Assets/Scripts/Battle/Abilities/HealGreat.cs (view raw)
1using System.Collections;
2using System.Collections.Generic;
3using UnityEngine;
4
5[System.Serializable]
6public class HealGreat : Heal
7{
8 public HealGreat()
9 {
10 dbName = "HealGreat";
11 guiName = "Giga Heal";
12 hasTarget = true;
13 ow_usable = true;
14 MP_cost = 150;
15 heal_amount = 500;
16 }
17}