all repos — Legends-RPG @ 468b0801c22e6e19227024b6258b56aadd4d3da3

A fantasy mini-RPG built with Python and Pygame.

data/observer.py (view raw)

  1"""
  2Module for all game observers.
  3"""
  4from . import constants as c
  5from .components import attackitems
  6from . import setup
  7
  8class Battle(object):
  9    """
 10    Observes events of battle and passes info to components.
 11    """
 12    def __init__(self, level):
 13        self.level = level
 14        self.info_box = level.info_box
 15        self.select_box = level.info_box
 16        self.arrow = level.arrow
 17        self.player = level.player
 18        self.enemies = level.enemy_group
 19        self.enemy_list = level.enemy_list
 20        self.enemy_index = level.enemy_index
 21        self.set_observer_for_enemies()
 22        self.event_dict = self.make_event_dict()
 23
 24    def set_observer_for_enemies(self):
 25        for enemy in self.enemies:
 26            enemy.observers.append(self)
 27
 28    def make_event_dict(self):
 29        """
 30        Make a dictionary of events the Observer can
 31        receive.
 32        """
 33        event_dict = {c.END_BATTLE: self.end_battle,
 34                      c.SELECT_ACTION: self.select_action,
 35                      c.SELECT_ITEM: self.select_item,
 36                      c.SELECT_ENEMY: self.select_enemy,
 37                      c.SELECT_MAGIC: self.select_magic,
 38                      c.ENEMY_ATTACK: self.enemy_attack,
 39                      c.SWITCH_ENEMY: self.switch_enemy,
 40                      c.PLAYER_ATTACK: self.player_attack,
 41                      c.ATTACK_ANIMATION: self.enemy_damaged,
 42                      c.RUN_AWAY: self.run_away,
 43                      c.BATTLE_WON: self.battle_won,
 44                      c.ENEMY_ATTACK_DAMAGE: self.display_enemy_attack_damage,
 45                      c.DRINK_HEALING_POTION: self.drink_healing_potion,
 46                      c.CURE_SPELL: self.cure_spell}
 47
 48        return event_dict
 49
 50    def on_notify(self, event):
 51        """
 52        Notify Observer of event.
 53        """
 54        if event in self.event_dict:
 55            self.event_dict[event]()
 56
 57    def end_battle(self):
 58        """
 59        End Battle and flip to previous state.
 60        """
 61        self.level.end_battle()
 62
 63    def select_action(self):
 64        """
 65        Set components to select action.
 66        """
 67        self.level.state = c.SELECT_ACTION
 68        self.arrow.index = 0
 69        self.arrow.state = c.SELECT_ACTION
 70        self.arrow.image = setup.GFX['smallarrow']
 71        self.info_box.state = c.SELECT_ACTION
 72
 73    def select_enemy(self):
 74        self.level.state = c.SELECT_ENEMY
 75        self.arrow.index = 0
 76        self.arrow.state = c.SELECT_ENEMY
 77
 78    def select_item(self):
 79        self.level.state = c.SELECT_ITEM
 80        self.info_box.state = c.SELECT_ITEM
 81        self.arrow.become_select_item_state()
 82
 83    def select_magic(self):
 84        self.level.state = c.SELECT_MAGIC
 85        self.info_box.state = c.SELECT_MAGIC
 86        self.arrow.become_select_magic_state()
 87
 88    def enemy_attack(self):
 89        enemy = self.level.enemy_list[self.level.enemy_index]
 90        enemy.enter_enemy_attack_state()
 91        self.info_box.state = c.ENEMY_ATTACK
 92
 93    def switch_enemy(self):
 94        """Switch which enemy is attacking player."""
 95        if self.level.enemy_index < len(self.level.enemy_list) - 1:
 96            self.level.enemy_index += 1
 97            self.on_notify(c.ENEMY_ATTACK)
 98
 99    def display_enemy_attack_damage(self):
100        if self.enemy_index > len(self.enemy_list) - 1:
101            self.enemy_index = 0
102        enemy = self.enemy_list[self.enemy_index]
103        player_damage = enemy.calculate_hit()
104        self.level.damage_points.add(
105            attackitems.HealthPoints(player_damage,
106                                     self.player.rect.topright))
107        self.info_box.set_player_damage(player_damage)
108        self.info_box.state = c.DISPLAY_ENEMY_ATTACK_DAMAGE
109        self.level.state = c.DISPLAY_ENEMY_ATTACK_DAMAGE
110        self.level.set_timer_to_current_time()
111        self.level.player_damaged(player_damage)
112        if player_damage:
113            self.player.damaged = True
114
115    def player_attack(self):
116        enemy_posx = self.arrow.rect.x + 60
117        enemy_posy = self.arrow.rect.y - 20
118        enemy_pos = (enemy_posx, enemy_posy)
119        enemy_to_attack = None
120
121        for enemy in self.enemies:
122            if enemy.rect.topleft == enemy_pos:
123                enemy_to_attack = enemy
124
125        self.player.enter_attack_state(enemy_to_attack)
126        self.arrow.become_invisible_surface()
127
128    def enemy_damaged(self):
129        """
130        Make an attack animation over attacked enemy.
131        """
132        enemy_damage = self.player.calculate_hit()
133        self.level.damage_points.add(
134            attackitems.HealthPoints(enemy_damage,
135                                     self.player.attacked_enemy.rect.topright))
136
137        self.info_box.set_enemy_damage(enemy_damage)
138        self.info_box.state = c.ENEMY_HIT
139
140        self.arrow.state = c.SELECT_ACTION
141        self.arrow.index = 0
142        self.level.attack_enemy(enemy_damage)
143        self.level.set_timer_to_current_time()
144        self.level.state = c.ENEMY_HIT
145
146    def run_away(self):
147        self.level.end_battle()
148
149    def battle_won(self):
150        self.level.end_battle()
151
152    def drink_healing_potion(self):
153        """
154        Give player a healing potion.
155        """
156        self.player.healing = True
157        self.level.set_timer_to_current_time()
158        self.level.state = c.DRINK_HEALING_POTION
159        self.arrow.become_invisible_surface()
160        self.level.enemy_index = 0
161        self.level.damage_points.add(
162            attackitems.HealthPoints(30,
163                                     self.player.rect.topright,
164                                     False))
165        self.level.player_healed(30)
166        self.info_box.state = c.DRINK_HEALING_POTION
167
168    def cure_spell(self):
169        """
170        Cast cure spell on player.
171        """
172        self.player.healing = True
173        self.level.set_timer_to_current_time()
174        self.level.state = c.CURE_SPELL
175        self.arrow.become_invisible_surface()
176        self.level.enemy_index = 0
177        self.level.damage_points.add(
178            attackitems.HealthPoints(50, self.player.rect.topright, False))
179        self.level.player_healed(50)
180        self.info_box.state = c.DRINK_HEALING_POTION
181
182
183