qt: Remember scale option independent of core dimensions
340
3410.5.0: (2016-09-19)
342Features:
343 - Game Boy support
344 - Support for encrypted CodeBreaker GBA cheats
345 - Emulation of Vast Fame protected GBA carts (taizou)
346 - Tile viewer
347 - Threaded rendering mode
348 - Libretro: Memory map and achievement support (leiradel)
349 - GUI: Add UI control remapping
350 - GUI: Add fast-forward
351 - Wii: 240p support
352 - 3DS: Adjustable screen darkening
353 - Ability to temporarily load a savegame
354 - Load specific files out of archives
355 - Automatic BIOS detection
356Bugfixes:
357 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
358 - Debugger: Fix GDB breakpoints
359 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
360 - GBA: Fix filehandle leak with savegames
361 - GBA: Timer 0 cannot be count up
362 - GBA: Count up timers should not count themselves
363 - GBA Memory: Fix mirror on non-overdumped Classic NES games
364 - GBA Memory: Fix ldm {pc}
365 - GBA Savedata: Fix savedata sync timer
366 - GBA Savedata: Only unmap savedata if present
367 - GBA Serialize: Savestates now properly store prefetch
368 - GBA Video: WIN0/1 take priority over OBJWIN
369 - GBA Video: Fix out-of-order OBJWIN
370 - PSP2: Fix GPU crash while exiting
371 - PSP2: Fix VSync
372 - PSP2: Fix accelerometer range
373 - PSP2: Actually load screen mode setting
374 - PSP2: Fix gyroscope direction
375 - PSP2: Delete threads after they return
376 - PSP2: Fix mapping/unmapping from not at 0
377 - Qt: Fix bug in software renderer scaling
378 - Qt: Fix hanging key press after disabling autofire
379 - Qt: Fix being unable to pause manually when using auto-pausing
380 - SDL: Fix axes being mapped wrong
381 - Util: Fix realloc semantics in utf16to8
382 - Util: Fix inserting too many items into a hash table
383 - VFS: Fix uninitialized varaible reading from 7z
384 - VFS: Fix reading multiple files from a 7z archive
385 - Wii: Fix framelimiting after a slowdown
386 - Wii: Fix garbage flash at startup
387Misc:
388 - 3DS: Use blip_add_delta_fast for a small speed improvement
389 - 3DS: Allow UTF-16 filenames
390 - 3DS: Port to using citro3D
391 - 3DS: Use system font for menus
392 - 3DS: Attempt to use Core 2 for threads
393 - 3DS: Adjustable filering
394 - 3DS: 3D banner
395 - All: Add QUIET parameter to silence CMake
396 - All: Faster memory read/write
397 - ARM7: Support forcing Thumb mode via MSR
398 - ARM7: Flush prefetch cache when loading CPSR via MSR
399 - ARM7: Clean up instruction decoding for future expandability
400 - Debugger: Support register and memory writes via GDB stub
401 - Debugger: Add software breakpoint support to gdb
402 - FFmpeg: Full support for libavcodec 56+
403 - GBA: Better debug logging if event processing breaks
404 - GBA Audio: Force audio DMAs to not increment destination
405 - GBA BIOS: Use custom ArcTan, not relying on OS
406 - GBA Hardware: Clean up dead code in GBP
407 - GBA Memory: Optimize stalling behavior
408 - GBA Memory: Optimize Load-/StoreMultiple
409 - GBA Savedata: Add realistic timing for EEPROM
410 - GBA Serialize: Savestates now store if CPU was halted
411 - GBA Video: Remove old slow path fallback
412 - GBA Video: Optimize sprite drawing
413 - GBA Video: Optimize mode 0 rendering
414 - GBA Video: Optimize compositing cases slightly
415 - GUI: Screenshot dimensions are now passed through
416 - GUI: Add back logging
417 - GUI: Only reload config if manually saved
418 - GUI: Increase scrolling speed
419 - OpenGL: Log shader compilation failure
420 - OpenGL: Add texSize uniform
421 - Qt: Make -g flag work in Qt build
422 - Qt: Simplify OpenGL context creation
423 - Qt: Thread startup improvements
424 - Qt: Make audio channel/video layer options shortcut mappable
425 - Qt: Remove some C99isms from C++ code
426 - Qt: Remove default autofire mappings
427 - Qt: Make reseting when pasued frame-accurate
428 - Qt: Rearchitect game closing codepath
429 - PSP2: Use system font for menus
430 - PSP2: Add rumble for PS TV
431 - PSP2: Add fit-to-height screen mode
432 - PSP2: Sync files per descriptor
433 - PSP2: Allow UTF-8 filenames
434 - PSP2: Screenshots are now saved into the Photo Gallery
435 - PSP2: Stop underclocking when menuing
436 - SDL: Increase default audio buffer size to 1024 samples
437 - SDL: More responsive rumble
438 - Util: Add Vector GetConstPointer
439 - Util: Add rtrim
440 - Util: Add endswith
441 - VFS: Improve zip file detection
442 - Wii: Add pixelated resample filter
443 - Windows: Add native VDir support
444 - Util: Add PRIz macro for libc versions that don't support %z
445 - GBA: Better debug logging if event processing breaks
446
4470.4.1: (2016-07-11)
448Bugfixes:
449 - All: Fix several file handle leaks
450 - All: Fix instruction tables getting zeroed when linking sometimes
451 - ARM7: Fix flags on SBC/RSC
452 - ARM7: Fix setting spsr privilege bits when spsr is empty
453 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
454 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
455 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
456 - GBA Memory: Fix executing code from OBJ region of VRAM
457 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
458 - GBA Serialize: Fix loading savegames from savestates
459 - OpenGL: Correct boolean vector strcmp strings for uniforms
460 - Qt: Fix sending gameStopped twice
461 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
462 - Qt: Fix initial state of key mapping
463 - Qt: Initialize m_useBios
464 - SDL: Fix joystick initialization on BSD
465 - SDL: Fix potential joystick crash in games with rumble
466 - SDL: Fix SDL 1.2 build
467 - SDL: Fix sporadic crash when deinitializing audio
468 - Shaders: Fix AGS-001 shader with some bad drivers
469 - Util: Use closesocket on Windows
470 - Util: Fix socket bind addresses
471 - VFS: Fix reading 7z archives without rewinding first
472 - VFS: VFileFromFD should not open directories
473 - Wii: Fix tilting direction
474 - Util: Fix realloc semantics in utf16to8
475Misc:
476 - All: Allow use of external minizip library
477 - Debugger: CLI debugger now exits when end-of-stream is reached
478 - FFmpeg: Update dependencies on Ubuntu
479 - GBA: Slightly optimize GBAProcessEvents
480 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
481 - GBA Video: Null renderer should return proper register values
482 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
483 - Qt: Add preset for DualShock 4
484 - Qt: Update 360 input profile on OS X to reflect newer drivers
485 - Qt: Remove use of NaN
486 - Qt: Canonicalize file paths when loading games
487 - Qt: Add refresh button to controller editing
488 - SDL: Remove default gamepad mappings
489 - Util: Fix intermittent build failure on OS X
490 - VFS: VFile.sync now updates modified time
491
4920.4.0: (2016-02-02)
493Features:
494 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
495 - I/O viewer
496 - Booting of multiboot images
497 - Customization of GIF recording
498 - Libretro: Cheat code support
499 - Support for GLSL shaders
500 - ROM information view
501 - Support for VBA-style cheat codes
502 - Savestates now store creation timestamps
503 - Key autofire
504 - Libretro: Allow blocking opposing directional input
505 - OpenEmu core for OS X
506 - Libretro: Settings for using BIOS and skipping intro
507 - Libretro: Customizable idle loop removal
508 - Implemented cycle counting for sprite rendering
509 - Cleaner, unified settings window
510 - Added a setting for pausing when the emulator is not in focus
511 - Customizable paths for save games, save states, screenshots and patches
512 - Controller hotplugging
513 - Ability to store save games and active cheats within savestates
514Bugfixes:
515 - ARM7: Fix sign of unaligned LDRSH
516 - ARM7: Fix decoding of some ARM ALU instructions with shifters
517 - Debugger: Fix watchpoints in gdb
518 - GBA: Fix warnings when creating and loading savestates
519 - GBA: Fix Iridion II savetype
520 - GBA BIOS: Fix misaligned CpuSet
521 - GBA Cheats: Fix cheats setting the Action Replay version
522 - GBA Hardware: Fix GPIO on big endian
523 - GBA Memory: Fix DMA register writing behavior
524 - GBA Memory: Fix DMAs triggering two cycles early
525 - Libretro: Fix aspect ratio
526 - Qt: Fix some potential crashes with the gamepad mapping
527 - Qt: Fix keys being mapped incorrectly when loading configuration file
528 - Util: Fix PowerPC PNG read/write pixel order
529 - Util: Fix excessive memory allocation when decoding a PNG
530 - VFS: Fix VFileReadline and remove _vfdReadline
531Misc:
532 - All: Improved PowerPC support
533 - All: Fix some undefined behavior warnings
534 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
535 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
536 - GBA: Implement bad I/O register loading
537 - GBA: Allow jumping to OAM and palette RAM
538 - GBA BIOS: Finish implementing RegisterRamReset
539 - GBA Config: Add "override" layer for better one-time configuration
540 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
541 - GBA Memory: Use a dynamically sized mask for ROM memory
542 - GBA Memory: Implement several unimplemented memory access types
543 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
544 - GBA RR: Starting from savestate now embeds the savegame
545 - GBA RR: Add preliminary SRAM support for VBM loading
546 - GBA RR: Add support for resets in movies
547 - GBA Video: Remove lastHblank, as it is implied
548 - Libretro: Use anonymous memory mappers for large blocks of memory
549 - Libretro: Add install target for libretro core
550 - Qt: Window size command line options are now supported
551 - Qt: Increase usability of key mapper
552 - Qt: Add 'Apply' button to settings window
553 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
554 - Qt: Allow use of modifier keys as input
555 - Qt: Optimize log viewer
556 - Qt: Added button for breaking into the GDB debugger
557 - Qt: Add box for showing duration of rewind
558 - SDL: Support fullscreen in SDL 1.2
559 - SDL: Allow GBASDLAudio to be used without a thread context
560 - Util: Use VFile for configuration
561 - Util: Add MutexTryLock
562
5630.3.2: (2015-12-16)
564Bugfixes:
565 - ARM7: Fix STRT/STRBT
566 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
567 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
568 - Libretro: Fix problems with rumble not turning off
569 - GBA: Fix idle skip state being retained between games
570 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
571 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
572 - GBA BIOS: Fix Sqrt sign
573 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
574 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
575 - GBA Memory: Fix DMA behavior for SRAM accesses
576 - GBA Memory: Fix Store8 to OBJ VRAM
577 - GBA Memory: Fix alignment of LDM/STM on SRAM
578 - GBA Memory: Fix unaligned out-of-bounds ROM loads
579 - GBA Memory: Fix timing of DMAs
580 - GBA Video: Fix _mix for 15-bit color
581 - GBA Video: Fix OAM and palette initialization
582 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
583 - Qt: Use safer isLoaded check in GameController
584 - Qt: Fix a race condition in PainterGL that could lead to a crash
585 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
586 - Qt: Fix font size in memory viewer
587 - Qt: Fix a crash in the memory viewer
588 - Qt: Add additional checks in CheatModel to prevent crashes
589 - Qt: Fix race condition with setting sample rate
590 - Qt: Fix crash when closing multiplayer windows
591 - Qt: Fix resetting while paused
592Misc:
593 - GBA Audio: Implement missing flags on SOUNDCNT_X register
594 - Qt: Add mute option to menu
595
5960.3.1: (2015-10-24)
597Bugfixes:
598 - ARM7: Fix instruction decoding of Thumb shifts
599 - GBA: Deinit savegame when unloading a ROM
600 - GBA: Fix BIOS check on big endian
601 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
602 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
603 - GBA Audio: Fix audio channels being silenced at the wrong time
604 - GBA Memory: Fix bad BIOS Load16 on big endian
605 - GBA Memory: Fix bad Load8 on big endian
606 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
607 - GBA Video: Fix edge case with sprite blend modes and semitransparency
608 - GBA Video: Fix objwin and blending interaction on sprites
609 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
610 - Libretro: Fix a memory leak with the render buffer
611 - Qt: Windows no longer spawn in the top left on first launch
612 - Qt: Fix install path of XDG desktop file with DESTDIR
613 - Qt: Fix drag and drop on Windows
614 - Qt: Reenable double buffering, as disabling it broke some Windows configs
615 - VFS: Fix return values of VFileFILE.read and .write
616Misc:
617 - All: Reset next event to cycles instead of zero to interrupt
618 - All: Add --version flag
619 - ARM7: Force disable LTO on two files to work around a GCC bug
620 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
621 - GBA: Better memory handling with PNG savestates
622 - GBA: Additional savestate sanity checks
623 - GBA: Check for cycle count being too high
624 - GBA Audio: Allow GBAAVStream to have no video callback
625 - GBA BIOS: Implement RegisterRamReset for SIO registers
626 - Qt: Remove useless help icons in dialogs
627 - Qt: Prevent savestate window from opening while in multiplayer
628 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
629 - Qt: Dropping multiplayer windows works more cleanly now
630
6310.3.0: (2015-08-16)
632Features:
633 - Ability to hide individual background layers, or OBJs
634 - Ability to mute individual audio channels
635 - Palette viewer and exporter
636 - Volume control
637 - More shortcuts are editable (e.g. quick save/load)
638 - Rewind now shows the frame after rewinding
639 - Import/Export of GameShark/Action Replay snapshots
640 - Add "Step backwards" item for single increment rewind
641 - Deadzone estimation for game controllers
642 - Analog inputs can be used for shortcuts
643 - Menu items for specific solar sensor brightness levels
644 - Remappable controls for tilt and gyroscope sensors
645 - Status messages for actions taken while a game is running (e.g. save/load state)
646 - Memory inspector
647 - Screensaver can now be suspended while a game is running
648 - Load/save the most recent savestate slot
649 - Support varible speed (PWM) rumble
650 - Ability to cap fast forward speed
651 - Finer control over FPS target
652 - Holdable shortcut for rewinding one frame at a time
653 - Ability to boot directly into the BIOS
654 - Preliminary support for yanking out the game pak while a game is running
655 - Thumb-drive mode by putting a file called portable.ini in the same folder
656 - Configurable display driver, between software and OpenGL
657 - Undo-able savestate loading and saving
658 - Controller profiles now store shortcut settings
659 - Default controller profiles for several common controllers
660 - Libretro now supports BIOS, rumble and solar sensor
661 - Implement BIOS call Stop, for sleep mode
662 - Automatically load patches, if found
663 - Improved video synchronization
664 - Configurable audio output sample rate
665Bugfixes:
666 - ARM7: Fix SWI and IRQ timings
667 - ARM7: Fix Thumb MUL timing
668 - ARM7: Fix timing of multiplies to use N cycles
669 - ARM7: ARMHotplugDetach should call deinit
670 - Debugger: Fix use-after-free in breakpoint clearing code
671 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
672 - GBA: Cap audio FIFO read size during deserialization
673 - GBA: Check for corrupted savestates when loading
674 - GBA: Check for improperly sized savestates when loading
675 - GBA: Check for savestates made from differently sized ROMs
676 - GBA: Fix calls to endian-independent loadstores
677 - GBA: Fix timing of reading from timer registers
678 - GBA: Ensure cycles never go negative
679 - GBA Audio: Force audio FIFOs to 32-bit
680 - GBA Audio: Fix audio pitch changing when adjusting buffer size
681 - GBA Audio: Fix sample order in audio channel 3
682 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
683 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
684 - GBA Memory: Improve Thumb open bus behavior
685 - GBA Memory: Fix potential DMA issue when loading a savestate
686 - GBA Memory: Fix load/store multiple video memory waitstates
687 - GBA SIO: Fix reseting when there are SIO devices attached
688 - GBA Video: Blended sprites should never have other effects applied
689 - GBA Video: Fix out-of-bounds tiles in mosaic
690 - GBA Video: Fix windows not affecting sprites
691 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
692 - GBA Video: Fix timing on first scanline
693 - Qt: Better cleanup when a game crashes
694 - Qt: Fix open ROM dialog filtering for archive formats
695 - Qt: Cap the maximum number of multiplayer windows
696 - Qt: Fix maximum year in sensor override
697 - Qt: Fix window being too tall after exiting fullscreen
698 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
699 - Qt: Fix analog buttons not getting unmapped
700 - Qt: Fix passing command line options
701 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
702 - SDL: Fix SDL build when OpenGL is missing
703 - Util: Allow loading IPS patches that grow the ROM
704 - VFS: Fix resource leaks if some allocations fail
705 - VFS: Fix line-reading to return proper values
706 - Video: Fix an issue with very long filenames
707 - Util: Fix formatting of floats
708Misc:
709 - All: Add --help flag for command line programs
710 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
711 - All: Enable static linking for Windows
712 - All: Enable static linking for OS X
713 - All: Threads are now named
714 - All: Proper handling of Unicode file paths
715 - ARM7: Add emulation for Undefined CPU mode
716 - ARM7: Reduce the size of the Thumb instruction table
717 - GBA: Add status log level
718 - GBA: GBARewind now returns how many states it has rewound
719 - GBA: SIO logging layer
720 - GBA BIOS: Stub out SoundBias
721 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
722 - GBA: Don't include GBACLIDebugger struct unless needed
723 - GBA: Savedata is now synced shortly after data finishes being written
724 - GBA: Process multiple timer events at once, if necessary
725 - GBA Audio: Implement audio reset for channels A/B
726 - GBA Audio: Process multiple audio events at once, if necessary
727 - GBA Hardware: Backport generic RTC source into core
728 - GBA Input: Allow axes and buttons to be mapped to the same key
729 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
730 - GBA SIO: Add a dummy driver for Normal mode
731 - GBA Thread: Add functionality for running callbacks on the GBA thread
732 - GBA Thread: Split GBASync into a separate file
733 - GBA Video: Refactor software renderer into separate files
734 - GBA Video: Slightly optimize mode 0 mosaic rendering
735 - Debugger: Free watchpoints in addition to breakpoints
736 - Qt: Handle saving input settings better
737 - Qt: Move GL frame drawing back onto its own thread
738 - Qt: Fast forward (held) option moved from Other to Emulation menu
739 - Qt: Show version info in window title
740 - Qt: Migrate multiplayer window handling into GBAApp
741 - Qt: Unified file opening and saving with last location
742 - Qt: Fix windows being resizable when they shouldn't have been
743 - Qt: Only hide cursor in full screen
744 - Qt: Replace pause-after-frame mutex with an atomic
745 - Qt: Add application icon and XDG desktop files
746 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
747 - Qt: Don't save window size when entering fullscreen
748 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
749 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
750 - Qt: Increase usability of key mapper
751 - Qt: Show checkmark for window sizes
752 - Qt: Set window path to loaded ROM
753 - Perf: Ability to load savestates immediately on launch
754 - SDL: Properly check for initialization
755 - SDL: Clean up initialization functions
756 - SDL: Clean up GL context
757 - Util: Allow disabling the threading code entirely
758 - VFS: Add sync method to force syncing with backing
759
7600.2.1: (2015-05-13)
761Bugfixes:
762 - All: Fix sanitize-deb script not cleaning up after itself
763 - All: Fix dependencies for libavcodec on Debian-derived platforms
764 - ARM7: Handle writeback for PC in addressing modes 2 and 3
765 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
766 - ARM7: Fix ARM multiply instructions when PC is a destination register
767 - Debugger: Fix use-after-free in breakpoint clearing code
768 - Debugger: Fix boundary conditions in tab completion
769 - GBA: Fix timers not updating timing when writing to only the reload register
770 - GBA: Fix rewind boundary conditions
771 - GBA: Add initial I/O register settings for background matrix registers
772 - GBA: Fix hang when loading a savestate if sync to video is enabled
773 - GBA: Handle out-of-bounds I/O access
774 - GBA: Fix bounds-checking on EEPROM access
775 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
776 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
777 - GBA Memory: Allow SRAM to be 64kB
778 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
779 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
780 - GBA Video: Fix second frame mode 5
781 - Perf: Fix race condition if a game crashes immediately on start
782 - Qt: Fix Display object leak when closing a window
783 - Qt: Fix .deb dependencies
784 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
785 - Qt: Fix window not regaining focus after exiting savestate window
786 - Qt: Fix regression where video would not record if the game had already started
787 - Qt: Fix potential crash if a gamepad causes focus to change
788 - Qt: Fix controller axis querying
789 - Qt: Fix multiplayer windows opening as the wrong size
790 - Qt: Fix controllers sometimes not loading the right profile
791 - SDL: Fix boundary conditions for joystick adjustments
792 - SDL: Allocate properly sized input maps
793 - SDL: Fix potential build issues when Qt and SDL2 are in use
794 - Util: Fix resource leak in UTF-8 handling code
795 - Util: Fix a null-pointer issue when attempting to delete a key
796 - VFS: Fix resource leaks if some allocations fail
797 - Video: Fix an issue with very long filenames
798Misc:
799 - GBA Memory: Soft-crash if jumping past the end of a ROM
800 - Qt: Show multiplayer numbers in window title
801 - Qt: Solar sensor can have shortcuts set
802
8030.2.0: (2015-04-03)
804Features:
805 - Support for gamepad axes, e.g. analog sticks or triggers
806 - Add scale presets for up to 6x
807 - Settings window
808 - Bilinear resampling option
809 - Add option to skip BIOS start screen
810 - List of recently opened games
811 - Support for games using the Solar Sensor
812 - Better audio resampling via blip-buf
813 - Game Pak overrides dialog for setting savetype and sensor values
814 - Support for games using the tilt sensor
815 - Remappable shortcuts for keyboard and gamepad
816 - Rewinding of emulation
817 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
818 - Support IPv6
819 - Save directory of last loaded file
820 - Support BPS patches
821 - Automatically detect and optimize out idle loops
822 - Configurable game overrides
823 - Support loading 7-Zip files
824 - Drag and drop game loading
825 - Cheat code support
826 - Runtime configurable audio driver
827 - Libretro core for use with RetroArch and other front-ends
828 - Controller profiles for setting different bindings for different controllers
829 - Ability to lock aspect ratio
830 - Local link cable support
831 - Ability to switch which game controller is in use per instance
832 - Ability to prevent opposing directional input
833 - Warning dialog if an unimplemented BIOS feature is called
834 - Debugger: Add CLI "frame", frame advance command
835 - Debugger: Add CLI functions for writing to memory
836 - Debugger: Add CLI functions for examining memory regions
837 - Debugger: Add CLI function for writing a register
838Bugfixes:
839 - ARM7: Extend prefetch by one stage
840 - ARM7: Fix cycle counting for loads
841 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
842 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
843 - GBA: Initialize gba.sync to null
844 - GBA: Fix timer initialization
845 - GBA Audio: Support 16-bit writes to FIFO audio
846 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
847 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
848 - GBA BIOS: Fix BIOS prefetch after reset
849 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
850 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
851 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
852 - GBA Memory: Fix I cycles that had been moved to ARM7 core
853 - GBA Memory: Fix cycle counting for 32-bit load/stores
854 - GBA RR: Fix fallthrough error when reading tags from a movie
855 - GBA Thread: Fix possible hang when loading an archive
856 - GBA Thread: Fix possible deadlock in video sync
857 - Perf: Fix crash when the GBA thread fails to start
858 - Qt: Fix crash starting a GDB stub if a game isn't loaded
859 - Qt: Fix crash when adjusting settings after closing a game
860 - Qt: Fix crash when starting GDB stub after closing a game
861 - Qt: Fix patch loading while a game is running
862 - Qt: Fix crash when loading a game after stopping GDB server
863 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
864 - Qt: Fix crash when attempting to pause if a game is not running
865 - SDL: Properly clean up if a game doesn't launch
866 - Util: Fix sockets on Windows
867Misc:
868 - All: Enable link-time optimization
869 - Debugger: Watchpoints now work on STM/LDM instructions
870 - Debugger: Clean up GDB stub network interfacing
871 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
872 - Debugger: Merge Thumb BL instructions when disassembling
873 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
874 - Debugger: Watchpoints now report address watched (fixes #68)
875 - Debugger: Add support for soft breakpoints
876 - Debugger: Make I/O register names be addresses instead of values
877 - Debugger: Rename read/write commands
878 - GBA: Improve accuracy of event timing
879 - GBA: Add API for getting Configuration structs for overrides and input
880 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
881 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
882 - GBA: Move A/V stream interface into core
883 - GBA: Savestates now take into account savedata state machines (fixes #109)
884 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
885 - GBA Memory: Simplify memory API and use fixed bus width
886 - GBA Thread: Make GBASyncWaitFrameStart time out
887 - GBA Video: Start video at the last scanline instead of the first
888 - Qt: Optimize logo drawing
889 - Qt: Move frame upload back onto main thread
890 - Qt: Remember window position
891 - Qt: Double-clicking on the window toggles full screen
892 - Util: Use proper locale for reading and writing float values
893
8940.1.1: (2015-01-24)
895Bugfixes:
896 - ARM7: Fix LDM writeback to a register already written
897 - GBA: Fix timers 2 and 3 updating incorrectly
898 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
899 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
900 - GBA Audio: Properly initialize audio FIFO channels
901 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
902 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
903 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
904 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
905 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
906 - GBA BIOS: Fix HuffUnComp boundary conditions
907 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
908 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
909 - GBA Memory: Filter out top nybble of DMA addresses
910 - GBA Memory: Properly bounds-check VRAM accesses
911 - GBA Memory: Fix initial DMA state
912 - GBA Thread: Allow halted games to exit cleanly
913 - GBA Video: Fix blend issues with obscured middle layers
914 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
915 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
916 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
917 - GBA Video: Fix sprite boundary conditions with mosaic
918 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
919 - Qt: Fix issue with set frame sizes being the wrong height
920 - Qt: Fix emulator crashing when full screen if a game is not running
921 - Qt: Fix window focus issues
922 - Qt: Properly set default video recording settings
923 - Qt: Fix a race condition when a game crashes immediately
924 - Qt: Fix some cases where key mapping can break if focus is adjusted
925 - Qt: Fix crash if a game pauses before any frames are shown
926 - Debugger: Negative PC-relative loads now properly subtract the offset
927 - Debugger: Align PC-relative loads in Thumb
928 - Debugger: Fix watchpoints triggering too late
929 - Debugger: Fix binary print putting spaces between digits
930 - Video: Ensure FFmpeg encoder has audio frames
931 - Video: Fix uncompressed PCM audio recording
932 - Video: Fix FFmpeg crashing when the file extension is wrong
933 - Util: Fix SOCKET_FAILED macro
934Misc:
935 - GBA: Exit cleanly on FATAL if the port supports it
936 - GBA Memory: Implement 16- and 32-bit loads from SRAM
937 - Qt: Disable sync to video by default
938 - Qt: Handle a game crash without crashing
939 - Qt: Set default log level to FATAL, ERROR and WARN
940 - Qt: Clarify some phrasing in the menus
941 - Qt: Clear active buttons when focus is lost
942
9430.1.0: (2014-12-13)
944 - Initial release