Can move the arrow to each enemy.
Justin Armstrong justinmeister@gmail.com
Fri, 18 Apr 2014 09:42:43 -0700
1 files changed,
25 insertions(+),
41 deletions(-)
jump to
M
data/states/battle.py
→
data/states/battle.py
@@ -31,11 +31,10 @@ """Initialize state attributes"""
self.current_time = current_time self.game_data = game_data self.background = self.make_background() - self.enemy_pos_list = [] - self.enemy_group = self.make_enemies() + self.enemy_group, self.enemy_pos_list = self.make_enemies() self.player_group = self.make_player() self.info_box = InfoBox() - self.arrow = SelectArrow(self.enemy_group) + self.arrow = SelectArrow(self.enemy_pos_list) self.select_box = SelectBox() self.state = SELECT_ACTION self.select_action_state_dict = self.make_selection_state_dict()@@ -56,20 +55,25 @@ return background_group
def make_enemies(self): """Make the enemies for the battle. Return sprite group""" - group = pg.sprite.Group() - columns = random.randint(1,3) - rows = random.randint(1,3) + pos_list = [] - for column in range(columns): - for row in range(rows): + for column in range(3): + for row in range(3): x = (column * 100) + 100 y = (row * 100) + 100 - enemy = person.Person('devil', x, y, 'down', 'battle resting') - enemy.image = pg.transform.scale2x(enemy.image) - group.add(enemy) - self.enemy_pos_list.append(enemy.rect.topleft) + pos_list.append([x,y]) + + enemy_group = pg.sprite.Group() + + for enemy in range(random.randint(1, 6)): + enemy_group.add(person.Person('devil', 0, 0, + 'down', 'battle resting')) + + for i, enemy in enumerate(enemy_group): + enemy.rect.topleft = pos_list[i] + enemy.image = pg.transform.scale2x(enemy.image) - return group + return enemy_group, pos_list[0:len(enemy_group)] def make_player(self): """Make the sprite for the player's character"""@@ -288,7 +292,7 @@
class SelectArrow(object): """Small arrow for menu""" - def __init__(self, enemy_group): + def __init__(self, enemy_pos_list): self.image = setup.GFX['smallarrow'] self.rect = self.image.get_rect() self.state = 'select action'@@ -297,7 +301,7 @@ self.pos_list = self.make_select_action_pos_list()
self.index = 0 self.rect.topleft = self.pos_list[self.index] self.allow_input = False - self.enemies = enemy_group + self.enemy_pos_list = enemy_pos_list def make_state_dict(self): """Make state dictionary"""@@ -338,29 +342,14 @@ pos_list.append((x, y))
return pos_list - def make_select_enemy_pos_list(self): - """ - Make the list of positions the arrow can be when selecting - enemy. - """ - pos_list = [] - - for enemy in self.enemies: - x = enemy.rect.x - 10 - y = enemy.rect.y - 10 - pos_list.append((x, y)) - - print pos_list - - return pos_list - - def select_enemy(self, keys): """ Select what enemy you want to take action on. """ - self.pos_list = self.make_select_enemy_pos_list() - self.rect.topleft = self.pos_list[self.index] + self.pos_list = self.enemy_pos_list + pos = self.pos_list[self.index] + self.rect.x = pos[0] - 60 + self.rect.y = pos[1] + 20 if self.allow_input: if keys[pg.K_DOWN] and self.index < (len(self.pos_list) - 1):@@ -369,15 +358,10 @@ self.allow_input = False
elif keys[pg.K_UP] and self.index > 0: self.index -= 1 self.allow_input = False - elif keys[pg.K_RIGHT] and self.index < (len(self.pos_list) - 4): - self.index += 3 - self.allow_input = False - elif keys[pg.K_RIGHT] and self.index >= 3: - self.index -= 3 - self.allow_input = False + if keys[pg.K_DOWN] == False and keys[pg.K_UP] == False \ - and keys[pg.K_RIGHT] and keys[pg.K_LEFT]: + and keys[pg.K_RIGHT] == False and keys[pg.K_LEFT] == False: self.allow_input = True