Assets/Scripts/Utility/Inventory/Items/BottledBlessing.cs (view raw)
1using System.Collections;
2using System.Collections.Generic;
3using UnityEngine;
4
5[System.Serializable]
6public class BottledBlessing : Item
7{
8 public BottledBlessing()
9 {
10 name = "Blessing in a bottle";
11 price = 150;
12 effect = new ReviveHalf();
13 consumable = true;
14 description = "This portable blessing can be easily carried around.";
15 }
16}