Added old man's house and evil castle to overworld
Justin Armstrong justinmeister@gmail.com
Sun, 06 Apr 2014 22:44:32 -0700
5 files changed,
36 insertions(+),
26 deletions(-)
M
data/states/overworld/blockers.txt
→
data/states/overworld/blockers.txt
@@ -1,28 +1,28 @@
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M
data/states/overworld/layer1extra.txt
→
data/states/overworld/layer1extra.txt
@@ -1,12 +1,12 @@
000000000000000000000000000000 000000000000000000000000000000 000000000000000000000000000000 +000500000000000000000000000000 000000000000000000000000000000 000000000000000000000000000000 000000000000000000000000000000 000000000000000000000000000000 -000000000000000000000000000000 -000000000000000000000000000000 +000000000000000000000000040000 000000000000000000000000000000 000000000000000000000000000000 000000000000000000000000000000
M
data/tilemap.py
→
data/tilemap.py
@@ -18,6 +18,8 @@ castle_door = setup.GFX['castledoor']
medieval_signs = setup.GFX['medievalsigns'] house = setup.GFX['house'] houseoverworld = setup.GFX['houseoverworld'] + oldmanhouse = setup.GFX['house1'] + evilcastle = setup.GFX['evilcastle'] tile_dict['pavement'] = get_tile(32, 48, tileset2) tile_dict['house wall'] = get_tile(64, 48, tileset2)@@ -79,6 +81,8 @@ tile_dict['rightwater1'] = get_tile(144, 0, tileset2)
tile_dict['rightwater2'] = get_tile(144, 16, tileset2) tile_dict['rightwater3'] = get_tile(64, 16, tileset2) tile_dict['houseoverworld'] = get_tile(0, 0, houseoverworld, 128, 128) + tile_dict['oldmanhouse'] = get_tile(0, 0, oldmanhouse, 32, 32) + tile_dict['evilcastle'] = get_tile(0, 0, evilcastle, 128, 128) return tile_dict@@ -271,6 +275,12 @@ tile = tile_dict['black tile']
blit_tile_to_map(tile, row, column, map) elif letter == 'P': tile = tile_dict['houseoverworld'] + blit_tile_to_map(tile, row, column, map) + elif letter == '4': + tile = tile_dict['oldmanhouse'] + blit_tile_to_map(tile, row, column, map) + elif letter == '5': + tile = tile_dict['evilcastle'] blit_tile_to_map(tile, row, column, map) tile_map.close()