CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6 - Game Boy Printer support
7 - Super Game Boy support
8 - Customizable autofire speed
9Bugfixes:
10 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
11 - Python: Fix importing .gb or .gba before .core
12 - GBA: Reset active region as needed when loading a ROM
13 - Qt: Fix command line debugger closing second game
14 - GB Serialize: Fix audio state loading
15 - GB Video: Fix dot clock timing being slightly wrong
16 - GB MBC: Pocket Cam memory should be accessible without enabling
17 - GB Memory: Initialize peripheral pointers
18 - GB MBC: Fix SRAM sizes 4 and 5
19 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
20 - GB Core: Fix palette loading when loading a foreign config
21 - Qt: Fix LOG argument order
22 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
23 - GB, GBA: Fix crashes when attempting to identify null VFiles
24 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
25 - GB MBC: Fix RTC loading when file size is off
26 - GB Serialize: Fix deserializing video STAT
27 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
28 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
29 - Qt: Fix timezone issues with time overrides
30Misc:
31 - GBA Timer: Use global cycles for timers
32 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
33 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
34 - Qt: Don't rebuild library view if style hasn't changed
35 - Qt: Redo GameController into multiple classes
36 - SDL: Fix 2.0.5 build on macOS under some circumstances
37
380.6.0: (2017-07-16)
39Features:
40 - Library view
41 - Sprite viewer
42 - Debugging console
43 - Improved memory viewer
44 - Memory search
45 - Command line ability to override configuration values
46 - Add option to allow preloading the entire ROM before running
47 - Add option for whether rewinding restores save games
48 - Savestates now contain any RTC override data
49 - Add option to lock video to integer scaling
50 - LR35902: Watchpoints
51 - LR35902/GB-Z80 disassembler
52 - GB: Tile viewer
53 - GB: Video/audio channel enabling/disabling
54 - GB: Symbol table support
55 - GB MBC: Add MBC1 multicart support
56 - GBA: Support printing debug strings from inside a game
57 - GBA: Better cheat type autodetection
58 - Implement keypad interrupts
59 - Configuration of gamepad hats
60 - Video log recording for testing and bug reporting
61 - Debugger: Segment/bank support
62 - Debugger: Execution tracing
63 - Qt: German translation (by Lothar Serra Mari)
64 - Qt: Spanish translation (by Kevin López)
65 - Qt: Italian translation (by theheroGAC)
66Bugfixes:
67 - ARM7: Fix MLA/*MULL/*MLAL timing
68 - Core: Fix crash with rewind if savestates shrink
69 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
70 - Core: Fix directory sets crashing on close if base isn't properly detached
71 - FFmpeg: Fix overflow and general issues with audio encoding
72 - GB: Fix flickering when screen is strobed quickly
73 - GB: Fix STAT blocking
74 - GB MBC: Fix ROM bank overflows getting set to bank 0
75 - GB MBC: Fix swapping carts not detect new MBC
76 - GB Timer: Improve DIV reset behavior
77 - GB Timer: Fix DIV batching if TAC changes
78 - GB Video: Reset renderer when loading state
79 - GBA: Fix multiboot ROM loading
80 - GBA: Fix multiboot loading resulting in too small WRAM
81 - GBA BIOS: Implement BitUnPack
82 - GBA BIOS: Fix ArcTan sign in HLE BIOS
83 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
84 - GBA BIOS: Fix INT_MIN/-1 crash
85 - GBA Hardware: Fix crash if a savestate lies about game hardware
86 - GBA I/O: Handle audio registers specially when deserializing
87 - GBA Memory: Improve initial skipped BIOS state
88 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
89 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
90 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
91 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
92 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
93 - LR35902: Fix core never exiting with certain event patterns
94 - LR35902: Fix pc overflowing current region off-by-one
95 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
96 - OpenGL: Fix some shaders causing offset graphics
97 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
98 - Qt: Fix window icon being stretched
99 - Qt: Fix data directory path
100 - Qt: Fix timing issues on high refresh rate monitors
101 - Qt: Fix linking after some windows have been closed
102 - Qt: Fix crash when changing audio settings after a game is closed
103 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
104 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
105 - Qt: Fix game unpausing after frame advancing and refocusing
106 - SDL: Fix game crash check
107 - SDL: Fix race condition with audio thread when starting
108 - SDL: Fix showing version number
109 - Test: Fix crash when loading invalid file
110 - Test: Fix crash when fuzzing fails to load a file
111 - Test: Don't rely on core for frames elapsed
112 - Test: Fix crash when loading invalid file
113 - Test: Fix crash when fuzzing fails to load a file
114 - Tools: Fix recurring multiple times over the same library
115 - Util: Fix overflow when loading invalid UPS patches
116 - Util: Fix highest-fd socket not being returned by SocketAccept
117 - Windows: Fix VDir.rewind
118Misc:
119 - All: Add C++ header guards
120 - All: Move time.h include to common.h
121 - 3DS, PSP2, Wii: Last directory loaded is saved
122 - CMake: Add ability to just print version string
123 - Core: New, faster event timing subsystem
124 - Core: Clean up some thread state checks
125 - Core: Add generic checksum function
126 - Core: Cores can now have multiple sets of callbacks
127 - Core: Restore sleep callback
128 - Core: Move rewind diffing to its own thread
129 - Core: Ability to enumerate and modify video and audio channels
130 - Core: List memory segments in the core
131 - Core: Move savestate creation time to extdata
132 - Core: Config values can now be hexadecimal
133 - Core: Improved threading interrupted detection
134 - Debugger: Modularize CLI debugger
135 - Debugger: Make building with debugging aspects optional
136 - Debugger: Add functions for read- or write-only watchpoints
137 - Debugger: Make attaching a backend idempotent
138 - Debugger: Add mDebuggerRunFrame convenience function
139 - Feature: Move game database from flatfile to SQLite3
140 - Feature: Support ImageMagick 7
141 - Feature: Make -l option explicit
142 - FFmpeg: Return false if a file fails to open
143 - FFmpeg: Force MP4 files to YUV420P
144 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
145 - GB: Reset with initial state of DIV register
146 - GB MBC: New MBC7 implementation
147 - GB Audio: Simplify envelope code
148 - GB Audio: Improve initial envelope samples
149 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
150 - GB Video: Improved video timings
151 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
152 - GBA, GB: ROM is now unloaded if a patch is applied
153 - GBA DMA: Refactor DMA out of memory.c
154 - GBA DMA: Move DMAs to using absolute timing
155 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
156 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
157 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
158 - GBA Memory: Support reading/writing POSTFLG
159 - GBA Memory: Remove unused prefetch cruft
160 - GBA Timer: Improve accuracy of timers
161 - GBA Video: Clean up unused timers
162 - GBA Video: Allow multiple handles into the same tile cache
163 - GBA Video, GB Video: Colors are now fully scaled
164 - GBA Video: Optimize when BLD* registers are written frequently
165 - OpenGL: Add xBR-lv2 shader
166 - Qt: Move last directory setting from qt.ini to config.ini
167 - Qt: Improved HiDPI support
168 - Qt: Expose configuration directory
169 - Qt: Merge "Save" and "OK" buttons in shader options
170 - Qt: Automatically load controller profile when plugged in
171 - Qt: Rename "Resample video" option to "Bilinear filtering"
172 - Qt: Remove audio thread
173 - Qt: Remove audio buffer sizing in AudioProcessorQt
174 - Qt: Re-enable QtMultimedia on Windows
175 - Qt: Make "Mute" able to be bound to a key
176 - Qt: Add .gb/.gbc files to the extension list in Info.plist
177 - Qt: Relax hard dependency on OpenGL
178 - Qt: Better highlight active key in control binding
179 - SDL: Remove scancode key input
180 - SDL: Automatically map controllers when plugged in
181 - Test: Add a basic test suite
182 - Util: Add size counting to Table
183 - Util: Add 8-bit PNG write support
184 - Util: Tune patch-fast extent sizes
185 - VFS: Call msync when syncing mapped data
186 - VFS: Allow truncating memory chunk VFiles
187 - VFS: Fix some minor VFile issues with FILEs
188 - VFS: Optimize expanding in-memory files
189 - VFS: Add VFileFIFO for operating on circle buffers
190Changes from beta 1:
191Features:
192 - Qt: Italian translation (by theheroGAC)
193 - Qt: Updated German translation
194Bugfixes:
195 - GB Audio: Fix incorrect channel 4 iteration
196 - GB Audio: Fix zombie mode bit masking
197 - GB Serialize: Fix timer serialization
198 - GB Video: Fix LYC regression
199 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
200 - GBA Timer: Fix count-up timing overflowing timer 3
201 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
202 - Qt: Fix memory search close button (fixes mgba.io/i/769)
203 - Qt: Fix window icon being stretched
204 - Qt: Fix initial window size (fixes mgba.io/i/766)
205 - Qt: Fix data directory path
206 - Qt: Fix controls not saving on non-SDL builds
207 - Qt: Fix translation initialization (fixes mgba.io/i/776)
208 - Qt: Fix patch loading while a game is running
209 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
210 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
211 - Qt: Fix GL-less build
212 - Qt: Fix Software renderer not handling alpha bits properly
213 - Qt: Fix screen background improperly stretching
214 - SDL: Fix cheats not loading
215Misc:
216 - GB Serialize: Add MBC state serialization
217 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
218 - GBA Timer: Improve accuracy of timers
219 - PSP2: Update toolchain to use vita.cmake
220 - Qt: Add language selector
221 - Qt: Minor test fixes
222 - Qt: Move shader settings into main settings window
223 - Qt: Dismiss game crashing/failing dialogs when a new game loads
224 - Qt: Properly ship Qt translations
225 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
226
2270.6 beta 1: (2017-06-29)
228 - Initial beta for 0.6
229
2300.5.2: (2016-12-31)
231Bugfixes:
232 - All: Fix fullscreen config option being ignored
233 - ARM7: PSR mode bits should not get sign extended
234 - GB: Fix audio not being deinitialized
235 - GB: Fix crash when masking savedata
236 - GB: Properly initialize sramRealVf variable
237 - GB Audio: Fix serialization of channel 3 and NR52 properties
238 - GB Audio: Reset envelope timer when reseting sound channel
239 - GB MBC: Fix SRAM dangling pointer with RTC games
240 - GB MBC: Fix initializing MBC when no ROM is loaded
241 - GB Memory: Fix patching ROM bank 0
242 - GB Memory: Fix starting HDMAs during mode 0
243 - GB Memory: Fix HDMA5 value after DMA completes
244 - GB Video: Initialize LCDC in renderer
245 - GB Video: Hblank IRQs should mask LYC=LY IRQs
246 - GBA: Fix IRQs firing after already being cleared
247 - GBA: Only unhalt CPU if appropriate bit is set in IE
248 - GBA: Add savegame override for Crash Bandicoot 2
249 - GBA BIOS: Fix MidiKey2Freq BIOS reads
250 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
251 - GBA Cheats: Fix GameShark ROM patches
252 - GBA I/O: Mask off WAITCNT bits that cannot be written
253 - GBA Memory: Fix misaligned BIOS reads
254 - GBA Memory: Fix VCOUNT being writable
255 - GBA Video: Fix out of bounds sprite transforms
256 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
257 - Libretro: Fix disabling BIOS
258 - Libretro: Fix Game Boy savestates and audio
259 - Qt: Fix changing resolution of software renderer
260 - Qt: Fix setting overrides
261 - Qt: Fix cut off tiles and alignment issues in tile viewer
262 - Qt: Only reset window dimensions when first shown
263 - Qt: Fix Qt Multimedia audio driver on big endian
264 - Qt: Fix Apply button for key and controller configurations
265 - VFS: Fix resizing memory chunks when not needed
266 - Windows: Fix Unicode directory handling
267Misc:
268 - GB, GBA: Prevent loading null ROMs
269 - GB Audio: Initialize wave RAM to GBC values
270 - GB Memory: Reset ROM bank when loading a ROM
271 - PSP2: Improved controller rumble
272
2730.5.1: (2016-10-05)
274Bugfixes:
275 - Core: Fix importing save games as read-only
276 - FFmpeg: Fix encoding AAC
277 - GB: Fix invalid STOP behavior on Game Boy Color
278 - GB: Initialize audio properly
279 - GB: Properly clear KEY1 bit 0 when switching speeds
280 - GB: Properly unload save files when unloading a ROM
281 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
282 - GB MBC: Fix MBC7 when size is incorrectly specified
283 - GB MBC: Fix RTC access when no save file is loaded
284 - GB SIO: Don't auto-clock external shift clock
285 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
286 - GB Video: Fix video frames getting missed when LCDC is off
287 - GB Video: Clear screen when LCDC is off
288 - GBA Cheats: Fix holding onto pointers that may get invalidated
289 - GBA Cheats: Fix key-activated CodeBreaker cheats
290 - GBA Cheats: Fix uninitialized memory getting freed when saving
291 - GBA Hardware: Improve Game Boy Player rumble behavior
292 - GBA Memory: Fix several unused I/O register read values
293 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
294 - LR35902: Fix events running with the wrong cycle active
295 - Qt: Fix "close" button on Overrides view
296 - Qt: Fix saving overrides
297 - Qt: Fix directory set unloading when replacing the ROM
298 - Qt: Fix patch loading
299 - Qt: Fix crash when saving an override if a game isn't loaded
300 - Qt: Fix showing default display driver as OpenGL (force 1.x)
301 - SDL: Attach rumble in SDL frontend
302 - Util: Fix PNG identification on files too small to be a PNG
303Misc:
304 - All: Only update version info if needed
305 - All: Split out install locations for Libretro and OpenEmu
306 - FFmpeg: Encoding cleanup
307 - GB: Reset active region when reloading ROM
308 - GB Memory: Initialize RAM pattern for GBC
309 - GB Video: Improved video timings
310 - Qt: Manage window sizes slightly better
311 - Qt: Remember scale option independent of core dimensions
312
3130.5.0: (2016-09-19)
314Features:
315 - Game Boy support
316 - Support for encrypted CodeBreaker GBA cheats
317 - Emulation of Vast Fame protected GBA carts (taizou)
318 - Tile viewer
319 - Threaded rendering mode
320 - Libretro: Memory map and achievement support (leiradel)
321 - GUI: Add UI control remapping
322 - GUI: Add fast-forward
323 - Wii: 240p support
324 - 3DS: Adjustable screen darkening
325 - Ability to temporarily load a savegame
326 - Load specific files out of archives
327 - Automatic BIOS detection
328Bugfixes:
329 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
330 - Debugger: Fix GDB breakpoints
331 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
332 - GBA: Fix filehandle leak with savegames
333 - GBA: Timer 0 cannot be count up
334 - GBA: Count up timers should not count themselves
335 - GBA Memory: Fix mirror on non-overdumped Classic NES games
336 - GBA Memory: Fix ldm {pc}
337 - GBA Savedata: Fix savedata sync timer
338 - GBA Savedata: Only unmap savedata if present
339 - GBA Serialize: Savestates now properly store prefetch
340 - GBA Video: WIN0/1 take priority over OBJWIN
341 - GBA Video: Fix out-of-order OBJWIN
342 - PSP2: Fix GPU crash while exiting
343 - PSP2: Fix VSync
344 - PSP2: Fix accelerometer range
345 - PSP2: Actually load screen mode setting
346 - PSP2: Fix gyroscope direction
347 - PSP2: Delete threads after they return
348 - PSP2: Fix mapping/unmapping from not at 0
349 - Qt: Fix bug in software renderer scaling
350 - Qt: Fix hanging key press after disabling autofire
351 - Qt: Fix being unable to pause manually when using auto-pausing
352 - SDL: Fix axes being mapped wrong
353 - Util: Fix realloc semantics in utf16to8
354 - Util: Fix inserting too many items into a hash table
355 - VFS: Fix uninitialized varaible reading from 7z
356 - VFS: Fix reading multiple files from a 7z archive
357 - Wii: Fix framelimiting after a slowdown
358 - Wii: Fix garbage flash at startup
359Misc:
360 - 3DS: Use blip_add_delta_fast for a small speed improvement
361 - 3DS: Allow UTF-16 filenames
362 - 3DS: Port to using citro3D
363 - 3DS: Use system font for menus
364 - 3DS: Attempt to use Core 2 for threads
365 - 3DS: Adjustable filering
366 - 3DS: 3D banner
367 - All: Add QUIET parameter to silence CMake
368 - All: Faster memory read/write
369 - ARM7: Support forcing Thumb mode via MSR
370 - ARM7: Flush prefetch cache when loading CPSR via MSR
371 - ARM7: Clean up instruction decoding for future expandability
372 - Debugger: Support register and memory writes via GDB stub
373 - Debugger: Add software breakpoint support to gdb
374 - FFmpeg: Full support for libavcodec 56+
375 - GBA: Better debug logging if event processing breaks
376 - GBA Audio: Force audio DMAs to not increment destination
377 - GBA BIOS: Use custom ArcTan, not relying on OS
378 - GBA Hardware: Clean up dead code in GBP
379 - GBA Memory: Optimize stalling behavior
380 - GBA Memory: Optimize Load-/StoreMultiple
381 - GBA Savedata: Add realistic timing for EEPROM
382 - GBA Serialize: Savestates now store if CPU was halted
383 - GBA Video: Remove old slow path fallback
384 - GBA Video: Optimize sprite drawing
385 - GBA Video: Optimize mode 0 rendering
386 - GBA Video: Optimize compositing cases slightly
387 - GUI: Screenshot dimensions are now passed through
388 - GUI: Add back logging
389 - GUI: Only reload config if manually saved
390 - GUI: Increase scrolling speed
391 - OpenGL: Log shader compilation failure
392 - OpenGL: Add texSize uniform
393 - Qt: Make -g flag work in Qt build
394 - Qt: Simplify OpenGL context creation
395 - Qt: Thread startup improvements
396 - Qt: Make audio channel/video layer options shortcut mappable
397 - Qt: Remove some C99isms from C++ code
398 - Qt: Remove default autofire mappings
399 - Qt: Make reseting when pasued frame-accurate
400 - Qt: Rearchitect game closing codepath
401 - PSP2: Use system font for menus
402 - PSP2: Add rumble for PS TV
403 - PSP2: Add fit-to-height screen mode
404 - PSP2: Sync files per descriptor
405 - PSP2: Allow UTF-8 filenames
406 - PSP2: Screenshots are now saved into the Photo Gallery
407 - PSP2: Stop underclocking when menuing
408 - SDL: Increase default audio buffer size to 1024 samples
409 - SDL: More responsive rumble
410 - Util: Add Vector GetConstPointer
411 - Util: Add rtrim
412 - Util: Add endswith
413 - VFS: Improve zip file detection
414 - Wii: Add pixelated resample filter
415 - Windows: Add native VDir support
416 - Util: Add PRIz macro for libc versions that don't support %z
417
4180.4.1: (2016-07-11)
419Bugfixes:
420 - All: Fix several file handle leaks
421 - All: Fix instruction tables getting zeroed when linking sometimes
422 - ARM7: Fix flags on SBC/RSC
423 - ARM7: Fix setting spsr privilege bits when spsr is empty
424 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
425 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
426 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
427 - GBA Memory: Fix executing code from OBJ region of VRAM
428 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
429 - GBA Serialize: Fix loading savegames from savestates
430 - OpenGL: Correct boolean vector strcmp strings for uniforms
431 - Qt: Fix sending gameStopped twice
432 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
433 - Qt: Fix initial state of key mapping
434 - Qt: Initialize m_useBios
435 - SDL: Fix joystick initialization on BSD
436 - SDL: Fix potential joystick crash in games with rumble
437 - SDL: Fix SDL 1.2 build
438 - SDL: Fix sporadic crash when deinitializing audio
439 - Shaders: Fix AGS-001 shader with some bad drivers
440 - Util: Use closesocket on Windows
441 - Util: Fix socket bind addresses
442 - VFS: Fix reading 7z archives without rewinding first
443 - VFS: VFileFromFD should not open directories
444 - Wii: Fix tilting direction
445 - Util: Fix realloc semantics in utf16to8
446Misc:
447 - All: Allow use of external minizip library
448 - Debugger: CLI debugger now exits when end-of-stream is reached
449 - FFmpeg: Update dependencies on Ubuntu
450 - GBA: Slightly optimize GBAProcessEvents
451 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
452 - GBA Video: Null renderer should return proper register values
453 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
454 - Qt: Add preset for DualShock 4
455 - Qt: Update 360 input profile on OS X to reflect newer drivers
456 - Qt: Remove use of NaN
457 - Qt: Canonicalize file paths when loading games
458 - Qt: Add refresh button to controller editing
459 - SDL: Remove default gamepad mappings
460 - Util: Fix intermittent build failure on OS X
461 - VFS: VFile.sync now updates modified time
462
4630.4.0: (2016-02-02)
464Features:
465 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
466 - I/O viewer
467 - Booting of multiboot images
468 - Customization of GIF recording
469 - Libretro: Cheat code support
470 - Support for GLSL shaders
471 - ROM information view
472 - Support for VBA-style cheat codes
473 - Savestates now store creation timestamps
474 - Key autofire
475 - Libretro: Allow blocking opposing directional input
476 - OpenEmu core for OS X
477 - Libretro: Settings for using BIOS and skipping intro
478 - Libretro: Customizable idle loop removal
479 - Implemented cycle counting for sprite rendering
480 - Cleaner, unified settings window
481 - Added a setting for pausing when the emulator is not in focus
482 - Customizable paths for save games, save states, screenshots and patches
483 - Controller hotplugging
484 - Ability to store save games and active cheats within savestates
485Bugfixes:
486 - ARM7: Fix sign of unaligned LDRSH
487 - ARM7: Fix decoding of some ARM ALU instructions with shifters
488 - Debugger: Fix watchpoints in gdb
489 - GBA: Fix warnings when creating and loading savestates
490 - GBA: Fix Iridion II savetype
491 - GBA BIOS: Fix misaligned CpuSet
492 - GBA Cheats: Fix cheats setting the Action Replay version
493 - GBA Hardware: Fix GPIO on big endian
494 - GBA Memory: Fix DMA register writing behavior
495 - GBA Memory: Fix DMAs triggering two cycles early
496 - Libretro: Fix aspect ratio
497 - Qt: Fix some potential crashes with the gamepad mapping
498 - Qt: Fix keys being mapped incorrectly when loading configuration file
499 - Util: Fix PowerPC PNG read/write pixel order
500 - Util: Fix excessive memory allocation when decoding a PNG
501 - VFS: Fix VFileReadline and remove _vfdReadline
502Misc:
503 - All: Improved PowerPC support
504 - All: Fix some undefined behavior warnings
505 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
506 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
507 - GBA: Implement bad I/O register loading
508 - GBA: Allow jumping to OAM and palette RAM
509 - GBA BIOS: Finish implementing RegisterRamReset
510 - GBA Config: Add "override" layer for better one-time configuration
511 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
512 - GBA Memory: Use a dynamically sized mask for ROM memory
513 - GBA Memory: Implement several unimplemented memory access types
514 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
515 - GBA RR: Starting from savestate now embeds the savegame
516 - GBA RR: Add preliminary SRAM support for VBM loading
517 - GBA RR: Add support for resets in movies
518 - GBA Video: Remove lastHblank, as it is implied
519 - Libretro: Use anonymous memory mappers for large blocks of memory
520 - Libretro: Add install target for libretro core
521 - Qt: Window size command line options are now supported
522 - Qt: Increase usability of key mapper
523 - Qt: Add 'Apply' button to settings window
524 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
525 - Qt: Allow use of modifier keys as input
526 - Qt: Optimize log viewer
527 - Qt: Added button for breaking into the GDB debugger
528 - Qt: Add box for showing duration of rewind
529 - SDL: Support fullscreen in SDL 1.2
530 - SDL: Allow GBASDLAudio to be used without a thread context
531 - Util: Use VFile for configuration
532 - Util: Add MutexTryLock
533
5340.3.2: (2015-12-16)
535Bugfixes:
536 - ARM7: Fix STRT/STRBT
537 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
538 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
539 - Libretro: Fix problems with rumble not turning off
540 - GBA: Fix idle skip state being retained between games
541 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
542 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
543 - GBA BIOS: Fix Sqrt sign
544 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
545 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
546 - GBA Memory: Fix DMA behavior for SRAM accesses
547 - GBA Memory: Fix Store8 to OBJ VRAM
548 - GBA Memory: Fix alignment of LDM/STM on SRAM
549 - GBA Memory: Fix unaligned out-of-bounds ROM loads
550 - GBA Memory: Fix timing of DMAs
551 - GBA Video: Fix _mix for 15-bit color
552 - GBA Video: Fix OAM and palette initialization
553 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
554 - Qt: Use safer isLoaded check in GameController
555 - Qt: Fix a race condition in PainterGL that could lead to a crash
556 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
557 - Qt: Fix font size in memory viewer
558 - Qt: Fix a crash in the memory viewer
559 - Qt: Add additional checks in CheatModel to prevent crashes
560 - Qt: Fix race condition with setting sample rate
561 - Qt: Fix crash when closing multiplayer windows
562 - Qt: Fix resetting while paused
563Misc:
564 - GBA Audio: Implement missing flags on SOUNDCNT_X register
565 - Qt: Add mute option to menu
566
5670.3.1: (2015-10-24)
568Bugfixes:
569 - ARM7: Fix instruction decoding of Thumb shifts
570 - GBA: Deinit savegame when unloading a ROM
571 - GBA: Fix BIOS check on big endian
572 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
573 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
574 - GBA Audio: Fix audio channels being silenced at the wrong time
575 - GBA Memory: Fix bad BIOS Load16 on big endian
576 - GBA Memory: Fix bad Load8 on big endian
577 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
578 - GBA Video: Fix edge case with sprite blend modes and semitransparency
579 - GBA Video: Fix objwin and blending interaction on sprites
580 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
581 - Libretro: Fix a memory leak with the render buffer
582 - Qt: Windows no longer spawn in the top left on first launch
583 - Qt: Fix install path of XDG desktop file with DESTDIR
584 - Qt: Fix drag and drop on Windows
585 - Qt: Reenable double buffering, as disabling it broke some Windows configs
586 - VFS: Fix return values of VFileFILE.read and .write
587Misc:
588 - All: Reset next event to cycles instead of zero to interrupt
589 - All: Add --version flag
590 - ARM7: Force disable LTO on two files to work around a GCC bug
591 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
592 - GBA: Better memory handling with PNG savestates
593 - GBA: Additional savestate sanity checks
594 - GBA: Check for cycle count being too high
595 - GBA Audio: Allow GBAAVStream to have no video callback
596 - GBA BIOS: Implement RegisterRamReset for SIO registers
597 - Qt: Remove useless help icons in dialogs
598 - Qt: Prevent savestate window from opening while in multiplayer
599 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
600 - Qt: Dropping multiplayer windows works more cleanly now
601
6020.3.0: (2015-08-16)
603Features:
604 - Ability to hide individual background layers, or OBJs
605 - Ability to mute individual audio channels
606 - Palette viewer and exporter
607 - Volume control
608 - More shortcuts are editable (e.g. quick save/load)
609 - Rewind now shows the frame after rewinding
610 - Import/Export of GameShark/Action Replay snapshots
611 - Add "Step backwards" item for single increment rewind
612 - Deadzone estimation for game controllers
613 - Analog inputs can be used for shortcuts
614 - Menu items for specific solar sensor brightness levels
615 - Remappable controls for tilt and gyroscope sensors
616 - Status messages for actions taken while a game is running (e.g. save/load state)
617 - Memory inspector
618 - Screensaver can now be suspended while a game is running
619 - Load/save the most recent savestate slot
620 - Support varible speed (PWM) rumble
621 - Ability to cap fast forward speed
622 - Finer control over FPS target
623 - Holdable shortcut for rewinding one frame at a time
624 - Ability to boot directly into the BIOS
625 - Preliminary support for yanking out the game pak while a game is running
626 - Thumb-drive mode by putting a file called portable.ini in the same folder
627 - Configurable display driver, between software and OpenGL
628 - Undo-able savestate loading and saving
629 - Controller profiles now store shortcut settings
630 - Default controller profiles for several common controllers
631 - Libretro now supports BIOS, rumble and solar sensor
632 - Implement BIOS call Stop, for sleep mode
633 - Automatically load patches, if found
634 - Improved video synchronization
635 - Configurable audio output sample rate
636Bugfixes:
637 - ARM7: Fix SWI and IRQ timings
638 - ARM7: Fix Thumb MUL timing
639 - ARM7: Fix timing of multiplies to use N cycles
640 - ARM7: ARMHotplugDetach should call deinit
641 - Debugger: Fix use-after-free in breakpoint clearing code
642 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
643 - GBA: Cap audio FIFO read size during deserialization
644 - GBA: Check for corrupted savestates when loading
645 - GBA: Check for improperly sized savestates when loading
646 - GBA: Check for savestates made from differently sized ROMs
647 - GBA: Fix calls to endian-independent loadstores
648 - GBA: Fix timing of reading from timer registers
649 - GBA: Ensure cycles never go negative
650 - GBA Audio: Force audio FIFOs to 32-bit
651 - GBA Audio: Fix audio pitch changing when adjusting buffer size
652 - GBA Audio: Fix sample order in audio channel 3
653 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
654 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
655 - GBA Memory: Improve Thumb open bus behavior
656 - GBA Memory: Fix potential DMA issue when loading a savestate
657 - GBA Memory: Fix load/store multiple video memory waitstates
658 - GBA SIO: Fix reseting when there are SIO devices attached
659 - GBA Video: Blended sprites should never have other effects applied
660 - GBA Video: Fix out-of-bounds tiles in mosaic
661 - GBA Video: Fix windows not affecting sprites
662 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
663 - GBA Video: Fix timing on first scanline
664 - Qt: Better cleanup when a game crashes
665 - Qt: Fix open ROM dialog filtering for archive formats
666 - Qt: Cap the maximum number of multiplayer windows
667 - Qt: Fix maximum year in sensor override
668 - Qt: Fix window being too tall after exiting fullscreen
669 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
670 - Qt: Fix analog buttons not getting unmapped
671 - Qt: Fix passing command line options
672 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
673 - SDL: Fix SDL build when OpenGL is missing
674 - Util: Allow loading IPS patches that grow the ROM
675 - VFS: Fix resource leaks if some allocations fail
676 - VFS: Fix line-reading to return proper values
677 - Video: Fix an issue with very long filenames
678 - Util: Fix formatting of floats
679Misc:
680 - All: Add --help flag for command line programs
681 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
682 - All: Enable static linking for Windows
683 - All: Enable static linking for OS X
684 - All: Threads are now named
685 - All: Proper handling of Unicode file paths
686 - ARM7: Add emulation for Undefined CPU mode
687 - ARM7: Reduce the size of the Thumb instruction table
688 - GBA: Add status log level
689 - GBA: GBARewind now returns how many states it has rewound
690 - GBA: SIO logging layer
691 - GBA BIOS: Stub out SoundBias
692 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
693 - GBA: Don't include GBACLIDebugger struct unless needed
694 - GBA: Savedata is now synced shortly after data finishes being written
695 - GBA: Process multiple timer events at once, if necessary
696 - GBA Audio: Implement audio reset for channels A/B
697 - GBA Audio: Process multiple audio events at once, if necessary
698 - GBA Hardware: Backport generic RTC source into core
699 - GBA Input: Allow axes and buttons to be mapped to the same key
700 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
701 - GBA SIO: Add a dummy driver for Normal mode
702 - GBA Thread: Add functionality for running callbacks on the GBA thread
703 - GBA Thread: Split GBASync into a separate file
704 - GBA Video: Refactor software renderer into separate files
705 - GBA Video: Slightly optimize mode 0 mosaic rendering
706 - Debugger: Free watchpoints in addition to breakpoints
707 - Qt: Handle saving input settings better
708 - Qt: Move GL frame drawing back onto its own thread
709 - Qt: Fast forward (held) option moved from Other to Emulation menu
710 - Qt: Show version info in window title
711 - Qt: Migrate multiplayer window handling into GBAApp
712 - Qt: Unified file opening and saving with last location
713 - Qt: Fix windows being resizable when they shouldn't have been
714 - Qt: Only hide cursor in full screen
715 - Qt: Replace pause-after-frame mutex with an atomic
716 - Qt: Add application icon and XDG desktop files
717 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
718 - Qt: Don't save window size when entering fullscreen
719 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
720 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
721 - Qt: Increase usability of key mapper
722 - Qt: Show checkmark for window sizes
723 - Qt: Set window path to loaded ROM
724 - Perf: Ability to load savestates immediately on launch
725 - SDL: Properly check for initialization
726 - SDL: Clean up initialization functions
727 - SDL: Clean up GL context
728 - Util: Allow disabling the threading code entirely
729 - VFS: Add sync method to force syncing with backing
730
7310.2.1: (2015-05-13)
732Bugfixes:
733 - All: Fix sanitize-deb script not cleaning up after itself
734 - All: Fix dependencies for libavcodec on Debian-derived platforms
735 - ARM7: Handle writeback for PC in addressing modes 2 and 3
736 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
737 - ARM7: Fix ARM multiply instructions when PC is a destination register
738 - Debugger: Fix use-after-free in breakpoint clearing code
739 - Debugger: Fix boundary conditions in tab completion
740 - GBA: Fix timers not updating timing when writing to only the reload register
741 - GBA: Fix rewind boundary conditions
742 - GBA: Add initial I/O register settings for background matrix registers
743 - GBA: Fix hang when loading a savestate if sync to video is enabled
744 - GBA: Handle out-of-bounds I/O access
745 - GBA: Fix bounds-checking on EEPROM access
746 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
747 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
748 - GBA Memory: Allow SRAM to be 64kB
749 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
750 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
751 - GBA Video: Fix second frame mode 5
752 - Perf: Fix race condition if a game crashes immediately on start
753 - Qt: Fix Display object leak when closing a window
754 - Qt: Fix .deb dependencies
755 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
756 - Qt: Fix window not regaining focus after exiting savestate window
757 - Qt: Fix regression where video would not record if the game had already started
758 - Qt: Fix potential crash if a gamepad causes focus to change
759 - Qt: Fix controller axis querying
760 - Qt: Fix multiplayer windows opening as the wrong size
761 - Qt: Fix controllers sometimes not loading the right profile
762 - SDL: Fix boundary conditions for joystick adjustments
763 - SDL: Allocate properly sized input maps
764 - SDL: Fix potential build issues when Qt and SDL2 are in use
765 - Util: Fix resource leak in UTF-8 handling code
766 - Util: Fix a null-pointer issue when attempting to delete a key
767 - VFS: Fix resource leaks if some allocations fail
768 - Video: Fix an issue with very long filenames
769Misc:
770 - GBA Memory: Soft-crash if jumping past the end of a ROM
771 - Qt: Show multiplayer numbers in window title
772 - Qt: Solar sensor can have shortcuts set
773
7740.2.0: (2015-04-03)
775Features:
776 - Support for gamepad axes, e.g. analog sticks or triggers
777 - Add scale presets for up to 6x
778 - Settings window
779 - Bilinear resampling option
780 - Add option to skip BIOS start screen
781 - List of recently opened games
782 - Support for games using the Solar Sensor
783 - Better audio resampling via blip-buf
784 - Game Pak overrides dialog for setting savetype and sensor values
785 - Support for games using the tilt sensor
786 - Remappable shortcuts for keyboard and gamepad
787 - Rewinding of emulation
788 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
789 - Support IPv6
790 - Save directory of last loaded file
791 - Support BPS patches
792 - Automatically detect and optimize out idle loops
793 - Configurable game overrides
794 - Support loading 7-Zip files
795 - Drag and drop game loading
796 - Cheat code support
797 - Runtime configurable audio driver
798 - Libretro core for use with RetroArch and other front-ends
799 - Controller profiles for setting different bindings for different controllers
800 - Ability to lock aspect ratio
801 - Local link cable support
802 - Ability to switch which game controller is in use per instance
803 - Ability to prevent opposing directional input
804 - Warning dialog if an unimplemented BIOS feature is called
805 - Debugger: Add CLI "frame", frame advance command
806 - Debugger: Add CLI functions for writing to memory
807 - Debugger: Add CLI functions for examining memory regions
808 - Debugger: Add CLI function for writing a register
809Bugfixes:
810 - ARM7: Extend prefetch by one stage
811 - ARM7: Fix cycle counting for loads
812 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
813 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
814 - GBA: Initialize gba.sync to null
815 - GBA: Fix timer initialization
816 - GBA Audio: Support 16-bit writes to FIFO audio
817 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
818 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
819 - GBA BIOS: Fix BIOS prefetch after reset
820 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
821 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
822 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
823 - GBA Memory: Fix I cycles that had been moved to ARM7 core
824 - GBA Memory: Fix cycle counting for 32-bit load/stores
825 - GBA RR: Fix fallthrough error when reading tags from a movie
826 - GBA Thread: Fix possible hang when loading an archive
827 - GBA Thread: Fix possible deadlock in video sync
828 - Perf: Fix crash when the GBA thread fails to start
829 - Qt: Fix crash starting a GDB stub if a game isn't loaded
830 - Qt: Fix crash when adjusting settings after closing a game
831 - Qt: Fix crash when starting GDB stub after closing a game
832 - Qt: Fix patch loading while a game is running
833 - Qt: Fix crash when loading a game after stopping GDB server
834 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
835 - Qt: Fix crash when attempting to pause if a game is not running
836 - SDL: Properly clean up if a game doesn't launch
837 - Util: Fix sockets on Windows
838Misc:
839 - All: Enable link-time optimization
840 - Debugger: Watchpoints now work on STM/LDM instructions
841 - Debugger: Clean up GDB stub network interfacing
842 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
843 - Debugger: Merge Thumb BL instructions when disassembling
844 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
845 - Debugger: Watchpoints now report address watched (fixes #68)
846 - Debugger: Add support for soft breakpoints
847 - Debugger: Make I/O register names be addresses instead of values
848 - Debugger: Rename read/write commands
849 - GBA: Improve accuracy of event timing
850 - GBA: Add API for getting Configuration structs for overrides and input
851 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
852 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
853 - GBA: Move A/V stream interface into core
854 - GBA: Savestates now take into account savedata state machines (fixes #109)
855 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
856 - GBA Memory: Simplify memory API and use fixed bus width
857 - GBA Thread: Make GBASyncWaitFrameStart time out
858 - GBA Video: Start video at the last scanline instead of the first
859 - Qt: Optimize logo drawing
860 - Qt: Move frame upload back onto main thread
861 - Qt: Remember window position
862 - Qt: Double-clicking on the window toggles full screen
863 - Util: Use proper locale for reading and writing float values
864
8650.1.1: (2015-01-24)
866Bugfixes:
867 - ARM7: Fix LDM writeback to a register already written
868 - GBA: Fix timers 2 and 3 updating incorrectly
869 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
870 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
871 - GBA Audio: Properly initialize audio FIFO channels
872 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
873 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
874 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
875 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
876 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
877 - GBA BIOS: Fix HuffUnComp boundary conditions
878 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
879 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
880 - GBA Memory: Filter out top nybble of DMA addresses
881 - GBA Memory: Properly bounds-check VRAM accesses
882 - GBA Memory: Fix initial DMA state
883 - GBA Thread: Allow halted games to exit cleanly
884 - GBA Video: Fix blend issues with obscured middle layers
885 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
886 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
887 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
888 - GBA Video: Fix sprite boundary conditions with mosaic
889 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
890 - Qt: Fix issue with set frame sizes being the wrong height
891 - Qt: Fix emulator crashing when full screen if a game is not running
892 - Qt: Fix window focus issues
893 - Qt: Properly set default video recording settings
894 - Qt: Fix a race condition when a game crashes immediately
895 - Qt: Fix some cases where key mapping can break if focus is adjusted
896 - Qt: Fix crash if a game pauses before any frames are shown
897 - Debugger: Negative PC-relative loads now properly subtract the offset
898 - Debugger: Align PC-relative loads in Thumb
899 - Debugger: Fix watchpoints triggering too late
900 - Debugger: Fix binary print putting spaces between digits
901 - Video: Ensure FFmpeg encoder has audio frames
902 - Video: Fix uncompressed PCM audio recording
903 - Video: Fix FFmpeg crashing when the file extension is wrong
904 - Util: Fix SOCKET_FAILED macro
905Misc:
906 - GBA: Exit cleanly on FATAL if the port supports it
907 - GBA Memory: Implement 16- and 32-bit loads from SRAM
908 - Qt: Disable sync to video by default
909 - Qt: Handle a game crash without crashing
910 - Qt: Set default log level to FATAL, ERROR and WARN
911 - Qt: Clarify some phrasing in the menus
912 - Qt: Clear active buttons when focus is lost
913
9140.1.0: (2014-12-13)
915 - Initial release