src/commands/shoot.ts (view raw)
1import { SlashCommandBuilder, ChatInputCommandInteraction, GuildMember, APIInteractionGuildMember } from 'discord.js';
2import { getChannel } from '../functions/voice';
3import { getMagazine } from '../functions/magazines';
4
5const bustProbability = 0.5;
6
7module.exports = {
8 data: new SlashCommandBuilder()
9 .setName('shoot')
10 .setDescription('Kick a random member of your voice channel.'),
11
12 async execute(interaction: ChatInputCommandInteraction) {
13 const channel = await getChannel(interaction);
14 if (typeof channel == 'string')
15 return await interaction.reply({ content: channel, ephemeral: true });
16
17 const voiceChannelUsers = interaction.guild.voiceStates.cache.filter(
18 (voiceState) => voiceState.channelId === channel.id
19 );
20
21 const magazine = getMagazine(interaction.user.id);
22 if (!magazine.shoot())
23 return await interaction.reply({ content: `💨 Too bad... You're out of bullets.` });
24
25 const allMembers = voiceChannelUsers.map((voiceState) => voiceState.member);
26 const killerId = interaction.user.id
27
28 let toBeKicked: GuildMember;
29 if (Math.random() >= bustProbability) {
30 toBeKicked = allMembers.find((e) => e.user.id === killerId);
31 } else {
32 const members = allMembers.filter((m) => !m.user.bot && m.user.id != killerId);
33 const l = members.length;
34 const randomIndex = Math.floor(Math.random() * l);
35 toBeKicked = members[randomIndex].user.bot ? members[(randomIndex + 1) % l] : members[randomIndex];
36 }
37
38 toBeKicked.voice.disconnect();
39 const victimName = toBeKicked.nickname ?? toBeKicked.user.globalName ?? toBeKicked.user.tag;
40 return await interaction.reply({ content: `💥 Bang! **${victimName}** was shot. **${magazine.left}/${magazine.size} bullets** left in your magazine.` });
41 },
42};