CHANGES (view raw)
10.4.0: (Future)
2Features:
3 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
4 - I/O viewer
5 - Booting of multiboot images
6 - Customization of GIF recording
7Bugfixes:
8 - Util: Fix PowerPC PNG read/write pixel order
9 - Qt: Use safer isLoaded check in GameController
10 - GBA: Fix idle skip state being retained between games
11 - Qt: Fix a race condition in PainterGL that could lead to a crash
12 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
13 - GBA Video: Fix _mix for 15-bit color
14 - VFS: Fix VFileReadline and remove _vfdReadline
15 - Qt: Fix font size in memory viewer
16 - GBA Memory: Fix DMA register writing behavior
17 - Qt: Fix a crash in the memory viewer
18 - GBA BIOS: Fix misaligned CpuSet
19 - Libretro: Fix problems with rumble not turning off
20 - ARM7: Fix sign of unaligned LDRSH
21 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
22 - GBA Memory: Fix DMA behavior for SRAM accesses
23 - GBA Memory: Fix Store8 to OBJ VRAM
24 - GBA Memory: Fix alignment of LDM/STM on SRAM
25 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
26Misc:
27 - Qt: Window size command line options are now supported
28 - Qt: Increase usability of key mapper
29 - GBA Memory: Use a dynamically sized mask for ROM memory
30 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
31 - SDL: Support fullscreen in SDL 1.2
32 - Libretro: Use anonymous memory mappers for large blocks of memory
33 - Qt: Add 'Apply' button to settings window
34 - GBA Video: Remove lastHblank, as it is implied
35 - GBA Config: Add "override" layer for better one-time configuration
36 - SDL: Allow GBASDLAudio to be used without a thread context
37 - All: Improved PowerPC support
38 - All: Fix some undefined behavior warnings
39 - GBA Audio: Implement missing flags on SOUNDCNT_X register
40 - Util: Use VFile for configuration
41 - GBA Memory: Implement several unimplemented memory access types
42 - GBA: Implement bad I/O register loading
43
440.3.1: (2015-10-24)
45Bugfixes:
46 - ARM7: Fix instruction decoding of Thumb shifts
47 - GBA: Deinit savegame when unloading a ROM
48 - GBA: Fix BIOS check on big endian
49 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
50 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
51 - GBA Audio: Fix audio channels being silenced at the wrong time
52 - GBA Memory: Fix bad BIOS Load16 on big endian
53 - GBA Memory: Fix bad Load8 on big endian
54 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
55 - GBA Video: Fix edge case with sprite blend modes and semitransparency
56 - GBA Video: Fix objwin and blending interaction on sprites
57 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
58 - Libretro: Fix a memory leak with the render buffer
59 - Qt: Windows no longer spawn in the top left on first launch
60 - Qt: Fix install path of XDG desktop file with DESTDIR
61 - Qt: Fix drag and drop on Windows
62 - Qt: Reenable double buffering, as disabling it broke some Windows configs
63 - VFS: Fix return values of VFileFILE.read and .write
64Misc:
65 - All: Reset next event to cycles instead of zero to interrupt
66 - All: Add --version flag
67 - ARM7: Force disable LTO on two files to work around a GCC bug
68 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
69 - GBA: Better memory handling with PNG savestates
70 - GBA: Additional savestate sanity checks
71 - GBA: Check for cycle count being too high
72 - GBA Audio: Allow GBAAVStream to have no video callback
73 - GBA BIOS: Implement RegisterRamReset for SIO registers
74 - Qt: Remove useless help icons in dialogs
75 - Qt: Prevent savestate window from opening while in multiplayer
76 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
77 - Qt: Dropping multiplayer windows works more cleanly now
78
790.3.0: (2015-08-16)
80Features:
81 - Ability to hide individual background layers, or OBJs
82 - Ability to mute individual audio channels
83 - Palette viewer and exporter
84 - Volume control
85 - More shortcuts are editable (e.g. quick save/load)
86 - Rewind now shows the frame after rewinding
87 - Import/Export of GameShark/Action Replay snapshots
88 - Add "Step backwards" item for single increment rewind
89 - Deadzone estimation for game controllers
90 - Analog inputs can be used for shortcuts
91 - Menu items for specific solar sensor brightness levels
92 - Remappable controls for tilt and gyroscope sensors
93 - Status messages for actions taken while a game is running (e.g. save/load state)
94 - Memory inspector
95 - Screensaver can now be suspended while a game is running
96 - Load/save the most recent savestate slot
97 - Support varible speed (PWM) rumble
98 - Ability to cap fast forward speed
99 - Finer control over FPS target
100 - Holdable shortcut for rewinding one frame at a time
101 - Ability to boot directly into the BIOS
102 - Preliminary support for yanking out the game pak while a game is running
103 - Thumb-drive mode by putting a file called portable.ini in the same folder
104 - Configurable display driver, between software and OpenGL
105 - Undo-able savestate loading and saving
106 - Controller profiles now store shortcut settings
107 - Default controller profiles for several common controllers
108 - Libretro now supports BIOS, rumble and solar sensor
109 - Implement BIOS call Stop, for sleep mode
110 - Automatically load patches, if found
111 - Improved video synchronization
112 - Configurable audio output sample rate
113Bugfixes:
114 - ARM7: Fix SWI and IRQ timings
115 - ARM7: Fix Thumb MUL timing
116 - ARM7: Fix timing of multiplies to use N cycles
117 - ARM7: ARMHotplugDetach should call deinit
118 - Debugger: Fix use-after-free in breakpoint clearing code
119 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
120 - GBA: Cap audio FIFO read size during deserialization
121 - GBA: Check for corrupted savestates when loading
122 - GBA: Check for improperly sized savestates when loading
123 - GBA: Check for savestates made from differently sized ROMs
124 - GBA: Fix calls to endian-independent loadstores
125 - GBA: Fix timing of reading from timer registers
126 - GBA: Ensure cycles never go negative
127 - GBA Audio: Force audio FIFOs to 32-bit
128 - GBA Audio: Fix audio pitch changing when adjusting buffer size
129 - GBA Audio: Fix sample order in audio channel 3
130 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
131 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
132 - GBA Memory: Improve Thumb open bus behavior
133 - GBA Memory: Fix potential DMA issue when loading a savestate
134 - GBA Memory: Fix load/store multiple video memory waitstates
135 - GBA SIO: Fix reseting when there are SIO devices attached
136 - GBA Video: Blended sprites should never have other effects applied
137 - GBA Video: Fix out-of-bounds tiles in mosaic
138 - GBA Video: Fix windows not affecting sprites
139 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
140 - GBA Video: Fix timing on first scanline
141 - Qt: Better cleanup when a game crashes
142 - Qt: Fix open ROM dialog filtering for archive formats
143 - Qt: Cap the maximum number of multiplayer windows
144 - Qt: Fix maximum year in sensor override
145 - Qt: Fix window being too tall after exiting fullscreen
146 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
147 - Qt: Fix analog buttons not getting unmapped
148 - Qt: Fix passing command line options
149 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
150 - SDL: Fix SDL build when OpenGL is missing
151 - Util: Allow loading IPS patches that grow the ROM
152 - VFS: Fix resource leaks if some allocations fail
153 - VFS: Fix line-reading to return proper values
154 - Video: Fix an issue with very long filenames
155 - Util: Fix formatting of floats
156Misc:
157 - All: Add --help flag for command line programs
158 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
159 - All: Enable static linking for Windows
160 - All: Enable static linking for OS X
161 - All: Threads are now named
162 - All: Proper handling of Unicode file paths
163 - ARM7: Add emulation for Undefined CPU mode
164 - ARM7: Reduce the size of the Thumb instruction table
165 - GBA: Add status log level
166 - GBA: GBARewind now returns how many states it has rewound
167 - GBA: SIO logging layer
168 - GBA BIOS: Stub out SoundBias
169 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
170 - GBA: Don't include GBACLIDebugger struct unless needed
171 - GBA: Savedata is now synced shortly after data finishes being written
172 - GBA: Process multiple timer events at once, if necessary
173 - GBA Audio: Implement audio reset for channels A/B
174 - GBA Audio: Process multiple audio events at once, if necessary
175 - GBA Hardware: Backport generic RTC source into core
176 - GBA Input: Allow axes and buttons to be mapped to the same key
177 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
178 - GBA SIO: Add a dummy driver for Normal mode
179 - GBA Thread: Add functionality for running callbacks on the GBA thread
180 - GBA Thread: Split GBASync into a separate file
181 - GBA Video: Refactor software renderer into separate files
182 - GBA Video: Slightly optimize mode 0 mosaic rendering
183 - Debugger: Free watchpoints in addition to breakpoints
184 - Qt: Handle saving input settings better
185 - Qt: Move GL frame drawing back onto its own thread
186 - Qt: Fast forward (held) option moved from Other to Emulation menu
187 - Qt: Show version info in window title
188 - Qt: Migrate multiplayer window handling into GBAApp
189 - Qt: Unified file opening and saving with last location
190 - Qt: Fix windows being resizable when they shouldn't have been
191 - Qt: Only hide cursor in full screen
192 - Qt: Replace pause-after-frame mutex with an atomic
193 - Qt: Add application icon and XDG desktop files
194 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
195 - Qt: Don't save window size when entering fullscreen
196 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
197 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
198 - Qt: Increase usability of key mapper
199 - Qt: Show checkmark for window sizes
200 - Qt: Set window path to loaded ROM
201 - Perf: Ability to load savestates immediately on launch
202 - SDL: Properly check for initialization
203 - SDL: Clean up initialization functions
204 - SDL: Clean up GL context
205 - Util: Allow disabling the threading code entirely
206 - VFS: Add sync method to force syncing with backing
207
2080.2.1: (2015-05-13)
209Bugfixes:
210 - All: Fix sanitize-deb script not cleaning up after itself
211 - All: Fix dependencies for libavcodec on Debian-derived platforms
212 - ARM7: Handle writeback for PC in addressing modes 2 and 3
213 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
214 - ARM7: Fix ARM multiply instructions when PC is a destination register
215 - Debugger: Fix use-after-free in breakpoint clearing code
216 - Debugger: Fix boundary conditions in tab completion
217 - GBA: Fix timers not updating timing when writing to only the reload register
218 - GBA: Fix rewind boundary conditions
219 - GBA: Add initial I/O register settings for background matrix registers
220 - GBA: Fix hang when loading a savestate if sync to video is enabled
221 - GBA: Handle out-of-bounds I/O access
222 - GBA: Fix bounds-checking on EEPROM access
223 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
224 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
225 - GBA Memory: Allow SRAM to be 64kB
226 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
227 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
228 - GBA Video: Fix second frame mode 5
229 - Perf: Fix race condition if a game crashes immediately on start
230 - Qt: Fix Display object leak when closing a window
231 - Qt: Fix .deb dependencies
232 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
233 - Qt: Fix window not regaining focus after exiting savestate window
234 - Qt: Fix regression where video would not record if the game had already started
235 - Qt: Fix potential crash if a gamepad causes focus to change
236 - Qt: Fix controller axis querying
237 - Qt: Fix multiplayer windows opening as the wrong size
238 - Qt: Fix controllers sometimes not loading the right profile
239 - SDL: Fix boundary conditions for joystick adjustments
240 - SDL: Allocate properly sized input maps
241 - SDL: Fix potential build issues when Qt and SDL2 are in use
242 - Util: Fix resource leak in UTF-8 handling code
243 - Util: Fix a null-pointer issue when attempting to delete a key
244 - VFS: Fix resource leaks if some allocations fail
245 - Video: Fix an issue with very long filenames
246Misc:
247 - GBA Memory: Soft-crash if jumping past the end of a ROM
248 - Qt: Show multiplayer numbers in window title
249 - Qt: Solar sensor can have shortcuts set
250
2510.2.0: (2015-04-03)
252Features:
253 - Support for gamepad axes, e.g. analog sticks or triggers
254 - Add scale presets for up to 6x
255 - Settings window
256 - Bilinear resampling option
257 - Add option to skip BIOS start screen
258 - List of recently opened games
259 - Support for games using the Solar Sensor
260 - Better audio resampling via blip-buf
261 - Game Pak overrides dialog for setting savetype and sensor values
262 - Support for games using the tilt sensor
263 - Remappable shortcuts for keyboard and gamepad
264 - Rewinding of emulation
265 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
266 - Support IPv6
267 - Save directory of last loaded file
268 - Support BPS patches
269 - Automatically detect and optimize out idle loops
270 - Configurable game overrides
271 - Support loading 7-Zip files
272 - Drag and drop game loading
273 - Cheat code support
274 - Runtime configurable audio driver
275 - Libretro core for use with RetroArch and other front-ends
276 - Controller profiles for setting different bindings for different controllers
277 - Ability to lock aspect ratio
278 - Local link cable support
279 - Ability to switch which game controller is in use per instance
280 - Ability to prevent opposing directional input
281 - Warning dialog if an unimplemented BIOS feature is called
282 - Debugger: Add CLI "frame", frame advance command
283 - Debugger: Add CLI functions for writing to memory
284 - Debugger: Add CLI functions for examining memory regions
285 - Debugger: Add CLI function for writing a register
286Bugfixes:
287 - ARM7: Extend prefetch by one stage
288 - ARM7: Fix cycle counting for loads
289 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
290 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
291 - GBA: Initialize gba.sync to null
292 - GBA: Fix timer initialization
293 - GBA Audio: Support 16-bit writes to FIFO audio
294 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
295 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
296 - GBA BIOS: Fix BIOS prefetch after reset
297 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
298 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
299 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
300 - GBA Memory: Fix I cycles that had been moved to ARM7 core
301 - GBA Memory: Fix cycle counting for 32-bit load/stores
302 - GBA RR: Fix fallthrough error when reading tags from a movie
303 - GBA Thread: Fix possible hang when loading an archive
304 - GBA Thread: Fix possible deadlock in video sync
305 - Perf: Fix crash when the GBA thread fails to start
306 - Qt: Fix crash starting a GDB stub if a game isn't loaded
307 - Qt: Fix crash when adjusting settings after closing a game
308 - Qt: Fix crash when starting GDB stub after closing a game
309 - Qt: Fix patch loading while a game is running
310 - Qt: Fix crash when loading a game after stopping GDB server
311 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
312 - Qt: Fix crash when attempting to pause if a game is not running
313 - SDL: Properly clean up if a game doesn't launch
314 - Util: Fix sockets on Windows
315Misc:
316 - All: Enable link-time optimization
317 - Debugger: Watchpoints now work on STM/LDM instructions
318 - Debugger: Clean up GDB stub network interfacing
319 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
320 - Debugger: Merge Thumb BL instructions when disassembling
321 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
322 - Debugger: Watchpoints now report address watched (fixes #68)
323 - Debugger: Add support for soft breakpoints
324 - Debugger: Make I/O register names be addresses instead of values
325 - Debugger: Rename read/write commands
326 - GBA: Improve accuracy of event timing
327 - GBA: Add API for getting Configuration structs for overrides and input
328 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
329 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
330 - GBA: Move A/V stream interface into core
331 - GBA: Savestates now take into account savedata state machines (fixes #109)
332 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
333 - GBA Memory: Simplify memory API and use fixed bus width
334 - GBA Thread: Make GBASyncWaitFrameStart time out
335 - GBA Video: Start video at the last scanline instead of the first
336 - Qt: Optimize logo drawing
337 - Qt: Move frame upload back onto main thread
338 - Qt: Remember window position
339 - Qt: Double-clicking on the window toggles full screen
340 - Util: Use proper locale for reading and writing float values
341
3420.1.1: (2015-01-24)
343Bugfixes:
344 - ARM7: Fix LDM writeback to a register already written
345 - GBA: Fix timers 2 and 3 updating incorrectly
346 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
347 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
348 - GBA Audio: Properly initialize audio FIFO channels
349 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
350 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
351 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
352 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
353 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
354 - GBA BIOS: Fix HuffUnComp boundary conditions
355 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
356 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
357 - GBA Memory: Filter out top nybble of DMA addresses
358 - GBA Memory: Properly bounds-check VRAM accesses
359 - GBA Memory: Fix initial DMA state
360 - GBA Thread: Allow halted games to exit cleanly
361 - GBA Video: Fix blend issues with obscured middle layers
362 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
363 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
364 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
365 - GBA Video: Fix sprite boundary conditions with mosaic
366 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
367 - Qt: Fix issue with set frame sizes being the wrong height
368 - Qt: Fix emulator crashing when full screen if a game is not running
369 - Qt: Fix window focus issues
370 - Qt: Properly set default video recording settings
371 - Qt: Fix a race condition when a game crashes immediately
372 - Qt: Fix some cases where key mapping can break if focus is adjusted
373 - Qt: Fix crash if a game pauses before any frames are shown
374 - Debugger: Negative PC-relative loads now properly subtract the offset
375 - Debugger: Align PC-relative loads in Thumb
376 - Debugger: Fix watchpoints triggering too late
377 - Debugger: Fix binary print putting spaces between digits
378 - Video: Ensure FFmpeg encoder has audio frames
379 - Video: Fix uncompressed PCM audio recording
380 - Video: Fix FFmpeg crashing when the file extension is wrong
381 - Util: Fix SOCKET_FAILED macro
382Misc:
383 - GBA: Exit cleanly on FATAL if the port supports it
384 - GBA Memory: Implement 16- and 32-bit loads from SRAM
385 - Qt: Disable sync to video by default
386 - Qt: Handle a game crash without crashing
387 - Qt: Set default log level to FATAL, ERROR and WARN
388 - Qt: Clarify some phrasing in the menus
389 - Qt: Clear active buttons when focus is lost
390
3910.1.0: (2014-12-13)
392 - Initial release