all repos — mgba @ fec583d9b27a8b07eb5e53441971c7c8d9a07ed1

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.5.0: (Future)
  2Features:
  3 - Game Boy support
  4Bugfixes:
  5 - VFS: Fix reading 7z archives without rewinding first
  6 - Qt: Fix sending gameStopped twice
  7 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
  8 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
  9 - OpenGL: Correct boolean vector strcmp strings for uniforms
 10Misc:
 11 - GBA: Slightly optimize GBAProcessEvents
 12 - Qt: Add preset for DualShock 4
 13
 140.4.0: (2016-02-02)
 15Features:
 16 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
 17 - I/O viewer
 18 - Booting of multiboot images
 19 - Customization of GIF recording
 20 - Libretro: Cheat code support
 21 - Support for GLSL shaders
 22 - ROM information view
 23 - Support for VBA-style cheat codes
 24 - Savestates now store creation timestamps
 25 - Key autofire
 26 - Libretro: Allow blocking opposing directional input
 27 - OpenEmu core for OS X
 28 - Libretro: Settings for using BIOS and skipping intro
 29 - Libretro: Customizable idle loop removal
 30 - Implemented cycle counting for sprite rendering
 31 - Cleaner, unified settings window
 32 - Added a setting for pausing when the emulator is not in focus
 33 - Customizable paths for save games, save states, screenshots and patches
 34 - Controller hotplugging
 35 - Ability to store save games and active cheats within savestates
 36Bugfixes:
 37 - ARM7: Fix sign of unaligned LDRSH
 38 - ARM7: Fix decoding of some ARM ALU instructions with shifters
 39 - Debugger: Fix watchpoints in gdb
 40 - GBA: Fix warnings when creating and loading savestates
 41 - GBA: Fix Iridion II savetype
 42 - GBA BIOS: Fix misaligned CpuSet
 43 - GBA Cheats: Fix cheats setting the Action Replay version
 44 - GBA Hardware: Fix GPIO on big endian
 45 - GBA Memory: Fix DMA register writing behavior
 46 - GBA Memory: Fix DMAs triggering two cycles early
 47 - Libretro: Fix aspect ratio
 48 - Qt: Fix some potential crashes with the gamepad mapping
 49 - Qt: Fix keys being mapped incorrectly when loading configuration file
 50 - Util: Fix PowerPC PNG read/write pixel order
 51 - Util: Fix excessive memory allocation when decoding a PNG
 52 - VFS: Fix VFileReadline and remove _vfdReadline
 53Misc:
 54 - All: Improved PowerPC support
 55 - All: Fix some undefined behavior warnings
 56 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 57 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
 58 - GBA: Implement bad I/O register loading
 59 - GBA: Allow jumping to OAM and palette RAM
 60 - GBA BIOS: Finish implementing RegisterRamReset
 61 - GBA Config: Add "override" layer for better one-time configuration
 62 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
 63 - GBA Memory: Use a dynamically sized mask for ROM memory
 64 - GBA Memory: Implement several unimplemented memory access types
 65 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
 66 - GBA RR: Starting from savestate now embeds the savegame
 67 - GBA RR: Add preliminary SRAM support for VBM loading
 68 - GBA RR: Add support for resets in movies
 69 - GBA Video: Remove lastHblank, as it is implied
 70 - Libretro: Use anonymous memory mappers for large blocks of memory
 71 - Libretro: Add install target for libretro core
 72 - Qt: Window size command line options are now supported
 73 - Qt: Increase usability of key mapper
 74 - Qt: Add 'Apply' button to settings window
 75 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
 76 - Qt: Allow use of modifier keys as input
 77 - Qt: Optimize log viewer
 78 - Qt: Added button for breaking into the GDB debugger
 79 - Qt: Add box for showing duration of rewind
 80 - SDL: Support fullscreen in SDL 1.2
 81 - SDL: Allow GBASDLAudio to be used without a thread context
 82 - Util: Use VFile for configuration
 83 - Util: Add MutexTryLock
 84
 850.3.2: (2015-12-16)
 86Bugfixes:
 87 - ARM7: Fix STRT/STRBT
 88 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
 89 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
 90 - Libretro: Fix problems with rumble not turning off
 91 - GBA: Fix idle skip state being retained between games
 92 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
 93 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
 94 - GBA BIOS: Fix Sqrt sign
 95 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
 96 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
 97 - GBA Memory: Fix DMA behavior for SRAM accesses
 98 - GBA Memory: Fix Store8 to OBJ VRAM
 99 - GBA Memory: Fix alignment of LDM/STM on SRAM
100 - GBA Memory: Fix unaligned out-of-bounds ROM loads
101 - GBA Memory: Fix timing of DMAs
102 - GBA Video: Fix _mix for 15-bit color
103 - GBA Video: Fix OAM and palette initialization
104 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
105 - Qt: Use safer isLoaded check in GameController
106 - Qt: Fix a race condition in PainterGL that could lead to a crash
107 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
108 - Qt: Fix font size in memory viewer
109 - Qt: Fix a crash in the memory viewer
110 - Qt: Add additional checks in CheatModel to prevent crashes
111 - Qt: Fix race condition with setting sample rate
112 - Qt: Fix crash when closing multiplayer windows
113 - Qt: Fix resetting while paused
114Misc:
115 - GBA Audio: Implement missing flags on SOUNDCNT_X register
116 - Qt: Add mute option to menu
117
1180.3.1: (2015-10-24)
119Bugfixes:
120 - ARM7: Fix instruction decoding of Thumb shifts
121 - GBA: Deinit savegame when unloading a ROM
122 - GBA: Fix BIOS check on big endian
123 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
124 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
125 - GBA Audio: Fix audio channels being silenced at the wrong time
126 - GBA Memory: Fix bad BIOS Load16 on big endian
127 - GBA Memory: Fix bad Load8 on big endian
128 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
129 - GBA Video: Fix edge case with sprite blend modes and semitransparency
130 - GBA Video: Fix objwin and blending interaction on sprites
131 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
132 - Libretro: Fix a memory leak with the render buffer
133 - Qt: Windows no longer spawn in the top left on first launch
134 - Qt: Fix install path of XDG desktop file with DESTDIR
135 - Qt: Fix drag and drop on Windows
136 - Qt: Reenable double buffering, as disabling it broke some Windows configs
137 - VFS: Fix return values of VFileFILE.read and .write
138Misc:
139 - All: Reset next event to cycles instead of zero to interrupt
140 - All: Add --version flag
141 - ARM7: Force disable LTO on two files to work around a GCC bug
142 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
143 - GBA: Better memory handling with PNG savestates
144 - GBA: Additional savestate sanity checks
145 - GBA: Check for cycle count being too high
146 - GBA Audio: Allow GBAAVStream to have no video callback
147 - GBA BIOS: Implement RegisterRamReset for SIO registers
148 - Qt: Remove useless help icons in dialogs
149 - Qt: Prevent savestate window from opening while in multiplayer
150 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
151 - Qt: Dropping multiplayer windows works more cleanly now
152
1530.3.0: (2015-08-16)
154Features:
155 - Ability to hide individual background layers, or OBJs
156 - Ability to mute individual audio channels
157 - Palette viewer and exporter
158 - Volume control
159 - More shortcuts are editable (e.g. quick save/load)
160 - Rewind now shows the frame after rewinding
161 - Import/Export of GameShark/Action Replay snapshots
162 - Add "Step backwards" item for single increment rewind
163 - Deadzone estimation for game controllers
164 - Analog inputs can be used for shortcuts
165 - Menu items for specific solar sensor brightness levels
166 - Remappable controls for tilt and gyroscope sensors
167 - Status messages for actions taken while a game is running (e.g. save/load state)
168 - Memory inspector
169 - Screensaver can now be suspended while a game is running
170 - Load/save the most recent savestate slot
171 - Support varible speed (PWM) rumble
172 - Ability to cap fast forward speed
173 - Finer control over FPS target
174 - Holdable shortcut for rewinding one frame at a time
175 - Ability to boot directly into the BIOS
176 - Preliminary support for yanking out the game pak while a game is running
177 - Thumb-drive mode by putting a file called portable.ini in the same folder
178 - Configurable display driver, between software and OpenGL
179 - Undo-able savestate loading and saving
180 - Controller profiles now store shortcut settings
181 - Default controller profiles for several common controllers
182 - Libretro now supports BIOS, rumble and solar sensor
183 - Implement BIOS call Stop, for sleep mode
184 - Automatically load patches, if found
185 - Improved video synchronization
186 - Configurable audio output sample rate
187Bugfixes:
188 - ARM7: Fix SWI and IRQ timings
189 - ARM7: Fix Thumb MUL timing
190 - ARM7: Fix timing of multiplies to use N cycles
191 - ARM7: ARMHotplugDetach should call deinit
192 - Debugger: Fix use-after-free in breakpoint clearing code
193 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
194 - GBA: Cap audio FIFO read size during deserialization
195 - GBA: Check for corrupted savestates when loading
196 - GBA: Check for improperly sized savestates when loading
197 - GBA: Check for savestates made from differently sized ROMs
198 - GBA: Fix calls to endian-independent loadstores
199 - GBA: Fix timing of reading from timer registers
200 - GBA: Ensure cycles never go negative
201 - GBA Audio: Force audio FIFOs to 32-bit
202 - GBA Audio: Fix audio pitch changing when adjusting buffer size
203 - GBA Audio: Fix sample order in audio channel 3
204 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
205 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
206 - GBA Memory: Improve Thumb open bus behavior
207 - GBA Memory: Fix potential DMA issue when loading a savestate
208 - GBA Memory: Fix load/store multiple video memory waitstates
209 - GBA SIO: Fix reseting when there are SIO devices attached
210 - GBA Video: Blended sprites should never have other effects applied
211 - GBA Video: Fix out-of-bounds tiles in mosaic
212 - GBA Video: Fix windows not affecting sprites
213 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
214 - GBA Video: Fix timing on first scanline
215 - Qt: Better cleanup when a game crashes
216 - Qt: Fix open ROM dialog filtering for archive formats
217 - Qt: Cap the maximum number of multiplayer windows
218 - Qt: Fix maximum year in sensor override
219 - Qt: Fix window being too tall after exiting fullscreen
220 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
221 - Qt: Fix analog buttons not getting unmapped
222 - Qt: Fix passing command line options
223 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
224 - SDL: Fix SDL build when OpenGL is missing
225 - Util: Allow loading IPS patches that grow the ROM
226 - VFS: Fix resource leaks if some allocations fail
227 - VFS: Fix line-reading to return proper values
228 - Video: Fix an issue with very long filenames
229 - Util: Fix formatting of floats
230Misc:
231 - All: Add --help flag for command line programs
232 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
233 - All: Enable static linking for Windows
234 - All: Enable static linking for OS X
235 - All: Threads are now named
236 - All: Proper handling of Unicode file paths
237 - ARM7: Add emulation for Undefined CPU mode
238 - ARM7: Reduce the size of the Thumb instruction table
239 - GBA: Add status log level
240 - GBA: GBARewind now returns how many states it has rewound
241 - GBA: SIO logging layer
242 - GBA BIOS: Stub out SoundBias
243 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
244 - GBA: Don't include GBACLIDebugger struct unless needed
245 - GBA: Savedata is now synced shortly after data finishes being written
246 - GBA: Process multiple timer events at once, if necessary
247 - GBA Audio: Implement audio reset for channels A/B
248 - GBA Audio: Process multiple audio events at once, if necessary
249 - GBA Hardware: Backport generic RTC source into core
250 - GBA Input: Allow axes and buttons to be mapped to the same key
251 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
252 - GBA SIO: Add a dummy driver for Normal mode
253 - GBA Thread: Add functionality for running callbacks on the GBA thread
254 - GBA Thread: Split GBASync into a separate file
255 - GBA Video: Refactor software renderer into separate files
256 - GBA Video: Slightly optimize mode 0 mosaic rendering
257 - Debugger: Free watchpoints in addition to breakpoints
258 - Qt: Handle saving input settings better
259 - Qt: Move GL frame drawing back onto its own thread
260 - Qt: Fast forward (held) option moved from Other to Emulation menu
261 - Qt: Show version info in window title
262 - Qt: Migrate multiplayer window handling into GBAApp
263 - Qt: Unified file opening and saving with last location
264 - Qt: Fix windows being resizable when they shouldn't have been
265 - Qt: Only hide cursor in full screen
266 - Qt: Replace pause-after-frame mutex with an atomic
267 - Qt: Add application icon and XDG desktop files
268 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
269 - Qt: Don't save window size when entering fullscreen
270 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
271 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
272 - Qt: Increase usability of key mapper
273 - Qt: Show checkmark for window sizes
274 - Qt: Set window path to loaded ROM
275 - Perf: Ability to load savestates immediately on launch
276 - SDL: Properly check for initialization
277 - SDL: Clean up initialization functions
278 - SDL: Clean up GL context
279 - Util: Allow disabling the threading code entirely
280 - VFS: Add sync method to force syncing with backing
281
2820.2.1: (2015-05-13)
283Bugfixes:
284 - All: Fix sanitize-deb script not cleaning up after itself
285 - All: Fix dependencies for libavcodec on Debian-derived platforms
286 - ARM7: Handle writeback for PC in addressing modes 2 and 3
287 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
288 - ARM7: Fix ARM multiply instructions when PC is a destination register
289 - Debugger: Fix use-after-free in breakpoint clearing code
290 - Debugger: Fix boundary conditions in tab completion
291 - GBA: Fix timers not updating timing when writing to only the reload register
292 - GBA: Fix rewind boundary conditions
293 - GBA: Add initial I/O register settings for background matrix registers
294 - GBA: Fix hang when loading a savestate if sync to video is enabled
295 - GBA: Handle out-of-bounds I/O access
296 - GBA: Fix bounds-checking on EEPROM access
297 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
298 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
299 - GBA Memory: Allow SRAM to be 64kB
300 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
301 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
302 - GBA Video: Fix second frame mode 5
303 - Perf: Fix race condition if a game crashes immediately on start
304 - Qt: Fix Display object leak when closing a window
305 - Qt: Fix .deb dependencies
306 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
307 - Qt: Fix window not regaining focus after exiting savestate window
308 - Qt: Fix regression where video would not record if the game had already started
309 - Qt: Fix potential crash if a gamepad causes focus to change
310 - Qt: Fix controller axis querying
311 - Qt: Fix multiplayer windows opening as the wrong size
312 - Qt: Fix controllers sometimes not loading the right profile
313 - SDL: Fix boundary conditions for joystick adjustments
314 - SDL: Allocate properly sized input maps
315 - SDL: Fix potential build issues when Qt and SDL2 are in use
316 - Util: Fix resource leak in UTF-8 handling code
317 - Util: Fix a null-pointer issue when attempting to delete a key
318 - VFS: Fix resource leaks if some allocations fail
319 - Video: Fix an issue with very long filenames
320Misc:
321 - GBA Memory: Soft-crash if jumping past the end of a ROM
322 - Qt: Show multiplayer numbers in window title
323 - Qt: Solar sensor can have shortcuts set
324
3250.2.0: (2015-04-03)
326Features:
327 - Support for gamepad axes, e.g. analog sticks or triggers
328 - Add scale presets for up to 6x
329 - Settings window
330 - Bilinear resampling option
331 - Add option to skip BIOS start screen
332 - List of recently opened games
333 - Support for games using the Solar Sensor
334 - Better audio resampling via blip-buf
335 - Game Pak overrides dialog for setting savetype and sensor values
336 - Support for games using the tilt sensor
337 - Remappable shortcuts for keyboard and gamepad
338 - Rewinding of emulation
339 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
340 - Support IPv6
341 - Save directory of last loaded file
342 - Support BPS patches
343 - Automatically detect and optimize out idle loops
344 - Configurable game overrides
345 - Support loading 7-Zip files
346 - Drag and drop game loading
347 - Cheat code support
348 - Runtime configurable audio driver
349 - Libretro core for use with RetroArch and other front-ends
350 - Controller profiles for setting different bindings for different controllers
351 - Ability to lock aspect ratio
352 - Local link cable support
353 - Ability to switch which game controller is in use per instance
354 - Ability to prevent opposing directional input
355 - Warning dialog if an unimplemented BIOS feature is called
356 - Debugger: Add CLI "frame", frame advance command
357 - Debugger: Add CLI functions for writing to memory
358 - Debugger: Add CLI functions for examining memory regions
359 - Debugger: Add CLI function for writing a register
360Bugfixes:
361 - ARM7: Extend prefetch by one stage
362 - ARM7: Fix cycle counting for loads
363 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
364 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
365 - GBA: Initialize gba.sync to null
366 - GBA: Fix timer initialization
367 - GBA Audio: Support 16-bit writes to FIFO audio
368 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
369 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
370 - GBA BIOS: Fix BIOS prefetch after reset
371 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
372 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
373 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
374 - GBA Memory: Fix I cycles that had been moved to ARM7 core
375 - GBA Memory: Fix cycle counting for 32-bit load/stores
376 - GBA RR: Fix fallthrough error when reading tags from a movie
377 - GBA Thread: Fix possible hang when loading an archive
378 - GBA Thread: Fix possible deadlock in video sync
379 - Perf: Fix crash when the GBA thread fails to start
380 - Qt: Fix crash starting a GDB stub if a game isn't loaded
381 - Qt: Fix crash when adjusting settings after closing a game
382 - Qt: Fix crash when starting GDB stub after closing a game
383 - Qt: Fix patch loading while a game is running
384 - Qt: Fix crash when loading a game after stopping GDB server
385 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
386 - Qt: Fix crash when attempting to pause if a game is not running
387 - SDL: Properly clean up if a game doesn't launch
388 - Util: Fix sockets on Windows
389Misc:
390 - All: Enable link-time optimization
391 - Debugger: Watchpoints now work on STM/LDM instructions
392 - Debugger: Clean up GDB stub network interfacing
393 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
394 - Debugger: Merge Thumb BL instructions when disassembling
395 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
396 - Debugger: Watchpoints now report address watched (fixes #68)
397 - Debugger: Add support for soft breakpoints
398 - Debugger: Make I/O register names be addresses instead of values
399 - Debugger: Rename read/write commands
400 - GBA: Improve accuracy of event timing
401 - GBA: Add API for getting Configuration structs for overrides and input
402 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
403 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
404 - GBA: Move A/V stream interface into core
405 - GBA: Savestates now take into account savedata state machines (fixes #109)
406 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
407 - GBA Memory: Simplify memory API and use fixed bus width
408 - GBA Thread: Make GBASyncWaitFrameStart time out
409 - GBA Video: Start video at the last scanline instead of the first
410 - Qt: Optimize logo drawing
411 - Qt: Move frame upload back onto main thread
412 - Qt: Remember window position
413 - Qt: Double-clicking on the window toggles full screen
414 - Util: Use proper locale for reading and writing float values
415
4160.1.1: (2015-01-24)
417Bugfixes:
418 - ARM7: Fix LDM writeback to a register already written
419 - GBA: Fix timers 2 and 3 updating incorrectly
420 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
421 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
422 - GBA Audio: Properly initialize audio FIFO channels
423 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
424 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
425 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
426 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
427 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
428 - GBA BIOS: Fix HuffUnComp boundary conditions
429 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
430 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
431 - GBA Memory: Filter out top nybble of DMA addresses
432 - GBA Memory: Properly bounds-check VRAM accesses
433 - GBA Memory: Fix initial DMA state
434 - GBA Thread: Allow halted games to exit cleanly
435 - GBA Video: Fix blend issues with obscured middle layers
436 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
437 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
438 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
439 - GBA Video: Fix sprite boundary conditions with mosaic
440 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
441 - Qt: Fix issue with set frame sizes being the wrong height
442 - Qt: Fix emulator crashing when full screen if a game is not running
443 - Qt: Fix window focus issues
444 - Qt: Properly set default video recording settings
445 - Qt: Fix a race condition when a game crashes immediately
446 - Qt: Fix some cases where key mapping can break if focus is adjusted
447 - Qt: Fix crash if a game pauses before any frames are shown
448 - Debugger: Negative PC-relative loads now properly subtract the offset
449 - Debugger: Align PC-relative loads in Thumb
450 - Debugger: Fix watchpoints triggering too late
451 - Debugger: Fix binary print putting spaces between digits
452 - Video: Ensure FFmpeg encoder has audio frames
453 - Video: Fix uncompressed PCM audio recording
454 - Video: Fix FFmpeg crashing when the file extension is wrong
455 - Util: Fix SOCKET_FAILED macro
456Misc:
457 - GBA: Exit cleanly on FATAL if the port supports it
458 - GBA Memory: Implement 16- and 32-bit loads from SRAM
459 - Qt: Disable sync to video by default
460 - Qt: Handle a game crash without crashing
461 - Qt: Set default log level to FATAL, ERROR and WARN
462 - Qt: Clarify some phrasing in the menus
463 - Qt: Clear active buttons when focus is lost
464
4650.1.0: (2014-12-13)
466 - Initial release