1using System.Collections;
2using System.Collections.Generic;
3using UnityEngine;
4
5[System.Serializable]
6public class Key : Item
7{
8 public Key()
9 {
10 name = "Key";
11 price = 32;
12 effect = null;
13 consumable = false;
14 description = "This should open a door somewhere.";
15 }
16}