Assets/Scripts/Utility/Inventory/Items/BottledMiracle.cs (view raw)
1using System.Collections;
2using System.Collections.Generic;
3using UnityEngine;
4
5[System.Serializable]
6public class BottledMiracle : Item
7{
8 public BottledMiracle()
9 {
10 name = "Miracle in a bottle";
11 price = 350;
12 effect = new ReviveFull();
13 consumable = true;
14 description = "Somebody managed to fit a whole miracle inside this bottle.";
15 }
16}