CHANGES (view raw)
10.9.0: (2021-03-28)
2Features:
3 - e-Reader card scanning
4 - New tool for converting between different save game formats
5 - WebP and APNG recording
6 - Separate overrides for GBC games that can also run on SGB or regular GB
7 - Game Boy Player features can be enabled by default for all compatible games
8 - Frame and I/O viewer support for Game Boy
9 - Bug report tool for gathering information helpful for reporting bugs
10 - Mute option in homebrew ports
11 - Status indicators for fast-forward and mute in homebrew ports
12 - VBA bug compatibility mode for ROM hacks that don't work on real hardware
13 - Read-only support for MBC6 flash memory
14 - New unlicensed GB mappers: Pokémon Jade/Diamond, BBD, and Hitek
15 - Stack tracing tools in ARM debugger (by ahigerd)
16 - Command scripts for CLI debugger (by ahigerd)
17 - Scheduled event dumping in CLI debugger
18 - ARM disassembler now resolves addresses to symbol names
19 - Add Game Boy Player feature support to ports
20 - Individual window types can now be toggled in debugging views
21 - Support for the Wii U GamePad when running as an injected VC title
22Emulation fixes:
23 - ARM: Fix ALU reading PC after shifting
24 - ARM: Fix STR storing PC after address calculation
25 - ARM: Fix Addressing mode 1 shifter on rs == pc (fixes mgba.io/i/1926)
26 - ARM: Fix long multiply-and-accumulate register write order (fixes mgba.io/1/1956)
27 - ARM: Fix long and accumulate multiply timing
28 - GB: Partially fix timing for skipped BIOS
29 - GB: Downgrade DMG-only ROMs from CGB mode even without boot ROM
30 - GB: Fix marking BIOS as unmapped when skipping BIOS (fixes mgba.io/i/2061)
31 - GB Audio: Fix serializing sweep time
32 - GB Audio: Fix some channel 4 timing edge cases
33 - GB MBC: Fix MBC1 mode changing behavior
34 - GB MBC: Fix some MBC3 bit masking
35 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
36 - GBA: Fix timing advancing too quickly in rare cases
37 - GBA: Clear GBP connection on reset
38 - GBA Audio: Revamp FIFO emulation (fixes mgba.io/i/356, mgba.io/i/875, mgba.io/i/1847)
39 - GBA BIOS: Implement dummy sound driver calls
40 - GBA BIOS: Improve HLE BIOS timing
41 - GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
42 - GBA BIOS: Make HLE BIOS calls interruptable (fixes mgba.io/i/1711 and mgba.io/i/1823)
43 - GBA BIOS: Fix invalid decompression bounds checking
44 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
45 - GBA DMA: Fix ordering and timing of overlapping DMAs
46 - GBA I/O: Green swap register should be readable
47 - GBA I/O: Ignore high bits on IME
48 - GBA Memory: Improve gamepak prefetch timing
49 - GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190)
50 - GBA Memory: Improve robustness of Matrix memory support
51 - GBA Memory: Mark Famicom Mini games 22 through 28 as non-mirroring
52 - GBA Memory: Return correct byte for odd ROM open bus addresses
53 - GBA Memory: Improved AGBPrint emulation of edge cases (fixes mgba.io/i/1867)
54 - GBA Memory: Fix masking of misaligned jumps
55 - GBA Serialize: Fix alignment check when loading states
56 - GBA SIO: Fix copying Normal mode transfer values
57 - GBA SIO: Fix Normal mode being totally broken (fixes mgba.io/i/1800)
58 - GBA SIO: Fix deseralizing SIO registers
59 - GBA SIO: Fix hanging on starting a second multiplayer window (fixes mgba.io/i/854)
60 - GBA SIO: Fix Normal mode transfer start timing (fixes mgba.io/i/425)
61 - GBA Timers: Fix toggling timer cascading while timer is active (fixes mgba.io/i/2043)
62 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
63 - GBA Video: Fix Hblank timing
64 - GBA Video: Implement green swap (fixes mgba.io/i/1609)
65 - GBA Video: Emulate sprite cycle limits in OpenGL renderer (fixes mgba.io/i/1635)
66 - GBA Video: Fix OBJWIN erratic rendering in OpenGL renderer
67 - GBA Video: Fix x offset in 256-color BG mosaic (fixes mgba.io/i/1684)
68 - GBA Video: Fix transposed BG mosaic parameters in GL renderer
69 - SM83: Emulate HALT bug
70 - SM83: Improve mid-M-cycle interrupts
71 - SM83: HALT should not consume an extra T-state
72Other fixes:
73 - 3DS: Fix thread cleanup
74 - All: Improve export headers (fixes mgba.io/i/1738)
75 - Cheats: Fix indirect write cheats (fixes mgba.io/i/2026)
76 - CMake: Fix build with downstream minizip that exports incompatible symbols
77 - CMake: Link with correct OpenGL library (fixes mgba.io/i/1872)
78 - Core: Ensure ELF regions can be written before trying
79 - Core: Fix threading improperly setting paused state while interrupted
80 - Core: Fix loading ELF files that have unexpected empty program headers
81 - Core: Fix destroying an mVL with an invalid channel count
82 - Debugger: Don't skip undefined instructions when debugger attached
83 - Debugger: Close trace log when done tracing
84 - Debugger: Fix change watchpoints (fixes mgba.io/i/1947)
85 - Debugger: Call CLI debugger system init
86 - FFmpeg: Fix some small memory leaks
87 - FFmpeg: Fix encoding of time base
88 - GB: Fix crash when changing ROM while in banked address space
89 - GB: Fix loading model overrides
90 - GB MBC: Force minimum SRAM size on rare MBCs that always have SRAM
91 - GB Serialize: Fix crash when loading pre-0.7 SGB savestates
92 - GB Video: Fix SGB video logs
93 - GB Video: Discard SGB packets in non-SGB mVLs
94 - GB Video: Fix deserializing negative LX state
95 - GB Video: Don't rendering negative batches
96 - GBA: Fix loading multiboot ELF files (fixes mgba.io/i/1949)
97 - GBA: Fix loading subsequent save files (fixes mgba.io/i/2067)
98 - mGUI: Don't attempt to preload files larger than can fit in RAM
99 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
100 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
101 - Qt: Fix a race condition in the frame inspector
102 - Qt: Load/save bytes from memory viewer in the order visible (fixes mgba.io/i/1900)
103 - Qt: Fix running proxied video if it gets pushed to the main thread
104 - Qt: Fix game display sometimes disappearing after closing load/save state screen
105 - Qt: Fix cancelling pausing before the frame ends
106 - Qt: Fix gamepad event dispatching (fixes mgba.io/i/1922)
107 - Qt: Pre-attach GDB stub when launching with -g (fixes mgba.io/i/1950)
108 - Qt: Fix crash when editing shortcuts with none selected (fixes mgba.io/i/1964)
109 - Qt: Fix crashing when no OpenGL context can be obtained
110 - Qt: Fix issues with I/O viewer not properly synchronizing state
111 - Qt: Fix loading a new game crashing on Wayland (fixes mgba.io/i/1992)
112 - Qt: Fix inability to clear hat bindings
113 - SM83: Simplify register pair access on big endian
114 - SM83: Disassemble STOP as one byte
115 - Switch: Fix GB game height in pixel accurate mode (fixes mgba.io/i/2073)
116 - Wii: Fix crash on unloading irregularly sized GBA ROMs
117Misc:
118 - 3DS: Use "wide mode" where applicable for slightly better filtering
119 - 3DS: Batch directory reads
120 - Core: Add savedataUpdated callback
121 - Core: Add shutdown callback
122 - Core: Rework thread state synchronization
123 - Core: Improve support for ROM patch cheats, supporting disabling overlapping patches
124 - Core: Adding to library is now recursive
125 - GB: Allow pausing event loop while CPU is blocked
126 - GB: Add support for sleep and shutdown callbacks
127 - GB: Redo double speed emulation (closes mgba.io/i/1515)
128 - GB: Support loading CGB-on-AGB boot ROM
129 - GB Audio: Add channel 4 batching back (fixes mgba.io/i/1313)
130 - GB Core: Return the current number of banks for ROM/SRAM, not theoretical max
131 - GB I/O: Implement preliminary support for PCM12/PCM34 (closes mgba.io/i/1468)
132 - GB MBC: Remove unused SRAM size
133 - GBA: Allow pausing event loop while CPU is blocked
134 - GBA BIOS: Division by zero should emit a FATAL error
135 - GBA Cheats: Allow unlimited ROM patch-type codes per set
136 - GBA Video: Convert OpenGL VRAM texture to integer
137 - GBA Video: Skip attempting to render offscreen sprites in OpenGL
138 - GBA Video: New GL palette approach, no more batch splitting on palette edits
139 - GBA Video: Avoid integer division using reciprocal tricks
140 - Debugger: Keep track of global cycle count
141 - FFmpeg: Add looping option for GIF/APNG
142 - FFmpeg: Add CRF support for applicable codecs
143 - mGUI: Show battery percentage
144 - mGUI: Skip second scan loop when possible
145 - mGUI: Improve loading speed (fixes mgba.io/i/1957)
146 - Qt: Renderer can be changed while a game is running
147 - Qt: Add hex index to palette view
148 - Qt: Add transformation matrix info to sprite view
149 - Qt: Memory viewer now supports editing decimal values directly (closes mgba.io/i/1705)
150 - Qt: Add copy button to GB printer dialog
151 - Qt: Window title updates can be disabled (closes mgba.io/i/1912)
152 - Qt: Redo OpenGL context thread handling (fixes mgba.io/i/1724)
153 - Qt: Discard additional frame draws if waiting fails
154 - Qt: Unify monospace font usage
155 - Qt: Add button to jump to log settings
156 - Qt: Use relative paths in portable mode when applicable (fixes mgba.io/i/838)
157 - Qt: Better initial shortcut editor column sizes
158 - SDL: Fall back to sw blit if OpenGL init fails
159 - Switch: Optimize font rendering (fixes mgba.io/i/2078)
160 - Switch: Allow switching between CPU and GPU renderers without reloading
161 - Util: Reset vector size on deinit
162 - VFS: Change semantics of VFile.sync on mapped files (fixes mgba.io/i/1730)
163
1640.8.4: (2020-10-29)
165Emulation fixes:
166 - GB Audio: Fix initial sweep state
167 - GB Audio: Fix deserializing audio channels 2 and 3
168 - GB Audio: Fix deserializing while audio was disabled (fixes mgba.io/i/1305)
169 - GB Video: Fix drawing background when window is force-disabled by frontend
170 - GB, GBA Video: Copy disable flags when drawing scanlines in proxy when not blocking
171 - GBA Audio: Fix deserializing SOUNDCNT_L
172 - GBA Audio: Fix stereo in XQ audio
173 - GBA Audio: Fix volume/mute in XQ audio (fixes mgba.io/i/1864)
174 - GBA Hardware: Fix GB Player detection on big endian platforms
175 - GBA Video: Invalidate map cache when modifying BGCNT (fixes mgba.io/i/1846)
176 - GBA Video: Don't draw sprites using unmapped VRAM in GL renderer (fixes mgba.io/i/1865)
177 - GBA Video: Fix rare regression blending semitransparent sprites (fixes mgba.io/i/1876)
178 - GBA Video: Do not affect OBJ pixel priority when writing OBJWIN (fixes mgba.io/i/1890)
179 - GBA Video: Fix deferred blending when OBJWIN matches window (fixes mgba.io/i/1905)
180 - GBA Video: Fix mode 4 transparency in OpenGL (fixes mgba.io/i/1907)
181Other fixes:
182 - 3DS: Redo video sync to be more precise
183 - 3DS: Fix crash with libctru 2.0 when exiting
184 - ARM Decoder: Fix decoding pre-indexed writeback instructions (fixes mgba.io/i/1915)
185 - Core: Fix reported ROM size when a fixed buffer size is used
186 - Core: Fix memory leak loading ELF files
187 - GBA: Disable more checks when loading GS save with checks disabled (fixes mgba.io/i/1851)
188 - GBA: Fix endianness issues in renderer proxy
189 - GBA Core: Fix memory leak when loading symbols
190 - GBA Serialize: Ensure program counter is aligned when loading
191 - Qt: Add dummy English translation file (fixes mgba.io/i/1469)
192 - Qt: Fix Battle Chip view not displaying chips on some DPI settings
193 - Qt: Fix camera image being upside-down sometimes (fixes mgba.io/i/829 again)
194 - Qt: Fix drawing on macOS break when using OpenGL (fixes mgba.io/i/1899)
195 - Qt: Fix stride changing when toggling SGB borders (fixes mgba.io/i/1898)
196 - Qt: Fix aliasing on background logo (fixes mgba.io/i/1886)
197 - mGUI: Fix closing down a game if an exit is signalled
198 - mGUI: Fix cycling through config setting states with accept button
199 - mVL: Fix injecting accidentally draining non-injection buffer
200 - VFS: Fix directory node listing on some filesystems
201Misc:
202 - GBA Video: Improve speed of window texture generation on AMD
203 - Vita: Clear both buffers when loading a game
204
2050.8.3: (2020-08-03)
206Emulation fixes:
207 - ARM: Fix LDM^ writeback to user-mode register
208 - ARM: Fix LDM^ {pc} differences (fixes mgba.io/i/1698)
209 - ARM: Fix edge case with Thumb SBC flags (fixes mgba.io/i/1818)
210 - GB MBC: Fix MBC1 RAM enable bit selection
211 - GB MBC: Fix MBC2 bit selection
212 - GB Memory: Fix OAM DMA from top 8 kB
213 - GB Video: Always initialize palette
214 - GBA Savedata: Fix potential corruption when loading a 1Mbit flash save
215 - GBA Video: Fix invalid read in mode 4 mosaic
216 - GBA Video: Fix color of disabled screen
217 - SM83: Fix flags on little endian PowerPC
218Other fixes:
219 - 3DS: Fix garbage on borders of scaled screens
220 - All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
221 - All: Correct more format strings on Windows (fixes mgba.io/i/1817)
222 - ARM: Fix decoder detection of branches with ALU and LDR instrctions
223 - CMake: Fix build with libzip 1.7
224 - CMake: Add missing dllexports.h file to dev installation
225 - GB Core: Fix extracting SRAM when none is present
226 - GBA: Fix leak if attempting to load BIOS multiple times
227 - GBA Memory: Fix instability on Wii when using AGBPrint
228 - GBA Savedata: Fix extracting save when not yet configured in-game
229 - Qt: Fix file handle leak on opening an invalid ROM
230 - Qt: Fix Italian RTC translation (fixes mgba.io/i/1798)
231 - Qt: Add missing option for Wisdom Tree in overrides list
232 - Qt: Fix stability regression on AMD drivers (fixes mgba.io/i/1791)
233 - Util: Fix crash if PNG header fails to write
234 - Vita: Fix flickering when using frameskip (fixes mgba.io/i/1822)
235 - Wii: Fix pixelated filtering on interframe blending (fixes mgba.io/i/1830)
236Misc:
237 - FFmpeg: Use range coder for FFV1 to reduce output size
238 - Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
239 - Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)
240
2410.8.2: (2020-06-14)
242Emulation fixes:
243 - ARM: Fix timing on Thumb shift instructions
244 - GB: Fix GBC game registers after skipping BIOS
245 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
246 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
247 - GBA: Add missing RTC overrides for Legendz games
248 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
249 - GBA SIO: Fix Multiplayer busy bit
250 - GBA SIO: Fix double-unloading active driver
251 - GBA Timers: Fix deserializing count-up timers
252 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
253 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
254 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
255 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
256 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
257 - GBA Video: Fix sprite/backdrop blending regression
258Other fixes:
259 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
260 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
261 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
262 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
263 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
264 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
265 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
266 - GBA: Reject incorrectly sized BIOSes
267 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
268 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
269 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
270Misc:
271 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
272 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
273 - Qt: Disable Replace ROM option when no game loaded
274 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
275 - Qt: Set icon for Discord Rich Presence
276 - Qt: Show a warning when save file can't be opened
277
2780.8.1: (2020-02-16)
279Emulation fixes:
280 - GB Serialize: Fix timing bug loading channel 4 timing
281 - GBA: Fix multiboot entry point while skipping BIOS
282 - GBA BIOS: Fix undefined instruction HLE behavior
283 - GBA DMA: Fix invalid audio DMA parameters
284 - GBA Memory: Misaligned SRAM writes are ignored
285 - GBA Serialize: Fix serializing DMA transfer register
286 - GBA Serialize: Fix audio DMA timing deserialization
287 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
288 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
289 - GBA Video: Fix OpenGL sprite flag priority
290Other fixes:
291 - Core: Fix race condition initializing thread proxy
292 - Core: Fix integer overflow in ELF loading
293 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
294 - FFmpeg: Disallow recording video with no audio nor video
295 - GBA: Automatically skip BIOS for multiboot ROMs
296 - Qt: Only dynamically reset video scale if a game is running
297 - Qt: Fix race condition with proxied video events
298 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
299 - Qt: Fix missing OSD messages
300 - Qt: Fix crash unloading shaders
301 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
302 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
303 - Qt: Fix window title not updating after shutting down game
304 - Qt: Fix GIF view not allowing manual filename entry
305 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
306 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
307 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
308 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
309 - Util: Fix crash reading invalid ELFs
310 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
311Misc:
312 - FFmpeg: Add more presets
313 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
314 - SDL: Use DirectSound audio driver by default on Windows
315 - Switch: Make OpenGL scale adjustable while running
316
3170.8.0: (2020-01-21)
318Features:
319 - Improved logging configuration
320 - One-Player BattleChip/Progress/Beast Link Gate support
321 - Add Game Boy Color palettes for original Game Boy games
322 - Debugger: Add unary operators and memory dereferencing
323 - GB: Expose platform information to CLI debugger
324 - Support Discord Rich Presence
325 - Debugger: Add tracing to file
326 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
327 - OpenGL renderer with high-resolution upscaling support
328 - Experimental high level "XQ" audio for most GBA games
329 - Interframe blending for games that use flicker effects
330 - Frame inspector for dissecting and debugging rendering
331 - Switch: Option to use built-in brightness sensor for Boktai
332 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
333 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
334 - Cheats: Add support for loading Libretro-style cht files
335 - GBA Cheats: Add support for loading EZ Flash-style cht files
336 - Support for unlicensed Wisdom Tree Game Boy mapper
337 - Qt: Add export button for tile view (closes mgba.io/i/1507)
338 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
339 - GB: Yanking gamepak now supported
340 - Qt: Memory range dumping (closes mgba.io/i/1298)
341Emulation fixes:
342 - GB: Fix using boot ROM with MMM01 games
343 - GB Audio: Only reset channel 3 sample in DMG mode
344 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
345 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
346 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
347 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
348 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
349 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
350 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
351 - GB Video: Fix color scaling in AGB mode
352 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
353 - GBA: Reset now reloads multiboot ROMs
354 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
355Other fixes:
356 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
357 - FFmpeg: Drain recording buffers
358 - GB: Fix reading ROM immediately after unmapping BIOS
359 - GB SIO: Fix lockstep failing games aren't reloaded
360 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
361 - Libretro: Fix crash changing allowing opposing directions (hhromic)
362 - Qt: Fix some Qt display driver race conditions
363 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
364 - Qt: Only show emulator restart warning once per settings saving
365 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
366 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
367 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
368Misc:
369 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
370 - Core: Add keysRead callback
371 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
372 - Core: Add more memory search ops (closes mgba.io/i/1510)
373 - Debugger: Make tracing compatible with breakpoints/watchpoints
374 - Debugger: Print breakpoint/watchpoint number when inserting
375 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
376 - FFmpeg: Support audio-only recording
377 - GB Memory: Support running from blocked memory
378 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
379 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
380 - GBA Savedata: EEPROM performance fixes
381 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
382 - Debugger: Add breakpoint and watchpoint listing
383 - mGUI: Remember name and position of last loaded game
384 - OpenGL: Only resize textures when needed
385 - Qt: Don't unload ROM immediately if it crashes
386 - Qt: Support switching webcams
387 - Qt: Cap window size on start to monitor size
388 - Qt: Open a message box for Qt frontend errors
389 - Qt: Increase maximum magnifications and scaling
390 - Qt: Add native FPS button to settings view
391 - Qt: Improve sync code
392 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
393 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
394 - Qt: Remove What's This icon from dialogs
395 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
396 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
397 - Qt: Show list of all sprites in sprite view
398 - Qt: Add option for disabling OSD messages
399 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
400 - SM83: Support PC-relative opcode decoding
401 - Switch: Dynamic display resizing
402 - Switch: Support file associations
403 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
404Changes from beta 1:
405Emulation fixes:
406 - ARM: Fix STR writeback pipeline stage
407 - ARM: Partially fix LDM/STM writeback with empty register list
408 - ARM: Fix stepping when events are pending
409 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
410 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
411 - GBA Timers: Improve timer startup emulation
412 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
413 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
414 - GBA Video: Fix effects blending improperly in some non-last windows
415 - GBA Video: Copy higher priority target 1 flag
416Other fixes:
417 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
418 - Core: Fix uninitialized memory issues with graphics caches
419 - Core: Return null for out of bounds cached tile VRAM querying
420 - GBA Video: Fix OpenGL fragment data binding
421 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
422 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
423 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
424 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
425 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
426 - Qt: Fix several cases where shader selections don't get saved
427 - Qt: Fix division by zero error in invalid TilePainter state
428 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
429 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
430 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
431 - Qt: Fix inability to clear default keybindings
432 - Qt: Release held actions if they get rebound
433 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
434 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
435 - Vita: Fix analog controls (fixes mgba.io/i/1554)
436 - Wii: Fix game fast-forwarding after slowing down
437 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
438Misc:
439 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
440 - GBA: Trim non-movie ROMs to 32 MiB if applicable
441 - GBA Audio: Redo channel 4 batching for GBA only
442 - GBA I/O: Stop logging several harmless invalid register reads
443 - GBA Video: Changing OpenGL scaling no longer requires restart
444 - Debugger: Separate aliases from main commands
445 - Debugger: Print break-/watchpoint ID when breaking in CLI
446 - Debugger: Minor interface cleanup
447 - SDL: Use controller GUID instead of name
448 - SM83: Rename LR35902 to SM83
449 - Tools: Allow using threaded renderer in perf.py
450 - Tools: Clean up unused argument in mgba-perf
451
4520.8 beta 1: (2019-10-20)
453- Initial beta for 0.8
454
4550.7.3: (2019-09-15)
456Emulation fixes:
457 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
458 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
459 - GB Audio: Improve channel 4 supersampling
460 - GB Printer: Reset printer buffer index after printing
461 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
462 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
463 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
464 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
465 - GBA Memory: Fix STM/LDM to invalid VRAM
466 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
467 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
468Other fixes:
469 - Core: Fix crashes if core directories aren't set
470 - Core: Fix crash when exiting game with cheats loaded
471 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
472 - GBA Cheats: Fix PARv3 Thumb hooks
473 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
474 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
475 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
476 - Qt: Fix race conditions initializing GDB stub
477 - Qt: Improve cheat view UX
478 - Libretro: Fix crash changing allowing opposing directions (hhromic)
479 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
480 - Switch: Fix threading-related crash on second launch
481Misc:
482 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
483 - Qt: Show error message if file failed to load
484
4850.7.2: (2019-05-25)
486Emulation fixes:
487 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
488 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
489 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
490 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
491 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
492 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
493 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
494 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
495 - GBA Video: Fix scanline cache with scale factor change edge cases
496 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
497 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
498Other fixes:
499 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
500 - All: Fix several memory leaks
501 - GB Core: Fix toggling WIN and OBJ being swapped
502 - GBA: Fix skipping BIOS on irregularly sized ROMs
503 - CMake: Fix .deb imagemagick dependencies
504 - FFmpeg: Improve initialization reliability and cleanup
505 - FFmpeg: Fix audio conversion producing gaps
506 - LR35902: Fix disassembly of several CB-prefix instructions
507 - LR35902: Fix trailing whitespace in disassembly
508 - Qt: More app metadata fixes
509 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
510 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
511 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
512 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
513 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
514 - Qt: Fix bounded fast forward with Qt Multimedia
515 - Qt: Fix saving settings with native FPS target
516 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
517Misc:
518 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
519 - Qt: Improve camera initialization
520 - Vita: Improved frame drawing speed
521
5220.7.1: (2019-02-24)
523Bugfixes:
524 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
525 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
526 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
527 - GB, GBA Serialize: Fix loading two states in a row
528 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
529 - GBA DMA: Fix Display Start DMAs
530 - GBA DMA: Fix DMA start/end timing
531 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
532 - GBA Memory: Fix a few AGBPrint crashes
533 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
534 - GBA SIO: Prevent writing read-only multiplayer bits
535 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
536 - Python: Fix crash when deleting files owned by library
537 - Python: Make sure GB link object isn't GC'd before GB object
538 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
539 - Qt: Fix tile and sprite views not always displaying at first
540 - Qt: Fix audio context holding onto closed game controller
541 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
542 - Qt: Fix window icon on X11
543 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
544 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
545 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
546Misc:
547 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
548 - Qt: Updated Italian translation (by Vecna)
549
5500.7.0: (2019-01-26)
551Features:
552 - ELF support
553 - Game Boy Camera support
554 - Qt: Set default Game Boy colors
555 - Game Boy Printer support
556 - Super Game Boy support
557 - Customizable autofire speed
558 - Ability to set default Game Boy model
559 - Map viewer
560 - Automatic cheat loading and saving
561 - GameShark and Action Replay button support
562 - AGBPrint support
563 - Debugger: Conditional breakpoints and watchpoints
564 - Ability to select GB/GBC/SGB BIOS on console ports
565 - Optional automatic state saving/loading
566 - Access to ur0 and uma0 partitions on the Vita
567 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
568 - GBA: ARMIPS/A22i-style and ELF symbol table support
569 - Initial Switch port
570Bugfixes:
571 - ARM: Fix MSR when T bit is set
572 - Core: Fix audio sync breaking when interrupted
573 - Core: Fix ordering events when scheduling during events
574 - FFmpeg: Fix encoding audio/video queue issues
575 - GB: Revamp IRQ handling based on new information
576 - GB: Fix IRQ disabling on the same T-cycle as an assert
577 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
578 - GB Audio: Clock frame events on DIV
579 - GB Audio: Fix channel 3 reset value
580 - GB Audio: Fix channel 4 initial LFSR
581 - GB Audio: Fix channel 1, 2 and 4 reset timing
582 - GB I/O: DMA register is R/W
583 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
584 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
585 - GB, GBA Savedata: Fix unmasking savedata crash
586 - GB Serialize: Fix audio state loading
587 - GB Serialize: Fix game title check
588 - GB Serialize: Fix IRQ pending/EI pending confusion
589 - GB Timer: Minor accuracy improvements
590 - GB Video: Fix dot clock timing being slightly wrong
591 - GB Video: Fix loading states while in mode 3
592 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
593 - GB Video: Fix SCX timing
594 - GB, GBA Video: Don't call finishFrame twice in thread proxy
595 - GBA: Reset WAITCNT properly
596 - GBA BIOS: Fix BitUnPack final byte
597 - GBA BIOS: Fix BitUnPack narrowing
598 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
599 - GBA DMA: Fix temporal sorting of DMAs of different priorities
600 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
601 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
602 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
603 - GBA Savedata: Fix savedata modified time updating when read-only
604 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
605 - GBA Serialize: Fix loading states in Hblank
606 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
607 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
608 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
609 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
610 - GBA Video: Start timing mid-scanline when skipping BIOS
611 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
612 - GBA Video: Make layer disabling work consistently
613 - PSP2: Fix more issues causing poor audio
614 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
615 - Qt: Improve FPS timer stability
616 - Util: Fix wrapping edge cases in RingFIFO
617Misc:
618 - 3DS: Remove deprecated CSND interface
619 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
620 - Core: Remove broken option for whether rewinding restores save games
621 - Feature: Added loading savestates from command line
622 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
623 - FFmpeg: Support lossless h.264 encoding
624 - FFmpeg: Support lossless VP9 encoding
625 - GBA Cheats: Allow multiple ROM patches in the same slot
626 - GB: Skip BIOS option now works
627 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
628 - GB Audio: Improved audio quality
629 - GB, GBA Audio: Increase max audio volume
630 - GB MBC: Remove erroneous bank 0 wrapping
631 - GB Video: Darken colors in GBA mode
632 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
633 - GBA: Implement display start DMAs
634 - GBA: Improve multiboot image detection
635 - GBA Memory: 64 MiB GBA Video cartridge support
636 - GBA Savedata: Remove ability to disable realistic timing
637 - GBA Timer: Use global cycles for timers
638 - Libretro: Add frameskip option
639 - mGUI: Add fast forward toggle
640 - PSP2: Use system enter key by default
641 - Python: Integrate tests from cinema test suite
642 - Qt: Redo GameController into multiple classes
643 - Qt: Prevent window from being created off-screen
644 - Qt: Add option to disable FPS display
645 - Qt: Options to mess around with layer placement
646 - Qt: Add load alternate save option
647 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
648 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
649 - Test: Restructure test suite into multiple executables
650 - Util: Don't build crc32 if the function already exists
651 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
652Changes from beta 1:
653Features:
654 - Libretro: Add Game Boy cheat support
655 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
656 - Switch: Rumble support
657 - Switch: Rotation support
658 - Switch: Screen stretching options
659 - Qt: State file load/save menu options
660 - Windows installer
661 - Tile viewer now has adjustable width
662 - Python: Experimental audio API
663Bugfixes:
664 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
665 - Core: Remember to deinit proxy ring FIFO
666 - Core: Reroot timing list when (de)scheduling
667 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
668 - GB MBC: Fix MBC30 SRAM
669 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
670 - GB Video: Fix SGB border hole size
671 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
672 - GBA: Fix GB Player features
673 - GBA I/O: SOUNDCNT_HI is readable when sound is off
674 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
675 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
676 - Libretro: Fix adding codes with hooks
677 - PSP2: Fix audio crackling after fast forward
678 - PSP2: Fix audio crackling when buffer is full
679 - Qt: Fix jumbled background when paused
680 - Qt: Fix FPS counter on Windows
681 - Qt: Fix focus issues with load/save state overlay
682 - Switch: Fix incorrect mapping for fast forward cap
683 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
684 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
685 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
686 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
687 - Qt: Ensure FATAL logs reach log view
688 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
689Misc:
690 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
691 - Debugger: Minor text fixes
692 - Debugger: Readability improvements (fixes mgba.io/i/1238)
693 - GB: Improved SGB2 support
694 - GB Audio: Skip frame if enabled when clock is high
695 - Libretro: Reduce rumble callbacks
696 - mGUI: Add SGB border configuration option
697 - mGUI: Add support for different settings types
698 - Python: Minor API improvements
699 - Qt: Ensure camera image is valid
700 - Qt: Debugger console history
701 - Qt: Detect presence of GL_ARB_framebuffer_object
702 - Qt: Minor memory view tweaks
703 - Res: Improve modeling of AGB/AGS screen in shaders
704 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
705 - Wii: Expose stretch configuration in settings
706 - Wii: Stretch now sets pixel-accurate mode size cap
707
7080.7 beta 1: (2018-09-24)
709- Initial beta for 0.7
710
7110.6.3: (2018-04-14)
712Bugfixes:
713 - GB Audio: Revert unsigned audio changes
714 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
715 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
716
7170.6.2: (2018-04-03)
718Bugfixes:
719 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
720 - 3DS: Fix opening files in directory names with trailing slashes
721 - LR35902: Fix watchpoints not reporting new value
722 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
723 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
724 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
725 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
726 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
727 - GBA: Fix SharkPort saves for EEPROM games
728 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
729 - GBA BIOS: Fix incorrect exit condition in LZ77
730 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
731 - GBA Cheats: Fix slide codes not initializing properly
732 - GBA DMA: ROM reads are forced to increment
733 - GBA Hardware: RTC accuracy improvements
734 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
735 - GBA Memory: Fix copy-on-write memory leak
736 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
737 - GBA Savedata: Fix crash when resizing flash
738 - GBA Video: Force align 256-color tiles
739 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
740 - PSP2: Fix issues causing poor audio
741 - Python: Fix package directory
742 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
743 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
744 - Wii: Fix screen tear when unpausing
745 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
746Misc:
747 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
748 - GB MBC: Remove erroneous bank 0 wrapping
749 - GBA: Improve multiboot image detection
750 - PSP2: Use system enter key by default
751
7520.6.1: (2017-10-01)
753Bugfixes:
754 - GB, GBA: Fix crashes when attempting to identify null VFiles
755 - GB, GBA: Fix sync to video with frameskip
756 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
757 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
758 - GB Core: Fix palette loading when loading a foreign config
759 - GB MBC: Pocket Cam memory should be accessible without enabling
760 - GB MBC: Fix SRAM sizes 4 and 5
761 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
762 - GB MBC: Fix RTC loading when file size is off
763 - GB Memory: Initialize peripheral pointers
764 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
765 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
766 - GB Memory: Actually load latch time from savestate
767 - GB Serialize: Fix deserializing video STAT
768 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
769 - GB Video: Fix potential hang when ending mode 0
770 - GB Video: Fix read mode when enabling LCD
771 - GBA: Reset active region as needed when loading a ROM
772 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
773 - GBA BIOS: Use core's VRAM variable instead of renderer's
774 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
775 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
776 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
777 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
778 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
779 - Python: Fix importing .gb or .gba before .core
780 - Qt: Fix command line debugger closing second game
781 - Qt: Fix LOG argument order
782 - Qt: Fix timezone issues with time overrides
783 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
784 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
785Misc:
786 - CMake: Fix CPack dependencies for libpng 1.6
787 - GBA: Detect hardware for Pokémon FireRed ROM hacks
788 - GBA Cheats: Improve detection of raw cheats
789 - Qt: Don't rebuild library view if style hasn't changed
790 - Qt: Allow overrides to be saved before a game is loaded
791 - Qt: Hide mouse immediately when loading
792 - SDL: Fix 2.0.5 build on macOS under some circumstances
793 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
794
7950.6.0: (2017-07-16)
796Features:
797 - Library view
798 - Sprite viewer
799 - Debugging console
800 - Improved memory viewer
801 - Memory search
802 - Command line ability to override configuration values
803 - Add option to allow preloading the entire ROM before running
804 - Add option for whether rewinding restores save games
805 - Savestates now contain any RTC override data
806 - Add option to lock video to integer scaling
807 - LR35902: Watchpoints
808 - LR35902/GB-Z80 disassembler
809 - GB: Tile viewer
810 - GB: Video/audio channel enabling/disabling
811 - GB: Symbol table support
812 - GB MBC: Add MBC1 multicart support
813 - GBA: Support printing debug strings from inside a game
814 - GBA: Better cheat type autodetection
815 - Implement keypad interrupts
816 - Configuration of gamepad hats
817 - Video log recording for testing and bug reporting
818 - Debugger: Segment/bank support
819 - Debugger: Execution tracing
820 - Qt: German translation (by Lothar Serra Mari)
821 - Qt: Spanish translation (by Kevin López)
822 - Qt: Italian translation (by theheroGAC)
823Bugfixes:
824 - ARM7: Fix MLA/*MULL/*MLAL timing
825 - Core: Fix crash with rewind if savestates shrink
826 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
827 - Core: Fix directory sets crashing on close if base isn't properly detached
828 - FFmpeg: Fix overflow and general issues with audio encoding
829 - GB: Fix flickering when screen is strobed quickly
830 - GB: Fix STAT blocking
831 - GB MBC: Fix ROM bank overflows getting set to bank 0
832 - GB MBC: Fix swapping carts not detect new MBC
833 - GB Timer: Improve DIV reset behavior
834 - GB Timer: Fix DIV batching if TAC changes
835 - GB Video: Reset renderer when loading state
836 - GBA: Fix multiboot ROM loading
837 - GBA: Fix multiboot loading resulting in too small WRAM
838 - GBA BIOS: Implement BitUnPack
839 - GBA BIOS: Fix ArcTan sign in HLE BIOS
840 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
841 - GBA BIOS: Fix INT_MIN/-1 crash
842 - GBA Hardware: Fix crash if a savestate lies about game hardware
843 - GBA I/O: Handle audio registers specially when deserializing
844 - GBA Memory: Improve initial skipped BIOS state
845 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
846 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
847 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
848 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
849 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
850 - LR35902: Fix core never exiting with certain event patterns
851 - LR35902: Fix pc overflowing current region off-by-one
852 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
853 - OpenGL: Fix some shaders causing offset graphics
854 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
855 - Qt: Fix window icon being stretched
856 - Qt: Fix data directory path
857 - Qt: Fix timing issues on high refresh rate monitors
858 - Qt: Fix linking after some windows have been closed
859 - Qt: Fix crash when changing audio settings after a game is closed
860 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
861 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
862 - Qt: Fix game unpausing after frame advancing and refocusing
863 - SDL: Fix game crash check
864 - SDL: Fix race condition with audio thread when starting
865 - SDL: Fix showing version number
866 - Test: Fix crash when loading invalid file
867 - Test: Fix crash when fuzzing fails to load a file
868 - Test: Don't rely on core for frames elapsed
869 - Test: Fix crash when loading invalid file
870 - Test: Fix crash when fuzzing fails to load a file
871 - Tools: Fix recurring multiple times over the same library
872 - Util: Fix overflow when loading invalid UPS patches
873 - Util: Fix highest-fd socket not being returned by SocketAccept
874 - Windows: Fix VDir.rewind
875Misc:
876 - All: Add C++ header guards
877 - All: Move time.h include to common.h
878 - 3DS, PSP2, Wii: Last directory loaded is saved
879 - CMake: Add ability to just print version string
880 - Core: New, faster event timing subsystem
881 - Core: Clean up some thread state checks
882 - Core: Add generic checksum function
883 - Core: Cores can now have multiple sets of callbacks
884 - Core: Restore sleep callback
885 - Core: Move rewind diffing to its own thread
886 - Core: Ability to enumerate and modify video and audio channels
887 - Core: List memory segments in the core
888 - Core: Move savestate creation time to extdata
889 - Core: Config values can now be hexadecimal
890 - Core: Improved threading interrupted detection
891 - Debugger: Modularize CLI debugger
892 - Debugger: Make building with debugging aspects optional
893 - Debugger: Add functions for read- or write-only watchpoints
894 - Debugger: Make attaching a backend idempotent
895 - Debugger: Add mDebuggerRunFrame convenience function
896 - Feature: Move game database from flatfile to SQLite3
897 - Feature: Support ImageMagick 7
898 - Feature: Make -l option explicit
899 - FFmpeg: Return false if a file fails to open
900 - FFmpeg: Force MP4 files to YUV420P
901 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
902 - GB: Reset with initial state of DIV register
903 - GB MBC: New MBC7 implementation
904 - GB Audio: Simplify envelope code
905 - GB Audio: Improve initial envelope samples
906 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
907 - GB Video: Improved video timings
908 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
909 - GBA, GB: ROM is now unloaded if a patch is applied
910 - GBA DMA: Refactor DMA out of memory.c
911 - GBA DMA: Move DMAs to using absolute timing
912 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
913 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
914 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
915 - GBA Memory: Support reading/writing POSTFLG
916 - GBA Memory: Remove unused prefetch cruft
917 - GBA Timer: Improve accuracy of timers
918 - GBA Video: Clean up unused timers
919 - GBA Video: Allow multiple handles into the same tile cache
920 - GBA Video, GB Video: Colors are now fully scaled
921 - GBA Video: Optimize when BLD* registers are written frequently
922 - OpenGL: Add xBR-lv2 shader
923 - Qt: Move last directory setting from qt.ini to config.ini
924 - Qt: Improved HiDPI support
925 - Qt: Expose configuration directory
926 - Qt: Merge "Save" and "OK" buttons in shader options
927 - Qt: Automatically load controller profile when plugged in
928 - Qt: Rename "Resample video" option to "Bilinear filtering"
929 - Qt: Remove audio thread
930 - Qt: Remove audio buffer sizing in AudioProcessorQt
931 - Qt: Re-enable QtMultimedia on Windows
932 - Qt: Make "Mute" able to be bound to a key
933 - Qt: Add .gb/.gbc files to the extension list in Info.plist
934 - Qt: Relax hard dependency on OpenGL
935 - Qt: Better highlight active key in control binding
936 - SDL: Remove scancode key input
937 - SDL: Automatically map controllers when plugged in
938 - Test: Add a basic test suite
939 - Util: Add size counting to Table
940 - Util: Add 8-bit PNG write support
941 - Util: Tune patch-fast extent sizes
942 - VFS: Call msync when syncing mapped data
943 - VFS: Allow truncating memory chunk VFiles
944 - VFS: Fix some minor VFile issues with FILEs
945 - VFS: Optimize expanding in-memory files
946 - VFS: Add VFileFIFO for operating on circle buffers
947Changes from beta 1:
948Features:
949 - Qt: Italian translation (by theheroGAC)
950 - Qt: Updated German translation
951Bugfixes:
952 - GB Audio: Fix incorrect channel 4 iteration
953 - GB Audio: Fix zombie mode bit masking
954 - GB Serialize: Fix timer serialization
955 - GB Video: Fix LYC regression
956 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
957 - GBA Timer: Fix count-up timing overflowing timer 3
958 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
959 - Qt: Fix memory search close button (fixes mgba.io/i/769)
960 - Qt: Fix window icon being stretched
961 - Qt: Fix initial window size (fixes mgba.io/i/766)
962 - Qt: Fix data directory path
963 - Qt: Fix controls not saving on non-SDL builds
964 - Qt: Fix translation initialization (fixes mgba.io/i/776)
965 - Qt: Fix patch loading while a game is running
966 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
967 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
968 - Qt: Fix GL-less build
969 - Qt: Fix Software renderer not handling alpha bits properly
970 - Qt: Fix screen background improperly stretching
971 - SDL: Fix cheats not loading
972Misc:
973 - GB Serialize: Add MBC state serialization
974 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
975 - GBA Timer: Improve accuracy of timers
976 - PSP2: Update toolchain to use vita.cmake
977 - Qt: Add language selector
978 - Qt: Minor test fixes
979 - Qt: Move shader settings into main settings window
980 - Qt: Dismiss game crashing/failing dialogs when a new game loads
981 - Qt: Properly ship Qt translations
982 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
983
9840.6 beta 1: (2017-06-29)
985 - Initial beta for 0.6
986
9870.5.2: (2016-12-31)
988Bugfixes:
989 - All: Fix fullscreen config option being ignored
990 - ARM7: PSR mode bits should not get sign extended
991 - GB: Fix audio not being deinitialized
992 - GB: Fix crash when masking savedata
993 - GB: Properly initialize sramRealVf variable
994 - GB Audio: Fix serialization of channel 3 and NR52 properties
995 - GB Audio: Reset envelope timer when reseting sound channel
996 - GB MBC: Fix SRAM dangling pointer with RTC games
997 - GB MBC: Fix initializing MBC when no ROM is loaded
998 - GB Memory: Fix patching ROM bank 0
999 - GB Memory: Fix starting HDMAs during mode 0
1000 - GB Memory: Fix HDMA5 value after DMA completes
1001 - GB Video: Initialize LCDC in renderer
1002 - GB Video: Hblank IRQs should mask LYC=LY IRQs
1003 - GBA: Fix IRQs firing after already being cleared
1004 - GBA: Only unhalt CPU if appropriate bit is set in IE
1005 - GBA: Add savegame override for Crash Bandicoot 2
1006 - GBA BIOS: Fix MidiKey2Freq BIOS reads
1007 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
1008 - GBA Cheats: Fix GameShark ROM patches
1009 - GBA I/O: Mask off WAITCNT bits that cannot be written
1010 - GBA Memory: Fix misaligned BIOS reads
1011 - GBA Memory: Fix VCOUNT being writable
1012 - GBA Video: Fix out of bounds sprite transforms
1013 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
1014 - Libretro: Fix disabling BIOS
1015 - Libretro: Fix Game Boy savestates and audio
1016 - Qt: Fix changing resolution of software renderer
1017 - Qt: Fix setting overrides
1018 - Qt: Fix cut off tiles and alignment issues in tile viewer
1019 - Qt: Only reset window dimensions when first shown
1020 - Qt: Fix Qt Multimedia audio driver on big endian
1021 - Qt: Fix Apply button for key and controller configurations
1022 - VFS: Fix resizing memory chunks when not needed
1023 - Windows: Fix Unicode directory handling
1024Misc:
1025 - GB, GBA: Prevent loading null ROMs
1026 - GB Audio: Initialize wave RAM to GBC values
1027 - GB Memory: Reset ROM bank when loading a ROM
1028 - PSP2: Improved controller rumble
1029
10300.5.1: (2016-10-05)
1031Bugfixes:
1032 - Core: Fix importing save games as read-only
1033 - FFmpeg: Fix encoding AAC
1034 - GB: Fix invalid STOP behavior on Game Boy Color
1035 - GB: Initialize audio properly
1036 - GB: Properly clear KEY1 bit 0 when switching speeds
1037 - GB: Properly unload save files when unloading a ROM
1038 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
1039 - GB MBC: Fix MBC7 when size is incorrectly specified
1040 - GB MBC: Fix RTC access when no save file is loaded
1041 - GB SIO: Don't auto-clock external shift clock
1042 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
1043 - GB Video: Fix video frames getting missed when LCDC is off
1044 - GB Video: Clear screen when LCDC is off
1045 - GBA Cheats: Fix holding onto pointers that may get invalidated
1046 - GBA Cheats: Fix key-activated CodeBreaker cheats
1047 - GBA Cheats: Fix uninitialized memory getting freed when saving
1048 - GBA Hardware: Improve Game Boy Player rumble behavior
1049 - GBA Memory: Fix several unused I/O register read values
1050 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
1051 - LR35902: Fix events running with the wrong cycle active
1052 - Qt: Fix "close" button on Overrides view
1053 - Qt: Fix saving overrides
1054 - Qt: Fix directory set unloading when replacing the ROM
1055 - Qt: Fix patch loading
1056 - Qt: Fix crash when saving an override if a game isn't loaded
1057 - Qt: Fix showing default display driver as OpenGL (force 1.x)
1058 - SDL: Attach rumble in SDL frontend
1059 - Util: Fix PNG identification on files too small to be a PNG
1060Misc:
1061 - All: Only update version info if needed
1062 - All: Split out install locations for Libretro and OpenEmu
1063 - FFmpeg: Encoding cleanup
1064 - GB: Reset active region when reloading ROM
1065 - GB Memory: Initialize RAM pattern for GBC
1066 - GB Video: Improved video timings
1067 - Qt: Manage window sizes slightly better
1068 - Qt: Remember scale option independent of core dimensions
1069
10700.5.0: (2016-09-19)
1071Features:
1072 - Game Boy support
1073 - Support for encrypted CodeBreaker GBA cheats
1074 - Emulation of Vast Fame protected GBA carts (taizou)
1075 - Tile viewer
1076 - Threaded rendering mode
1077 - Libretro: Memory map and achievement support (leiradel)
1078 - GUI: Add UI control remapping
1079 - GUI: Add fast-forward
1080 - Wii: 240p support
1081 - 3DS: Adjustable screen darkening
1082 - Ability to temporarily load a savegame
1083 - Load specific files out of archives
1084 - Automatic BIOS detection
1085Bugfixes:
1086 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
1087 - Debugger: Fix GDB breakpoints
1088 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
1089 - GBA: Fix filehandle leak with savegames
1090 - GBA: Timer 0 cannot be count up
1091 - GBA: Count up timers should not count themselves
1092 - GBA Memory: Fix mirror on non-overdumped Classic NES games
1093 - GBA Memory: Fix ldm {pc}
1094 - GBA Savedata: Fix savedata sync timer
1095 - GBA Savedata: Only unmap savedata if present
1096 - GBA Serialize: Savestates now properly store prefetch
1097 - GBA Video: WIN0/1 take priority over OBJWIN
1098 - GBA Video: Fix out-of-order OBJWIN
1099 - PSP2: Fix GPU crash while exiting
1100 - PSP2: Fix VSync
1101 - PSP2: Fix accelerometer range
1102 - PSP2: Actually load screen mode setting
1103 - PSP2: Fix gyroscope direction
1104 - PSP2: Delete threads after they return
1105 - PSP2: Fix mapping/unmapping from not at 0
1106 - Qt: Fix bug in software renderer scaling
1107 - Qt: Fix hanging key press after disabling autofire
1108 - Qt: Fix being unable to pause manually when using auto-pausing
1109 - SDL: Fix axes being mapped wrong
1110 - Util: Fix realloc semantics in utf16to8
1111 - Util: Fix inserting too many items into a hash table
1112 - VFS: Fix uninitialized varaible reading from 7z
1113 - VFS: Fix reading multiple files from a 7z archive
1114 - Wii: Fix framelimiting after a slowdown
1115 - Wii: Fix garbage flash at startup
1116Misc:
1117 - 3DS: Use blip_add_delta_fast for a small speed improvement
1118 - 3DS: Allow UTF-16 filenames
1119 - 3DS: Port to using citro3D
1120 - 3DS: Use system font for menus
1121 - 3DS: Attempt to use Core 2 for threads
1122 - 3DS: Adjustable filering
1123 - 3DS: 3D banner
1124 - All: Add QUIET parameter to silence CMake
1125 - All: Faster memory read/write
1126 - ARM7: Support forcing Thumb mode via MSR
1127 - ARM7: Flush prefetch cache when loading CPSR via MSR
1128 - ARM7: Clean up instruction decoding for future expandability
1129 - Debugger: Support register and memory writes via GDB stub
1130 - Debugger: Add software breakpoint support to gdb
1131 - FFmpeg: Full support for libavcodec 56+
1132 - GBA: Better debug logging if event processing breaks
1133 - GBA Audio: Force audio DMAs to not increment destination
1134 - GBA BIOS: Use custom ArcTan, not relying on OS
1135 - GBA Hardware: Clean up dead code in GBP
1136 - GBA Memory: Optimize stalling behavior
1137 - GBA Memory: Optimize Load-/StoreMultiple
1138 - GBA Savedata: Add realistic timing for EEPROM
1139 - GBA Serialize: Savestates now store if CPU was halted
1140 - GBA Video: Remove old slow path fallback
1141 - GBA Video: Optimize sprite drawing
1142 - GBA Video: Optimize mode 0 rendering
1143 - GBA Video: Optimize compositing cases slightly
1144 - GUI: Screenshot dimensions are now passed through
1145 - GUI: Add back logging
1146 - GUI: Only reload config if manually saved
1147 - GUI: Increase scrolling speed
1148 - OpenGL: Log shader compilation failure
1149 - OpenGL: Add texSize uniform
1150 - Qt: Make -g flag work in Qt build
1151 - Qt: Simplify OpenGL context creation
1152 - Qt: Thread startup improvements
1153 - Qt: Make audio channel/video layer options shortcut mappable
1154 - Qt: Remove some C99isms from C++ code
1155 - Qt: Remove default autofire mappings
1156 - Qt: Make reseting when pasued frame-accurate
1157 - Qt: Rearchitect game closing codepath
1158 - PSP2: Use system font for menus
1159 - PSP2: Add rumble for PS TV
1160 - PSP2: Add fit-to-height screen mode
1161 - PSP2: Sync files per descriptor
1162 - PSP2: Allow UTF-8 filenames
1163 - PSP2: Screenshots are now saved into the Photo Gallery
1164 - PSP2: Stop underclocking when menuing
1165 - SDL: Increase default audio buffer size to 1024 samples
1166 - SDL: More responsive rumble
1167 - Util: Add Vector GetConstPointer
1168 - Util: Add rtrim
1169 - Util: Add endswith
1170 - VFS: Improve zip file detection
1171 - Wii: Add pixelated resample filter
1172 - Windows: Add native VDir support
1173 - Util: Add PRIz macro for libc versions that don't support %z
1174
11750.4.1: (2016-07-11)
1176Bugfixes:
1177 - All: Fix several file handle leaks
1178 - All: Fix instruction tables getting zeroed when linking sometimes
1179 - ARM7: Fix flags on SBC/RSC
1180 - ARM7: Fix setting spsr privilege bits when spsr is empty
1181 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
1182 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
1183 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
1184 - GBA Memory: Fix executing code from OBJ region of VRAM
1185 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
1186 - GBA Serialize: Fix loading savegames from savestates
1187 - OpenGL: Correct boolean vector strcmp strings for uniforms
1188 - Qt: Fix sending gameStopped twice
1189 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
1190 - Qt: Fix initial state of key mapping
1191 - Qt: Initialize m_useBios
1192 - SDL: Fix joystick initialization on BSD
1193 - SDL: Fix potential joystick crash in games with rumble
1194 - SDL: Fix SDL 1.2 build
1195 - SDL: Fix sporadic crash when deinitializing audio
1196 - Shaders: Fix AGS-001 shader with some bad drivers
1197 - Util: Use closesocket on Windows
1198 - Util: Fix socket bind addresses
1199 - VFS: Fix reading 7z archives without rewinding first
1200 - VFS: VFileFromFD should not open directories
1201 - Wii: Fix tilting direction
1202 - Util: Fix realloc semantics in utf16to8
1203Misc:
1204 - All: Allow use of external minizip library
1205 - Debugger: CLI debugger now exits when end-of-stream is reached
1206 - FFmpeg: Update dependencies on Ubuntu
1207 - GBA: Slightly optimize GBAProcessEvents
1208 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
1209 - GBA Video: Null renderer should return proper register values
1210 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
1211 - Qt: Add preset for DualShock 4
1212 - Qt: Update 360 input profile on OS X to reflect newer drivers
1213 - Qt: Remove use of NaN
1214 - Qt: Canonicalize file paths when loading games
1215 - Qt: Add refresh button to controller editing
1216 - SDL: Remove default gamepad mappings
1217 - Util: Fix intermittent build failure on OS X
1218 - VFS: VFile.sync now updates modified time
1219
12200.4.0: (2016-02-02)
1221Features:
1222 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1223 - I/O viewer
1224 - Booting of multiboot images
1225 - Customization of GIF recording
1226 - Libretro: Cheat code support
1227 - Support for GLSL shaders
1228 - ROM information view
1229 - Support for VBA-style cheat codes
1230 - Savestates now store creation timestamps
1231 - Key autofire
1232 - Libretro: Allow blocking opposing directional input
1233 - OpenEmu core for OS X
1234 - Libretro: Settings for using BIOS and skipping intro
1235 - Libretro: Customizable idle loop removal
1236 - Implemented cycle counting for sprite rendering
1237 - Cleaner, unified settings window
1238 - Added a setting for pausing when the emulator is not in focus
1239 - Customizable paths for save games, save states, screenshots and patches
1240 - Controller hotplugging
1241 - Ability to store save games and active cheats within savestates
1242Bugfixes:
1243 - ARM7: Fix sign of unaligned LDRSH
1244 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1245 - Debugger: Fix watchpoints in gdb
1246 - GBA: Fix warnings when creating and loading savestates
1247 - GBA: Fix Iridion II savetype
1248 - GBA BIOS: Fix misaligned CpuSet
1249 - GBA Cheats: Fix cheats setting the Action Replay version
1250 - GBA Hardware: Fix GPIO on big endian
1251 - GBA Memory: Fix DMA register writing behavior
1252 - GBA Memory: Fix DMAs triggering two cycles early
1253 - Libretro: Fix aspect ratio
1254 - Qt: Fix some potential crashes with the gamepad mapping
1255 - Qt: Fix keys being mapped incorrectly when loading configuration file
1256 - Util: Fix PowerPC PNG read/write pixel order
1257 - Util: Fix excessive memory allocation when decoding a PNG
1258 - VFS: Fix VFileReadline and remove _vfdReadline
1259Misc:
1260 - All: Improved PowerPC support
1261 - All: Fix some undefined behavior warnings
1262 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1263 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1264 - GBA: Implement bad I/O register loading
1265 - GBA: Allow jumping to OAM and palette RAM
1266 - GBA BIOS: Finish implementing RegisterRamReset
1267 - GBA Config: Add "override" layer for better one-time configuration
1268 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1269 - GBA Memory: Use a dynamically sized mask for ROM memory
1270 - GBA Memory: Implement several unimplemented memory access types
1271 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1272 - GBA RR: Starting from savestate now embeds the savegame
1273 - GBA RR: Add preliminary SRAM support for VBM loading
1274 - GBA RR: Add support for resets in movies
1275 - GBA Video: Remove lastHblank, as it is implied
1276 - Libretro: Use anonymous memory mappers for large blocks of memory
1277 - Libretro: Add install target for libretro core
1278 - Qt: Window size command line options are now supported
1279 - Qt: Increase usability of key mapper
1280 - Qt: Add 'Apply' button to settings window
1281 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1282 - Qt: Allow use of modifier keys as input
1283 - Qt: Optimize log viewer
1284 - Qt: Added button for breaking into the GDB debugger
1285 - Qt: Add box for showing duration of rewind
1286 - SDL: Support fullscreen in SDL 1.2
1287 - SDL: Allow GBASDLAudio to be used without a thread context
1288 - Util: Use VFile for configuration
1289 - Util: Add MutexTryLock
1290
12910.3.2: (2015-12-16)
1292Bugfixes:
1293 - ARM7: Fix STRT/STRBT
1294 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1295 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1296 - Libretro: Fix problems with rumble not turning off
1297 - GBA: Fix idle skip state being retained between games
1298 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1299 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1300 - GBA BIOS: Fix Sqrt sign
1301 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1302 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1303 - GBA Memory: Fix DMA behavior for SRAM accesses
1304 - GBA Memory: Fix Store8 to OBJ VRAM
1305 - GBA Memory: Fix alignment of LDM/STM on SRAM
1306 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1307 - GBA Memory: Fix timing of DMAs
1308 - GBA Video: Fix _mix for 15-bit color
1309 - GBA Video: Fix OAM and palette initialization
1310 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1311 - Qt: Use safer isLoaded check in GameController
1312 - Qt: Fix a race condition in PainterGL that could lead to a crash
1313 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1314 - Qt: Fix font size in memory viewer
1315 - Qt: Fix a crash in the memory viewer
1316 - Qt: Add additional checks in CheatModel to prevent crashes
1317 - Qt: Fix race condition with setting sample rate
1318 - Qt: Fix crash when closing multiplayer windows
1319 - Qt: Fix resetting while paused
1320Misc:
1321 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1322 - Qt: Add mute option to menu
1323
13240.3.1: (2015-10-24)
1325Bugfixes:
1326 - ARM7: Fix instruction decoding of Thumb shifts
1327 - GBA: Deinit savegame when unloading a ROM
1328 - GBA: Fix BIOS check on big endian
1329 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1330 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1331 - GBA Audio: Fix audio channels being silenced at the wrong time
1332 - GBA Memory: Fix bad BIOS Load16 on big endian
1333 - GBA Memory: Fix bad Load8 on big endian
1334 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1335 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1336 - GBA Video: Fix objwin and blending interaction on sprites
1337 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1338 - Libretro: Fix a memory leak with the render buffer
1339 - Qt: Windows no longer spawn in the top left on first launch
1340 - Qt: Fix install path of XDG desktop file with DESTDIR
1341 - Qt: Fix drag and drop on Windows
1342 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1343 - VFS: Fix return values of VFileFILE.read and .write
1344Misc:
1345 - All: Reset next event to cycles instead of zero to interrupt
1346 - All: Add --version flag
1347 - ARM7: Force disable LTO on two files to work around a GCC bug
1348 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1349 - GBA: Better memory handling with PNG savestates
1350 - GBA: Additional savestate sanity checks
1351 - GBA: Check for cycle count being too high
1352 - GBA Audio: Allow GBAAVStream to have no video callback
1353 - GBA BIOS: Implement RegisterRamReset for SIO registers
1354 - Qt: Remove useless help icons in dialogs
1355 - Qt: Prevent savestate window from opening while in multiplayer
1356 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1357 - Qt: Dropping multiplayer windows works more cleanly now
1358
13590.3.0: (2015-08-16)
1360Features:
1361 - Ability to hide individual background layers, or OBJs
1362 - Ability to mute individual audio channels
1363 - Palette viewer and exporter
1364 - Volume control
1365 - More shortcuts are editable (e.g. quick save/load)
1366 - Rewind now shows the frame after rewinding
1367 - Import/Export of GameShark/Action Replay snapshots
1368 - Add "Step backwards" item for single increment rewind
1369 - Deadzone estimation for game controllers
1370 - Analog inputs can be used for shortcuts
1371 - Menu items for specific solar sensor brightness levels
1372 - Remappable controls for tilt and gyroscope sensors
1373 - Status messages for actions taken while a game is running (e.g. save/load state)
1374 - Memory inspector
1375 - Screensaver can now be suspended while a game is running
1376 - Load/save the most recent savestate slot
1377 - Support varible speed (PWM) rumble
1378 - Ability to cap fast forward speed
1379 - Finer control over FPS target
1380 - Holdable shortcut for rewinding one frame at a time
1381 - Ability to boot directly into the BIOS
1382 - Preliminary support for yanking out the game pak while a game is running
1383 - Thumb-drive mode by putting a file called portable.ini in the same folder
1384 - Configurable display driver, between software and OpenGL
1385 - Undo-able savestate loading and saving
1386 - Controller profiles now store shortcut settings
1387 - Default controller profiles for several common controllers
1388 - Libretro now supports BIOS, rumble and solar sensor
1389 - Implement BIOS call Stop, for sleep mode
1390 - Automatically load patches, if found
1391 - Improved video synchronization
1392 - Configurable audio output sample rate
1393Bugfixes:
1394 - ARM7: Fix SWI and IRQ timings
1395 - ARM7: Fix Thumb MUL timing
1396 - ARM7: Fix timing of multiplies to use N cycles
1397 - ARM7: ARMHotplugDetach should call deinit
1398 - Debugger: Fix use-after-free in breakpoint clearing code
1399 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1400 - GBA: Cap audio FIFO read size during deserialization
1401 - GBA: Check for corrupted savestates when loading
1402 - GBA: Check for improperly sized savestates when loading
1403 - GBA: Check for savestates made from differently sized ROMs
1404 - GBA: Fix calls to endian-independent loadstores
1405 - GBA: Fix timing of reading from timer registers
1406 - GBA: Ensure cycles never go negative
1407 - GBA Audio: Force audio FIFOs to 32-bit
1408 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1409 - GBA Audio: Fix sample order in audio channel 3
1410 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1411 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1412 - GBA Memory: Improve Thumb open bus behavior
1413 - GBA Memory: Fix potential DMA issue when loading a savestate
1414 - GBA Memory: Fix load/store multiple video memory waitstates
1415 - GBA SIO: Fix reseting when there are SIO devices attached
1416 - GBA Video: Blended sprites should never have other effects applied
1417 - GBA Video: Fix out-of-bounds tiles in mosaic
1418 - GBA Video: Fix windows not affecting sprites
1419 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1420 - GBA Video: Fix timing on first scanline
1421 - Qt: Better cleanup when a game crashes
1422 - Qt: Fix open ROM dialog filtering for archive formats
1423 - Qt: Cap the maximum number of multiplayer windows
1424 - Qt: Fix maximum year in sensor override
1425 - Qt: Fix window being too tall after exiting fullscreen
1426 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1427 - Qt: Fix analog buttons not getting unmapped
1428 - Qt: Fix passing command line options
1429 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1430 - SDL: Fix SDL build when OpenGL is missing
1431 - Util: Allow loading IPS patches that grow the ROM
1432 - VFS: Fix resource leaks if some allocations fail
1433 - VFS: Fix line-reading to return proper values
1434 - Video: Fix an issue with very long filenames
1435 - Util: Fix formatting of floats
1436Misc:
1437 - All: Add --help flag for command line programs
1438 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1439 - All: Enable static linking for Windows
1440 - All: Enable static linking for OS X
1441 - All: Threads are now named
1442 - All: Proper handling of Unicode file paths
1443 - ARM7: Add emulation for Undefined CPU mode
1444 - ARM7: Reduce the size of the Thumb instruction table
1445 - GBA: Add status log level
1446 - GBA: GBARewind now returns how many states it has rewound
1447 - GBA: SIO logging layer
1448 - GBA BIOS: Stub out SoundBias
1449 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1450 - GBA: Don't include GBACLIDebugger struct unless needed
1451 - GBA: Savedata is now synced shortly after data finishes being written
1452 - GBA: Process multiple timer events at once, if necessary
1453 - GBA Audio: Implement audio reset for channels A/B
1454 - GBA Audio: Process multiple audio events at once, if necessary
1455 - GBA Hardware: Backport generic RTC source into core
1456 - GBA Input: Allow axes and buttons to be mapped to the same key
1457 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1458 - GBA SIO: Add a dummy driver for Normal mode
1459 - GBA Thread: Add functionality for running callbacks on the GBA thread
1460 - GBA Thread: Split GBASync into a separate file
1461 - GBA Video: Refactor software renderer into separate files
1462 - GBA Video: Slightly optimize mode 0 mosaic rendering
1463 - Debugger: Free watchpoints in addition to breakpoints
1464 - Qt: Handle saving input settings better
1465 - Qt: Move GL frame drawing back onto its own thread
1466 - Qt: Fast forward (held) option moved from Other to Emulation menu
1467 - Qt: Show version info in window title
1468 - Qt: Migrate multiplayer window handling into GBAApp
1469 - Qt: Unified file opening and saving with last location
1470 - Qt: Fix windows being resizable when they shouldn't have been
1471 - Qt: Only hide cursor in full screen
1472 - Qt: Replace pause-after-frame mutex with an atomic
1473 - Qt: Add application icon and XDG desktop files
1474 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1475 - Qt: Don't save window size when entering fullscreen
1476 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1477 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1478 - Qt: Increase usability of key mapper
1479 - Qt: Show checkmark for window sizes
1480 - Qt: Set window path to loaded ROM
1481 - Perf: Ability to load savestates immediately on launch
1482 - SDL: Properly check for initialization
1483 - SDL: Clean up initialization functions
1484 - SDL: Clean up GL context
1485 - Util: Allow disabling the threading code entirely
1486 - VFS: Add sync method to force syncing with backing
1487
14880.2.1: (2015-05-13)
1489Bugfixes:
1490 - All: Fix sanitize-deb script not cleaning up after itself
1491 - All: Fix dependencies for libavcodec on Debian-derived platforms
1492 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1493 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1494 - ARM7: Fix ARM multiply instructions when PC is a destination register
1495 - Debugger: Fix use-after-free in breakpoint clearing code
1496 - Debugger: Fix boundary conditions in tab completion
1497 - GBA: Fix timers not updating timing when writing to only the reload register
1498 - GBA: Fix rewind boundary conditions
1499 - GBA: Add initial I/O register settings for background matrix registers
1500 - GBA: Fix hang when loading a savestate if sync to video is enabled
1501 - GBA: Handle out-of-bounds I/O access
1502 - GBA: Fix bounds-checking on EEPROM access
1503 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1504 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1505 - GBA Memory: Allow SRAM to be 64kB
1506 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1507 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1508 - GBA Video: Fix second frame mode 5
1509 - Perf: Fix race condition if a game crashes immediately on start
1510 - Qt: Fix Display object leak when closing a window
1511 - Qt: Fix .deb dependencies
1512 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1513 - Qt: Fix window not regaining focus after exiting savestate window
1514 - Qt: Fix regression where video would not record if the game had already started
1515 - Qt: Fix potential crash if a gamepad causes focus to change
1516 - Qt: Fix controller axis querying
1517 - Qt: Fix multiplayer windows opening as the wrong size
1518 - Qt: Fix controllers sometimes not loading the right profile
1519 - SDL: Fix boundary conditions for joystick adjustments
1520 - SDL: Allocate properly sized input maps
1521 - SDL: Fix potential build issues when Qt and SDL2 are in use
1522 - Util: Fix resource leak in UTF-8 handling code
1523 - Util: Fix a null-pointer issue when attempting to delete a key
1524 - VFS: Fix resource leaks if some allocations fail
1525 - Video: Fix an issue with very long filenames
1526Misc:
1527 - GBA Memory: Soft-crash if jumping past the end of a ROM
1528 - Qt: Show multiplayer numbers in window title
1529 - Qt: Solar sensor can have shortcuts set
1530
15310.2.0: (2015-04-03)
1532Features:
1533 - Support for gamepad axes, e.g. analog sticks or triggers
1534 - Add scale presets for up to 6x
1535 - Settings window
1536 - Bilinear resampling option
1537 - Add option to skip BIOS start screen
1538 - List of recently opened games
1539 - Support for games using the Solar Sensor
1540 - Better audio resampling via blip-buf
1541 - Game Pak overrides dialog for setting savetype and sensor values
1542 - Support for games using the tilt sensor
1543 - Remappable shortcuts for keyboard and gamepad
1544 - Rewinding of emulation
1545 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1546 - Support IPv6
1547 - Save directory of last loaded file
1548 - Support BPS patches
1549 - Automatically detect and optimize out idle loops
1550 - Configurable game overrides
1551 - Support loading 7-Zip files
1552 - Drag and drop game loading
1553 - Cheat code support
1554 - Runtime configurable audio driver
1555 - Libretro core for use with RetroArch and other front-ends
1556 - Controller profiles for setting different bindings for different controllers
1557 - Ability to lock aspect ratio
1558 - Local link cable support
1559 - Ability to switch which game controller is in use per instance
1560 - Ability to prevent opposing directional input
1561 - Warning dialog if an unimplemented BIOS feature is called
1562 - Debugger: Add CLI "frame", frame advance command
1563 - Debugger: Add CLI functions for writing to memory
1564 - Debugger: Add CLI functions for examining memory regions
1565 - Debugger: Add CLI function for writing a register
1566Bugfixes:
1567 - ARM7: Extend prefetch by one stage
1568 - ARM7: Fix cycle counting for loads
1569 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1570 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1571 - GBA: Initialize gba.sync to null
1572 - GBA: Fix timer initialization
1573 - GBA Audio: Support 16-bit writes to FIFO audio
1574 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1575 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1576 - GBA BIOS: Fix BIOS prefetch after reset
1577 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1578 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1579 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1580 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1581 - GBA Memory: Fix cycle counting for 32-bit load/stores
1582 - GBA RR: Fix fallthrough error when reading tags from a movie
1583 - GBA Thread: Fix possible hang when loading an archive
1584 - GBA Thread: Fix possible deadlock in video sync
1585 - Perf: Fix crash when the GBA thread fails to start
1586 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1587 - Qt: Fix crash when adjusting settings after closing a game
1588 - Qt: Fix crash when starting GDB stub after closing a game
1589 - Qt: Fix patch loading while a game is running
1590 - Qt: Fix crash when loading a game after stopping GDB server
1591 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1592 - Qt: Fix crash when attempting to pause if a game is not running
1593 - SDL: Properly clean up if a game doesn't launch
1594 - Util: Fix sockets on Windows
1595Misc:
1596 - All: Enable link-time optimization
1597 - Debugger: Watchpoints now work on STM/LDM instructions
1598 - Debugger: Clean up GDB stub network interfacing
1599 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1600 - Debugger: Merge Thumb BL instructions when disassembling
1601 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1602 - Debugger: Watchpoints now report address watched (fixes #68)
1603 - Debugger: Add support for soft breakpoints
1604 - Debugger: Make I/O register names be addresses instead of values
1605 - Debugger: Rename read/write commands
1606 - GBA: Improve accuracy of event timing
1607 - GBA: Add API for getting Configuration structs for overrides and input
1608 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1609 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1610 - GBA: Move A/V stream interface into core
1611 - GBA: Savestates now take into account savedata state machines (fixes #109)
1612 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1613 - GBA Memory: Simplify memory API and use fixed bus width
1614 - GBA Thread: Make GBASyncWaitFrameStart time out
1615 - GBA Video: Start video at the last scanline instead of the first
1616 - Qt: Optimize logo drawing
1617 - Qt: Move frame upload back onto main thread
1618 - Qt: Remember window position
1619 - Qt: Double-clicking on the window toggles full screen
1620 - Util: Use proper locale for reading and writing float values
1621
16220.1.1: (2015-01-24)
1623Bugfixes:
1624 - ARM7: Fix LDM writeback to a register already written
1625 - GBA: Fix timers 2 and 3 updating incorrectly
1626 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1627 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1628 - GBA Audio: Properly initialize audio FIFO channels
1629 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1630 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1631 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1632 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1633 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1634 - GBA BIOS: Fix HuffUnComp boundary conditions
1635 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1636 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1637 - GBA Memory: Filter out top nybble of DMA addresses
1638 - GBA Memory: Properly bounds-check VRAM accesses
1639 - GBA Memory: Fix initial DMA state
1640 - GBA Thread: Allow halted games to exit cleanly
1641 - GBA Video: Fix blend issues with obscured middle layers
1642 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1643 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1644 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1645 - GBA Video: Fix sprite boundary conditions with mosaic
1646 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1647 - Qt: Fix issue with set frame sizes being the wrong height
1648 - Qt: Fix emulator crashing when full screen if a game is not running
1649 - Qt: Fix window focus issues
1650 - Qt: Properly set default video recording settings
1651 - Qt: Fix a race condition when a game crashes immediately
1652 - Qt: Fix some cases where key mapping can break if focus is adjusted
1653 - Qt: Fix crash if a game pauses before any frames are shown
1654 - Debugger: Negative PC-relative loads now properly subtract the offset
1655 - Debugger: Align PC-relative loads in Thumb
1656 - Debugger: Fix watchpoints triggering too late
1657 - Debugger: Fix binary print putting spaces between digits
1658 - Video: Ensure FFmpeg encoder has audio frames
1659 - Video: Fix uncompressed PCM audio recording
1660 - Video: Fix FFmpeg crashing when the file extension is wrong
1661 - Util: Fix SOCKET_FAILED macro
1662Misc:
1663 - GBA: Exit cleanly on FATAL if the port supports it
1664 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1665 - Qt: Disable sync to video by default
1666 - Qt: Handle a game crash without crashing
1667 - Qt: Set default log level to FATAL, ERROR and WARN
1668 - Qt: Clarify some phrasing in the menus
1669 - Qt: Clear active buttons when focus is lost
1670
16710.1.0: (2014-12-13)
1672 - Initial release