Assets/Scripts/Battle/BadGuy.cs (view raw)
1using System.Collections;
2using System.Collections.Generic;
3using UnityEngine;
4
5public abstract class BadGuy : Fighter
6{
7 [Header("Enemy stuff")]
8 public int goldDrop;
9 public Inventory itemsDrop;
10
11 public abstract string Combat_AI();
12
13 public override void GetGUI()
14 {
15 damage_tooltip = GameObject.Find("en_damage");
16 }
17}