CHANGES (view raw)
1medusa alpha 3 (Future)
2Features:
3 - DS GX: Toon shading
4 - DS GX: Clear depth
5Bugfixes:
6 - DS GX: Fix vertex texture transformation (fixes mgba.io/i/702)
7 - DS GX: Automatically normalize winding culling calculations (fixes mgba.io/i/699)
8 - DS GX: Fixed viewport calculations (fixes mgba.io/i/709)
9 - DS Video: Fix display capture blending value 16 (fixes mgba.io/i/757)
10 - DS GX: Properly center cross product in polygon normal calculations
11 - DS Video: Fix affine parameter advancing (fixes mgba.io/i/802)
12 - DS Video: Fix 2D/3D blending alpha values
13 - DS I/O: Enable POWCNT1 bit 1 at boot (fixes mgba.io/i/616)
14 - DS Slot-1: Reply to IR 0x08 command properly (fixes mgba.io/i/666)
15 - GBA Hardware: Fix RTC
16 - GBA Video: Fix mode 2 out-of-bounds VRAM crash
17 - GBA Video: Fix regression adjusting brightness of backdrop
18 - DS GX: Properly reject invalid commands
19 - DS: Fix leaking BIOS and firmware filehandles
20 - DS: Fix freeing memory for partial BIOS on load failure
21 - DS Video: Properly deinitialize
22 - DS GX: Mask off invalid bits of the palette base
23 - DS: Properly close save file on close
24 - DS Video: Fix size of VRAM zeroes buffer
25 - DS GX: Fix depth test scaling
26 - DS GX: Fix overflow causing a division crash
27 - DS Video: Use separate value for maximum sprite cycles (fixes mgba.io/i/624)
28Misc:
29 - ARM: Add F-block instruction decoding
30 - DS GX: Clean up and unify texture mapping
31 - DS Core: Add symbol loading
32 - DS Video: Simplify VRAM mapping
33 - DS GX: Reject and log polygons that clip to more than 10 vertices
34 - DS Core: Backport symbol loading changes from GBA core (fixes mgba.io/i/1834)
35
360.9.0: (Future)
37Features:
38 - e-Reader card scanning
39 - Add WebP and APNG recording
40 - Support for unlicensed Pokemon Jade/Diamond Game Boy mapper
41 - Stack tracing tools in ARM debugger (by ahigerd)
42 - Command scripts for CLI debugger (by ahigerd)
43Emulation fixes:
44 - ARM: Fix ALU reading PC after shifting
45 - ARM: Fix STR storing PC after address calculation
46 - GB: Partially fix timing for skipped BIOS
47 - GB MBC: Fix MBC1 mode changing behavior
48 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
49 - GBA: Fix timing advancing too quickly in rare cases
50 - GBA BIOS: Implement dummy sound driver calls
51 - GBA BIOS: Improve HLE BIOS timing
52 - GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
53 - GBA BIOS: Make HLE BIOS calls interruptable (fixes mgba.io/i/1711 and mgba.io/i/1823)
54 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
55 - GBA Memory: Improve gamepak prefetch timing
56 - GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190)
57 - GBA SIO: Fix copying Normal mode transfer values
58 - GBA SIO: Fix Normal mode being totally broken (fixes mgba.io/i/1800)
59 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
60 - GBA Video: Fix Hblank timing
61 - GBA Video: Invalidate map cache when modifying BGCNT (fixes mgba.io/i/1846)
62 - SM83: Emulate HALT bug
63Other fixes:
64 - 3DS: Redo video sync to be more precise
65 - 3DS: Fix crash with libctru 2.0 when exiting
66 - All: Improve export headers (fixes mgba.io/i/1738)
67 - Core: Ensure ELF regions can be written before trying
68 - Debugger: Don't skip undefined instructions when debugger attached
69 - FFmpeg: Fix some small memory leaks
70 - FFmpeg: Fix encoding of time base
71 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
72 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
73 - Qt: Fix a race condition in the frame inspector
74 - Qt: Add dummy English translation file (fixes mgba.io/i/1469)
75 - mGUI: Fix closing down a game if an exit is signalled
76 - mVL: Fix injecting accidentally draining non-injection buffer
77 - SM83: Simplify register pair access on big endian
78 - VFS: Fix directory node listing on some filesystems
79Misc:
80 - 3DS: Use "wide mode" where applicable for slightly better filtering
81 - GB: Allow pausing event loop while CPU is blocked
82 - GBA: Allow pausing event loop while CPU is blocked
83 - Debugger: Keep track of global cycle count
84 - FFmpeg: Add looping option for GIF/APNG
85 - Qt: Renderer can be changed while a game is running
86 - Qt: Add hex index to palette view
87 - Qt: Add transformation matrix info to sprite view
88 - Util: Reset vector size on deinit
89
900.8.3: (2020-08-03)
91Emulation fixes:
92 - ARM: Fix LDM^ writeback to user-mode register
93 - ARM: Fix LDM^ {pc} differences (fixes mgba.io/i/1698)
94 - ARM: Fix edge case with Thumb SBC flags (fixes mgba.io/i/1818)
95 - GB MBC: Fix MBC1 RAM enable bit selection
96 - GB MBC: Fix MBC2 bit selection
97 - GB Memory: Fix OAM DMA from top 8 kB
98 - GB Video: Always initialize palette
99 - GBA Savedata: Fix potential corruption when loading a 1Mbit flash save
100 - GBA Video: Fix invalid read in mode 4 mosaic
101 - GBA Video: Fix color of disabled screen
102 - SM83: Fix flags on little endian PowerPC
103Other fixes:
104 - 3DS: Fix garbage on borders of scaled screens
105 - All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
106 - All: Correct more format strings on Windows (fixes mgba.io/i/1817)
107 - ARM: Fix decoder detection of branches with ALU and LDR instrctions
108 - CMake: Fix build with libzip 1.7
109 - CMake: Add missing dllexports.h file to dev installation
110 - GB Core: Fix extracting SRAM when none is present
111 - GBA: Fix leak if attempting to load BIOS multiple times
112 - GBA Memory: Fix instability on Wii when using AGBPrint
113 - GBA Savedata: Fix extracting save when not yet configured in-game
114 - Qt: Fix file handle leak on opening an invalid ROM
115 - Qt: Fix Italian RTC translation (fixes mgba.io/i/1798)
116 - Qt: Add missing option for Wisdom Tree in overrides list
117 - Qt: Fix stability regression on AMD drivers (fixes mgba.io/i/1791)
118 - Util: Fix crash if PNG header fails to write
119 - Vita: Fix flickering when using frameskip (fixes mgba.io/i/1822)
120 - Wii: Fix pixelated filtering on interframe blending (fixes mgba.io/i/1830)
121Misc:
122 - FFmpeg: Use range coder for FFV1 to reduce output size
123 - Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
124 - Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)
125
1260.8.2: (2020-06-14)
127Emulation fixes:
128 - ARM: Fix timing on Thumb shift instructions
129 - GB: Fix GBC game registers after skipping BIOS
130 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
131 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
132 - GBA: Add missing RTC overrides for Legendz games
133 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
134 - GBA SIO: Fix Multiplayer busy bit
135 - GBA SIO: Fix double-unloading active driver
136 - GBA Timers: Fix deserializing count-up timers
137 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
138 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
139 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
140 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
141 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
142 - GBA Video: Fix sprite/backdrop blending regression
143Other fixes:
144 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
145 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
146 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
147 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
148 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
149 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
150 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
151 - GBA: Reject incorrectly sized BIOSes
152 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
153 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
154 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
155Misc:
156 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
157 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
158 - Qt: Disable Replace ROM option when no game loaded
159 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
160 - Qt: Set icon for Discord Rich Presence
161 - Qt: Show a warning when save file can't be opened
162
1630.8.1: (2020-02-16)
164Emulation fixes:
165 - GB Serialize: Fix timing bug loading channel 4 timing
166 - GBA: Fix multiboot entry point while skipping BIOS
167 - GBA BIOS: Fix undefined instruction HLE behavior
168 - GBA DMA: Fix invalid audio DMA parameters
169 - GBA Memory: Misaligned SRAM writes are ignored
170 - GBA Serialize: Fix serializing DMA transfer register
171 - GBA Serialize: Fix audio DMA timing deserialization
172 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
173 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
174 - GBA Video: Fix OpenGL sprite flag priority
175Other fixes:
176 - Core: Fix race condition initializing thread proxy
177 - Core: Fix integer overflow in ELF loading
178 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
179 - FFmpeg: Disallow recording video with no audio nor video
180 - GBA: Automatically skip BIOS for multiboot ROMs
181 - Qt: Only dynamically reset video scale if a game is running
182 - Qt: Fix race condition with proxied video events
183 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
184 - Qt: Fix missing OSD messages
185 - Qt: Fix crash unloading shaders
186 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
187 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
188 - Qt: Fix window title not updating after shutting down game
189 - Qt: Fix GIF view not allowing manual filename entry
190 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
191 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
192 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
193 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
194 - Util: Fix crash reading invalid ELFs
195 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
196Misc:
197 - FFmpeg: Add more presets
198 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
199 - SDL: Use DirectSound audio driver by default on Windows
200 - Switch: Make OpenGL scale adjustable while running
201
2020.8.0: (2020-01-21)
203Features:
204 - Improved logging configuration
205 - One-Player BattleChip/Progress/Beast Link Gate support
206 - Add Game Boy Color palettes for original Game Boy games
207 - Debugger: Add unary operators and memory dereferencing
208 - GB: Expose platform information to CLI debugger
209 - Support Discord Rich Presence
210 - Debugger: Add tracing to file
211 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
212 - OpenGL renderer with high-resolution upscaling support
213 - Experimental high level "XQ" audio for most GBA games
214 - Interframe blending for games that use flicker effects
215 - Frame inspector for dissecting and debugging rendering
216 - Switch: Option to use built-in brightness sensor for Boktai
217 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
218 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
219 - Cheats: Add support for loading Libretro-style cht files
220 - GBA Cheats: Add support for loading EZ Flash-style cht files
221 - Support for unlicensed Wisdom Tree Game Boy mapper
222 - Qt: Add export button for tile view (closes mgba.io/i/1507)
223 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
224 - GB: Yanking gamepak now supported
225 - Qt: Memory range dumping (closes mgba.io/i/1298)
226Emulation fixes:
227 - GB: Fix using boot ROM with MMM01 games
228 - GB Audio: Only reset channel 3 sample in DMG mode
229 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
230 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
231 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
232 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
233 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
234 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
235 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
236 - GB Video: Fix color scaling in AGB mode
237 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
238 - GBA: Reset now reloads multiboot ROMs
239 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
240Other fixes:
241 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
242 - FFmpeg: Drain recording buffers
243 - GB: Fix reading ROM immediately after unmapping BIOS
244 - GB SIO: Fix lockstep failing games aren't reloaded
245 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
246 - Libretro: Fix crash changing allowing opposing directions (hhromic)
247 - Qt: Fix some Qt display driver race conditions
248 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
249 - Qt: Only show emulator restart warning once per settings saving
250 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
251 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
252 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
253Misc:
254 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
255 - Core: Add keysRead callback
256 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
257 - Core: Add more memory search ops (closes mgba.io/i/1510)
258 - Debugger: Make tracing compatible with breakpoints/watchpoints
259 - Debugger: Print breakpoint/watchpoint number when inserting
260 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
261 - FFmpeg: Support audio-only recording
262 - GB Memory: Support running from blocked memory
263 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
264 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
265 - GBA Savedata: EEPROM performance fixes
266 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
267 - Debugger: Add breakpoint and watchpoint listing
268 - mGUI: Remember name and position of last loaded game
269 - OpenGL: Only resize textures when needed
270 - Qt: Don't unload ROM immediately if it crashes
271 - Qt: Support switching webcams
272 - Qt: Cap window size on start to monitor size
273 - Qt: Open a message box for Qt frontend errors
274 - Qt: Increase maximum magnifications and scaling
275 - Qt: Add native FPS button to settings view
276 - Qt: Improve sync code
277 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
278 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
279 - Qt: Remove What's This icon from dialogs
280 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
281 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
282 - Qt: Show list of all sprites in sprite view
283 - Qt: Add option for disabling OSD messages
284 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
285 - SM83: Support PC-relative opcode decoding
286 - Switch: Dynamic display resizing
287 - Switch: Support file associations
288 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
289Changes from beta 1:
290Emulation fixes:
291 - ARM: Fix STR writeback pipeline stage
292 - ARM: Partially fix LDM/STM writeback with empty register list
293 - ARM: Fix stepping when events are pending
294 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
295 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
296 - GBA Timers: Improve timer startup emulation
297 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
298 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
299 - GBA Video: Fix effects blending improperly in some non-last windows
300 - GBA Video: Copy higher priority target 1 flag
301Other fixes:
302 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
303 - Core: Fix uninitialized memory issues with graphics caches
304 - Core: Return null for out of bounds cached tile VRAM querying
305 - GBA Video: Fix OpenGL fragment data binding
306 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
307 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
308 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
309 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
310 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
311 - Qt: Fix several cases where shader selections don't get saved
312 - Qt: Fix division by zero error in invalid TilePainter state
313 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
314 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
315 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
316 - Qt: Fix inability to clear default keybindings
317 - Qt: Release held actions if they get rebound
318 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
319 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
320 - Vita: Fix analog controls (fixes mgba.io/i/1554)
321 - Wii: Fix game fast-forwarding after slowing down
322 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
323Misc:
324 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
325 - GBA: Trim non-movie ROMs to 32 MiB if applicable
326 - GBA Audio: Redo channel 4 batching for GBA only
327 - GBA I/O: Stop logging several harmless invalid register reads
328 - GBA Video: Changing OpenGL scaling no longer requires restart
329 - Debugger: Separate aliases from main commands
330 - Debugger: Print break-/watchpoint ID when breaking in CLI
331 - Debugger: Minor interface cleanup
332 - SDL: Use controller GUID instead of name
333 - SM83: Rename LR35902 to SM83
334 - Tools: Allow using threaded renderer in perf.py
335 - Tools: Clean up unused argument in mgba-perf
336
3370.8 beta 1: (2019-10-20)
338- Initial beta for 0.8
339
3400.7.3: (2019-09-15)
341Emulation fixes:
342 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
343 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
344 - GB Audio: Improve channel 4 supersampling
345 - GB Printer: Reset printer buffer index after printing
346 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
347 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
348 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
349 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
350 - GBA Memory: Fix STM/LDM to invalid VRAM
351 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
352 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
353Other fixes:
354 - Core: Fix crashes if core directories aren't set
355 - Core: Fix crash when exiting game with cheats loaded
356 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
357 - GBA Cheats: Fix PARv3 Thumb hooks
358 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
359 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
360 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
361 - Qt: Fix race conditions initializing GDB stub
362 - Qt: Improve cheat view UX
363 - Libretro: Fix crash changing allowing opposing directions (hhromic)
364 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
365 - Switch: Fix threading-related crash on second launch
366Misc:
367 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
368 - Qt: Show error message if file failed to load
369
3700.7.2: (2019-05-25)
371Emulation fixes:
372 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
373 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
374 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
375 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
376 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
377 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
378 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
379 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
380 - GBA Video: Fix scanline cache with scale factor change edge cases
381 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
382 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
383Other fixes:
384 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
385 - All: Fix several memory leaks
386 - GB Core: Fix toggling WIN and OBJ being swapped
387 - GBA: Fix skipping BIOS on irregularly sized ROMs
388 - CMake: Fix .deb imagemagick dependencies
389 - FFmpeg: Improve initialization reliability and cleanup
390 - FFmpeg: Fix audio conversion producing gaps
391 - LR35902: Fix disassembly of several CB-prefix instructions
392 - LR35902: Fix trailing whitespace in disassembly
393 - Qt: More app metadata fixes
394 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
395 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
396 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
397 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
398 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
399 - Qt: Fix bounded fast forward with Qt Multimedia
400 - Qt: Fix saving settings with native FPS target
401 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
402Misc:
403 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
404 - Qt: Improve camera initialization
405 - Vita: Improved frame drawing speed
406
4070.7.1: (2019-02-24)
408Bugfixes:
409 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
410 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
411 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
412 - GB, GBA Serialize: Fix loading two states in a row
413 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
414 - GBA DMA: Fix Display Start DMAs
415 - GBA DMA: Fix DMA start/end timing
416 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
417 - GBA Memory: Fix a few AGBPrint crashes
418 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
419 - GBA SIO: Prevent writing read-only multiplayer bits
420 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
421 - Python: Fix crash when deleting files owned by library
422 - Python: Make sure GB link object isn't GC'd before GB object
423 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
424 - Qt: Fix tile and sprite views not always displaying at first
425 - Qt: Fix audio context holding onto closed game controller
426 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
427 - Qt: Fix window icon on X11
428 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
429 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
430 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
431Misc:
432 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
433 - Qt: Updated Italian translation (by Vecna)
434
4350.7.0: (2019-01-26)
436Features:
437 - ELF support
438 - Game Boy Camera support
439 - Qt: Set default Game Boy colors
440 - Game Boy Printer support
441 - Super Game Boy support
442 - Customizable autofire speed
443 - Ability to set default Game Boy model
444 - Map viewer
445 - Automatic cheat loading and saving
446 - GameShark and Action Replay button support
447 - AGBPrint support
448 - Debugger: Conditional breakpoints and watchpoints
449 - Ability to select GB/GBC/SGB BIOS on console ports
450 - Optional automatic state saving/loading
451 - Access to ur0 and uma0 partitions on the Vita
452 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
453 - GBA: ARMIPS/A22i-style and ELF symbol table support
454 - Initial Switch port
455Bugfixes:
456 - ARM: Fix MSR when T bit is set
457 - Core: Fix audio sync breaking when interrupted
458 - Core: Fix ordering events when scheduling during events
459 - FFmpeg: Fix encoding audio/video queue issues
460 - GB: Revamp IRQ handling based on new information
461 - GB: Fix IRQ disabling on the same T-cycle as an assert
462 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
463 - GB Audio: Clock frame events on DIV
464 - GB Audio: Fix channel 3 reset value
465 - GB Audio: Fix channel 4 initial LFSR
466 - GB Audio: Fix channel 1, 2 and 4 reset timing
467 - GB I/O: DMA register is R/W
468 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
469 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
470 - GB, GBA Savedata: Fix unmasking savedata crash
471 - GB Serialize: Fix audio state loading
472 - GB Serialize: Fix game title check
473 - GB Serialize: Fix IRQ pending/EI pending confusion
474 - GB Timer: Minor accuracy improvements
475 - GB Video: Fix dot clock timing being slightly wrong
476 - GB Video: Fix loading states while in mode 3
477 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
478 - GB Video: Fix SCX timing
479 - GB, GBA Video: Don't call finishFrame twice in thread proxy
480 - GBA: Reset WAITCNT properly
481 - GBA BIOS: Fix BitUnPack final byte
482 - GBA BIOS: Fix BitUnPack narrowing
483 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
484 - GBA DMA: Fix temporal sorting of DMAs of different priorities
485 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
486 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
487 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
488 - GBA Savedata: Fix savedata modified time updating when read-only
489 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
490 - GBA Serialize: Fix loading states in Hblank
491 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
492 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
493 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
494 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
495 - GBA Video: Start timing mid-scanline when skipping BIOS
496 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
497 - GBA Video: Make layer disabling work consistently
498 - PSP2: Fix more issues causing poor audio
499 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
500 - Qt: Improve FPS timer stability
501 - Util: Fix wrapping edge cases in RingFIFO
502Misc:
503 - 3DS: Remove deprecated CSND interface
504 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
505 - Core: Remove broken option for whether rewinding restores save games
506 - Feature: Added loading savestates from command line
507 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
508 - FFmpeg: Support lossless h.264 encoding
509 - FFmpeg: Support lossless VP9 encoding
510 - GBA Cheats: Allow multiple ROM patches in the same slot
511 - GB: Skip BIOS option now works
512 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
513 - GB Audio: Improved audio quality
514 - GB, GBA Audio: Increase max audio volume
515 - GB MBC: Remove erroneous bank 0 wrapping
516 - GB Video: Darken colors in GBA mode
517 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
518 - GBA: Implement display start DMAs
519 - GBA: Improve multiboot image detection
520 - GBA Memory: 64 MiB GBA Video cartridge support
521 - GBA Savedata: Remove ability to disable realistic timing
522 - GBA Timer: Use global cycles for timers
523 - Libretro: Add frameskip option
524 - mGUI: Add fast forward toggle
525 - PSP2: Use system enter key by default
526 - Python: Integrate tests from cinema test suite
527 - Qt: Redo GameController into multiple classes
528 - Qt: Prevent window from being created off-screen
529 - Qt: Add option to disable FPS display
530 - Qt: Options to mess around with layer placement
531 - Qt: Add load alternate save option
532 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
533 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
534 - Test: Restructure test suite into multiple executables
535 - Util: Don't build crc32 if the function already exists
536 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
537Changes from beta 1:
538Features:
539 - Libretro: Add Game Boy cheat support
540 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
541 - Switch: Rumble support
542 - Switch: Rotation support
543 - Switch: Screen stretching options
544 - Qt: State file load/save menu options
545 - Windows installer
546 - Tile viewer now has adjustable width
547 - Python: Experimental audio API
548Bugfixes:
549 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
550 - Core: Remember to deinit proxy ring FIFO
551 - Core: Reroot timing list when (de)scheduling
552 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
553 - GB MBC: Fix MBC30 SRAM
554 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
555 - GB Video: Fix SGB border hole size
556 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
557 - GBA: Fix GB Player features
558 - GBA I/O: SOUNDCNT_HI is readable when sound is off
559 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
560 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
561 - Libretro: Fix adding codes with hooks
562 - PSP2: Fix audio crackling after fast forward
563 - PSP2: Fix audio crackling when buffer is full
564 - Qt: Fix jumbled background when paused
565 - Qt: Fix FPS counter on Windows
566 - Qt: Fix focus issues with load/save state overlay
567 - Switch: Fix incorrect mapping for fast forward cap
568 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
569 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
570 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
571 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
572 - Qt: Ensure FATAL logs reach log view
573 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
574Misc:
575 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
576 - Debugger: Minor text fixes
577 - Debugger: Readability improvements (fixes mgba.io/i/1238)
578 - GB: Improved SGB2 support
579 - GB Audio: Skip frame if enabled when clock is high
580 - Libretro: Reduce rumble callbacks
581 - mGUI: Add SGB border configuration option
582 - mGUI: Add support for different settings types
583 - Python: Minor API improvements
584 - Qt: Ensure camera image is valid
585 - Qt: Debugger console history
586 - Qt: Detect presence of GL_ARB_framebuffer_object
587 - Qt: Minor memory view tweaks
588 - Res: Improve modeling of AGB/AGS screen in shaders
589 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
590 - Wii: Expose stretch configuration in settings
591 - Wii: Stretch now sets pixel-accurate mode size cap
592
5930.7 beta 1: (2018-09-24)
594- Initial beta for 0.7
595
5960.6.3: (2018-04-14)
597Bugfixes:
598 - GB Audio: Revert unsigned audio changes
599 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
600 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
601
6020.6.2: (2018-04-03)
603Bugfixes:
604 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
605 - 3DS: Fix opening files in directory names with trailing slashes
606 - LR35902: Fix watchpoints not reporting new value
607 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
608 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
609 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
610 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
611 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
612 - GBA: Fix SharkPort saves for EEPROM games
613 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
614 - GBA BIOS: Fix incorrect exit condition in LZ77
615 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
616 - GBA Cheats: Fix slide codes not initializing properly
617 - GBA DMA: ROM reads are forced to increment
618 - GBA Hardware: RTC accuracy improvements
619 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
620 - GBA Memory: Fix copy-on-write memory leak
621 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
622 - GBA Savedata: Fix crash when resizing flash
623 - GBA Video: Force align 256-color tiles
624 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
625 - PSP2: Fix issues causing poor audio
626 - Python: Fix package directory
627 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
628 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
629 - Wii: Fix screen tear when unpausing
630 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
631Misc:
632 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
633 - GB MBC: Remove erroneous bank 0 wrapping
634 - GBA: Improve multiboot image detection
635 - PSP2: Use system enter key by default
636
6370.6.1: (2017-10-01)
638Bugfixes:
639 - GB, GBA: Fix crashes when attempting to identify null VFiles
640 - GB, GBA: Fix sync to video with frameskip
641 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
642 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
643 - GB Core: Fix palette loading when loading a foreign config
644 - GB MBC: Pocket Cam memory should be accessible without enabling
645 - GB MBC: Fix SRAM sizes 4 and 5
646 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
647 - GB MBC: Fix RTC loading when file size is off
648 - GB Memory: Initialize peripheral pointers
649 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
650 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
651 - GB Memory: Actually load latch time from savestate
652 - GB Serialize: Fix deserializing video STAT
653 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
654 - GB Video: Fix potential hang when ending mode 0
655 - GB Video: Fix read mode when enabling LCD
656 - GBA: Reset active region as needed when loading a ROM
657 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
658 - GBA BIOS: Use core's VRAM variable instead of renderer's
659 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
660 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
661 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
662 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
663 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
664 - Python: Fix importing .gb or .gba before .core
665 - Qt: Fix command line debugger closing second game
666 - Qt: Fix LOG argument order
667 - Qt: Fix timezone issues with time overrides
668 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
669 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
670Misc:
671 - CMake: Fix CPack dependencies for libpng 1.6
672 - GBA: Detect hardware for Pokémon FireRed ROM hacks
673 - GBA Cheats: Improve detection of raw cheats
674 - Qt: Don't rebuild library view if style hasn't changed
675 - Qt: Allow overrides to be saved before a game is loaded
676 - Qt: Hide mouse immediately when loading
677 - SDL: Fix 2.0.5 build on macOS under some circumstances
678 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
679
6800.6.0: (2017-07-16)
681Features:
682 - Library view
683 - Sprite viewer
684 - Debugging console
685 - Improved memory viewer
686 - Memory search
687 - Command line ability to override configuration values
688 - Add option to allow preloading the entire ROM before running
689 - Add option for whether rewinding restores save games
690 - Savestates now contain any RTC override data
691 - Add option to lock video to integer scaling
692 - LR35902: Watchpoints
693 - LR35902/GB-Z80 disassembler
694 - GB: Tile viewer
695 - GB: Video/audio channel enabling/disabling
696 - GB: Symbol table support
697 - GB MBC: Add MBC1 multicart support
698 - GBA: Support printing debug strings from inside a game
699 - GBA: Better cheat type autodetection
700 - Implement keypad interrupts
701 - Configuration of gamepad hats
702 - Video log recording for testing and bug reporting
703 - Debugger: Segment/bank support
704 - Debugger: Execution tracing
705 - Qt: German translation (by Lothar Serra Mari)
706 - Qt: Spanish translation (by Kevin López)
707 - Qt: Italian translation (by theheroGAC)
708Bugfixes:
709 - ARM7: Fix MLA/*MULL/*MLAL timing
710 - Core: Fix crash with rewind if savestates shrink
711 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
712 - Core: Fix directory sets crashing on close if base isn't properly detached
713 - FFmpeg: Fix overflow and general issues with audio encoding
714 - GB: Fix flickering when screen is strobed quickly
715 - GB: Fix STAT blocking
716 - GB MBC: Fix ROM bank overflows getting set to bank 0
717 - GB MBC: Fix swapping carts not detect new MBC
718 - GB Timer: Improve DIV reset behavior
719 - GB Timer: Fix DIV batching if TAC changes
720 - GB Video: Reset renderer when loading state
721 - GBA: Fix multiboot ROM loading
722 - GBA: Fix multiboot loading resulting in too small WRAM
723 - GBA BIOS: Implement BitUnPack
724 - GBA BIOS: Fix ArcTan sign in HLE BIOS
725 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
726 - GBA BIOS: Fix INT_MIN/-1 crash
727 - GBA Hardware: Fix crash if a savestate lies about game hardware
728 - GBA I/O: Handle audio registers specially when deserializing
729 - GBA Memory: Improve initial skipped BIOS state
730 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
731 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
732 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
733 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
734 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
735 - LR35902: Fix core never exiting with certain event patterns
736 - LR35902: Fix pc overflowing current region off-by-one
737 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
738 - OpenGL: Fix some shaders causing offset graphics
739 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
740 - Qt: Fix window icon being stretched
741 - Qt: Fix data directory path
742 - Qt: Fix timing issues on high refresh rate monitors
743 - Qt: Fix linking after some windows have been closed
744 - Qt: Fix crash when changing audio settings after a game is closed
745 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
746 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
747 - Qt: Fix game unpausing after frame advancing and refocusing
748 - SDL: Fix game crash check
749 - SDL: Fix race condition with audio thread when starting
750 - SDL: Fix showing version number
751 - Test: Fix crash when loading invalid file
752 - Test: Fix crash when fuzzing fails to load a file
753 - Test: Don't rely on core for frames elapsed
754 - Test: Fix crash when loading invalid file
755 - Test: Fix crash when fuzzing fails to load a file
756 - Tools: Fix recurring multiple times over the same library
757 - Util: Fix overflow when loading invalid UPS patches
758 - Util: Fix highest-fd socket not being returned by SocketAccept
759 - Windows: Fix VDir.rewind
760Misc:
761 - All: Add C++ header guards
762 - All: Move time.h include to common.h
763 - 3DS, PSP2, Wii: Last directory loaded is saved
764 - CMake: Add ability to just print version string
765 - Core: New, faster event timing subsystem
766 - Core: Clean up some thread state checks
767 - Core: Add generic checksum function
768 - Core: Cores can now have multiple sets of callbacks
769 - Core: Restore sleep callback
770 - Core: Move rewind diffing to its own thread
771 - Core: Ability to enumerate and modify video and audio channels
772 - Core: List memory segments in the core
773 - Core: Move savestate creation time to extdata
774 - Core: Config values can now be hexadecimal
775 - Core: Improved threading interrupted detection
776 - Debugger: Modularize CLI debugger
777 - Debugger: Make building with debugging aspects optional
778 - Debugger: Add functions for read- or write-only watchpoints
779 - Debugger: Make attaching a backend idempotent
780 - Debugger: Add mDebuggerRunFrame convenience function
781 - Feature: Move game database from flatfile to SQLite3
782 - Feature: Support ImageMagick 7
783 - Feature: Make -l option explicit
784 - FFmpeg: Return false if a file fails to open
785 - FFmpeg: Force MP4 files to YUV420P
786 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
787 - GB: Reset with initial state of DIV register
788 - GB MBC: New MBC7 implementation
789 - GB Audio: Simplify envelope code
790 - GB Audio: Improve initial envelope samples
791 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
792 - GB Video: Improved video timings
793 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
794 - GBA, GB: ROM is now unloaded if a patch is applied
795 - GBA DMA: Refactor DMA out of memory.c
796 - GBA DMA: Move DMAs to using absolute timing
797 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
798 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
799 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
800 - GBA Memory: Support reading/writing POSTFLG
801 - GBA Memory: Remove unused prefetch cruft
802 - GBA Timer: Improve accuracy of timers
803 - GBA Video: Clean up unused timers
804 - GBA Video: Allow multiple handles into the same tile cache
805 - GBA Video, GB Video: Colors are now fully scaled
806 - GBA Video: Optimize when BLD* registers are written frequently
807 - OpenGL: Add xBR-lv2 shader
808 - Qt: Move last directory setting from qt.ini to config.ini
809 - Qt: Improved HiDPI support
810 - Qt: Expose configuration directory
811 - Qt: Merge "Save" and "OK" buttons in shader options
812 - Qt: Automatically load controller profile when plugged in
813 - Qt: Rename "Resample video" option to "Bilinear filtering"
814 - Qt: Remove audio thread
815 - Qt: Remove audio buffer sizing in AudioProcessorQt
816 - Qt: Re-enable QtMultimedia on Windows
817 - Qt: Make "Mute" able to be bound to a key
818 - Qt: Add .gb/.gbc files to the extension list in Info.plist
819 - Qt: Relax hard dependency on OpenGL
820 - Qt: Better highlight active key in control binding
821 - SDL: Remove scancode key input
822 - SDL: Automatically map controllers when plugged in
823 - Test: Add a basic test suite
824 - Util: Add size counting to Table
825 - Util: Add 8-bit PNG write support
826 - Util: Tune patch-fast extent sizes
827 - VFS: Call msync when syncing mapped data
828 - VFS: Allow truncating memory chunk VFiles
829 - VFS: Fix some minor VFile issues with FILEs
830 - VFS: Optimize expanding in-memory files
831 - VFS: Add VFileFIFO for operating on circle buffers
832Changes from beta 1:
833Features:
834 - Qt: Italian translation (by theheroGAC)
835 - Qt: Updated German translation
836Bugfixes:
837 - GB Audio: Fix incorrect channel 4 iteration
838 - GB Audio: Fix zombie mode bit masking
839 - GB Serialize: Fix timer serialization
840 - GB Video: Fix LYC regression
841 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
842 - GBA Timer: Fix count-up timing overflowing timer 3
843 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
844 - Qt: Fix memory search close button (fixes mgba.io/i/769)
845 - Qt: Fix window icon being stretched
846 - Qt: Fix initial window size (fixes mgba.io/i/766)
847 - Qt: Fix data directory path
848 - Qt: Fix controls not saving on non-SDL builds
849 - Qt: Fix translation initialization (fixes mgba.io/i/776)
850 - Qt: Fix patch loading while a game is running
851 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
852 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
853 - Qt: Fix GL-less build
854 - Qt: Fix Software renderer not handling alpha bits properly
855 - Qt: Fix screen background improperly stretching
856 - SDL: Fix cheats not loading
857Misc:
858 - GB Serialize: Add MBC state serialization
859 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
860 - GBA Timer: Improve accuracy of timers
861 - PSP2: Update toolchain to use vita.cmake
862 - Qt: Add language selector
863 - Qt: Minor test fixes
864 - Qt: Move shader settings into main settings window
865 - Qt: Dismiss game crashing/failing dialogs when a new game loads
866 - Qt: Properly ship Qt translations
867 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
868
8690.6 beta 1: (2017-06-29)
870 - Initial beta for 0.6
871
872medusa alpha 2: (2017-04-26)
873Features:
874 - DS Audio: Add PSG audio
875 - DS Slot-1: Improve savedata setup via IPC sniffing
876 - DS Video: Add display capture blending
877Bugfixes:
878 - DS: Fix exposed CPU frequencies and audio timing
879 - DS Audio: Fix audio sampling slightly too quickly
880 - DS GX: Fix T-repeat textures (fixes mgba.io/i/577)
881 - DS GX: Fix 4-color texture coordinates
882 - DS GX: Hack around writing to a full FIFO that has a swap pending (fixes mgba.io/i/608)
883 - DS GX: Fix bitmap textures when no palette is mapped (fixes mgba.io/i/628)
884 - DS GX: Don't reset state between buffer swaps (fixes mgba.io/i/642)
885 - DS GX: Allow viewport to change in the middle of a frame
886 - DS GX: Properly mask address for slot 2 4x4-texel textures
887 - DS GX: Retain translucent polygon ID when drawing opaque fragments (fixes mgba.io/i/661)
888 - DS GX: Fix DMAs triggering too frequently (fixes mgba.io/i/620, mgba.io/i/583)
889 - DS GX: Fix large textures wrapping
890 - DS Slot-1: Emulate initial SPI command delay
891 - DS Timers: Fix ARM9 timers running too fast
892 - DS Video: Fix VRAM mirroring in the renderer (fixes mgba.io/i/561)
893 - DS Video: Fix extended modes 1.x screen base range (fixes mgba.io/i/568)
894 - DS Video: Capture with alpha bit set
895 - DS Video: Bitmap sprites use alpha bit for transparent
896 - DS Video: Fix blend bit on windows for 3D layer (fixes mgba.io/i/611)
897 - DS Video: Enable overflow bit on extended affine modes
898 - DS Video: Fix extended mode 0 without extended palettes
899 - DS Video: Fix caputre stride
900 - DS Video: Fix affine transformations in video capture
901 - Feature: Fix resizing GIF buffer (fixes mgba.io/i/695)
902Misc:
903 - ARM9: Implement SMLAW<y> and SMULW<y>
904 - ARM9: Implement STRD/LDRD
905 - DS: Set boot complete bit in RAM on boot (fixes mgba.io/i/576, mgba.io/i/580, mgba.io/i/586)
906 - DS: Attempt to detect if a game is homebrew
907 - DS Memory: Ensure DS9 I/O is 8-byte aligned
908 - DS Slot-1: Emulate KEY delay
909 - FFmpeg: Allow framerate to be adjusted
910 - Qt: Add .nds files to the extension list in Info.plist
911 - Qt: Add .srl as an extension for DS ROMs
912
913medusa alpha 1: (2017-04-08)
914Features:
915 - Partial DS Support
916Bugfixes:
917 - SDL: Prevent crash on cores with no audio
918 - ARM7: Decode MCR/MRC
919 - ARM7: Clean up instruction decoding for future expandability
920 - Core: Don't save state if core fails to serialize
921
9220.5.2: (2016-12-31)
923Bugfixes:
924 - All: Fix fullscreen config option being ignored
925 - ARM7: PSR mode bits should not get sign extended
926 - GB: Fix audio not being deinitialized
927 - GB: Fix crash when masking savedata
928 - GB: Properly initialize sramRealVf variable
929 - GB Audio: Fix serialization of channel 3 and NR52 properties
930 - GB Audio: Reset envelope timer when reseting sound channel
931 - GB MBC: Fix SRAM dangling pointer with RTC games
932 - GB MBC: Fix initializing MBC when no ROM is loaded
933 - GB Memory: Fix patching ROM bank 0
934 - GB Memory: Fix starting HDMAs during mode 0
935 - GB Memory: Fix HDMA5 value after DMA completes
936 - GB Video: Initialize LCDC in renderer
937 - GB Video: Hblank IRQs should mask LYC=LY IRQs
938 - GBA: Fix IRQs firing after already being cleared
939 - GBA: Only unhalt CPU if appropriate bit is set in IE
940 - GBA: Add savegame override for Crash Bandicoot 2
941 - GBA BIOS: Fix MidiKey2Freq BIOS reads
942 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
943 - GBA Cheats: Fix GameShark ROM patches
944 - GBA I/O: Mask off WAITCNT bits that cannot be written
945 - GBA Memory: Fix misaligned BIOS reads
946 - GBA Memory: Fix VCOUNT being writable
947 - GBA Video: Fix out of bounds sprite transforms
948 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
949 - Libretro: Fix disabling BIOS
950 - Libretro: Fix Game Boy savestates and audio
951 - Qt: Fix changing resolution of software renderer
952 - Qt: Fix setting overrides
953 - Qt: Fix cut off tiles and alignment issues in tile viewer
954 - Qt: Only reset window dimensions when first shown
955 - Qt: Fix Qt Multimedia audio driver on big endian
956 - Qt: Fix Apply button for key and controller configurations
957 - VFS: Fix resizing memory chunks when not needed
958 - Windows: Fix Unicode directory handling
959Misc:
960 - GB, GBA: Prevent loading null ROMs
961 - GB Audio: Initialize wave RAM to GBC values
962 - GB Memory: Reset ROM bank when loading a ROM
963 - PSP2: Improved controller rumble
964
9650.5.1: (2016-10-05)
966Bugfixes:
967 - Core: Fix importing save games as read-only
968 - FFmpeg: Fix encoding AAC
969 - GB: Fix invalid STOP behavior on Game Boy Color
970 - GB: Initialize audio properly
971 - GB: Properly clear KEY1 bit 0 when switching speeds
972 - GB: Properly unload save files when unloading a ROM
973 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
974 - GB MBC: Fix MBC7 when size is incorrectly specified
975 - GB MBC: Fix RTC access when no save file is loaded
976 - GB SIO: Don't auto-clock external shift clock
977 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
978 - GB Video: Fix video frames getting missed when LCDC is off
979 - GB Video: Clear screen when LCDC is off
980 - GBA Cheats: Fix holding onto pointers that may get invalidated
981 - GBA Cheats: Fix key-activated CodeBreaker cheats
982 - GBA Cheats: Fix uninitialized memory getting freed when saving
983 - GBA Hardware: Improve Game Boy Player rumble behavior
984 - GBA Memory: Fix several unused I/O register read values
985 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
986 - LR35902: Fix events running with the wrong cycle active
987 - Qt: Fix "close" button on Overrides view
988 - Qt: Fix saving overrides
989 - Qt: Fix directory set unloading when replacing the ROM
990 - Qt: Fix patch loading
991 - Qt: Fix crash when saving an override if a game isn't loaded
992 - Qt: Fix showing default display driver as OpenGL (force 1.x)
993 - SDL: Attach rumble in SDL frontend
994 - Util: Fix PNG identification on files too small to be a PNG
995Misc:
996 - All: Only update version info if needed
997 - All: Split out install locations for Libretro and OpenEmu
998 - FFmpeg: Encoding cleanup
999 - GB: Reset active region when reloading ROM
1000 - GB Memory: Initialize RAM pattern for GBC
1001 - GB Video: Improved video timings
1002 - Qt: Manage window sizes slightly better
1003 - Qt: Remember scale option independent of core dimensions
1004
10050.5.0: (2016-09-19)
1006Features:
1007 - Game Boy support
1008 - Support for encrypted CodeBreaker GBA cheats
1009 - Emulation of Vast Fame protected GBA carts (taizou)
1010 - Tile viewer
1011 - Threaded rendering mode
1012 - Libretro: Memory map and achievement support (leiradel)
1013 - GUI: Add UI control remapping
1014 - GUI: Add fast-forward
1015 - Wii: 240p support
1016 - 3DS: Adjustable screen darkening
1017 - Ability to temporarily load a savegame
1018 - Load specific files out of archives
1019 - Automatic BIOS detection
1020Bugfixes:
1021 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
1022 - Debugger: Fix GDB breakpoints
1023 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
1024 - GBA: Fix filehandle leak with savegames
1025 - GBA: Timer 0 cannot be count up
1026 - GBA: Count up timers should not count themselves
1027 - GBA Memory: Fix mirror on non-overdumped Classic NES games
1028 - GBA Memory: Fix ldm {pc}
1029 - GBA Savedata: Fix savedata sync timer
1030 - GBA Savedata: Only unmap savedata if present
1031 - GBA Serialize: Savestates now properly store prefetch
1032 - GBA Video: WIN0/1 take priority over OBJWIN
1033 - GBA Video: Fix out-of-order OBJWIN
1034 - PSP2: Fix GPU crash while exiting
1035 - PSP2: Fix VSync
1036 - PSP2: Fix accelerometer range
1037 - PSP2: Actually load screen mode setting
1038 - PSP2: Fix gyroscope direction
1039 - PSP2: Delete threads after they return
1040 - PSP2: Fix mapping/unmapping from not at 0
1041 - Qt: Fix bug in software renderer scaling
1042 - Qt: Fix hanging key press after disabling autofire
1043 - Qt: Fix being unable to pause manually when using auto-pausing
1044 - SDL: Fix axes being mapped wrong
1045 - Util: Fix realloc semantics in utf16to8
1046 - Util: Fix inserting too many items into a hash table
1047 - VFS: Fix uninitialized varaible reading from 7z
1048 - VFS: Fix reading multiple files from a 7z archive
1049 - Wii: Fix framelimiting after a slowdown
1050 - Wii: Fix garbage flash at startup
1051Misc:
1052 - 3DS: Use blip_add_delta_fast for a small speed improvement
1053 - 3DS: Allow UTF-16 filenames
1054 - 3DS: Port to using citro3D
1055 - 3DS: Use system font for menus
1056 - 3DS: Attempt to use Core 2 for threads
1057 - 3DS: Adjustable filering
1058 - 3DS: 3D banner
1059 - All: Add QUIET parameter to silence CMake
1060 - All: Faster memory read/write
1061 - ARM7: Support forcing Thumb mode via MSR
1062 - ARM7: Flush prefetch cache when loading CPSR via MSR
1063 - ARM7: Clean up instruction decoding for future expandability
1064 - Debugger: Support register and memory writes via GDB stub
1065 - Debugger: Add software breakpoint support to gdb
1066 - FFmpeg: Full support for libavcodec 56+
1067 - GBA: Better debug logging if event processing breaks
1068 - GBA Audio: Force audio DMAs to not increment destination
1069 - GBA BIOS: Use custom ArcTan, not relying on OS
1070 - GBA Hardware: Clean up dead code in GBP
1071 - GBA Memory: Optimize stalling behavior
1072 - GBA Memory: Optimize Load-/StoreMultiple
1073 - GBA Savedata: Add realistic timing for EEPROM
1074 - GBA Serialize: Savestates now store if CPU was halted
1075 - GBA Video: Remove old slow path fallback
1076 - GBA Video: Optimize sprite drawing
1077 - GBA Video: Optimize mode 0 rendering
1078 - GBA Video: Optimize compositing cases slightly
1079 - GUI: Screenshot dimensions are now passed through
1080 - GUI: Add back logging
1081 - GUI: Only reload config if manually saved
1082 - GUI: Increase scrolling speed
1083 - OpenGL: Log shader compilation failure
1084 - OpenGL: Add texSize uniform
1085 - Qt: Make -g flag work in Qt build
1086 - Qt: Simplify OpenGL context creation
1087 - Qt: Thread startup improvements
1088 - Qt: Make audio channel/video layer options shortcut mappable
1089 - Qt: Remove some C99isms from C++ code
1090 - Qt: Remove default autofire mappings
1091 - Qt: Make reseting when pasued frame-accurate
1092 - Qt: Rearchitect game closing codepath
1093 - PSP2: Use system font for menus
1094 - PSP2: Add rumble for PS TV
1095 - PSP2: Add fit-to-height screen mode
1096 - PSP2: Sync files per descriptor
1097 - PSP2: Allow UTF-8 filenames
1098 - PSP2: Screenshots are now saved into the Photo Gallery
1099 - PSP2: Stop underclocking when menuing
1100 - SDL: Increase default audio buffer size to 1024 samples
1101 - SDL: More responsive rumble
1102 - Util: Add Vector GetConstPointer
1103 - Util: Add rtrim
1104 - Util: Add endswith
1105 - VFS: Improve zip file detection
1106 - Wii: Add pixelated resample filter
1107 - Windows: Add native VDir support
1108 - Util: Add PRIz macro for libc versions that don't support %z
1109 - GBA: Better debug logging if event processing breaks
1110
11110.4.1: (2016-07-11)
1112Bugfixes:
1113 - All: Fix several file handle leaks
1114 - All: Fix instruction tables getting zeroed when linking sometimes
1115 - ARM7: Fix flags on SBC/RSC
1116 - ARM7: Fix setting spsr privilege bits when spsr is empty
1117 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
1118 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
1119 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
1120 - GBA Memory: Fix executing code from OBJ region of VRAM
1121 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
1122 - GBA Serialize: Fix loading savegames from savestates
1123 - OpenGL: Correct boolean vector strcmp strings for uniforms
1124 - Qt: Fix sending gameStopped twice
1125 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
1126 - Qt: Fix initial state of key mapping
1127 - Qt: Initialize m_useBios
1128 - SDL: Fix joystick initialization on BSD
1129 - SDL: Fix potential joystick crash in games with rumble
1130 - SDL: Fix SDL 1.2 build
1131 - SDL: Fix sporadic crash when deinitializing audio
1132 - Shaders: Fix AGS-001 shader with some bad drivers
1133 - Util: Use closesocket on Windows
1134 - Util: Fix socket bind addresses
1135 - VFS: Fix reading 7z archives without rewinding first
1136 - VFS: VFileFromFD should not open directories
1137 - Wii: Fix tilting direction
1138 - Util: Fix realloc semantics in utf16to8
1139Misc:
1140 - All: Allow use of external minizip library
1141 - Debugger: CLI debugger now exits when end-of-stream is reached
1142 - FFmpeg: Update dependencies on Ubuntu
1143 - GBA: Slightly optimize GBAProcessEvents
1144 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
1145 - GBA Video: Null renderer should return proper register values
1146 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
1147 - Qt: Add preset for DualShock 4
1148 - Qt: Update 360 input profile on OS X to reflect newer drivers
1149 - Qt: Remove use of NaN
1150 - Qt: Canonicalize file paths when loading games
1151 - Qt: Add refresh button to controller editing
1152 - SDL: Remove default gamepad mappings
1153 - Util: Fix intermittent build failure on OS X
1154 - VFS: VFile.sync now updates modified time
1155
11560.4.0: (2016-02-02)
1157Features:
1158 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1159 - I/O viewer
1160 - Booting of multiboot images
1161 - Customization of GIF recording
1162 - Libretro: Cheat code support
1163 - Support for GLSL shaders
1164 - ROM information view
1165 - Support for VBA-style cheat codes
1166 - Savestates now store creation timestamps
1167 - Key autofire
1168 - Libretro: Allow blocking opposing directional input
1169 - OpenEmu core for OS X
1170 - Libretro: Settings for using BIOS and skipping intro
1171 - Libretro: Customizable idle loop removal
1172 - Implemented cycle counting for sprite rendering
1173 - Cleaner, unified settings window
1174 - Added a setting for pausing when the emulator is not in focus
1175 - Customizable paths for save games, save states, screenshots and patches
1176 - Controller hotplugging
1177 - Ability to store save games and active cheats within savestates
1178Bugfixes:
1179 - ARM7: Fix sign of unaligned LDRSH
1180 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1181 - Debugger: Fix watchpoints in gdb
1182 - GBA: Fix warnings when creating and loading savestates
1183 - GBA: Fix Iridion II savetype
1184 - GBA BIOS: Fix misaligned CpuSet
1185 - GBA Cheats: Fix cheats setting the Action Replay version
1186 - GBA Hardware: Fix GPIO on big endian
1187 - GBA Memory: Fix DMA register writing behavior
1188 - GBA Memory: Fix DMAs triggering two cycles early
1189 - Libretro: Fix aspect ratio
1190 - Qt: Fix some potential crashes with the gamepad mapping
1191 - Qt: Fix keys being mapped incorrectly when loading configuration file
1192 - Util: Fix PowerPC PNG read/write pixel order
1193 - Util: Fix excessive memory allocation when decoding a PNG
1194 - VFS: Fix VFileReadline and remove _vfdReadline
1195Misc:
1196 - All: Improved PowerPC support
1197 - All: Fix some undefined behavior warnings
1198 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1199 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1200 - GBA: Implement bad I/O register loading
1201 - GBA: Allow jumping to OAM and palette RAM
1202 - GBA BIOS: Finish implementing RegisterRamReset
1203 - GBA Config: Add "override" layer for better one-time configuration
1204 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1205 - GBA Memory: Use a dynamically sized mask for ROM memory
1206 - GBA Memory: Implement several unimplemented memory access types
1207 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1208 - GBA RR: Starting from savestate now embeds the savegame
1209 - GBA RR: Add preliminary SRAM support for VBM loading
1210 - GBA RR: Add support for resets in movies
1211 - GBA Video: Remove lastHblank, as it is implied
1212 - Libretro: Use anonymous memory mappers for large blocks of memory
1213 - Libretro: Add install target for libretro core
1214 - Qt: Window size command line options are now supported
1215 - Qt: Increase usability of key mapper
1216 - Qt: Add 'Apply' button to settings window
1217 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1218 - Qt: Allow use of modifier keys as input
1219 - Qt: Optimize log viewer
1220 - Qt: Added button for breaking into the GDB debugger
1221 - Qt: Add box for showing duration of rewind
1222 - SDL: Support fullscreen in SDL 1.2
1223 - SDL: Allow GBASDLAudio to be used without a thread context
1224 - Util: Use VFile for configuration
1225 - Util: Add MutexTryLock
1226
12270.3.2: (2015-12-16)
1228Bugfixes:
1229 - ARM7: Fix STRT/STRBT
1230 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1231 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1232 - Libretro: Fix problems with rumble not turning off
1233 - GBA: Fix idle skip state being retained between games
1234 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1235 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1236 - GBA BIOS: Fix Sqrt sign
1237 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1238 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1239 - GBA Memory: Fix DMA behavior for SRAM accesses
1240 - GBA Memory: Fix Store8 to OBJ VRAM
1241 - GBA Memory: Fix alignment of LDM/STM on SRAM
1242 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1243 - GBA Memory: Fix timing of DMAs
1244 - GBA Video: Fix _mix for 15-bit color
1245 - GBA Video: Fix OAM and palette initialization
1246 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1247 - Qt: Use safer isLoaded check in GameController
1248 - Qt: Fix a race condition in PainterGL that could lead to a crash
1249 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1250 - Qt: Fix font size in memory viewer
1251 - Qt: Fix a crash in the memory viewer
1252 - Qt: Add additional checks in CheatModel to prevent crashes
1253 - Qt: Fix race condition with setting sample rate
1254 - Qt: Fix crash when closing multiplayer windows
1255 - Qt: Fix resetting while paused
1256Misc:
1257 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1258 - Qt: Add mute option to menu
1259
12600.3.1: (2015-10-24)
1261Bugfixes:
1262 - ARM7: Fix instruction decoding of Thumb shifts
1263 - GBA: Deinit savegame when unloading a ROM
1264 - GBA: Fix BIOS check on big endian
1265 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1266 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1267 - GBA Audio: Fix audio channels being silenced at the wrong time
1268 - GBA Memory: Fix bad BIOS Load16 on big endian
1269 - GBA Memory: Fix bad Load8 on big endian
1270 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1271 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1272 - GBA Video: Fix objwin and blending interaction on sprites
1273 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1274 - Libretro: Fix a memory leak with the render buffer
1275 - Qt: Windows no longer spawn in the top left on first launch
1276 - Qt: Fix install path of XDG desktop file with DESTDIR
1277 - Qt: Fix drag and drop on Windows
1278 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1279 - VFS: Fix return values of VFileFILE.read and .write
1280Misc:
1281 - All: Reset next event to cycles instead of zero to interrupt
1282 - All: Add --version flag
1283 - ARM7: Force disable LTO on two files to work around a GCC bug
1284 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1285 - GBA: Better memory handling with PNG savestates
1286 - GBA: Additional savestate sanity checks
1287 - GBA: Check for cycle count being too high
1288 - GBA Audio: Allow GBAAVStream to have no video callback
1289 - GBA BIOS: Implement RegisterRamReset for SIO registers
1290 - Qt: Remove useless help icons in dialogs
1291 - Qt: Prevent savestate window from opening while in multiplayer
1292 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1293 - Qt: Dropping multiplayer windows works more cleanly now
1294
12950.3.0: (2015-08-16)
1296Features:
1297 - Ability to hide individual background layers, or OBJs
1298 - Ability to mute individual audio channels
1299 - Palette viewer and exporter
1300 - Volume control
1301 - More shortcuts are editable (e.g. quick save/load)
1302 - Rewind now shows the frame after rewinding
1303 - Import/Export of GameShark/Action Replay snapshots
1304 - Add "Step backwards" item for single increment rewind
1305 - Deadzone estimation for game controllers
1306 - Analog inputs can be used for shortcuts
1307 - Menu items for specific solar sensor brightness levels
1308 - Remappable controls for tilt and gyroscope sensors
1309 - Status messages for actions taken while a game is running (e.g. save/load state)
1310 - Memory inspector
1311 - Screensaver can now be suspended while a game is running
1312 - Load/save the most recent savestate slot
1313 - Support varible speed (PWM) rumble
1314 - Ability to cap fast forward speed
1315 - Finer control over FPS target
1316 - Holdable shortcut for rewinding one frame at a time
1317 - Ability to boot directly into the BIOS
1318 - Preliminary support for yanking out the game pak while a game is running
1319 - Thumb-drive mode by putting a file called portable.ini in the same folder
1320 - Configurable display driver, between software and OpenGL
1321 - Undo-able savestate loading and saving
1322 - Controller profiles now store shortcut settings
1323 - Default controller profiles for several common controllers
1324 - Libretro now supports BIOS, rumble and solar sensor
1325 - Implement BIOS call Stop, for sleep mode
1326 - Automatically load patches, if found
1327 - Improved video synchronization
1328 - Configurable audio output sample rate
1329Bugfixes:
1330 - ARM7: Fix SWI and IRQ timings
1331 - ARM7: Fix Thumb MUL timing
1332 - ARM7: Fix timing of multiplies to use N cycles
1333 - ARM7: ARMHotplugDetach should call deinit
1334 - Debugger: Fix use-after-free in breakpoint clearing code
1335 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1336 - GBA: Cap audio FIFO read size during deserialization
1337 - GBA: Check for corrupted savestates when loading
1338 - GBA: Check for improperly sized savestates when loading
1339 - GBA: Check for savestates made from differently sized ROMs
1340 - GBA: Fix calls to endian-independent loadstores
1341 - GBA: Fix timing of reading from timer registers
1342 - GBA: Ensure cycles never go negative
1343 - GBA Audio: Force audio FIFOs to 32-bit
1344 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1345 - GBA Audio: Fix sample order in audio channel 3
1346 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1347 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1348 - GBA Memory: Improve Thumb open bus behavior
1349 - GBA Memory: Fix potential DMA issue when loading a savestate
1350 - GBA Memory: Fix load/store multiple video memory waitstates
1351 - GBA SIO: Fix reseting when there are SIO devices attached
1352 - GBA Video: Blended sprites should never have other effects applied
1353 - GBA Video: Fix out-of-bounds tiles in mosaic
1354 - GBA Video: Fix windows not affecting sprites
1355 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1356 - GBA Video: Fix timing on first scanline
1357 - Qt: Better cleanup when a game crashes
1358 - Qt: Fix open ROM dialog filtering for archive formats
1359 - Qt: Cap the maximum number of multiplayer windows
1360 - Qt: Fix maximum year in sensor override
1361 - Qt: Fix window being too tall after exiting fullscreen
1362 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1363 - Qt: Fix analog buttons not getting unmapped
1364 - Qt: Fix passing command line options
1365 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1366 - SDL: Fix SDL build when OpenGL is missing
1367 - Util: Allow loading IPS patches that grow the ROM
1368 - VFS: Fix resource leaks if some allocations fail
1369 - VFS: Fix line-reading to return proper values
1370 - Video: Fix an issue with very long filenames
1371 - Util: Fix formatting of floats
1372Misc:
1373 - All: Add --help flag for command line programs
1374 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1375 - All: Enable static linking for Windows
1376 - All: Enable static linking for OS X
1377 - All: Threads are now named
1378 - All: Proper handling of Unicode file paths
1379 - ARM7: Add emulation for Undefined CPU mode
1380 - ARM7: Reduce the size of the Thumb instruction table
1381 - GBA: Add status log level
1382 - GBA: GBARewind now returns how many states it has rewound
1383 - GBA: SIO logging layer
1384 - GBA BIOS: Stub out SoundBias
1385 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1386 - GBA: Don't include GBACLIDebugger struct unless needed
1387 - GBA: Savedata is now synced shortly after data finishes being written
1388 - GBA: Process multiple timer events at once, if necessary
1389 - GBA Audio: Implement audio reset for channels A/B
1390 - GBA Audio: Process multiple audio events at once, if necessary
1391 - GBA Hardware: Backport generic RTC source into core
1392 - GBA Input: Allow axes and buttons to be mapped to the same key
1393 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1394 - GBA SIO: Add a dummy driver for Normal mode
1395 - GBA Thread: Add functionality for running callbacks on the GBA thread
1396 - GBA Thread: Split GBASync into a separate file
1397 - GBA Video: Refactor software renderer into separate files
1398 - GBA Video: Slightly optimize mode 0 mosaic rendering
1399 - Debugger: Free watchpoints in addition to breakpoints
1400 - Qt: Handle saving input settings better
1401 - Qt: Move GL frame drawing back onto its own thread
1402 - Qt: Fast forward (held) option moved from Other to Emulation menu
1403 - Qt: Show version info in window title
1404 - Qt: Migrate multiplayer window handling into GBAApp
1405 - Qt: Unified file opening and saving with last location
1406 - Qt: Fix windows being resizable when they shouldn't have been
1407 - Qt: Only hide cursor in full screen
1408 - Qt: Replace pause-after-frame mutex with an atomic
1409 - Qt: Add application icon and XDG desktop files
1410 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1411 - Qt: Don't save window size when entering fullscreen
1412 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1413 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1414 - Qt: Increase usability of key mapper
1415 - Qt: Show checkmark for window sizes
1416 - Qt: Set window path to loaded ROM
1417 - Perf: Ability to load savestates immediately on launch
1418 - SDL: Properly check for initialization
1419 - SDL: Clean up initialization functions
1420 - SDL: Clean up GL context
1421 - Util: Allow disabling the threading code entirely
1422 - VFS: Add sync method to force syncing with backing
1423
14240.2.1: (2015-05-13)
1425Bugfixes:
1426 - All: Fix sanitize-deb script not cleaning up after itself
1427 - All: Fix dependencies for libavcodec on Debian-derived platforms
1428 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1429 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1430 - ARM7: Fix ARM multiply instructions when PC is a destination register
1431 - Debugger: Fix use-after-free in breakpoint clearing code
1432 - Debugger: Fix boundary conditions in tab completion
1433 - GBA: Fix timers not updating timing when writing to only the reload register
1434 - GBA: Fix rewind boundary conditions
1435 - GBA: Add initial I/O register settings for background matrix registers
1436 - GBA: Fix hang when loading a savestate if sync to video is enabled
1437 - GBA: Handle out-of-bounds I/O access
1438 - GBA: Fix bounds-checking on EEPROM access
1439 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1440 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1441 - GBA Memory: Allow SRAM to be 64kB
1442 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1443 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1444 - GBA Video: Fix second frame mode 5
1445 - Perf: Fix race condition if a game crashes immediately on start
1446 - Qt: Fix Display object leak when closing a window
1447 - Qt: Fix .deb dependencies
1448 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1449 - Qt: Fix window not regaining focus after exiting savestate window
1450 - Qt: Fix regression where video would not record if the game had already started
1451 - Qt: Fix potential crash if a gamepad causes focus to change
1452 - Qt: Fix controller axis querying
1453 - Qt: Fix multiplayer windows opening as the wrong size
1454 - Qt: Fix controllers sometimes not loading the right profile
1455 - SDL: Fix boundary conditions for joystick adjustments
1456 - SDL: Allocate properly sized input maps
1457 - SDL: Fix potential build issues when Qt and SDL2 are in use
1458 - Util: Fix resource leak in UTF-8 handling code
1459 - Util: Fix a null-pointer issue when attempting to delete a key
1460 - VFS: Fix resource leaks if some allocations fail
1461 - Video: Fix an issue with very long filenames
1462Misc:
1463 - GBA Memory: Soft-crash if jumping past the end of a ROM
1464 - Qt: Show multiplayer numbers in window title
1465 - Qt: Solar sensor can have shortcuts set
1466
14670.2.0: (2015-04-03)
1468Features:
1469 - Support for gamepad axes, e.g. analog sticks or triggers
1470 - Add scale presets for up to 6x
1471 - Settings window
1472 - Bilinear resampling option
1473 - Add option to skip BIOS start screen
1474 - List of recently opened games
1475 - Support for games using the Solar Sensor
1476 - Better audio resampling via blip-buf
1477 - Game Pak overrides dialog for setting savetype and sensor values
1478 - Support for games using the tilt sensor
1479 - Remappable shortcuts for keyboard and gamepad
1480 - Rewinding of emulation
1481 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1482 - Support IPv6
1483 - Save directory of last loaded file
1484 - Support BPS patches
1485 - Automatically detect and optimize out idle loops
1486 - Configurable game overrides
1487 - Support loading 7-Zip files
1488 - Drag and drop game loading
1489 - Cheat code support
1490 - Runtime configurable audio driver
1491 - Libretro core for use with RetroArch and other front-ends
1492 - Controller profiles for setting different bindings for different controllers
1493 - Ability to lock aspect ratio
1494 - Local link cable support
1495 - Ability to switch which game controller is in use per instance
1496 - Ability to prevent opposing directional input
1497 - Warning dialog if an unimplemented BIOS feature is called
1498 - Debugger: Add CLI "frame", frame advance command
1499 - Debugger: Add CLI functions for writing to memory
1500 - Debugger: Add CLI functions for examining memory regions
1501 - Debugger: Add CLI function for writing a register
1502Bugfixes:
1503 - ARM7: Extend prefetch by one stage
1504 - ARM7: Fix cycle counting for loads
1505 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1506 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1507 - GBA: Initialize gba.sync to null
1508 - GBA: Fix timer initialization
1509 - GBA Audio: Support 16-bit writes to FIFO audio
1510 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1511 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1512 - GBA BIOS: Fix BIOS prefetch after reset
1513 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1514 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1515 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1516 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1517 - GBA Memory: Fix cycle counting for 32-bit load/stores
1518 - GBA RR: Fix fallthrough error when reading tags from a movie
1519 - GBA Thread: Fix possible hang when loading an archive
1520 - GBA Thread: Fix possible deadlock in video sync
1521 - Perf: Fix crash when the GBA thread fails to start
1522 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1523 - Qt: Fix crash when adjusting settings after closing a game
1524 - Qt: Fix crash when starting GDB stub after closing a game
1525 - Qt: Fix patch loading while a game is running
1526 - Qt: Fix crash when loading a game after stopping GDB server
1527 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1528 - Qt: Fix crash when attempting to pause if a game is not running
1529 - SDL: Properly clean up if a game doesn't launch
1530 - Util: Fix sockets on Windows
1531Misc:
1532 - All: Enable link-time optimization
1533 - Debugger: Watchpoints now work on STM/LDM instructions
1534 - Debugger: Clean up GDB stub network interfacing
1535 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1536 - Debugger: Merge Thumb BL instructions when disassembling
1537 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1538 - Debugger: Watchpoints now report address watched (fixes #68)
1539 - Debugger: Add support for soft breakpoints
1540 - Debugger: Make I/O register names be addresses instead of values
1541 - Debugger: Rename read/write commands
1542 - GBA: Improve accuracy of event timing
1543 - GBA: Add API for getting Configuration structs for overrides and input
1544 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1545 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1546 - GBA: Move A/V stream interface into core
1547 - GBA: Savestates now take into account savedata state machines (fixes #109)
1548 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1549 - GBA Memory: Simplify memory API and use fixed bus width
1550 - GBA Thread: Make GBASyncWaitFrameStart time out
1551 - GBA Video: Start video at the last scanline instead of the first
1552 - Qt: Optimize logo drawing
1553 - Qt: Move frame upload back onto main thread
1554 - Qt: Remember window position
1555 - Qt: Double-clicking on the window toggles full screen
1556 - Util: Use proper locale for reading and writing float values
1557
15580.1.1: (2015-01-24)
1559Bugfixes:
1560 - ARM7: Fix LDM writeback to a register already written
1561 - GBA: Fix timers 2 and 3 updating incorrectly
1562 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1563 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1564 - GBA Audio: Properly initialize audio FIFO channels
1565 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1566 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1567 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1568 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1569 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1570 - GBA BIOS: Fix HuffUnComp boundary conditions
1571 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1572 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1573 - GBA Memory: Filter out top nybble of DMA addresses
1574 - GBA Memory: Properly bounds-check VRAM accesses
1575 - GBA Memory: Fix initial DMA state
1576 - GBA Thread: Allow halted games to exit cleanly
1577 - GBA Video: Fix blend issues with obscured middle layers
1578 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1579 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1580 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1581 - GBA Video: Fix sprite boundary conditions with mosaic
1582 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1583 - Qt: Fix issue with set frame sizes being the wrong height
1584 - Qt: Fix emulator crashing when full screen if a game is not running
1585 - Qt: Fix window focus issues
1586 - Qt: Properly set default video recording settings
1587 - Qt: Fix a race condition when a game crashes immediately
1588 - Qt: Fix some cases where key mapping can break if focus is adjusted
1589 - Qt: Fix crash if a game pauses before any frames are shown
1590 - Debugger: Negative PC-relative loads now properly subtract the offset
1591 - Debugger: Align PC-relative loads in Thumb
1592 - Debugger: Fix watchpoints triggering too late
1593 - Debugger: Fix binary print putting spaces between digits
1594 - Video: Ensure FFmpeg encoder has audio frames
1595 - Video: Fix uncompressed PCM audio recording
1596 - Video: Fix FFmpeg crashing when the file extension is wrong
1597 - Util: Fix SOCKET_FAILED macro
1598Misc:
1599 - GBA: Exit cleanly on FATAL if the port supports it
1600 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1601 - Qt: Disable sync to video by default
1602 - Qt: Handle a game crash without crashing
1603 - Qt: Set default log level to FATAL, ERROR and WARN
1604 - Qt: Clarify some phrasing in the menus
1605 - Qt: Clear active buttons when focus is lost
1606
16070.1.0: (2014-12-13)
1608 - Initial release