all repos — RPG @ c94129d3dfd5f33cc122a2ecd284319917b4d0a4

Fully functional 3D turn based role playing game coded in C# and base Unity.

Assets/Scripts/Utility/SettingsManager.cs (view raw)

  1using System;
  2using System.Collections;
  3using System.Collections.Generic;
  4using System.IO;
  5using System.Runtime.Serialization.Formatters.Binary;
  6using UnityEngine;
  7using UnityEngine.Audio;
  8using UnityEngine.SceneManagement;
  9using UnityEngine.UI;
 10
 11public class SettingsManager : MonoBehaviour
 12{
 13    GameMaster gm;
 14    public OverworldUIManager ui;
 15    public Slider musicSlider, sfxSlider;
 16    public Slider textSlider, battleSlider;
 17    public AudioMixer mixer;
 18
 19    public void SetMusicVolume(float sliderValue)
 20    {
 21        mixer.SetFloat("MusicVolume", Mathf.Log10(sliderValue) * 20);
 22        PlayerPrefs.SetFloat("MusicVolume", sliderValue);
 23    }
 24
 25    public void SetSfxVolume(float sliderValue)
 26    {
 27        mixer.SetFloat("SfxVolume", Mathf.Log10(sliderValue) * 20);
 28        PlayerPrefs.SetFloat("SfxVolume", sliderValue);
 29    }
 30
 31    public void SetTextSpeed(float sliderValue)
 32    {
 33        UI.TextSpeed = sliderValue;
 34        PlayerPrefs.SetFloat("TextSpeed", sliderValue);
 35    }
 36
 37    public void SetBattleSpeed(float sliderValue)
 38    {
 39        UI.BattleSpeed = sliderValue;
 40        PlayerPrefs.SetFloat("BattleSpeed", sliderValue);
 41    }
 42
 43    public void Start()
 44    {
 45        gm = GameMaster.Instance;
 46
 47        //restore playerprefs
 48        musicSlider.value = PlayerPrefs.GetFloat("MusicVolume", 0.75f);
 49        sfxSlider.value = PlayerPrefs.GetFloat("SfxVolume", 0.75f);
 50        textSlider.value = PlayerPrefs.GetFloat("TextSpeed", 0.015f);
 51        battleSlider.value = PlayerPrefs.GetFloat("BattleSpeed", 1f);
 52    }
 53
 54    #region Resolutions
 55    public void GoHD()
 56    {
 57        Screen.SetResolution(1280, 720, Screen.fullScreen);
 58    }
 59    public void GoFullHD()
 60    {
 61        Screen.SetResolution(1920, 1080, Screen.fullScreen);
 62    }
 63    public void Go2K()
 64    {
 65        Screen.SetResolution(2560, 1440, Screen.fullScreen);
 66    }
 67    #endregion
 68
 69    #region Save and load
 70    public void SaveGame(int slot)
 71    {
 72        gm = GameMaster.Instance;
 73        Save save = gm.CreateSaveGameObject();
 74
 75        BinaryFormatter bf = new BinaryFormatter();
 76        FileStream file = File.Create(Application.persistentDataPath + "/game" + slot + ".save");
 77        bf.Serialize(file, save);
 78        file.Close();
 79
 80        //Debug.Log("Game saved in " + Application.persistentDataPath + "/game" + slot + ".save");
 81
 82        ui.hideAllPanels();
 83        ui.currentPanel = 0;
 84    }
 85    public void LoadGame(int slot)
 86    {
 87        if (File.Exists(Application.persistentDataPath + "/game" + slot + ".save"))
 88        {
 89            gm = GameMaster.Instance;
 90            BinaryFormatter bf = new BinaryFormatter();
 91            FileStream file = File.Open(Application.persistentDataPath + "/game" + slot + ".save", FileMode.Open);
 92            Save save = (Save)bf.Deserialize(file);
 93            file.Close();
 94
 95            Vector3 lastPosition = new Vector3(save.posx, save.posy, save.posz);
 96            Quaternion lastRotation = new Quaternion(save.rot0, save.rot1, save.rot2, save.rot3);
 97            gm.LoadManager(save.currentLevel, new List<string>(save.enemiesKilled), save.gold,
 98                new Dictionary<string, Stats>(save.party), new Inventory(save.inventory),
 99                save.fighting, lastPosition, lastRotation, save.timerfloat);
100
101            Time.timeScale = 1f;
102            SceneManager.LoadScene("Level" + save.currentLevel);
103        } else
104        {
105            Debug.Log("No file found.");
106        }
107    }
108    #endregion
109}