Assets/Scripts/Menu/MenuManager.cs (view raw)
1using UnityEngine;
2using UnityEngine.Audio;
3using UnityEngine.SceneManagement;
4using UnityEngine.UI;
5
6public class MenuManager : MonoBehaviour
7{
8 public GameObject loadPanel;
9 public GameObject creditsPanel;
10 public GameObject settingsPanel;
11 public AudioMixer mixer;
12
13 private SettingsManager sm;
14 enum Panel
15 {
16 None = -1,
17 Load = 0,
18 Credits = 1,
19 Settings = 2
20 }
21 Panel currentPanel = Panel.None;
22
23 private void Start() //remember this is shared between gameover and main menu
24 {
25 UI.showCursor(true);
26 //set music menu
27 mixer.SetFloat("MusicVolume", Mathf.Log10(PlayerPrefs.GetFloat("MusicVolume", 0.75f)) * 20);
28 mixer.SetFloat("SfxVolume", Mathf.Log10(PlayerPrefs.GetFloat("SfxVolume", 0.75f)) * 20);
29
30 GameMaster.Instance.resetGame();
31 if (settingsPanel)
32 {
33 sm = settingsPanel.GetComponent<SettingsManager>();
34 settingsPanel.SetActive(false); //TODO: start with settings panel open or set mixer volume in another way
35 }
36 }
37
38 #region Menu buttons
39 public void NewGame()
40 {
41 SceneManager.LoadScene("Tutorial");
42 }
43
44 public void LoadGame()
45 {
46 hideAllPanels();
47 if(currentPanel == Panel.Load)
48 {
49 currentPanel = Panel.None;
50 } else
51 {
52 currentPanel = Panel.Load;
53 Button btn;
54 //Fill load slots
55 for (int i = 0; i < loadPanel.transform.childCount; i++)
56 {
57 btn = loadPanel.transform.GetChild(i).GetComponent<Button>();
58 UI.setSLButtonText(btn, i, true);
59 }
60 loadPanel.SetActive(true);
61 }
62 }
63
64 public void Credits()
65 {
66 hideAllPanels();
67 if (currentPanel == Panel.Credits)
68 {
69 currentPanel = Panel.None;
70 }
71 else
72 {
73 currentPanel = Panel.Credits;
74 creditsPanel.SetActive(true);
75 }
76 }
77
78 public void Settings()
79 {
80 hideAllPanels();
81 if (currentPanel == Panel.Settings)
82 {
83 currentPanel = Panel.None;
84 }
85 else
86 {
87 currentPanel = Panel.Settings;
88 settingsPanel.SetActive(true);
89 }
90 }
91
92 public void Quit()
93 {
94 Application.Quit();
95 }
96 #endregion
97
98 #region GameOver Button
99 public void BackToMainMenu()
100 {
101 SceneManager.LoadScene("Menu");
102 }
103 #endregion
104
105 private void hideAllPanels()
106 {
107 loadPanel.SetActive(false);
108 creditsPanel.SetActive(false);
109 settingsPanel.SetActive(false);
110 }
111}