CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8 - Support Discord Rich Presence
9 - Debugger: Add tracing to file
10 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
11 - OpenGL renderer with high-resolution upscaling support
12 - Experimental high level "XQ" audio for most GBA games
13 - Interframe blending for games that use flicker effects
14 - Frame inspector for dissecting and debugging rendering
15 - Switch: Option to use built-in brightness sensor for Boktai
16 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
17 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
18 - Cheats: Add support for loading Libretro-style cht files
19 - GBA Cheats: Add support for loading EZ Flash-style cht files
20 - Support for unlicensed Wisdom Tree Game Boy mapper
21 - Qt: Add export button for tile view (closes mgba.io/i/1507)
22 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
23 - GB: Yanking gamepak now supported
24 - Qt: Memory range dumping (closes mgba.io/i/1298)
25Emulation fixes:
26 - GB: Fix using boot ROM with MMM01 games
27 - GB Audio: Only reset channel 3 sample in DMG mode
28 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
29 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
30 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
31 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
32 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
33 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
34 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
35 - GB Video: Fix color scaling in AGB mode
36 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
37 - GBA: Reset now reloads multiboot ROMs
38 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
39Other fixes:
40 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
41 - FFmpeg: Drain recording buffers
42 - GB: Fix reading ROM immediately after unmapping BIOS
43 - GB SIO: Fix lockstep failing games aren't reloaded
44 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
45 - Libretro: Fix crash changing allowing opposing directions (hhromic)
46 - Qt: Fix some Qt display driver race conditions
47 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
48 - Qt: Only show emulator restart warning once per settings saving
49 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
50 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
51 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
52Misc:
53 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
54 - Core: Add keysRead callback
55 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
56 - Core: Add more memory search ops (closes mgba.io/i/1510)
57 - Debugger: Make tracing compatible with breakpoints/watchpoints
58 - Debugger: Print breakpoint/watchpoint number when inserting
59 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
60 - FFmpeg: Support audio-only recording
61 - GB Memory: Support running from blocked memory
62 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
63 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
64 - GBA Savedata: EEPROM performance fixes
65 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
66 - Debugger: Add breakpoint and watchpoint listing
67 - LR35902: Support PC-relative opcode decoding
68 - mGUI: Remember name and position of last loaded game
69 - OpenGL: Only resize textures when needed
70 - Qt: Don't unload ROM immediately if it crashes
71 - Qt: Support switching webcams
72 - Qt: Cap window size on start to monitor size
73 - Qt: Open a message box for Qt frontend errors
74 - Qt: Increase maximum magnifications and scaling
75 - Qt: Add native FPS button to settings view
76 - Qt: Improve sync code
77 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
78 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
79 - Qt: Remove What's This icon from dialogs
80 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
81 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
82 - Qt: Show list of all sprites in sprite view
83 - Qt: Add option for disabling OSD messages
84 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
85 - Switch: Dynamic display resizing
86 - Switch: Support file associations
87 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
88Changes from beta 1:
89Emulation fixes:
90 - ARM: Fix STR writeback pipeline stage
91 - ARM: Partially fix LDM/STM writeback with empty register list
92 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
93 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
94 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
95Other fixes:
96 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
97 - Core: Fix uninitialized memory issues with graphics caches
98 - Vita: Fix analog controls (fixes mgba.io/i/1554)
99 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
100
1010.8 beta 1: (2019-10-20)
102- Initial beta for 0.8
103
1040.7.3: (2019-09-15)
105Emulation fixes:
106 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
107 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
108 - GB Audio: Improve channel 4 supersampling
109 - GB Printer: Reset printer buffer index after printing
110 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
111 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
112 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
113 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
114 - GBA Memory: Fix STM/LDM to invalid VRAM
115 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
116 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
117Other fixes:
118 - Core: Fix crashes if core directories aren't set
119 - Core: Fix crash when exiting game with cheats loaded
120 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
121 - GBA Cheats: Fix PARv3 Thumb hooks
122 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
123 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
124 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
125 - Qt: Fix race conditions initializing GDB stub
126 - Qt: Improve cheat view UX
127 - Libretro: Fix crash changing allowing opposing directions (hhromic)
128 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
129 - Switch: Fix threading-related crash on second launch
130Misc:
131 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
132 - Qt: Show error message if file failed to load
133
1340.7.2: (2019-05-25)
135Emulation fixes:
136 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
137 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
138 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
139 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
140 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
141 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
142 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
143 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
144 - GBA Video: Fix scanline cache with scale factor change edge cases
145 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
146 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
147Other fixes:
148 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
149 - All: Fix several memory leaks
150 - GB Core: Fix toggling WIN and OBJ being swapped
151 - GBA: Fix skipping BIOS on irregularly sized ROMs
152 - CMake: Fix .deb imagemagick dependencies
153 - FFmpeg: Improve initialization reliability and cleanup
154 - FFmpeg: Fix audio conversion producing gaps
155 - LR35902: Fix disassembly of several CB-prefix instructions
156 - LR35902: Fix trailing whitespace in disassembly
157 - Qt: More app metadata fixes
158 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
159 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
160 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
161 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
162 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
163 - Qt: Fix bounded fast forward with Qt Multimedia
164 - Qt: Fix saving settings with native FPS target
165 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
166Misc:
167 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
168 - Qt: Improve camera initialization
169 - Vita: Improved frame drawing speed
170
1710.7.1: (2019-02-24)
172Bugfixes:
173 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
174 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
175 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
176 - GB, GBA Serialize: Fix loading two states in a row
177 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
178 - GBA DMA: Fix Display Start DMAs
179 - GBA DMA: Fix DMA start/end timing
180 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
181 - GBA Memory: Fix a few AGBPrint crashes
182 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
183 - GBA SIO: Prevent writing read-only multiplayer bits
184 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
185 - Python: Fix crash when deleting files owned by library
186 - Python: Make sure GB link object isn't GC'd before GB object
187 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
188 - Qt: Fix tile and sprite views not always displaying at first
189 - Qt: Fix audio context holding onto closed game controller
190 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
191 - Qt: Fix window icon on X11
192 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
193 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
194 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
195Misc:
196 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
197 - Qt: Updated Italian translation (by Vecna)
198
1990.7.0: (2019-01-26)
200Features:
201 - ELF support
202 - Game Boy Camera support
203 - Qt: Set default Game Boy colors
204 - Game Boy Printer support
205 - Super Game Boy support
206 - Customizable autofire speed
207 - Ability to set default Game Boy model
208 - Map viewer
209 - Automatic cheat loading and saving
210 - GameShark and Action Replay button support
211 - AGBPrint support
212 - Debugger: Conditional breakpoints and watchpoints
213 - Ability to select GB/GBC/SGB BIOS on console ports
214 - Optional automatic state saving/loading
215 - Access to ur0 and uma0 partitions on the Vita
216 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
217 - GBA: ARMIPS/A22i-style and ELF symbol table support
218 - Initial Switch port
219Bugfixes:
220 - ARM: Fix MSR when T bit is set
221 - Core: Fix audio sync breaking when interrupted
222 - Core: Fix ordering events when scheduling during events
223 - FFmpeg: Fix encoding audio/video queue issues
224 - GB: Revamp IRQ handling based on new information
225 - GB: Fix IRQ disabling on the same T-cycle as an assert
226 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
227 - GB Audio: Clock frame events on DIV
228 - GB Audio: Fix channel 3 reset value
229 - GB Audio: Fix channel 4 initial LFSR
230 - GB Audio: Fix channel 1, 2 and 4 reset timing
231 - GB I/O: DMA register is R/W
232 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
233 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
234 - GB, GBA Savedata: Fix unmasking savedata crash
235 - GB Serialize: Fix audio state loading
236 - GB Serialize: Fix game title check
237 - GB Serialize: Fix IRQ pending/EI pending confusion
238 - GB Timer: Minor accuracy improvements
239 - GB Video: Fix dot clock timing being slightly wrong
240 - GB Video: Fix loading states while in mode 3
241 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
242 - GB Video: Fix SCX timing
243 - GB, GBA Video: Don't call finishFrame twice in thread proxy
244 - GBA: Reset WAITCNT properly
245 - GBA BIOS: Fix BitUnPack final byte
246 - GBA BIOS: Fix BitUnPack narrowing
247 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
248 - GBA DMA: Fix temporal sorting of DMAs of different priorities
249 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
250 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
251 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
252 - GBA Savedata: Fix savedata modified time updating when read-only
253 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
254 - GBA Serialize: Fix loading states in Hblank
255 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
256 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
257 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
258 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
259 - GBA Video: Start timing mid-scanline when skipping BIOS
260 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
261 - GBA Video: Make layer disabling work consistently
262 - PSP2: Fix more issues causing poor audio
263 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
264 - Qt: Improve FPS timer stability
265 - Util: Fix wrapping edge cases in RingFIFO
266Misc:
267 - 3DS: Remove deprecated CSND interface
268 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
269 - Core: Remove broken option for whether rewinding restores save games
270 - Feature: Added loading savestates from command line
271 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
272 - FFmpeg: Support lossless h.264 encoding
273 - FFmpeg: Support lossless VP9 encoding
274 - GBA Cheats: Allow multiple ROM patches in the same slot
275 - GB: Skip BIOS option now works
276 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
277 - GB Audio: Improved audio quality
278 - GB, GBA Audio: Increase max audio volume
279 - GB MBC: Remove erroneous bank 0 wrapping
280 - GB Video: Darken colors in GBA mode
281 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
282 - GBA: Implement display start DMAs
283 - GBA: Improve multiboot image detection
284 - GBA Memory: 64 MiB GBA Video cartridge support
285 - GBA Savedata: Remove ability to disable realistic timing
286 - GBA Timer: Use global cycles for timers
287 - Libretro: Add frameskip option
288 - mGUI: Add fast forward toggle
289 - PSP2: Use system enter key by default
290 - Python: Integrate tests from cinema test suite
291 - Qt: Redo GameController into multiple classes
292 - Qt: Prevent window from being created off-screen
293 - Qt: Add option to disable FPS display
294 - Qt: Options to mess around with layer placement
295 - Qt: Add load alternate save option
296 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
297 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
298 - Test: Restructure test suite into multiple executables
299 - Util: Don't build crc32 if the function already exists
300 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
301Changes from beta 1:
302Features:
303 - Libretro: Add Game Boy cheat support
304 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
305 - Switch: Rumble support
306 - Switch: Rotation support
307 - Switch: Screen stretching options
308 - Qt: State file load/save menu options
309 - Windows installer
310 - Tile viewer now has adjustable width
311 - Python: Experimental audio API
312Bugfixes:
313 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
314 - Core: Remember to deinit proxy ring FIFO
315 - Core: Reroot timing list when (de)scheduling
316 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
317 - GB MBC: Fix MBC30 SRAM
318 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
319 - GB Video: Fix SGB border hole size
320 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
321 - GBA: Fix GB Player features
322 - GBA I/O: SOUNDCNT_HI is readable when sound is off
323 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
324 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
325 - Libretro: Fix adding codes with hooks
326 - PSP2: Fix audio crackling after fast forward
327 - PSP2: Fix audio crackling when buffer is full
328 - Qt: Fix jumbled background when paused
329 - Qt: Fix FPS counter on Windows
330 - Qt: Fix focus issues with load/save state overlay
331 - Switch: Fix incorrect mapping for fast forward cap
332 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
333 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
334 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
335 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
336 - Qt: Ensure FATAL logs reach log view
337 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
338Misc:
339 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
340 - Debugger: Minor text fixes
341 - Debugger: Readability improvements (fixes mgba.io/i/1238)
342 - GB: Improved SGB2 support
343 - GB Audio: Skip frame if enabled when clock is high
344 - Libretro: Reduce rumble callbacks
345 - mGUI: Add SGB border configuration option
346 - mGUI: Add support for different settings types
347 - Python: Minor API improvements
348 - Qt: Ensure camera image is valid
349 - Qt: Debugger console history
350 - Qt: Detect presence of GL_ARB_framebuffer_object
351 - Qt: Minor memory view tweaks
352 - Res: Improve modeling of AGB/AGS screen in shaders
353 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
354 - Wii: Expose stretch configuration in settings
355 - Wii: Stretch now sets pixel-accurate mode size cap
356
3570.7 beta 1: (2018-09-24)
358- Initial beta for 0.7
359
3600.6.3: (2018-04-14)
361Bugfixes:
362 - GB Audio: Revert unsigned audio changes
363 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
364 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
365
3660.6.2: (2018-04-03)
367Bugfixes:
368 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
369 - 3DS: Fix opening files in directory names with trailing slashes
370 - LR35902: Fix watchpoints not reporting new value
371 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
372 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
373 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
374 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
375 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
376 - GBA: Fix SharkPort saves for EEPROM games
377 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
378 - GBA BIOS: Fix incorrect exit condition in LZ77
379 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
380 - GBA Cheats: Fix slide codes not initializing properly
381 - GBA DMA: ROM reads are forced to increment
382 - GBA Hardware: RTC accuracy improvements
383 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
384 - GBA Memory: Fix copy-on-write memory leak
385 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
386 - GBA Savedata: Fix crash when resizing flash
387 - GBA Video: Force align 256-color tiles
388 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
389 - PSP2: Fix issues causing poor audio
390 - Python: Fix package directory
391 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
392 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
393 - Wii: Fix screen tear when unpausing
394 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
395Misc:
396 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
397 - GB MBC: Remove erroneous bank 0 wrapping
398 - GBA: Improve multiboot image detection
399 - PSP2: Use system enter key by default
400
4010.6.1: (2017-10-01)
402Bugfixes:
403 - GB, GBA: Fix crashes when attempting to identify null VFiles
404 - GB, GBA: Fix sync to video with frameskip
405 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
406 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
407 - GB Core: Fix palette loading when loading a foreign config
408 - GB MBC: Pocket Cam memory should be accessible without enabling
409 - GB MBC: Fix SRAM sizes 4 and 5
410 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
411 - GB MBC: Fix RTC loading when file size is off
412 - GB Memory: Initialize peripheral pointers
413 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
414 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
415 - GB Memory: Actually load latch time from savestate
416 - GB Serialize: Fix deserializing video STAT
417 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
418 - GB Video: Fix potential hang when ending mode 0
419 - GB Video: Fix read mode when enabling LCD
420 - GBA: Reset active region as needed when loading a ROM
421 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
422 - GBA BIOS: Use core's VRAM variable instead of renderer's
423 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
424 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
425 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
426 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
427 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
428 - Python: Fix importing .gb or .gba before .core
429 - Qt: Fix command line debugger closing second game
430 - Qt: Fix LOG argument order
431 - Qt: Fix timezone issues with time overrides
432 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
433 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
434Misc:
435 - CMake: Fix CPack dependencies for libpng 1.6
436 - GBA: Detect hardware for Pokémon FireRed ROM hacks
437 - GBA Cheats: Improve detection of raw cheats
438 - Qt: Don't rebuild library view if style hasn't changed
439 - Qt: Allow overrides to be saved before a game is loaded
440 - Qt: Hide mouse immediately when loading
441 - SDL: Fix 2.0.5 build on macOS under some circumstances
442 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
443
4440.6.0: (2017-07-16)
445Features:
446 - Library view
447 - Sprite viewer
448 - Debugging console
449 - Improved memory viewer
450 - Memory search
451 - Command line ability to override configuration values
452 - Add option to allow preloading the entire ROM before running
453 - Add option for whether rewinding restores save games
454 - Savestates now contain any RTC override data
455 - Add option to lock video to integer scaling
456 - LR35902: Watchpoints
457 - LR35902/GB-Z80 disassembler
458 - GB: Tile viewer
459 - GB: Video/audio channel enabling/disabling
460 - GB: Symbol table support
461 - GB MBC: Add MBC1 multicart support
462 - GBA: Support printing debug strings from inside a game
463 - GBA: Better cheat type autodetection
464 - Implement keypad interrupts
465 - Configuration of gamepad hats
466 - Video log recording for testing and bug reporting
467 - Debugger: Segment/bank support
468 - Debugger: Execution tracing
469 - Qt: German translation (by Lothar Serra Mari)
470 - Qt: Spanish translation (by Kevin López)
471 - Qt: Italian translation (by theheroGAC)
472Bugfixes:
473 - ARM7: Fix MLA/*MULL/*MLAL timing
474 - Core: Fix crash with rewind if savestates shrink
475 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
476 - Core: Fix directory sets crashing on close if base isn't properly detached
477 - FFmpeg: Fix overflow and general issues with audio encoding
478 - GB: Fix flickering when screen is strobed quickly
479 - GB: Fix STAT blocking
480 - GB MBC: Fix ROM bank overflows getting set to bank 0
481 - GB MBC: Fix swapping carts not detect new MBC
482 - GB Timer: Improve DIV reset behavior
483 - GB Timer: Fix DIV batching if TAC changes
484 - GB Video: Reset renderer when loading state
485 - GBA: Fix multiboot ROM loading
486 - GBA: Fix multiboot loading resulting in too small WRAM
487 - GBA BIOS: Implement BitUnPack
488 - GBA BIOS: Fix ArcTan sign in HLE BIOS
489 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
490 - GBA BIOS: Fix INT_MIN/-1 crash
491 - GBA Hardware: Fix crash if a savestate lies about game hardware
492 - GBA I/O: Handle audio registers specially when deserializing
493 - GBA Memory: Improve initial skipped BIOS state
494 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
495 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
496 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
497 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
498 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
499 - LR35902: Fix core never exiting with certain event patterns
500 - LR35902: Fix pc overflowing current region off-by-one
501 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
502 - OpenGL: Fix some shaders causing offset graphics
503 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
504 - Qt: Fix window icon being stretched
505 - Qt: Fix data directory path
506 - Qt: Fix timing issues on high refresh rate monitors
507 - Qt: Fix linking after some windows have been closed
508 - Qt: Fix crash when changing audio settings after a game is closed
509 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
510 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
511 - Qt: Fix game unpausing after frame advancing and refocusing
512 - SDL: Fix game crash check
513 - SDL: Fix race condition with audio thread when starting
514 - SDL: Fix showing version number
515 - Test: Fix crash when loading invalid file
516 - Test: Fix crash when fuzzing fails to load a file
517 - Test: Don't rely on core for frames elapsed
518 - Test: Fix crash when loading invalid file
519 - Test: Fix crash when fuzzing fails to load a file
520 - Tools: Fix recurring multiple times over the same library
521 - Util: Fix overflow when loading invalid UPS patches
522 - Util: Fix highest-fd socket not being returned by SocketAccept
523 - Windows: Fix VDir.rewind
524Misc:
525 - All: Add C++ header guards
526 - All: Move time.h include to common.h
527 - 3DS, PSP2, Wii: Last directory loaded is saved
528 - CMake: Add ability to just print version string
529 - Core: New, faster event timing subsystem
530 - Core: Clean up some thread state checks
531 - Core: Add generic checksum function
532 - Core: Cores can now have multiple sets of callbacks
533 - Core: Restore sleep callback
534 - Core: Move rewind diffing to its own thread
535 - Core: Ability to enumerate and modify video and audio channels
536 - Core: List memory segments in the core
537 - Core: Move savestate creation time to extdata
538 - Core: Config values can now be hexadecimal
539 - Core: Improved threading interrupted detection
540 - Debugger: Modularize CLI debugger
541 - Debugger: Make building with debugging aspects optional
542 - Debugger: Add functions for read- or write-only watchpoints
543 - Debugger: Make attaching a backend idempotent
544 - Debugger: Add mDebuggerRunFrame convenience function
545 - Feature: Move game database from flatfile to SQLite3
546 - Feature: Support ImageMagick 7
547 - Feature: Make -l option explicit
548 - FFmpeg: Return false if a file fails to open
549 - FFmpeg: Force MP4 files to YUV420P
550 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
551 - GB: Reset with initial state of DIV register
552 - GB MBC: New MBC7 implementation
553 - GB Audio: Simplify envelope code
554 - GB Audio: Improve initial envelope samples
555 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
556 - GB Video: Improved video timings
557 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
558 - GBA, GB: ROM is now unloaded if a patch is applied
559 - GBA DMA: Refactor DMA out of memory.c
560 - GBA DMA: Move DMAs to using absolute timing
561 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
562 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
563 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
564 - GBA Memory: Support reading/writing POSTFLG
565 - GBA Memory: Remove unused prefetch cruft
566 - GBA Timer: Improve accuracy of timers
567 - GBA Video: Clean up unused timers
568 - GBA Video: Allow multiple handles into the same tile cache
569 - GBA Video, GB Video: Colors are now fully scaled
570 - GBA Video: Optimize when BLD* registers are written frequently
571 - OpenGL: Add xBR-lv2 shader
572 - Qt: Move last directory setting from qt.ini to config.ini
573 - Qt: Improved HiDPI support
574 - Qt: Expose configuration directory
575 - Qt: Merge "Save" and "OK" buttons in shader options
576 - Qt: Automatically load controller profile when plugged in
577 - Qt: Rename "Resample video" option to "Bilinear filtering"
578 - Qt: Remove audio thread
579 - Qt: Remove audio buffer sizing in AudioProcessorQt
580 - Qt: Re-enable QtMultimedia on Windows
581 - Qt: Make "Mute" able to be bound to a key
582 - Qt: Add .gb/.gbc files to the extension list in Info.plist
583 - Qt: Relax hard dependency on OpenGL
584 - Qt: Better highlight active key in control binding
585 - SDL: Remove scancode key input
586 - SDL: Automatically map controllers when plugged in
587 - Test: Add a basic test suite
588 - Util: Add size counting to Table
589 - Util: Add 8-bit PNG write support
590 - Util: Tune patch-fast extent sizes
591 - VFS: Call msync when syncing mapped data
592 - VFS: Allow truncating memory chunk VFiles
593 - VFS: Fix some minor VFile issues with FILEs
594 - VFS: Optimize expanding in-memory files
595 - VFS: Add VFileFIFO for operating on circle buffers
596Changes from beta 1:
597Features:
598 - Qt: Italian translation (by theheroGAC)
599 - Qt: Updated German translation
600Bugfixes:
601 - GB Audio: Fix incorrect channel 4 iteration
602 - GB Audio: Fix zombie mode bit masking
603 - GB Serialize: Fix timer serialization
604 - GB Video: Fix LYC regression
605 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
606 - GBA Timer: Fix count-up timing overflowing timer 3
607 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
608 - Qt: Fix memory search close button (fixes mgba.io/i/769)
609 - Qt: Fix window icon being stretched
610 - Qt: Fix initial window size (fixes mgba.io/i/766)
611 - Qt: Fix data directory path
612 - Qt: Fix controls not saving on non-SDL builds
613 - Qt: Fix translation initialization (fixes mgba.io/i/776)
614 - Qt: Fix patch loading while a game is running
615 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
616 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
617 - Qt: Fix GL-less build
618 - Qt: Fix Software renderer not handling alpha bits properly
619 - Qt: Fix screen background improperly stretching
620 - SDL: Fix cheats not loading
621Misc:
622 - GB Serialize: Add MBC state serialization
623 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
624 - GBA Timer: Improve accuracy of timers
625 - PSP2: Update toolchain to use vita.cmake
626 - Qt: Add language selector
627 - Qt: Minor test fixes
628 - Qt: Move shader settings into main settings window
629 - Qt: Dismiss game crashing/failing dialogs when a new game loads
630 - Qt: Properly ship Qt translations
631 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
632
6330.6 beta 1: (2017-06-29)
634 - Initial beta for 0.6
635
6360.5.2: (2016-12-31)
637Bugfixes:
638 - All: Fix fullscreen config option being ignored
639 - ARM7: PSR mode bits should not get sign extended
640 - GB: Fix audio not being deinitialized
641 - GB: Fix crash when masking savedata
642 - GB: Properly initialize sramRealVf variable
643 - GB Audio: Fix serialization of channel 3 and NR52 properties
644 - GB Audio: Reset envelope timer when reseting sound channel
645 - GB MBC: Fix SRAM dangling pointer with RTC games
646 - GB MBC: Fix initializing MBC when no ROM is loaded
647 - GB Memory: Fix patching ROM bank 0
648 - GB Memory: Fix starting HDMAs during mode 0
649 - GB Memory: Fix HDMA5 value after DMA completes
650 - GB Video: Initialize LCDC in renderer
651 - GB Video: Hblank IRQs should mask LYC=LY IRQs
652 - GBA: Fix IRQs firing after already being cleared
653 - GBA: Only unhalt CPU if appropriate bit is set in IE
654 - GBA: Add savegame override for Crash Bandicoot 2
655 - GBA BIOS: Fix MidiKey2Freq BIOS reads
656 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
657 - GBA Cheats: Fix GameShark ROM patches
658 - GBA I/O: Mask off WAITCNT bits that cannot be written
659 - GBA Memory: Fix misaligned BIOS reads
660 - GBA Memory: Fix VCOUNT being writable
661 - GBA Video: Fix out of bounds sprite transforms
662 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
663 - Libretro: Fix disabling BIOS
664 - Libretro: Fix Game Boy savestates and audio
665 - Qt: Fix changing resolution of software renderer
666 - Qt: Fix setting overrides
667 - Qt: Fix cut off tiles and alignment issues in tile viewer
668 - Qt: Only reset window dimensions when first shown
669 - Qt: Fix Qt Multimedia audio driver on big endian
670 - Qt: Fix Apply button for key and controller configurations
671 - VFS: Fix resizing memory chunks when not needed
672 - Windows: Fix Unicode directory handling
673Misc:
674 - GB, GBA: Prevent loading null ROMs
675 - GB Audio: Initialize wave RAM to GBC values
676 - GB Memory: Reset ROM bank when loading a ROM
677 - PSP2: Improved controller rumble
678
6790.5.1: (2016-10-05)
680Bugfixes:
681 - Core: Fix importing save games as read-only
682 - FFmpeg: Fix encoding AAC
683 - GB: Fix invalid STOP behavior on Game Boy Color
684 - GB: Initialize audio properly
685 - GB: Properly clear KEY1 bit 0 when switching speeds
686 - GB: Properly unload save files when unloading a ROM
687 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
688 - GB MBC: Fix MBC7 when size is incorrectly specified
689 - GB MBC: Fix RTC access when no save file is loaded
690 - GB SIO: Don't auto-clock external shift clock
691 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
692 - GB Video: Fix video frames getting missed when LCDC is off
693 - GB Video: Clear screen when LCDC is off
694 - GBA Cheats: Fix holding onto pointers that may get invalidated
695 - GBA Cheats: Fix key-activated CodeBreaker cheats
696 - GBA Cheats: Fix uninitialized memory getting freed when saving
697 - GBA Hardware: Improve Game Boy Player rumble behavior
698 - GBA Memory: Fix several unused I/O register read values
699 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
700 - LR35902: Fix events running with the wrong cycle active
701 - Qt: Fix "close" button on Overrides view
702 - Qt: Fix saving overrides
703 - Qt: Fix directory set unloading when replacing the ROM
704 - Qt: Fix patch loading
705 - Qt: Fix crash when saving an override if a game isn't loaded
706 - Qt: Fix showing default display driver as OpenGL (force 1.x)
707 - SDL: Attach rumble in SDL frontend
708 - Util: Fix PNG identification on files too small to be a PNG
709Misc:
710 - All: Only update version info if needed
711 - All: Split out install locations for Libretro and OpenEmu
712 - FFmpeg: Encoding cleanup
713 - GB: Reset active region when reloading ROM
714 - GB Memory: Initialize RAM pattern for GBC
715 - GB Video: Improved video timings
716 - Qt: Manage window sizes slightly better
717 - Qt: Remember scale option independent of core dimensions
718
7190.5.0: (2016-09-19)
720Features:
721 - Game Boy support
722 - Support for encrypted CodeBreaker GBA cheats
723 - Emulation of Vast Fame protected GBA carts (taizou)
724 - Tile viewer
725 - Threaded rendering mode
726 - Libretro: Memory map and achievement support (leiradel)
727 - GUI: Add UI control remapping
728 - GUI: Add fast-forward
729 - Wii: 240p support
730 - 3DS: Adjustable screen darkening
731 - Ability to temporarily load a savegame
732 - Load specific files out of archives
733 - Automatic BIOS detection
734Bugfixes:
735 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
736 - Debugger: Fix GDB breakpoints
737 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
738 - GBA: Fix filehandle leak with savegames
739 - GBA: Timer 0 cannot be count up
740 - GBA: Count up timers should not count themselves
741 - GBA Memory: Fix mirror on non-overdumped Classic NES games
742 - GBA Memory: Fix ldm {pc}
743 - GBA Savedata: Fix savedata sync timer
744 - GBA Savedata: Only unmap savedata if present
745 - GBA Serialize: Savestates now properly store prefetch
746 - GBA Video: WIN0/1 take priority over OBJWIN
747 - GBA Video: Fix out-of-order OBJWIN
748 - PSP2: Fix GPU crash while exiting
749 - PSP2: Fix VSync
750 - PSP2: Fix accelerometer range
751 - PSP2: Actually load screen mode setting
752 - PSP2: Fix gyroscope direction
753 - PSP2: Delete threads after they return
754 - PSP2: Fix mapping/unmapping from not at 0
755 - Qt: Fix bug in software renderer scaling
756 - Qt: Fix hanging key press after disabling autofire
757 - Qt: Fix being unable to pause manually when using auto-pausing
758 - SDL: Fix axes being mapped wrong
759 - Util: Fix realloc semantics in utf16to8
760 - Util: Fix inserting too many items into a hash table
761 - VFS: Fix uninitialized varaible reading from 7z
762 - VFS: Fix reading multiple files from a 7z archive
763 - Wii: Fix framelimiting after a slowdown
764 - Wii: Fix garbage flash at startup
765Misc:
766 - 3DS: Use blip_add_delta_fast for a small speed improvement
767 - 3DS: Allow UTF-16 filenames
768 - 3DS: Port to using citro3D
769 - 3DS: Use system font for menus
770 - 3DS: Attempt to use Core 2 for threads
771 - 3DS: Adjustable filering
772 - 3DS: 3D banner
773 - All: Add QUIET parameter to silence CMake
774 - All: Faster memory read/write
775 - ARM7: Support forcing Thumb mode via MSR
776 - ARM7: Flush prefetch cache when loading CPSR via MSR
777 - ARM7: Clean up instruction decoding for future expandability
778 - Debugger: Support register and memory writes via GDB stub
779 - Debugger: Add software breakpoint support to gdb
780 - FFmpeg: Full support for libavcodec 56+
781 - GBA: Better debug logging if event processing breaks
782 - GBA Audio: Force audio DMAs to not increment destination
783 - GBA BIOS: Use custom ArcTan, not relying on OS
784 - GBA Hardware: Clean up dead code in GBP
785 - GBA Memory: Optimize stalling behavior
786 - GBA Memory: Optimize Load-/StoreMultiple
787 - GBA Savedata: Add realistic timing for EEPROM
788 - GBA Serialize: Savestates now store if CPU was halted
789 - GBA Video: Remove old slow path fallback
790 - GBA Video: Optimize sprite drawing
791 - GBA Video: Optimize mode 0 rendering
792 - GBA Video: Optimize compositing cases slightly
793 - GUI: Screenshot dimensions are now passed through
794 - GUI: Add back logging
795 - GUI: Only reload config if manually saved
796 - GUI: Increase scrolling speed
797 - OpenGL: Log shader compilation failure
798 - OpenGL: Add texSize uniform
799 - Qt: Make -g flag work in Qt build
800 - Qt: Simplify OpenGL context creation
801 - Qt: Thread startup improvements
802 - Qt: Make audio channel/video layer options shortcut mappable
803 - Qt: Remove some C99isms from C++ code
804 - Qt: Remove default autofire mappings
805 - Qt: Make reseting when pasued frame-accurate
806 - Qt: Rearchitect game closing codepath
807 - PSP2: Use system font for menus
808 - PSP2: Add rumble for PS TV
809 - PSP2: Add fit-to-height screen mode
810 - PSP2: Sync files per descriptor
811 - PSP2: Allow UTF-8 filenames
812 - PSP2: Screenshots are now saved into the Photo Gallery
813 - PSP2: Stop underclocking when menuing
814 - SDL: Increase default audio buffer size to 1024 samples
815 - SDL: More responsive rumble
816 - Util: Add Vector GetConstPointer
817 - Util: Add rtrim
818 - Util: Add endswith
819 - VFS: Improve zip file detection
820 - Wii: Add pixelated resample filter
821 - Windows: Add native VDir support
822 - Util: Add PRIz macro for libc versions that don't support %z
823
8240.4.1: (2016-07-11)
825Bugfixes:
826 - All: Fix several file handle leaks
827 - All: Fix instruction tables getting zeroed when linking sometimes
828 - ARM7: Fix flags on SBC/RSC
829 - ARM7: Fix setting spsr privilege bits when spsr is empty
830 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
831 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
832 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
833 - GBA Memory: Fix executing code from OBJ region of VRAM
834 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
835 - GBA Serialize: Fix loading savegames from savestates
836 - OpenGL: Correct boolean vector strcmp strings for uniforms
837 - Qt: Fix sending gameStopped twice
838 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
839 - Qt: Fix initial state of key mapping
840 - Qt: Initialize m_useBios
841 - SDL: Fix joystick initialization on BSD
842 - SDL: Fix potential joystick crash in games with rumble
843 - SDL: Fix SDL 1.2 build
844 - SDL: Fix sporadic crash when deinitializing audio
845 - Shaders: Fix AGS-001 shader with some bad drivers
846 - Util: Use closesocket on Windows
847 - Util: Fix socket bind addresses
848 - VFS: Fix reading 7z archives without rewinding first
849 - VFS: VFileFromFD should not open directories
850 - Wii: Fix tilting direction
851 - Util: Fix realloc semantics in utf16to8
852Misc:
853 - All: Allow use of external minizip library
854 - Debugger: CLI debugger now exits when end-of-stream is reached
855 - FFmpeg: Update dependencies on Ubuntu
856 - GBA: Slightly optimize GBAProcessEvents
857 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
858 - GBA Video: Null renderer should return proper register values
859 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
860 - Qt: Add preset for DualShock 4
861 - Qt: Update 360 input profile on OS X to reflect newer drivers
862 - Qt: Remove use of NaN
863 - Qt: Canonicalize file paths when loading games
864 - Qt: Add refresh button to controller editing
865 - SDL: Remove default gamepad mappings
866 - Util: Fix intermittent build failure on OS X
867 - VFS: VFile.sync now updates modified time
868
8690.4.0: (2016-02-02)
870Features:
871 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
872 - I/O viewer
873 - Booting of multiboot images
874 - Customization of GIF recording
875 - Libretro: Cheat code support
876 - Support for GLSL shaders
877 - ROM information view
878 - Support for VBA-style cheat codes
879 - Savestates now store creation timestamps
880 - Key autofire
881 - Libretro: Allow blocking opposing directional input
882 - OpenEmu core for OS X
883 - Libretro: Settings for using BIOS and skipping intro
884 - Libretro: Customizable idle loop removal
885 - Implemented cycle counting for sprite rendering
886 - Cleaner, unified settings window
887 - Added a setting for pausing when the emulator is not in focus
888 - Customizable paths for save games, save states, screenshots and patches
889 - Controller hotplugging
890 - Ability to store save games and active cheats within savestates
891Bugfixes:
892 - ARM7: Fix sign of unaligned LDRSH
893 - ARM7: Fix decoding of some ARM ALU instructions with shifters
894 - Debugger: Fix watchpoints in gdb
895 - GBA: Fix warnings when creating and loading savestates
896 - GBA: Fix Iridion II savetype
897 - GBA BIOS: Fix misaligned CpuSet
898 - GBA Cheats: Fix cheats setting the Action Replay version
899 - GBA Hardware: Fix GPIO on big endian
900 - GBA Memory: Fix DMA register writing behavior
901 - GBA Memory: Fix DMAs triggering two cycles early
902 - Libretro: Fix aspect ratio
903 - Qt: Fix some potential crashes with the gamepad mapping
904 - Qt: Fix keys being mapped incorrectly when loading configuration file
905 - Util: Fix PowerPC PNG read/write pixel order
906 - Util: Fix excessive memory allocation when decoding a PNG
907 - VFS: Fix VFileReadline and remove _vfdReadline
908Misc:
909 - All: Improved PowerPC support
910 - All: Fix some undefined behavior warnings
911 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
912 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
913 - GBA: Implement bad I/O register loading
914 - GBA: Allow jumping to OAM and palette RAM
915 - GBA BIOS: Finish implementing RegisterRamReset
916 - GBA Config: Add "override" layer for better one-time configuration
917 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
918 - GBA Memory: Use a dynamically sized mask for ROM memory
919 - GBA Memory: Implement several unimplemented memory access types
920 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
921 - GBA RR: Starting from savestate now embeds the savegame
922 - GBA RR: Add preliminary SRAM support for VBM loading
923 - GBA RR: Add support for resets in movies
924 - GBA Video: Remove lastHblank, as it is implied
925 - Libretro: Use anonymous memory mappers for large blocks of memory
926 - Libretro: Add install target for libretro core
927 - Qt: Window size command line options are now supported
928 - Qt: Increase usability of key mapper
929 - Qt: Add 'Apply' button to settings window
930 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
931 - Qt: Allow use of modifier keys as input
932 - Qt: Optimize log viewer
933 - Qt: Added button for breaking into the GDB debugger
934 - Qt: Add box for showing duration of rewind
935 - SDL: Support fullscreen in SDL 1.2
936 - SDL: Allow GBASDLAudio to be used without a thread context
937 - Util: Use VFile for configuration
938 - Util: Add MutexTryLock
939
9400.3.2: (2015-12-16)
941Bugfixes:
942 - ARM7: Fix STRT/STRBT
943 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
944 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
945 - Libretro: Fix problems with rumble not turning off
946 - GBA: Fix idle skip state being retained between games
947 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
948 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
949 - GBA BIOS: Fix Sqrt sign
950 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
951 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
952 - GBA Memory: Fix DMA behavior for SRAM accesses
953 - GBA Memory: Fix Store8 to OBJ VRAM
954 - GBA Memory: Fix alignment of LDM/STM on SRAM
955 - GBA Memory: Fix unaligned out-of-bounds ROM loads
956 - GBA Memory: Fix timing of DMAs
957 - GBA Video: Fix _mix for 15-bit color
958 - GBA Video: Fix OAM and palette initialization
959 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
960 - Qt: Use safer isLoaded check in GameController
961 - Qt: Fix a race condition in PainterGL that could lead to a crash
962 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
963 - Qt: Fix font size in memory viewer
964 - Qt: Fix a crash in the memory viewer
965 - Qt: Add additional checks in CheatModel to prevent crashes
966 - Qt: Fix race condition with setting sample rate
967 - Qt: Fix crash when closing multiplayer windows
968 - Qt: Fix resetting while paused
969Misc:
970 - GBA Audio: Implement missing flags on SOUNDCNT_X register
971 - Qt: Add mute option to menu
972
9730.3.1: (2015-10-24)
974Bugfixes:
975 - ARM7: Fix instruction decoding of Thumb shifts
976 - GBA: Deinit savegame when unloading a ROM
977 - GBA: Fix BIOS check on big endian
978 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
979 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
980 - GBA Audio: Fix audio channels being silenced at the wrong time
981 - GBA Memory: Fix bad BIOS Load16 on big endian
982 - GBA Memory: Fix bad Load8 on big endian
983 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
984 - GBA Video: Fix edge case with sprite blend modes and semitransparency
985 - GBA Video: Fix objwin and blending interaction on sprites
986 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
987 - Libretro: Fix a memory leak with the render buffer
988 - Qt: Windows no longer spawn in the top left on first launch
989 - Qt: Fix install path of XDG desktop file with DESTDIR
990 - Qt: Fix drag and drop on Windows
991 - Qt: Reenable double buffering, as disabling it broke some Windows configs
992 - VFS: Fix return values of VFileFILE.read and .write
993Misc:
994 - All: Reset next event to cycles instead of zero to interrupt
995 - All: Add --version flag
996 - ARM7: Force disable LTO on two files to work around a GCC bug
997 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
998 - GBA: Better memory handling with PNG savestates
999 - GBA: Additional savestate sanity checks
1000 - GBA: Check for cycle count being too high
1001 - GBA Audio: Allow GBAAVStream to have no video callback
1002 - GBA BIOS: Implement RegisterRamReset for SIO registers
1003 - Qt: Remove useless help icons in dialogs
1004 - Qt: Prevent savestate window from opening while in multiplayer
1005 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1006 - Qt: Dropping multiplayer windows works more cleanly now
1007
10080.3.0: (2015-08-16)
1009Features:
1010 - Ability to hide individual background layers, or OBJs
1011 - Ability to mute individual audio channels
1012 - Palette viewer and exporter
1013 - Volume control
1014 - More shortcuts are editable (e.g. quick save/load)
1015 - Rewind now shows the frame after rewinding
1016 - Import/Export of GameShark/Action Replay snapshots
1017 - Add "Step backwards" item for single increment rewind
1018 - Deadzone estimation for game controllers
1019 - Analog inputs can be used for shortcuts
1020 - Menu items for specific solar sensor brightness levels
1021 - Remappable controls for tilt and gyroscope sensors
1022 - Status messages for actions taken while a game is running (e.g. save/load state)
1023 - Memory inspector
1024 - Screensaver can now be suspended while a game is running
1025 - Load/save the most recent savestate slot
1026 - Support varible speed (PWM) rumble
1027 - Ability to cap fast forward speed
1028 - Finer control over FPS target
1029 - Holdable shortcut for rewinding one frame at a time
1030 - Ability to boot directly into the BIOS
1031 - Preliminary support for yanking out the game pak while a game is running
1032 - Thumb-drive mode by putting a file called portable.ini in the same folder
1033 - Configurable display driver, between software and OpenGL
1034 - Undo-able savestate loading and saving
1035 - Controller profiles now store shortcut settings
1036 - Default controller profiles for several common controllers
1037 - Libretro now supports BIOS, rumble and solar sensor
1038 - Implement BIOS call Stop, for sleep mode
1039 - Automatically load patches, if found
1040 - Improved video synchronization
1041 - Configurable audio output sample rate
1042Bugfixes:
1043 - ARM7: Fix SWI and IRQ timings
1044 - ARM7: Fix Thumb MUL timing
1045 - ARM7: Fix timing of multiplies to use N cycles
1046 - ARM7: ARMHotplugDetach should call deinit
1047 - Debugger: Fix use-after-free in breakpoint clearing code
1048 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1049 - GBA: Cap audio FIFO read size during deserialization
1050 - GBA: Check for corrupted savestates when loading
1051 - GBA: Check for improperly sized savestates when loading
1052 - GBA: Check for savestates made from differently sized ROMs
1053 - GBA: Fix calls to endian-independent loadstores
1054 - GBA: Fix timing of reading from timer registers
1055 - GBA: Ensure cycles never go negative
1056 - GBA Audio: Force audio FIFOs to 32-bit
1057 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1058 - GBA Audio: Fix sample order in audio channel 3
1059 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1060 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1061 - GBA Memory: Improve Thumb open bus behavior
1062 - GBA Memory: Fix potential DMA issue when loading a savestate
1063 - GBA Memory: Fix load/store multiple video memory waitstates
1064 - GBA SIO: Fix reseting when there are SIO devices attached
1065 - GBA Video: Blended sprites should never have other effects applied
1066 - GBA Video: Fix out-of-bounds tiles in mosaic
1067 - GBA Video: Fix windows not affecting sprites
1068 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1069 - GBA Video: Fix timing on first scanline
1070 - Qt: Better cleanup when a game crashes
1071 - Qt: Fix open ROM dialog filtering for archive formats
1072 - Qt: Cap the maximum number of multiplayer windows
1073 - Qt: Fix maximum year in sensor override
1074 - Qt: Fix window being too tall after exiting fullscreen
1075 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1076 - Qt: Fix analog buttons not getting unmapped
1077 - Qt: Fix passing command line options
1078 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1079 - SDL: Fix SDL build when OpenGL is missing
1080 - Util: Allow loading IPS patches that grow the ROM
1081 - VFS: Fix resource leaks if some allocations fail
1082 - VFS: Fix line-reading to return proper values
1083 - Video: Fix an issue with very long filenames
1084 - Util: Fix formatting of floats
1085Misc:
1086 - All: Add --help flag for command line programs
1087 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1088 - All: Enable static linking for Windows
1089 - All: Enable static linking for OS X
1090 - All: Threads are now named
1091 - All: Proper handling of Unicode file paths
1092 - ARM7: Add emulation for Undefined CPU mode
1093 - ARM7: Reduce the size of the Thumb instruction table
1094 - GBA: Add status log level
1095 - GBA: GBARewind now returns how many states it has rewound
1096 - GBA: SIO logging layer
1097 - GBA BIOS: Stub out SoundBias
1098 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1099 - GBA: Don't include GBACLIDebugger struct unless needed
1100 - GBA: Savedata is now synced shortly after data finishes being written
1101 - GBA: Process multiple timer events at once, if necessary
1102 - GBA Audio: Implement audio reset for channels A/B
1103 - GBA Audio: Process multiple audio events at once, if necessary
1104 - GBA Hardware: Backport generic RTC source into core
1105 - GBA Input: Allow axes and buttons to be mapped to the same key
1106 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1107 - GBA SIO: Add a dummy driver for Normal mode
1108 - GBA Thread: Add functionality for running callbacks on the GBA thread
1109 - GBA Thread: Split GBASync into a separate file
1110 - GBA Video: Refactor software renderer into separate files
1111 - GBA Video: Slightly optimize mode 0 mosaic rendering
1112 - Debugger: Free watchpoints in addition to breakpoints
1113 - Qt: Handle saving input settings better
1114 - Qt: Move GL frame drawing back onto its own thread
1115 - Qt: Fast forward (held) option moved from Other to Emulation menu
1116 - Qt: Show version info in window title
1117 - Qt: Migrate multiplayer window handling into GBAApp
1118 - Qt: Unified file opening and saving with last location
1119 - Qt: Fix windows being resizable when they shouldn't have been
1120 - Qt: Only hide cursor in full screen
1121 - Qt: Replace pause-after-frame mutex with an atomic
1122 - Qt: Add application icon and XDG desktop files
1123 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1124 - Qt: Don't save window size when entering fullscreen
1125 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1126 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1127 - Qt: Increase usability of key mapper
1128 - Qt: Show checkmark for window sizes
1129 - Qt: Set window path to loaded ROM
1130 - Perf: Ability to load savestates immediately on launch
1131 - SDL: Properly check for initialization
1132 - SDL: Clean up initialization functions
1133 - SDL: Clean up GL context
1134 - Util: Allow disabling the threading code entirely
1135 - VFS: Add sync method to force syncing with backing
1136
11370.2.1: (2015-05-13)
1138Bugfixes:
1139 - All: Fix sanitize-deb script not cleaning up after itself
1140 - All: Fix dependencies for libavcodec on Debian-derived platforms
1141 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1142 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1143 - ARM7: Fix ARM multiply instructions when PC is a destination register
1144 - Debugger: Fix use-after-free in breakpoint clearing code
1145 - Debugger: Fix boundary conditions in tab completion
1146 - GBA: Fix timers not updating timing when writing to only the reload register
1147 - GBA: Fix rewind boundary conditions
1148 - GBA: Add initial I/O register settings for background matrix registers
1149 - GBA: Fix hang when loading a savestate if sync to video is enabled
1150 - GBA: Handle out-of-bounds I/O access
1151 - GBA: Fix bounds-checking on EEPROM access
1152 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1153 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1154 - GBA Memory: Allow SRAM to be 64kB
1155 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1156 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1157 - GBA Video: Fix second frame mode 5
1158 - Perf: Fix race condition if a game crashes immediately on start
1159 - Qt: Fix Display object leak when closing a window
1160 - Qt: Fix .deb dependencies
1161 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1162 - Qt: Fix window not regaining focus after exiting savestate window
1163 - Qt: Fix regression where video would not record if the game had already started
1164 - Qt: Fix potential crash if a gamepad causes focus to change
1165 - Qt: Fix controller axis querying
1166 - Qt: Fix multiplayer windows opening as the wrong size
1167 - Qt: Fix controllers sometimes not loading the right profile
1168 - SDL: Fix boundary conditions for joystick adjustments
1169 - SDL: Allocate properly sized input maps
1170 - SDL: Fix potential build issues when Qt and SDL2 are in use
1171 - Util: Fix resource leak in UTF-8 handling code
1172 - Util: Fix a null-pointer issue when attempting to delete a key
1173 - VFS: Fix resource leaks if some allocations fail
1174 - Video: Fix an issue with very long filenames
1175Misc:
1176 - GBA Memory: Soft-crash if jumping past the end of a ROM
1177 - Qt: Show multiplayer numbers in window title
1178 - Qt: Solar sensor can have shortcuts set
1179
11800.2.0: (2015-04-03)
1181Features:
1182 - Support for gamepad axes, e.g. analog sticks or triggers
1183 - Add scale presets for up to 6x
1184 - Settings window
1185 - Bilinear resampling option
1186 - Add option to skip BIOS start screen
1187 - List of recently opened games
1188 - Support for games using the Solar Sensor
1189 - Better audio resampling via blip-buf
1190 - Game Pak overrides dialog for setting savetype and sensor values
1191 - Support for games using the tilt sensor
1192 - Remappable shortcuts for keyboard and gamepad
1193 - Rewinding of emulation
1194 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1195 - Support IPv6
1196 - Save directory of last loaded file
1197 - Support BPS patches
1198 - Automatically detect and optimize out idle loops
1199 - Configurable game overrides
1200 - Support loading 7-Zip files
1201 - Drag and drop game loading
1202 - Cheat code support
1203 - Runtime configurable audio driver
1204 - Libretro core for use with RetroArch and other front-ends
1205 - Controller profiles for setting different bindings for different controllers
1206 - Ability to lock aspect ratio
1207 - Local link cable support
1208 - Ability to switch which game controller is in use per instance
1209 - Ability to prevent opposing directional input
1210 - Warning dialog if an unimplemented BIOS feature is called
1211 - Debugger: Add CLI "frame", frame advance command
1212 - Debugger: Add CLI functions for writing to memory
1213 - Debugger: Add CLI functions for examining memory regions
1214 - Debugger: Add CLI function for writing a register
1215Bugfixes:
1216 - ARM7: Extend prefetch by one stage
1217 - ARM7: Fix cycle counting for loads
1218 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1219 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1220 - GBA: Initialize gba.sync to null
1221 - GBA: Fix timer initialization
1222 - GBA Audio: Support 16-bit writes to FIFO audio
1223 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1224 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1225 - GBA BIOS: Fix BIOS prefetch after reset
1226 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1227 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1228 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1229 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1230 - GBA Memory: Fix cycle counting for 32-bit load/stores
1231 - GBA RR: Fix fallthrough error when reading tags from a movie
1232 - GBA Thread: Fix possible hang when loading an archive
1233 - GBA Thread: Fix possible deadlock in video sync
1234 - Perf: Fix crash when the GBA thread fails to start
1235 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1236 - Qt: Fix crash when adjusting settings after closing a game
1237 - Qt: Fix crash when starting GDB stub after closing a game
1238 - Qt: Fix patch loading while a game is running
1239 - Qt: Fix crash when loading a game after stopping GDB server
1240 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1241 - Qt: Fix crash when attempting to pause if a game is not running
1242 - SDL: Properly clean up if a game doesn't launch
1243 - Util: Fix sockets on Windows
1244Misc:
1245 - All: Enable link-time optimization
1246 - Debugger: Watchpoints now work on STM/LDM instructions
1247 - Debugger: Clean up GDB stub network interfacing
1248 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1249 - Debugger: Merge Thumb BL instructions when disassembling
1250 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1251 - Debugger: Watchpoints now report address watched (fixes #68)
1252 - Debugger: Add support for soft breakpoints
1253 - Debugger: Make I/O register names be addresses instead of values
1254 - Debugger: Rename read/write commands
1255 - GBA: Improve accuracy of event timing
1256 - GBA: Add API for getting Configuration structs for overrides and input
1257 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1258 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1259 - GBA: Move A/V stream interface into core
1260 - GBA: Savestates now take into account savedata state machines (fixes #109)
1261 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1262 - GBA Memory: Simplify memory API and use fixed bus width
1263 - GBA Thread: Make GBASyncWaitFrameStart time out
1264 - GBA Video: Start video at the last scanline instead of the first
1265 - Qt: Optimize logo drawing
1266 - Qt: Move frame upload back onto main thread
1267 - Qt: Remember window position
1268 - Qt: Double-clicking on the window toggles full screen
1269 - Util: Use proper locale for reading and writing float values
1270
12710.1.1: (2015-01-24)
1272Bugfixes:
1273 - ARM7: Fix LDM writeback to a register already written
1274 - GBA: Fix timers 2 and 3 updating incorrectly
1275 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1276 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1277 - GBA Audio: Properly initialize audio FIFO channels
1278 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1279 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1280 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1281 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1282 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1283 - GBA BIOS: Fix HuffUnComp boundary conditions
1284 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1285 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1286 - GBA Memory: Filter out top nybble of DMA addresses
1287 - GBA Memory: Properly bounds-check VRAM accesses
1288 - GBA Memory: Fix initial DMA state
1289 - GBA Thread: Allow halted games to exit cleanly
1290 - GBA Video: Fix blend issues with obscured middle layers
1291 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1292 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1293 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1294 - GBA Video: Fix sprite boundary conditions with mosaic
1295 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1296 - Qt: Fix issue with set frame sizes being the wrong height
1297 - Qt: Fix emulator crashing when full screen if a game is not running
1298 - Qt: Fix window focus issues
1299 - Qt: Properly set default video recording settings
1300 - Qt: Fix a race condition when a game crashes immediately
1301 - Qt: Fix some cases where key mapping can break if focus is adjusted
1302 - Qt: Fix crash if a game pauses before any frames are shown
1303 - Debugger: Negative PC-relative loads now properly subtract the offset
1304 - Debugger: Align PC-relative loads in Thumb
1305 - Debugger: Fix watchpoints triggering too late
1306 - Debugger: Fix binary print putting spaces between digits
1307 - Video: Ensure FFmpeg encoder has audio frames
1308 - Video: Fix uncompressed PCM audio recording
1309 - Video: Fix FFmpeg crashing when the file extension is wrong
1310 - Util: Fix SOCKET_FAILED macro
1311Misc:
1312 - GBA: Exit cleanly on FATAL if the port supports it
1313 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1314 - Qt: Disable sync to video by default
1315 - Qt: Handle a game crash without crashing
1316 - Qt: Set default log level to FATAL, ERROR and WARN
1317 - Qt: Clarify some phrasing in the menus
1318 - Qt: Clear active buttons when focus is lost
1319
13200.1.0: (2014-12-13)
1321 - Initial release