all repos — RPG @ 0d2b7dd3aa83d4e0ad258b02569c7e84be40b803

Fully functional 3D turn based role playing game coded in C# and base Unity.

Assets/Models/Girl/Mdea_MAT.mat (view raw)

 1%YAML 1.1
 2%TAG !u! tag:unity3d.com,2011:
 3--- !u!21 &2100000
 4Material:
 5  serializedVersion: 6
 6  m_ObjectHideFlags: 0
 7  m_CorrespondingSourceObject: {fileID: 0}
 8  m_PrefabInstance: {fileID: 0}
 9  m_PrefabAsset: {fileID: 0}
10  m_Name: Mdea_MAT
11  m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
12  m_ShaderKeywords: _SPECGLOSSMAP
13  m_LightmapFlags: 4
14  m_EnableInstancingVariants: 0
15  m_DoubleSidedGI: 0
16  m_CustomRenderQueue: -1
17  stringTagMap: {}
18  disabledShaderPasses: []
19  m_SavedProperties:
20    serializedVersion: 3
21    m_TexEnvs:
22    - _BumpMap:
23        m_Texture: {fileID: 0}
24        m_Scale: {x: 1, y: 1}
25        m_Offset: {x: 0, y: 0}
26    - _DetailAlbedoMap:
27        m_Texture: {fileID: 0}
28        m_Scale: {x: 1, y: 1}
29        m_Offset: {x: 0, y: 0}
30    - _DetailMask:
31        m_Texture: {fileID: 0}
32        m_Scale: {x: 1, y: 1}
33        m_Offset: {x: 0, y: 0}
34    - _DetailNormalMap:
35        m_Texture: {fileID: 0}
36        m_Scale: {x: 1, y: 1}
37        m_Offset: {x: 0, y: 0}
38    - _EmissionMap:
39        m_Texture: {fileID: 0}
40        m_Scale: {x: 1, y: 1}
41        m_Offset: {x: 0, y: 0}
42    - _MainTex:
43        m_Texture: {fileID: 2800000, guid: f97ea9af2f71f044bbacff984d4dd3f1, type: 3}
44        m_Scale: {x: 1, y: 1}
45        m_Offset: {x: 0, y: 0}
46    - _MetallicGlossMap:
47        m_Texture: {fileID: 0}
48        m_Scale: {x: 1, y: 1}
49        m_Offset: {x: 0, y: 0}
50    - _OcclusionMap:
51        m_Texture: {fileID: 0}
52        m_Scale: {x: 1, y: 1}
53        m_Offset: {x: 0, y: 0}
54    - _ParallaxMap:
55        m_Texture: {fileID: 0}
56        m_Scale: {x: 1, y: 1}
57        m_Offset: {x: 0, y: 0}
58    - _SpecGlossMap:
59        m_Texture: {fileID: 2800000, guid: e4a7bf0fa003d854593e1b3f901c10cd, type: 3}
60        m_Scale: {x: 1, y: 1}
61        m_Offset: {x: 0, y: 0}
62    m_Floats:
63    - _BumpScale: 1
64    - _Cutoff: 0.5
65    - _DetailNormalMapScale: 1
66    - _DstBlend: 0
67    - _GlossMapScale: 1
68    - _Glossiness: 0
69    - _GlossyReflections: 1
70    - _Metallic: 0
71    - _Mode: 0
72    - _OcclusionStrength: 1
73    - _Parallax: 0.02
74    - _SmoothnessTextureChannel: 0
75    - _SpecularHighlights: 1
76    - _SrcBlend: 1
77    - _UVSec: 0
78    - _ZWrite: 1
79    m_Colors:
80    - _Color: {r: 1, g: 1, b: 1, a: 1}
81    - _EmissionColor: {r: 0, g: 0, b: 0, a: 0}
82    - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}