src/commands/shoot.ts (view raw)
1import { SlashCommandBuilder, ChatInputCommandInteraction } from 'discord.js';
2import { getChannel } from '../functions/voice';
3import { getMagazine } from '../functions/magazines';
4
5module.exports = {
6 data: new SlashCommandBuilder()
7 .setName('shoot')
8 .setDescription('Kick a random member of your voice channel.'),
9
10 async execute(interaction: ChatInputCommandInteraction) {
11 const channel = await getChannel(interaction);
12 if (typeof channel == 'string')
13 return await interaction.reply({ content: channel, ephemeral: true });
14
15 const voiceChannelUsers = interaction.guild.voiceStates.cache.filter(
16 (voiceState) => voiceState.channelId === channel.id
17 );
18
19 const magazine = getMagazine(interaction.user.id);
20 if (!magazine.shoot())
21 return await interaction.reply({ content: `💨 Too bad... You're out of bullets.` });
22
23 const members = voiceChannelUsers.map((voiceState) => voiceState.member);
24 const l = members.length;
25 const randomIndex = Math.floor(Math.random() * l);
26 const toBeKicked = members[randomIndex].user.bot ? members[(randomIndex + 1) % l] : members[randomIndex];
27
28 toBeKicked.voice.disconnect();
29 const victimName = toBeKicked.nickname ?? toBeKicked.user.globalName;
30 return await interaction.reply({ content: `💥 Bang! **${victimName}** was shot. **${magazine.left}/${magazine.size} bullets** left in your magazine.` });
31 },
32};