1using System.Collections;
2using System.Collections.Generic;
3using UnityEngine;
4
5[System.Serializable]
6public class Nothing : Item
7{
8 public Nothing()
9 {
10 name = "<Empty>";
11 price = -1;
12 effect = null;
13 consumable = false;
14 description = "Nothing.";
15 }
16}