all repos — RPG @ caae07a322fba99ea546629731cbb7cbd7a8ad4b

Fully functional 3D turn based role playing game coded in C# and base Unity.

ProjectSettings/Physics2DSettings.asset (view raw)

 1%YAML 1.1
 2%TAG !u! tag:unity3d.com,2011:
 3--- !u!19 &1
 4Physics2DSettings:
 5  m_ObjectHideFlags: 0
 6  serializedVersion: 4
 7  m_Gravity: {x: 0, y: -9.81}
 8  m_DefaultMaterial: {fileID: 0}
 9  m_VelocityIterations: 8
10  m_PositionIterations: 3
11  m_VelocityThreshold: 1
12  m_MaxLinearCorrection: 0.2
13  m_MaxAngularCorrection: 8
14  m_MaxTranslationSpeed: 100
15  m_MaxRotationSpeed: 360
16  m_BaumgarteScale: 0.2
17  m_BaumgarteTimeOfImpactScale: 0.75
18  m_TimeToSleep: 0.5
19  m_LinearSleepTolerance: 0.01
20  m_AngularSleepTolerance: 2
21  m_DefaultContactOffset: 0.01
22  m_JobOptions:
23    serializedVersion: 2
24    useMultithreading: 0
25    useConsistencySorting: 0
26    m_InterpolationPosesPerJob: 100
27    m_NewContactsPerJob: 30
28    m_CollideContactsPerJob: 100
29    m_ClearFlagsPerJob: 200
30    m_ClearBodyForcesPerJob: 200
31    m_SyncDiscreteFixturesPerJob: 50
32    m_SyncContinuousFixturesPerJob: 50
33    m_FindNearestContactsPerJob: 100
34    m_UpdateTriggerContactsPerJob: 100
35    m_IslandSolverCostThreshold: 100
36    m_IslandSolverBodyCostScale: 1
37    m_IslandSolverContactCostScale: 10
38    m_IslandSolverJointCostScale: 10
39    m_IslandSolverBodiesPerJob: 50
40    m_IslandSolverContactsPerJob: 50
41  m_AutoSimulation: 1
42  m_QueriesHitTriggers: 1
43  m_QueriesStartInColliders: 1
44  m_CallbacksOnDisable: 1
45  m_ReuseCollisionCallbacks: 1
46  m_AutoSyncTransforms: 0
47  m_AlwaysShowColliders: 0
48  m_ShowColliderSleep: 1
49  m_ShowColliderContacts: 0
50  m_ShowColliderAABB: 0
51  m_ContactArrowScale: 0.2
52  m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412}
53  m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
54  m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
55  m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
56  m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff