Assets/Scripts/Overworld/IsEnemyTrigger.cs (view raw)
1using UnityEngine;
2using UnityEngine.SceneManagement;
3
4[RequireComponent(typeof(Rigidbody))]
5[RequireComponent(typeof(CapsuleCollider))]
6public class IsEnemyTrigger : MonoBehaviour
7{
8 private GameMaster gm;
9 public string EnemyType;
10
11 private void Start()
12 {
13 gm = GameMaster.Instance;
14 }
15
16 void OnTriggerEnter(Collider other)
17 {
18 if (other.gameObject.name == "Player")
19 {
20 gm.EnterBattle(transform.parent.name, EnemyType);
21 }
22
23 }
24}