Assets/Scripts/Battle/Fighters/Brady.cs (view raw)
1using System.Collections;
2using System.Collections.Generic;
3using UnityEngine;
4
5public class Brady : BadGuy
6{
7 public override string Combat_AI()
8 {
9 throw new System.NotImplementedException();
10 }
11
12 public Brady()
13 {
14 stats = new Stats("Brady");
15 description = "Son of the dark lord, he's not too bad.";
16
17 goldDrop = 150;
18 itemsDrop = new Inventory();
19 itemsDrop.generateItem(new ItemInfo(new BottledBlessing(), 1));
20
21 dead = defending = false;
22 }
23}