CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - Add APNG recording
5Emulation fixes:
6 - ARM: Fix ALU reading PC after shifting
7 - ARM: Fix STR storing PC after address calculation
8 - ARM: Fix timing on Thumb shift instructions
9 - GB: Fix GBC game registers after skipping BIOS
10 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
11 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
12 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
13 - GBA: Add missing RTC overrides for Legendz games
14 - GBA BIOS: Implement dummy sound driver calls
15 - GBA BIOS: Improve HLE BIOS timing
16 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
17 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
18 - GBA Memory: Improve gamepak prefetch timing
19 - GBA SIO: Fix Multiplayer busy bit
20 - GBA SIO: Fix double-unloading active driver
21 - GBA SIO: Fix copying Normal mode transfer values
22 - GBA Timers: Fix deserializing count-up timers
23 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
24 - GBA Video: Fix Hblank timing
25 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
26 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
27Other fixes:
28 - All: Improve export headers (fixes mgba.io/i/1738)
29 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
30 - Core: Ensure ELF regions can be written before trying
31 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
32 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
33 - GB Video: Fix some cases where SGB border doesn't draw to mutli-buffers
34 - GBA: Reject incorrectly sized BIOSes
35 - Debugger: Don't skip undefined instructions when debugger attached
36 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
37 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
38Misc:
39 - FFmpeg: Add looping option for GIF/APNG
40 - Qt: Renderer can be changed while a game is running
41 - Qt: Add hex index to palette view
42 - Qt: Add transformation matrix info to sprite view
43 - Qt: Disable Replace ROM option when no game loaded
44 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
45 - Qt: Set icon for Discord Rich Presence
46
470.8.1: (2020-02-16)
48Emulation fixes:
49 - GB Serialize: Fix timing bug loading channel 4 timing
50 - GBA: Fix multiboot entry point while skipping BIOS
51 - GBA BIOS: Fix undefined instruction HLE behavior
52 - GBA DMA: Fix invalid audio DMA parameters
53 - GBA Memory: Misaligned SRAM writes are ignored
54 - GBA Serialize: Fix serializing DMA transfer register
55 - GBA Serialize: Fix audio DMA timing deserialization
56 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
57 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
58 - GBA Video: Fix OpenGL sprite flag priority
59Other fixes:
60 - Core: Fix race condition initializing thread proxy
61 - Core: Fix integer overflow in ELF loading
62 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
63 - FFmpeg: Disallow recording video with no audio nor video
64 - GBA: Automatically skip BIOS for multiboot ROMs
65 - Qt: Only dynamically reset video scale if a game is running
66 - Qt: Fix race condition with proxied video events
67 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
68 - Qt: Fix missing OSD messages
69 - Qt: Fix crash unloading shaders
70 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
71 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
72 - Qt: Fix window title not updating after shutting down game
73 - Qt: Fix GIF view not allowing manual filename entry
74 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
75 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
76 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
77 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
78 - Util: Fix crash reading invalid ELFs
79 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
80Misc:
81 - FFmpeg: Add more presets
82 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
83 - SDL: Use DirectSound audio driver by default on Windows
84 - Switch: Make OpenGL scale adjustable while running
85
860.8.0: (2020-01-21)
87Features:
88 - Improved logging configuration
89 - One-Player BattleChip/Progress/Beast Link Gate support
90 - Add Game Boy Color palettes for original Game Boy games
91 - Debugger: Add unary operators and memory dereferencing
92 - GB: Expose platform information to CLI debugger
93 - Support Discord Rich Presence
94 - Debugger: Add tracing to file
95 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
96 - OpenGL renderer with high-resolution upscaling support
97 - Experimental high level "XQ" audio for most GBA games
98 - Interframe blending for games that use flicker effects
99 - Frame inspector for dissecting and debugging rendering
100 - Switch: Option to use built-in brightness sensor for Boktai
101 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
102 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
103 - Cheats: Add support for loading Libretro-style cht files
104 - GBA Cheats: Add support for loading EZ Flash-style cht files
105 - Support for unlicensed Wisdom Tree Game Boy mapper
106 - Qt: Add export button for tile view (closes mgba.io/i/1507)
107 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
108 - GB: Yanking gamepak now supported
109 - Qt: Memory range dumping (closes mgba.io/i/1298)
110Emulation fixes:
111 - GB: Fix using boot ROM with MMM01 games
112 - GB Audio: Only reset channel 3 sample in DMG mode
113 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
114 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
115 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
116 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
117 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
118 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
119 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
120 - GB Video: Fix color scaling in AGB mode
121 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
122 - GBA: Reset now reloads multiboot ROMs
123 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
124Other fixes:
125 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
126 - FFmpeg: Drain recording buffers
127 - GB: Fix reading ROM immediately after unmapping BIOS
128 - GB SIO: Fix lockstep failing games aren't reloaded
129 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
130 - Libretro: Fix crash changing allowing opposing directions (hhromic)
131 - Qt: Fix some Qt display driver race conditions
132 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
133 - Qt: Only show emulator restart warning once per settings saving
134 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
135 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
136 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
137Misc:
138 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
139 - Core: Add keysRead callback
140 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
141 - Core: Add more memory search ops (closes mgba.io/i/1510)
142 - Debugger: Make tracing compatible with breakpoints/watchpoints
143 - Debugger: Print breakpoint/watchpoint number when inserting
144 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
145 - FFmpeg: Support audio-only recording
146 - GB Memory: Support running from blocked memory
147 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
148 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
149 - GBA Savedata: EEPROM performance fixes
150 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
151 - Debugger: Add breakpoint and watchpoint listing
152 - mGUI: Remember name and position of last loaded game
153 - OpenGL: Only resize textures when needed
154 - Qt: Don't unload ROM immediately if it crashes
155 - Qt: Support switching webcams
156 - Qt: Cap window size on start to monitor size
157 - Qt: Open a message box for Qt frontend errors
158 - Qt: Increase maximum magnifications and scaling
159 - Qt: Add native FPS button to settings view
160 - Qt: Improve sync code
161 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
162 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
163 - Qt: Remove What's This icon from dialogs
164 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
165 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
166 - Qt: Show list of all sprites in sprite view
167 - Qt: Add option for disabling OSD messages
168 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
169 - SM83: Support PC-relative opcode decoding
170 - Switch: Dynamic display resizing
171 - Switch: Support file associations
172 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
173Changes from beta 1:
174Emulation fixes:
175 - ARM: Fix STR writeback pipeline stage
176 - ARM: Partially fix LDM/STM writeback with empty register list
177 - ARM: Fix stepping when events are pending
178 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
179 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
180 - GBA Timers: Improve timer startup emulation
181 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
182 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
183 - GBA Video: Fix effects blending improperly in some non-last windows
184 - GBA Video: Copy higher priority target 1 flag
185Other fixes:
186 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
187 - Core: Fix uninitialized memory issues with graphics caches
188 - Core: Return null for out of bounds cached tile VRAM querying
189 - GBA Video: Fix OpenGL fragment data binding
190 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
191 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
192 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
193 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
194 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
195 - Qt: Fix several cases where shader selections don't get saved
196 - Qt: Fix division by zero error in invalid TilePainter state
197 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
198 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
199 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
200 - Qt: Fix inability to clear default keybindings
201 - Qt: Release held actions if they get rebound
202 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
203 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
204 - Vita: Fix analog controls (fixes mgba.io/i/1554)
205 - Wii: Fix game fast-forwarding after slowing down
206 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
207Misc:
208 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
209 - GBA: Trim non-movie ROMs to 32 MiB if applicable
210 - GBA Audio: Redo channel 4 batching for GBA only
211 - GBA I/O: Stop logging several harmless invalid register reads
212 - GBA Video: Changing OpenGL scaling no longer requires restart
213 - Debugger: Separate aliases from main commands
214 - Debugger: Print break-/watchpoint ID when breaking in CLI
215 - Debugger: Minor interface cleanup
216 - SDL: Use controller GUID instead of name
217 - SM83: Rename LR35902 to SM83
218 - Tools: Allow using threaded renderer in perf.py
219 - Tools: Clean up unused argument in mgba-perf
220
2210.8 beta 1: (2019-10-20)
222- Initial beta for 0.8
223
2240.7.3: (2019-09-15)
225Emulation fixes:
226 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
227 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
228 - GB Audio: Improve channel 4 supersampling
229 - GB Printer: Reset printer buffer index after printing
230 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
231 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
232 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
233 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
234 - GBA Memory: Fix STM/LDM to invalid VRAM
235 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
236 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
237Other fixes:
238 - Core: Fix crashes if core directories aren't set
239 - Core: Fix crash when exiting game with cheats loaded
240 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
241 - GBA Cheats: Fix PARv3 Thumb hooks
242 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
243 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
244 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
245 - Qt: Fix race conditions initializing GDB stub
246 - Qt: Improve cheat view UX
247 - Libretro: Fix crash changing allowing opposing directions (hhromic)
248 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
249 - Switch: Fix threading-related crash on second launch
250Misc:
251 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
252 - Qt: Show error message if file failed to load
253
2540.7.2: (2019-05-25)
255Emulation fixes:
256 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
257 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
258 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
259 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
260 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
261 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
262 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
263 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
264 - GBA Video: Fix scanline cache with scale factor change edge cases
265 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
266 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
267Other fixes:
268 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
269 - All: Fix several memory leaks
270 - GB Core: Fix toggling WIN and OBJ being swapped
271 - GBA: Fix skipping BIOS on irregularly sized ROMs
272 - CMake: Fix .deb imagemagick dependencies
273 - FFmpeg: Improve initialization reliability and cleanup
274 - FFmpeg: Fix audio conversion producing gaps
275 - LR35902: Fix disassembly of several CB-prefix instructions
276 - LR35902: Fix trailing whitespace in disassembly
277 - Qt: More app metadata fixes
278 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
279 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
280 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
281 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
282 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
283 - Qt: Fix bounded fast forward with Qt Multimedia
284 - Qt: Fix saving settings with native FPS target
285 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
286Misc:
287 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
288 - Qt: Improve camera initialization
289 - Vita: Improved frame drawing speed
290
2910.7.1: (2019-02-24)
292Bugfixes:
293 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
294 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
295 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
296 - GB, GBA Serialize: Fix loading two states in a row
297 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
298 - GBA DMA: Fix Display Start DMAs
299 - GBA DMA: Fix DMA start/end timing
300 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
301 - GBA Memory: Fix a few AGBPrint crashes
302 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
303 - GBA SIO: Prevent writing read-only multiplayer bits
304 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
305 - Python: Fix crash when deleting files owned by library
306 - Python: Make sure GB link object isn't GC'd before GB object
307 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
308 - Qt: Fix tile and sprite views not always displaying at first
309 - Qt: Fix audio context holding onto closed game controller
310 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
311 - Qt: Fix window icon on X11
312 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
313 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
314 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
315Misc:
316 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
317 - Qt: Updated Italian translation (by Vecna)
318
3190.7.0: (2019-01-26)
320Features:
321 - ELF support
322 - Game Boy Camera support
323 - Qt: Set default Game Boy colors
324 - Game Boy Printer support
325 - Super Game Boy support
326 - Customizable autofire speed
327 - Ability to set default Game Boy model
328 - Map viewer
329 - Automatic cheat loading and saving
330 - GameShark and Action Replay button support
331 - AGBPrint support
332 - Debugger: Conditional breakpoints and watchpoints
333 - Ability to select GB/GBC/SGB BIOS on console ports
334 - Optional automatic state saving/loading
335 - Access to ur0 and uma0 partitions on the Vita
336 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
337 - GBA: ARMIPS/A22i-style and ELF symbol table support
338 - Initial Switch port
339Bugfixes:
340 - ARM: Fix MSR when T bit is set
341 - Core: Fix audio sync breaking when interrupted
342 - Core: Fix ordering events when scheduling during events
343 - FFmpeg: Fix encoding audio/video queue issues
344 - GB: Revamp IRQ handling based on new information
345 - GB: Fix IRQ disabling on the same T-cycle as an assert
346 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
347 - GB Audio: Clock frame events on DIV
348 - GB Audio: Fix channel 3 reset value
349 - GB Audio: Fix channel 4 initial LFSR
350 - GB Audio: Fix channel 1, 2 and 4 reset timing
351 - GB I/O: DMA register is R/W
352 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
353 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
354 - GB, GBA Savedata: Fix unmasking savedata crash
355 - GB Serialize: Fix audio state loading
356 - GB Serialize: Fix game title check
357 - GB Serialize: Fix IRQ pending/EI pending confusion
358 - GB Timer: Minor accuracy improvements
359 - GB Video: Fix dot clock timing being slightly wrong
360 - GB Video: Fix loading states while in mode 3
361 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
362 - GB Video: Fix SCX timing
363 - GB, GBA Video: Don't call finishFrame twice in thread proxy
364 - GBA: Reset WAITCNT properly
365 - GBA BIOS: Fix BitUnPack final byte
366 - GBA BIOS: Fix BitUnPack narrowing
367 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
368 - GBA DMA: Fix temporal sorting of DMAs of different priorities
369 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
370 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
371 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
372 - GBA Savedata: Fix savedata modified time updating when read-only
373 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
374 - GBA Serialize: Fix loading states in Hblank
375 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
376 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
377 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
378 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
379 - GBA Video: Start timing mid-scanline when skipping BIOS
380 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
381 - GBA Video: Make layer disabling work consistently
382 - PSP2: Fix more issues causing poor audio
383 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
384 - Qt: Improve FPS timer stability
385 - Util: Fix wrapping edge cases in RingFIFO
386Misc:
387 - 3DS: Remove deprecated CSND interface
388 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
389 - Core: Remove broken option for whether rewinding restores save games
390 - Feature: Added loading savestates from command line
391 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
392 - FFmpeg: Support lossless h.264 encoding
393 - FFmpeg: Support lossless VP9 encoding
394 - GBA Cheats: Allow multiple ROM patches in the same slot
395 - GB: Skip BIOS option now works
396 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
397 - GB Audio: Improved audio quality
398 - GB, GBA Audio: Increase max audio volume
399 - GB MBC: Remove erroneous bank 0 wrapping
400 - GB Video: Darken colors in GBA mode
401 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
402 - GBA: Implement display start DMAs
403 - GBA: Improve multiboot image detection
404 - GBA Memory: 64 MiB GBA Video cartridge support
405 - GBA Savedata: Remove ability to disable realistic timing
406 - GBA Timer: Use global cycles for timers
407 - Libretro: Add frameskip option
408 - mGUI: Add fast forward toggle
409 - PSP2: Use system enter key by default
410 - Python: Integrate tests from cinema test suite
411 - Qt: Redo GameController into multiple classes
412 - Qt: Prevent window from being created off-screen
413 - Qt: Add option to disable FPS display
414 - Qt: Options to mess around with layer placement
415 - Qt: Add load alternate save option
416 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
417 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
418 - Test: Restructure test suite into multiple executables
419 - Util: Don't build crc32 if the function already exists
420 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
421Changes from beta 1:
422Features:
423 - Libretro: Add Game Boy cheat support
424 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
425 - Switch: Rumble support
426 - Switch: Rotation support
427 - Switch: Screen stretching options
428 - Qt: State file load/save menu options
429 - Windows installer
430 - Tile viewer now has adjustable width
431 - Python: Experimental audio API
432Bugfixes:
433 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
434 - Core: Remember to deinit proxy ring FIFO
435 - Core: Reroot timing list when (de)scheduling
436 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
437 - GB MBC: Fix MBC30 SRAM
438 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
439 - GB Video: Fix SGB border hole size
440 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
441 - GBA: Fix GB Player features
442 - GBA I/O: SOUNDCNT_HI is readable when sound is off
443 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
444 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
445 - Libretro: Fix adding codes with hooks
446 - PSP2: Fix audio crackling after fast forward
447 - PSP2: Fix audio crackling when buffer is full
448 - Qt: Fix jumbled background when paused
449 - Qt: Fix FPS counter on Windows
450 - Qt: Fix focus issues with load/save state overlay
451 - Switch: Fix incorrect mapping for fast forward cap
452 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
453 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
454 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
455 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
456 - Qt: Ensure FATAL logs reach log view
457 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
458Misc:
459 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
460 - Debugger: Minor text fixes
461 - Debugger: Readability improvements (fixes mgba.io/i/1238)
462 - GB: Improved SGB2 support
463 - GB Audio: Skip frame if enabled when clock is high
464 - Libretro: Reduce rumble callbacks
465 - mGUI: Add SGB border configuration option
466 - mGUI: Add support for different settings types
467 - Python: Minor API improvements
468 - Qt: Ensure camera image is valid
469 - Qt: Debugger console history
470 - Qt: Detect presence of GL_ARB_framebuffer_object
471 - Qt: Minor memory view tweaks
472 - Res: Improve modeling of AGB/AGS screen in shaders
473 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
474 - Wii: Expose stretch configuration in settings
475 - Wii: Stretch now sets pixel-accurate mode size cap
476
4770.7 beta 1: (2018-09-24)
478- Initial beta for 0.7
479
4800.6.3: (2018-04-14)
481Bugfixes:
482 - GB Audio: Revert unsigned audio changes
483 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
484 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
485
4860.6.2: (2018-04-03)
487Bugfixes:
488 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
489 - 3DS: Fix opening files in directory names with trailing slashes
490 - LR35902: Fix watchpoints not reporting new value
491 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
492 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
493 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
494 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
495 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
496 - GBA: Fix SharkPort saves for EEPROM games
497 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
498 - GBA BIOS: Fix incorrect exit condition in LZ77
499 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
500 - GBA Cheats: Fix slide codes not initializing properly
501 - GBA DMA: ROM reads are forced to increment
502 - GBA Hardware: RTC accuracy improvements
503 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
504 - GBA Memory: Fix copy-on-write memory leak
505 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
506 - GBA Savedata: Fix crash when resizing flash
507 - GBA Video: Force align 256-color tiles
508 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
509 - PSP2: Fix issues causing poor audio
510 - Python: Fix package directory
511 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
512 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
513 - Wii: Fix screen tear when unpausing
514 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
515Misc:
516 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
517 - GB MBC: Remove erroneous bank 0 wrapping
518 - GBA: Improve multiboot image detection
519 - PSP2: Use system enter key by default
520
5210.6.1: (2017-10-01)
522Bugfixes:
523 - GB, GBA: Fix crashes when attempting to identify null VFiles
524 - GB, GBA: Fix sync to video with frameskip
525 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
526 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
527 - GB Core: Fix palette loading when loading a foreign config
528 - GB MBC: Pocket Cam memory should be accessible without enabling
529 - GB MBC: Fix SRAM sizes 4 and 5
530 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
531 - GB MBC: Fix RTC loading when file size is off
532 - GB Memory: Initialize peripheral pointers
533 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
534 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
535 - GB Memory: Actually load latch time from savestate
536 - GB Serialize: Fix deserializing video STAT
537 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
538 - GB Video: Fix potential hang when ending mode 0
539 - GB Video: Fix read mode when enabling LCD
540 - GBA: Reset active region as needed when loading a ROM
541 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
542 - GBA BIOS: Use core's VRAM variable instead of renderer's
543 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
544 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
545 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
546 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
547 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
548 - Python: Fix importing .gb or .gba before .core
549 - Qt: Fix command line debugger closing second game
550 - Qt: Fix LOG argument order
551 - Qt: Fix timezone issues with time overrides
552 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
553 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
554Misc:
555 - CMake: Fix CPack dependencies for libpng 1.6
556 - GBA: Detect hardware for Pokémon FireRed ROM hacks
557 - GBA Cheats: Improve detection of raw cheats
558 - Qt: Don't rebuild library view if style hasn't changed
559 - Qt: Allow overrides to be saved before a game is loaded
560 - Qt: Hide mouse immediately when loading
561 - SDL: Fix 2.0.5 build on macOS under some circumstances
562 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
563
5640.6.0: (2017-07-16)
565Features:
566 - Library view
567 - Sprite viewer
568 - Debugging console
569 - Improved memory viewer
570 - Memory search
571 - Command line ability to override configuration values
572 - Add option to allow preloading the entire ROM before running
573 - Add option for whether rewinding restores save games
574 - Savestates now contain any RTC override data
575 - Add option to lock video to integer scaling
576 - LR35902: Watchpoints
577 - LR35902/GB-Z80 disassembler
578 - GB: Tile viewer
579 - GB: Video/audio channel enabling/disabling
580 - GB: Symbol table support
581 - GB MBC: Add MBC1 multicart support
582 - GBA: Support printing debug strings from inside a game
583 - GBA: Better cheat type autodetection
584 - Implement keypad interrupts
585 - Configuration of gamepad hats
586 - Video log recording for testing and bug reporting
587 - Debugger: Segment/bank support
588 - Debugger: Execution tracing
589 - Qt: German translation (by Lothar Serra Mari)
590 - Qt: Spanish translation (by Kevin López)
591 - Qt: Italian translation (by theheroGAC)
592Bugfixes:
593 - ARM7: Fix MLA/*MULL/*MLAL timing
594 - Core: Fix crash with rewind if savestates shrink
595 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
596 - Core: Fix directory sets crashing on close if base isn't properly detached
597 - FFmpeg: Fix overflow and general issues with audio encoding
598 - GB: Fix flickering when screen is strobed quickly
599 - GB: Fix STAT blocking
600 - GB MBC: Fix ROM bank overflows getting set to bank 0
601 - GB MBC: Fix swapping carts not detect new MBC
602 - GB Timer: Improve DIV reset behavior
603 - GB Timer: Fix DIV batching if TAC changes
604 - GB Video: Reset renderer when loading state
605 - GBA: Fix multiboot ROM loading
606 - GBA: Fix multiboot loading resulting in too small WRAM
607 - GBA BIOS: Implement BitUnPack
608 - GBA BIOS: Fix ArcTan sign in HLE BIOS
609 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
610 - GBA BIOS: Fix INT_MIN/-1 crash
611 - GBA Hardware: Fix crash if a savestate lies about game hardware
612 - GBA I/O: Handle audio registers specially when deserializing
613 - GBA Memory: Improve initial skipped BIOS state
614 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
615 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
616 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
617 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
618 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
619 - LR35902: Fix core never exiting with certain event patterns
620 - LR35902: Fix pc overflowing current region off-by-one
621 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
622 - OpenGL: Fix some shaders causing offset graphics
623 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
624 - Qt: Fix window icon being stretched
625 - Qt: Fix data directory path
626 - Qt: Fix timing issues on high refresh rate monitors
627 - Qt: Fix linking after some windows have been closed
628 - Qt: Fix crash when changing audio settings after a game is closed
629 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
630 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
631 - Qt: Fix game unpausing after frame advancing and refocusing
632 - SDL: Fix game crash check
633 - SDL: Fix race condition with audio thread when starting
634 - SDL: Fix showing version number
635 - Test: Fix crash when loading invalid file
636 - Test: Fix crash when fuzzing fails to load a file
637 - Test: Don't rely on core for frames elapsed
638 - Test: Fix crash when loading invalid file
639 - Test: Fix crash when fuzzing fails to load a file
640 - Tools: Fix recurring multiple times over the same library
641 - Util: Fix overflow when loading invalid UPS patches
642 - Util: Fix highest-fd socket not being returned by SocketAccept
643 - Windows: Fix VDir.rewind
644Misc:
645 - All: Add C++ header guards
646 - All: Move time.h include to common.h
647 - 3DS, PSP2, Wii: Last directory loaded is saved
648 - CMake: Add ability to just print version string
649 - Core: New, faster event timing subsystem
650 - Core: Clean up some thread state checks
651 - Core: Add generic checksum function
652 - Core: Cores can now have multiple sets of callbacks
653 - Core: Restore sleep callback
654 - Core: Move rewind diffing to its own thread
655 - Core: Ability to enumerate and modify video and audio channels
656 - Core: List memory segments in the core
657 - Core: Move savestate creation time to extdata
658 - Core: Config values can now be hexadecimal
659 - Core: Improved threading interrupted detection
660 - Debugger: Modularize CLI debugger
661 - Debugger: Make building with debugging aspects optional
662 - Debugger: Add functions for read- or write-only watchpoints
663 - Debugger: Make attaching a backend idempotent
664 - Debugger: Add mDebuggerRunFrame convenience function
665 - Feature: Move game database from flatfile to SQLite3
666 - Feature: Support ImageMagick 7
667 - Feature: Make -l option explicit
668 - FFmpeg: Return false if a file fails to open
669 - FFmpeg: Force MP4 files to YUV420P
670 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
671 - GB: Reset with initial state of DIV register
672 - GB MBC: New MBC7 implementation
673 - GB Audio: Simplify envelope code
674 - GB Audio: Improve initial envelope samples
675 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
676 - GB Video: Improved video timings
677 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
678 - GBA, GB: ROM is now unloaded if a patch is applied
679 - GBA DMA: Refactor DMA out of memory.c
680 - GBA DMA: Move DMAs to using absolute timing
681 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
682 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
683 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
684 - GBA Memory: Support reading/writing POSTFLG
685 - GBA Memory: Remove unused prefetch cruft
686 - GBA Timer: Improve accuracy of timers
687 - GBA Video: Clean up unused timers
688 - GBA Video: Allow multiple handles into the same tile cache
689 - GBA Video, GB Video: Colors are now fully scaled
690 - GBA Video: Optimize when BLD* registers are written frequently
691 - OpenGL: Add xBR-lv2 shader
692 - Qt: Move last directory setting from qt.ini to config.ini
693 - Qt: Improved HiDPI support
694 - Qt: Expose configuration directory
695 - Qt: Merge "Save" and "OK" buttons in shader options
696 - Qt: Automatically load controller profile when plugged in
697 - Qt: Rename "Resample video" option to "Bilinear filtering"
698 - Qt: Remove audio thread
699 - Qt: Remove audio buffer sizing in AudioProcessorQt
700 - Qt: Re-enable QtMultimedia on Windows
701 - Qt: Make "Mute" able to be bound to a key
702 - Qt: Add .gb/.gbc files to the extension list in Info.plist
703 - Qt: Relax hard dependency on OpenGL
704 - Qt: Better highlight active key in control binding
705 - SDL: Remove scancode key input
706 - SDL: Automatically map controllers when plugged in
707 - Test: Add a basic test suite
708 - Util: Add size counting to Table
709 - Util: Add 8-bit PNG write support
710 - Util: Tune patch-fast extent sizes
711 - VFS: Call msync when syncing mapped data
712 - VFS: Allow truncating memory chunk VFiles
713 - VFS: Fix some minor VFile issues with FILEs
714 - VFS: Optimize expanding in-memory files
715 - VFS: Add VFileFIFO for operating on circle buffers
716Changes from beta 1:
717Features:
718 - Qt: Italian translation (by theheroGAC)
719 - Qt: Updated German translation
720Bugfixes:
721 - GB Audio: Fix incorrect channel 4 iteration
722 - GB Audio: Fix zombie mode bit masking
723 - GB Serialize: Fix timer serialization
724 - GB Video: Fix LYC regression
725 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
726 - GBA Timer: Fix count-up timing overflowing timer 3
727 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
728 - Qt: Fix memory search close button (fixes mgba.io/i/769)
729 - Qt: Fix window icon being stretched
730 - Qt: Fix initial window size (fixes mgba.io/i/766)
731 - Qt: Fix data directory path
732 - Qt: Fix controls not saving on non-SDL builds
733 - Qt: Fix translation initialization (fixes mgba.io/i/776)
734 - Qt: Fix patch loading while a game is running
735 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
736 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
737 - Qt: Fix GL-less build
738 - Qt: Fix Software renderer not handling alpha bits properly
739 - Qt: Fix screen background improperly stretching
740 - SDL: Fix cheats not loading
741Misc:
742 - GB Serialize: Add MBC state serialization
743 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
744 - GBA Timer: Improve accuracy of timers
745 - PSP2: Update toolchain to use vita.cmake
746 - Qt: Add language selector
747 - Qt: Minor test fixes
748 - Qt: Move shader settings into main settings window
749 - Qt: Dismiss game crashing/failing dialogs when a new game loads
750 - Qt: Properly ship Qt translations
751 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
752
7530.6 beta 1: (2017-06-29)
754 - Initial beta for 0.6
755
7560.5.2: (2016-12-31)
757Bugfixes:
758 - All: Fix fullscreen config option being ignored
759 - ARM7: PSR mode bits should not get sign extended
760 - GB: Fix audio not being deinitialized
761 - GB: Fix crash when masking savedata
762 - GB: Properly initialize sramRealVf variable
763 - GB Audio: Fix serialization of channel 3 and NR52 properties
764 - GB Audio: Reset envelope timer when reseting sound channel
765 - GB MBC: Fix SRAM dangling pointer with RTC games
766 - GB MBC: Fix initializing MBC when no ROM is loaded
767 - GB Memory: Fix patching ROM bank 0
768 - GB Memory: Fix starting HDMAs during mode 0
769 - GB Memory: Fix HDMA5 value after DMA completes
770 - GB Video: Initialize LCDC in renderer
771 - GB Video: Hblank IRQs should mask LYC=LY IRQs
772 - GBA: Fix IRQs firing after already being cleared
773 - GBA: Only unhalt CPU if appropriate bit is set in IE
774 - GBA: Add savegame override for Crash Bandicoot 2
775 - GBA BIOS: Fix MidiKey2Freq BIOS reads
776 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
777 - GBA Cheats: Fix GameShark ROM patches
778 - GBA I/O: Mask off WAITCNT bits that cannot be written
779 - GBA Memory: Fix misaligned BIOS reads
780 - GBA Memory: Fix VCOUNT being writable
781 - GBA Video: Fix out of bounds sprite transforms
782 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
783 - Libretro: Fix disabling BIOS
784 - Libretro: Fix Game Boy savestates and audio
785 - Qt: Fix changing resolution of software renderer
786 - Qt: Fix setting overrides
787 - Qt: Fix cut off tiles and alignment issues in tile viewer
788 - Qt: Only reset window dimensions when first shown
789 - Qt: Fix Qt Multimedia audio driver on big endian
790 - Qt: Fix Apply button for key and controller configurations
791 - VFS: Fix resizing memory chunks when not needed
792 - Windows: Fix Unicode directory handling
793Misc:
794 - GB, GBA: Prevent loading null ROMs
795 - GB Audio: Initialize wave RAM to GBC values
796 - GB Memory: Reset ROM bank when loading a ROM
797 - PSP2: Improved controller rumble
798
7990.5.1: (2016-10-05)
800Bugfixes:
801 - Core: Fix importing save games as read-only
802 - FFmpeg: Fix encoding AAC
803 - GB: Fix invalid STOP behavior on Game Boy Color
804 - GB: Initialize audio properly
805 - GB: Properly clear KEY1 bit 0 when switching speeds
806 - GB: Properly unload save files when unloading a ROM
807 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
808 - GB MBC: Fix MBC7 when size is incorrectly specified
809 - GB MBC: Fix RTC access when no save file is loaded
810 - GB SIO: Don't auto-clock external shift clock
811 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
812 - GB Video: Fix video frames getting missed when LCDC is off
813 - GB Video: Clear screen when LCDC is off
814 - GBA Cheats: Fix holding onto pointers that may get invalidated
815 - GBA Cheats: Fix key-activated CodeBreaker cheats
816 - GBA Cheats: Fix uninitialized memory getting freed when saving
817 - GBA Hardware: Improve Game Boy Player rumble behavior
818 - GBA Memory: Fix several unused I/O register read values
819 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
820 - LR35902: Fix events running with the wrong cycle active
821 - Qt: Fix "close" button on Overrides view
822 - Qt: Fix saving overrides
823 - Qt: Fix directory set unloading when replacing the ROM
824 - Qt: Fix patch loading
825 - Qt: Fix crash when saving an override if a game isn't loaded
826 - Qt: Fix showing default display driver as OpenGL (force 1.x)
827 - SDL: Attach rumble in SDL frontend
828 - Util: Fix PNG identification on files too small to be a PNG
829Misc:
830 - All: Only update version info if needed
831 - All: Split out install locations for Libretro and OpenEmu
832 - FFmpeg: Encoding cleanup
833 - GB: Reset active region when reloading ROM
834 - GB Memory: Initialize RAM pattern for GBC
835 - GB Video: Improved video timings
836 - Qt: Manage window sizes slightly better
837 - Qt: Remember scale option independent of core dimensions
838
8390.5.0: (2016-09-19)
840Features:
841 - Game Boy support
842 - Support for encrypted CodeBreaker GBA cheats
843 - Emulation of Vast Fame protected GBA carts (taizou)
844 - Tile viewer
845 - Threaded rendering mode
846 - Libretro: Memory map and achievement support (leiradel)
847 - GUI: Add UI control remapping
848 - GUI: Add fast-forward
849 - Wii: 240p support
850 - 3DS: Adjustable screen darkening
851 - Ability to temporarily load a savegame
852 - Load specific files out of archives
853 - Automatic BIOS detection
854Bugfixes:
855 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
856 - Debugger: Fix GDB breakpoints
857 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
858 - GBA: Fix filehandle leak with savegames
859 - GBA: Timer 0 cannot be count up
860 - GBA: Count up timers should not count themselves
861 - GBA Memory: Fix mirror on non-overdumped Classic NES games
862 - GBA Memory: Fix ldm {pc}
863 - GBA Savedata: Fix savedata sync timer
864 - GBA Savedata: Only unmap savedata if present
865 - GBA Serialize: Savestates now properly store prefetch
866 - GBA Video: WIN0/1 take priority over OBJWIN
867 - GBA Video: Fix out-of-order OBJWIN
868 - PSP2: Fix GPU crash while exiting
869 - PSP2: Fix VSync
870 - PSP2: Fix accelerometer range
871 - PSP2: Actually load screen mode setting
872 - PSP2: Fix gyroscope direction
873 - PSP2: Delete threads after they return
874 - PSP2: Fix mapping/unmapping from not at 0
875 - Qt: Fix bug in software renderer scaling
876 - Qt: Fix hanging key press after disabling autofire
877 - Qt: Fix being unable to pause manually when using auto-pausing
878 - SDL: Fix axes being mapped wrong
879 - Util: Fix realloc semantics in utf16to8
880 - Util: Fix inserting too many items into a hash table
881 - VFS: Fix uninitialized varaible reading from 7z
882 - VFS: Fix reading multiple files from a 7z archive
883 - Wii: Fix framelimiting after a slowdown
884 - Wii: Fix garbage flash at startup
885Misc:
886 - 3DS: Use blip_add_delta_fast for a small speed improvement
887 - 3DS: Allow UTF-16 filenames
888 - 3DS: Port to using citro3D
889 - 3DS: Use system font for menus
890 - 3DS: Attempt to use Core 2 for threads
891 - 3DS: Adjustable filering
892 - 3DS: 3D banner
893 - All: Add QUIET parameter to silence CMake
894 - All: Faster memory read/write
895 - ARM7: Support forcing Thumb mode via MSR
896 - ARM7: Flush prefetch cache when loading CPSR via MSR
897 - ARM7: Clean up instruction decoding for future expandability
898 - Debugger: Support register and memory writes via GDB stub
899 - Debugger: Add software breakpoint support to gdb
900 - FFmpeg: Full support for libavcodec 56+
901 - GBA: Better debug logging if event processing breaks
902 - GBA Audio: Force audio DMAs to not increment destination
903 - GBA BIOS: Use custom ArcTan, not relying on OS
904 - GBA Hardware: Clean up dead code in GBP
905 - GBA Memory: Optimize stalling behavior
906 - GBA Memory: Optimize Load-/StoreMultiple
907 - GBA Savedata: Add realistic timing for EEPROM
908 - GBA Serialize: Savestates now store if CPU was halted
909 - GBA Video: Remove old slow path fallback
910 - GBA Video: Optimize sprite drawing
911 - GBA Video: Optimize mode 0 rendering
912 - GBA Video: Optimize compositing cases slightly
913 - GUI: Screenshot dimensions are now passed through
914 - GUI: Add back logging
915 - GUI: Only reload config if manually saved
916 - GUI: Increase scrolling speed
917 - OpenGL: Log shader compilation failure
918 - OpenGL: Add texSize uniform
919 - Qt: Make -g flag work in Qt build
920 - Qt: Simplify OpenGL context creation
921 - Qt: Thread startup improvements
922 - Qt: Make audio channel/video layer options shortcut mappable
923 - Qt: Remove some C99isms from C++ code
924 - Qt: Remove default autofire mappings
925 - Qt: Make reseting when pasued frame-accurate
926 - Qt: Rearchitect game closing codepath
927 - PSP2: Use system font for menus
928 - PSP2: Add rumble for PS TV
929 - PSP2: Add fit-to-height screen mode
930 - PSP2: Sync files per descriptor
931 - PSP2: Allow UTF-8 filenames
932 - PSP2: Screenshots are now saved into the Photo Gallery
933 - PSP2: Stop underclocking when menuing
934 - SDL: Increase default audio buffer size to 1024 samples
935 - SDL: More responsive rumble
936 - Util: Add Vector GetConstPointer
937 - Util: Add rtrim
938 - Util: Add endswith
939 - VFS: Improve zip file detection
940 - Wii: Add pixelated resample filter
941 - Windows: Add native VDir support
942 - Util: Add PRIz macro for libc versions that don't support %z
943
9440.4.1: (2016-07-11)
945Bugfixes:
946 - All: Fix several file handle leaks
947 - All: Fix instruction tables getting zeroed when linking sometimes
948 - ARM7: Fix flags on SBC/RSC
949 - ARM7: Fix setting spsr privilege bits when spsr is empty
950 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
951 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
952 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
953 - GBA Memory: Fix executing code from OBJ region of VRAM
954 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
955 - GBA Serialize: Fix loading savegames from savestates
956 - OpenGL: Correct boolean vector strcmp strings for uniforms
957 - Qt: Fix sending gameStopped twice
958 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
959 - Qt: Fix initial state of key mapping
960 - Qt: Initialize m_useBios
961 - SDL: Fix joystick initialization on BSD
962 - SDL: Fix potential joystick crash in games with rumble
963 - SDL: Fix SDL 1.2 build
964 - SDL: Fix sporadic crash when deinitializing audio
965 - Shaders: Fix AGS-001 shader with some bad drivers
966 - Util: Use closesocket on Windows
967 - Util: Fix socket bind addresses
968 - VFS: Fix reading 7z archives without rewinding first
969 - VFS: VFileFromFD should not open directories
970 - Wii: Fix tilting direction
971 - Util: Fix realloc semantics in utf16to8
972Misc:
973 - All: Allow use of external minizip library
974 - Debugger: CLI debugger now exits when end-of-stream is reached
975 - FFmpeg: Update dependencies on Ubuntu
976 - GBA: Slightly optimize GBAProcessEvents
977 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
978 - GBA Video: Null renderer should return proper register values
979 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
980 - Qt: Add preset for DualShock 4
981 - Qt: Update 360 input profile on OS X to reflect newer drivers
982 - Qt: Remove use of NaN
983 - Qt: Canonicalize file paths when loading games
984 - Qt: Add refresh button to controller editing
985 - SDL: Remove default gamepad mappings
986 - Util: Fix intermittent build failure on OS X
987 - VFS: VFile.sync now updates modified time
988
9890.4.0: (2016-02-02)
990Features:
991 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
992 - I/O viewer
993 - Booting of multiboot images
994 - Customization of GIF recording
995 - Libretro: Cheat code support
996 - Support for GLSL shaders
997 - ROM information view
998 - Support for VBA-style cheat codes
999 - Savestates now store creation timestamps
1000 - Key autofire
1001 - Libretro: Allow blocking opposing directional input
1002 - OpenEmu core for OS X
1003 - Libretro: Settings for using BIOS and skipping intro
1004 - Libretro: Customizable idle loop removal
1005 - Implemented cycle counting for sprite rendering
1006 - Cleaner, unified settings window
1007 - Added a setting for pausing when the emulator is not in focus
1008 - Customizable paths for save games, save states, screenshots and patches
1009 - Controller hotplugging
1010 - Ability to store save games and active cheats within savestates
1011Bugfixes:
1012 - ARM7: Fix sign of unaligned LDRSH
1013 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1014 - Debugger: Fix watchpoints in gdb
1015 - GBA: Fix warnings when creating and loading savestates
1016 - GBA: Fix Iridion II savetype
1017 - GBA BIOS: Fix misaligned CpuSet
1018 - GBA Cheats: Fix cheats setting the Action Replay version
1019 - GBA Hardware: Fix GPIO on big endian
1020 - GBA Memory: Fix DMA register writing behavior
1021 - GBA Memory: Fix DMAs triggering two cycles early
1022 - Libretro: Fix aspect ratio
1023 - Qt: Fix some potential crashes with the gamepad mapping
1024 - Qt: Fix keys being mapped incorrectly when loading configuration file
1025 - Util: Fix PowerPC PNG read/write pixel order
1026 - Util: Fix excessive memory allocation when decoding a PNG
1027 - VFS: Fix VFileReadline and remove _vfdReadline
1028Misc:
1029 - All: Improved PowerPC support
1030 - All: Fix some undefined behavior warnings
1031 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1032 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1033 - GBA: Implement bad I/O register loading
1034 - GBA: Allow jumping to OAM and palette RAM
1035 - GBA BIOS: Finish implementing RegisterRamReset
1036 - GBA Config: Add "override" layer for better one-time configuration
1037 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1038 - GBA Memory: Use a dynamically sized mask for ROM memory
1039 - GBA Memory: Implement several unimplemented memory access types
1040 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1041 - GBA RR: Starting from savestate now embeds the savegame
1042 - GBA RR: Add preliminary SRAM support for VBM loading
1043 - GBA RR: Add support for resets in movies
1044 - GBA Video: Remove lastHblank, as it is implied
1045 - Libretro: Use anonymous memory mappers for large blocks of memory
1046 - Libretro: Add install target for libretro core
1047 - Qt: Window size command line options are now supported
1048 - Qt: Increase usability of key mapper
1049 - Qt: Add 'Apply' button to settings window
1050 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1051 - Qt: Allow use of modifier keys as input
1052 - Qt: Optimize log viewer
1053 - Qt: Added button for breaking into the GDB debugger
1054 - Qt: Add box for showing duration of rewind
1055 - SDL: Support fullscreen in SDL 1.2
1056 - SDL: Allow GBASDLAudio to be used without a thread context
1057 - Util: Use VFile for configuration
1058 - Util: Add MutexTryLock
1059
10600.3.2: (2015-12-16)
1061Bugfixes:
1062 - ARM7: Fix STRT/STRBT
1063 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1064 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1065 - Libretro: Fix problems with rumble not turning off
1066 - GBA: Fix idle skip state being retained between games
1067 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1068 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1069 - GBA BIOS: Fix Sqrt sign
1070 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1071 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1072 - GBA Memory: Fix DMA behavior for SRAM accesses
1073 - GBA Memory: Fix Store8 to OBJ VRAM
1074 - GBA Memory: Fix alignment of LDM/STM on SRAM
1075 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1076 - GBA Memory: Fix timing of DMAs
1077 - GBA Video: Fix _mix for 15-bit color
1078 - GBA Video: Fix OAM and palette initialization
1079 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1080 - Qt: Use safer isLoaded check in GameController
1081 - Qt: Fix a race condition in PainterGL that could lead to a crash
1082 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1083 - Qt: Fix font size in memory viewer
1084 - Qt: Fix a crash in the memory viewer
1085 - Qt: Add additional checks in CheatModel to prevent crashes
1086 - Qt: Fix race condition with setting sample rate
1087 - Qt: Fix crash when closing multiplayer windows
1088 - Qt: Fix resetting while paused
1089Misc:
1090 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1091 - Qt: Add mute option to menu
1092
10930.3.1: (2015-10-24)
1094Bugfixes:
1095 - ARM7: Fix instruction decoding of Thumb shifts
1096 - GBA: Deinit savegame when unloading a ROM
1097 - GBA: Fix BIOS check on big endian
1098 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1099 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1100 - GBA Audio: Fix audio channels being silenced at the wrong time
1101 - GBA Memory: Fix bad BIOS Load16 on big endian
1102 - GBA Memory: Fix bad Load8 on big endian
1103 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1104 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1105 - GBA Video: Fix objwin and blending interaction on sprites
1106 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1107 - Libretro: Fix a memory leak with the render buffer
1108 - Qt: Windows no longer spawn in the top left on first launch
1109 - Qt: Fix install path of XDG desktop file with DESTDIR
1110 - Qt: Fix drag and drop on Windows
1111 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1112 - VFS: Fix return values of VFileFILE.read and .write
1113Misc:
1114 - All: Reset next event to cycles instead of zero to interrupt
1115 - All: Add --version flag
1116 - ARM7: Force disable LTO on two files to work around a GCC bug
1117 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1118 - GBA: Better memory handling with PNG savestates
1119 - GBA: Additional savestate sanity checks
1120 - GBA: Check for cycle count being too high
1121 - GBA Audio: Allow GBAAVStream to have no video callback
1122 - GBA BIOS: Implement RegisterRamReset for SIO registers
1123 - Qt: Remove useless help icons in dialogs
1124 - Qt: Prevent savestate window from opening while in multiplayer
1125 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1126 - Qt: Dropping multiplayer windows works more cleanly now
1127
11280.3.0: (2015-08-16)
1129Features:
1130 - Ability to hide individual background layers, or OBJs
1131 - Ability to mute individual audio channels
1132 - Palette viewer and exporter
1133 - Volume control
1134 - More shortcuts are editable (e.g. quick save/load)
1135 - Rewind now shows the frame after rewinding
1136 - Import/Export of GameShark/Action Replay snapshots
1137 - Add "Step backwards" item for single increment rewind
1138 - Deadzone estimation for game controllers
1139 - Analog inputs can be used for shortcuts
1140 - Menu items for specific solar sensor brightness levels
1141 - Remappable controls for tilt and gyroscope sensors
1142 - Status messages for actions taken while a game is running (e.g. save/load state)
1143 - Memory inspector
1144 - Screensaver can now be suspended while a game is running
1145 - Load/save the most recent savestate slot
1146 - Support varible speed (PWM) rumble
1147 - Ability to cap fast forward speed
1148 - Finer control over FPS target
1149 - Holdable shortcut for rewinding one frame at a time
1150 - Ability to boot directly into the BIOS
1151 - Preliminary support for yanking out the game pak while a game is running
1152 - Thumb-drive mode by putting a file called portable.ini in the same folder
1153 - Configurable display driver, between software and OpenGL
1154 - Undo-able savestate loading and saving
1155 - Controller profiles now store shortcut settings
1156 - Default controller profiles for several common controllers
1157 - Libretro now supports BIOS, rumble and solar sensor
1158 - Implement BIOS call Stop, for sleep mode
1159 - Automatically load patches, if found
1160 - Improved video synchronization
1161 - Configurable audio output sample rate
1162Bugfixes:
1163 - ARM7: Fix SWI and IRQ timings
1164 - ARM7: Fix Thumb MUL timing
1165 - ARM7: Fix timing of multiplies to use N cycles
1166 - ARM7: ARMHotplugDetach should call deinit
1167 - Debugger: Fix use-after-free in breakpoint clearing code
1168 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1169 - GBA: Cap audio FIFO read size during deserialization
1170 - GBA: Check for corrupted savestates when loading
1171 - GBA: Check for improperly sized savestates when loading
1172 - GBA: Check for savestates made from differently sized ROMs
1173 - GBA: Fix calls to endian-independent loadstores
1174 - GBA: Fix timing of reading from timer registers
1175 - GBA: Ensure cycles never go negative
1176 - GBA Audio: Force audio FIFOs to 32-bit
1177 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1178 - GBA Audio: Fix sample order in audio channel 3
1179 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1180 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1181 - GBA Memory: Improve Thumb open bus behavior
1182 - GBA Memory: Fix potential DMA issue when loading a savestate
1183 - GBA Memory: Fix load/store multiple video memory waitstates
1184 - GBA SIO: Fix reseting when there are SIO devices attached
1185 - GBA Video: Blended sprites should never have other effects applied
1186 - GBA Video: Fix out-of-bounds tiles in mosaic
1187 - GBA Video: Fix windows not affecting sprites
1188 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1189 - GBA Video: Fix timing on first scanline
1190 - Qt: Better cleanup when a game crashes
1191 - Qt: Fix open ROM dialog filtering for archive formats
1192 - Qt: Cap the maximum number of multiplayer windows
1193 - Qt: Fix maximum year in sensor override
1194 - Qt: Fix window being too tall after exiting fullscreen
1195 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1196 - Qt: Fix analog buttons not getting unmapped
1197 - Qt: Fix passing command line options
1198 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1199 - SDL: Fix SDL build when OpenGL is missing
1200 - Util: Allow loading IPS patches that grow the ROM
1201 - VFS: Fix resource leaks if some allocations fail
1202 - VFS: Fix line-reading to return proper values
1203 - Video: Fix an issue with very long filenames
1204 - Util: Fix formatting of floats
1205Misc:
1206 - All: Add --help flag for command line programs
1207 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1208 - All: Enable static linking for Windows
1209 - All: Enable static linking for OS X
1210 - All: Threads are now named
1211 - All: Proper handling of Unicode file paths
1212 - ARM7: Add emulation for Undefined CPU mode
1213 - ARM7: Reduce the size of the Thumb instruction table
1214 - GBA: Add status log level
1215 - GBA: GBARewind now returns how many states it has rewound
1216 - GBA: SIO logging layer
1217 - GBA BIOS: Stub out SoundBias
1218 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1219 - GBA: Don't include GBACLIDebugger struct unless needed
1220 - GBA: Savedata is now synced shortly after data finishes being written
1221 - GBA: Process multiple timer events at once, if necessary
1222 - GBA Audio: Implement audio reset for channels A/B
1223 - GBA Audio: Process multiple audio events at once, if necessary
1224 - GBA Hardware: Backport generic RTC source into core
1225 - GBA Input: Allow axes and buttons to be mapped to the same key
1226 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1227 - GBA SIO: Add a dummy driver for Normal mode
1228 - GBA Thread: Add functionality for running callbacks on the GBA thread
1229 - GBA Thread: Split GBASync into a separate file
1230 - GBA Video: Refactor software renderer into separate files
1231 - GBA Video: Slightly optimize mode 0 mosaic rendering
1232 - Debugger: Free watchpoints in addition to breakpoints
1233 - Qt: Handle saving input settings better
1234 - Qt: Move GL frame drawing back onto its own thread
1235 - Qt: Fast forward (held) option moved from Other to Emulation menu
1236 - Qt: Show version info in window title
1237 - Qt: Migrate multiplayer window handling into GBAApp
1238 - Qt: Unified file opening and saving with last location
1239 - Qt: Fix windows being resizable when they shouldn't have been
1240 - Qt: Only hide cursor in full screen
1241 - Qt: Replace pause-after-frame mutex with an atomic
1242 - Qt: Add application icon and XDG desktop files
1243 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1244 - Qt: Don't save window size when entering fullscreen
1245 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1246 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1247 - Qt: Increase usability of key mapper
1248 - Qt: Show checkmark for window sizes
1249 - Qt: Set window path to loaded ROM
1250 - Perf: Ability to load savestates immediately on launch
1251 - SDL: Properly check for initialization
1252 - SDL: Clean up initialization functions
1253 - SDL: Clean up GL context
1254 - Util: Allow disabling the threading code entirely
1255 - VFS: Add sync method to force syncing with backing
1256
12570.2.1: (2015-05-13)
1258Bugfixes:
1259 - All: Fix sanitize-deb script not cleaning up after itself
1260 - All: Fix dependencies for libavcodec on Debian-derived platforms
1261 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1262 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1263 - ARM7: Fix ARM multiply instructions when PC is a destination register
1264 - Debugger: Fix use-after-free in breakpoint clearing code
1265 - Debugger: Fix boundary conditions in tab completion
1266 - GBA: Fix timers not updating timing when writing to only the reload register
1267 - GBA: Fix rewind boundary conditions
1268 - GBA: Add initial I/O register settings for background matrix registers
1269 - GBA: Fix hang when loading a savestate if sync to video is enabled
1270 - GBA: Handle out-of-bounds I/O access
1271 - GBA: Fix bounds-checking on EEPROM access
1272 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1273 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1274 - GBA Memory: Allow SRAM to be 64kB
1275 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1276 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1277 - GBA Video: Fix second frame mode 5
1278 - Perf: Fix race condition if a game crashes immediately on start
1279 - Qt: Fix Display object leak when closing a window
1280 - Qt: Fix .deb dependencies
1281 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1282 - Qt: Fix window not regaining focus after exiting savestate window
1283 - Qt: Fix regression where video would not record if the game had already started
1284 - Qt: Fix potential crash if a gamepad causes focus to change
1285 - Qt: Fix controller axis querying
1286 - Qt: Fix multiplayer windows opening as the wrong size
1287 - Qt: Fix controllers sometimes not loading the right profile
1288 - SDL: Fix boundary conditions for joystick adjustments
1289 - SDL: Allocate properly sized input maps
1290 - SDL: Fix potential build issues when Qt and SDL2 are in use
1291 - Util: Fix resource leak in UTF-8 handling code
1292 - Util: Fix a null-pointer issue when attempting to delete a key
1293 - VFS: Fix resource leaks if some allocations fail
1294 - Video: Fix an issue with very long filenames
1295Misc:
1296 - GBA Memory: Soft-crash if jumping past the end of a ROM
1297 - Qt: Show multiplayer numbers in window title
1298 - Qt: Solar sensor can have shortcuts set
1299
13000.2.0: (2015-04-03)
1301Features:
1302 - Support for gamepad axes, e.g. analog sticks or triggers
1303 - Add scale presets for up to 6x
1304 - Settings window
1305 - Bilinear resampling option
1306 - Add option to skip BIOS start screen
1307 - List of recently opened games
1308 - Support for games using the Solar Sensor
1309 - Better audio resampling via blip-buf
1310 - Game Pak overrides dialog for setting savetype and sensor values
1311 - Support for games using the tilt sensor
1312 - Remappable shortcuts for keyboard and gamepad
1313 - Rewinding of emulation
1314 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1315 - Support IPv6
1316 - Save directory of last loaded file
1317 - Support BPS patches
1318 - Automatically detect and optimize out idle loops
1319 - Configurable game overrides
1320 - Support loading 7-Zip files
1321 - Drag and drop game loading
1322 - Cheat code support
1323 - Runtime configurable audio driver
1324 - Libretro core for use with RetroArch and other front-ends
1325 - Controller profiles for setting different bindings for different controllers
1326 - Ability to lock aspect ratio
1327 - Local link cable support
1328 - Ability to switch which game controller is in use per instance
1329 - Ability to prevent opposing directional input
1330 - Warning dialog if an unimplemented BIOS feature is called
1331 - Debugger: Add CLI "frame", frame advance command
1332 - Debugger: Add CLI functions for writing to memory
1333 - Debugger: Add CLI functions for examining memory regions
1334 - Debugger: Add CLI function for writing a register
1335Bugfixes:
1336 - ARM7: Extend prefetch by one stage
1337 - ARM7: Fix cycle counting for loads
1338 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1339 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1340 - GBA: Initialize gba.sync to null
1341 - GBA: Fix timer initialization
1342 - GBA Audio: Support 16-bit writes to FIFO audio
1343 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1344 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1345 - GBA BIOS: Fix BIOS prefetch after reset
1346 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1347 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1348 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1349 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1350 - GBA Memory: Fix cycle counting for 32-bit load/stores
1351 - GBA RR: Fix fallthrough error when reading tags from a movie
1352 - GBA Thread: Fix possible hang when loading an archive
1353 - GBA Thread: Fix possible deadlock in video sync
1354 - Perf: Fix crash when the GBA thread fails to start
1355 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1356 - Qt: Fix crash when adjusting settings after closing a game
1357 - Qt: Fix crash when starting GDB stub after closing a game
1358 - Qt: Fix patch loading while a game is running
1359 - Qt: Fix crash when loading a game after stopping GDB server
1360 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1361 - Qt: Fix crash when attempting to pause if a game is not running
1362 - SDL: Properly clean up if a game doesn't launch
1363 - Util: Fix sockets on Windows
1364Misc:
1365 - All: Enable link-time optimization
1366 - Debugger: Watchpoints now work on STM/LDM instructions
1367 - Debugger: Clean up GDB stub network interfacing
1368 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1369 - Debugger: Merge Thumb BL instructions when disassembling
1370 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1371 - Debugger: Watchpoints now report address watched (fixes #68)
1372 - Debugger: Add support for soft breakpoints
1373 - Debugger: Make I/O register names be addresses instead of values
1374 - Debugger: Rename read/write commands
1375 - GBA: Improve accuracy of event timing
1376 - GBA: Add API for getting Configuration structs for overrides and input
1377 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1378 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1379 - GBA: Move A/V stream interface into core
1380 - GBA: Savestates now take into account savedata state machines (fixes #109)
1381 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1382 - GBA Memory: Simplify memory API and use fixed bus width
1383 - GBA Thread: Make GBASyncWaitFrameStart time out
1384 - GBA Video: Start video at the last scanline instead of the first
1385 - Qt: Optimize logo drawing
1386 - Qt: Move frame upload back onto main thread
1387 - Qt: Remember window position
1388 - Qt: Double-clicking on the window toggles full screen
1389 - Util: Use proper locale for reading and writing float values
1390
13910.1.1: (2015-01-24)
1392Bugfixes:
1393 - ARM7: Fix LDM writeback to a register already written
1394 - GBA: Fix timers 2 and 3 updating incorrectly
1395 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1396 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1397 - GBA Audio: Properly initialize audio FIFO channels
1398 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1399 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1400 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1401 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1402 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1403 - GBA BIOS: Fix HuffUnComp boundary conditions
1404 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1405 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1406 - GBA Memory: Filter out top nybble of DMA addresses
1407 - GBA Memory: Properly bounds-check VRAM accesses
1408 - GBA Memory: Fix initial DMA state
1409 - GBA Thread: Allow halted games to exit cleanly
1410 - GBA Video: Fix blend issues with obscured middle layers
1411 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1412 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1413 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1414 - GBA Video: Fix sprite boundary conditions with mosaic
1415 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1416 - Qt: Fix issue with set frame sizes being the wrong height
1417 - Qt: Fix emulator crashing when full screen if a game is not running
1418 - Qt: Fix window focus issues
1419 - Qt: Properly set default video recording settings
1420 - Qt: Fix a race condition when a game crashes immediately
1421 - Qt: Fix some cases where key mapping can break if focus is adjusted
1422 - Qt: Fix crash if a game pauses before any frames are shown
1423 - Debugger: Negative PC-relative loads now properly subtract the offset
1424 - Debugger: Align PC-relative loads in Thumb
1425 - Debugger: Fix watchpoints triggering too late
1426 - Debugger: Fix binary print putting spaces between digits
1427 - Video: Ensure FFmpeg encoder has audio frames
1428 - Video: Fix uncompressed PCM audio recording
1429 - Video: Fix FFmpeg crashing when the file extension is wrong
1430 - Util: Fix SOCKET_FAILED macro
1431Misc:
1432 - GBA: Exit cleanly on FATAL if the port supports it
1433 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1434 - Qt: Disable sync to video by default
1435 - Qt: Handle a game crash without crashing
1436 - Qt: Set default log level to FATAL, ERROR and WARN
1437 - Qt: Clarify some phrasing in the menus
1438 - Qt: Clear active buttons when focus is lost
1439
14400.1.0: (2014-12-13)
1441 - Initial release