Assets/Scripts/Utility/Inventory/Items/PotionGreat.cs (view raw)
1using System.Collections;
2using System.Collections.Generic;
3using UnityEngine;
4
5[System.Serializable]
6public class PotionGreat : Item
7{
8 public PotionGreat()
9 {
10 name = "Great potion";
11 price = 130;
12 effect = new HealGreat();
13 consumable = true;
14 description = "It smells like candy.";
15 }
16}