Added another screenshot, fixed a small bug.
Justin Armstrong justinmeister@gmail.com
Fri, 25 Apr 2014 12:43:54 -0700
4 files changed,
5 insertions(+),
0 deletions(-)
M
data/battlegui.py
→
data/battlegui.py
@@ -200,6 +200,8 @@ """
Select what action the player should take. """ self.pos_list = self.make_select_action_pos_list() + if self.index > (len(self.pos_list) - 1): + print self.pos_list, self.index self.rect.topleft = self.pos_list[self.index] self.check_input(keys)
M
data/observer.py
→
data/observer.py
@@ -113,6 +113,7 @@ Make an attack animation over attacked enemy.
""" self.arrow.remove_pos(self.player.attacked_enemy) self.arrow.state = c.SELECT_ACTION + self.arrow.index = 0 self.level.attack_enemy() self.info_box.state = c.ENEMY_HIT