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mGBA Game Boy Advance Emulator

src/platform/qt/DisplayGL.cpp (view raw)

  1/* Copyright (c) 2013-2019 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "DisplayGL.h"
  7
  8#if defined(BUILD_GL) || defined(BUILD_GLES2)
  9
 10#include "CoreController.h"
 11
 12#include <QApplication>
 13#include <QOpenGLContext>
 14#include <QOpenGLPaintDevice>
 15#include <QMutexLocker>
 16#include <QResizeEvent>
 17#include <QScreen>
 18#include <QTimer>
 19#include <QWindow>
 20
 21#include <mgba/core/core.h>
 22#include <mgba-util/math.h>
 23#ifdef BUILD_GL
 24#include "platform/opengl/gl.h"
 25#endif
 26#ifdef BUILD_GLES2
 27#include "platform/opengl/gles2.h"
 28#ifdef _WIN32
 29#include <epoxy/wgl.h>
 30#endif
 31#endif
 32
 33using namespace QGBA;
 34
 35DisplayGL::DisplayGL(const QSurfaceFormat& format, QWidget* parent)
 36	: Display(parent)
 37	, m_gl(nullptr)
 38{
 39	setAttribute(Qt::WA_NativeWindow);
 40	windowHandle()->create();
 41
 42	// This can spontaneously re-enter into this->resizeEvent before creation is done, so we
 43	// need to make sure it's initialized to nullptr before we assign the new object to it
 44	m_gl = new QOpenGLContext;
 45	m_gl->setFormat(format);
 46	m_gl->create();
 47
 48	m_gl->makeCurrent(windowHandle());
 49#if defined(_WIN32) && defined(USE_EPOXY)
 50	epoxy_handle_external_wglMakeCurrent();
 51#endif
 52	auto version = m_gl->format().version();
 53	QStringList extensions = QString(reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS))).split(' ');
 54
 55	int forceVersion = 0;
 56	if (format.majorVersion() < 2) {
 57		forceVersion = 1;
 58	}
 59
 60	if ((version == qMakePair(2, 1) && !extensions.contains("GL_ARB_framebuffer_object")) || version == qMakePair(2, 0)) {
 61		QSurfaceFormat newFormat(format);
 62		newFormat.setVersion(1, 4);
 63		forceVersion = 1;
 64		m_gl->setFormat(newFormat);
 65		m_gl->create();
 66	}
 67
 68	m_painter = new PainterGL(windowHandle(), m_gl, forceVersion);
 69}
 70
 71DisplayGL::~DisplayGL() {
 72	stopDrawing();
 73	delete m_painter;
 74	delete m_gl;
 75}
 76
 77bool DisplayGL::supportsShaders() const {
 78	return m_painter->supportsShaders();
 79}
 80
 81VideoShader* DisplayGL::shaders() {
 82	VideoShader* shaders = nullptr;
 83	if (m_drawThread) {
 84		QMetaObject::invokeMethod(m_painter, "shaders", Qt::BlockingQueuedConnection, Q_RETURN_ARG(VideoShader*, shaders));
 85	} else {
 86		shaders = m_painter->shaders();
 87	}
 88	return shaders;
 89}
 90
 91void DisplayGL::startDrawing(std::shared_ptr<CoreController> controller) {
 92	if (m_drawThread) {
 93		return;
 94	}
 95	QSize dims = controller->screenDimensions();
 96	setSystemDimensions(dims.width(), dims.height());
 97
 98	m_isDrawing = true;
 99	m_painter->setContext(controller);
100	m_painter->setMessagePainter(messagePainter());
101	m_context = controller;
102	m_painter->resize(size());
103	m_drawThread = new QThread(this);
104	m_drawThread->setObjectName("Painter Thread");
105	m_gl->doneCurrent();
106	m_gl->moveToThread(m_drawThread);
107	m_painter->moveToThread(m_drawThread);
108	if (videoProxy()) {
109		videoProxy()->moveToThread(m_drawThread);
110	}
111	connect(m_drawThread, &QThread::started, m_painter, &PainterGL::start);
112	m_drawThread->start();
113
114	lockAspectRatio(isAspectRatioLocked());
115	lockIntegerScaling(isIntegerScalingLocked());
116	interframeBlending(hasInterframeBlending());
117	showOSDMessages(isShowOSD());
118	filter(isFiltered());
119#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
120	messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatioF());
121#else
122	messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatio());
123#endif
124	resizePainter();
125	setUpdatesEnabled(false);
126}
127
128void DisplayGL::stopDrawing() {
129	if (m_drawThread) {
130		m_isDrawing = false;
131		CoreController::Interrupter interrupter(m_context);
132		QMetaObject::invokeMethod(m_painter, "stop", Qt::BlockingQueuedConnection);
133		m_drawThread->exit();
134		m_drawThread->wait();
135		m_drawThread = nullptr;
136
137		m_gl->makeCurrent(windowHandle());
138#if defined(_WIN32) && defined(USE_EPOXY)
139		epoxy_handle_external_wglMakeCurrent();
140#endif
141		setUpdatesEnabled(true);
142	}
143	m_context.reset();
144}
145
146void DisplayGL::pauseDrawing() {
147	if (m_drawThread) {
148		m_isDrawing = false;
149		CoreController::Interrupter interrupter(m_context);
150		QMetaObject::invokeMethod(m_painter, "pause", Qt::BlockingQueuedConnection);
151		setUpdatesEnabled(true);
152	}
153}
154
155void DisplayGL::unpauseDrawing() {
156	if (m_drawThread) {
157		m_isDrawing = true;
158		CoreController::Interrupter interrupter(m_context);
159		QMetaObject::invokeMethod(m_painter, "unpause", Qt::BlockingQueuedConnection);
160		setUpdatesEnabled(false);
161	}
162}
163
164void DisplayGL::forceDraw() {
165	if (m_drawThread) {
166		QMetaObject::invokeMethod(m_painter, "forceDraw");
167	}
168}
169
170void DisplayGL::lockAspectRatio(bool lock) {
171	Display::lockAspectRatio(lock);
172	if (m_drawThread) {
173		QMetaObject::invokeMethod(m_painter, "lockAspectRatio", Q_ARG(bool, lock));
174	}
175}
176
177void DisplayGL::lockIntegerScaling(bool lock) {
178	Display::lockIntegerScaling(lock);
179	if (m_drawThread) {
180		QMetaObject::invokeMethod(m_painter, "lockIntegerScaling", Q_ARG(bool, lock));
181	}
182}
183
184void DisplayGL::interframeBlending(bool enable) {
185	Display::interframeBlending(enable);
186	if (m_drawThread) {
187		QMetaObject::invokeMethod(m_painter, "interframeBlending", Q_ARG(bool, enable));
188	}
189}
190
191void DisplayGL::showOSDMessages(bool enable) {
192	Display::showOSDMessages(enable);
193	if (m_drawThread) {
194		QMetaObject::invokeMethod(m_painter, "showOSD", Q_ARG(bool, enable));
195	}
196}
197
198void DisplayGL::filter(bool filter) {
199	Display::filter(filter);
200	if (m_drawThread) {
201		QMetaObject::invokeMethod(m_painter, "filter", Q_ARG(bool, filter));
202	}
203}
204
205void DisplayGL::framePosted() {
206	if (m_drawThread) {
207		m_painter->enqueue(m_context->drawContext());
208		QMetaObject::invokeMethod(m_painter, "draw");
209	}
210}
211
212void DisplayGL::setShaders(struct VDir* shaders) {
213	if (m_drawThread) {
214		QMetaObject::invokeMethod(m_painter, "setShaders", Qt::BlockingQueuedConnection, Q_ARG(struct VDir*, shaders));
215	} else {
216		m_painter->setShaders(shaders);
217	}
218}
219
220void DisplayGL::clearShaders() {
221	QMetaObject::invokeMethod(m_painter, "clearShaders");
222}
223
224void DisplayGL::resizeContext() {
225	if (m_drawThread) {
226		m_isDrawing = false;
227		CoreController::Interrupter interrupter(m_context);
228		QMetaObject::invokeMethod(m_painter, "resizeContext", Qt::BlockingQueuedConnection);
229	}
230}
231
232void DisplayGL::setVideoScale(int scale) {
233	if (m_drawThread) {
234		m_isDrawing = false;
235		CoreController::Interrupter interrupter(m_context);
236		mCoreConfigSetIntValue(&m_context->thread()->core->config, "videoScale", scale);
237		QMetaObject::invokeMethod(m_painter, "resizeContext", Qt::BlockingQueuedConnection);
238	}
239}
240
241void DisplayGL::resizeEvent(QResizeEvent* event) {
242	Display::resizeEvent(event);
243	resizePainter();
244}
245
246void DisplayGL::resizePainter() {
247	if (m_drawThread) {
248		QMetaObject::invokeMethod(m_painter, "resize", Qt::BlockingQueuedConnection, Q_ARG(QSize, size()));
249	}
250}
251
252void DisplayGL::setVideoProxy(std::shared_ptr<VideoProxy> proxy) {
253	Display::setVideoProxy(proxy);
254	if (m_drawThread && proxy) {
255		proxy->moveToThread(m_drawThread);
256	}
257	m_painter->setVideoProxy(proxy);
258}
259
260int DisplayGL::framebufferHandle() {
261	return m_painter->glTex();
262}
263
264PainterGL::PainterGL(QWindow* surface, QOpenGLContext* parent, int forceVersion)
265	: m_gl(parent)
266	, m_surface(surface)
267{
268#ifdef BUILD_GL
269	mGLContext* glBackend;
270#endif
271#ifdef BUILD_GLES2
272	mGLES2Context* gl2Backend;
273#endif
274
275	m_gl->makeCurrent(m_surface);
276	m_window = new QOpenGLPaintDevice;
277	{
278		// XXX: Qt creates TLS for OpenGL objects in the local thread
279		// We need to prevent that thread from being the painter thread
280		// Qt also caches the engine object on the device if a different
281		// engine is active, so let's make a temporary one
282		QOpenGLPaintDevice* fakeDevice = new QOpenGLPaintDevice;
283		QPainter fakePainter(fakeDevice);
284		m_window->paintEngine();
285	}
286#if defined(_WIN32) && defined(USE_EPOXY)
287	epoxy_handle_external_wglMakeCurrent();
288#endif
289
290#ifdef BUILD_GLES2
291	auto version = m_gl->format().version();
292	QStringList extensions = QString(reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS))).split(' ');
293	if (forceVersion != 1 && ((version == qMakePair(2, 1) && extensions.contains("GL_ARB_framebuffer_object")) || version.first > 2)) {
294		gl2Backend = static_cast<mGLES2Context*>(malloc(sizeof(mGLES2Context)));
295		mGLES2ContextCreate(gl2Backend);
296		m_backend = &gl2Backend->d;
297		m_supportsShaders = true;
298	}
299#endif
300
301#ifdef BUILD_GL
302	 if (!m_backend) {
303		glBackend = static_cast<mGLContext*>(malloc(sizeof(mGLContext)));
304		mGLContextCreate(glBackend);
305		m_backend = &glBackend->d;
306		m_supportsShaders = false;
307	}
308#endif
309	m_backend->swap = [](VideoBackend* v) {
310		PainterGL* painter = static_cast<PainterGL*>(v->user);
311		if (!painter->m_gl->isValid()) {
312			return;
313		}
314		painter->m_gl->swapBuffers(painter->m_surface);
315		painter->m_gl->makeCurrent(painter->m_surface);
316#if defined(_WIN32) && defined(USE_EPOXY)
317		epoxy_handle_external_wglMakeCurrent();
318#endif
319	};
320
321	m_backend->init(m_backend, 0);
322#ifdef BUILD_GLES2
323	if (m_supportsShaders) {
324		m_shader.preprocessShader = static_cast<void*>(&reinterpret_cast<mGLES2Context*>(m_backend)->initialShader);
325	}
326#endif
327
328	m_backend->user = this;
329	m_backend->filter = false;
330	m_backend->lockAspectRatio = false;
331	m_backend->interframeBlending = false;
332
333	for (auto& buf : m_buffers) {
334		m_free.append(&buf.front());
335	}
336}
337
338PainterGL::~PainterGL() {
339	m_gl->makeCurrent(m_surface);
340#if defined(_WIN32) && defined(USE_EPOXY)
341	epoxy_handle_external_wglMakeCurrent();
342#endif
343#ifdef BUILD_GLES2
344	if (m_shader.passes) {
345		mGLES2ShaderFree(&m_shader);
346	}
347#endif
348	m_backend->deinit(m_backend);
349	m_gl->doneCurrent();
350	free(m_backend);
351	m_backend = nullptr;
352	delete m_window;
353}
354
355void PainterGL::setContext(std::shared_ptr<CoreController> context) {
356	m_context = context;
357	resizeContext();
358}
359
360void PainterGL::resizeContext() {
361	if (!m_context) {
362		return;
363	}
364
365	if (m_started) {
366		mCore* core = m_context->thread()->core;
367		core->reloadConfigOption(core, "videoScale", NULL);
368	}
369
370	QSize size = m_context->screenDimensions();
371	m_backend->setDimensions(m_backend, size.width(), size.height());
372}
373
374void PainterGL::setMessagePainter(MessagePainter* messagePainter) {
375	m_messagePainter = messagePainter;
376}
377
378void PainterGL::resize(const QSize& size) {
379	m_size = size;
380	m_window->setSize(m_size);
381	if (m_started && !m_active) {
382		forceDraw();
383	}
384}
385
386void PainterGL::lockAspectRatio(bool lock) {
387	m_backend->lockAspectRatio = lock;
388	resize(m_size);
389}
390
391void PainterGL::lockIntegerScaling(bool lock) {
392	m_backend->lockIntegerScaling = lock;
393	resize(m_size);
394}
395
396void PainterGL::interframeBlending(bool enable) {
397	m_backend->interframeBlending = enable;
398}
399
400void PainterGL::showOSD(bool enable) {
401	m_showOSD = enable;
402}
403
404void PainterGL::filter(bool filter) {
405	m_backend->filter = filter;
406	if (m_started && !m_active) {
407		forceDraw();
408	}
409}
410
411void PainterGL::start() {
412	m_gl->makeCurrent(m_surface);
413#if defined(_WIN32) && defined(USE_EPOXY)
414	epoxy_handle_external_wglMakeCurrent();
415#endif
416
417#ifdef BUILD_GLES2
418	if (m_supportsShaders && m_shader.passes) {
419		mGLES2ShaderAttach(reinterpret_cast<mGLES2Context*>(m_backend), static_cast<mGLES2Shader*>(m_shader.passes), m_shader.nPasses);
420	}
421#endif
422
423	m_buffer = nullptr;
424	m_active = true;
425	m_started = true;
426}
427
428void PainterGL::draw() {
429	if (!m_active || m_queue.isEmpty()) {
430		return;
431	}
432	mCoreSync* sync = &m_context->thread()->impl->sync;
433	mCoreSyncWaitFrameStart(sync);
434	dequeue();
435	if (!m_delayTimer.isValid()) {
436		m_delayTimer.start();
437	} else if (sync->audioWait || sync->videoFrameWait) {
438		while (m_delayTimer.nsecsElapsed() + 2000000 < 1000000000 / sync->fpsTarget) {
439			QThread::usleep(500);
440		}
441		m_delayTimer.restart();
442	}
443	mCoreSyncWaitFrameEnd(sync);
444
445	forceDraw();
446}
447
448void PainterGL::forceDraw() {
449	m_painter.begin(m_window);
450	performDraw();
451	m_painter.end();
452	if (!m_context->thread()->impl->sync.audioWait && !m_context->thread()->impl->sync.videoFrameWait) {
453		if (m_delayTimer.elapsed() < 1000 / m_surface->screen()->refreshRate()) {
454			return;
455		}
456		m_delayTimer.restart();
457	}
458	m_backend->swap(m_backend);
459}
460
461void PainterGL::stop() {
462	m_active = false;
463	m_started = false;
464	dequeueAll();
465	m_backend->clear(m_backend);
466	m_backend->swap(m_backend);
467	if (m_videoProxy) {
468		m_videoProxy->reset();
469	}
470	m_gl->doneCurrent();
471	m_gl->moveToThread(m_surface->thread());
472	m_context.reset();
473	moveToThread(m_gl->thread());
474	if (m_videoProxy) {
475		m_videoProxy->moveToThread(m_gl->thread());
476	}
477}
478
479void PainterGL::pause() {
480	m_active = false;
481}
482
483void PainterGL::unpause() {
484	m_active = true;
485}
486
487void PainterGL::performDraw() {
488	m_painter.beginNativePainting();
489	float r = m_surface->devicePixelRatio();
490	m_backend->resized(m_backend, m_size.width() * r, m_size.height() * r);
491	if (m_buffer) {
492		m_backend->postFrame(m_backend, m_buffer);
493	}
494	m_backend->drawFrame(m_backend);
495	m_painter.endNativePainting();
496	if (m_showOSD && m_messagePainter) {
497		m_messagePainter->paint(&m_painter);
498	}
499}
500
501void PainterGL::enqueue(const uint32_t* backing) {
502	QMutexLocker locker(&m_mutex);
503	uint32_t* buffer = nullptr;
504	if (backing) {
505		if (m_free.isEmpty()) {
506			buffer = m_queue.dequeue();
507		} else {
508			buffer = m_free.takeLast();
509		}
510		if (buffer) {
511			QSize size = m_context->screenDimensions();
512			memcpy(buffer, backing, size.width() * size.height() * BYTES_PER_PIXEL);
513		}
514	}
515	m_queue.enqueue(buffer);
516}
517
518void PainterGL::dequeue() {
519	QMutexLocker locker(&m_mutex);
520	if (m_queue.isEmpty()) {
521		return;
522	}
523	uint32_t* buffer = m_queue.dequeue();
524	if (m_buffer) {
525		m_free.append(m_buffer);
526		m_buffer = nullptr;
527	}
528	m_buffer = buffer;
529}
530
531void PainterGL::dequeueAll() {
532	uint32_t* buffer = 0;
533	m_mutex.lock();
534	while (!m_queue.isEmpty()) {
535		buffer = m_queue.dequeue();
536		if (buffer) {
537			m_free.append(buffer);
538		}
539	}
540	if (buffer) {
541		m_backend->postFrame(m_backend, buffer);
542	}
543	if (m_buffer) {
544		m_free.append(m_buffer);
545		m_buffer = nullptr;
546	}
547	m_mutex.unlock();
548}
549
550void PainterGL::setVideoProxy(std::shared_ptr<VideoProxy> proxy) {
551	m_videoProxy = proxy;
552}
553
554void PainterGL::setShaders(struct VDir* dir) {
555	if (!supportsShaders()) {
556		return;
557	}
558#ifdef BUILD_GLES2
559	if (!m_started) {
560		m_gl->makeCurrent(m_surface);
561#if defined(_WIN32) && defined(USE_EPOXY)
562		epoxy_handle_external_wglMakeCurrent();
563#endif
564	}
565	if (m_shader.passes) {
566		mGLES2ShaderDetach(reinterpret_cast<mGLES2Context*>(m_backend));
567		mGLES2ShaderFree(&m_shader);
568	}
569	mGLES2ShaderLoad(&m_shader, dir);
570	if (m_started) {
571		mGLES2ShaderAttach(reinterpret_cast<mGLES2Context*>(m_backend), static_cast<mGLES2Shader*>(m_shader.passes), m_shader.nPasses);
572	} else {
573		m_gl->doneCurrent();
574	}
575#endif
576}
577
578void PainterGL::clearShaders() {
579	if (!supportsShaders()) {
580		return;
581	}
582#ifdef BUILD_GLES2
583	if (!m_started) {
584		m_gl->makeCurrent(m_surface);
585#if defined(_WIN32) && defined(USE_EPOXY)
586		epoxy_handle_external_wglMakeCurrent();
587#endif
588	}
589	if (m_shader.passes) {
590		mGLES2ShaderDetach(reinterpret_cast<mGLES2Context*>(m_backend));
591		mGLES2ShaderFree(&m_shader);
592	}
593	if (!m_started) {
594		m_gl->doneCurrent();
595	}
596#endif
597}
598
599VideoShader* PainterGL::shaders() {
600	return &m_shader;
601}
602
603int PainterGL::glTex() {
604#ifdef BUILD_GLES2
605	if (supportsShaders()) {
606		mGLES2Context* gl2Backend = reinterpret_cast<mGLES2Context*>(m_backend);
607		return gl2Backend->tex;
608	}
609#endif
610#ifdef BUILD_GL
611	mGLContext* glBackend = reinterpret_cast<mGLContext*>(m_backend);
612	return glBackend->tex[0];
613#else
614	return -1;
615#endif
616}
617
618#endif