1using System.Collections;
2using System.Collections.Generic;
3using UnityEngine;
4
5[System.Serializable]
6public class Potion : Item
7{
8 public Potion()
9 {
10 name = "Potion";
11 price = 25;
12 effect = new Heal();
13 consumable = true;
14 description = "It smells like sulfur.";
15 }
16}