Assets/Scripts/Battle/Abilities/HealBig.cs (view raw)
1using System.Collections;
2using System.Collections.Generic;
3using UnityEngine;
4
5[System.Serializable]
6public class HealBig : Heal
7{
8 public HealBig()
9 {
10 dbName = "HealBig";
11 guiName = "Mega Heal";
12 hasTarget = true;
13 ow_usable = true;
14 MP_cost = 100;
15 heal_amount = 350;
16 }
17}